Let’s Make an MR App in 15 MINUTES!! (Beginner Friendly)

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 81

  • @TropicalCyc
    @TropicalCyc 10 місяців тому +7

    This is the most comprehenisve tutorial on XR development yet! Thank you so much!

  • @blerdstatic8187
    @blerdstatic8187 10 місяців тому +2

    I just found your channel a minute ago and liked and subscribed. I'm an aspiring AR developer/creator. I'd love to see a tutorial on how to make an interactive infographic that can be overlayed on top of an object. Keep up the great work.

  • @wasifalmeem4651
    @wasifalmeem4651 11 місяців тому +1

    Really impressive and Amazing Tutorial ! i just got mine Quest 3 and watching tutorials on its developement in unity and so far i really loved the way u explained stuff , simple and easy to follow for beginners ! you deserve more views and subscribers Kudos fello developer !

  • @w3z315
    @w3z315 Місяць тому

    Just wanted to thank you for this - this is really easy to understand and I really like that you're not using some kind of background music or timelapses that would make it confusing. Great work :-)

  • @coldlikewntr
    @coldlikewntr Місяць тому

    Thank you so much! I had an issue with the floor where objects were falling through it. Your video tutorial helped me a lot!

  • @kenleach3830
    @kenleach3830 2 місяці тому +1

    Great intro and clear steps, nice to see something so detailed. Curious if you have tried this in Unity 6? Would the same method work?

  • @akshaysharma726
    @akshaysharma726 10 місяців тому +1

    Nice tutorial, thanks 🙌

  • @marcoszanre
    @marcoszanre 11 місяців тому +1

    That was impressive and awesome, congrats on the explanation, work and demo!! Is the final project available somewhere? Thanks again.

    • @immersiveinsiders
      @immersiveinsiders  10 місяців тому

      Thanks a lot :D
      Nope, the final project is not available but it's very simple to build with the base project and assets which you can get the link fro in the description.

  • @danielrodriguez2085
    @danielrodriguez2085 5 місяців тому

    Incredible tutorial, Thank you

  • @antonioherrera9475
    @antonioherrera9475 22 дні тому

    Thank you man!!

  • @MuthuMeenalV
    @MuthuMeenalV Місяць тому

    is there any way that I can do it in Quest 2?

  • @AnikenSkiwalker
    @AnikenSkiwalker 3 місяці тому

    I will be taking these courses. Thanks

  • @IlanPerez
    @IlanPerez 9 місяців тому +1

    Please add a follow up to add sound effects and scoring

  • @nieverbeek9505
    @nieverbeek9505 3 місяці тому +1

    Hi! when i try to get my own room scanned, it always ends up taking a random room instead of scanning mine. any suggestions on what to do?

    • @immersiveinsiders
      @immersiveinsiders  3 місяці тому

      @@nieverbeek9505 you mean via link? This could be happening because your room data is not shared over link. Try reconnecting.

  • @KirigayaMarc
    @KirigayaMarc Місяць тому

    can you make a video dedicated on depth api/ occlusion. for whatever reason the shader/ set up and instructions from meta will not work for me no matter what I do. also its been a year and they've changed the manager I believe.

  • @nikjeewon4672
    @nikjeewon4672 4 місяці тому +1

    My EffectMesh material is showing as opaque in the Game view. But in the Editor and in the Build, its transparent :/ any ideas why this might be?

  • @kevinrichards113
    @kevinrichards113 6 місяців тому

    Do you know if the Meta Effect Mesh building block allows for highlighting on hover?

    • @immersiveinsiders
      @immersiveinsiders  6 місяців тому

      Nope, what you could do is use the "Anchor Prefab Spawner" component to spawn a quad on walls and then you can change the quad material to show highlight.

  • @johnkarl3143
    @johnkarl3143 7 місяців тому

    Any ideas on how we can set the spawn Rotation, using the Find Spawn Positions script?

    • @immersiveinsiders
      @immersiveinsiders  6 місяців тому

      Right now in the script we lines of code that will make it spawn facing the user. You can replace those lines of code with any rotation value you choose.

  • @IlanPerez
    @IlanPerez 9 місяців тому

    What shader should we select if we are using URP when adding the occlusion?

    • @immersiveinsiders
      @immersiveinsiders  9 місяців тому

      This should help: github.com/oculus-samples/Unity-DepthAPI?tab=readme-ov-file#for-urp

  • @nicos3426
    @nicos3426 8 місяців тому +1

    Amazing tutorial!
    I'm having some problem with Quest Link getting data of my room setup, so it just always default to room backup prefabs, has anyone experienced this?

