Definitely a miss from Laith here. Main criticism I've seen others give to CK3 and one I'd agree with is the lack of variety in its gameplay and mechanics. If you boot up a CK3 game and decide to play as a count in the HRE you will have a virtually indistinguishable game than if you decided to play a empire in India. There aren't enough mechanics or interesting content to make the areas feel diverse or interesting. Each game of CK3 eventually devolves into upgrading your buildings, declaring war, waiting, upgrading buildings, declaring war etc.. and repeat
@@JohnBigMacAgreed the fact ck3 needs mods to make the game fun not better just fun is kinda bad. Also even if that comes they will just make them into a lot of dlcs making ck3 for somebody who isn't willing to spend a few hundred not even fun to begin with.
@@somethingelseidk1035 Totally get you, when me and my friends play other Paradox games we usually have about 10 mods on at a time. For CK3 me and my friends have 40+ mods on at a time. The game is a great foundation to build on and make it surpass CK2 but Paradox forgot that the rest of the house comes after the foundation is laid
@@jesus2850 Community Flavor Pack, VIET Events, Better Battles, Regional Immersion and Cultural Enrichment, Muslim Enhancements, Hiraeth - Dynasty Legacies Overhaul and Africa Plus are some of my favourite big mods to add more variety to regions and new content in the game. Just keep in mind that they won't all work together naturally but there are community patches for them on the Steam Workshop too
I think what CK3 is truly missing is the OG features of ck2, societies, bloodlines. those features were some of the last added updates in CK2 and made the game so fucking great. and it seems like CK3 devs are literally avoiding touching these features until the money starts to run dry. "oh you want societies and bloodlines? how about tournaments that will annoy you to death after you do it 2 times?"
Somebody actually asked about the status of societies on Steam Discussions and the Community Ambassador replied with this: "Not for a long time. We were never happy with how they were implemented in CK2, so we'd want to go all the way back to the drawing board with the concept. That said, that's exactly what we did with Regencies for the upcoming update, so it's not outside the realm of possibility."
@@syrialak101 That just sounds like bs. CK2 players love the Societies and Bloodlines mechanics the way they are. If PDX doesnt like the way they made their own DLC that's their problem. CK3 is the stupid but hot blonde version of CK2. PDX should stop trying to dumb down mechanics in their games, its hurting the replayability of their IPs.
I think the problem with societies is they were to stagnant. A lot of people did have problems with them because they were too similar to each other and the only factor that mattered was martial meaning there was no RP potential. A lord diving into for example Christian mysticism could go 1 of 1000 ways, but in game it was just like... 4 event chains, a buff and a character interaction per level. Paradox saw it as non-vital then decided they might work on it later... so they could sell it back to us. Heres my pitch for a society rework: Only a handful exist from the start of the game, skilled individuals can create one by recruiting others into a scheme (or something similar with its own UI) and raising money and their skill level. When its high enough they can start building facilities which are placed in provinces and provide bonuses/interactions to members. if the quality of members are too low the fee to keep the society running increases, so naturally you want highly skilled members and the death of a central member may mean the death of the society. There would be a number of societies to choose from including secret societies and holy orders would be made into societies. For example a "shadow rulers society" would be about manipulating the courts you're members of and at their peak could pressure rulers into wars and alliances, there'd be religious societies that prosletize to neighbours and support the faith, etc
They 100% need to add in trade routes again that not being in the game is a huge disappointment its sick that a couple solid tiles can finance your reign
I was doing a playthrough in Persia the other day I think I had the rice mod toggled but you can improve relations and put a specific ethnic group in charge of it but other then that there’s not much.
The only exception was caused by "The Reaper's Due" in ck2, and I think the developers didn't expect something like that to happen. Maybe ck3 needs an equivalent to that?
What ck3 needs is fog of war and exploration mechanics it makes no sense for a ruler in central europe to know every nation in india their ruler how old they are and what their personality is
@@ethanloveland504 FOW and exploration doesnt make the game less laggy. Everything processes the same but you have a fog layer (texture) on top of the map (texture). In fact you add FOW/TI, that means you have to keep a FOW log for each nation/lord's knowledge of the map. This adds lag real quick
@@ethanloveland504 Might seem like it at first, but.. No there will be a new file for every lord and what their FOW will be, it'll skyrocket your resources of your PC. Unlanded lords might have it too, because of marriage and inviting proposals to court. imagine how laggy it'll be with more than 19000+ entities with seperate files?
Thing is, the medieval world isn't isolated. The Roman empire fells, majorly because of the Huns, who came from central asia. The Mongols also cames from eastern Asia and subjugated from there to Poland. The kingdom of the Visigoths was shattered by a Berber-Arab coalition coming from Africa, that rode as north as Tours in France. Also the Turks who redefined the middle east and the byzantine empire forever If the central asian steppe isn't represented faithfully, Europe, especially eastern Europe, cannot really be represented faithfully either.
@@JohnsonHoword No. Asia, Africa, and Europe are all connected. Ck3 is about the time period of much of the known (old) world. Exceptions being the Americas and Southern Africa, do to their distance from the other notable regions, and the way they function in comparison to the rest of the world.
It may be a dumb idea, but what if they simply split the map between the current one and a far east Asia map. That way, you can play in that area without your PC dying, and the base game map would be fine as well.
@@fredriknumse8991true, but the entire video is talking about whether or not they should add it, with the main issue being performance. Either way it’d be a whole lot of effort for something potentially ‘useless’. I just proposed a way so it wouldn’t kill the fps.
It would be nice to add it to the mix but then again we have mods which add the rest. And as people already said it would probably cause issues in the long run as there's too much going on in the map. If you want to play in Asia I would recommend the "Asia Expansion" mod for those interested.
@@singularleaf3895 Depends on the mod. Some modding teams yet manage to reduce problems and add more then the base game. Plus its obvious something must be really wrong with the engine and its optimization if literally every game they make has such issues.
@@panzermaus664 yes it’s definitely a sign that they’re lazy and greedy, and not that they just don’t want to add a region which isn’t relevant to the context of the game
@@softandwet7584 You mean a game where you can easily have interesting scenarios in Asia with it's own religious problems and systems that would entertain people? Yeah totally and not lazy to add DLC just to play a specific region. *Cough fucking cough DLC for india, pagans and muslims cough*
I feel like east Asia wouldn’t work because ck3 is based around feudalism, and many realms in east Asia were bureaucracies, where regions under a king or emperor were governed by administrators with non hereditary positions, so they would have to either add completely new government mechanics for those regions or be incredibly ahistorical.
Ck fails at representing anything bt mediaeval France. Even that is somewhat generous but to the rest? It can't be called anything but a "it's something"
I would argue the game doesn't need saving, but I would argue that expanding the map wouldn't necessarily make the game better. I wouldn't be against a map extension at some point in the future, perhaps in the last couple of years in its dev cycle, but what the game needs to be better is more flavor and more and deeper mechanics.
