I love seeing videos about clockwork so much, it would be cool if you combined it with big cannons and made some hectic warplane with an interior that you could shoot/elytra out of
@@vnc.t true but imagine the imagery of a huge plane roaring through the sky firing off cannons and dropping duped tnt, then suddenly out of the back 6 people with elytras all jump out and board the enemy plane
i think it's been showcased in one aeronautics trailer, the one called "landlord" aeronautics is like the more create and complex physics mod for that, you should check it out
Flaps are used for creating more drag on the wing while creating more lift so you don’t need to go as fast to takeoff and landing, also they should be placed on the back of the main wing
I think the problem with your plane wasn't that it was back heavy because you could still point your nose down. The problem is you had too many wing blocks generating too much lift causing the nose to be pushed up. Hope this solves your problem so you can build a working plane! Edit: TL;DR Remove some wingblocks then it should work
Assuming that the physics of the mod at least vaguely resemble reality, it was ABSOULTELY a case of the plane being too tail heavy. No amount of lift will pitch the nose up or down on a properly balanced plane. Of course the fact that his elevators weren't working correctly didn't help either.
Of course, I think part of the problem is that the horizontal stabilizer is not generating any lift. Because that thing should be enormously nose heavy, not tail heavy.
@@Nukestarmaster eh? no, the entire body has weight- just the moving contraption parts don't the weights are realistic- having a shitload of 1m^3 hunks of wood on the back of your plane plus solid stone grindstones are gonna weigh a lot
Looking at Shalz' first airplane designs watching him place the wings randomly (Center of Mass was behind of the Center of Lift, causing the plane to pitch up uncontrollably, with the vertical stabilizer moving the Center of Mass upwards, with the wingspan also being a measure too large) Ofc, great job for your first time I'm proud!!
@@oskarmazur6765 By the time aeronotics comes out, There will probably be VS2 add-ons for all of that. Also i really want Stardust (VS2 based space mod with planets and spaceships) to come out this year
@@ZedDevStuff from what ive seen the release date of aeronautics is not that far off, they said it will be out this year, im guessing probably somewhere before or during the summer considering the progress they got, but just my guess everything can change. I guess this mod could be a good replacement but aeronautics is leagues above it, like there are so many cool things about it i just cant explain it here, you know its going to be huge when there are already addons for aeronautics even when it didnt came out yet. its worth to wait.
@@ialwayswatchyoutube812 Ive seen them and they are not as impressive as aeronautics and their addons. Everything vs2 and its addons has aeronautics has as well, and even more.
I think the problem is just the longitudinal static stability. This stability is described by the change in the moment about the CG with respect to the angle of attack. For the airplane to be stable, the moment has to react in the opposite direction as the angle of attack, otherwise it'll be unstable. A few things can increase the stability, including moving the CG forward and increasing the aerodynamic surface 'volume' behind the CG. The 'volume' in this case refers to the surface area of the aerodynamic surface multiplied by its distance from the CG. So moving the tail backwards and/or increasing its area will achieve this.
As a proffesional self-learning thing, I can say that you need to move the wing forward, and also add steering do front wings. It's simple: If you want to go right the left flap is down and the right one is up, and if the mod works correctly, you can go right. But if you want a working plane, I would watch some tutorials about building.
@@BeerHuntor i am reminded because i take too long trying to think of what sentence I'm going to type and wind up holding down shift for too long because I'm inept and not able to keep my hands of the keyboard for 5 seconds
This mod goes really well with Immersive engineering and create diesel generators. Immersive Engineering's Bio Diesel can power the Diesel engines and about 3 engines lined up can power a plane for a good while, plus the fluid pipes don't require a pump meaning it'll just be pulled out and placed into the generators without having to waste space and time on the main engine.
