As a Specialist Main, I can confirm that this guide is pretty epic! I have some advice, for non-Specialist users who want to get good at it. -In Epilogue, your hider resets every objective. Use this to your advantage! -Don't waste strikes! Artillery should be used for groups of enemies that can't be handled, unless you are using it on an Engineer nest. -Use your knockout grenade for enemies like the Gunner, or any other enemy that you need to have them not fire for. -You should think about whether or not using certain abilities is needed! Scrap can be a huge problem. -Airblast is really useful! Use it when problematic enemies get too close -Use your Rangers if you need to crank extra DPS on bosses, or use it to kill enemies without needing to confront them! -Gas won't be useful in most situations. Only use it if you know what you're doing. -Hold click for 1-2 bullets then release then repeat. This is called "Tap-Fire" and can be used for either accuracy or for more DPS. Easier with Steelforge. General Advice for most/all classes: -Please, be cautious. Don't just barge into the enemies thinking you're the main character. -I know it can be tempting, but you should revive your teammates! Of course you shouldn't go to a teammate who has an entire army on them, but you should trust your teammates. Well, unless they are dog water. -Daedalus and Sparta predict movements. Use this to your advantage! The way I play the game: Save for Steelforge Save for Teleporter Save for Jetpack Upgrade Jetpack to Terminal Velocity/Get Shockwave Device Save for Medkit Idk
@@exeintt This is an old comment but, I play much more differently now. I recommend having atleast ONE mobility option (Teleporter, Jetpack) by Wave 6. This will greatly aid your survivability with bosses like Prometheus, and allow you to do more risky plays (like reviving a teammate in the open)
I, as a player who loves a specialist and has played most of it up to level 106, will say that this class works wonders when properly pumped, I try to play from damage and deal 610 damage in a couple of seconds.
Thanks for some advice I might have not known yet, earlier today I solo'd siege on infant but for me that was a huge step on soloing masochist difficulty, just wanna say it doing great
Stonewall Is actually good If you play It safe and tactic,which means you have to play It carefully and not get too much of your hp removed. Stonewall Is probably the only AR to actually deal max bar max damage *30* than the bolter and harpoon gun and MM's rifle. If were talking about DPS Steelforge takes the win over stonewall but Stonewall Is more serious In damage than Steelforge being scrap usage. Only use Stonewall If you know how to use and play correctly and safe and if you arent gonna use much of your speaclist device. Stonewall Is based off the Kalashnikov SR-1 according to the wiki page of dvn In the page of Stonewall Trivia.
you forgot something unless you fired all 3 bullet in the burst, the burst cooldown won't appear it means that spamming m1 to keep tap fire 1 bullets is likely to shoot faster(and more consistance)
to be honest, steelforge fits the role of specialist more I mean just, why use stonewall lo- now seriously, stonewall is more "dps based". but if you want dps, why don't you just use the assault kit? specialist's main role is support your team, mainly by stunning strong enemies(via emp and stun grenade) and area denial(artillery and neutral cloud) and even if you want that boss dps, rangers can do the work(trust me, they are surprisingly rlly good for bosses) yes I do agree, stonewall is a good upgrade, it makes the dps of burst rifle good but then again, if you want good dps, just use the assault kit + assault rifle!
Stonewall is really great if you want to speedkill bosses while still having access to strikes and invis which is too good to pass. You just have to use your strikes more conservatively. Ill say this Spec and Assault has the highest single target dps in the game and people arent abusing that enough
@@LuLurretsteelforge is so busted though, i mean sure stonewall is good for hell mode but my idea of fun isn't camping like a little bitch on archipelago with a constant mercy kill buff and 4 medics glued to my ass. my idea of fun is artillery striking the whole wave and single-handedly taking down waves of mechanized units with 480 scrap.
@@thebearer8904 funnily enough, I only consider steelforge if I have to snipe mid-long range targets since it has better sustained accuracy than stonewall. I would mostly only use stonewall if the map has mainly mid-close range geometry. Also (pre-nerf) ap is just the main go to for archipelago on almost every class in hell mode lol.
