Browzwear VStitcher to Blender Workflow - Part 1
Вставка
- Опубліковано 10 лют 2025
- What's covered in this video:
Exporting your garment from VStitcher
Importing your garment into Blender
Adjusting the scale of the garment
Adjusting the textures of your garment
Setting up your camera
Using a cube or sphere to start building your scene
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BEAUTIFUL! Looking forward to the 2nd part!
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Very nice! An easier way to deleting vertices in Blender is by putting your object in wire view. This way, when you delete vertices with will “see through” the object and deleted it on all sides.
Great trick, thanks for sharing. Really helped!
I'm working through this one still! Slow but sure 🙂 Thank you Afsha!!
That’s great Angela! I know it goes fast, but let me know if you have any questions!
I exported the Oliver avatar and for some reason the eyes come in black when I export as obj, and changing the blend mode does not seems to work. ( ia also have toi change to eevee to get to the blend mode and then change back to cycles for rendering) I changed the eyes and eyesref file, and it eventually shows up in the viewport but when rendering eyes do not show up. Do you have any idea why that could be?
There is an additional material for the eye called mOliverEyeRef_0. You will need to connect the Alpha to the Alpha and also change the blend mode
I'm also getting black eyes and changing the blend mode doesn't seem to work :(. Any other suggestions?@@3dfashionsolutions
can the clothes be animated like in marvelous designer?
Yes, they can be animated in Browzwear VStitcher before exporting to blender.
@3dfashionsolutions I've had vstitcher for 2 years now, still haven't decided to learn it because there's barely any creators making tutorials on like how marvelous designer has 😭😭
@@DimiArt Check this video out for using mixamo animations with BW avatars: ua-cam.com/video/qf5_91bNlP8/v-deo.html
I will be creating one very soon showing how to import in custom animations for custom avatars. (Specifically for CC3/Iclone to VStitcher, but the concept could apply to Daz3D too possibly.)