HOW TO PLAY CURSE OF STRAHD (Part 2: Adventure Introductions)

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  • Опубліковано 1 жов 2024
  • adventure hooks are my favorite part of any pre-written
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КОМЕНТАРІ • 280

  • @XPtoLevel3
    @XPtoLevel3  4 роки тому +69

    oops there's some spelling errors, sorry guys
    OUT OF THE BOX ENCOUNTERS: bit.ly/OotBEPledgeManager

    • @spencerworst
      @spencerworst 4 роки тому +6

      Eastablish ❤️

    • @XPtoLevel3
      @XPtoLevel3  4 роки тому +3

      @@spencerworst thanks babe

    • @crimsonfox2008
      @crimsonfox2008 4 роки тому +2

      Y'know, if you change the spelling a little bit, it could be a cool settlement name. "Welcome to Eastablich" has kind of a cool ring to it.

  • @sierrafirerider
    @sierrafirerider Рік тому +77

    “Do Not Play The Death House”
    Instructions unclear, Strahd sent the Death House to the regular world to get more souls to feed on

  • @SladePate
    @SladePate 4 роки тому +449

    I’m sorry Jacob but I can’t watch this video because I’m about to be a player in CoS. I’ll watch as soon as the game is over I promise

    • @mobiushelldoctor1423
      @mobiushelldoctor1423 4 роки тому +64

      we'll see you in 5 years

    • @piemaniac9410
      @piemaniac9410 4 роки тому +18

      @@mobiushelldoctor1423 10 TPKs and 5 years later... the dm ran the entire module by the book as written for EVERY encounter + random encounters (CoS is pretty deadly if you forget retreat is an option)

    • @christophercrafte
      @christophercrafte 4 роки тому +2

      Same my friend is running it and I can only compare to the little I've played of straud.

    • @marschel6271
      @marschel6271 3 роки тому +2

      So, are you able to watch the video now? :^)

    • @Revan1939
      @Revan1939 2 роки тому +2

      How’s it going now?

  • @Aplesedjr
    @Aplesedjr 4 роки тому +159

    I remember being turned into a werewolf along with one of the other party members. We wanted to get the pack on our side to fight strahd, so I fought the pack leader (can’t remember his name) and won, so I was given free reign over what to do with them. Good times.

    • @shadowbladeandlightin8889
      @shadowbladeandlightin8889 3 роки тому +2

      That sounds amazing

    • @ellielacinoir602
      @ellielacinoir602 2 роки тому

      Did you end up beating Strahd?

    • @Aplesedjr
      @Aplesedjr 2 роки тому

      @@ellielacinoir602 yeah. We used the wereravens and werewolves to storm the castle while we snuck in through the roof with the wizard from the lake. The wizard fell almost immediately after we arrived, and we destroyed the big heart thing in the tower before descending into the crypt where we fought Strahd along with two previous party members who had been turned (their players couldn’t continue playing at a certain point, so they just became npc’s). We destroyed him in like two round because we were super powerful due to being high level and multiple homebrew weapons, but it was still pretty cool. The fog around Barovia cleared, and myself and the other player who had become a werewolf joined our pack in creating a werewolf kingdom in the epilogue. Good times all around.

    • @torrinfell
      @torrinfell 5 місяців тому

      DUDE that sounds fun as hell. My party just threatened to kill me when I got bit unless I took Ez's cure for lycanthropy

  • @adwitatherealadwita
    @adwitatherealadwita 4 роки тому +167

    Jacob: So, you're gonna play Curse of Strahd?
    Me: Not really, no.

  • @user-yo8zs1kz9m
    @user-yo8zs1kz9m 4 роки тому +63

    When I ran my group of players through the death house, they actually loved it! Started em at lvl 1, and just slightly modified the amount of monsters per encounter and it worked fine. Still challenging, but not immediately murdering them all

    • @jeremydailey
      @jeremydailey 4 роки тому +4

      This! I'm very pro DH, especially for level 1 players. :)

    • @kokomole2137
      @kokomole2137 2 роки тому +3

      I've run DH a lot of times. A little bit of tweaking would be a good set-up for players on what to expect once they're out of the house.

  • @Aviedya
    @Aviedya 4 роки тому +76

    I kinda had to start my players off with the Death House since they were all completely new to D&D, and I can’t afford buying two separate modules. I also really liked the Mysterious Visitors opening, but since I had to get them to the Death House, I kinda paired it with the Creeping Fog opening. So they met the vistani, got some backstory, had a party, then they all passed out and woke up alone in the woods. It was pretty fun, actually, and my players seemed to have fun with it.
    I will also say, there are good parts of the Death House in my opinion. My players found the deeds to the house and windmill, which means they’re more likely to go check out the ol’ Bonegrinder. Not everything in there is useless! And since they were all newbies, it did a nice job of introducing them to aspects like checking for traps and general combat. We had a lot of fun with it :)

    • @victorhackbarth
      @victorhackbarth 4 роки тому +5

      My players just completed the Ol' Binegrinder last night. They ended up burning it down. The grinding of the children to make the dream pastries really messed them up.

    • @jeremydailey
      @jeremydailey 4 роки тому +9

      Death House is great. I disagree with that part, especially if you're begining at level 1. I love the haunted house thing, starting a new CoS in the couple months, my players are stoked for it. :)

    • @dagaspadini
      @dagaspadini 4 роки тому +2

      Beside, you can change the Death House a bit to and be more forgiving for lv1. I prefer the flavour to the story added by Lunch Break DM.

    • @TheGammabot
      @TheGammabot 4 роки тому

      My players actually really liked the creepy bits in Death House

  • @cosmicerror7789
    @cosmicerror7789 4 роки тому +75

    With the werewolf hook I feel like you get back to your faction after like a month or two and they're like "where the hell have you been?" And the party sits down and is like "let me f*king tell you."

  • @dreddbolt
    @dreddbolt 4 роки тому +43

    "The Fog" introduction can be spiced up in other ways.
    The Silent Hill games are proof of such. Curse of Strahd goes into way more depth, being a tabletop adventure, but some of the Silent Hill games have really good ideas to steal and tweak. I really agree with Jacob on "The Death House." ...but...
    Challenge: If you have the extra time for prep... try making the bad death house good.
    Example: Keeping with my references to the game I mentioned, how about turning off all of the traps in the house (but add clues for the traps you still think would work), but keeping some undead creatures and tweak some of the clues. This would be for a non-CoS adventure, but might still be interesting if you want to build a dimension shifting spooky adventure.
    Once the players get close enough, have monsters 'herd' the PC's to the destination at the basement, and mysteriously lock the door once all the players are inside and have defeated the monsters (or if the party gets too weakened). Abruptly shift the house to the much more hellish (more trap filled) version, and make it so the "boss room" needs a maguffin (to enter the true version of it) strongly hinted at earlier. Make it a riddle, and the players solve the riddle by bringing back the maguffin to the basement. Make it look like the house turned into the first layer of The Nine Hells of Baator (still making it recognizable as the same house, but with disturbing decor and interior design), and tweak the layout of the dungeon to disorient the players (but don't change the layout too much).
    Once the door is unlocked after the dimension shift, "break" the more unfair traps (you can even fake out the players by having some traps trigger, but fail before hurting the PC), but crank up the deadliness of some of the good ones, hinting towards needing a special tool (or a good idea from the players) to disable permanently (or rig to spring on possible pursuing monsters). Don't forget to strongly visually hint towards the deadliness of the traps.
    I feel like the theater dungeon from Silent Hill 0rigins is one of the better examples of what to steal from, though said examples may need some spice to flavor the content in a better spooky light for multiple players. The office building dungeon in Silent Hill 3 is a bit interesting as well, and provides a super cool spook-out idea. Spook-Out ideas don't need to be jump-scares, but remember to remind the players the world isn't normal. Silent Hill for the original Playstation spooked with a cat jumping out of a locker after the player investigated the noise... but the other world version of the locker provided the noise, but provided the conclusion to the spook-out after some really good build-up beforehand.
    The pacing might need tweaking, depending on the amount of players and if you want to make the adventure a one-shot. Throw out or "break" some traps if needed. Make the monsters appear less often, but make them count. If you're feeling pressed for time, you may need to sacrifice fluff for the more juicy bits, and provide hints to speed things up.
    Have fun.

