Not bad man. I have a few steps when I make traditional levels. Step 1: Pick a Gimmick. (Gimmick can be based on a certain mario enemy or object.) Step 2: Build around the gimmick you chosen. Step 3: Add supporting elements. (1 or 2 type of enemies can be use as supporting elements, same thing with objects) Step 4: Add creativity to the level. (Nobody likes a bland level, so expand your creativity around it and make it look nice. Step 5: Add challenges. (Adding challenges for the player can make your level look a little bit better.) Step 6: Your done. (You just have finished creating a level the player would love.) Maker ID: 6RS-D46-RFG
That's a really... unique strategy... usually when you make levels you're supposed to 1: place down blocks 2: add enemies 3: use all the bowser slots 4: upload
If you are soft locked by the level, an unobtainable mushroom should spring out from from one of the blocks that you are unable to break so that the player can watch it slide off of the screen and into the void.
Sometimes, all it takes is a little pigeon man (you go yamamura) to make all your problems go away. As someone who has made so many moments with that little bird man, nice to see him get some love sometimes
The jump Nina calls unmakeable is actually makeable by either jumping and midair spinning twice or jumping normally and then walljumping your way up (But you have to spin after every walljump or else you'll lose height)
2:07 So as well as learning that in MK8 you can boost by running over another player's orbiting mushroom, I also learned that if you hit the axe, the boos (at least in New Supe) instead of falling will fly away and make a sound
I vividly remember that the very first thing i ever did in mm2 was go through every yammamuri lesson, and then made a level using all knowledge i knew.
Offically played it, I'd say... A- for your grade The boss fight is punishing for camping, but the main thing that drags it down is the Spike Trap section is a little too unforgiving
you were able to create a level that actually feels like a MARIO level instead of just some crappy happy wheels course! if only everyone made levels like this...
1:36 man “え ?” Is an amazing title just with the title, being a oh/eh indicating confusion it shows a sense of mundaneness so it’d be perfect for a ghost house…. Only the level is just a couple of boost pads thrown together.
9:45 My immediate thought is that the Goomba is in a place that I wouldn't even go XD I didn't even think about the possibility of going down there lol
2:40 its also called a trump jump (no ground pound). however we usually name these levels T jumps instead becuase your level can get deleted forever! (political) :)
i like making boss rushes in mario maker (my hardest one being boss rush all star) so i dont do boss rushes alot but one of them im making in the future will be untilizing the mario marker powerups that dont appear in other mario games
alr so here's a few steps I make my levels 1: think of something 2: make it real 3: do the concept over again 4: make level look like it has style 5: make it satisfying 6: make a thumbnail 7: upload 8: 𝙙𝙤 𝙞𝙩 𝙖𝙜𝙖𝙞𝙣 𝙩𝙝𝙚 𝙣𝙚𝙭𝙩 𝙡𝙚𝙫𝙚𝙡 𝙗𝙪𝙩 𝙙𝙞𝙛𝙛𝙚𝙧𝙚𝙣𝙩 9: 𝙛𝙤𝙧𝙜𝙚𝙩 𝙩𝙤 𝙝𝙖𝙫𝙚 𝙖 𝙞𝙙𝙚𝙖 𝙖𝙣𝙙 𝙟𝙪𝙨𝙩 𝙥𝙡𝙖𝙮 𝙤𝙣𝙡𝙞𝙣𝙚 𝙥𝙡𝙖𝙮
11:46 - actually, that would only be user error if the game didn’t include coyote time. The window is generous enough that even a clutz (or someone with motor control issues like me) can still time it.
8:07 it is possible to make a 8 block jump in new super mario bros u without a Y button. Just jump and fall until you hit the top block and then wall jump and spin.
