This NEW Hydralisk ability is awesome.

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 457

  • @erenj2913
    @erenj2913 20 днів тому +273

    Broodlord 'bug' SHOULD BE FIXED. it's absolutely mind baffling that a unit has a maximum 10 range but has a 50% attack speed penalty unless you attack from 9 range.

    • @shaunkiyabu2707
      @shaunkiyabu2707 20 днів тому

      Goes to show how stupid the council is

    • @pablomoreira8227
      @pablomoreira8227 20 днів тому +14

      agreed, plus a seen on this replay, broodlords sucks atm (too slow, no damage)

    • @StrigWilson
      @StrigWilson 20 днів тому +11

      Do you guys remember the brood lord spore crawler armada meta last year, I don’t want that back tbh

    • @vitortakara7090
      @vitortakara7090 20 днів тому +15

      i agree if you want to nerf the broodlord just nerf the broodlord, not revert a bug that nerfs the unit but it's not described on the stat of the unit

    • @WolfgangGaming-xq5rm
      @WolfgangGaming-xq5rm 19 днів тому +32

      Broodlords are there to break a defensive stalemate… by losing the game.

  • @zegreatpumpkinani9161
    @zegreatpumpkinani9161 20 днів тому +185

    I need to see some Hydralisk stimpack plus Droppolords with queens
    Overlords drop creep, queens ready to transfuse, Hydras stutter step in!
    The ultimate zerg strategy, just playing terran!

    • @skankhunt9078
      @skankhunt9078 20 днів тому +3

      If you're Terran u can't do that

    • @vic1ous511
      @vic1ous511 20 днів тому +17

      Zerran ftw 😊

    • @moawik4864
      @moawik4864 20 днів тому +5

      Sounds perfect, just play another race

    • @Jawzah
      @Jawzah 20 днів тому +1

      The Overmind from OG SC kind of used that strategy and the Terrans also bit of it the other way around.. :P

    • @hydraulichydra8363
      @hydraulichydra8363 19 днів тому +3

      The only problem I could see with that is that Hydra dash is hive tech and generally queen + droppo push hits pre-7 minutes (at least that's what it seems like in my games). Don't you usually delay even the Pit if you're doing that?

  • @LowkoTV
    @LowkoTV  20 днів тому +106

    Hello members! You have ~5 hours of early access to this video. Thanks for your support.

    • @dragodan9687
      @dragodan9687 20 днів тому +6

      Not a member but I have been loving every video!
      Thanks for the coverage of the new patch!

    • @mho...
      @mho... 20 днів тому +2

      did u talk about Beavis&Butthead there at 35:41 ? he likes being stuck in the tube....for a while 😅

    • @awrawrwar
      @awrawrwar 20 днів тому +4

      Lowko, I love your casting, and your videos, but mate, I just took a glance at your UA-cam home page and I do believe you're using your "OMG MINDBLOWN" Lowstock face a bit too much.

    • @FiNN--
      @FiNN-- 20 днів тому

      meow

    • @quarkkinoanimals5444
      @quarkkinoanimals5444 20 днів тому

      Can we just don't make a new ability in a 100 hours video? Click bait. Unsubscribed and reported. Bye.

  • @TrenchWife
    @TrenchWife 20 днів тому +107

    If the Mothership is too good in ZvP, I would rather them do something to make Zerg air more interesting rather than snub the Mommaship, it's one of Protoss 'spectacle mechanics' and imo it deserves to have good screentime.

    • @samtro
      @samtro 20 днів тому +6

      Zerg should get the old Suicide Flyer unit. Maybe the Spore Crawler or the Brood Lord could be optionally switched to spawn them?

    • @jayyrod1
      @jayyrod1 20 днів тому +8

      ​@@samtroflying upgrade for banelings?

    • @jayyrod1
      @jayyrod1 20 днів тому +5

      As a zerg, I agree that mother ship should have her screen time. It should be a OH S*** moment when I see it on my screen.

    • @mamaj3016
      @mamaj3016 20 днів тому +2

      yeah I'd say to buff the Corruptor and Broodlord cause you would be forced to go into Corruptor to deal with the mothership and then need to be able to transition to something useful after its gone.

    • @mikeserds2333
      @mikeserds2333 20 днів тому +2

      I dont think it´s op. You can just kill off all the other flying units instead. SHin clearly over produced corrupters

  • @KaneSlayer414
    @KaneSlayer414 20 днів тому +55

    "They enjoy being stuck... Saw that in a video once..."

    • @CubicIronPyrite
      @CubicIronPyrite 19 днів тому +3

      Also, all Nydus networks route back to someone's mom's house, whose name is Brenda.