  • @eclairz9275
    @eclairz9275 4 роки тому +162

    Death House can actually be a blast, so long as you tweak the difficulty and make a few adjustments - that's what COS is great for though, at least in my experience. It's a giant source of inspiration for me to springboard my own ideas off of.

    • @nephentea_1225
      @nephentea_1225 4 роки тому +2

      I also want to do the deathhouse, and already have some tweaks in mind, but exactly what tweaks do you recommend?

    • @eclairz9275
      @eclairz9275 4 роки тому +59

      Minor spoilers for Death House;
      While the ground floor and first floor are filled with excellent descriptions to help set the scene, some players can find the pacing a little slow. I recommend adding a few minor incongruencies, to help keep them on their toes.
      When I ran it, my players had no idea they were running Death House up until they discovered the letter from Strahd. If they knew it was a haunted house going in, I think they would have treated it much differently.
      I also recommend you don't show them the picture of Rose and Thorn - they are terrifying, and any sane party will walk the other way. Play them as scared, sweet children, and the reveal that they're dead will come as even more of a gut punch later on.
      You can also foreshadow the fact that the house lures people in - have a pigeon slam into one of the windows as they approach the house, leaving behind a bloody smear, have a fox or other animal that has gotten lured into the house and stuck there. There's no reason it should just be humans that are lured in. You could even have a venus fly trap, if you wanted to! A fox can also offer a more light hearted moment, and it could also be making some scratching noises, to keep the players on their feet - You don't want them to be confidently be barreling through doors.
      I also added harp music playing upstairs. They heard it when they first entered the Great Hall, although it abruptly stopped, as though the player was scared away.
      In terms of characters, I had Gustav be in a deep depression, and the affair with the nurse maid stemmed from that. Elizabeths desire to be young and immortal also came from that, and the act of killing the Nurse Maid is what turned them from a cult that practiced animal sacrifice, to something much darker.
      Aditionally, I had Walter be a bastard, not a stillborn, and in addition to being the heart of the Shambling Mound, I also had him be the house itself. I made a couple of references to the house seeming stroppy - slamming doors, tossing stuff around, like a petulant child. The players eventually caught on.
      By the climax, they had the choice to kill one of their own, kill the fox, or fight the mound that was quickly assembling. They instead chose to talk to Walter. They had correctly guessed that he was an angry soul, but still wanted to impress his parents, and as such continued their work, drawing people into the house.
      They asked Rose about about Walters short life, and usibng that info they were able to talk him out of what he had been doing for centuries. He began to fall apart, and so too did the house - queue flight from death house scene, with the walls oozing rats, and black smog billowing out of the fireplaces.
      You may also want to add a few more letters too, to give the players a semi-complete picture of what happened
      Oh, and one other thing I would had - while not all rooms should have something super cool, I'd say they should all have SOMETHING in them. Receipts for bushels of apples, poetry books, hidden stashes of brandy, a large butterfly collection. These sort of things help make the house feel truly alive, which of course, it is.
      Sorry for how rambly this is, hopefully you get some use out of it though!

    • @nephentea_1225
      @nephentea_1225 4 роки тому +5

      @@eclairz9275 Thank you so much for taking the time and typing all this out! I am extremely thankful. I like your adjustments, and they bring so much more personality and ambiance to the house. This will be my first official game where I DM, and this is really helping me out! Thanks so much

    • @eclairz9275
      @eclairz9275 4 роки тому +9

      @@nephentea_1225 Glad I could help, let me know how the game goes!
      One thing I would mention though is that a lot of the fights can be *extremely* hard, particularly the combat encounter with the Shadows. Make sure your players are okay with that going in.
      Ascribing human characteristics to the house can also go a long way too
      "Balding grass," "Coated in a perfect paintjob as palid as a corpse," "Rain trickles down the window panes like the house itself is weeping." "The aged floorboards groan as though in pain as you tread cautiously over them."
      These things seem like flowery language in the moment, in addition to being pretty creepy, however they also act as foreshadowing.

    • @nephentea_1225
      @nephentea_1225 4 роки тому +1

      @@eclairz9275 yea I already planned on slightly changing up some of the encounters.
      What do you think about the encounter with the spectre of the Nursemaid? When I looked at it I thought it seemed scary as hecc, especially cause she can do 3d6 damage. How did you tweak it, and did you nerf it at all? Maybe there is something I'm missing...
      I totally will! Thanks so much for your help!

  • @AcSlaytah56
    @AcSlaytah56 4 роки тому +152

    I personally found the options given very dull, so i decided to have them be hired by a new adventuring guild in baldur's gate that tasks them with hunting down rumored spiders along the forest path of the Snakewood. Unfortunately for them, said spiders they find and slay turn out to be the "silk farm" of a nearby village who show up and mob the party bringing them, willing or not, deeper into the spider's lair where an ominous corner of fog resides. They then offer up all the slain villagers (if the party fights back) and the conscious/unconscious party members as sacrifices to the mist, tossing them inside of it. As they are falling they can barely see a cliff next to them where another batch of spiders are sent up to replenish those that were slain before... The sacrifice complete, they all pass out and wake up an unknown amount of time later by a campfire in a strange woods full of mysteries and mists.
    Edit: yeah... so we started with the death house and 2 people died... heed his advice fuck this house.

  • @lovecraftminusthexenophobi4128
    @lovecraftminusthexenophobi4128 4 роки тому +33

    Jacob, what did I tell you about keeping your name.

  • @francoisbrassardlahey8482
    @francoisbrassardlahey8482 4 роки тому +24

    I ran all of them, one for each of my player characters, and had them meet in the mists on the outskirts of Barovia.
    It worked quite well!

