Great Tutorial. Just wondering is it possible to build this into a mixed reality app with Meta quest? There are plenty of use cases with MR especially for large facilities where we can showcase the products as well.
Yes, it's possible as a hack right now, You need to use this to get camera access: github.com/trev3d/QuestDisplayAccessDemo And then use the Immersal REST API. Once Meta officially gives access to the camera, Immersal will directly support it because they have it already for the Vision Pro.
@@janardhananrajamanickam8489 sure we’ll try to make one but in the meantime you can checkout this documentation: developers.immersal.com/docs/mapsmapping/howtomap/
Excuse me, I am a student working on my AR Indoor Navigation Project. Does Immersal and the Immersal SDK require a subscription or a fee to publish my application?
I've followed your tutorial, but I’m stuck because the AR session in the Immersal Mapper app is not initializing, even though I’ve granted camera permissions. When I build the app, it only displays a black screen. Additionally, does the Immersal SDK support the Quest 3 headset as well? If so, could you create a tutorial on how to integrate the Immersal SDK to work with Quest 3? Greatly appreciate it.
@@yuukiasuna3739 maybe you are using a version of phones that's not compatible AR. And with Quest 3 headset, Yes, it's possible as a hack right now, You need to use this to get camera access: github.com/trev3d/QuestDisplayAccessDemo And then use the Immersal REST API. Once Meta officially gives access to the camera, Immersal will directly support it because they have it already for the Vision Pro.
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Great Tutorial. Just wondering is it possible to build this into a mixed reality app with Meta quest? There are plenty of use cases with MR especially for large facilities where we can showcase the products as well.
Yes, it's possible as a hack right now, You need to use this to get camera access: github.com/trev3d/QuestDisplayAccessDemo
And then use the Immersal REST API.
Once Meta officially gives access to the camera, Immersal will directly support it because they have it already for the Vision Pro.
Much needed video. For Indoor navigation AR. 🎉. Also we need for Google Geo Spatial.
Glad we are able to help you 🧡
Facing difficulty while creating spatial map of physical world. Can you please upload separate video to create map properly.
@@janardhananrajamanickam8489 sure we’ll try to make one but in the meantime you can checkout this documentation: developers.immersal.com/docs/mapsmapping/howtomap/
Great video. I haven't followed along yet but will do in the next few days and will let you know how it goes ;)
Sounds good! Let us know how you go please.
Excuse me, I am a student working on my AR Indoor Navigation Project. Does Immersal and the Immersal SDK require a subscription or a fee to publish my application?
@@minhtringuyen396 it’s free :)
Can you do some google geospatial tutorials? Greatly appreciate it.
@@tonywhite4476 we have it scheduled will be coming up soon :)
@@immersiveinsiders Thanks. I'm working on a project and could use the help. Specifically with cloud anchors and using altitude highest point.
i followed the steps but when i launch the app all i see is a black screen and the targets ,hellpp
I’m new to unity. I followed your steps, and when I searched navigation in project, I got nothing….what did I missed?
I watched your last video, after import samples fixed this issue.
Glad it all got sorted.
Anyone else tried this? Let’s know how it went!
I've followed your tutorial, but I’m stuck because the AR session in the Immersal Mapper app is not initializing, even though I’ve granted camera permissions. When I build the app, it only displays a black screen. Additionally, does the Immersal SDK support the Quest 3 headset as well? If so, could you create a tutorial on how to integrate the Immersal SDK to work with Quest 3? Greatly appreciate it.
@@yuukiasuna3739 maybe you are using a version of phones that's not compatible AR.
And with Quest 3 headset, Yes, it's possible as a hack right now, You need to use this to get camera access: github.com/trev3d/QuestDisplayAccessDemo
And then use the Immersal REST API.
Once Meta officially gives access to the camera, Immersal will directly support it because they have it already for the Vision Pro.
@@immersiveinsiders Great to know about it! Will definitely check it out! Thanks for the update!