Thanks for your kind words, choom. Yeah, I'm kind of simping for her big time too! DOF, yeah, I love that effect! Though most people accuse me of using it in a crowbar-style... 😀
@@seccentral Thanks for the very kind words, choom! They mean a lot! 🙏 Aaaand as a matter of fact that’s exactly (kind of) what I did: ua-cam.com/video/YoC0J-4o-s4/v-deo.htmlsi=kc-Wbzc3vBBOYrll
Thanks. Basically spawning shit with AMM and letting cameras fly around with Otis camera tools. And a custom reshade. And choosing the right time-of-day and weather. And location. And then trial and error.
U have way more than just succeeded, u crushed it. Idk how u made those individual scenes like that so well, but they look so great that I was emotionally involved bc they looked like they were supposed to, & not fake or outta place..So Ima “Subscribe” now, hit “Thumbs Up”, & I can’t wait to see what else u got on ur page &/or what else ur gonna come out with n the Future…Great Job, 5⭐️’s!!
1:37 this entire sequence with Johnny was absolutely beautiful... holy shit. 🥲🥲🥲 I really wish we could see our V in third person when having such interactions like this in the game. Seeing the body language, eye rolls and tense emotions burst with this music is amazing. Hopefully "Projekt Orion" will have more 3rd person view scenes with your character. Really great job. Adding this to my favs and subbing now.
Thanks, choom! I think so too and even though I get why they're going with 1st person cutscenes I REALLY wish they'd stayed with their 2018 E3 plans. BTW. if you like these sequences you'll probably love this one (yeah, shameless self-plug, I know 😀): ua-cam.com/video/YoC0J-4o-s4/v-deo.htmlsi=PhF4MvHWNLZeKAcP
Oh boy.. what an amazing video. You can really see the work you must have put into it. Saw your post on Twitter and bookmarked it so that I can watch it on a 4k tv. Worth it! ;)
@@falscherhase306 Yes! I test these videos on a 55“ OLED TV and it is a mindblowing difference even to a 32“ monitor. Thanks for your kind words (und dein Username ist witzig! 🤣)
Again a step closer to photorealistic graphics, very nice to look at. I often find no difference between these renderings and the real look of objects. Only with faces and eyes is it obviously a tough fight step by step. I always feel a divergence in the reflections of eyes and skin. In some mods, eyes look very good, but the skin then looks too shiny, as if it has been oiled. Or the skin is fine, but the eyes look dull with too few reflections. It seems that this has to be coordinated in a very complex way. But that too will be mastered at some point. Thank you for these eye candy that I can't get enough of.
@@TakaTakaaaaaaaaaaaaa Not sure about that, there are several post-processing effects layered onto the game and these have to be processed and thus suck up processing power. But you're right insofar that the CinematicDOF-effect sucks up the biggest resource-contingent by far and costs several FPS while the rest of the effects are miniscule by comparison.
@@NomadSoulNC well i have not tested all the tools. Mainly, lightroom, sharpening, filmicpass, levels, curves, tonemapper… all those doesn’t affect to fps.
@@kiekeyz Ah, I think you‘re mistaken. I don‘t use this track here in this video. From the soundtrack of the game I only use „Test of loyalty“ and „Rite of passage“ (which is probably the song you mean - and yeah, it is the most haunting song in the game BY FAR!)
@@grayghost832 Yes, all character animations are done by AMM. Either through spawn+pose or through character swapping (though I believe in this video it‘s only spawn, no swapping).
Try my reshade: www.dropbox.com/scl/fi/gooiyen2ot85pnggj8qcy/NightCityNomad-RESHADE-240814.zip?rlkey=yfm1bqk4sc13fhqy4roj2g719&dl=0 (Btw. complete modlist is now in the video-description!)