    • @Knowbody42
      @Knowbody42 17 днів тому

      @@CubicIronPyrite Why did the Marine sneak into the Nydus worm? To 'love' your mother.

    • @CubicIronPyrite
      @CubicIronPyrite 16 днів тому

      ​@@Knowbody42 Last night your mom cast abduct on my Nydus worm, and unloaded my entire Nydus network. Afterwards, she cast spawn Broodlings, which is why we're able to have this conversation.

  • @decoyla
    @decoyla 20 днів тому +124

    all those corruptors and not pissing on buildings nonstop

    • @gasmaster8437
      @gasmaster8437 20 днів тому +7

      yeah they should be doing run-bys (fly-bys?)

    • @decoyla
      @decoyla 20 днів тому +8

      @@gasmaster8437 sewage disposal run

    • @bricelory9534
      @bricelory9534 20 днів тому +7

      Just goes to show there's refinement that can happen, which is good - keeps it from stagnating, in my opinion.

    • @ingrudmessenger1193
      @ingrudmessenger1193 20 днів тому +9

      I guess it can be countered relatively easily by warping in high templar and give them enough energy instantly for storm?

    • @decoyla
      @decoyla 20 днів тому +5

      @@ingrudmessenger1193 pre split ez

  • @DrakeyC
    @DrakeyC 20 днів тому +66

    1:24 - I know this is hardly the most important thing, but, the Golden Age of Piracy spanned the 1600s and 1700s, and Starcraft II takes place in the 2500s at the dawn of the century. That ain't "thousands of years".

    • @literatemax
      @literatemax 20 днів тому +1

      🤯

    • @Helycon
      @Helycon 20 днів тому +6

      I reckon there's at least a span of 50 years across the games tbh. Raynor is the only one who didn't age appropriately to that but he's also constantly in environments that probably preserve life or smth. Mengsk for sure came across to me as a "young guy" in SC1 and Kerrigan was presented as being the queen of blades for a long time (the first time that is)

    • @DrakeyC
      @DrakeyC 20 днів тому +4

      @@Helycon Nowhere close, the original game and Brood War took place over a year; the Terran prologue was in December of 2499, and by 2501 it was post-Brood War.

    • @allhailderpfestor4839
      @allhailderpfestor4839 20 днів тому +2

      ​@@Helyconwhole SC1-SC2 (beside NCO with no clear age indication) whole thing takes in place in like 10 yrs which is kind of baffling in hindsight.

    • @ars2gam
      @ars2gam 20 днів тому

      @@allhailderpfestor4839 SC1: 2499-2500
      BW: 2500
      WoL: 2504
      HotS: 2505
      LotV: 2506

  • @alfo149
    @alfo149 20 днів тому +34

    Give Dropperlords the ability to throw garrisoned Banelings at air targets.

    • @Zergling.
      @Zergling. 20 днів тому +5

      lol hahaha, isnt that just scourges?

    • @alfo149
      @alfo149 20 днів тому +6

      @@Zergling. Scourge with a range attack instead of melee.

    • @jorgereyes3110
      @jorgereyes3110 19 днів тому

      ​@@alfo149suicide bio carrier

    • @rompevuevitos222
      @rompevuevitos222 19 днів тому +4

      @@Zergling. I prefer to think of it as diet carrier.

  • @HappyGuardsman
    @HappyGuardsman 20 днів тому +31

    Zerg needs Leviathan.

    • @voltdriver4101
      @voltdriver4101 20 днів тому +3

      Nah. The leviathan is lame af. Bring back the devourer but make it good.

    • @mattstarbuck4878
      @mattstarbuck4878 20 днів тому +20

      Zerg needs a tier 3 that isn't trash.

    • @HappyGuardsman
      @HappyGuardsman 20 днів тому +5

      @@mattstarbuck4878 true 😂

    • @Zergling.
      @Zergling. 20 днів тому +6

      @@mattstarbuck4878 Like the brutalisk? an ultra that can attack air and ground

    • @TheCaptainDamage
      @TheCaptainDamage 19 днів тому

      And Terran Hyperion 😂

  • @marmilo9889
    @marmilo9889 20 днів тому +50

    I don't understand why shin didn't go piss on Showtime's production

    • @bricelory9534
      @bricelory9534 20 днів тому +6

      I agree - I think he was caught off guard on the ground transition and wasn't ready to think on his feet. I think he could have done quite a bit of damage with them if he was pro-active

    • @TrenchWife
      @TrenchWife 20 днів тому

      Right? Don't even worry about the photons, they'll kill corruptors and free up supply. If Showtime responded, alls the better, lurker something.