I love that thanks to 500+ ksp hours I saw the plane at the start and in the span of the 5 seconds after he asks "Why is it turning right??" I looked at it and thought 'well.. more aerodynamic surfaces on the right so more drag on the right meaning constant right yaw'
Using lighter blocks and a longer base will help a ton for the functionality of the horizontal and vertical stabilizer, also only having a part of those (making a rudder and elevators) moving will increase the controllability of the aircraft. For the ailerons, using a thinner base could work, if the physics is like the one for reality, than all these principles should be somewhat relevant.
You need to have less wing panels at the front or more wing panels at the back. Currently your airplane is aerodynamicaly unstable, and thats why its so hard to controll. Also to be able to fly it properly you need to be able to control the roll of the aircraft (which you can do by adding ailerons)
@@nullharp100 Thats not the question tho, Aero was the first one to publicly start working towards create support. It may be worse it may be better. Not my choice
That infuser 'shockwave' animation looks almost identical to the Gregtech scanner, right down to the actual scanlines on it. I wonder if it's just a coincidence, or if they actually got permission to use it?
usually on a plane there are at least 4 flaps. 2 controlled together at the end of plane for pitch, and 2 controlled separately at the end of 2 wings for roll. Bigger airplanes nowadays also has flaps under the wings that kind of acts like star wars s-foils, where it is adjusted during flight and landing for maximum agility(during flight) or lift(take-off/landing)
They need to balance the CoM and CoL, they are virtually flying it backwards in this video. Flaps only increase lift, and their problem isn't with the lift amount. They'd probably also do better with ailerons so they have roll, as it's less efficient to yaw to turn. Also they probably need a longer fuselage as in order to add alot of this stuff they're gonna need more space
Flaps are used behind the main wings to allow you to fly at lower speeds. You can also use the motor to make a rudder, it works the same as a boat rudder and is located behind the tail I have no idea why I know this
flaps don't allow you to controll an aircraft, they just allow you to increase the lift generated, while also increasing drag.... controlling the plane requires Alerons, rudder, and elevators
"no, we need to-" "yeah we're missing something" "we need to do this" **monke brain neuron activation** "OOOHHH WE NEED AN ENGINE POWERING IT! " this is how I imagine they created the first car
It better get the ability to autonate plane movements with pre programmed routes just like train schedules. As for setting the route make it have a set requirement of a runway length and clear space to take off land.
proper helicopters are probably beyond this mod, swash-plates an what not, but maybe with the propellers mounted on a hinge? If not, you could try to make a drone/quad-copter by changing the speed/thrust of the propellers for control. I doubt yaw will work, but maybe that could be a feature to suggest to the modders?
This is so cool. It would be even cooler if they made a way that you have to make farms in different biomes. Cuz then you could use trains and planes to transport you and they would actually be part of progression.
you should try creating something with two engines on the wings especially if you could place them along the center of mass of the airplane and you probably should calculate a) the mass equilibrium for tail and nose(if you want to be super cool you could use the leverage counted from the center pf mass) b) you should try lowering the engine power because this might be caused by engine having to much power and the elevetors not beeing correctlly moddeled or/and attached
one thing you could try with this is to make a helicopter, since its mainly just up and down, and a rotor in the back. (I genuinely dunno how to make that work, but it makes sense)
Make a world wor 2 era bomber!!!it will be amazing with this bomb and it will be fun figuring out how the bomb way works (maybe it could work as same as the airship,but this is wayy faster.)Also making it with 2/4 propellers might be tricky.
@@deadmemes21 I was thinking a b-17 (im sorry to correct you but b-24's name was 'liberator' and the stratofortress name is from the b-52 (please dont nerd emoji))
That physics infuser animation from start to finish is 100% more awesome in every sense than it has the right to be and I LOVE IT
that was awesome. so many mods make stuff like that just activate instantly, but this is honestly so much better.
Does It Make Loud Noises?
It's almost like it takes ungodly amounts of power in order to add even a fraction of real world physics into minecraft. Which is a bit funny.
