How My Account Got Deleted... The End of The Nuzlocke Challenge | Episode #3

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  • Опубліковано 21 бер 2024
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  • Ігри

КОМЕНТАРІ • 167

  • @xfluffytraxy4996
    @xfluffytraxy4996 2 місяці тому +332

    The issue is the randomness of encounters. In Pokémon Nuzlocks you know about the next trainers, what pokemon they have at what level, what moves etc. But on MD ladder, you might encounter snake eyes in silver. That's like fighting the elite 4 on route 1.

    • @daedalus5253
      @daedalus5253 2 місяці тому +43

      Randomizer nuzlocke

    • @r3zaful
      @r3zaful 2 місяці тому

      Even better

    • @Gilithis
      @Gilithis 2 місяці тому +13

      I feel like if he did this challenge last year it would've been a lot easier. Right now with Kash/Snake/bystials you basically face those 3 even all the way in rookie rank lol. I've even seen invoked Kashtira a lot in silver/gold.
      Occasionally you get blue eyes players of course -- But its like EVERYTIME you face blue eyes you somehow draw a hand full of hand traps which do nothing vs blue eyes players lets be honest and then you just shamefully lose vs them with a hand full of bricks basically lol.

    • @xXbaker115Xx
      @xXbaker115Xx 2 місяці тому +8

      Bros never heard of randomizer nuzlock
      Go into a gym and they randomly have the perfect team to sweap you

    • @ee822
      @ee822 2 місяці тому +1

      Maybe this could be solved with the Solo Modes? Start with the Masochist setup of 5/6 Master Packs only and getting a new one each time a Solo Mode is completed in addition to whatever other rewards Solo gives? Maybe including the training modes as early route equivalents?

  • @L1nk2002
    @L1nk2002 2 місяці тому +41

    I think we can all agree on the fact that this series deserves to restart with better rules.

  • @RoyalBlue93
    @RoyalBlue93 2 місяці тому +155

    I think the best way to fix it would be instead of the master pack for a win you simply stay in whatever secret pack you picked and get 1 pull from that, 1 craft for 3x wins, a recraft for 5x wins, and a full 10 for ranking up. It guarantees you will pull things you might need for the archetype you're building, even if it is low rarity things.

    • @jackooooooooo
      @jackooooooooo 2 місяці тому +5

      that ruins the challenge though and eventually just gives you a constructed deck.

    • @Jaddas
      @Jaddas 2 місяці тому +2

      I like the idea, but i feel like it needs a restriction on staples.
      If you dont really have to invest a lot of crafts in your engine, you start getting maxx c, ash, ... a bit too quickly.

    • @RoyalBlue93
      @RoyalBlue93 2 місяці тому +1

      @Jaddas I can agree to that! Maybe keep the staples, (maxx c, ash, imperm) to either only craft able at one copy or limited to the luck of pulling from the master pack half of the pack

    • @keyofdawson
      @keyofdawson 2 місяці тому +2

      There should also be a way of changing the pack you pull from after a certain amount of time, as playing just one deck can get boring after a while. Perhaps after a certain amount of matches or maybe every pack gets a certain amount of episodes.

    • @RoyalBlue93
      @RoyalBlue93 2 місяці тому

      @keyofdawson or maybe if you hit like gold rank you need to switch packs and a make a new deck as if you caught a new pokemon on a new route, but you can always go back to the starting deck if you lose too many times with the new one?

  • @yanoee790
    @yanoee790 2 місяці тому +55

    The one master pack will never compensate even an half of a dismantled card, maybe at least 3 packs and you choose between masterpack and the choosen secret pack

  • @GuilhermeDiGiorgi
    @GuilhermeDiGiorgi 2 місяці тому +32

    "Where are the noobs?" Gone, on the first week of play

  • @CaptainEtc
    @CaptainEtc 2 місяці тому +43

    I think, a win should let you craft a card from the deck of the opponent you beat (a random UR or SR they had), then open 10 packs from whatever secret pack it unlocks. It’s more like Pokémon that way where you are fighting the cards you’ll get the chance to “catch.”
    Starting out, maybe start with a structure deck? Or a bundle plus 10 secret packs?

    • @kevinxiao8400
      @kevinxiao8400 2 місяці тому +1

      This sounds fun

    • @Ruby_Mullz
      @Ruby_Mullz 2 місяці тому +1

      I thought this was kinda dumb, but ur 100% correct. It’s the exact same as catching a wild encounter!

    • @aeriawindsor4722
      @aeriawindsor4722 2 місяці тому +1

      That would be equal to crafting like playsets of Maxx C and Ash.

    • @CaptainEtc
      @CaptainEtc 2 місяці тому

      @@aeriawindsor4722 not completely, but I do see how that’s a possibility. But I also see the fun in this idea, there would probably need to be changes made to the dismantling rule to make it work.