    • @peteonrepeat836
      @peteonrepeat836 20 днів тому +3

      Corruptor pee used the way bc teleport is used is highly underutilized IMO. If you have vision on the edges of thier base you can cat piss on a bunch of separate buildings, forces a serious response.

    • @pavel9652
      @pavel9652 16 днів тому

      Wow, these conversations get weird very quickly when in a bus ;)

  • @randomfriendlygamerRFG
    @randomfriendlygamerRFG 20 днів тому +41

    I still don't see this ability as anything more than lesser Blink.
    It's a click to target ability that seems to cover less distance, the hydra will most likely still be hit by most ranged attacks and has a longer cooldown than blink.
    It also seems disingenuous to compare it to stim like I've heard from a few other people.

    • @marcomarin1196
      @marcomarin1196 20 днів тому +15

      Yes a lesser blink is a far better comparison. Stim lasts for ever, you can kill a whole base and mineral line.

    • @laureloneiros1500
      @laureloneiros1500 20 днів тому +9

      It’s cool, but probably not nearly as good as some people make it out to be

    • @Zergling.
      @Zergling. 20 днів тому +2

      @@laureloneiros1500 And being another active ability in a zerg army with all the speelcasters does not help.
      I dont know, reduce the amount of speed and make a passive that works if the units has more/less 50% hp, like if hydra has more than 50% hp than gets a speed boost, i even think giving them +1 range during that window is good, or like when hydra hp is less than 50% gains the buffs during x amount of time, has x cooldown for it to work.

    • @bagahbread
      @bagahbread 19 днів тому +3

      The speed is way too brief. It’s a shitty blink as you said and nowhere close to what stim offers

  • @TP_Rockstar
    @TP_Rockstar 20 днів тому +30

    I noticed something weird right now while watching; As someone who mainly watches SCII and not play (Have barely played a handful of PvP games since 2010), I've never tought of Lurkers as a lategame/tier 3 unit. Compared to the other tier 3 units out there it just doesn't fit, as it's so restrictive in its use. I've personally thought of it as a tier 2+ (used to the + instead of .5 from HoMM3), but definetly not along the lines of Carries, Tempests, BCs, Thor etc. Today is the first day I've heard it refered to as a tier 3 unit (or rather " doesn't quite feel tier 3")

    • @RndmBad
      @RndmBad 20 днів тому +15

      not to mention all Zerg "tier 3" units only exclusively target ground units.

    • @TP_Rockstar
      @TP_Rockstar 20 днів тому

      @RndmBad that to

    • @TrenchWife
      @TrenchWife 20 днів тому +6

      Right? They feel like midgame units and Ultras are just not good. (I'm hoping and praying their update makes them stronger.)

    • @kosmosXcannon
      @kosmosXcannon 20 днів тому +1

      @@TrenchWife They need a charge skill like zealots

    • @user-nh2bf4to7g
      @user-nh2bf4to7g 20 днів тому +3

      @@TrenchWife The Ghost nerf apparently makes Ultras viable in ZvT now, because there just aren't enough snipes, even with mass Ghost, for Terran to just wave their magic eraser over all of them anymore, but Immortals still melt Ultras so they'll never be viable in ZvP.

  • @BibbleForp
    @BibbleForp 20 днів тому +21

    Dash doesn't actually imply legs. The only implication is a sharp sudden movement; the origin of the word seems to come from Scandinavian languages with the meaning being "to strike."
    On another point entirely: I really hope they take another look at fixing the Brood Lord bug. Try it out in its current state but with the bug fixed, then try balancing it from there.

    • @ingeniousclown
      @ingeniousclown 20 днів тому +1

      "Dash" is actually a perfect name because to me a "dash" is a small amount of spice, and that's literally all that Hydras were given with this patch.

    • @Jawzah
      @Jawzah 20 днів тому +1

      If it's just speed boost and not attack cooldown reduction dash certainly makes more sense than frenzy.
      Could be something more innovative like "quicklslither" -- or a proper zergy biology based name..
      I wonder if autocast for the dash whatever would make sense.. So you could use it just for covering ground automatically activating without giving new move command as well as "tactically" without needing to click every time the cooldown goes of.
      Yeah I suppose they should test the broodlords "fixed" - really strange to rollback even that. BLs don't seem OP.. Also - what if they had the ability to go to cocoon and come back as corruptors returning the resources after some time in a cocoon?

