Outstanding work that you come up with. Been watching many of your vids with the intent to continue to learn MaxMSP along with its many features which you very well highlight.
Awesome work as always Federico, really enjoying your jitter intro tutorials too! Really excited for when you start digging into the more complex jit functions and gen in that series!!
Ciao! Grazie per il tutorial, mi hai dato una grande mano con un esame. Sono riuscito a realizzare la patch, ma ci sono solo due cosette che vorrei cambiare. 1- posso togliere quell'effetto di ombra che sembra quello dato dal passaggio delle nuvole? (non so se mi spiego) perchè vorrei che ci fosse una luce statica 2- ho impostato il noise su checker perchè mi piaceva quell'effeto "scacchiera", ma sto avendo dei problemi con la texture. Provo a spiegarmi, è come se sul pilastro la texture non combaciasse bene, e quindi su un unico pilastro ho un effetto scacchiera che lo divide in più quadrati. Grazie in anticipo se mi risponderai!
Hi! Thanks for the video. I have a lil trouble. When I connect snorm to out 1 through swiz x, swiz y and vector it won't do nothing on the world screen. Do you know what could it be? I reviewed the patch a few times and it looks exactly like in the video, but it don't do what yours does at minute 1:10. Thanks !
@@chrism1703 sadly having the same issue. the grey object/shape shows up when i switch around the swiz x/y outputs to the vec inputs, but not as shown in the video, and not moveable :( I'll have to come back to this project once i've wrapped my head around jitter a bit more
@@timedwards7338 @Amazing Max Stuff @UCgqTLQyxbTuVwk3lsL1vMLQ where yall ever able to confirm what the issue is? I am doing this and am having the same result: when I plug the swiz x and y into vec 0 0 0 as in the video nothing happens but if I switch them and put the in2 swiz x in the middle everything seems to work except the entire displaced plane is inverted, it looks like pure white "emission shader" looking on the top and some shading on the bottom (meaning you can see bright white light and some shading from the moving point light on the top but no glossy or diffusion on the top but possibly on the bottom) I mean that makes sense but the question is why I cant plug the swiz x and y in as in the video/as @Amazing Max Stuff is demonstrating here? Thanks for any answers in advance!
Really impressive !!! Thanks for the patch, I will study it ! I have a pretty good level with Max, but Gen is still really (really!!!) confusing for me. I saw lot of patchs using Gen for video/3D generation, but it's a big mystery for me to understand why Gen does what it does. I can't predict the result of objects in Gen, and the help is not really helpful... How do you learned to use it (and understand it) ? Do you have hint (or tutorials) to share ? Thanks ! And big blue thumb up for your video !
Thank you a lot Cyril! Gen works pretty similar to a shader language, working virtually at the same time on all the cells of the matrix you input into it. Did you check this series of tutorials I made on it? ua-cam.com/video/_OC9HOYtsyI/v-deo.html That's the first one, let me know how it goes and what is unclear, thank you!
I seem to be able to get the grey shape when i connect snorm to out1 when i go into jit.gen but nothing seems to happen using snorm -> swiz x/y -? vec 0 0 0. would you know what im doing wrong..???
Thanks for this wonderful tutorial. I am experiencing fps dropdown in some particular moment when the light-shadow is passing the object. Are there any ways to reduce this lag or keep the fps on certain level? I believe it also depends on my system configuration, however I'm sure my system is able to handle this. Thanks!
Hi Federico, this looks so cool. I am currently studying Max Msp but I was wondering...where did you learn Max? Did you go to university for it or did you teach yourself?
Hi Hayley, thank you! I did study Max during my Conservatory studies, but only on the audio side. The video side I learnt by myself. Have fun with Max!
@@AmazingMaxStuff they are a little over my head at the moment. You are very fluent with jit.gl objects and attributes. How do you learn what everything does?
Outstanding work that you come up with. Been watching many of your vids with the intent to continue to learn MaxMSP along with its many features which you very well highlight.
Thank you!
thank you so much, your tutorials are immensely helpful for me (& you are so fun!)
Thanks a lot!!
Awesome work as always Federico, really enjoying your jitter intro tutorials too! Really excited for when you start digging into the more complex jit functions and gen in that series!!
Ciao! Grazie per il tutorial, mi hai dato una grande mano con un esame. Sono riuscito a realizzare la patch, ma ci sono solo due cosette che vorrei cambiare.
1- posso togliere quell'effetto di ombra che sembra quello dato dal passaggio delle nuvole? (non so se mi spiego) perchè vorrei che ci fosse una luce statica
2- ho impostato il noise su checker perchè mi piaceva quell'effeto "scacchiera", ma sto avendo dei problemi con la texture. Provo a spiegarmi, è come se sul pilastro la texture non combaciasse bene, e quindi su un unico pilastro ho un effetto scacchiera che lo divide in più quadrati.