    • @ChazzzyF
      @ChazzzyF 2 місяці тому +2

      As an addition, if he does go with the *random* card from their deck aspect, but he gets a card that doesn't unlock a secret pack (either an N/R card or something like Maxx C that's not in a pack), maybe he does 10 Master packs then?

  • @ThagomizerZ
    @ThagomizerZ 2 місяці тому +12

    Why hasn't anyone done Battle City?
    Start with a starter deck
    Win, craft opponents best card (Maxx C is fair game)
    Lose, dismantle best card
    (Chat decides?)

    • @shirohiruka
      @shirohiruka 2 місяці тому +2

      This rule will probably ends the series in 1 episode. You lose 1 time and the series is basically over since you lose your wincon and it will snowball to losing more games and losing even more good cards

    • @ThagomizerZ
      @ThagomizerZ 2 місяці тому

      @@shirohiruka perfect for a Farfa series lol

  • @padawanboricua
    @padawanboricua 2 місяці тому +3

    I think maybe to help out choosing your starter Pokémon should be buying 1 Structure Deck rather than 10 pulls from a Master Pack. It ensures better “quality” of cards that doesn’t rely on randomness from the get go, but then the winner rewards do add to the “does this end up upgrading my deck or not?” like how we see already. Maybe that’d work out?

  • @bolobre4th
    @bolobre4th 2 місяці тому +28

    I also feel like the rules should be revisited. I'm big on nuzlocke challenges, masochist accounts and runescape restricted accounts, but feeks like you doesn't have a decent start but also doesn't get enough for climbing tiers either

    • @r3zaful
      @r3zaful 2 місяці тому +3

      The masochist challenge as we can see is basically ends up turned into a bot farming simulator, yugioh is not meant to be drafted by design, looks like a nice idea but even against weak archetypes like ghostrick i highly doubt that a masochist deck will ever win against a well drilled player.

    • @r3zaful
      @r3zaful 2 місяці тому

      It's even worse tbh, a bot stream and noob gatekeeper.

    • @goldenarmour7975
      @goldenarmour7975 2 місяці тому +3

      ​@r3zaful ghostrick is WAAAAAY better than any maso deck my guy. It's not even a question. Maso decks lose to current last card standing 😂😂😂 and ghostrick was banned weeks ago from it.

    • @nguyentandung42
      @nguyentandung42 2 місяці тому +4

      ⁠@@r3zafulok you are greatly underestimating how bad ghosttrick is if you think masochist deck can’t beat it. You are correct that no player worth their salt with a non brick hand would lose to the average masochist deck. But also did you know that this is still Yugioh and you can just pull bs like Vanity fiend and just cheese your opponent out of the game.

    • @r3zaful
      @r3zaful 2 місяці тому +1

      ​@@nguyentandung42i will beat masochist deck easily with ghostrick no question about it, do you really want me purposely to start stream sniping masochist runners using alt account? I repeat Yugioh is simply NOT designed to be drafted.

  • @astral_08
    @astral_08 2 місяці тому +2

    There are so many kind of Nuzlocke in Pokemon, I think this is kinda hard from the start. N I think you should start from picking a Structure Deck x3.
    That is your Base Deck, they are not bad, but also not the best. The Rule : Win = 1 Master Pack, Lose = Dismantle random card from your Master Packs pull/ crafted card, 5 WS = 1 UR / 2 SR / 3 R/N craft (choose 1).
    Your goal is to improve your deck n be a Master of that deck... It's quite fun TBH... I manage to make a decent Blue-Eyes Bystial with this kind of mindset...
    Cz you can't dismantle Structure Deck, you will at least stuck with your Base Deck. This is also good introduction for newbie player on how to improve their deck from standard Structure Deck...
    Cz NGL in those Structure Deck, there are so many unnecessary cards included just to make it up to 40 cards...

  • @TrevorAllenMD
    @TrevorAllenMD 2 місяці тому +63

    A MD Nuzlocke would be best done by building ideal “bad archetypes” for a rank, at specific ranks, such as Flower Cardians in Gold and Hazy Flame in silver vs the classic PKMN dismantle model. The idea doesn’t translate 1:1 between PKMN and YGO imo. If TENYI couldn’t make it work, the challenge is likely flawed from the start.

    • @MrMiarne
      @MrMiarne 2 місяці тому

      It's also just a matter of luck, with how much of a buffer you can build up at the start through wins. But sometimes you just lose turn 1 and can't do anything about it, such is master duel.