@@blacknight0003 Man, I was only doing very artistic and tasteful filming, no polygon-feelings were mistreated! I have absolutely no clue what you are talking about!!! 😁
That is an absolutely insane mod list but thanks for sharing and good showcase aha, are you using Path Tracing? If so is it just the latest Path Tracing algo or you using PT20 with a fixed amount of Bounces/Rays? Or is it just Ray Tracing? And do you have Ray Reconstruction enabled? Lmao sorry for the questions, but I want my game to look as crisp as yours but I always get ghosting or something.
@@sidhu704 Yes, I use every graphical option cranked to the max. I do not use the path tracing and stutter hotfix mod you‘re probably referring to. It has caused problems with my game. I use DLSS tweaks to enforce Method E of DLSS i stead of D (I think) that the game normally uses (this helps tremendously with ghosting) and I have a ENV/LUT mod named GITS running, as well as a reshade on top of it. Also Pathtracing enhancement mods that raise the bounces and rays and several texture imrpovements. Usually I have ray reconstruction enabled, just in the scenes with Johnny I turn it off because for whatever reason it causes weird smearing and distortions in his face.
My only complaint with this game is the twitchy driving. It's so easy to over steer and end up running pedestrians over. Is there a good mod that helps with the driving?
I have a controller on the side that I grab when I drive (simple Logitech F310). I can drive with the keyboard ok....I had the controller from day 1 when the driving was REALLY bad, but it still helps now still.
@@TakaTakaaaaaaaaaaaaa No problem, download it from here: www.dropbox.com/scl/fi/gooiyen2ot85pnggj8qcy/NightCityNomad-RESHADE-240814.zip?rlkey=yfm1bqk4sc13fhqy4roj2g719&st=58opglfo&dl=0 But keep in mind that this is just the foundation for the visuals! I often play around with settings on a scene-to-scene basis, mainly with the quality- and values of the DOF-effect. Sometimes I turn off certain effects so it‘s not a one-size-fits-all Reshade. But all effects are in there so you should get results if you know your way around Reshade
Thanks. It's this one: www.dropbox.com/scl/fi/gooiyen2ot85pnggj8qcy/NightCityNomad-RESHADE-240814.zip?rlkey=yfm1bqk4sc13fhqy4roj2g719&dl=0 (Btw. complete modlist is now in the video-description!)
@@Tressie13 Yes, I am! 😁😁😁 I have to say that, in order to receive a similar look like in my video, you also need the ENV/LUT mod I used which is GITS 3.X … which unfortunately is hidden at Nexusmods right now. The author is apparently working on an update so you‘ll have to wait. Although I think you can get similar results with one of CyanideXs mods. I‘d recommend Nova LUT pure and one of his corresponding ENV mods as well.
@@NomadSoulNC I started moding the game like three days ago and yes, GITS 3.x is hidden, the author hinted something like someone tried to attack him and his mod, idk, but I managed to reach the download page for it (Legacy version) and I use it along with Nova LUT Main and it's looking stunning but I just tried your ReShade preset and loved it! only need to tweak some things like fov and sharpness so I will use it from now. Anyways, I will not reach your gaphics level since I can´t use path tracing (it drops to like 45 FPS on my hardware and I play at 140) but still looking awesome, just like your kindness!🤩
@@Tressie13 Naaaahhh, wait, Bababooey is kind of a jerk! 🤣 He says a lot of nonsense and fucks around with people so don‘t take him too serious! 😁😁😁 But yeah, he‘s working on a new version and I‘m hyped!
What tools do you use for such cinematic camera positions? Id like to set up a camera in an apartment balcony while drifting dog town. Couldnt find any camera mods that work that way.
@@Ibrahim-gc6wi That‘s a paid software called „Camera Tools“ by a developer named Otis_Inf. If you google these (for Cyberpunk 2077 - he makes that software for many games) you‘ll find it pretty quickly. It‘s only a couple of $ (Patreon subscription- cancel after downloading it and pay only for 1 month - you’ll need to buy it again after each patch for the game because the software is version-specific but since Cyberpunk likely won’t get many updates in the future it will not be expensive) but absolutely worth it! Needs some practice though.