I love seeing videos about clockwork so much, it would be cool if you combined it with big cannons and made some hectic warplane with an interior that you could shoot/elytra out of
No elytra is for losers, winners use that create mechanical elytra I forgot the name of
@@vnc.t true but imagine the imagery of a huge plane roaring through the sky firing off cannons and dropping duped tnt, then suddenly out of the back 6 people with elytras all jump out and board the enemy plane
@@omnissiahGaspar imagine it, but with jetpacks instead
i think it's been showcased in one aeronautics trailer, the one called "landlord"
aeronautics is like the more create and complex physics mod for that, you should check it out
Forget the elytra, building an AC-130 is where it's at
I can't wait for create aeronautics
Same bro
Who can?
@@user-rc4bp8gl7e NO WAY REALLY?
clockwork is gonna release in like 3 weeks and it'll be better than aero in terms of physics and mod compat
@@colinrobinson9858 lol
Flaps are used for creating more drag on the wing while creating more lift so you don’t need to go as fast to takeoff and landing, also they should be placed on the back of the main wing
I was thinking that too, but i think the 'flap bearing' is really a control surface bearing
I think the problem with your plane wasn't that it was back heavy because you could still point your nose down. The problem is you had too many wing blocks generating too much lift causing the nose to be pushed up. Hope this solves your problem so you can build a working plane!
Edit: TL;DR Remove some wingblocks then it should work
Assuming that the physics of the mod at least vaguely resemble reality, it was ABSOULTELY a case of the plane being too tail heavy. No amount of lift will pitch the nose up or down on a properly balanced plane.
Of course the fact that his elevators weren't working correctly didn't help either.
Of course, I think part of the problem is that the horizontal stabilizer is not generating any lift. Because that thing should be enormously nose heavy, not tail heavy.
@@Nukestarmaster create contraptions currently have no weight, which is why it was back heavy- all the weight was in the plane’s frame
@@theplasticpotato So there's only one block in the entire plane that has weight, and it's in the tail? Whew, no wonder it was so tail heavy.
@@Nukestarmaster eh? no, the entire body has weight- just the moving contraption parts don't
the weights are realistic- having a shitload of 1m^3 hunks of wood on the back of your plane plus solid stone grindstones are gonna weigh a lot
Looking at Shalz' first airplane designs watching him place the wings randomly (Center of Mass was behind of the Center of Lift, causing the plane to pitch up uncontrollably, with the vertical stabilizer moving the Center of Mass upwards, with the wingspan also being a measure too large)
Ofc, great job for your first time I'm proud!!
I think when Create aeronautics comes out Shalz will go absolutely insane
especially since aeronautics lets you create everything from cars to planes to submarines
@@oskarmazur6765 By the time aeronotics comes out, There will probably be VS2 add-ons for all of that. Also i really want Stardust (VS2 based space mod with planets and spaceships) to come out this year
@@ZedDevStuff from what ive seen the release date of aeronautics is not that far off, they said it will be out this year, im guessing probably somewhere before or during the summer considering the progress they got, but just my guess everything can change.
I guess this mod could be a good replacement but aeronautics is leagues above it, like there are so many cool things about it i just cant explain it here, you know its going to be huge when there are already addons for aeronautics even when it didnt came out yet.
its worth to wait.
@@oskarmazur6765 what makes it leagues above it?? i don't think you know how insane the addons for vs2 are actually
@@ialwayswatchyoutube812 Ive seen them and they are not as impressive as aeronautics and their addons.
Everything vs2 and its addons has aeronautics has as well, and even more.
I think the problem is just the longitudinal static stability. This stability is described by the change in the moment about the CG with respect to the angle of attack. For the airplane to be stable, the moment has to react in the opposite direction as the angle of attack, otherwise it'll be unstable. A few things can increase the stability, including moving the CG forward and increasing the aerodynamic surface 'volume' behind the CG. The 'volume' in this case refers to the surface area of the aerodynamic surface multiplied by its distance from the CG. So moving the tail backwards and/or increasing its area will achieve this.