    • @aaronarceneaux1564
      @aaronarceneaux1564 2 місяці тому +2

      @@MrMiarneyou also can get fucked just by the randomness of low ranked meta its either a structure deck or fully constructed snake eyes with hand traps

  • @DreYeon
    @DreYeon 2 місяці тому +3

    I think you could do 10 master packs and from there you choose 1 secret pack because you are not guaranteed anything even with secrets but at least you get things that work together.
    So losing still does the same thing (remove a card) but if you win you open up 1 master pack and choose your next secrets pack and you open up 10 from that but you can't choose the same secret packs twice.
    So the master pack could have no secret packs for you if you are unlucky.

  • @litenyng
    @litenyng 2 місяці тому +1

    this was fun dude love the creativity on the channel

  • @the_supreme_king
    @the_supreme_king 2 місяці тому +2

    For the three starters, you could just choose from the three starting decks, then add in to it with other packs

  • @RealCutieMutie
    @RealCutieMutie 2 місяці тому +2

    Yeah, the rewards are for sure lacking. A random pack for winning is as good as getting nothing because is easier to lose than win, and because losing is such a draw back there is no other reward I can think that can balance things out other than a craft per win.

  • @AstralLaVista
    @AstralLaVista 2 місяці тому +7

    "I'm on a budget here bro!!"

  • @shadowgale11
    @shadowgale11 2 місяці тому

    Yeah, I feel that. Same with when I was trying to do something similar. It ended up being more like a Masochist run than anything else, so I ended up scrapping it. Do want to go back to it though

  • @jonathonquarisa2626
    @jonathonquarisa2626 2 місяці тому +1

    How about instead of pulling from master and secret packs to start off with, you randomly get assigned 3 of the structure decks to pick from and you select one of them to buy 3 of to start the nuzlock with, and the victory and losing conditions can be the same.

  • @synxcze_d_boazzz
    @synxcze_d_boazzz 2 місяці тому +1

    My idea is that we use the wheel of randomized for structure decks available up to 3 to make it as a 3 starter pokemon. That way, at least we can compete with the tier 2 or above player. Then you can use other people's ideas to determine the awards or the punishment.

  • @deltav.3663
    @deltav.3663 2 місяці тому

    I think a good idea could be increasing the amount of pulls for "encounters". It could make it like more like pokemon where instead of having 1 deck you focus on, you build a few different weaker decks that grow in power as you build more. I would say also getting to just pick your secret pack would be ok IF you limit it to like 3 options that are packs with generic archetypes that synergize with certain things (like the Yang zing pack, the Train pack, and the Umi pack)

  • @TannerDaGawd
    @TannerDaGawd 2 місяці тому

    Id say using a structure deck as your "starter" pokemon could work. And ranking up can net you additional copies of the structure (so that, like a pokemon, your deck is evolving). And additional packs as you win or move up within a rank to count as your "encounters" for the nuzlocke
    Edit: spelling corrections

  • @RolandTitan
    @RolandTitan 2 місяці тому

    i'd probably try playing it on main, not crafting and uncrafting cards, but having decks that you've already built be gained and lost. so like you start out with just swordsoul or something and if that deck looses 3 times it's gone but if you win 3 times you can make another backup deck.
    MAYBE have a rule about no repeat cards or staples being added or removed for some extra spice.

  • @godorninja8079
    @godorninja8079 2 місяці тому

    Try this in solo mode with one of the 3 starting decks or like you did with this, after you complete a solo mode you get a few packs of that solo modes archetype with the goal of completing everything

  • @dynosgarcia7645
    @dynosgarcia7645 2 місяці тому +5

    Well... that sure was something, wasn't it?

  • @caseyburns6337
    @caseyburns6337 2 місяці тому

    Craft a common for a win, r for a 2 win streak, sr for a 3 win streak and UR for a 4 win streak. Maybe just go like 20-30 deep into a secret pack to start and dismantle for each game. That way its like pokemon where you still get to train your way up.

  • @kimjung-un8204
    @kimjung-un8204 2 місяці тому

    I do think you can keep the reward track the same but starting out you get the choice or a randomizer of one of the structure decks in the shop and to x3 with it. At least at that point you have a better start. But that might be too easy