@@Nclsbrn89 Yes and no. Most of the scenes are done with heavily enhanced Pathtracing and I also have to turn Frame Generation off because I get weird artifacts and intense stuttering when having it on and filming. Without framegen on however I get only dramatically reduced fps in gameplay. In order to get a 60fps video I have to use tricks - usually slo-mo gametime and then speeding up the footage in Adobe Premiere. When gaming I usually leave pathtracing at 2bounces and 6rays (for the cinematics I have 3 or 4 bounces and 8 rays - that’s pretty unplayable and gives me just around 10-13 fps) which looks good enough and with framegen on I have ranging from 55 - 75 fps. Which is fine for me. Gameplay for me Looks kinda like the last 20 seconds (though for gameplay I reduce the intense depth-of-field which would make it unplayable visuals-wise).
I can't tell you from the top of my mind but you can download the Reshade I use - in the description there's a google-document linked, go there and search for reshade and you should find it. It's not that many effects, a half dozen or so. But together with the reshade I also use a LUT-mod called GITS 3.X which changes the color-balance and this alone is responsible for a lot of the visual look.
@@maikbaumann1250 I‘m not sure about texture pop-ins, I have a few mods extending the spawn-in distance of several aspects of the game - I think textures are among them, but I‘m not sure. But path-tracing absolutely is range-limited. When you have wet surfaces on the street and are driving fast you can see that these reflective path-traced surfaces (and complex shadows) only extend to some range and pop in at the horizon. I think there is also a mod for extending this but that is where I see pop-ins regularly. And I think extending this would REALLY hit fps hard because it is by far the most resource-intensive calculation in the game-engine! I‘m also not sure if the texture pop-ins are VRAM-dependent. And since my 4090 has 24GB of it this may also be the reason I haven‘t noticed them because they simply are not happening due to VRAM-abundance. Again, this is speculation on my part.
@@NomadSoulNC i mean i saw alot of mod vids and all had popins the moment they drive, kinda sad realy because it looks beautiful and the release engine doesnt have that problem. now its more stable for low end pcs and easier to mod but the lod is fucked up.
@@maikbaumann1250 At the end of the video there is a driving sequence and you can see some pop-in, mostly advertising stuff. So yeah, this also happens with my game. Might take a look into it because I‘m sure there‘s mods fixing this!
@@maikbaumann1250 Base LOD has improved a lot since 1.6! It's still present but not anywhere as bad, should defo give it a try. If you use any of Sosuine's LOD mods along with "Not so good draw distance" it'll be much better, plus just have a look at Sosuine's mod on their Nexus page, got a lot of game engine level improvements/fixes.
Well they look like plastic, because some of them are. That's lore. Apart from that 2004 haven't had body movement. It was more like legs randomly move back and forth to animate running 🥲
I love your V OC!!! The fine adjustment to your DOF bokeh is a work of art, and that's just a sliver of what makes this so good.
Thanks for your kind words, choom. Yeah, I'm kind of simping for her big time too!
DOF, yeah, I love that effect! Though most people accuse me of using it in a crowbar-style... 😀
you have serious talent putting the scenes together. they go well with the music, you should direct your own production
@@seccentral Thanks for the very kind words, choom! They mean a lot! 🙏
Aaaand as a matter of fact that’s exactly (kind of) what I did:
ua-cam.com/video/YoC0J-4o-s4/v-deo.htmlsi=kc-Wbzc3vBBOYrll
You've got quite a gift, friend. Thanks for sharing all this with us. You've got yourself a new subscriber / addict. 👍
@@syntaxusdogmata3333 Thanks, choom 🖖🏻
How on earth did you pull this off?! This is phenomenal!!
Thanks. Basically spawning shit with AMM and letting cameras fly around with Otis camera tools. And a custom reshade. And choosing the right time-of-day and weather. And location. And then trial and error.
looks fantastic. makes me want to play it again.