@Justinian the Great You're right but I think it would add extra disappointment if they added an extra continent that probably will start as just a reskin that renames knights to samurai and vassals to daimyo. Personally I would trade all of Asia for extra frames and a more in depth europe and mid east, but hey I'm a western chauvinist
They did India dirty in CK2 and it's even blander in CK3. They need so much more flavour: caste needs to play a role but not be as rigid and stupid as it was in CK2, there needs to be an equivalent to a struggle mechanic with Islamic invasions, there needs to be a lot more cosmetic variety, and to some extent interaction with Southeast Asia is almost necessary to get a decent picture of what South India was up to at the time (conquering, trading, and expanding eastwards).
@@jadhussein8412 But then it's literally useless for Paradox to spend money on a DLC that only people who were born in India will play there, which is a small part of the population that plays CK3. And by the way, I'm of Portuguese and Italian descent, but that doesn't mean I spend my whole life playing on the Iberian or Italian peninsula...
I do want to, eventually, see East Asia, South-East Asia and the Swahili Coast, because all these areas were interconnected. At first, CK2 added India because it felt weird to just cut off the world at Iran. Now it cuts off at Burma? There are countries that, in this time period, were half on the map, half off. The very south of Africa, the middle of the Congo, etc., Australia, the Americas? They weren't as deeply connected to each other, so we can leave them out. However, this is an "eventually". First, they need to flesh out the game experience as is to make sure the places we *do* have feel unique enough.
The issue is, I think, that those other areas weren’t feudal or even have a feudal-like system, it would have to implement a whole new political system exclusive for those areas, it won’t be the same game and it certainly won’t be playable.
@@michealf6675 Half the current map isn't feudal or even close, and it's certainly playable. Is it a realistic representation of what it was like to be a, say, pagan Cuman chieftain? Hell no. But I'd rather have it than not.
It definitely wouldn't as ck barely manage to somewhat function as a simulation of mediaeval France. It fails at like every other area already in the game to varying degrees
If they did a major expansion of the world map I think they should make it an option of some kind like how you can choose how many stars spawn in the galaxy before starting a game of Stellaris.
i think they could have a second map strictly for east asia, and then implement a sort of silk road system, where if you start in asia you can trade with the west, and if you start in the west you can trade in the east, but you only have to simulate one side at a time
No I don’t care for more map. Would prefer more flavour in the existing map. What’s happening in India has no bearing on a play through in Europe. The same can’t be said for Eu4 where late game you need to colonise and trade.
I think when you get to a higher era in game you should unlock Greenland, and the Azores in the Atlantic close to end game since they were both discovered before 1453.
I heard that when Rajas of India released for CK2 the performance actually increased drastically since they had optimized it so hard, so I think could (and should) absolutely try it in the future.
No. The opposite happened when Rajas was released. The lag was so bad that they were forced to optimise it afterwards and rethink adding more regions like China. It's probably one of the reasons that China was off map in the China DLC.
Instead of showing the whole world, ck3 can introduce bookmarks that only have certain areas. For example east asia, america, the holy roman empire etc
This would kind of suck. The whole point of crusader kings is to focus on the medieval history surrounding Europe and the near east, and including the rest of the world would just be a performance killer
They don't need to add the new world, but the old world should be complete. If cpu stuff is an issue, you could allow players to turn off far off lands so that the computer can focus on whats nearby
I think 2 things could solve the performance issue: 1. Some sort of setting to decrease the load on performance such as having a character limit (capping at maybe 10k or so). It would delete characters who are doing nothing or are least important when it reaches the cap (particularly if they’re not relevant to you, so it would delete courtiers far away from you for example). 2. A setting to have East Asia active or not (so you can choose to stick with the current base map or have the full map). Maybe even having a setting to play on a map showing *just* East Asia
Performance wouldn't necessarily be drastically impacted by added the rest of Asia. They wouldn't just add a thousand counties and walk away. They would also do a lot of heavy optimizing to minimize the performance. When CK2 added India, it ran faster than every before because they did a lot of optimisation to support the new counties.
Solution to include this while also decrease lag, only load in the area the player is near for example if the player is in norway then africa and west asian wouldnt be loaded but vinland and greenland would be. Or if the player was an american native then the rest of the world except their region of america wouldn't be loaded in with the same rules. And for people with stronger computers they can discorver more places of the world through diplomacy or exploration working similar to raiding.
I believe that's the plan. If you look at the map, the top, bottom, and left side are straight while the right side of the map look torn, as if there were more to the map that will be added later
I agree with people saying that they need to work on everything else before that. But there is also the Asia mod that was made as an option (though ofc that doesn't work for if you wanted to play princes of darkness in East Asia which would be cool as hell). There is also the option of doing a total war warhammer and making both separate maps (like having the old world and the new world in warhammer 2) and then doing a big fuck off combined one like immortal empires which is harder to run but more open.
I don't know if performance would be such a problem knowing that CK3 is the most optimized game PDX lauched. I think, at least, the whole asia should be added
Right now it doesn't make any sense that a central asian character is able to see everything in Western Europe but isn't aware at all of something in East Asia. Same goes for Central African characters. They should at least add the rest of Asia.
I unironically think the map should only go to to modern Pakistan at most in the south and to Mongolia in the north. Crusader Kings 3 is mostly about crusader kings as the name implies, Asia didn't develop a feudal system similar to European aside from China, which isn't in the game anyways. The game should be about the struggle of Christian vs Muslim world and everything else is ultimately unnecessary, like sure, you should have Mongolia and north Africa (Mongolia due to relevance to the region of interest and the entire world and Africa due to the Roman Empire) but that's about it. Ethiopia is cool, but I have no idea why Subsaharan africa is partially in, the Tibet-Central Asia region does nothing of relevance and feels shoehorned in along with India. You can shatter Byzantines as the Caliphate, reform Rome in your image, carve out an empire in the North Sea, make Slavic tribes march to the west once again as one or... Make a random empire in Central Asia and unite India. There's no conflict in the latter. Italt, HRE, Slavs and Arabs want to shatter the Byzantines, or at least pick up the pieces when they collapse, meanwhile Byzantines start the strongest by far, with good expansion opportunities. This can make strange bedfellows and if you want to go for Slavia there's no reason to avoid going Muslim and befrieding Arabia. Italy, HRE and Byzantines hate eachother AND Slavs and Muslims, Slavs for Croatia for the Roman Empire, Muslims for trying to eat Byzantines. And at some point Mongols (should) waltz in and force uneasy alliances to stop it Vikings will go for Scandinavia and usually North Sea Empire, while islanders will try to form Britannia. Conflict again. It's one or the other. Meanwhile Turkestan is a braindead formable, while India is a universal goal for Indian states. The problem is that Roman Empire does it better. You have three separate flavors of it depending on who tries to do it and a contender for the same lands in form of Slavia. India is just conquer conquer conquer form, which is made even worse by three very similarily sized empires being contenders
Nah adding west Africa was good because A: this region had a lot of empires at this time including the one ran by the world's richest person ever B: it allows for more interesting African game play. If it was just north and east Africa breaking out of Africa more than once would be boring C: the daara
@dehydrateddarkness3565 so you want the Mongols but you don't want central Asia? How do you expect them to do their thing without the place they built up their power, the place they invaded the middle east from? How do you represent the seljuk? Central Asia is too important.