  • @mr.thekid3827
    @mr.thekid3827 2 місяці тому

    There needs to be some way to open another pack from your 'starter' pack, maybe make that the three win reward, and make the 5 win reward an unrestricted craft (can bring back a card you lost or get a good card)
    Honestly, maybe make it so that instead of opening a NEW pack with each win, you can 'trade in' some cards to get some other thing, like dismantle 3 SRs to get a C or R card (would give a use to those archetype specific cards that do literally nothing) or dismantle 3 URs to get one SR or lower, that way you can still BUILD your deck, kinda like leveling up and choosing better moves to replace the useless ones, while still leaving a lot at risk. You can fish for more generic cards, or dismantle a few collected ones to get one more card. So in this situation you could have skipped some of those useless packs, made another Mare Mare, or made more just generally better cards.
    This would have made your deck turn from a messy Masochist-like deck, to an actual proper deck that might be a little jank, but would still stand a chance, but if you go on a losing streak, you can still lose a lot of important cards, and then when you start to win, you might end up using all of your SR and UR cards, without getting any more from generic packs to replace them.
    I just feel like generally, getting more OPTIONS is what's going to be important in this, rather than just streamlining the process into a one-way tunnel that always gets different cards, because, eventually, a loss will cost you your most important combo piece, and without superb luck or another hand at that pack, it's just a loss.
    Sure, it's fun to see people struggle and lose, but it's NOT fun to see someone circle the drain in circumstances that they couldn't handle. It was cool to see protagonists lose due to his hubris, but be able to get back up and keep fighting, if Yugi lost, and then went on a crazy losing streak because he just wasn't feeling the heart of the cards or whatever, it wouldn't be very entertaining. Making a system that can make a deck feel more rigid and playable might be better than one that starts decent but a few poorly timed losses cause it to fall apart into generic cards that barely help. This last episode just, wasn't as entertaining as the first two, not because this one was the loss, but because it wasn't "Oh that's a clever card to have" or "Oh that's a unique card that helps in this specific scenario" it's just "Huh, if only he had X card" or "If only he didn't lose Y card"
    A lot of the issue is that, Pokemon Nuzlockes rely a lot on knowledge, you KNOW what pokemon are good, you KNOW where you can find those pokemon, and you KNOW what you're going up against, but in Yugioh, you really can just run right into a meta deck while having one that's BARELY functional, and if you lose a key piece or three, you HAVE to slot in generic cards, like Ballista Squad, and a really bad -1 targeted destruction trap is not enough to hold the deck together. It's either gotta be all generic, or just a little generic, Masochist is fun because you get to see unique cards used in unique ways, it still struggles and can just lose, but it's more entertaining. This structure is less so because it's just a deck that's trying to stick to what it is, but failing. And just sinking lower and lower over time.
    TLDR; The biggest thing is just having more OPTIONS, and ways to keep your deck good. A deck that falls from "Functional and kind of unique" to "Barely functional and relying on bad generic cards" isn't as entertaining to see. Having ways of keeping the deck in that first area will make it just generally better content.

  • @thatonelion4583
    @thatonelion4583 2 місяці тому

    I think a good fix would be to actually use starters. There is a whole list of structure decks to jump into as rewards to which you know what you are getting. Maybe use bundles as gym badges. But I think the most important aspect would be to use the fact that your community is big enough to make them the wild encounters/ random trainers. I'm sure you could get the mods to play as gym leaders and maybe get other creators to be the elite four and the evil team. I'm sure scheduling would most likely be difficult, but I'm sure it would be more enjoyable than facing snake eyes in the ladder. Also, maybe the penalty should be to roll for card rarity rather than a random number for which card to drop? (40% for most used, 25% for the second most used, 20% for the third most used and 15% for the least used). That way you get to choose which card set (i.e if you choose Blue Eyes and you ran 3 of them. All of them are lost, but if you only ran 2, you get to keep the one that was stored in the "PC") gets out and keep some consistancy, but keeping in mind that even if you end up building an N/R deck, you will feel the lost.
    Hopefully this helps or inspires you for the comeback, because I find the idea very entertaining.

  • @KressioGames
    @KressioGames 2 місяці тому +9

    "Mo Ye's ass is 18" is all what you had to say brother.

  • @Yggdrasill-X
    @Yggdrasill-X 2 місяці тому

    maybe for the next series start off with two structure decks? 2x500 gems? Maybe work around that? Either that or do "Encounter routing" and instead of opening master packs open specific secret packs. maybe secret packs of players you beat since that's like basically encountering pokemon in the wild sorta? When you beat someone you get a ten pull of a a secret pack from your opponent's deck.

  • @praimset
    @praimset 2 місяці тому

    You can use a Roulette of secrets pack for each tier, then open 20 packs of that secret pack, like the “pokemon of the route” and also for every 3 wins (not need to be a wins streak), to know a “Mt”, in yugioh will be spells and traps who has a interact with a card/s in your deck, if you lose the interact card you lose the “MT” too. Then if you win agains a tier 1 deck, craft a card you want from there deck, like catching a legendary pokemon and open 10 packs of that card unlocks

  • @michaelcoll6706
    @michaelcoll6706 2 місяці тому +6

    Yup Nuzlock. Great job Farfa really enjoying the series.