U have way more than just succeeded, u crushed it. Idk how u made those individual scenes like that so well, but they look so great that I was emotionally involved bc they looked like they were supposed to, & not fake or outta place..So Ima “Subscribe” now, hit “Thumbs Up”, & I can’t wait to see what else u got on ur page &/or what else ur gonna come out with n the Future…Great Job, 5⭐️’s!!
Thanks, choom. Really appreciate your words!
Phenomenal!!!
@@UriahRhone Thanks, choom 🙏
1:37 this entire sequence with Johnny was absolutely beautiful... holy shit. 🥲🥲🥲 I really wish we could see our V in third person when having such interactions like this in the game. Seeing the body language, eye rolls and tense emotions burst with this music is amazing. Hopefully "Projekt Orion" will have more 3rd person view scenes with your character.
Really great job. Adding this to my favs and subbing now.
Thanks, choom! I think so too and even though I get why they're going with 1st person cutscenes I REALLY wish they'd stayed with their 2018 E3 plans.
BTW. if you like these sequences you'll probably love this one (yeah, shameless self-plug, I know 😀): ua-cam.com/video/YoC0J-4o-s4/v-deo.htmlsi=PhF4MvHWNLZeKAcP
Amazing .This game has so much potential.
Oh boy.. what an amazing video. You can really see the work you must have put into it. Saw your post on Twitter and bookmarked it so that I can watch it on a 4k tv. Worth it! ;)
@@falscherhase306 Yes! I test these videos on a 55“ OLED TV and it is a mindblowing difference even to a 32“ monitor. Thanks for your kind words (und dein Username ist witzig! 🤣)
These mods show how much potential the engine had... Shame they are ditching it for Unreal Engine 5 going forward.
Another awesome composition...breathtaking and atmospheric...❤
i love this game, the edit is awesome bro
@@j_cks THX, choom! 🖖🏻
Aurore is one of the most beautiful characters in Cyberpunk 😍🔥
This is not just a game, it is a cult.
100% correct. The only cult I care to belong to.
This is insane man
@@lukario223 Thanks. Always trying to stretch the bounds of sanity! 😁
Awesome as always choom!! 😉🤘🙌👏👏
Cool video, dude.
@@blasterofmuppets4754 😘
Again a step closer to photorealistic graphics, very nice to look at. I often find no difference between these renderings and the real look of objects. Only with faces and eyes is it obviously a tough fight step by step. I always feel a divergence in the reflections of eyes and skin. In some mods, eyes look very good, but the skin then looks too shiny, as if it has been oiled. Or the skin is fine, but the eyes look dull with too few reflections. It seems that this has to be coordinated in a very complex way. But that too will be mastered at some point. Thank you for these eye candy that I can't get enough of.
AMAZING! I really love this typeof videos, the love and efford you put in there. And your V look stunning.
Also, ¿Is she a StreetKid or a Nomad?
@@willua15 Thanks! 🥰 Vasp is a streetkid, through and through! 🤘🏻
I have a folder on my PC with 349 photos from this game...usually I take 3 or 4 photos while playing a game, but CP77 is just so photogenic
@@grichard1585 I have over 10000 🤣
Breathtaking
@@freddyrock 🙏
I can tell by watching this ur pc is screaming
@@InuHatsu it is. The room went up by 10 degrees celsius 🙈
It's screaming in ecstasy
Reshade doesnt affect fps, only cinematic dof.
@@TakaTakaaaaaaaaaaaaa Not sure about that, there are several post-processing effects layered onto the game and these have to be processed and thus suck up processing power.
But you're right insofar that the CinematicDOF-effect sucks up the biggest resource-contingent by far and costs several FPS while the rest of the effects are miniscule by comparison.
@@NomadSoulNC well i have not tested all the tools. Mainly, lightroom, sharpening, filmicpass, levels, curves, tonemapper… all those doesn’t affect to fps.
5:22 unmatched maelstrom rizz
@@Reed2538 😁🤘🏻
Its best times to play CP2077 the footage looks amazing thank you for your contribution to society
No problem guys. Just move to antarctica and place your pc outside for cooling. This should handle it
@@driftingmind388 🤣 Would be a reasonable move!