There's a mod (I don't know if it's still being updated tho) that added basically all of Asia to the map with a bunch of countries and unique court designs and clothes and events and stuff, and it ran just fine. If paradox officially added Asia, it probably wouldn't hurt gameplay too badly
I think they should just add East Asia, South Asia and maybe the Swahili and Indonesia since they were in somewhat contact with the rest of the world. Even if they just added China and Korea I'd be fine with that since we miss out on so much stuff without it
@@tf2fan649 Them just need to add a fog of war. Which focuses on the area where u are or the areas that u discovered. Like if u from europe u see eastern europe, western europe some of africa and some of asia like ending at persia.
Maybe just Asia could be added. If they added The New World then it should be a few small regions like the Caribbean/southern Mexico-Central America, the tip of Brazil and eastern Canada. This could give you a late game goal of colonizing/exploring as long as you have the right technology. If they also added Asia then they could also add some far off Pacific islands like Hawaii and Alaska for the same goal.
What people are missing in this is that the very mechanics of CK3 are built for Europe and the near east. Feudalism as is represented in CK3 was not present in the Americas or east Asia. So, mechanically representing those societies in a feudal medieval Sim is WAY beyond the scope of the game.
1) there is a mod that add those regions right now, And 2) IF they add it, make it toggable, maybe letting you choose to play in diffent maps Western Eastern And the joined map That way we can still have new regions while also keeping it playable
@@Kepps-ff3rgCK2 had them and made the game more fun, and you can also disable those in gamerules if you dislike it. Its not like this game is historically accurate anyway, its basically a sandbox game.
I wish China was there, but that’s about it. It could probably make more people play in east Asia, which I assume is one of the least played areas compared to Europe or Africa
No. CK 3 is built around Feudalism and a lack of globalisation. If other areas were added, I feel like a lot of the RP aspects go out the window, especially in an era when we don’t actually know the state of much of the world, even places like in Africa feel like they shouldn’t be included because we just don’t know what was happening. I would be down for an overhaul of China or even an entirely new game in the same era though because they were dominant in the period and we have extensive record of them.
"we don't actually know the state of much of the world" would be true if all history you learned is Europe centric where the world was only happening in Europe and maybe China, which is a thing if you are European since of course you'd only learn about Europe. But to assume that "we don't know" is a little bit of a Stretch cause we do know. for example China/song dynasty wasn't the only thing that happened during that era in Asia, Srivijaya and Khmer were at their peak during that period as well and it was well known history in southeast Asia. As for Africa, i don't know much, if i am honest, but that's probably because i am southeast Asian, so i won't go around telling people "we don't know much about Africa" because it could be just me who don't know a thing about Africa. And Asian country had feudalism even before European colonialism, in case you didn't know.
@@XVlove we really don’t know much about Africa. They only invented writing relatively recently so most of their history is second hand from the Muslim conquerors
@@XVlove India is already in the game, Khmer is a minor example but they were under Chinese hegemony so it isn’t exactly beyond China. The reality is much of world history before European Christi am came to them outside of Chinese literature is unknown territory. We don’t even know really anything about the people in Europe the Christians or Muslims didn’t bother to write about such as Russia and the Pruthenians, because most cultures didn’t have even a set language system. We don’t even really know anything about Japanese history before the 1600’s and they weren’t exactly minor. It’s not a stretch at all to say we don’t know. Genuinely go and find out what was happening in Africa or North America or South America before Europeans had contact. It’s impossible to find anything but tiny scraps of assumptions from archeologists. You say you’re south East Asian, go and find out the information we have on 8th century Java, Borneo or wherever else and you will find that most of the information we have about these places without European or Chinese writings is one or two tablets that had something written on them to confirm an entire state and rulers existence. Our frame of reference is extremely limited and you couldn’t realistically build a true to life world in feudal times around that.
@@GreenSharder "Khmer under Chinese hegemony" is the proof that you don't know anything at all about that time as well. Khmer wasn't under Chinese hegemony at all, they were independent because they didn't pay tribute. But China was a already huge and powerful that everyone basically knew who they were. And I already said what happened in southeast Asia during that time, Srivijaya was rising controlling Sumatra and Borneo, before expanding later on to West Java and Srilanka, while East Java was ruled by Singhasari. There was also Chola (kingdom in India) invasion that happened in 11th hundreds. Southeast Asian had epic and prasasti written in sanskrit even before European coming, so the history, albeit was written in a more "fantasy", wasn't "unknown".
@@softandwet7584 i see, well as i said, i don't know anything about Africa but i do know for a fact that the world pretty much knew what happened in Southeast Asia (and Asia) in general.
There is also a much simpler gameplay problem - the game is not designed to handle juggernauts like Song. Devs would have to come up with dozens of new negative mechanics just to anchor down ie "balance" most of East Asia nations just because most of them didn't experience the equivalent of "dark ages" and thus are quite prosperous and would dominate the game too easily. It's like playing US in HoI4, but without being held down by world tension. There is nothing to stop China since Mongol Empire didn't start yet(and with player on Song having time to prepare, mongols have no chance) and India is disjointed so it can't provide opposing superpower to China. Plus I'm not sure what to do with Africa and Americas then? Wouldn't game just devolve into EU4-like race for colonies with european galleons just being replaced with chinese junks?😅
I play with a mod that includes the rest of Asia. It's updated up to Tours and Tournaments and is not affecting my fps at all. The only issue I've come across is having to wait for mod compatibility for each new DLC.
There's actually a mod for this for CK2 that adds the rest of Afroeurasia to the map, as well as a mod for Imperator that does the same, and I have to say, playing as ancient China or ancient Japanese tribes in Imperator is a great experience
Would love to see East Asia. Japan is always fun. So is China. Rot3k was written during this period. I don't think anyone wants Australia or the Americas. The southern half of Africa would also be a big maybe. I dunno about the amount of calculations. There are other ways to fix that I think.
As Indonesian, Srivijaya empire is kinda like Atlantis story, nobody knows it until the late 1900s eventhough they are one of the biggest empire in Asia
I use a mod called population control, which causes people really far away and unlanded to die of natural cause. It keeps the character population under 22,500 which is really useful because I don't get any lagging or crashing 40 years into the game when normally every polygamist has like 10 kids and the world population has more then doubled.
Before they include/unlock more of the map they should probably use the "Struggle" system they utilize in Iberia across a more expansive set of the map. Would be straightforward to add it to the British Aisles and Scandinavia already imo
I would prefer China over India, at least. Performance issues could be addressed with options to remove certain portions of the map. There's mods to remove India and West Africa, for example.