  • @Xippih
    @Xippih 4 роки тому +14

    One thing I did for my game which I think can be interesting for others, was to change it all to become a matter of the players WANTING to be in Barovia instead of 'chance'. And have the players have reasons to stay there and not just go "Strahd I want out, this was a bad idea". So I worked with the players to make sure it all worked together and made sense with the thematics of the module.
    Below are how the players and I wove everything together for our group:
    The Shadar-kai Ranger is aware of portals between realms and his heritage is traced back to a time when his people lived in Barovia when it was in the material realm. As they fled from the tyrannical rule beginning to take form before the land becoming a demiplane, they fled to the Shadowfell to escape the vampire hounding them on the mortal plane. Thus, these elves are also related to the Dusk Elves found in Barovia.
    The Half-Elf Rogue is of a noble bloodline who was a part of the Barovian aristocracy long ago before Strahd came to take over the lands (during his Crusading days) and as they lost they swore fealty to him. When he went full vampire the family split, some staying to fight and others fleeing to save the bloodlines. Generations pass as the family had thought it all behind them, when a vampire of Strahd's lineage attacks the last mansion of this family. Now the soul survivor, the rogue trained to become a vampire hunter and end the Lord of Castle Zarovich once and for all.
    The human Warlock swordsman from a far away land is a wanderer and lost in both spirit and in his duty. The ancient broken sword which is said to hold the guardian spirit of his clan was shattered some time ago as the hero who wielded it was lost to history. Then... images showed in his mind. A dark looming castle, leather-clad wings covering the skies and a man in red and black dress being the only clues her has. Is this man the one who wielded the blade? Or the one who destroyed it and wounded the guardian spirit? Determined, he travels across the sea to find whatever clues he can about this place whhose name rings in his mind. 'Barovia.'
    The chipper halfling bard was a happy man living a wonderful life in the farms down south. The ale was good, the warmth was comforting, and the music he played paid plenty. But fame and infamy never came to him during his early adulthood as he had hoped. People knew his musical talents were astounding, hist storytelling unique - but he needed something to stand out. His magnum opus! A story to surpass all stories! And upon hearing the tales of a noble seeking to rebuild his bloodline, joined by a mysterious bleak skinned elf showing him the way to the 'missing lands' known as Barovia - what other tale could possibly matchup to recording the adventures of these lands? But first he needs a bodyguard. And a certain swordsman from far away had caught his eye.
    This way, I made sure everyone had a reason to be there and want to explore the lands other than "Strahd is a bad guy!". They all have motives, aspirations, and goals that can decide the end of this whole adventure. Whether they all walk out of this together, or they turn on each other due to new information crossing their path is left to them. But I feel like out of the options the book showed me, I felt like giving the party an actual reason to want to STAY in Barovia once they get there was key. And to me, this does this quite nicely. Has worked out great so far.

  • @keithcurtis
    @keithcurtis 4 роки тому +11

    So much love for the effort you took to credit the artist providing some of your background art. Too many UA-camrs just figure "if it's on the Internet, I can use it, so long as I don't show it for more than [some arbitrary] number of seconds". Good job! Thanks and respect from a freelance artist.

  • @ssfbob456
    @ssfbob456 4 роки тому +2

    My first DM had an interesting way of getting us to Borovia; Asmodeus himself showed up under the guise of a card dealer (basically just blackjack) and upon winning a hand each member of the party recieved a silver coin that transported us there. Turns out Strahd was getting on Asmodeus's nerves so he sent in a party of adventurers to shake things up a bit, mostly just for the fun of it.

  • @johnstarinieri7360
    @johnstarinieri7360 4 роки тому +14

    I started the game with a brief cutscene of Strahd introducing himself to the kidnapped players, and then they fall unconscious and wake in the village of Barovia. It basically replaces the "Plea for Help" introduction. I'm giving them a lot of freedom to go where they want in the world, so we'll see where it goes. Also since we were starting at level 1 I had the players come up with a reason for their characters go to Barovia.

  • @oniminikui
    @oniminikui 3 роки тому +4

    I've decided to have my party of bounty hunters (lvl 5) go to Barovia to investigate the disappearance of Mordenkainen (Mordenainen is an old friend of the guild leader/owner). There they will discover a problem that must be dealt with. Mordenkainen will be one of the fate cards that the players get.

  • @shocker271435
    @shocker271435 4 роки тому +14

    Can y'all do a video on warforged? I'm trying to build one and can't find much material.

    • @adwitatherealadwita
      @adwitatherealadwita 4 роки тому +3

      Davvy Chappy made a video on 'em. It's pretty cool.

    • @LordBrittish
      @LordBrittish 4 роки тому

      I am hoping they do some Adventurer’s League in Eberon so I can play a Warforged. (or I can make more friends near me who play D&D 😆)

    • @temetrex9324
      @temetrex9324 4 роки тому

      Do it the old way. Warforged juggernaut forge cleric is best tank x3

  • @greyhart2165
    @greyhart2165 3 роки тому +4

    I started Strahd with a modified version of the intro paragraph at the front of the book, painting the picture of another party chased through the forest whilst strahd looks on, high above in his tower. It draws the players in and leaves them knowing they are not the first to enter barovia, what makes them think they are the last.

  • @shandaniel2999
    @shandaniel2999 4 роки тому +5

    I don’t think I will ever play COS but it’s an XP to level 3 video.

  • @323starlight
    @323starlight 4 роки тому +5

    I used the creeping fog hook when I first DMed curse of Strahd. Now, I'm planning to do a mix of Mysterious Visitors and Creeping Fog.

  • @jaxbittner8536
    @jaxbittner8536 4 роки тому +4

    My DM sent us into death house, i tried to sacrifice myself but he said I “ran outta time”, our cleric died trying to escape 😔

  • @smccann1998
    @smccann1998 3 роки тому +1

    Please dont start on the other side of the map. It's important to try set up Ismark and Ireena early on you really want your players to grow an attachment to Ireena. If your players dont meet her until the end then they wont care about her at all and if they meet her in the beginning at Krezk (why is she there? Why would she want to go back to Barovia closer to Strahd?) Also please dont skip death house it is too punishing in the written module I agree but I highly reocmmend for people to check out the module revamps by MandyMod and DragnaCarta on reddit to flesh out the campaign's questionable decisions. I agree with some of Jacob's insights but his suggestions seem kinda dumb.

  • @tommcd5943
    @tommcd5943 4 роки тому +1

    the point of starting them off near Barovia is to find the dead body with the real note telling people to flee the lands, and to be chased in by the wolves, which for a 5th level party might be deadly given it's Ravenloft

  • @madmadame1508
    @madmadame1508 4 роки тому +2

    Death House, when done correctly, is an essential component of the game and you cannot change my mind. I put it before the village of Barovia while the players were being chased by woods. They were naturally inclined to go in. My players, despite quickly realizing the danger, loved how it set the stage and gave them the feel for the world. And as someone who has also played the game and subsequently survived the Death House, I really can't imagine people not running. It's a disservice to your players.

  • @MatthewCampbell765
    @MatthewCampbell765 4 роки тому +3

    Hm, a crazy idea I just had now: What if someone ran a modified version of Against the Cult of the Reptile God? Except, instead of a reptile god, it's some of Strahd cult or something. After completing it, you're asked to investigate further, descending into the mists of Barovia.

  • @mikeet207
    @mikeet207 4 роки тому +1

    I disagree with starting in Krezk. There's nothing wrong with starting on the east side of the map and introducing Strahd early. Hell even introducing him as Vasili there would work. Ireena's plight is at the heart of the story, so it makes sense that the players meet her otherwise they're just meandering about a strange deadly land they have no hope surviving in without allies. Krezk is shut off to the PCs and they need to go to the Wizard of Wines to gain access.....good luck doing that at level 1 or 3...unless you plan to bypass all those levels. If you made them 4 or 5 than by the time they reached the Village of Barovia it becomes a pointless location. Seems like you're suggesting tossing out a lot of the module in favor of starting at different location just so they do not run into the big bad early. This would require a TON more modding than is typically required with this campaign module.
    And for the record I ran Death House using a few suggestions I found online and my player absolutely LOVED it. It really set the tone for the rest of the campaign while alluding to the evil of Strahd.

  • @TheGraviox
    @TheGraviox 4 роки тому +1

    TL;DR. Bring them in with a Vistani caravan. Character engagement ensues.
    I kind of did the opposite. I had (almost) all my players be part of a Vistani caravan for different reasons: rogue on the run, Rangers acting as guards, cleric riding along to study this strange culture no one in Faerun really knows anything about. Then one night after getting to know each other more, they are invited to Madam Eva’s tent. She does the reading for them, binding a particular object to certain characters and as the reading concludes they are told to find the lost child who will help them and lead them to the rose and thorn so that they may learn of Strahd’s wickedness. The mist pours in and when the party climbs out of the tent, they are now in Barovia. They meet the Warlock (a daughter of Strahd) who takes them through the murder house and I re-did it to show off how Strahd caused all this suffering for his own amusement. Less dungeon crawl. More explore this house. See what creepy crap Strahd has done.
    Then at level 3 the party gets immediately invited to Strahd’s castle for the next evening. They also meet a bunch of Strahd’s other children (custom NPCs that really added a lot of fun/intrigue). That is where 1) Strahd explains his grand game of succession and the rules for it. 2) they meet Ireena and Ismark who are there as guests. This is also when Strahd takes Ireena for her second biting before whisking her back to her home.
    After all this, my party was 1) invested in defeating Strahd and had seen his power. 2) Want to keep Ireena safe. 3) have a host of open objectives: finding all the items and dealing with all of Strahd’s children before he’d even allow them to confront him.