Damn, your level is a lot like my first level, I even did exact same secret area. It's a shame that traditional levels don't really get plays despite putting in the effort. I got 20 plays max. -sincerely Uel
@@nat298 you’re welcome! Yeah it’s Shop Radio 3 from Spelunky HD! Spelunky 2 has a remix of it as Shop Egg. Fantastic games with banger soundtracks tbh
Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up
I made a level which is the same room over and over and starts hot garbage but gets gradually better. It was dismissed as hot gatbage as nobody played past first 10 seconds. -sincerely Uel
You can catch the full, unedited stream (including the clear check) on my VODs channel here:
ua-cam.com/video/zUz1XKSwD1Q/v-deo.html 🎉
Clear check is at 4h 13m 20s
ua-cam.com/video/zUz1XKSwD1Q/v-deo.htmlh13m20s
What’s the level ID
clear check is 4:13:20
@Hreeperboy1215 it’s at the end of the video
@@MrChez58123456789101112131415
Glad the "insatiable greed of humans" was brought up. It's really an important topic when course making is involved
Agreed
Only 1 reply to a 436 likes comment. Lemme change that.
Only 2 replies to a 456 likes comment?
Lemme change that.
Only 4 replies on a comment with 486 likes? Lemme hit the wrong number
Only 𝝅 replies to a comment liked 527 times? I’m impossibly bad at counting.
Raysfire's Notes
Courses: they are not called levels
proceeds to name the course "rayslevel"
Proceeds to name the video "Making the perfect level"
@@TrainWreckYT Proceeds to call them levels every time.
Not bad man. I have a few steps when I make traditional levels.
Step 1: Pick a Gimmick. (Gimmick can be based on a certain mario enemy or object.)
Step 2: Build around the gimmick you chosen.
Step 3: Add supporting elements. (1 or 2 type of enemies can be use as supporting elements, same thing with objects)
Step 4: Add creativity to the level. (Nobody likes a bland level, so expand your creativity around it and make it look nice.
Step 5: Add challenges. (Adding challenges for the player can make your level look a little bit better.)
Step 6: Your done. (You just have finished creating a level the player would love.)
Maker ID: 6RS-D46-RFG
You’re 😎
Is that a smm1 or smm2 code
@@Biggerman159 That my smm2 maker id
That's a really... unique strategy... usually when you make levels you're supposed to
1: place down blocks
2: add enemies
3: use all the bowser slots
4: upload
@@sapphicjade6375 If you're Timmy then yes, that is true, if not, that's not how you make a level
The dialogue for these tutorials is unreasonably funny.
Nina is a really relatable character. Especially with the level/course thing, which is funny for the game itself to actually acknowledge.
Jokes aside, 95% of these tips are really good, more people should be going through that tutorial 😂
Hello K
@10th letter I can imagine the courses made by people who 100% completed the level making section of the tutorial 😆
If you are soft locked by the level, an unobtainable mushroom should spring out from from one of the blocks that you are unable to break so that the player can watch it slide off of the screen and into the void.
wish it showed a full playthrough of the level at the end
yeah I watched it thinking there was gonna be one sad there was not
*course
Then everyone would point out how it's not perfect.
@@B0ssguy no no no, it is different, it is a ✨course ✨
@@ramaicatseye what?
Thanks!
I love how the whole point of lesson 14 was to treat the player fairly and you wrote down troll the player
"Give the mole a gun"
Legit choked on my dinner, didn't remember that one liner lmao
how do you use the raysPog emote on yt?
@@dallor09 you have to hit the "join" button and pay to monthly member rate
That emote doesn’t show up for me
Today we learn that joycon drift is sabotage for demonstration purposes
Sometimes, all it takes is a little pigeon man (you go yamamura) to make all your problems go away.
As someone who has made so many moments with that little bird man, nice to see him get some love sometimes
Now we need to watch the rest of Yamamura's videos to truly soak in his wisdom.