    • @BibbleForp
      @BibbleForp 19 днів тому

      @@Jawzah Personally, as a non-competitive player I wonder if Brood Lords would work with a medevac-esque speed boost cooldown. "Soar" is available as a one-word verb ability after all. Not sure if returning to an air-to-air is the fix they need, but in general a strategic-scale positioning boost to them feels warranted.

    • @Jawzah
      @Jawzah 19 днів тому

      @@BibbleForp I don't think you want to add energy or cooldown based ability but they could have just more max speed and but accelerate slowly to it automatically.. I'we not really played SC2 expect for bit f testing back but have watched it.. AFAIK zerg do good in the highest level but at the semi-competitive level at high end of the ladder they're rarer so you might not want to add elements that require much more skill or "attention resources". Perhaps simply a researchable max speed upgrade would be just fine.

  • @elephantoslsd
    @elephantoslsd 20 днів тому +39

    Official definition of DASH - "run or travel somewhere in a great hurry". I think the community is being unnecessarily butt hurt about this name. Dash clearly can mean to TRAVEL (go from one place to another, typically over a distance of some length) somewhere in a hurry. Can it mean to run with legs? Yes. Does it have to mean to run with legs? No. If I say to someone "I am going to dash to the store real quick." (The store is ten km away) I don't think anyone's response would be "oh YoU ArE rUnNING tHeRe?!"

    • @IcariumGaming
      @IcariumGaming 20 днів тому +3

      I don't care about the definition of dash. My concern is giving a Zerg unit a very earthen upgrade name.
      Frenzy is appropriate although I would have liked to see an attack speed increase as well.

    • @user-nh2bf4to7g
      @user-nh2bf4to7g 20 днів тому +2

      Honestly I'm fine either way, but "Lunge", "Lurch", or even "Leap" just sound better than "Dash", especially for something without legs.

    • @jayyrod1
      @jayyrod1 20 днів тому

      I laughed way too hard at this but I do concur that it is an 'unnecessary butt hurt.' 😂
      They could call it the 'slither faster' ability and someone would still find a fault in it. Despite it being the absolute best descriptor given the anatomy of the Hydra lisk

  • @Agayek
    @Agayek 20 днів тому +7

    The solution to the zerg vs mama issue seems to me to be to buff abduction. Just add to the ability a root or spore effect on targets that can't be yanked.
    The end result is that it works the same against every other target, but against the mothership, it will pin it in place. The protoss player will then have to decide between defending the mothership from a likely bad position, and making the rest of their force vulnerable, or sacrificing it to spare the rest.
    The big shift from before the patch simply makes it so that the protoss has some agency in the death of the mothership.

  • @Thanekko
    @Thanekko 20 днів тому +11

    wow! new upload literally just after i got my fried rice and looking for something to watch while eat. Perfect timing XD

  • @jessezwiers-rowe6810
    @jessezwiers-rowe6810 19 днів тому +1

    hearing Lowko pretend to be a "boaty" mothership was hilarious!! HAHAHA had to rewatch it! :D 1:04:50

  • @yimwee2401
    @yimwee2401 20 днів тому +2

    I think, for the mothership, adding some type of skill check like moving it away from the viper causes it to not do anything, but if it is abducted while still or advancing forward it will move the full distance. This way it balanced the "ladder heroes" experience as well as making a fun little minigame for the pros.

  • @AndrewRomash
    @AndrewRomash 20 днів тому +9

    53:36 Did you notice the rocks suddenly moving a bit? Looks kinda spooky

  • @moawik4864
    @moawik4864 20 днів тому +4

    SPOILER ALARM
    From these games (not including early all ins) its basically: Game
    longer than 20min=Protoss W
    less than 20min=Zerg W
    Sounds like zerg might need late game changes, but maybe Serral can cook something up, lets see

  • @HMogensen98
    @HMogensen98 20 днів тому +5

    Give the brood an anti-air attack by throwing scourge. So they don't block (and don't have splash dmg).

    • @RenaldoMun
      @RenaldoMun 20 днів тому +2

      Like a siege mode. This could be thor like. Short range but air scourge

  • @amiablereaper
    @amiablereaper 20 днів тому +6

    Zerg HAD lategame. Idk maybe if infestors got a hive-tech upgrade or two to give them back some of their old power, then zerg would have a backbone in the lategame.
    Idk tho maybe it's just mass overseer like rogue was doing

  • @kennethctm
    @kennethctm 20 днів тому +11

    Hydralisk's new ability has an effect very similar to the one Kerrigan's hydralisks in SC2 COOP have who is called indeed "Frenzy". Maybe that's why they are considering to put that name instead.