  • @gabrielhaydar2373
    @gabrielhaydar2373 4 роки тому +1

    For those who still want to play Death House, I recommend watching this Lunch Break Heroes video on it. It completely fixes the problems and makes it really worthwhile to play.
    ua-cam.com/video/aoi-KMd5Yds/v-deo.html

  • @eliselapuce
    @eliselapuce 4 роки тому +3

    As for the intro, I've used a mix of 1, 2 and 4.
    Started with "so you start in a tavern" bit (kind of) in Daggerford, making the party eat and drink. At some point, there's a patron who's talking loudly and attracting a small crowd. He's a noble and he's talking trash about some nomads parked outside the city who are causing panic in town, he's telling various rumors - mostly false or half true - about them and attracting. Some people think the Vistani are fine and harmless, that all of this is just small town being smal town-y and rejecting strangers, like the barkeep who's a scrappy looking woman with a sharp tongue, but most people are afraid because they use magic, charmed the guards and have been used as scapegoats for anything going wrong in town. And so the noble eventually say that apparently, the duchess wants them gone by dawn, or she'll attack them if need be. She has said she would be ever so grateful if anyone could take care of it before it comes to violence.
    They meet the Vistani and then from there, they tag along until they get to the old svalich road where they smell the corpse in the forest. At that point, if they choose to get of the Vistani caravan and investigate, I use the fog to make them loose the caravan. Mist + heavy rain = they get out of the road into the valley, find a small hamlet a little before the village, where Death House is relocated for the purpose of the thing. They are soaking wet because of the rain and asked by the children to help.
    If they don't investigate, the caravan continues until sunset, seemingling never getting at the end of the road (this land is cursed and magical, so yeah). They set up camp. Player take their watch. If one player roll badly, he falls asleep. They wake up and the caravan is gone, the mist is unusually dense. If no one roll badly, something happens at some point where the players have to get into the wood (wolves, shadows lurking by, anything, they can even circle back to the corpse), and when they come back, the caravan is gone. Mist mist mist, then heavy rain, they get out of the road, on track with the rest. Badabim badabing.

  • @djcapo199227
    @djcapo199227 4 роки тому +4

    I recently began DMing COS, and I mixed mysterious visitor, creeping fog, and used some wolves in then mist, and the introduced my players to Strahd, as a shadow figure who controlled the wolves, before they reach the Village.

    • @jeremydailey
      @jeremydailey 4 роки тому +1

      I'm using all adventure hooks myself, basically one per player but two are doubled up for Mysterious Visitors. All set around Daggerford, they are all random adventurers who don't know one another, it'll be interesting for sure. :)

    • @djcapo199227
      @djcapo199227 4 роки тому

      @@jeremydailey well that's a good way to set the adventure in motion. I did the same, and they all began in Daggerford :)

  • @ErickSixto
    @ErickSixto 4 роки тому +1

    I hate how you just throw hate of death house. Yes the official dungeon sucks, but you obviously don't know about the community add-ons to the Death house and the changes that make it a super roleplayable quest and a terror/investigation dungeon.
    And of course i don't blame you if you only read the module. But there is more than that

    • @XPtoLevel3
      @XPtoLevel3  4 роки тому +2

      That honestly sounds really cool, I’m certain you can make it interesting and fun. but I’m going off the text from the book. Not everyone has the community changes or add-ons.

  • @jayjarvis1785
    @jayjarvis1785 4 роки тому +3

    Jacob: don't run death house
    Me who literally just started running curse of strahd for my group: -_- bit late for that

    • @victorhackbarth
      @victorhackbarth 4 роки тому

      I started the Curse of Strahd a few months ago and we ran Death House. It took a couple of sessions to get through it and we all had a blast playing it. I ended up having the cult sacrificing baby Walter and he was mutated into the Shambling Mound. As they escaped from the burning house they looked back and there were the ghostly aspirations of the children and the nanny holding Walter, looking down from the upper windows waving goodbye to them. Last night they just arrived to Vallaki.

  • @theblackcoatedman6794
    @theblackcoatedman6794 4 роки тому +8

    As if, every DM i know is too in love with their own homebrew campaigns to do any premade official adventure module.

    • @FictionRaider007
      @FictionRaider007 4 роки тому +2

      Oof. I felt that as a DM who loves some of the official adventure modules but also knows that I can only get the group together so rarely that we always play the homebrew campaign.

    • @TaggingSilver
      @TaggingSilver 4 роки тому

      In my own opinion as a DM... I am a improv DM who loosely plans ahead of time with random npc's and encounters ... premades scare me

    • @shadowgear7032
      @shadowgear7032 4 роки тому

      @@TaggingSilver same I'm a improviser it's what I do best so I dont like prewrittens as much though I would like to run one eventually

    • @TaggingSilver
      @TaggingSilver 4 роки тому

      @@shadowgear7032 read Acquisition Incorporated 3 times now, and even still I know my campaign did a 360 thanks to my crazy players

  • @CaptainClover
    @CaptainClover 4 роки тому +2

    These curse of strahd videos are helping me alot I was thinking about avoiding death house for my group so this did help me as a new dm finally decide to skip it

  • @ryumewukowu
    @ryumewukowu 2 роки тому +1

    Starting from the other side is an interesting idea. I have run strahd twice. The second time I actually used The Book of the Raven oneshot from Candlekeep Mysteries mixed in slightly with the Mysterious Visitor beginning as my entrance to barovia and I feel like it was an excellent start. I had arrigal be the one who wanted them to get the book (because it talks about barovia. Cant have that.) But he didnt want to incriminate himself so he had the adventurers do the dirty work to get the book for him and follow the map to get the "treasure" he said was there. They of course read the book which gave them a nice bit of lore. Instead of going to the shadow fell I had the mausoleum be at the edge of barovia and strand the players there. Arrigal showed up later when they went to vallaki to retrieve the book they still had on them, laughed when they asked about the reward he had originally promised for the quest and told them they were doomed to be strahds playthings and "thanks for helping me garner a reputation with him."
    I did the vistani group the first time and while it got the players invested, since they went right to madam eva they skipped the village of barovia entirely and..... never. Visited it. At all. It set them up to try to wander off into the woods instead. They eventually died trying to kill baba lysaga at level like. 5 I think. For some reason they decided they disnt want to visit any of the towns. I dis get them into krezk once but all they wanted to do was buy better gear and leave to fight wintersplinter after helping the wereravens deliver their wine.

  • @CarlosRamos-xr9rj
    @CarlosRamos-xr9rj 4 роки тому +3

    So I let my characters give me their background stories, n have thrown them in the death house as they are all new players. I changed it based on a Reddit thread and they love it.
    Once they escape, I plan to use their background stories to help tie them into the plot.
    Thanks for these videos as they are helpful!