I had goosebumps when "Been good to know ya" came on. LOVE THAT TRACK so much
@@kiekeyz Ah, I think you‘re mistaken. I don‘t use this track here in this video. From the soundtrack of the game I only use „Test of loyalty“ and „Rite of passage“ (which is probably the song you mean - and yeah, it is the most haunting song in the game BY FAR!)
@@NomadSoulNC ohhhh it sounds just like “been good to know ya!” Same melody line. Cool! Thanks friend
@@NomadSoulNC if you listen to “been good to know ya” you’ll hear just how similar they are but yea I mixed them up here!
@@NomadSoulNC The Mastermind · Mac Quayle is basically stolen from interstellar soundtrack
Absolutely beautiful, thank you 👍👍👍
Take care,
Melbourne, Australia.
I subbed. You dropped your mod list and reshade preset AND provide helpful comments. I'm guessing the character animations are from AMM?
@@grayghost832 Yes, all character animations are done by AMM. Either through spawn+pose or through character swapping (though I believe in this video it‘s only spawn, no swapping).
Damn this is the best one so far… How long did it take to put out the fire on your graphics card after rendering this? 🔥
It's still burning!
5:01 Sheeeeeet
Why are there so few views here!?
@@Mikhael310 Don‘t know. Thanks to you it‘s one more! 🥃🥃
great, cant wait for my potato to try it
my DOF always gets fully blurry i don't get it and i gave up
Try my reshade:
www.dropbox.com/scl/fi/gooiyen2ot85pnggj8qcy/NightCityNomad-RESHADE-240814.zip?rlkey=yfm1bqk4sc13fhqy4roj2g719&dl=0
(Btw. complete modlist is now in the video-description!)
Amazing 👏🏼👏🏼👏🏼
mom can i get 4090?
I went outside and it looked like shit. How can I get my outside to look like yours?
@@SlizenDize Take a look at my modlist and install every visual improvement mod and the necessary core mods. This should (in theory) do the trick.
@@SlizenDize …or was that about your IRL outside? 😁😁😁
What mod lets you animate characters?
It's called "Appearance Menu Mod". You can spawn NPCs, place them where you want and assign poses/animations and facial expressions.
thanks, I'll check it out :)
Amazing 👍👍👍
So we won't mention the GYATT physics 1:02
@@blacknight0003 Huh? What do you mean?
@@NomadSoulNCyou know what I mean, you were the camera man 💀
@@blacknight0003 Man, I was only doing very artistic and tasteful filming, no polygon-feelings were mistreated! I have absolutely no clue what you are talking about!!! 😁
@@NomadSoulNC 🤣🤣🤣
That is an absolutely insane mod list but thanks for sharing and good showcase aha, are you using Path Tracing? If so is it just the latest Path Tracing algo or you using PT20 with a fixed amount of Bounces/Rays? Or is it just Ray Tracing? And do you have Ray Reconstruction enabled? Lmao sorry for the questions, but I want my game to look as crisp as yours but I always get ghosting or something.
@@sidhu704 Yes, I use every graphical option cranked to the max. I do not use the path tracing and stutter hotfix mod you‘re probably referring to. It has caused problems with my game. I use DLSS tweaks to enforce Method E of DLSS i stead of D (I think) that the game normally uses (this helps tremendously with ghosting) and I have a ENV/LUT mod named GITS running, as well as a reshade on top of it.
Also Pathtracing enhancement mods that raise the bounces and rays and several texture imrpovements.
Usually I have ray reconstruction enabled, just in the scenes with Johnny I turn it off because for whatever reason it causes weird smearing and distortions in his face.
My only complaint with this game is the twitchy driving. It's so easy to over steer and end up running pedestrians over.
Is there a good mod that helps with the driving?
I have a controller on the side that I grab when I drive (simple Logitech F310). I can drive with the keyboard ok....I had the controller from day 1 when the driving was REALLY bad, but it still helps now still.