    • @p.p.wienersson
      @p.p.wienersson 20 днів тому +5

      In CO-OP they get an attack speed buff too. This isn’t even close really

    • @Spartsou
      @Spartsou 19 днів тому

      It's also in HOTS,
      I also wanna say it was in a version of SC2's 1V1, but got removed

  • @Andrew-tz2wv
    @Andrew-tz2wv 18 днів тому +1

    name for the hydra dash should be "specialized locomotion." phrasing from the paper by Jennifer Rieser at Emory on the physics of sidewinder viper movement

    • @jbaris
      @jbaris 18 днів тому

      maybe something a bit snappier, like SpeciaLowko

  • @Descolata
    @Descolata 20 днів тому +4

    Broodlords just don't do enough damage. They just got mostly ignored...

  • @user-tb7ml8kz7h
    @user-tb7ml8kz7h 18 днів тому

    12:14 - it is basically hydralisk blink - also quick relocation with a cooldown, but doesn't ignores obstacles...

  • @christopherruland4790
    @christopherruland4790 15 днів тому

    At 20:52 you asked what can he do with the corrupted and honestly the corrosive acid ability on corrupted is amazing in a situation where the opponent doesn't have enough air or AA to counter them. He can wipe entire bases with those things.

  • @Knowbody42
    @Knowbody42 17 днів тому

    Hydralisk Frenzy ability exists in the campaign and coop. It's auto-cast by default, and increases attack speed though.

  • @royalcanadianbearforce9841
    @royalcanadianbearforce9841 20 днів тому +11

    Wouldnt this Air Zerg issue be resolved by re-introducing scourge? Werent they relatively cheaper than Corruptors? The resource/supply required to nuke a Mothership wont be a long-term commitment.

  • @Thescott16
    @Thescott16 20 днів тому +1

    I think "Lunge" would be a better name for the Hydra ability.
    "Frenzy" implies aggression as well as mobility, but it's literally only a 1 second movement buff (no attack speed, range, or damage increase).

  • @DDell1
    @DDell1 20 днів тому

    I really liked the 3rd game's Zerg perspective, going through their opening build one unit at a time. That was super insightful, and it helped keep track of exactly what the Zerg was doing without getting "interrupted" by the Protoss. What a good way to learn!

  • @Spartsou
    @Spartsou 19 днів тому

    Yes! Got the last of my Halloween candy, thanks for the cast!
    I really like the El Dorado, or whatever it's called, the first map. The last map, initially, seemed cool but, Tarran will have a field day denying the gold base.

  • @SrMissileMonkey
    @SrMissileMonkey 20 днів тому +1

    *Lunge*
    Lowko idk if you have say in how the balance team works but that's the name i suggest because that exactly describes what the hydras are doing. They're lunging forward so,
    *Lunge*

  • @Draslyn
    @Draslyn 20 днів тому +6

    last time I saw mothership being powerful was archon toilet

  • @markmajoros-takacs9364
    @markmajoros-takacs9364 18 днів тому

    This is the first time i have ever seen a Lurker on hold fire, and it was a clever move :)

  • @MetalMan1245
    @MetalMan1245 19 днів тому +1

    So there's a couple fun campaign things that tickle my fancy here. The hydralisk animation as well as icon are both ripped from the Heart of the Swarm campaign Hydralisk upgrade Frenzy which increases their attack speed, much worse in multiplayer but I'd personally love to see a bigger Hydralisk buff. And the energy overcharge ability's animation is what I believe to be a rip of the Guardian Shell ability from Legacy of the Void campaign, which plays to show you that the unit has a temporary, regenerating shield that prevents their death for a few seconds. Fun tidbits, I'd love to see more campaign abilities in multiplayer. Dragoons back in the game when?

  • @ingeniousclown
    @ingeniousclown 20 днів тому +1

    can't wait to see the 70% terran win rate on amygdala as they completely shut down any gold base usage with a single medivac

  • @anthonyglaude3956
    @anthonyglaude3956 20 днів тому +23

    It is possible that the mothership is too strong currently, but I doubt that this series allows us to confirm these points:
    1. Caustic spray was never used (with 30 corruptors, you should be able to cause serious damage).
    2. Tell me, is 30 corruptors for 3 tempests + mothership really effective?
    3. Is it normal that there are neither vipers nor infestors in the composition?
    4. Why did the broodlord transition take so long (or never happened in game 1)?
    5. In both games with the mothership, ShoWTimE was ahead.
    6. Yes, the mothership saved the fourth base thanks to cloaking, but Shin saw the air transition, which, in my opinion, was a mistake on his part not to add an overseer.