    • @CormJ
      @CormJ 4 роки тому

      Do you have said Reddit thread? Planning on running this module soon! Thanks

    • @CarlosRamos-xr9rj
      @CarlosRamos-xr9rj 4 роки тому

      Cormier so below is the link to the table of contents for strahd. If breaks down each section on his interpretation. If you’re looking for death house, it’s the seventh link in the table of contents, labeled as Entering Barovia and Streamlining Death house. www.reddit.com/r/CurseofStrahd/comments/9pbka6/fleshing_out_curse_of_strahd_master_table_of/?

  • @dracosfire7247
    @dracosfire7247 4 роки тому +1

    My experience with the start:
    Our characters start around a camp fire. I decide to cook a fish, because I expect to take a moment to learn about everyone's characters.
    The Mist happens nearby.
    The Barbarian thinks that mist at night is suspicious, so he walks straight in.
    Immediately meet Strahd, without any description of the town just that we're under cover after walking into town.
    My character has a friendly chat, but the rest of the party is (Understandably) scared of him.
    The Paladin and Barbarian start taunting Strahd for being a monster.
    Strahd decides to punch my Bard in the face first, immediately knocking him out... For some reason.
    Spend the rest of this session and half of next session unconscious...

  • @Shadeyez
    @Shadeyez 3 роки тому +1

    Our DM tied my characters backstory into our game (Lost mines of Phandelver) And during our rest my characters brother (a Necromancer) teleported? us into borovia and took our items, when we agreed to an agreement which we have yet to find out what it exactly means, we got marked. We woke up back where we left up with most of our items

  • @leguan278
    @leguan278 4 роки тому +1

    Im making a third party dnd book with new subclasses and stuff, but i need a idea for something and after watching this video you just gave me a briliant one.

  • @crimsonfox2008
    @crimsonfox2008 4 роки тому +1

    So I don't quite understand why and how Krezk is a better starting location. I know you said that it can allow the players to explore Barovia before getting into the plot and that requiring the players to complete a side quest to get into Krezk helps give the feeling that Barovia is a dangerous place with suspicious people, but I don't see these as inherently better qualities of a starting location. I also don't see how it can be used as a Homebase given the plotline of that city. Are you going to elaborate more on this in part 3?

    • @XPtoLevel3
      @XPtoLevel3  4 роки тому

      I really think that the villlage of Barovia is less of a better starting location than Krezk.
      Barovia is an okay starting point, But most of the quests and side quests you can get in Barovia require that you know more about the game than the players do. Mad Mary’s daughter, Doru, and Ireena.
      Most of these quests can’t be solved unless you leave the village. I suppose this is a good way to force the players out and explore the rest of Barovia, but I think it’s more satisfying for players to know exactly what to do and how to solve their problems rather than show up and go “oh well” and deal with them later.

    • @crimsonfox2008
      @crimsonfox2008 4 роки тому

      @@XPtoLevel3 Okay, that makes it make more sense to me. It's kind of like Jeopardy in a way, you give the players the answers and they just need to find the matching questions, and since Krezk is the answer they can cut a lot of meandering from protecting Ireena. I personally would still start in Barovia Village, but I see how starting in Krezk is a good alternative start especially for a group of more explorative players.
      So what about setting up Krezk as a home base? Is that done after completing the story of Krezk or done separately from the story? Can this be done in most any city in Barovia or is it only Krezk?

  • @kanukulgood
    @kanukulgood 4 роки тому +1

    Death house can be compressed into a five-room 5-hour one shot that sets the mood for strahd. It helped my players, because it helps explain that curse of strahd is a darker adventure than a regular dnd adventure!

  • @cordeliathedm
    @cordeliathedm 7 місяців тому

    Ok but hear me out. What if I send my players to The House of Lament instead? It's a really good Strahd starting zone alternative. Highly recommend it.

  • @colinbamsey5262
    @colinbamsey5262 4 роки тому +2

    I'm about to start Humblewood, with the intention of carrying over the party to Curse of Strahd. So these videos are perfectly timed. Looking forward to adorable Vampire bat Strahd.

    • @MrNozza123
      @MrNozza123 4 роки тому

      That sounds amazing. Do you have guide or design document on the changes you're making?

    • @colinbamsey5262
      @colinbamsey5262 4 роки тому

      @@MrNozza123 Not yet. I'm still preping for the first session of humblewood, so Strahd is a long way off. But these videos are going to let me foreshadow things for Strahd so it's a nice seemless transition. For reference, Humblewood ends around the same time it's recommended for characters to be in CoS.

  • @xojessicahhxx
    @xojessicahhxx 4 роки тому +1

    The only true way to play Curse of Strahd is to play a pacifist run, which I completed as my first experience with the module lol

  • @klee329
    @klee329 4 роки тому +1

    I started my game with the “Vistani walks into a bar” and merged with with a bit of Death House.
    The group and Arrigal came across a home in the woods on their way to Barovia. The ghost kids said they needed help. The group entered the home and all their worst fears (a question I had for their players during character creation) that attacked them. One player found a carousel in the home. When he wound it, the house began collapsing. They escaped through a window as the house fell apart. The smoke from the collapse engulfed them, becoming the mists around Barovia.
    Once the smoke cleared, all that was left was the carousel, playing, and turning, with the group in Barovia.

  • @ellielacinoir602
    @ellielacinoir602 2 роки тому

    I don't think "A Plea For Help" is very logical, because why on earth would someone who doesn't even know the party members ever want to send these 3 random people a message to help him? I know my party at least would not buy into that. 3/10
    "Mysterious Visitors" is actually a pretty good one. This way, you get to say "You were all invited here" and throw them straight into the action instead of seating them at the table to get the characters to know each other on their own. And it makes sense that someone would resort to the travelers decked out in war armor if they're the only ones who can help since the guards are all stupefied. It actually goes out of it's way to explain that. I can see this being great for players who are inexperienced at role play. It might have helped if I had known about it before I decided to spend like 2 days making my own. 10/10
    Meh. I agree with you on "Werewolves In The Mist" It just seems like WEREWOLVESblahblahblahblahlahSTRAHD. The werewolves are technically just animals in the forest. It doesn't tie to the story at all, it just feels like the only intrigue is "Ooooooh, werewolves!" No shit, it's a dark fantasy setting. 2/10
    Is "Creeping Fog" even an introduction? It's just "You walk into Barovia"? I assume this is the hook they want you to go with if you've already been running a campaign and want them to go to Barovia. But even then, there are better ways to do it than "HAHA YOU'RE IN BAROVIA NOW!" 0/10

  • @Athena-kl7oj
    @Athena-kl7oj Рік тому

    "Don't run death house"
    Me, a first time dm, trying to prep for my 2nd session tonight where my players are on the 2nd floor of death house and 2 of them are down to 2 hp: .....yeahp. shouldve watched this video sooner 😅
    Tbf, it was a dope way to introduce my roommate's character whos a scarecrow warforged swarmkeeper ranger (whose swarm is crows) who is inhabited by the soul of the necromancer who created him who im toying with the idea of him having been a dark-powers-advisor to strahd.
    Also, I opened my game with a skyrim cold open. Deadass. I had my roommate play a disposable pc whose only job was to say "hey, you, you're finally awake" when our other-game-dm who frequently curses us with meridia's beacon woke up from the mists.
    Its going well I think

  • @Aku9466
    @Aku9466 17 днів тому

    Personally I’m going to combine the classic intro (dude brings letter begging for help) with the Mysterious Strangers. The vistanni telling the story are all Madame Eva allies and are quiet opponents of Strahd’s rule, but can’t do anything without risking the clan, so they present the letter to the players after the story to try and get someone to come and help but not directly oppose the big bad. Strahd can also reveal later that maybe he wanted them to go out and do this, that he’s made multiple letters to bait would be heroes, that he tricked the story tellers into thinking that this was a good idea, whatever.