  • @sskmao2480
    @sskmao2480 2 місяці тому

    I think you should start with 1-2 structures and based on wins you craft cards for your strategy. Per tier you could get UR craft plus a bundle. That’s the only way I could think that would make this possible

  • @Gvnrae
    @Gvnrae 2 місяці тому +1

    4:47 his name says “Raijyu”

  • @urielduenas8613
    @urielduenas8613 2 місяці тому

    I think as a starter "Pokémon" You can pick 1 of any structure deck and when you rank up( Bronze to plat), You can pick another structure deck or craft any 1 or 2 cads from one secret pack and You cannot do they same for the pack You already pick
    Its not like You can get a Maxx C from any pack, so maybe that should do it

  • @tatoegaming
    @tatoegaming 2 місяці тому

    Imo:
    Start with 1 copy of a structure deck and starter deck
    1 master pack after each game (the pack is like a wild pokemon encounter)
    1 craft for each win from opponents deck (money from winning)
    1 random dismantle for each loss from your current decklist (loss of pkm)
    On rankup, get a bundle and 10 secret packs from whatever was unlocked in the bundle (gym victory TM and money)

  • @remigiorgetti8808
    @remigiorgetti8808 2 місяці тому

    Just craf the decks you beat !

  • @GreycatRademenes
    @GreycatRademenes 2 місяці тому

    "Where are all the noobs?" - they watched people on youtube constantly talking about Snake-Eyes so the all crafted Sneks on day 1.

  • @ryft2269
    @ryft2269 2 місяці тому

    could do at the start you get 3 of a structure deck of your choice to get to a full power deck first and lose cards out of it one by one. and another loss condition is deranking not sure if that is too harsh or not but if you derank the run is over.

  • @nakofan
    @nakofan 2 місяці тому

    The difference between this and pokemon is that people who do that challenge just do story mode. Going into ranked is like fighting other pkayers competitively in pokemon and well you would expect around the same result in a competitive environment

  • @zackrasphodos.2305
    @zackrasphodos.2305 2 місяці тому

    I think the best way to fix it is that you can choose to open secret packs that you open.
    Also I think you can like increase the packs you can open by 3 per win easily lol

  • @tomberman3
    @tomberman3 2 місяці тому

    Suggestion, maybe reward for winning is x amount of secret pack chosen by you. Or maybe the the win rate correlates to your reward, better win rate, better rewards. Maybe when you hit new rank you can get a new semi competed deck so. Maybe at the beginning you have 3 playable decks made by either structure decks or 20 secret packs. Maybe you can craft cards after winning. I dunno, many maybes

  • @Oof316
    @Oof316 2 місяці тому

    I feel like this would be a cool challenge if you ran a deck like Labyrnth. Trying to get trap cards to work with the deck would be fun imo

  • @nytecrow6452
    @nytecrow6452 2 місяці тому

    I like the idea. I think you should choose your "Starter" from the Starter Decks and get 2 copies of it. This makes it consistent but not too strong that you can just steamroll.
    Then every win is 1 Pack, but it stacks. So 2 wins in a row gives you 1 pack for the first win and 2 for the second for 3 total packs. This way Winning feels more rewarding. When you lose the Winstreak Counter resets and you revert back to 1 Pack for the next win.
    At 3 Wins you get a bonus in addition to the 3 Master Packs, you get to purchase a 3rd copy of your Starter Deck(Equivalent to Evolving your Starter).
    At 5 Wins you get to Recraft a Card you lost or Craft a new Card that is from one of the Packs your Reward Packs unlocked(Like how Master Saga works).
    This will give you a solid Starter that isnt reliant on hard RNG right from the get-go. It will give you the option to pivot to something via the packs and have access to enough cards to not kill the run with one bad day of losing. And it will show a progressive growth of your deck despite losing cards on losses.

    • @nytecrow6452
      @nytecrow6452 2 місяці тому

      Also I should state that once you get your 3rd Copy of your Starter Deck you can choose to grab one of the Solo-Mode Decks and subsequent cards.

  • @HavokFGC
    @HavokFGC 2 місяці тому

    my idea for the rules:
    the structure decks are the starters
    winning a duel allows you to open 1 master pack is you get a hollow you get 10 packs from that secret pack to be the parrellel to a route encounter because you dont always successfully capture your pokemon for the route
    rank ups similar to gym battles are treated as bigger rewards from a rank up you will get any 1 bundle + a dive into any secret pack unlocked
    and then losing just keep the same
    this gives it more parallels with a nuzelock challenge were the begining can be very snow bally in your favor but the further you get the more difficult it becomes with every stage having marginal variance to reward

  • @aaronwightley9752
    @aaronwightley9752 2 місяці тому

    A fair way to start the next Nuzlocke season is 3 copy's of a structure deck and one of those specialty thing like ash blossom or nib things

  • @akheemjackson7978
    @akheemjackson7978 2 місяці тому

    i thinking about it what if you did more risk reward style like a win is a nr craft or 1 pack or jols on to that pack or craft and at a certain amount of wins you can craft a sr and at a tier up a ur craft or like a bundle just a thought or a start of a idea. cause in a nuzlock you can cut randomness to some degree