They should go deeper rather than wider , "playing tall" as we fans say , for example making warfare a lot more interesting and engaging is one of them since war is one of the few things that give us a break from all the events , the game should be more than waiting for events to happen , and then plot accordingly.
medieval china is an interesting one because, despite being advanced in everything non-military aspect, still suffers from heavy cavalry from eurasia stepp, its rival khitan, jurchen and mongols.
I would love to be able to play different areas. I've used the Asia Expansion and Bookmarks+ to add China, Japan, Indonesia etc.. Bookmarks+ definitely makes the game sufficiently more laggy, especially later on, however the Asia Expansion doesn't appear to do this as much, so I think it's definitely plausible.
A someone from South East Asia, I'd love to see the Srivijaya Empire in-game. Such a deep an unexplored history in video games. No rush though, thankfully the Rajas of Asia mod does a good job of filling in the gaps.
CKIII starts in 1066, Genghis Khan invaded one and a half centuries later, the real coming danger for the Song Dynasty would be the Jurchens, which would invade sixty years later. That map also doesn't depict Hainan as part of the Song Dynasty for sone reason.
CK3 would be good if they included navies, some territories/ nations were powerful because they dominated with a navy but also because they were able to protect and interfere with trade. Would love to see that in CK3, consider for example the Iron Born from AGOT, I know this isn't real world but it was a key part of their identity, something we should be able to explore.
they should make you select between three maps when you start a playthrough: a full world map(from greenland to japan) a Western map (from greenland to arabian peninsula) and an eastern map(from persia to japan)
Would be cool that if you just wait long enough you get a notification that new land was discovered in the west and you could invade native americans on the eastern coast of america
Unusual video, given they said in the floorplan dev diary that they want to add East Asia AND likely southern Africa. So it's not so much a question of 'should they?' as they already say they want to do it, but 'will they' in that they need to devote a bit of time to implementing it. Probably in a big expansion.
What they should do is have a options menu that lets you pick what continents or major land masses you get, like say right now, if I didn't want India and Africa in my Switzerland game then I could just go to the options menu before I start the game and remove India and Africa or if I didn't want to play Europe I could remove that, then you could allow people to play in whatever regions they wanted without having to worry about stability... unless they are stupid and decide to leave everything on in which case it's user error and not a game problem
Total war and CK used to always ignore China which used to always drive me crazy since it's such a fascinating place that has so much history stuff that can be touched. Total war devoted an entire game to China so there's that. But still I want to have Rome vs Han Dynasty cold war in imperator
As a person with Maori and aboriginal descent I'd be immensely interested, For about a playthrough or two, not alot was goin on down these parts so I'm kinda cool with it as it is :p
It would be cool if they add similar features to before where East Asia (China basically) was secretive and rich etc, but it can be in a way in which you can play as just that area and send diplomats to the West and vice versa and when you play as that area, it’s just that. It would be both thematic and also CPU friendly. Idk I just think it’s cool that you could go over to China but you’d basically leave the rest of the map behind when you do so or something like that
Imo, they should. But have it hidden until its within diplomatic range, and be historically accurate until discovered so its easier on the cpu. Have a "loading" screen when massive swathes are discovered.
I think they should flesh out the area they have before adding any more areas
Definitely a miss from Laith here. Main criticism I've seen others give to CK3 and one I'd agree with is the lack of variety in its gameplay and mechanics. If you boot up a CK3 game and decide to play as a count in the HRE you will have a virtually indistinguishable game than if you decided to play a empire in India. There aren't enough mechanics or interesting content to make the areas feel diverse or interesting. Each game of CK3 eventually devolves into upgrading your buildings, declaring war, waiting, upgrading buildings, declaring war etc.. and repeat
@@JohnBigMacAgreed the fact ck3 needs mods to make the game fun not better just fun is kinda bad. Also even if that comes they will just make them into a lot of dlcs making ck3 for somebody who isn't willing to spend a few hundred not even fun to begin with.
@somethingelseidk what mods do you recommend? Been playing for ages but recently got it on steam
@@somethingelseidk1035 Totally get you, when me and my friends play other Paradox games we usually have about 10 mods on at a time. For CK3 me and my friends have 40+ mods on at a time. The game is a great foundation to build on and make it surpass CK2 but Paradox forgot that the rest of the house comes after the foundation is laid
@@jesus2850 Community Flavor Pack, VIET Events, Better Battles, Regional Immersion and Cultural Enrichment, Muslim Enhancements, Hiraeth - Dynasty Legacies Overhaul and Africa Plus are some of my favourite big mods to add more variety to regions and new content in the game.
Just keep in mind that they won't all work together naturally but there are community patches for them on the Steam Workshop too
I think what CK3 is truly missing is the OG features of ck2, societies, bloodlines. those features were some of the last added updates in CK2 and made the game so fucking great. and it seems like CK3 devs are literally avoiding touching these features until the money starts to run dry.
"oh you want societies and bloodlines? how about tournaments that will annoy you to death after you do it 2 times?"
Somebody actually asked about the status of societies on Steam Discussions and the Community Ambassador replied with this:
"Not for a long time. We were never happy with how they were implemented in CK2, so we'd want to go all the way back to the drawing board with the concept.
That said, that's exactly what we did with Regencies for the upcoming update, so it's not outside the realm of possibility."
@@syrialak101 That just sounds like bs. CK2 players love the Societies and Bloodlines mechanics the way they are. If PDX doesnt like the way they made their own DLC that's their problem. CK3 is the stupid but hot blonde version of CK2. PDX should stop trying to dumb down mechanics in their games, its hurting the replayability of their IPs.
I think the problem with societies is they were to stagnant. A lot of people did have problems with them because they were too similar to each other and the only factor that mattered was martial meaning there was no RP potential. A lord diving into for example Christian mysticism could go 1 of 1000 ways, but in game it was just like... 4 event chains, a buff and a character interaction per level.
Paradox saw it as non-vital then decided they might work on it later... so they could sell it back to us.
Heres my pitch for a society rework: Only a handful exist from the start of the game, skilled individuals can create one by recruiting others into a scheme (or something similar with its own UI) and raising money and their skill level. When its high enough they can start building facilities which are placed in provinces and provide bonuses/interactions to members. if the quality of members are too low the fee to keep the society running increases, so naturally you want highly skilled members and the death of a central member may mean the death of the society. There would be a number of societies to choose from including secret societies and holy orders would be made into societies. For example a "shadow rulers society" would be about manipulating the courts you're members of and at their peak could pressure rulers into wars and alliances, there'd be religious societies that prosletize to neighbours and support the faith, etc
societies? heck no!
"that will annoy you to death after you do it 2 times"
My brother in christ you literally described the CK2 societies gameplay loop
They should make a button to enable and disable it when creating a save
Agreed. They should divide the map into regions which you can enable and disable in the game rules menu.