  • @tommann5187
    @tommann5187 4 роки тому

    Hey all..question?
    I am running CoS now and I agree with Jacob's preference of starting the campaign on the other side of the map. I think thematically it makes sense BUT...he started his campaign with a group of Lvl 5 players. My players are Lvl 2...any tips or experience from other DMs on starting on the Krezk side of the map with a low level party? They are all pretty new players and don't want to TPK them too soon.

  • @LogRamBry
    @LogRamBry 3 роки тому

    So I'm running Ghosts of Saltmarsh, modified so that the big bads are actually Vampires. I recently had my players encounter a weak vampire who seemed to be controlled by someone, Strahd scoping out this plane of existence (it's a homebrew world, very chaotic and turbulent right now). They beat him, and the next morning a message in a bottle showed up by their ship essentially saying: Quite Impressive. Want to try again? Come to Barovia. I have a couple veteran players, and I let them have a little meta knowledge, just to help set the scene for the players that have never heard of Barovia or Strahd. And now they've got the chance to do CoS! They don't HAVE too, but they can.

  • @carlosnicolas2009
    @carlosnicolas2009 4 роки тому

    A yes, the barovians and the romani stereotypes... Seriously, if you read a tiny bit about gipsy stereotypes the vistani, the vistani are FULL of them. Kidnapping (Ezmeralda's parents kidnap Van Richten's son), alcoholism (oh, look, the second group of vistani that you meet were drunk out of their asses), just the whole magical thing (that yeah, this being D&D is not that weird but if you even care try to downplayed it as much as possible), and finally being... Idk, shifty if you may. Like they can try to sell the characters shit that is supposedly magical, basically they don't seem like really honest people. And, being the minions of the big bad guy. I am pretty sure Bram Stoker started that trend of romani people being the servants of a vampire, I don't get it aside from just general racism. All this is obviously at the DM's discretion but if you read the book AS IS, weeeeeeeeeeeeeeeeeeeeeeell......

  • @paulcoy9060
    @paulcoy9060 4 роки тому

    Or, you could have your players be actually from Barovia. At First Level, it wouldn't make much difference. The only downside would be that the PCs would already know who Strahd is, and what's wrong with the country, and I think my players would kind of like discovering all that by themselves. Maybe talk to your players separately, and see if anyone wants to play a reincarnated Barovian?
    Also, starting on the left side of the map and working towards Strahd is so simple, so genius, I now have to re-write my intro, because I'm stealing this idea.

  • @crystalthunderheart8895
    @crystalthunderheart8895 2 роки тому

    Just thought of the randomest way to make creeping fog more engaging or something.
    Everybody's race suddenly changes once through the fog.
    Could be random, could be a polar opposite thing (like elves and orcs), could represent what they've done in their life (like how One of the histories of tiflings they had dealings with devils or whatever.)
    Or maybe they just really like water so they're a race more for that.
    This makes everybody confused and ask why. And if they can turn back.
    Or maybe this could be something else, who knows

  • @theadventuresguild6514
    @theadventuresguild6514 2 роки тому

    How would you suggest sending the players right into Krezk and Winery at lvl3? The book recommends lvl5 for Krezk and Winery.

  • @TheBayzent
    @TheBayzent 4 роки тому

    I had them go through the Werevolves thing, but not directly. They harpers lost contact with the Harper's House in Barovia just recently, and when they got there, they found the House trashed. Did it a little more investigation based than combat based, because I reallydon't like heavy combat in my Ravenloft.
    Did NOT think about the starting position change, it makes sense. Will try that next time we revisit and give it a new spin. Also yeah, fuck the Deathhouse.

  • @ellielacinoir602
    @ellielacinoir602 2 роки тому

    I actually wrote my own introduction filled with homebrew. A murder has taken place in the village of Barovia, where the players start in a tavern. 100 gold pieces are offered to anyone who can prove the identity of the murderer. The sun sets and the streets empty. That night, there's a blue light coming from the window of a house near the Inn, which is the house of the victim. (It's also the Death House, which is haunted because evil spirits are drawn it, being the place of sorrow and desperation that it is. I'm also getting rid of the statue of Strahd, the prison, and the sacrificial alter thing because that would not make sense.) Inside the house, they find the victim's ghost who tells them the information of the murder. The victims name is Elise Firmine, an undercover vigilante who was trying to send a letter to an ally named Matthias Malvina, who lives in Vallaki, but some cult members (Does Strahd have a cult? I don't care.) found out the operation and took her out. The letter has information about one of the cult's hiding places. It's currently in the hands of the murderer, but no one in the cult understands it since it's written in druidic. (More homebrew. Druidcraft is foreign to Ravenloft. Weird idea, but it gives my druid some importance.) So the cult hired some mercenaries to kidnap Tabbris Blunderghast (The druid of the party) in the hopes that she can translate. The ghost tells all the information to the party, and begs them to send the message to Matthias. So they have a trip to Vallaki to make, plus cult members on their back. Vallaki will be the place they find Irina, and that will introduce them to the cannon plot. And now they know the location of a cult base, which will make for a good side quest. A hell of a hook if I say so myself.

  • @eliselapuce
    @eliselapuce 4 роки тому

    I have to disagree with not doing Death House. You just have to change it a little. I'm using the "Fleshing Out Curse of Strahd" guide on the r/CurseofStrahd. Everytime I've done it, it's really quite fun.

  • @Iamnuketastic
    @Iamnuketastic 4 роки тому

    My group did Creeping Fog, but that's mostly because we just jumped straight into Strahd. Also, if you decide to play a rogue for this campaign, don't go Arcane Trickster, because there's little to no use for illusions in this game.

  • @jer2689
    @jer2689 Рік тому

    When I DM'd CoS I started off with my players going to get rid of the vistani,but if I could DM this campaign again I'd go with hunting the werewolves. The Werewolf den is a pretty cool location on the map but there's not really anything that would attract the players there unless Madam Ava told them to go there... It'd be interesting if one of the Vallaki wolf hunters had some kind of side quest for the area with a minor magic item as a reward.

  • @Harab_Serapel
    @Harab_Serapel 4 роки тому

    As a DM whose party is about 2/3rds of the way through death house I can confirm that it is unfair and bullshit. Who puts a specter against level 1 characters? And that god damned broom... I was not expecting to break out the boss music on that one. Now the party is fighting 5 shadows.
    Still, the players seem to be having fun and while modifications had to be in made nobody has died yet.

  • @Thelastpagangod
    @Thelastpagangod 4 роки тому +1

    I gotta say, I offered my group 3 choices for adventures, one of them was CoS and they picked it! I wanted to either play or dm this one for years and it's finally happening! This video is a gift from the plane of Awesome thank you.

  • @O_Coisa_Ruim
    @O_Coisa_Ruim 4 роки тому

    I don't understand why the hate on the poor Death House. She isn't perfect by any means, but she tries so hard. 😢
    Also, my old players don't really tend to roleplay and there will be two brand new players on the table, so i guess the Death House will be a nice controled experience for them to roleplay with the ghosts (Gonna add to their personalities), get a better grasp of the combat and of the creepy vibe before being throw into Barovia. It also will help me getting myself on track since it will be my first time DMing an adventure. Maybe i'm talking gibberish, but what 'ya think?

  • @xXxDeadShadowxXx
    @xXxDeadShadowxXx 4 роки тому

    I really didn't like CoS. It is supposed to be horror so the campaign tries so hard to give the players a feeling of uneasiness, creepy scenes and such. The problem is that it is too narrative and honestly boring imo because the players have no business in barovia and they basically end up there like they have nothing better to do. At least me and my players lost interest pretty soon because of that. You can try to implement their backstories, yes, but at that point just start an homebrew horror campaign yourself. You can force your players to make a bg that is based on CoS but they will likely decline. However to be fair I think it can work if both DM and players are honestly liking the idea of doing everything based off the campaign. Usually there's the same problem with almost every official campaign. I played it as a player (my DM is pretty good) and as a DM, for the record. And never finished it in favor of something more engaging, at least for our tastes.

