I always thought the difference between GTA and RDR was because both have their stories take heavy reference to movies in their genres. Like, GTA is influenced by crime and action movies, where you can be balls to the wall crazy without consequence. RDR is a western, and many of the best are about the tired gunman faced with their consequences. People dying in those movies are always focused on. So I can see why the two are different and I like that they are.
The honor system in Red Dead is there to teach you a lesson. In the first part of the game you’re probably being a bad guy because it’s the easiest way to make money but eventually Arthur starts to die. When you can see that there is going to be an end to the character it is up to you, the player to decide whether Arthur will redeem himself in the end or stay on his path of villainy. The moral at the end of the game really asks you a question, “what legacy will you leave behind when you die? One of blood and hatred, or one of a man who deep down was good all along?” The other more obvious moral being, “It’s never too late to redeem yourself” Problem is, you can only reach these morals through a specific playstyle. Someone who stays evil throughout the game would never see the message underneath.
It’s weird that they’re talking about how the giveaway in Westworld that someone is a robot is the palms of the hand. The robots can’t get hands right. Fast forward to today, the not too distant future, and one of the tell-tale signs of AI artwork is that the AI can’t get hands right. They’re misshapen, too many fingers, that kind of thing.
Interestingly enough, in played RD2 around the same time as I first started listening to harmontown. Those early game horse rides can be pretty long...
I always thought the difference between GTA and RDR was because both have their stories take heavy reference to movies in their genres.
Like, GTA is influenced by crime and action movies, where you can be balls to the wall crazy without consequence.
RDR is a western, and many of the best are about the tired gunman faced with their consequences. People dying in those movies are always focused on.
So I can see why the two are different and I like that they are.
The honor system in Red Dead is there to teach you a lesson. In the first part of the game you’re probably being a bad guy because it’s the easiest way to make money but eventually Arthur starts to die. When you can see that there is going to be an end to the character it is up to you, the player to decide whether Arthur will redeem himself in the end or stay on his path of villainy. The moral at the end of the game really asks you a question, “what legacy will you leave behind when you die? One of blood and hatred, or one of a man who deep down was good all along?”
The other more obvious moral being, “It’s never too late to redeem yourself”
Problem is, you can only reach these morals through a specific playstyle. Someone who stays evil throughout the game would never see the message underneath.
That was spot on my own character. Started with a bloody play style, ended as a man who gave mercy and sought it as well.
It’s weird that they’re talking about how the giveaway in Westworld that someone is a robot is the palms of the hand. The robots can’t get hands right. Fast forward to today, the not too distant future, and one of the tell-tale signs of AI artwork is that the AI can’t get hands right. They’re misshapen, too many fingers, that kind of thing.
Interestingly enough, in played RD2 around the same time as I first started listening to harmontown. Those early game horse rides can be pretty long...
that's all about immersion into the world.
@@DJSamsonofficial true, and I respect that, but it’s also kinda dull after awhile and listening to podcasts help.
Yup lots of exposition and long horse rides. The game is sluggish in general. Looting takes forever. It’s not a perfect game by any means.
I miss this podcast... I miss Spencer the MOST
"$40.00 is a LOT of money, Jeff... It was the late 1800's"
Spencer still podcasts, I miss Dan...
@@buffnipzhe does? What podcast?
@@The.One.True.B it's called "That Happens"
I had no idea that harmontown was being produced post 2018. He's wrong about the horses teleporting, it's one of the only games that doesn't do that
Witcher however
There’s not enough stuff to buy to constantly be profitable in this game. I had no issue shooting big mouths in the face.
I've basically hit the end level of stuff bought and I did not buy any gold bars. You're so right
Dan should play on an RDR2 RolePlay Server online.
Oh fuck this is amazing
I’m very confused by parts of this content
Harmon keeps calling Arthur a cowboy, he's not a cowboy, he's an outlaw.
"He's a cowpoke!"-Micah
Stop existing
Rdr2 is on rails af. It just doesn't work conceptually
What?
They should have made it how you wanted, then it woulda been famous
How was that bridge? Did it have rails?
Everything but the missions is amazing. The missions are dull, on rails and repeptitive as hell.