    • @gerritvb
      @gerritvb 20 днів тому +8

      Bigtime agree. Many times there were 12+ corruptors flying above stalkers, doing nothing. For how long they were idle, you could spray almost every building in the protoss main with one corruptor each and actually kill them all!

    • @sky9t_sulia
      @sky9t_sulia 20 днів тому +3

      looks like staged fights from crying zerg players

    • @PsytheZero
      @PsytheZero 20 днів тому +3

      @@gerritvb have you seen what an archon does to a clump of corruptors? they wouldn't have gotten through a single nexus

    • @gerritvb
      @gerritvb 20 днів тому +2

      The archons weren't sitting around in the main. If he recalls you leave, but you have stopped the attack!

    • @PsytheZero
      @PsytheZero 20 днів тому +2

      @@gerritvb There's like 20 immortals. getting the archon to stay at home does not stop the attack.

  • @Alexander-nc2qg
    @Alexander-nc2qg 18 днів тому

    On Amygdala LC, zerg should build the hatchery a few squares away from the golden mineral fields. This means less efficient mining, but the hatchery can no longer be targeted by stalkers.

  • @awrawrwar
    @awrawrwar 20 днів тому +10

    I really think the balance council needs to rethink the way they think. What they're doing is that they want Zerg to play one way, right? They're telling the Zergs "Stop relying on corruptors to deal with air units, we gave you Hydra dash (which Shin never bothered with past the first game mind you) and we buffed Microbial Shroud, use those instead."
    But Zerg aren't interested in following the balance council's script. They're still relying on corruptors, and you can bet that the non-Zergs on the council are blaming the players for not using shroud like that want Zerg to. But that's just the thing, players will play the way THEY want to, and nothing the council does will change that thinking overnight.

    • @Zergling.
      @Zergling. 20 днів тому +5

      Well shroud will not help vs storms and its more micro to have, even more when infestors overrides priority for abilities to hydras.

    • @user-nh2bf4to7g
      @user-nh2bf4to7g 20 днів тому +4

      Whoever thought that hydras could ever be viable against a mothership, with these changes, is delusional. It'd need to break attack targeting, like Blink does.
      Maybe turn Dash into Dig, like the Pokemon attack? Have the hydra dive underground and suddenly appear closer to the target?

    • @Zergling.
      @Zergling. 20 днів тому +4

      @@user-nh2bf4to7g Still will have the problem of ability priority, zerg already has 2 casters that you use in a army, infestors and vipers, for pro play i dont think they have that hard time doing it but for everyone else that already has to micro other casters hydra having an active ability is bad.
      I dont know, i can only see a good solution making it a passive that activates in certain conditions for a certain amount of time.

    • @Karttibone
      @Karttibone 18 днів тому +1

      Microbial shroud does not help against mothership. It helps against airtoss. Mothership + ground makes both microbial and dash nearly useless. I feel like Zerg can now really use a T3 unit that can shoot air. Thors are buffed, Mothership is clearly buffed and Zerg got basically nothing (Ultra push around at the cost of speed nerf, so a eensy weensy tiny buff compared to the other races, which already had the better late game than Zerg).

  • @ajaydillon4759
    @ajaydillon4759 19 днів тому

    These games are soooo good. Loving the new games on the new patch. Definitely moving things in the right direction. Hopefully Protoss finds ways to deal with early Terran pressure without overcharge because this new ability is sick!

  • @TheJabberwokk
    @TheJabberwokk 19 днів тому

    Maybe Corruptors should have the ability to self destruct into Zerglings or Locusts.
    I would also like to see Queens being morphed into a dedicated AA unit or something done with Swarm hosts.

  • @AwesomeJedi182
    @AwesomeJedi182 19 днів тому

    35:47 thats it im tellin Mrs. Lowko

  • @trollerox7276
    @trollerox7276 20 днів тому +11

    26:50 You were the one asking for buffs for protoss without compensation nerfs :D

    • @audunms4780
      @audunms4780 20 днів тому +8

      He beforehand said that abduction imunity is a bad idea. And that was before it was added too the test branch.

    • @laureloneiros1500
      @laureloneiros1500 20 днів тому

      So what? It’s no big deal

    • @Zergling.
      @Zergling. 20 днів тому +2

      To be fair he did not say to make abduct not work.

  • @normanharrison8215
    @normanharrison8215 20 днів тому

    52:47 Although Lowko criticized the positions of the neutral objects like boulders but I like that map for its stunning visual. Sometimes I tend to forget and not appreciate enough for Starcraft II's artistic aesthetics, being one of the most appealing RTS games, if not the most, even till this point. It surely looks pretty.