Amazing vid!!! Watched the whole stream, and I was on the stream.
(can't wait for clock work!!!) :)
"It seems we've flown straight into a- grass-" - Shalz the Professional Pilot
All of this is hella cool, imagien if you could combine all of these mods and create areonautics
looks like Clockwork and Aeronautics would not be compatible cause they using the same mixins
Bro just copied someones comment 💀 (santtucraft)
@@poggingmilk9452 i cant find any similarities except for "create aeronautics"
@@blokos_ ye man but he posted his comment 2 minutes after the other one, so ye idk man
Glad I could help :)
As a proffesional self-learning thing, I can say that you need to move the wing forward, and also add steering do front wings. It's simple: If you want to go right the left flap is down and the right one is up, and if the mod works correctly, you can go right. But if you want a working plane, I would watch some tutorials about building.
Step 1: make iron farm
Step 2: build giant flying wing
Step 3: add propellor
Step 4: a r s e n a l b i r b
That animation is so long, but damn is the end of it cool
Also people always forget that they can disable sticky keys.
mincraft is the only way I get reminders i need to disable stickykeys lol
@@BeerHuntor i am reminded because i take too long trying to think of what sentence I'm going to type and wind up holding down shift for too long because I'm inept and not able to keep my hands of the keyboard for 5 seconds
The reason why your second plane was so hard to control was because you had no ailerons, and therefor no ability to control roll.
Mom can we have create aeronautics?
No we have create aeronautics at home.
Create aeronautics at home:
and Clockwork is better imo
@@user-rc4bp8gl7e true
I don't see anything clockwork is better than Aeronautics
@@ghost_vana46what about it’s sibling mods, offroad and liftoff?
@@cloud5464 liftoff = cheap stardust, offroad features already possible/planned in VS2, people just need fancy name for the add-on
0:02 BANK ANGLE BANK ANGLE! TOO LOW TERRAIN SINKRATE PULL UP!!!
0:02 Shalz Air flight 81
3:01 I bet you somebody took 2 months to make that animation and I double bet you they treat is as their child
Eureka is fun but to simple, cant wait for this and create aeronautics to come out since it will be a much more fulfilling experience for sure.
I built an airship in a shape of a plane
Cool physics setup, the Shockwave the orb that came out... makes an epic entrance...
9:18 imagine a plane crash in because of sticky keys
Imagine not disabling sticky keys
9:19 STALL STALL!
Shalz has the most consistent upload schedule of any other UA-cam
Fr tho
This mod goes really well with Immersive engineering and create diesel generators. Immersive Engineering's Bio Diesel can power the Diesel engines and about 3 engines lined up can power a plane for a good while, plus the fluid pipes don't require a pump meaning it'll just be pulled out and placed into the generators without having to waste space and time on the main engine.
If you liked this you are gonna LOVE create aeronautics
Oo what’s that?
I love that thanks to 500+ ksp hours I saw the plane at the start and in the span of the 5 seconds after he asks "Why is it turning right??" I looked at it and thought 'well.. more aerodynamic surfaces on the right so more drag on the right meaning constant right yaw'
Time to watch him build the mistake
Using lighter blocks and a longer base will help a ton for the functionality of the horizontal and vertical stabilizer, also only having a part of those (making a rudder and elevators) moving will increase the controllability of the aircraft. For the ailerons, using a thinner base could work, if the physics is like the one for reality, than all these principles should be somewhat relevant.
Great video Shalz, huge fan all the Create+ content, and I just love the merch store!
You need to have less wing panels at the front or more wing panels at the back. Currently your airplane is aerodynamicaly unstable, and thats why its so hard to controll.
Also to be able to fly it properly you need to be able to control the roll of the aircraft (which you can do by adding ailerons)
next video: minecraft working aeroplane build battle
Them not understanding the balance between the COM and COL is probably the funniest and most relatable thing.