And for India too
I just want chinese and silk road interactions again, maybe also the Greenland events
Greeland events are just for the norse? I never saw those
Then how about the RICE mod? It has silk road flavour and the colonisation of greenland as mechanics
They 100% need to add in trade routes again that not being in the game is a huge disappointment its sick that a couple solid tiles can finance your reign
I was doing a playthrough in Persia the other day I think I had the rice mod toggled but you can improve relations and put a specific ethnic group in charge of it but other then that there’s not much.
CK3 is a paradox game. No matter what they add, game lag is inevitable in one way or another
🍝
At least it has clean code 😅 let’s not compare it with Exploda Universalis IV
@@michaelb299 funny enough, EU4 is the only Paradox game I can reliably play with minimal lag or crashes, on my shitty early-mid 2010's laptop.
@@vonbeedle554 maybe that’s related to it’s engine dating from 2013, unlike it’s more recent franchises 😉
The only exception was caused by "The Reaper's Due" in ck2, and I think the developers didn't expect something like that to happen.
Maybe ck3 needs an equivalent to that?
What ck3 needs is fog of war and exploration mechanics it makes no sense for a ruler in central europe to know every nation in india their ruler how old they are and what their personality is
This. Yes.
it would also make the game alot less laggy and would allow for them to make the map bigger like adding asia
@@ethanloveland504 FOW and exploration doesnt make the game less laggy. Everything processes the same but you have a fog layer (texture) on top of the map (texture).
In fact you add FOW/TI, that means you have to keep a FOW log for each nation/lord's knowledge of the map. This adds lag real quick
@@ethanloveland504 Might seem like it at first, but.. No there will be a new file for every lord and what their FOW will be, it'll skyrocket your resources of your PC. Unlanded lords might have it too, because of marriage and inviting proposals to court. imagine how laggy it'll be with more than 19000+ entities with seperate files?
that just sounds like "hide people who are out of diplomatic range" which like... fine I guess. don't really see what that adds
What CK3 really needs is to just focus on what it does best, which is medieval Europe and Persia
...And, and don't forget India.
Thing is, the medieval world isn't isolated.
The Roman empire fells, majorly because of the Huns, who came from central asia.
The Mongols also cames from eastern Asia and subjugated from there to Poland.
The kingdom of the Visigoths was shattered by a Berber-Arab coalition coming from Africa, that rode as north as Tours in France.
Also the Turks who redefined the middle east and the byzantine empire forever
If the central asian steppe isn't represented faithfully, Europe, especially eastern Europe, cannot really be represented faithfully either.
O perfeito é inimigo do bom. A paradox faz jogos tds lagados. Eu só jogo na Europa. Nao faz sentido nemhum ter a India ou sudeste asiatico.
@Johnson Howard
That might be too far.
America during this time would need to be its own game
@@JohnsonHoword No.
Asia, Africa, and Europe are all connected.
Ck3 is about the time period of much of the known (old) world.
Exceptions being the Americas and Southern Africa, do to their distance from the other notable regions, and the way they function in comparison to the rest of the world.
It may be a dumb idea, but what if they simply split the map between the current one and a far east Asia map. That way, you can play in that area without your PC dying, and the base game map would be fine as well.
That will only be released as a new game, maybe called Celestial Emperors I, CE1
That would be so much time and effort spend on their part, so much money. For something that might very well just be useless.
@@fredriknumse8991true, but the entire video is talking about whether or not they should add it, with the main issue being performance. Either way it’d be a whole lot of effort for something potentially ‘useless’. I just proposed a way so it wouldn’t kill the fps.
@@cyberhawk9950 Totally fair
just just get a new engine that can utilize modern cpus
My 1000 USD PC would just immediately die 💀💀💀
My Xbox would survive, I think
@@ADMICKEY Yeah bro my dreamcast can run this fr fr 💯
Idk why but my 5 year old basic mid tier laptop runs ck3 fine and fast
No it wouldnt my pc costs like 700 usd at most converted from brazilian real and it runs just fine
You must’ve gotten a bad 1000 USD PC deal then, what’s in it?
I just want hordes back. That's it.
Hordes and Republics are my big wish for this game
They have republic like Venice
@@AshMyslins-zd4bj Yeah but they have no content at all, no reason to play them
You can’t even play as republics since they have no bloodline heir
@@Kepps-ff3rgIt isn't possible anyways to play republics or theocracies, so why bother anyway?
It would be nice to add it to the mix but then again we have mods which add the rest. And as people already said it would probably cause issues in the long run as there's too much going on in the map. If you want to play in Asia I would recommend the "Asia Expansion" mod for those interested.
The fact a mod can do it but not the developers of the game shows more how paradox as always is too lazy and greedy to actually work on their games.
@@panzermaus664 Most of the mods do start taking away from fps on my computer depending on how big it is.
@@singularleaf3895 Depends on the mod. Some modding teams yet manage to reduce problems and add more then the base game. Plus its obvious something must be really wrong with the engine and its optimization if literally every game they make has such issues.
@@panzermaus664 yes it’s definitely a sign that they’re lazy and greedy, and not that they just don’t want to add a region which isn’t relevant to the context of the game
@@softandwet7584 You mean a game where you can easily have interesting scenarios in Asia with it's own religious problems and systems that would entertain people? Yeah totally and not lazy to add DLC just to play a specific region. *Cough fucking cough DLC for india, pagans and muslims cough*
I feel like east Asia wouldn’t work because ck3 is based around feudalism, and many realms in east Asia were bureaucracies, where regions under a king or emperor were governed by administrators with non hereditary positions, so they would have to either add completely new government mechanics for those regions or be incredibly ahistorical.
So? Just have vassal titles be easily revoked with no penalty, and have administrators with high Stewardship be more efficient.
Ck fails at representing anything bt mediaeval France. Even that is somewhat generous but to the rest? It can't be called anything but a "it's something"
I would argue the game doesn't need saving, but I would argue that expanding the map wouldn't necessarily make the game better.
I wouldn't be against a map extension at some point in the future, perhaps in the last couple of years in its dev cycle, but what the game needs to be better is more flavor and more and deeper mechanics.
I think ck3 should focus on depth, not adding more land. I mean who plays India in ck3 anyway???
Albeit I mostly agree, we can't really say that people wouldn't flock to play as Japanese samurai or great Chinese emperors of the age, can we?
@Justinian the Great You're right but I think it would add extra disappointment if they added an extra continent that probably will start as just a reskin that renames knights to samurai and vassals to daimyo. Personally I would trade all of Asia for extra frames and a more in depth europe and mid east, but hey I'm a western chauvinist
I always play in India -_-
They did India dirty in CK2 and it's even blander in CK3. They need so much more flavour: caste needs to play a role but not be as rigid and stupid as it was in CK2, there needs to be an equivalent to a struggle mechanic with Islamic invasions, there needs to be a lot more cosmetic variety, and to some extent interaction with Southeast Asia is almost necessary to get a decent picture of what South India was up to at the time (conquering, trading, and expanding eastwards).