Ey could you share your reshade pls? I have been looking for it in your list but i cant find it. Thank you!!
@@TakaTakaaaaaaaaaaaaa No problem, download it from here: www.dropbox.com/scl/fi/gooiyen2ot85pnggj8qcy/NightCityNomad-RESHADE-240814.zip?rlkey=yfm1bqk4sc13fhqy4roj2g719&st=58opglfo&dl=0
But keep in mind that this is just the foundation for the visuals! I often play around with settings on a scene-to-scene basis, mainly with the quality- and values of the DOF-effect. Sometimes I turn off certain effects so it‘s not a one-size-fits-all Reshade. But all effects are in there so you should get results if you know your way around Reshade
@@NomadSoulNCthank you. I dont know why i didnt got a msg of your answer until now.
This right here is the Endgame! Everyone else go home!
How you get DOF like that?
@@AvatarV That‘s a reshade effect called „cinematic DOF“
@@NomadSoulNC 🍻
@@AvatarV 🥃🥃
Damn impressive!! Also can you share your reshade preset? Ty!
Thanks. It's this one:
www.dropbox.com/scl/fi/gooiyen2ot85pnggj8qcy/NightCityNomad-RESHADE-240814.zip?rlkey=yfm1bqk4sc13fhqy4roj2g719&dl=0
(Btw. complete modlist is now in the video-description!)
@@NomadSoulNC Awww thank you, you are very kind!!
@@Tressie13 Yes, I am! 😁😁😁 I have to say that, in order to receive a similar look like in my video, you also need the ENV/LUT mod I used which is GITS 3.X … which unfortunately is hidden at Nexusmods right now. The author is apparently working on an update so you‘ll have to wait. Although I think you can get similar results with one of CyanideXs mods. I‘d recommend Nova LUT pure and one of his corresponding ENV mods as well.
@@NomadSoulNC I started moding the game like three days ago and yes, GITS 3.x is hidden, the author hinted something like someone tried to attack him and his mod, idk, but I managed to reach the download page for it (Legacy version) and I use it along with Nova LUT Main and it's looking stunning but I just tried your ReShade preset and loved it! only need to tweak some things like fov and sharpness so I will use it from now. Anyways, I will not reach your gaphics level since I can´t use path tracing (it drops to like 45 FPS on my hardware and I play at 140) but still looking awesome, just like your kindness!🤩
@@Tressie13 Naaaahhh, wait, Bababooey is kind of a jerk! 🤣 He says a lot of nonsense and fucks around with people so don‘t take him too serious! 😁😁😁 But yeah, he‘s working on a new version and I‘m hyped!
What tools do you use for such cinematic camera positions? Id like to set up a camera in an apartment balcony while drifting dog town. Couldnt find any camera mods that work that way.
@@Ibrahim-gc6wi That‘s a paid software called „Camera Tools“ by a developer named Otis_Inf. If you google these (for Cyberpunk 2077 - he makes that software for many games) you‘ll find it pretty quickly. It‘s only a couple of $ (Patreon subscription- cancel after downloading it and pay only for 1 month - you’ll need to buy it again after each patch for the game because the software is version-specific but since Cyberpunk likely won’t get many updates in the future it will not be expensive) but absolutely worth it! Needs some practice though.
NiCE
Playable or not?
What fps do you have?
@@Nclsbrn89 Yes and no.
Most of the scenes are done with heavily enhanced Pathtracing and I also have to turn Frame Generation off because I get weird artifacts and intense stuttering when having it on and filming. Without framegen on however I get only dramatically reduced fps in gameplay. In order to get a 60fps video I have to use tricks - usually slo-mo gametime and then speeding up the footage in Adobe Premiere.
When gaming I usually leave pathtracing at 2bounces and 6rays (for the cinematics I have 3 or 4 bounces and 8 rays - that’s pretty unplayable and gives me just around 10-13 fps) which looks good enough and with framegen on I have ranging from 55 - 75 fps. Which is fine for me.