  • @carlosangel9404
    @carlosangel9404 2 роки тому

    How do you handle the Abbey of Saint Markovia if the players start in Krezk at level 3? The encounter with the Abbot is made for players that are at the very least 8. What if my players go to the Abbey immediately and get molly-wopped?

  • @aeroprojects4832
    @aeroprojects4832 3 роки тому

    Just a small thing, when you introduce the creeping fog you say it's #4 but it's written #3. Gotta say though, big fan of your/y'all's work

  • @Wickerless
    @Wickerless 3 роки тому

    Starting at Krezk is dumb. The point of CoS is precisely that 1) you don't want your players to feel safe, you want them scared at all times and as early as possible 2) they should feel Strahd is toying with them, and could potentially destroy them at any moment if he desires, and for this, he needs to make frequent appearances around the party. None of these are accomplished when you start the party at Krezk.

  • @sarahshepherd2559
    @sarahshepherd2559 4 роки тому

    Idk if anyone is going to see this because this video is about 3 months old, but I'm about the DM for the first time, and I'm going to run this campaign. For more personal stakes and because the characters some players were making were literally perfect for this anyways, I'm making Ireena and Ismark player characters. I've had some people tell me this is the worst idea ever, and some say it will work fine and be really cool. Does anyone have any ideas or tips that might make this go smoother?

  • @garwynrosser8907
    @garwynrosser8907 3 роки тому

    My hook is... Lost memory.
    1. Characters know their class and proficiency but have lost their memories. The wizard has cantrips but no spell book etc. They wake up in the main hall of the death house and if they search their equipment they will find an invitation. They can die from the death house, but if the characters tpk they wake up outside the house at level 3. This can be later explained by the below point.
    2. The hook is that all the players are barovians with souls. Depending on the race/class I tie their stories into the various factions in Barovia, but that he plucked their souls and dumped them into bodies using a ritual in the death house. The motivation is that strahd is trying to make them suffer due to previous slights from other lifetimes.
    3. Strahd is actually the castle, the body of strahd is actually a simulacrum that he possesses. It can be "killed" but it is reanimated 24 hours later. The castle can also take features from the death house as the death house is an extension of strahd (I even teleport it around Barovia as a signal that strahd may make an appearance). To "kill" strahd the players need to stake the simulacrum in its coffin and then destroy the heart in the tower or they use another narrative method if they can work one out.

  • @BioMatic2
    @BioMatic2 4 роки тому

    My DM ran the Death House and i actually liked because it showed the party a different side of the my character
    We started with "werewolves in the mist" (and actually fighted werewolves before entering Barovia) and my paladin wanted to take the oath of purge, so he was seen as a religious zealot with extreme views of right and wrong, The party disliked him at worst (the players actually found him entertaining) or were scared of him at best.
    Then enters the little girl and my character becomes very sweet. You see he sees children as pure uncorrupted beings that MUST be protected. Meanwhile the rogue and warlock figured out that the girl is dead and that this might be a trap but my paladin ignores them.
    Then he pats the girl in the head and tells her that he is going to enter, not because there is evil inside but because a child asked him to and it is his duty to protect the little ones or severely punish those who would use a pure soul for evil....... and the warlock was so moved by his speech that inmidiately jumped aboard the idea of entering. It might have been the first positive feeling that another PC had towards mine that wasnt along the lines of "well he is useful to keep monsters away from us".

  • @syuzikusto4934
    @syuzikusto4934 3 роки тому

    For my players I said: Yeah, fallout from whatever is great I guess, but what about you all be from Orasnou village? 4 pretty close people with souls.

  • @Dunybrook
    @Dunybrook Рік тому

    Great video. I love the Death House though. Even considering allowing the party to keep it as a permanent base in Barovia if they manage to cleanse it and/or befriend the ghost children.

  • @Deadgye
    @Deadgye 4 роки тому

    Creeping Fog is the backup hook for when your party is so paranoid they refuse to go with the mysterious visitors. Who would ignore the obvious hook at the start of a new campaign, you ask?
    The party that disguised someone as a maid so they could sneak in to the manor to report in person to the Duchess that they completed their task, after being told that the Duchess had already retired for the night and they would inform her for them when she awakes. While forgetting that they were all male characters, making their disguise an obvious crossdress.
    The party that spent 20 RL minutes investigating the trees outside the entrance gate after the fog had taken them because you described how they noticed the trees were a different type of tree from when they first entered the forest before the fog crept in.
    That's who.

  • @redredleg4051
    @redredleg4051 5 місяців тому

    I worked with each player individually to give a reason for why they were looking for Barovia; and then did a modified version of creeping fog. It went over pretty well. Each player has their own reason why they are in Barovia; they are free to reveal it to other players if they wish.

  • @chrisk5983
    @chrisk5983 3 роки тому

    I had the idea for my players be asked by a local inquisitor who asks them to help him investigate rumors of undead stalking the roads in the forest which is the local town's main trade route. As they get deeper into the forest, they start seeing mist and they are slowly transported into Barovia. once they are almost near Krezk, a sudden necromantic spell is cast and the dead start rising from the ground and the inquisitor yells for the players to run.
    Idk if its any good but it is something

  • @badhombre2484
    @badhombre2484 4 роки тому

    check out mandymod and dragnacarta's reddit threads with homebrew content for CoS... that's where the juice is.

  • @ellajem6174
    @ellajem6174 8 місяців тому

    I honestly think plea for help is the great for new players as it plays through continually into barovia and gives a much better hook then warewolves or creeping foh

  • @johnjacob5882
    @johnjacob5882 2 роки тому

    I have been waiting to watch this! Just finished CoS and I decided to run it as a DM myself!

  • @insamity6143
    @insamity6143 4 роки тому

    I dont understand the hate for death house, now I know anecdotal evidence is the worst but my group had a blast in that house, and we are not a kick down the door type group. It's a confined haunted mansion that has much more to offer than just being a meat grinder. It also sets up that barovia is a bleak and dangerous place, you can also set up the horror aspect of it cause they are stuck there and have no idea why or how to get out. It shows that barovia has some sort of sentience and that it wants to toy with them. It's not the best start but you can do a lot with a confined haunted house, especially if the charcters stay a night or two in it

  • @vpuigdoller
    @vpuigdoller 4 роки тому

    The only thing I defer is concerning Death House. My players enjoy it quite a bit to the point they keep talking about it years later.

  • @mikesands4681
    @mikesands4681 4 роки тому

    This title should be how to run Strahd, not play I mistook it for a players guide and tripped over several spoiler before I could recognize the error

  • @saintpoli6800
    @saintpoli6800 4 роки тому +1

    Asking somebody who’s played through this, how much potential is there for a Necromancy Wizard?

    • @GuardianTactician
      @GuardianTactician 4 роки тому +1

      Well, thematically, playing as a necromancer who wants to keep the balance of life and death, create their own undead horde, or become a lich will all work well with the module. Ask your DM if you can bring the old Command Undead spell into 5e.
      All of Strahd's undead minions won't do any favors for the Grim Harvest feature, though the Chill Touch cantrip will be quite useful. There are beasts and humanoids that you can kill and animate into zombies and skeletons, which do not have magical attacks for overcoming damage resistance to the vampire spawn or Strahd himself.