@@jadhussein8412 But then it's literally useless for Paradox to spend money on a DLC that only people who were born in India will play there, which is a small part of the population that plays CK3. And by the way, I'm of Portuguese and Italian descent, but that doesn't mean I spend my whole life playing on the Iberian or Italian peninsula...
I do want to, eventually, see East Asia, South-East Asia and the Swahili Coast, because all these areas were interconnected. At first, CK2 added India because it felt weird to just cut off the world at Iran. Now it cuts off at Burma? There are countries that, in this time period, were half on the map, half off.
The very south of Africa, the middle of the Congo, etc., Australia, the Americas? They weren't as deeply connected to each other, so we can leave them out.
However, this is an "eventually". First, they need to flesh out the game experience as is to make sure the places we *do* have feel unique enough.
The issue is, I think, that those other areas weren’t feudal or even have a feudal-like system, it would have to implement a whole new political system exclusive for those areas, it won’t be the same game and it certainly won’t be playable.
@@michealf6675 Half the current map isn't feudal or even close, and it's certainly playable. Is it a realistic representation of what it was like to be a, say, pagan Cuman chieftain? Hell no. But I'd rather have it than not.
You should also consider if the mechanics in a game focused medieval europe and the feudal system work with the situation in those other areas
It definitely wouldn't as ck barely manage to somewhat function as a simulation of mediaeval France. It fails at like every other area already in the game to varying degrees
If they did a major expansion of the world map I think they should make it an option of some kind like how you can choose how many stars spawn in the galaxy before starting a game of Stellaris.
My PC can barely run ck3 as is
Youre soo passionate about Paradox games, I love it!
And I love you
Said no girl, ever.
@@StateholderofLunt She just loves you bc you got all the eu4 expansions🙄🙄🙄
i think they could have a second map strictly for east asia, and then implement a sort of silk road system, where if you start in asia you can trade with the west, and if you start in the west you can trade in the east, but you only have to simulate one side at a time
No I don’t care for more map. Would prefer more flavour in the existing map. What’s happening in India has no bearing on a play through in Europe. The same can’t be said for Eu4 where late game you need to colonise and trade.
I think when you get to a higher era in game you should unlock Greenland, and the Azores in the Atlantic close to end game since they were both discovered before 1453.
I heard that when Rajas of India released for CK2 the performance actually increased drastically since they had optimized it so hard, so I think could (and should) absolutely try it in the future.
a socialist liberal we have here ... guess how do i know it
@@frankargenti What does that have to do with anything LMAO
No. The opposite happened when Rajas was released. The lag was so bad that they were forced to optimise it afterwards and rethink adding more regions like China. It's probably one of the reasons that China was off map in the China DLC.
@@JohnBigMac Obviously you are a conservative anarchist.
The new start date could allow for a nice campaign in Japan, it’s around the same time as the Genpei wars.
There’s a ck2 mod called New Era Old World which adds East Asia and many more locations however it is pretty laggy on weaker computers
Instead of showing the whole world, ck3 can introduce bookmarks that only have certain areas. For example east asia, america, the holy roman empire etc
i feel like societies need to be added even if some of them are unrealistic and goes against the game's historical narrative
This would kind of suck. The whole point of crusader kings is to focus on the medieval history surrounding Europe and the near east, and including the rest of the world would just be a performance killer
They don't need to add the new world, but the old world should be complete. If cpu stuff is an issue, you could allow players to turn off far off lands so that the computer can focus on whats nearby
I think 2 things could solve the performance issue:
1. Some sort of setting to decrease the load on performance such as having a character limit (capping at maybe 10k or so). It would delete characters who are doing nothing or are least important when it reaches the cap (particularly if they’re not relevant to you, so it would delete courtiers far away from you for example).
2. A setting to have East Asia active or not (so you can choose to stick with the current base map or have the full map). Maybe even having a setting to play on a map showing *just* East Asia
Performance wouldn't necessarily be drastically impacted by added the rest of Asia. They wouldn't just add a thousand counties and walk away. They would also do a lot of heavy optimizing to minimize the performance. When CK2 added India, it ran faster than every before because they did a lot of optimisation to support the new counties.
Solution to include this while also decrease lag, only load in the area the player is near for example if the player is in norway then africa and west asian wouldnt be loaded but vinland and greenland would be. Or if the player was an american native then the rest of the world except their region of america wouldn't be loaded in with the same rules. And for people with stronger computers they can discorver more places of the world through diplomacy or exploration working similar to raiding.
If they make the Mongol Empire interesting and not just a blob could be cool.
I believe that's the plan. If you look at the map, the top, bottom, and left side are straight while the right side of the map look torn, as if there were more to the map that will be added later
they should add it, but you can choose what regions your playing in. So it could be easier for your Pc to handle
I was going to say make a different game for each region but this works too
I agree with people saying that they need to work on everything else before that. But there is also the Asia mod that was made as an option (though ofc that doesn't work for if you wanted to play princes of darkness in East Asia which would be cool as hell). There is also the option of doing a total war warhammer and making both separate maps (like having the old world and the new world in warhammer 2) and then doing a big fuck off combined one like immortal empires which is harder to run but more open.
I don't know if performance would be such a problem knowing that CK3 is the most optimized game PDX lauched. I think, at least, the whole asia should be added
To be fair, it feels really weird that you’re just cut off from places a mile away if you have land at the edge of the map
They need to make the game as good as CK2 was first
Right now it doesn't make any sense that a central asian character is able to see everything in Western Europe but isn't aware at all of something in East Asia. Same goes for Central African characters. They should at least add the rest of Asia.
ck3 shouldn't have added india and west africa let alone the entire world
I unironically think the map should only go to to modern Pakistan at most in the south and to Mongolia in the north. Crusader Kings 3 is mostly about crusader kings as the name implies, Asia didn't develop a feudal system similar to European aside from China, which isn't in the game anyways.
The game should be about the struggle of Christian vs Muslim world and everything else is ultimately unnecessary, like sure, you should have Mongolia and north Africa (Mongolia due to relevance to the region of interest and the entire world and Africa due to the Roman Empire) but that's about it. Ethiopia is cool, but I have no idea why Subsaharan africa is partially in, the Tibet-Central Asia region does nothing of relevance and feels shoehorned in along with India.