Specialist is not a kit for new player because this kit got weak gun and not good start weapons. Specialist is only good when you good at it. Advised to have a cover when use the brust-rifle because how it kill less enemy and weak heal-stealer. 1. Stonewall is for player who likely use gun more than use ability or only use it lessly. It a good weapon for damaging bosses, strong enemy,... Hardly to handle a group and need high-survival chance (only 4 kills lol) 2. Steelforce is for using ability (spam). This weapon is a truely a buff of brust-rifle. Can use for wiping-out far enemy like sniper (the low recoils). Best for new at specialist. 3. Should buy a melee as specialist. (Rallying cry is da best) 4. Ranger do best damage when it shooting bomb. Make it far to enemy to extra high damage of ranger do. (ranger self-explode range sukc) 5. stun ability is good. Da best 3 spammin in my opinion. 6. It better to use the Hidden when you need to emergency run, reviving, or TEAM FALLOUT (got dammit a cloaker got 4 kills) 7. The specialist dont cost ammo, so sometime, if you can, buy a rpg to supporting your teammate. 8. this kit is more like a budget mastermind. 9. errrrr... baka I was an enjoyer of Specialist. Good for soloing and aloning battle (scraps earning blah). no ammo pain. spam kill belike: 3 lean gas + airburst :troll:
Yeah this is the entire reason I did this video, I barely seen good newbies specialist and most of them don't take the advantage of the motion hider to clutch the match (like I did during the game). I hope this video actually help
@@tuandat08 Why specialist kit HP should have the same like rifle user and they should add M203 cuz the rifle you're using on round 1 is SUCK! When you try to use poison them they shoot you and you got killed so fast? Huh so the M203 is good for them cuz M203 has auto and yeah you don't need to use the Tablet you can use it when you try spawn the dogs doing or try to poison them and the others When there's too many of them you can use M203 to shoot them so fast you can use it when the enemies are trying to kill you so is it a good idea to add M203
I discovered that specialists rangers can cheese prometheus propane tanks and can pretty much kill the boss with 6 or 8 sticky grenades, ofc the ranger needs to target prometheus and be far enough for the stickies to hit prometheus
first time using specialist: what do i do what do i do what do i do 12th time using specialist: ranger and artillery spam with a hint of EMP and neural cloud
for some reason, the ranger ability literally carries the entire team for no apperant reason. Like bro that one ranger dealt 400 dmg to Sparta ALONE......
True, for me it literally killed Prometheus by itself, like it destroyed the Fuel Tank's and Prometheus burnt to death (he had like 200 health after the Ranger blew up his Tank's). Although Prometheus is easy to kill so it isn't really impressive.
As a Specialist Main, I can confirm that this guide is pretty epic! I have some advice, for non-Specialist users who want to get good at it.
-In Epilogue, your hider resets every objective. Use this to your advantage!
-Don't waste strikes! Artillery should be used for groups of enemies that can't be handled, unless you are using it on an Engineer nest.
-Use your knockout grenade for enemies like the Gunner, or any other enemy that you need to have them not fire for.
-You should think about whether or not using certain abilities is needed! Scrap can be a huge problem.
-Airblast is really useful! Use it when problematic enemies get too close
-Use your Rangers if you need to crank extra DPS on bosses, or use it to kill enemies without needing to confront them!
-Gas won't be useful in most situations. Only use it if you know what you're doing.
-Hold click for 1-2 bullets then release then repeat. This is called "Tap-Fire" and can be used for either accuracy or for more DPS. Easier with Steelforge.
General Advice for most/all classes:
-Please, be cautious. Don't just barge into the enemies thinking you're the main character.
-I know it can be tempting, but you should revive your teammates! Of course you shouldn't go to a teammate who has an entire army on them, but you should trust your teammates. Well, unless they are dog water.
-Daedalus and Sparta predict movements. Use this to your advantage!
The way I play the game:
Save for Steelforge
Save for Teleporter
Save for Jetpack
Upgrade Jetpack to Terminal Velocity/Get Shockwave Device
Save for Medkit
Idk
I usually play by getting Steelforge, get rpg before upgrading to Shockwave Device, get dmr before getting Armor Peeler
@@exeintt This is an old comment but, I play much more differently now. I recommend having atleast ONE mobility option (Teleporter, Jetpack) by Wave 6. This will greatly aid your survivability with bosses like Prometheus, and allow you to do more risky plays (like reviving a teammate in the open)
I, as a player who loves a specialist and has played most of it up to level 106, will say that this class works wonders when properly pumped, I try to play from damage and deal 610 damage in a couple of seconds.
Stonewall OP
Thanks for some advice I might have not known yet, earlier today I solo'd siege on infant but for me that was a huge step on soloing masochist difficulty, just wanna say it doing great
Glad helping people out!
Stonewall Is actually good If you play It safe and tactic,which means you have to play It carefully and not get too much of your hp removed. Stonewall Is probably the only AR to actually deal max bar max damage *30* than the bolter and harpoon gun and MM's rifle. If were talking about DPS Steelforge takes the win over stonewall but Stonewall Is more serious In damage than Steelforge being scrap usage. Only use Stonewall If you know how to use and play correctly and safe and if you arent gonna use much of your speaclist device. Stonewall Is based off the Kalashnikov SR-1 according to the wiki page of dvn In the page of Stonewall Trivia.
Its sadly replaced by bullet stormer
Being specialist is literally carry your team because if there’s a engineer = you get proxy, survive whole wave with Burst Rifle, being unstoppable
you forgot something
unless you fired all 3 bullet in the burst, the burst cooldown won't appear
it means that spamming m1 to keep tap fire 1 bullets is likely to shoot faster(and more consistance)
Here's a tip: If you hold for 2 bullets instead of 1 you will fire much faster than just spam clicking.
to be honest, steelforge fits the role of specialist more
I mean just, why use stonewall lo-
now seriously, stonewall is more "dps based".
but if you want dps, why don't you just use the assault kit?
specialist's main role is support your team, mainly by stunning strong enemies(via emp and stun grenade) and area denial(artillery and neutral cloud)
and even if you want that boss dps, rangers can do the work(trust me, they are surprisingly rlly good for bosses)
yes I do agree, stonewall is a good upgrade, it makes the dps of burst rifle good
but then again, if you want good dps, just use the assault kit + assault rifle!