The way physics is added is mindblowing 🤯
A minecraft childhood dream, finally coming true
And @Shalz so cool That you got merchandise
Geiles Video. Gerne auch mehr Streams.
I agree
The physics are awesome, when I see this types of things I’m always mind blown
Somebody got tired of waiting for create aeronautics and decided to make their own lol
Edit: *create compatibility*
akhem, original Valkyrien Skies was made before the create itself
While valk skies was first in airships i think they mean create compatibility
There is tons of debate that aero stole compat code from vs2 for create lmfao
@@nullharp100 Thats not the question tho, Aero was the first one to publicly start working towards create support. It may be worse it may be better. Not my choice
@@ghost_vana46 this is clockworks, and offshoot that started development a couple of weeks ago
Hahaha I loved this video, please do try to get an actual airplane working I would love to see it.
This Mod is like create areonautics at home
Oh cool a Create Aeronautics Video!!
Create Aeronautics or Valkyrien Skies?
Valkyrien skies.
That infuser 'shockwave' animation looks almost identical to the Gregtech scanner, right down to the actual scanlines on it. I wonder if it's just a coincidence, or if they actually got permission to use it?
I mean the scanner mod has the same effect too and no one seems to care about that.
If any aeronautics developer is reading this, please add a way to see the centre of weight and centre of lift
Yeah, like for god's sake, add this.
+1
I think i speak for all of the people here when i say that you should give us the download link
its an early access, the mod is now yet available to the public
@@MigWith Ik
Mod will drop in like 3 weeks, we all just gotta be patient
@@nullharp100 Even silksong might release before that.
(Just kidding silksong is probably coming in like 2+ months)
2+ months, huh…
I LOVE THIS NEW MOD PLEASE POST MORE
The Physics Infuser animation is AWESOME
Im so Hyped :O i wanna play it right now
This is what my entire childhood dreamed of.
the stuff with your logo looks absolutely clean. it should be hanging in physical stores
Having the flaps separate should give you a lot more detailed control over the plain, helping you stay in the air and evening the plain out as well.
usually on a plane there are at least 4 flaps. 2 controlled together at the end of plane for pitch, and 2 controlled separately at the end of 2 wings for roll. Bigger airplanes nowadays also has flaps under the wings that kind of acts like star wars s-foils, where it is adjusted during flight and landing for maximum agility(during flight) or lift(take-off/landing)
They need to balance the CoM and CoL, they are virtually flying it backwards in this video. Flaps only increase lift, and their problem isn't with the lift amount. They'd probably also do better with ailerons so they have roll, as it's less efficient to yaw to turn.
Also they probably need a longer fuselage as in order to add alot of this stuff they're gonna need more space
Flaps are used behind the main wings to allow you to fly at lower speeds.
You can also use the motor to make a rudder, it works the same as a boat rudder and is located behind the tail
I have no idea why I know this
Btw planes have flaps on the wings for roll control. Dont forget to includd them next time.
Your plane might have too much lift. If it keeps pitching up it means either the plane is too back heavy or you're generating too much lift
I really love you're videos ❤❤❤I subscribed.
Dunno if it Can solver the problem but you Can put the prop behind the plane that could Balance the heavy back weight
I would recommend moving the wings back so it doesn’t automatically go up
Nice dad hat -Gary ;)
We need 2 towers now
…..
I think the air was hitting the massive rudder and made the plane point upwards like a see saw, idk about planes too much
I think you needed larger wings
WAIT! You could use this to make the ship from LOVERS IN A DANGEROUS SPACETIME
If the toggled entity planes can shoot fireballs out of dispensers while toggled, AND they can be lit on fire while toggled, then that must mean.....