Yez
Yes
The jump Nina calls unmakeable is actually makeable by either jumping and midair spinning twice or jumping normally and then walljumping your way up (But you have to spin after every walljump or else you'll lose height)
Lesson learned: If your controller is not working, it's Yamamura sabotaging it for demonstration purposes
2:07 So as well as learning that in MK8 you can boost by running over another player's orbiting mushroom, I also learned that if you hit the axe, the boos (at least in New Supe) instead of falling will fly away and make a sound
If Rays hasn't already, he should send this level to Panga
nintendo saying that all humans are inherently greedy feels like projection
Underrated comment
"yes, i sabotaged your controller for demonstration purposes." -Yamamura, 2019
I vividly remember that the very first thing i ever did in mm2 was go through every yammamuri lesson, and then made a level using all knowledge i knew.
*course
@@webberinternetpolice6431 It doesn’t even matter bro
How I Created the PERFECT Longhorn Gaming Level
Oh you shud head!
you created a mario maker level the way nintendo intended
The way it was Nintended
@@geschnitztekiste41112 thinks:
1. Clever but fuck you
2. I wish I thought of that first
@@geschnitztekiste4111ye
You forgot to note that nina and yamamura are insane
Offically played it, I'd say...
A- for your grade
The boss fight is punishing for camping, but the main thing that drags it down is the Spike Trap section is a little too unforgiving
7:50 'no rules to making a course'
Meanwhile Nintendo after seeing a glitch level: *actually there are a few*
Yamamura objected I'm sure.
Never new rays was emo 0:02
you were able to create a level that actually feels like a MARIO level instead of just some crappy happy wheels course! if only everyone made levels like this...
I can’t believe Nintendo judges people who say “level” instead of “course”
Level is the cooler description anyway
I went straight to the last "don't troll them" lesson when I found Yamamura's Dojo and burst out laughing at the offscreen Thwomp
1:06 when I realised that squidward painting
1:36 man “え ?” Is an amazing title just with the title, being a oh/eh indicating confusion it shows a sense of mundaneness so it’d be perfect for a ghost house…. Only the level is just a couple of boost pads thrown together.
I loved the part where he said "it's mole time"
9:45 My immediate thought is that the Goomba is in a place that I wouldn't even go XD
I didn't even think about the possibility of going down there lol
2:40 its also called a trump jump (no ground pound). however we usually name these levels T jumps instead becuase your level can get deleted forever! (political) :)
That's actually a pretty sick level design XD I'm surely down for playing it myself considering I'm open for ideas of making awesome levels myself.
I really like the part about trying to stick to a smaller selection of parts. Its like sticking to a pallet when making art
“Only use parts you like”
little timmys favorite parts are bowser, boom boom, meowser, and hidden block
*"try to use parts you like creatively."
Geez, I did not know how toxic these characters were to each other xD
Is this the video recording of the lecture? Is this good study reference material? Will this be on the exam?
That COURSE actually looks quite fun. Good job. Would like to see a full playthrough of it.
Its takes a certain kind of talent to make "following a tutorial correctly" interesting
This is the first time in recorded human history someone has watched Yamamura's lessons.
i remember this chaotic stream. Yamamura is a mad lad for this. Grindel
I just picture a pigeon pecking the shit out of the Y button on a controller
i also get so excited when you upload, gotto go get that snack
this pigeon is savage
8:00 does this mean walkies is canon??
I went through all the tutorials in the dojo expecting to get a cosmetic from it, kinda dissapointed when that didn't happen but that was fine
I love how yamamura talks about inflation in a childrens game😅😅😅
21:21 Well you les -epic jinxed yourself!
11:33 I wouldn't be surprised if that bird broke the controller again
I never realized how unhinged the humor was in the course making tutorials💀
i like making boss rushes in mario maker (my hardest one being boss rush all star) so i dont do boss rushes alot but one of them im making in the future will be untilizing the mario marker powerups that dont appear in other mario games
"I like making boss rushes"
"I don't do boss rushes alot"
@@webberinternetpolice6431 ITS THE POLICE! *noclips into the backrooms till the police are gone*
4:59 on NSMB ds I got to the final level without sprinting because I didn't know you could and I only found out in Mario Maker 2
As a fairly decent maker (and giant Yamamura fan), I think it's pretty safe to say I have much to learn from you!