I agree
me when ranger targetting:
Stonewall is really great if you want to speedkill bosses while still having access to strikes and invis which is too good to pass.
You just have to use your strikes more conservatively.
Ill say this Spec and Assault has the highest single target dps in the game and people arent abusing that enough
@@LuLurretsteelforge is so busted though, i mean sure stonewall is good for hell mode but my idea of fun isn't camping like a little bitch on archipelago with a constant mercy kill buff and 4 medics glued to my ass. my idea of fun is artillery striking the whole wave and single-handedly taking down waves of mechanized units with 480 scrap.
@@thebearer8904 funnily enough, I only consider steelforge if I have to snipe mid-long range targets since it has better sustained accuracy than stonewall.
I would mostly only use stonewall if the map has mainly mid-close range geometry. Also (pre-nerf) ap is just the main go to for archipelago on almost every class in hell mode lol.
Specialist is not a kit for new player because this kit got weak gun and not good start weapons. Specialist is only good when you good at it.
Advised to have a cover when use the brust-rifle because how it kill less enemy and weak heal-stealer.
1. Stonewall is for player who likely use gun more than use ability or only use it lessly. It a good weapon for damaging bosses, strong enemy,... Hardly to handle a group and need high-survival chance (only 4 kills lol)
2. Steelforce is for using ability (spam). This weapon is a truely a buff of brust-rifle. Can use for wiping-out far enemy like sniper (the low recoils). Best for new at specialist.
3. Should buy a melee as specialist. (Rallying cry is da best)
4. Ranger do best damage when it shooting bomb. Make it far to enemy to extra high damage of ranger do. (ranger self-explode range sukc)
5. stun ability is good. Da best 3 spammin in my opinion.
6. It better to use the Hidden when you need to emergency run, reviving, or TEAM FALLOUT (got dammit a cloaker got 4 kills)
7. The specialist dont cost ammo, so sometime, if you can, buy a rpg to supporting your teammate.
8. this kit is more like a budget mastermind.
9. errrrr... baka
I was an enjoyer of Specialist. Good for soloing and aloning battle (scraps earning blah). no ammo pain.
spam kill belike: 3 lean gas + airburst :troll:
Yeah this is the entire reason I did this video, I barely seen good newbies specialist and most of them don't take the advantage of the motion hider to clutch the match (like I did during the game). I hope this video actually help
@@tuandat08
Why specialist kit
HP should have the same like rifle user and they should add M203 cuz the rifle you're using on round 1 is SUCK! When you try to use poison them they shoot you and you got killed so fast? Huh so the M203 is good for them cuz M203 has auto and yeah you don't need to use the Tablet you can use it when you try spawn the dogs doing or try to poison them and the others
When there's too many of them you can use M203 to shoot them so fast you can use it when the enemies are trying to kill you so is it a good idea to add M203
@@tuandat08 how do you recharge motion hider? I tried killing a bunch of infantry with my samurai sword and there was still no charge on it
@@monochromaticreality6794 you'll need to survive the wave after you used it, thats all
I discovered that specialists rangers can cheese prometheus propane tanks and can pretty much kill the boss with 6 or 8 sticky grenades, ofc the ranger needs to target prometheus and be far enough for the stickies to hit prometheus
first time using specialist: does something random
17th time playing as specialist : carries an entire team for 5 waves straight
Couldn't be me once I played Specialist for like 10 minutes tbh
first time using specialist: what do i do what do i do what do i do
12th time using specialist: ranger and artillery spam with a hint of EMP and neural cloud
you just gained a sub man congrats
1:03 manual burst.
I don’t know why but I had a dream of swapping to specialist and everyone fucking hating me. I never even played or head of him before.
lmao i could imagine a different universe where specialist mains are more toxic than scout mains
My 1 iq aerorig main reaction to this class: ima pass🗿
aerorig users realizing that terminal velocity is more viable as any kit other than scout:
@@thebearer8904me when someone has common sense:
Fun fact: ranger is from battlefield 2042
the blox fruit sound💀💀💀💀
to add, just get art ranger and emp no need for bottom 3 i never use them
UPDATE: GET AIRBURST FOR CLOAKERS
for some reason, the ranger ability literally carries the entire team for no apperant reason. Like bro that one ranger dealt 400 dmg to Sparta ALONE......
True, for me it literally killed Prometheus by itself, like it destroyed the Fuel Tank's and Prometheus burnt to death (he had like 200 health after the Ranger blew up his Tank's).
Although Prometheus is easy to kill so it isn't really impressive.
@@hypergamer254 Prom when some guy wih funi mini railgun sniper and a gray metal doggo comes in
The specialist scrap rifle is actually a g3 i think
It’s an fn fal
@@Juston512 nuh uh
I think is better than Saboteur
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