  • @TheBrunofg
    @TheBrunofg 2 місяці тому

    Love the concept of a nuzlock in MD, if we want to improve the series maybe you can choose 3 of the structure decks that are in the shop, u can mix them up or pick 3 of one, then for wins and loses, u can go in the route of random craft for every win and random dismantle for every lose, and every rank up u wet 10 packs or 3 crafts,

  • @anthonyperry778
    @anthonyperry778 2 місяці тому

    If you want a different idea I’ve been trying a type of solo progression series on MD. You open packs on YGOPro like normal prog then put that deck into a new master duel account. Each time you win a game you get to open the next set. The goal is to get to the end of the series or master, whichever comes first! 👍🏻

  • @DeusEvert0
    @DeusEvert0 2 місяці тому

    Yeah, the Master Packs being filled with archetype specific cards would never really feel like catching a pokemon. A majority of the cards end up being wholely useless.

  • @Lyricaon
    @Lyricaon 2 місяці тому

    I would like to see you start with a deck of your choice at full power and then for every loose you dismantle a rondom card. Just seeing how far you get. Would be more of an iron man challange then a Nuzlocke but still fun to watch

  • @alicepbg2042
    @alicepbg2042 2 місяці тому

    the thing is... you don't get rewards for fights in regular nuzlockes. you get for finding new areas. and the reward is an entire new pokemon.
    so here is my suggestion. for every rank you go up (not even silver to gold, literally silver V to silver IV) do a saga pull.

  • @Timeater
    @Timeater 2 місяці тому

    Start with a random deck made with Master Packs as usual. Then, after your first victory, start by "capturing your starter pokemon" by crafting the most important monster card of the archetype you want to play (must be from a fire, earth, or water archetype). Then, with each victory, you can open a secret pack from that card, and with each rank, you can craft a card of your liking. Of course, for each defeat, you must Nuzlocke yourself.

  • @johnqtip5670
    @johnqtip5670 2 місяці тому

    What about a series following battle city rules where you get to craft the best card from your opponent's deck when you win and a card chat votes for if you lose.

  • @the_supreme_king
    @the_supreme_king 2 місяці тому

    6:33 I was literally thinking to myself “watch it snipe Mare Mare”😂

  • @Br0ken73
    @Br0ken73 2 місяці тому

    you can mybe make a reward wheel, 1 win wheel (craft normal card, get a master pack), 2 win wheel (rare card, 1 master pack and opening one of each unlocked secret packs) and so on

  • @hornherodog
    @hornherodog 2 місяці тому

    Honestly I’d say that you can play through the solo modes and get those cards

  • @reeeeeeeeeeeeeeeeeeee8672
    @reeeeeeeeeeeeeeeeeeee8672 2 місяці тому

    Have a "starter Pokemon" with one copy of a structure deck in master duel to begin the challenge

  • @cameronchaffee5822
    @cameronchaffee5822 2 місяці тому +1

    What if a victory allowed a craft from the opponents deck list?

  • @gadalarzazargian98
    @gadalarzazargian98 2 місяці тому

    Do a wheel where it simply dictates the tier of the deck you start with. You get all 3 copies of the 40-60 as well as extra + side. All this means is that while its not a huge loss on limited and semi off the start it will eventually hurt if rng targets them first if they are important while 3 copies of something thats necessary starts getting whittled down the more you lose.
    From here it's just the same ol same ol.
    Lose - lose a card at random.
    Win - craft a master pack
    Win 3 times (doesn't have to be consistent wins) craft a card + potential free pull
    Rank up pull 10 secret packs of your choice
    Clauses should be something simple
    if you pile 5 of any card then can be tributed for a single SR craft or 10 for a UR
    If your decks fight an unfair otk or ftk then you can claim a time wizard clause one per that duelist where the first time you lose to that particular duelist you dont lose a card at random but the second time onward you coin toss and can lose 2 cards if you hit tails and lose no cards if heads.
    Also as you progress in rank the rewards should get better with a randomness of the losses can get slightly worse.
    Just ideas thrown out there to make it a little more fair when winning an not so unfair when losing.

  • @redcastlefan
    @redcastlefan 2 місяці тому +5

    This is why people who think netdecking and having such a rigid meta is bad for the game. Everyone even in silver is playing the same decks not cuz they enjoy them but cuz they heard they were good. I think we need to make a distinction between netdecking as in seeing what people have concluded is a good list for a deck and working off of that, and legit copying the list card for card without knowing why half the cards are in there in the first place expecting glowing gold button to do the carrying and thats why theres snake eyes in silver.

