Learn About Memory, Project Size and Performance Optimization - UEFN Tutorial

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  • Опубліковано 17 січ 2025

КОМЕНТАРІ • 11

  • @ThatNerdChris
    @ThatNerdChris 3 місяці тому +5

    Dude. YES. TY!!! Nobody is teaching this stuff!

  • @vlad.7
    @vlad.7 3 місяці тому +1

    thank you dude , epic should hire you to show this great stuff

  • @Velight7
    @Velight7 3 місяці тому

    Video was crazy helpful! Really want the part 2. See you soon!

  • @Dangermouse79D
    @Dangermouse79D 3 місяці тому

    Thanks for sharing, I've learnt from this.

  • @himez
    @himez 3 місяці тому

    Great Video! 👏

  • @0Capo0
    @0Capo0 3 місяці тому +1

    Big W ❤

  • @fishtankstudiosUEFN
    @fishtankstudiosUEFN 3 місяці тому +2

    This is the way...

    • @AsicsoN
      @AsicsoN  3 місяці тому +2

      This is the way...

  • @3xtremeRules
    @3xtremeRules 3 місяці тому

    YOOOOOOOOO^^

  • @BiosoniX
    @BiosoniX Місяць тому

    you have nothing in your map, why those numbers so big XD
    im a noob
    im half way to max upload... the only thing outside the game i use is 1 texture for a back ground .... alll the rest is from fornite ... i did nothin. a street , some fake bulding , a pre made airship for base , and 6 class programed ... 1 500 upload.............................. my airship is far from island ... maybe that does not help . but the uploade showed a big number when i did programed the calss and weapon shops ... i dont see Nanite option .. and fun part is im doing a sid scroler i need not polygones or load distance.. if i coudl follow your video i woudl reduce everything

    • @AsicsoN
      @AsicsoN  Місяць тому

      What exactly numbers? :) Project size is small. Upload isn't 5k is just 5mb :D And that because of few custom meshes.
      In game memory is small too, that's mainly from FN devices in the scene.
      To your main question, check size of the texture you mention. Textures are biggest contributors to size compared with static mesh.
      Secondly for project size no matter where your assets are in the level they contribute same. Only different for in game memory and when level streaming is enabled.
      You can join our Discord and share some screenshots or video so we can look together into your issues if there are any.