  • @3Kings_Industries
    @3Kings_Industries 19 днів тому +1

    Hey Lowko, what if, the Broodlords could be 'Salvaged', sort of like the way Terran salvage buildings. But, instead of reclaiming resources, Zero gains a number of Scourge units?

  • @godlikejason
    @godlikejason 20 днів тому +2

    Maybe add it as an active skill for the mothership so it's more of a timing than forever having it

  • @R.J.Memnohc
    @R.J.Memnohc 20 днів тому +1

    the hydra dash ability should be called turbo wiggles instead

  • @timothyyambing6160
    @timothyyambing6160 19 днів тому

    Giving that broodlord buff for end game purposes will hopefully balance out that segment of the game. It'll also make TvZ more challenging, while keeping the mothership buff.

  • @graham1034
    @graham1034 19 днів тому

    El Dorado seems like a map that will get vetoed in virtually every match once it's live. It's pretty cool for viewers though.

  • @Twisted4AGZE
    @Twisted4AGZE 20 днів тому +2

    If corruptors could land like vikings with maybe just a single tech upgrade.

    • @PierreLucSex
      @PierreLucSex 19 днів тому

      Like abducting tentacles or some other horror

  • @schippes24
    @schippes24 19 днів тому

    Shin, the absolut madlad, testing zerg on the PTR all by himself. 🎉
    Regarding the balance: I think the hydra dash should be one tier earlier. Putting more pressure on toss will make it harder to get to the mothership. Paying 400/400 on a single unit should be a risk since the reward is finally high enough

  • @DarsusD
    @DarsusD 20 днів тому

    Nice, clean, easy to read map names so far.
    👍

  • @tsukiyumio3467
    @tsukiyumio3467 20 днів тому +1

    In that case how about this ?
    Midgame upgrade : return to the source
    All selected corruptors are consumed and hatcheries produce as many larvas as the quantity of corruptors consumed. Half of the resources spent on them are salvaged.

  • @Keln02
    @Keln02 20 днів тому +1

    "ABILITY OF THE YEAR"
    No? Lowko?

  • @CGOLAN
    @CGOLAN 19 днів тому

    Lair tech +2 range to Spores
    Hive Tech to make Roaches 1 supply (Ravagers still should have same)
    And we are done for long time, hehe ;)

  • @daniel.s.stefanov
    @daniel.s.stefanov 20 днів тому +1

    Dash is not Hydra Stim. It's Hydra Blink.

  • @KingPuresol
    @KingPuresol 20 днів тому +2

    While listening to the cast about the mothership, im wondering rather than focusing on its difficulty in being killed due to abduct, instead to tune the spells it has. it would still be able to live but its utility could be adjusted with that in mind.

  • @natecw4164
    @natecw4164 20 днів тому

    Thank you Lowko, your casts always brighten my day sir!

  • @cyruszoghi
    @cyruszoghi 19 днів тому

    Frenzy is blink for the Zerg... Very interesting!

  • @artemirrlazaris7406
    @artemirrlazaris7406 20 днів тому +1

    sometimes I think if your tilted, in a game and you know you lost, you can lose with dignity in the sense that you spend that time to chill out nad lose well and maybe can come back ,but I think he knew, awhile ago... showtime didn't do a good cleanup of the area in the main... leaving any unit is not good, that would of allwoed him to mine that location right away. Having a bit of a nydus fleet is great as they have thefaster reaction to ab movement, and void rays are fairly weak against hydralisks and .. to some degre queens, but they can eat lurkers and buildings...

  • @JHernandezsb
    @JHernandezsb 19 днів тому

    Lowko, you so funny man. Killing me watching this one.

  • @m.a.z.t.m
    @m.a.z.t.m 20 днів тому +2

    I wish Zerg got the Leviathan as a unit

  • @Ogonmujik
    @Ogonmujik 20 днів тому +7

    ok im convinced Shin forgot about Corruptor's active ability

    • @vic1ous511
      @vic1ous511 20 днів тому +1

      I thought so too but think he forgot to upgrade the spire

  • @FigmentVFX
    @FigmentVFX 19 днів тому

    Shin-Showtime sounds like a streetfighter move! 😆

  • @hydraulichydra8363
    @hydraulichydra8363 19 днів тому

    Okay, if zerg air needs a buff, how about this: give mutalisks the ability to fly _inside_ protoss capital ships and destroy them from within. They're small enough to do so fairly easily (~20 ft wingspan, I think) and it worked well enough on the Gantrithor.