Grazie in anticipo se mi risponderai!
Difficulty level: going blind to find the exit in the giant maze... :D
please explain what you are doing at 0:58 - can't figure that out. bloody beginner here
Hey Ruben! It's called jit.gen. Check my other tutorials on the topic, starting from this one:
ua-cam.com/video/W358wOuHMW4/v-deo.html
nice track
Thank you :D
Hi! Is there a way to do this with height mapping information from Google Maps?
Amazingstuff indeed! Thank you!
Btw: what track did you use as Background? (:
Thank you! A track from a friend of mine
Way cool :-)
Hi! Thanks for the video. I have a lil trouble. When I connect snorm to out 1 through swiz x, swiz y and vector it won't do nothing on the world screen. Do you know what could it be? I reviewed the patch a few times and it looks exactly like in the video, but it don't do what yours does at minute 1:10. Thanks !
Hi Chris, probably you have to bang the input matrix again?
@@AmazingMaxStuff Thanks for answering. I already tried but the problem persists :/
@@AmazingMaxStuff it looks like def its a swiz x/y problem or vec 0 0 0 problem. Is there any other way around it to scale the grey surface?
@@chrism1703 sadly having the same issue. the grey object/shape shows up when i switch around the swiz x/y outputs to the vec inputs, but not as shown in the video, and not moveable :(
I'll have to come back to this project once i've wrapped my head around jitter a bit more
@@timedwards7338 @Amazing Max Stuff @UCgqTLQyxbTuVwk3lsL1vMLQ where yall ever able to confirm what the issue is? I am doing this and am having the same result: when I plug the swiz x and y into vec 0 0 0 as in the video nothing happens but if I switch them and put the in2 swiz x in the middle everything seems to work except the entire displaced plane is inverted, it looks like pure white "emission shader" looking on the top and some shading on the bottom (meaning you can see bright white light and some shading from the moving point light on the top but no glossy or diffusion on the top but possibly on the bottom) I mean that makes sense but the question is why I cant plug the swiz x and y in as in the video/as @Amazing Max Stuff is demonstrating here? Thanks for any answers in advance!
Why do you modulate the Y axis of the plane? It works, but I thought that extruding a plane would need to be on the z axis?
Depends from the rotation of the mesh.
Really impressive !!! Thanks for the patch, I will study it ! I have a pretty good level with Max, but Gen is still really (really!!!) confusing for me. I saw lot of patchs using Gen for video/3D generation, but it's a big mystery for me to understand why Gen does what it does. I can't predict the result of objects in Gen, and the help is not really helpful... How do you learned to use it (and understand it) ? Do you have hint (or tutorials) to share ? Thanks ! And big blue thumb up for your video !
Check out the rest of his channel. There are several tutorials that use Gen. He also has a patreon, where you may download patches for a donation.
Thank you a lot Cyril! Gen works pretty similar to a shader language, working virtually at the same time on all the cells of the matrix you input into it.
Did you check this series of tutorials I made on it?
ua-cam.com/video/_OC9HOYtsyI/v-deo.html
That's the first one, let me know how it goes and what is unclear, thank you!
I seem to be able to get the grey shape when i connect snorm to out1 when i go into jit.gen but nothing seems to happen using snorm -> swiz x/y -? vec 0 0 0. would you know what im doing wrong..???
Hey John, are you sure the connections and the syntax is exactly like in the video?
@@AmazingMaxStuff heya man! thanks for replying! yes i seem to have copied it exactly as the video. have you got any ideas?
@@AmazingMaxStuff ok.. so in typical fashion it's working now.. and I dont know why! thank you!
@@johngy2 ahah best case scenario! If you have other questions I'm here
Thanks for this wonderful tutorial. I am experiencing fps dropdown in some particular moment when the light-shadow is passing the object. Are there any ways to reduce this lag or keep the fps on certain level? I believe it also depends on my system configuration, however I'm sure my system is able to handle this. Thanks!
Difficult to say!
Hi Federico, this looks so cool. I am currently studying Max Msp but I was wondering...where did you learn Max? Did you go to university for it or did you teach yourself?
Hi Hayley, thank you! I did study Max during my Conservatory studies, but only on the audio side. The video side I learnt by myself. Have fun with Max!
name of the song'?
Link in the description
Hey Federico, these videos make me really jealous. How do I start with Jitter?
Watching my videos :D
@@AmazingMaxStuff they are a little over my head at the moment. You are very fluent with jit.gl objects and attributes. How do you learn what everything does?
@@denonblade RTFM haha. the built in documentation is very good.