    • @zeepeeare
      @zeepeeare 8 місяців тому +1

      I believe you can only get the room data from a build and not over the link, so just build and run a single time and then you will have it over Link. You also need to enable some beta options in the Quest Link desktop app

    • @immersiveinsiders
      @immersiveinsiders  8 місяців тому +1

      You can get the data over link that’s what I have done in the video as well. In your Meta Quest link app on you PC, go to Settings, Beta, scroll down and enable “Spatial data over Meta Quest link”

    • @nicos3426
      @nicos3426 8 місяців тому +1

      @@immersiveinsiders Yes! I had to re-enable that setting it seemed, after I did that it just works!
      Thanks so much for an awesome tutorial! Helped tremendously 🙏

  • @SahithNayudu
    @SahithNayudu 8 місяців тому

    How do I add collision detection or any other script only to the walls..like when the planes of the walls are instantiated I want a script to be added to the wall plane?

    • @immersiveinsiders
      @immersiveinsiders  8 місяців тому +1

      You can do something like this:
      public void Start()
      {
      var walls = MRUKRoom.Instance.GetWallAnchors();
      foreach( var wall in walls)
      }

    • @SahithNayudu
      @SahithNayudu 8 місяців тому

      @@immersiveinsiders and this should be attached to?

  • @ikramandaliff
    @ikramandaliff 9 місяців тому

    Ah this is so good! Thank you for this, im trying to further understand the navmesh on user scene mesh, is there any in depth resource for this? Im trying to get the mummy to walk on walls instead of floor, how would i do this?

    • @immersiveinsiders
      @immersiveinsiders  9 місяців тому +1

      Hey, while developing this, I did try to make the mummy walk on the wall but it's not easy. By default, NavMesh works on an X-Z plane, so you'll have to rotate that plane and generate the nav mesh. This gives you NavMesh on one wall. You need to do this x number of times based on the number of walls the user has.
      Then comes other problems like, what happens when mummies come close to the adjacent wall? What if there is a plant, window, or table? It gets really complex.

  • @vishaldewangan9393
    @vishaldewangan9393 8 місяців тому

    can I use Oculus Quest 2 for ar development

  • @anmaavr8315
    @anmaavr8315 8 місяців тому

    Great tutorial, thank you! I'm still try to understanding how scene understanding works. So, if you map your room first and you have a mesh table, two windows, and a bed in your room (in your example scene) in the video you're presenting, would another user encounter the same mesh (a table, two windeows, and a bed) when loading the MR app example you've developed, or would they see their own room's mesh after they mapping it?

    • @immersiveinsiders
      @immersiveinsiders  8 місяців тому

      Yes you are right! I had already mapped my room.
      It’s user specific, they see their own room’s mesh. If they don’t have a room mapped it will ask you to map your room.

    • @anmaavr8315
      @anmaavr8315 8 місяців тому

      @@immersiveinsiders thank you for the clarification! Do you know what happened if a user won’t map their own room? A user will not able to play the game if a user won’t map it?

    • @immersiveinsiders
      @immersiveinsiders  8 місяців тому +1

      @@anmaavr8315 generally as a developer your need have a check in place to make sure user setups up their room. If not then you would not allow the user to play the game. Or you can load a default room but the problem is that the walls will not match the user environment and break the immersion.

    • @immersiveinsiders
      @immersiveinsiders  8 місяців тому

      @@anmaavr8315 general user won’t be able to

    • @anmaavr8315
      @anmaavr8315 8 місяців тому

      @@immersiveinsiders What do you mean by general user won't be able to? what they cannot?

  • @future__vr
    @future__vr 10 місяців тому

    Any way to do this on an Oculus Q1?? The device link is no longer supported... Some devlopers do not yet have the money for a Q3 model.☹

    • @kennethramirez7450
      @kennethramirez7450 9 місяців тому

      Unfortunately the passthrough is very limited to the Q1 in comparison to the Q2 and the Q3.

    • @future__vr
      @future__vr 9 місяців тому +1

      @@kennethramirez7450 Really? I thought the Q1 and Q2 were similar in terms of passthrough? That is a shame... I'll have to wait quite a while for the Q3 to come down in price... Thanks so much for your help with this!

  • @Sunny-B-Design
    @Sunny-B-Design 4 місяці тому

    Base project link is dead?

    • @immersiveinsiders
      @immersiveinsiders  4 місяці тому

      Here's the updated version: github.com/immersive-insiders/StarterProject

  • @richardlane2273
    @richardlane2273 8 місяців тому

    Love this - One quick question on the final Solution. Should it work if I take the build into a different room? I tried this and poor Oppy fell through the floor.

    • @immersiveinsiders
      @immersiveinsiders  8 місяців тому

      Yes it should work as long as you have mapped the room.