Gameplay for me Looks kinda like the last 20 seconds (though for gameplay I reduce the intense depth-of-field which would make it unplayable visuals-wise).
Which tools are you using with reshade. I create my own reshade for vrmod, but some tools doesnt work…
I can't tell you from the top of my mind but you can download the Reshade I use - in the description there's a google-document linked, go there and search for reshade and you should find it. It's not that many effects, a half dozen or so.
But together with the reshade I also use a LUT-mod called GITS 3.X which changes the color-balance and this alone is responsible for a lot of the visual look.
@@NomadSoulNC yes i have it. In fact i have all of them and swap then with lut swicher in game. Its very usefull for editing.
@@NomadSoulNCloool i have seen the list 590 mods, i have around 100, and I thought i had too much 😂
nice but i bet texture still pops in while driving
@@maikbaumann1250 I‘m not sure about texture pop-ins, I have a few mods extending the spawn-in distance of several aspects of the game - I think textures are among them, but I‘m not sure.
But path-tracing absolutely is range-limited. When you have wet surfaces on the street and are driving fast you can see that these reflective path-traced surfaces (and complex shadows) only extend to some range and pop in at the horizon. I think there is also a mod for extending this but that is where I see pop-ins regularly. And I think extending this would REALLY hit fps hard because it is by far the most resource-intensive calculation in the game-engine!
I‘m also not sure if the texture pop-ins are VRAM-dependent. And since my 4090 has 24GB of it this may also be the reason I haven‘t noticed them because they simply are not happening due to VRAM-abundance. Again, this is speculation on my part.
@@NomadSoulNC i mean i saw alot of mod vids and all had popins the moment they drive, kinda sad realy because it looks beautiful and the release engine doesnt have that problem. now its more stable for low end pcs and easier to mod but the lod is fucked up.
@@maikbaumann1250 At the end of the video there is a driving sequence and you can see some pop-in, mostly advertising stuff. So yeah, this also happens with my game. Might take a look into it because I‘m sure there‘s mods fixing this!
@@NomadSoulNC if you find something would be awesome. i try to fix it back in 1.6? i believe and gave up.
@@maikbaumann1250 Base LOD has improved a lot since 1.6! It's still present but not anywhere as bad, should defo give it a try. If you use any of Sosuine's LOD mods along with "Not so good draw distance" it'll be much better, plus just have a look at Sosuine's mod on their Nexus page, got a lot of game engine level improvements/fixes.
Unreal Engine 5.4 looks like a movie | The best render engine
Well, yes, it is beautiful. That's probably one of the reasons CDPR switched to it for the next Cyberpunk.
this is good but i hate DOF.
@@DontFeedTheTrolls I love it! 😁
Nur Wurstbrot ist besser!
@@DSNadine 🤣🙈
ofc a raging lesbian fiest, but yes, it looks good
@@TruthIsKey369 Well, I‘m a straight dude so having a girls-gone-wild thing going was kinda happening on its own 🤣
Unnatural body movements like in 2004 , plastic faces skin, truly like in movies 😂 Illumination looks impressive though. Raytraycing rules.
Well they look like plastic, because some of them are. That's lore.
Apart from that 2004 haven't had body movement. It was more like legs randomly move back and forth to animate running 🥲
@@RubenKelevra compare body movement of half life 2 and here. No big deal.
@@msbull100 you're obviously joking. You can't be serious. :)
@@RubenKelevra not at all.
@@msbull100 well in this case you're nuts. :)
Who cares about cyberpunk these days
@@Thomas_Thiel People with taste!
You are jocking! The best RPG game in decades. I'm 53 and playing games since I was 10 years after Omikron with David Bowie, Cyberpunk is the best
@@NomadSoulNC Then good luck with your taste
@@Thomas_Thiel Thank you! 😁
Thomas, you're a moron, go reconsider your whole life choom.
- Cyberpunk 2077's community.