There is a video of a dogfight between two devs/testers (idk exactly) on reddit, it should be linked somewhere in the discord
@@ZedDevStuff yeah pretty cool sh*t, especially with the big cannons functionality
I mean, the ladies will fall after they get so distracted by the SICK shalz merch
"the plain has a dumpy" I AM DECEASED GOODBYE
now you can do a proper plane build battle
The issue was the torque fro the motor was turning the plane, add 2 motor on each wing to counter the forces
Nice cant wait to start recreating tragic historical events
flaps don't allow you to controll an aircraft, they just allow you to increase the lift generated, while also increasing drag.... controlling the plane requires Alerons, rudder, and elevators
Bro, next thing, jet engines and homing missles XD
The best vid!!! How did you install that mod?!!??✈️✈️
Ok hear me out, for the helicopter idea try to make a mechanism that tilts the rotor in the direction you wanna go. It might work
Do it, man. There's nothing stopping you, except having a functional airplane. 😅
"no, we need to-"
"yeah we're missing something"
"we need to do this"
**monke brain neuron activation**
"OOOHHH WE NEED AN ENGINE POWERING IT! "
this is how I imagine they created the first car
It better get the ability to autonate plane movements with pre programmed routes just like train schedules. As for setting the route make it have a set requirement of a runway length and clear space to take off land.
Ive seen videos of aero of a cc machine controlling the propeler, so it should be possible
Shalz you really need a plane making expert for this stiff
that one guy who forgot to reload his planes cannons or weapons
Flaps go on the back of the wings and can control the planes roll axis
build the flying fortress. not just a flying fortress, *the* flying fortress. the giant plane. do it.
9:18 i only heard that shalz says is: stikikis stikikis
I find it funny that Shalz got three super buff PCs before he got wearable merch
proper helicopters are probably beyond this mod, swash-plates an what not, but maybe with the propellers mounted on a hinge?
If not, you could try to make a drone/quad-copter by changing the speed/thrust of the propellers for control.
I doubt yaw will work, but maybe that could be a feature to suggest to the modders?
or brute force it and add more propellers, a set of 4 for each contole...
Now we need besiege-like meters (Altimeter, tiltmeter, etc) and that's it, minecraft 2
This is so cool. It would be even cooler if they made a way that you have to make farms in different biomes. Cuz then you could use trains and planes to transport you and they would actually be part of progression.
Clockwork looks great but I am still more excited for simulated/aeronautics
It would be pretty funny if you make one exactly at *September 11th* and auto-piloted it into a nearest _towe-_
you should try creating something with two engines on the wings especially if you could place them along the center of mass of the airplane and you probably should calculate a) the mass equilibrium for tail and nose(if you want to be super cool you could use the leverage counted from the center pf mass) b) you should try lowering the engine power because this might be caused by engine having to much power and the elevetors not beeing correctlly moddeled or/and attached
Man this they person are hardworking
one thing this mod does better then create aeronautics is the physics thingy like damn that effect
depends on your tastes
one thing you could try with this is to make a helicopter, since its mainly just up and down, and a rotor in the back. (I genuinely dunno how to make that work, but it makes sense)
Dude I love your vids got any tips for UA-cam
Being dead serious I was watching the plane build battle and this vid came out
Make the wings bigger and close to the centre of mass
I can't wait for people to turn this game into From The Depths
With the cannons and everything
im laughing see'ing chat in stream go goofy while you played this 🧀
YESS THE KING OF CREATE CAN NOW MAKE PLANES!
now that is a hoodie i would buy 3:53
Make a world wor 2 era bomber!!!it will be amazing with this bomb and it will be fun figuring out how the bomb way works (maybe it could work as same as the airship,but this is wayy faster.)Also making it with 2/4 propellers might be tricky.
B-24 Stratofortress pog
@@deadmemes21
I was thinking a b-17
(im sorry to correct you but b-24's name was 'liberator' and the stratofortress name is from the b-52 (please dont nerd emoji))
@@bubu20202 Oooh okay. WWII planes ain’t my strong spot
creates dreams and desiers adds grabbling hooks and a lot more
Your Center of lift is to far to the back so you need to put the wings further forward
fun fact: things like drills and fans work with clockwork