    • @XPtoLevel3
      @XPtoLevel3  4 роки тому +1

      Lots

    • @piemaniac9410
      @piemaniac9410 4 роки тому

      @@GuardianTactician ive got a grave cleric in the party who worships Hades, they hunt undead to keep a natural balance in the world and only resurrect a character if they died a untimely death to a trap or random encounter or other unheroic death, i think they might just find Barovia full of good RP moments for them.

  • @mateusinhogameplays2319
    @mateusinhogameplays2319 4 роки тому

    What about my players start at lv 1 in Barovia
    Do you think it will be so unballanced?

  • @tylerg.9418
    @tylerg.9418 Рік тому

    Will changing the starting location of the party affect anything else in the game? Will I have to nerf anything move npcs etc.?

  • @dane4073
    @dane4073 2 роки тому

    I gave them the opinion to go to the house by having a NPC say it kinda of as a after thought warning them of the danger and how it a lost cause. they went anyway

  • @vichraev.5386
    @vichraev.5386 4 роки тому

    Thrusted?
    Also this has a lot of TERRIBLE advice.

  • @christiantaylor3877
    @christiantaylor3877 4 роки тому +1

    I need your playlists for this game!

  • @another_loser6976
    @another_loser6976 3 роки тому

    I need some help I have a party that I want to go to borovia by a dragon making them do something in where they end up in borovia.

  • @RoronoaZoroSensei
    @RoronoaZoroSensei 4 роки тому

    I had my characters enter Barovia through death house.
    In our session 0 we came up with an adventure that they had just completed, and in the evening, they went to visit a famous local pub. On the way to the pub, (it was very foggy that evening), they passed through a narrow alley. I then ran the Thorn&Rose encounter, which made my players head into death house all on their own.
    Ever since they entered, the fog outside became thicker and thicker, so that they couldn't see anything outside.
    They completed Death House, and when they left, death house had transported to its location in barovia.
    I started them on level 2 (because the level up to level 2 in death house is silly) and they leveled up upon leaving DH.
    I think DH isn't as bad as you make it out to be. There is a lot to explore, and a lot of flavor to find, and you can sprinkle foreshadowing all over. For example they found a book containing the family's ancestry history, with the last entry being Thorn&Rose's little brother... 400 YEARS AGO!
    They just arrived at Vallaki last session, so we're not very far in.
    One important change I have made is that Ismark and Ireena didn't give them their quest yet (why the hell would they).
    Once Ireena leaves through the pond in Krezk, Strahd is done playing games and will try to kill the players. I really don't want that to happen too early.
    Oh, and when they left Death House Strahd welcomed them to his realm, and they had a very polite chat with him.
    That kind of set how I'll play Strahd most of the time.

  • @redsnake188
    @redsnake188 Рік тому

    I actaully loved the death house, I know my dm toned it down but the way it was ran for me made a great intro

  • @Axechucker
    @Axechucker 4 роки тому

    I love Death House. DEATH HOUSE FOR LIIIIFE!!!

  • @ragavansuresh5035
    @ragavansuresh5035 Рік тому

    I went with secret option 5, letter to castle cainhurst to plot hook my players...

  • @CBInteresting
    @CBInteresting Рік тому

    already started (pain) did the death house-also first campaign

  • @darkstareng
    @darkstareng 4 роки тому

    The death house isn't that bad...... if you cut most of it out. I just had the secret stairs lead right to the alter.

  • @calebjackson3895
    @calebjackson3895 4 роки тому

    Death House is the perfect microcosm of Barovia, though! Spooky monsters, intrigue, dark themes, etc. I have my players enter from the Prime Material Plane and exit into Barovia.
    I also think that the Village of Barovia is the perfect follow-up because it introduces the players to B-story; bonding with Ireena. I have all the NPC's treat the players like shit unless she's there to vouch for them, then BOOM! They got a companion they don't want anything to happen to. (I also roleplay her like a Disney Princess so that she's the only levity to this grim dark world, but that's definitely not for everyone.)

  • @Medicae131
    @Medicae131 4 роки тому

    I wouldn't immediately throw out the Death House, you (as a DM) just need to be honest about the culture of your table. My boys are all a bunch of ravenous dungeon clearing psychopaths and Death House is not only something they'd enjoy the challenge of, but something they... deserve. However, that doesn't mean Jacob is wrong there are definitely people who would be turned off by DH completely. All tables have a slightly different atmosphere and preferences, just feel it out.

    • @piemaniac9410
      @piemaniac9410 4 роки тому

      yeah, i love death house, but a couple of my friends hate dungeon crawl where you bust out the ol' 10 foot pole and fight tooth and nail while managing resources

  • @JaxsonWood-bb7ry
    @JaxsonWood-bb7ry Рік тому

    I think you should do the death house but not at the start. Do it near the end of the game to where you're like level nine or ten

  • @GusDoyle
    @GusDoyle 2 роки тому

    How do i use Mysterious Visitors and let the players on Krezk ?

  • @override367
    @override367 4 роки тому

    I'm going deep into running COS, in that, we just got to COS. The party all started as Children living in the Barovian valley, I flipped the script a bit from what was supposed to happen, but they all were in living in a village called Eddon Vale: Rogue, older teenager fleeing from the Bhaal Verzi of Tuefeldorf, Wizard, young princess of the Dusk Elves, training under Petrina Velikovna rarely sees her parents, Vistana - personal guard/assistant to Eva, a young Striggan of her task, and Bard, sister to Tatyana Velikovna - a pious younger girl who's a bit of a stuck up bitch to be honest.
    I took them through skips in time as they watched their beautiful valley turn from a carefree land where they are children doing footraces to grizzled adults many years later, vistana on her knees in the rain during the Tuefeldorf massacre as a Priest of the Morning Lord hefts her toddler on the end of a pike - the morning lord's throne had grown dark and the peasants blamed the mercurial Vistani. They watched Strahd's forces enact vengeance. The warlock cheered, this man is a worthy king and a friend to vistani. Her vengeance turned to horror as after Strahd had 200 insurrectionists beheaded, he called for their spouses, and then their children. "This is justice, my dear. If we do not rip out the poisonous weed of treason root and stem, it will grow back. It always grows back.". His hand drops, and his men silence the screaming children.
    A few years and sessions later, in castle ravenloft, the bard goes out the most bardy way possible, accidentally eating a bunch of poisoned desserts before anyone else after a 3some and shitting herself to death in the castle. The rogue is all but worshipping strahd and is an accomplice in the death of Strahd's best friend alec and his brother sergei. He stands by as Strahd moves to rape Tatyana, cut short by a barrage of arrows, Tatyana snaps out of it and in abject wailing misery throws herself off the castle. Wizard is taken as a wife by Rahadin, chooses to fight and die instead, her spirit sees Rahadin *raise* her body and take it back to his chambers *gulp*. The vistani warlock, having seen her friends die, persecuted by her task for loving a male striggan, seen her child on the end of a spear, is spared by both the insurrectionists and the newly risen vampire Strahd, who supped on the dying rogue's lifeblood to give himself the strength to fight on. She went to Lysaga's home, a woman she was a long time enemy of and who was responsible for the death of her husband, and died in battle with her, finally to be with her family again.
    But her patron, a mysterious nameless vistana from a thousand years ago... one who had seen the skies of old netheril and ridden the currents outside of the crystal spheres, had other plans... the party wakes up, unable to breath, buried in shallow graves...they dig themselves free and see barovia, covered in mist... the village of Barovia in the distance, wrecked, decayed, with the northern section of the town bearing several well kept mansiones surrounded by walls (yeah they kept a LOT more people alive at the wedding massacre, Strahd's kingdom is basically a vampire autocracy now as he wasn't nearly so alone in the end)