alr so here's a few steps I make my levels
1: think of something
2: make it real
3: do the concept over again
4: make level look like it has style
5: make it satisfying
6: make a thumbnail
7: upload
8: 𝙙𝙤 𝙞𝙩 𝙖𝙜𝙖𝙞𝙣 𝙩𝙝𝙚 𝙣𝙚𝙭𝙩 𝙡𝙚𝙫𝙚𝙡 𝙗𝙪𝙩 𝙙𝙞𝙛𝙛𝙚𝙧𝙚𝙣𝙩
9: 𝙛𝙤𝙧𝙜𝙚𝙩 𝙩𝙤 𝙝𝙖𝙫𝙚 𝙖 𝙞𝙙𝙚𝙖 𝙖𝙣𝙙 𝙟𝙪𝙨𝙩 𝙥𝙡𝙖𝙮 𝙤𝙣𝙡𝙞𝙣𝙚 𝙥𝙡𝙖𝙮
Haha
11:46 - actually, that would only be user error if the game didn’t include coyote time. The window is generous enough that even a clutz (or someone with motor control issues like me) can still time it.
8:07 it is possible to make a 8 block jump in new super mario bros u without a Y button. Just jump and fall until you hit the top block and then wall jump and spin.
That level legitimately looks really fun though, like the course absolutely worked
Needs 20 bowsers at the beginning
14:04 maybe blocks on the edges of those platforms could make them feel more natural
You named it rayslevel thus breaking the very first rule
8:00 looked like he was looking for hidden blocks to make mario fall (think they are called kaizo blocks)
8:32 "LuigiAiden is playing Splatoon 3"
24:39 course ID
Wow geez I forgot Yamamura was so savage ^^'
These lessons are unironically fire. They are actually pretty funny!
20:05 So Nintendo is officially endorsing using Boom-Boom as an ordinary level gimmick? Okay
great job, wish you did every single tutorial
Damn, your level is a lot like my first level, I even did exact same secret area. It's a shame that traditional levels don't really get plays despite putting in the effort. I got 20 plays max. -sincerely Uel
*course
Advanced Tip #15's title name is "How to Be a Better Maker". That tip name is just as funny as this video and both are great!
Yamamura: ITS A COURSE NOT A LEVEL FROG RAMNIT
Think as the enemy, use real war tactics and strategies
This is perfect!
The fundamentalist approach to taking tutorial advice.
You definitely stopped yammamuras dojo way too early
i loves the part where the mole said "its moling time" and moled all over the place
Timmy needs to see this Art Work
Today we learn that joycon drift is sabotage for demonstration purposes
0:10
"COURSES they are NOT called levels" The Title: How I Created the PERFECT Super Mario Maker 2 Level
8:26 SABOTAGE D:
“There are no rules for making levels! 🤩”
*lewd*
Ayyye Spelunky music love to hear it
thank you, this was my only lead to figure out what the song was ahahha
@@nat298 you’re welcome! Yeah it’s Shop Radio 3 from Spelunky HD! Spelunky 2 has a remix of it as Shop Egg. Fantastic games with banger soundtracks tbh
I like the matching nails with sweater
Sad to not see a full mole level playthrough but I dig the MOLES
In love with the nail polish Rays 🥰
One Goomba equals more challenging🗣️🔥🗣️
Nah Yamamura is unhinged in this game compared to the original 💀
I wish people would use Mewser correctly and understand he's a chase not a boss. It would make for some great levels
11:26 THAT JUMP IS SO EASY
Why is the penguin a pigeon 😂
Yamamura's Dojo is much more entertaining than it has the right to be.
raysfire is my favorite mario maker channel
Nintendo knows modern humor.
I’m always using yamamura’s help
I kinda like those really bad courses in Mario maker, they just have a certain charm that you would never see in a regular Mario game
Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up Wake up
ok now this is an awesome idea!
Do you need Mario on line to play curses
I made a level which is the same room over and over and starts hot garbage but gets gradually better. It was dismissed as hot gatbage as nobody played past first 10 seconds. -sincerely Uel