You can shatter Byzantines as the Caliphate, reform Rome in your image, carve out an empire in the North Sea, make Slavic tribes march to the west once again as one or... Make a random empire in Central Asia and unite India. There's no conflict in the latter. Italt, HRE, Slavs and Arabs want to shatter the Byzantines, or at least pick up the pieces when they collapse, meanwhile Byzantines start the strongest by far, with good expansion opportunities. This can make strange bedfellows and if you want to go for Slavia there's no reason to avoid going Muslim and befrieding Arabia. Italy, HRE and Byzantines hate eachother AND Slavs and Muslims, Slavs for Croatia for the Roman Empire, Muslims for trying to eat Byzantines. And at some point Mongols (should) waltz in and force uneasy alliances to stop it
Vikings will go for Scandinavia and usually North Sea Empire, while islanders will try to form Britannia. Conflict again. It's one or the other. Meanwhile Turkestan is a braindead formable, while India is a universal goal for Indian states. The problem is that Roman Empire does it better. You have three separate flavors of it depending on who tries to do it and a contender for the same lands in form of Slavia. India is just conquer conquer conquer form, which is made even worse by three very similarily sized empires being contenders
Nah adding west Africa was good because A: this region had a lot of empires at this time including the one ran by the world's richest person ever
B: it allows for more interesting African game play. If it was just north and east Africa breaking out of Africa more than once would be boring
C: the daara
@dehydrateddarkness3565 so you want the Mongols but you don't want central Asia? How do you expect them to do their thing without the place they built up their power, the place they invaded the middle east from? How do you represent the seljuk? Central Asia is too important.
There's a mod (I don't know if it's still being updated tho) that added basically all of Asia to the map with a bunch of countries and unique court designs and clothes and events and stuff, and it ran just fine. If paradox officially added Asia, it probably wouldn't hurt gameplay too badly
I think they should just add East Asia, South Asia and maybe the Swahili and Indonesia since they were in somewhat contact with the rest of the world. Even if they just added China and Korea I'd be fine with that since we miss out on so much stuff without it
They woud need to optimize the game to add some of east asia
@@tf2fan649 Them just need to add a fog of war. Which focuses on the area where u are or the areas that u discovered. Like if u from europe u see eastern europe, western europe some of africa and some of asia like ending at persia.
They could integrate Asia and then add a feature that allows you to “turn off” certain sections of the map for CPU usage control
What you mean save? Game is perfect
Maybe just Asia could be added. If they added The New World then it should be a few small regions like the Caribbean/southern Mexico-Central America, the tip of Brazil and eastern Canada. This could give you a late game goal of colonizing/exploring as long as you have the right technology. If they also added Asia then they could also add some far off Pacific islands like Hawaii and Alaska for the same goal.
Yeah just like total war
What people are missing in this is that the very mechanics of CK3 are built for Europe and the near east. Feudalism as is represented in CK3 was not present in the Americas or east Asia. So, mechanically representing those societies in a feudal medieval Sim is WAY beyond the scope of the game.
Italians are already switching sides lol.
1) there is a mod that add those regions right now,
And 2) IF they add it, make it toggable, maybe letting you choose to play in diffent maps
Western
Eastern
And the joined map
That way we can still have new regions while also keeping it playable
They should make it discoverable and add more fantasy elements. Let us create custom special buildings if we have the right conditions
Who tf would want fantasy elements in a historical game?
@@Kepps-ff3rgCK2 had them and made the game more fun, and you can also disable those in gamerules if you dislike it. Its not like this game is historically accurate anyway, its basically a sandbox game.
I wish China was there, but that’s about it. It could probably make more people play in east Asia, which I assume is one of the least played areas compared to Europe or Africa
No. CK 3 is built around Feudalism and a lack of globalisation. If other areas were added, I feel like a lot of the RP aspects go out the window, especially in an era when we don’t actually know the state of much of the world, even places like in Africa feel like they shouldn’t be included because we just don’t know what was happening. I would be down for an overhaul of China or even an entirely new game in the same era though because they were dominant in the period and we have extensive record of them.
"we don't actually know the state of much of the world" would be true if all history you learned is Europe centric where the world was only happening in Europe and maybe China, which is a thing if you are European since of course you'd only learn about Europe. But to assume that "we don't know" is a little bit of a Stretch cause we do know. for example China/song dynasty wasn't the only thing that happened during that era in Asia, Srivijaya and Khmer were at their peak during that period as well and it was well known history in southeast Asia. As for Africa, i don't know much, if i am honest, but that's probably because i am southeast Asian, so i won't go around telling people "we don't know much about Africa" because it could be just me who don't know a thing about Africa.
And Asian country had feudalism even before European colonialism, in case you didn't know.
@@XVlove we really don’t know much about Africa. They only invented writing relatively recently so most of their history is second hand from the Muslim conquerors
@@XVlove India is already in the game, Khmer is a minor example but they were under Chinese hegemony so it isn’t exactly beyond China. The reality is much of world history before European Christi am came to them outside of Chinese literature is unknown territory. We don’t even know really anything about the people in Europe the Christians or Muslims didn’t bother to write about such as Russia and the Pruthenians, because most cultures didn’t have even a set language system. We don’t even really know anything about Japanese history before the 1600’s and they weren’t exactly minor. It’s not a stretch at all to say we don’t know. Genuinely go and find out what was happening in Africa or North America or South America before Europeans had contact. It’s impossible to find anything but tiny scraps of assumptions from archeologists. You say you’re south East Asian, go and find out the information we have on 8th century Java, Borneo or wherever else and you will find that most of the information we have about these places without European or Chinese writings is one or two tablets that had something written on them to confirm an entire state and rulers existence. Our frame of reference is extremely limited and you couldn’t realistically build a true to life world in feudal times around that.
@@GreenSharder "Khmer under Chinese hegemony" is the proof that you don't know anything at all about that time as well. Khmer wasn't under Chinese hegemony at all, they were independent because they didn't pay tribute. But China was a already huge and powerful that everyone basically knew who they were. And I already said what happened in southeast Asia during that time, Srivijaya was rising controlling Sumatra and Borneo, before expanding later on to West Java and Srilanka, while East Java was ruled by Singhasari. There was also Chola (kingdom in India) invasion that happened in 11th hundreds. Southeast Asian had epic and prasasti written in sanskrit even before European coming, so the history, albeit was written in a more "fantasy", wasn't "unknown".
@@softandwet7584 i see, well as i said, i don't know anything about Africa but i do know for a fact that the world pretty much knew what happened in Southeast Asia (and Asia) in general.
When the mamluks get to australia, they can lose to both emus AND ostriches 😂
Tbh a Ck3 Asia version with just the Asian part as an alternative or something could be a really cool compromise
They could add it with an option to disable the continents
There is also a much simpler gameplay problem - the game is not designed to handle juggernauts like Song. Devs would have to come up with dozens of new negative mechanics just to anchor down ie "balance" most of East Asia nations just because most of them didn't experience the equivalent of "dark ages" and thus are quite prosperous and would dominate the game too easily. It's like playing US in HoI4, but without being held down by world tension. There is nothing to stop China since Mongol Empire didn't start yet(and with player on Song having time to prepare, mongols have no chance) and India is disjointed so it can't provide opposing superpower to China.
Plus I'm not sure what to do with Africa and Americas then? Wouldn't game just devolve into EU4-like race for colonies with european galleons just being replaced with chinese junks?😅
I think east Asia should be a DLC you can just disable.
considering its called.... crusader kings.... no, it shouldn't
Nerd emoji
Crusader Kings, yet Islam is the best religion to play as.