  • @raj.mahato
    @raj.mahato 10 місяців тому

    How do i set Quest 1 in target device i don't see any option

    • @akshaysharma726
      @akshaysharma726 10 місяців тому

      😂 bhai, use at least quest 2, as quest 1 is in verse of disappearance from the market. I think it’s already disappeared, only some people who brought it in launch day have it, probably some university labs have it.

  • @yashwanthbm456
    @yashwanthbm456 11 місяців тому +1

    Please provide a FULL course for AR development ,👀👀 please I want to learn it

    • @immersiveinsiders
      @immersiveinsiders  10 місяців тому

      Do you mean mobile AR or using a VR headset with a passthrough?

  • @michyonvr
    @michyonvr 10 місяців тому

    How did u get “Meta” and “Oculus” on the top?

    • @IlanPerez
      @IlanPerez 9 місяців тому

      i assume you mean in the menu. You need to add the meta sdk to your project

    • @michyonvr
      @michyonvr 9 місяців тому

      @@IlanPerez Yes, thank you!

  • @NyctitropistXR
    @NyctitropistXR 9 місяців тому

    Can you please make a video about how to set up a custom body pose? The SDK example doesn't help and I just want to be able to make my own poses to make a simple game. No one has any videos on how to do it!

  • @ankk98
    @ankk98 5 місяців тому

    This video made me believe that I can also build a xr game. Thanks

  • @yuyixian6986
    @yuyixian6986 8 місяців тому

    Thanks for your nice tutorial, but i can control my oppy with my controllers, and the coffin and the mummy monster didn't show up, does i miss something? i use the unity 2022.3.24f.

    • @immersiveinsiders
      @immersiveinsiders  8 місяців тому

      Unity version could be the issue but I am not really sure, maybe you can try using the same version as mine.

    • @yuyixian6986
      @yuyixian6986 8 місяців тому

      @@immersiveinsiders thanks for Your reply, your tutorial are the best, you deserve more subscribers, thanks again!

  • @anasuyadutta1412
    @anasuyadutta1412 8 місяців тому

    Is there any possibility of making it a location specific?

  • @siddiqBouharam
    @siddiqBouharam 9 місяців тому

    my hand tracking not working i'm using unity 2022.3.21f1
    meta all in one sdk v64
    the hand tracking working when use the quest 3 as usual use such as browser and any native in the quest 3 but with unity not working and i can see the quest thumb button but no hands tried to interact but nothing happen

    • @immersiveinsiders
      @immersiveinsiders  9 місяців тому

      Seems like the hand visuals are not getting enabled.
      Have you made sure to follow all the steps mentioned in the video?

  • @VivekArtist-el7uf
    @VivekArtist-el7uf 8 місяців тому

    Hey,is it possible to develop With Quest and Macbook ? For mixed reality ,I see MRTK3 is used(unavailable for MAC?Is it different from Building Blocks of Meta?I just want to know can i invest in Quest 3 for XR Development/XR Design using MAC in unity?

    • @immersiveinsiders
      @immersiveinsiders  8 місяців тому

      Yes, you can use a Mac for VR/MR development. MRTK is a different SDK. You can use Meta All in One SDK to develop XR apps for the Meta devices .

  • @kennethramirez7450
    @kennethramirez7450 9 місяців тому

    What solutions do you have if you are unable to have play mode through your Quest 3? This issue has happened alot and even my Unity has crashed attempting to complete this video. Your team are fantastic!

    • @immersiveinsiders
      @immersiveinsiders  9 місяців тому +1

      Do you get any errors when you press play?

    • @kennethramirez7450
      @kennethramirez7450 9 місяців тому

      @@immersiveinsiders I am gettng an error with passthrough pre-requisites which were met. I had to delete and start all over. Unity has a mind of its own.

  • @DotsAndDashesInteractives
    @DotsAndDashesInteractives 7 місяців тому

    I transferred the APK into the device and not able to run the game, i usually create in unreal, this is my first time using unity so i am bit confused in this part

    • @immersiveinsiders
      @immersiveinsiders  7 місяців тому

      If you click build and run it should automatically open in your headset

  • @yashwanthbm456
    @yashwanthbm456 11 місяців тому

    Please make a roadmap for AR VR developer

    • @immersiveinsiders
      @immersiveinsiders  10 місяців тому

      We already have a free roadmap course on our website :)
      immersive-insiders.com/course/xr-roadmap

  • @crazyboyrish2577
    @crazyboyrish2577 11 місяців тому

    Can we run this on Android device

  • @AndrewTSq
    @AndrewTSq 5 місяців тому +1

    "to make your life easier we have already setup with the latest sdk"... me right now - "And how do you do that?" :D okie.. off to some other video

    • @immersiveinsiders
      @immersiveinsiders  3 місяці тому +1

      aha, we have covered this in my previous video. ua-cam.com/video/5D4UWqg1t-4/v-deo.html