  • @kuurooii9350
    @kuurooii9350 2 місяці тому

    have 3 full power decks made by fans that you dont know and they pick one monster to show you from each deck and that will be your starter, after that losing costs a card and winning gives a card/pack

  • @Otzkar
    @Otzkar 2 місяці тому

    maybe start with a full deck of nr cards and every win you can add a sr and if you have a win streak of 3 you get an ur

  • @lesibalto1016
    @lesibalto1016 2 місяці тому

    I feel you should be able to craft cards from the same packs you opened, and universal craft only after a milestone

  • @silverguy9605
    @silverguy9605 2 місяці тому

    You could start off with a single structure deck because you know exactly what cards you are getting. But you can only buy 1 structure deck for the entire run or just 1 of each.

  • @Psysaber
    @Psysaber 2 місяці тому

    Younthink youre so cool with your box in the background filled with poisonous dibbuk seeds

  • @flapskeygo
    @flapskeygo 2 місяці тому

    Id say one of the structure decks and 10 master packs. Perhaps only duel in casual.

  • @agr0nianTV
    @agr0nianTV 2 місяці тому

    Yugioh nuzlocke! Ok ima have to check out the older vids

  • @JaceOKami
    @JaceOKami 2 місяці тому

    The problem is less what you have but rather what you face. In Pokemon, Nuzlockes are predictable because you go through the story and you know what each npc has. In MD, you straight up don't have that luxury. You have to expect meta matches from the get go and there's not much you can do against it.

  • @str1kewingofficial432
    @str1kewingofficial432 Місяць тому

    In the next run, Farfa needs to duel other yugitubers every 10/20 duels as a gym battle type thing. Each yugituber playing their signature deck (archetype) and maybe allow Farfa to craft any card on win.
    Just an idea cuz I really like this series 🔥

  • @Melvin_VT
    @Melvin_VT 2 місяці тому

    Maybe Start with a structure deck at the beginning and have random decks be the reward?

  • @Mousey10
    @Mousey10 2 місяці тому +1

    Simple start with 20 into which ever secret you like the when you win open one pack of any secret e.g 20 into sky sticker but you win and open singles in like code talker or something.

  • @yoshitokiyuuki2370
    @yoshitokiyuuki2370 2 місяці тому +1

    I think we should go for the structure deck as starter, they at least playable in some capacity
    Def should up the reward for each win. With the amount of randomness the naster pack are, i think even 10 packs for each win is still kinda fair, most of the time we just gonna get useless cards or cards that cant be put in our deck anyway.
    A craft every 3 win is fair. For each rank up starting from bronze to silver we can do a bundle or a secret pack of choice
    I wish we can play on like casual and not rank, but then again casual nowadays are just people practicing thier meta deck anyway

  • @Grimsonated
    @Grimsonated 2 місяці тому

    Well that was short-lived

  • @Ruby_Mullz
    @Ruby_Mullz 2 місяці тому

    I think rather than picking a bundle as a starter, u pick a structure deck. It’s more accurate to a starter and then u get a bundle every rank up and I agree a craft per win is way better. This was really entertaining tho!

  • @MrPolonz
    @MrPolonz 2 місяці тому

    Mabe like start with 1 single starter deck and every win you pull from that secret pack?

  • @absolutionveil8632
    @absolutionveil8632 2 місяці тому +1

    So when you start a Nuzlock you get to pick a starter right? I think you should be allowed to get 3x Copies of a structure deck as your starter. For your "encounters" i think you should get to craft a useful card the opponent has in their deck. For rank ups, you get a 10 pull from a pack of your choosing. Maybe craft a card to unlock it and then pull. For your "deaths" i believe your dismantle should be limited to only the cards you used in the duel you lost. Afterall, you dont release a pokemon you kept in the back the whole battle when another one dies.

  • @Dave2kool4skool
    @Dave2kool4skool 2 місяці тому

    Just like you don't challenge the Elite 4 in the beginning maybe don't count decks like Snake Eyes as a valid duel but as a redo since it is usually an auto loss. Each Pokemon can be considered as a deck so up to 6 decks like BA, Swordsoul, etc. with starter combos and crafting URs for the theme deck in addition to random packs after winning can help "level up" and learn new moves for the deck. After a certain point decks like Synchron are mid game gym leaders and meta are end game trainers.

  • @naufal.fadhilheriawan4045
    @naufal.fadhilheriawan4045 2 місяці тому

    How about instead of choosing secret pack you choose structure deck for the starter?

  • @TheSeventhChild
    @TheSeventhChild 2 місяці тому

    Bug Catcher rules, you can start with 3x Maxx C to maybe draw some more of your garbage cards until your Metapods can Harden the deck into a beautiful Butterfree

  • @a1ru958
    @a1ru958 2 місяці тому

    You can start with a structure deck and 10 packs

  • @clockworkworld7819
    @clockworkworld7819 2 місяці тому

    Id recommended u make it u pick a starter deck n build from.there from wins

  • @PirateMaster45
    @PirateMaster45 2 місяці тому

    It all went downhill after the loss of the Mare...

