ZONE_CAPTURE_COALITION - 2. Demo 1

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 4

  • @Munky332
    @Munky332 7 років тому +1

    Interesting. any way to maybe make an "overlord" AI, one that controls an entire force of AI to hit various capture zones?
    I have an idea to make a mission similar to the game "Wargame: European Escalation" except with player initiated missions & player control of blufor.
    except add in that you start with far less (capturing more bases grants access to more weapons/aircraft), and also need to clear out insurgents and do recon and CSAR missions.
    But I kind of need an AI that can make decisions on where to send forces, what to of forces to use, what units to "Buy", what units to defend with..

  • @Munky332
    @Munky332 7 років тому

    also, is it possible to gain access to in-game lua commands, without running the game? or to modify variables/stats outside of DCS? ie via web browser? I know Lua itself can read/write to files, but I was thinking if it would be possible to have a web-app that you could input various things into the AI like "defend position GH20 in a radius of 1km with SAM/MANPAD/AAA" and it would generate a mission based on that info. I'd hate to have to use the F10 menu for that, as selecting area's could be difficult?

  • @Gunterlund583
    @Gunterlund583 7 років тому

    holy crap your making a smart AI Ground game.

  • @MauriceColontonio
    @MauriceColontonio 4 роки тому +1

    My head hurts....