Victoria 3 should only have the UK playable then?
@@prestonjones1653Ironically Muslim s were far more tolerant and advanced in that time period. So they should make game like jihadist caliph 1, lol
I play with a mod that includes the rest of Asia. It's updated up to Tours and Tournaments and is not affecting my fps at all. The only issue I've come across is having to wait for mod compatibility for each new DLC.
They should add the rest of Eurasia. I would love to do an expansionist Russia lol
play eu4 then
@igorslusarczyk5528 I want the different game mechanics every once in a while.
There's actually a mod for this for CK2 that adds the rest of Afroeurasia to the map, as well as a mod for Imperator that does the same, and I have to say, playing as ancient China or ancient Japanese tribes in Imperator is a great experience
Medieval South America would be as exciting as 1936 south America 😂
indigenous people are usually misrepresented in games, thats what makes boring.
@@rimanpele Maybe they shouldve written about their cultures, oh wait, they were illiterate.
I think they need to work on deepening before widening.
Would love to see East Asia. Japan is always fun. So is China. Rot3k was written during this period.
I don't think anyone wants Australia or the Americas. The southern half of Africa would also be a big maybe.
I dunno about the amount of calculations. There are other ways to fix that I think.
I like how the unexplored conflicts all have one in the 20th century in that wikipedia article
As Indonesian, Srivijaya empire is kinda like Atlantis story, nobody knows it until the late 1900s eventhough they are one of the biggest empire in Asia
there can be a toggle option where you can load the game as it is now, or a world map version, so those whose PCs can handle it can play the world
I use a mod called population control, which causes people really far away and unlanded to die of natural cause. It keeps the character population under 22,500 which is really useful because I don't get any lagging or crashing 40 years into the game when normally every polygamist has like 10 kids and the world population has more then doubled.
I remember reading in I believe 'Floor plan for the future", or dev diary 109, their was a statement about wanting to add the rest of the old world.
Before they include/unlock more of the map they should probably use the "Struggle" system they utilize in Iberia across a more expansive set of the map. Would be straightforward to add it to the British Aisles and Scandinavia already imo
Rather than expanding the map they should make the gameplay more deep
It wouldn't really be sacrificing fps for quality but sacrificing fps for quantity, unless other mechanics are implemented
I would prefer China over India, at least. Performance issues could be addressed with options to remove certain portions of the map. There's mods to remove India and West Africa, for example.
In my opinion they should add it with a "discovery" map mode, seeing only a certain extent of terrain depending on your location and civ level
I have faith they’ll add the rest of Asia, because if you look at CK2 map and the CK3 map they’re pretty much the same
They should go deeper rather than wider , "playing tall" as we fans say , for example making warfare a lot more interesting and engaging is one of them since war is one of the few things that give us a break from all the events , the game should be more than waiting for events to happen , and then plot accordingly.
medieval china is an interesting one because, despite being advanced in everything non-military aspect, still suffers from heavy cavalry from eurasia stepp, its rival khitan, jurchen and mongols.
I would love to be able to play different areas. I've used the Asia Expansion and Bookmarks+ to add China, Japan, Indonesia etc.. Bookmarks+ definitely makes the game sufficiently more laggy, especially later on, however the Asia Expansion doesn't appear to do this as much, so I think it's definitely plausible.
A someone from South East Asia, I'd love to see the Srivijaya Empire in-game. Such a deep an unexplored history in video games.
No rush though, thankfully the Rajas of Asia mod does a good job of filling in the gaps.
E U 4
CKIII starts in 1066, Genghis Khan invaded one and a half centuries later, the real coming danger for the Song Dynasty would be the Jurchens, which would invade sixty years later. That map also doesn't depict Hainan as part of the Song Dynasty for sone reason.
They need to make the current areas more unique before adding more.
It would be cool later on but the current game needs some more flesh over the bone before before doing any map stretches
I think it would be cool to see the rest of the world added into ck2, potentially as a mod maybe
If they ever were to expand the map, I suppose excluding the Americas is logical
CK3 would be good if they included navies, some territories/ nations were powerful because they dominated with a navy but also because they were able to protect and interfere with trade. Would love to see that in CK3, consider for example the Iron Born from AGOT, I know this isn't real world but it was a key part of their identity, something we should be able to explore.
they should make you select between three maps when you start a playthrough:
a full world map(from greenland to japan) a Western map (from greenland to arabian peninsula) and an eastern map(from persia to japan)
Would be cool that if you just wait long enough you get a notification that new land was discovered in the west and you could invade native americans on the eastern coast of america
The Rajas of Asia mod would like you to play it
Unusual video, given they said in the floorplan dev diary that they want to add East Asia AND likely southern Africa. So it's not so much a question of 'should they?' as they already say they want to do it, but 'will they' in that they need to devote a bit of time to implementing it. Probably in a big expansion.
What they should do is have a options menu that lets you pick what continents or major land masses you get, like say right now, if I didn't want India and Africa in my Switzerland game then I could just go to the options menu before I start the game and remove India and Africa or if I didn't want to play Europe I could remove that, then you could allow people to play in whatever regions they wanted without having to worry about stability... unless they are stupid and decide to leave everything on in which case it's user error and not a game problem
Idk man, mine already has low fps, but it didn't change that much with the Asia Expanded mod.
Total war and CK used to always ignore China which used to always drive me crazy since it's such a fascinating place that has so much history stuff that can be touched. Total war devoted an entire game to China so there's that. But still I want to have Rome vs Han Dynasty cold war in imperator
As a person with Maori and aboriginal descent I'd be immensely interested,
For about a playthrough or two, not alot was goin on down these parts so I'm kinda cool with it as it is :p
It might work to make it so places further from the player follow a script until something really interrupts them?
literally crusader king is mainly about europe and middle east if you want to play all over the world you have vic 3 , eu4 and hoi 4
It would be cool if they add similar features to before where East Asia (China basically) was secretive and rich etc, but it can be in a way in which you can play as just that area and send diplomats to the West and vice versa and when you play as that area, it’s just that. It would be both thematic and also CPU friendly.
Idk I just think it’s cool that you could go over to China but you’d basically leave the rest of the map behind when you do so or something like that
Imo, they should. But have it hidden until its within diplomatic range, and be historically accurate until discovered so its easier on the cpu. Have a "loading" screen when massive swathes are discovered.
Why not make 2 maps. One with a western bias and one with an eastern bias? You could either play, Ireland to India or Japan to Byzantium.
To be forced marched to quell an undeclared rebellion within a week and a day, this ought to be good for Sima Yi’s men.
CK3 needs China and the Mongolians. More importantly it needs more flavour for different regions ie more playable government types
If it's always overflowing with that map, I can't imagine what would happen with a big map
I think what it needs is map sets, each map set having start dates
So we’d have our current one, a chinese mapset, and maybe an american map set