  • @Abhi-SN
    @Abhi-SN 2 місяці тому

    Just spend some time thinking on the rules man. I think you really have a good concept here. Will just take some testing/playing with your home rules to see what works

  • @shroom4357
    @shroom4357 2 місяці тому

    Alex Cimo finally caught up innit?

  • @dere7343
    @dere7343 2 місяці тому

    Every win a craft. Every loss a pack from the secret pack of a recent craft or a N/R craft if no packs available. After 2 consecutive losses a dismantle of your choice, after 3 a random. After 2 consecutive wins a craft and a pack; After 3, 2 crafts.
    ?

  • @franyard8783
    @franyard8783 2 місяці тому

    You should 100% start with a structure but make it gacha,you don't get to choose which one it is from all the ones available.
    Also add master and secret packs of your choice(quantity I mean) at the start.
    For rewards getting to another rank(silver,gold ecc.) you roulette again between structures+packs if you want them.
    Making the nuzlocke comparison as close as possible to a 1:1 between Pokemon and Yugioh will never work.

  • @ShadowArc22
    @ShadowArc22 2 місяці тому

    One pack per win is just way too little and doesn't let you keep up with how much power you could lose after a few bad matches potentially. IMO it should be 1 pack plus 1 craft at the very least. The master packs are just way way too random to actually be able to build a coherent deck or stick with a strategy. It just kinda becomes a masochist run after a certain point.

  • @LunesseHD
    @LunesseHD 2 місяці тому

    farfa: where are the noobs?
    Me: the noobs going back to stable games like power of chaos or go back to playing fortnite

  • @Rabbit0wnzu
    @Rabbit0wnzu 2 місяці тому

    The nuzlocke should start after you complete the single player modes and get all the free decks

  • @TenshiTetsuII
    @TenshiTetsuII 2 місяці тому +3

    how to fix the nuzlock : Make it be on solo mode and just play the same way, one win a pack, one loss a card vanishes or the whole deck

  • @MetalCruncherYGO
    @MetalCruncherYGO 2 місяці тому

    OMG yes i love Farfa

  • @anantorizkiadi1800
    @anantorizkiadi1800 2 місяці тому

    We need second try with revisited rules, this series is too short man 😢

  • @mrpopo6739
    @mrpopo6739 2 місяці тому

    Maybe just double the packs and see what happens

  • @melancholysixtynine420
    @melancholysixtynine420 2 місяці тому

    Have you considered nuzlocking a yugioh videogame with a story instead of master duel? i am nuzlocking 2010 now, it's pretty fun.

  • @stevenamos5248
    @stevenamos5248 2 місяці тому

    What if, when choosing your 'starter', instead of having the bundles be your starter, why not pick a structure deck? Some of the newer structure decks are pretty strong, I know you are supposed to buy three of them to complete the deck, but it would at least give you a nice engine to work your deck around, no?
    I think you want to keep the win reward quite small, otherwise you would just end up with a strong deck pretty quickly.
    How about, when you win, you get a pack, but it's the secret pack that you just dueled against. In terms of a nuzlocke, it would make that duel a trainer guarding a new route and the encounters on that route are the 'pokemon' they just used XD
    That way, if you end up coming against meta player after meta player, your deck would eventually end up pretty good as a mirror providing you win.
    I think each rank up should be treated like a new town, somewhere you can get a static encounter, like a gifted Lapras or something. So, each rank up could be a bundle, Ash, inperm etc. That guaranteed card is like your static/gifted encounter.
    My final point, I promise... The number of wins you get in a row, I think, should influence your encounter. So, each win you dip into the secret pack that you won against.
    Three wins in a row, maybe something like a secret pack of your choice?
    Five wins in a row, 10 packs of the secret pack you just won against.
    I think that way, should your deck become unplayable because of dismantles, you have a pivot 'a pokemon still in the box' to keep your run alive.

  • @El_nAVs
    @El_nAVs 2 місяці тому

    Im gonna be honest, i think that you must do 10 packs instead of 1, because of the amount of cards there is on yugioh, or craft cards from the arctype, because if you craft cads like max c or whatever then is going to be much easier the run

  • @dankicks
    @dankicks 2 місяці тому

    Yeah I’ve played kkwut a few times….

  • @arkbeetlegaming
    @arkbeetlegaming 2 місяці тому

    "Mo Ye ass is 18!?"
    -Farfa 2024

  • @patc1096
    @patc1096 2 місяці тому

    I face kkwut in 33% of my duels on ladder. How is dude known