  • @zackolsen
    @zackolsen 19 днів тому

    I’d like to see a brood lord buff, or just the bug fix. Let them act as the late game option for Zerg that Lowko mentioned was missing. That way Zerg can pivot from corruptors against the mothership

  • @coldfleshxxx
    @coldfleshxxx 20 днів тому

    Haha the UA-cam automatic subtitles : Hello everyone my name is Loco.
    La vida loca.

  • @Mikivericks
    @Mikivericks 20 днів тому

    Thanks for the video, Lowko! Hydras with too much sugar and they go fast! ❤

  • @theraven6917
    @theraven6917 20 днів тому

    Idea to improve hydra ability. Call it slither, and make the hydras burrow, move rapidly, and unburrow at location. Basically the same as now but underground.

  • @imthedevilkys536
    @imthedevilkys536 20 днів тому +1

    I wish we all spoke zerg, life would be hilarious.

  • @Wellnesspeacelovefun
    @Wellnesspeacelovefun 20 днів тому +1

    Maybe 50% less distance abduction

  • @CubicIronPyrite
    @CubicIronPyrite 20 днів тому

    I would call Hyrdalisk's new ability "slather." "For a short duration of time, Hydralisks can slather jelly from their KY glands, allowing them to slither faster."

  • @nahruz.w3044
    @nahruz.w3044 20 днів тому +4

    This game look more and more cinematicly SC2, especially that 19:27 worm retreat, hydralisk dash, protoss having technology and magic ability (storm, force field we are using it more) and the spaceship marvel a mothership

  • @teddyap4198
    @teddyap4198 19 днів тому +1

    Mothership is immune to abduct. Can we make it immune to EMP as well? (It is big enough to have all electronics shielded)
    See how terrans like it

  • @loganmyall660
    @loganmyall660 20 днів тому +1

    Abduct should make the viper and mothership meet in the middle. Trading a viper for a mothership sounds unfair, but protoss is already favored after that exchange when both maxed imo

    • @Darknos6350
      @Darknos6350 20 днів тому

      I dont quite understand the fuss about the mothership. It’s not like all the other protoss units cant be abducted, right? If only the mothership remains, good luck winning the game against a maxed out zerg.
      Plus, the mothership no longer has a passive cloaking field so it’s not as impactfull as it used to be. I guess people just need some used to it.

  • @leonardol8158
    @leonardol8158 20 днів тому

    I miss Zergs being the infestation going 90~100 drones and attacking with units nonstop.

  • @NecroGoblin-yl2fx
    @NecroGoblin-yl2fx 20 днів тому +8

    a buff to Curruptors as they "are kinda trash" :D
    Zerg fliers and anti fliers are just way behind and need a buff, then we can let them have their OP Mothership.
    or let Zerg build the Leviathan and give it flying locust it spawns periodically and the Bio-plasmic Discharge (cost energy) with a long range, so a range that it can hit the mothership.
    we could also get Scurges

    • @Zerphy08
      @Zerphy08 20 днів тому +2

      I have asked for the better part of a decade why Protoss has a legendary unit and Zerg and Terran doesn’t. The leviathan and Hyperion should have been put in the game at heart of the swarm

    • @bloodydove5718
      @bloodydove5718 20 днів тому +1

      @@Zerphy08 Yea I dont understand why blizzard gave up on the hero unit almost immediately, while keeping the idea of the mothership around to tinker with. Each race was suppose to have something filling the Mothership position

    • @NecroGoblin-yl2fx
      @NecroGoblin-yl2fx 20 днів тому +3

      well yea, i think that Zeg have missed something for late game for a very long time, it leads to most zerg players trying to end games as fast as they can or be death balled later in the game.

    • @cherrickdinn
      @cherrickdinn 20 днів тому

      Suggesting things that require a new unit are pointless. Blizzard has intention of doing any real development for SC2.

    • @marcomarin1196
      @marcomarin1196 20 днів тому +1

      Corruptor buff makes the most sense, maybe more armor or more attack (+shields) damage . A new unit like Leviathan or Scourge would be too OP

  • @catbert7
    @catbert7 19 днів тому

    20:45: Did Shin and Lowko both forget Caustic Spray exists? Corrupters are similar to Swarm Host - nearly free Nexus kill on a short CD. Seems like he forgot about Lings too...
    31:15: What was Shin thinking advancing into that narrow choke made by the trapped Lings??
    37:50: Gonna guess that would be because he lost all his production ;p
    1:04:20: Finally!

  • @YuriLychacz
    @YuriLychacz 17 днів тому

    Terran: Viking kill mothership* Land. Con;t killing ground units
    Zerg: Corrupters kill mothership* Best I can do is spit down buildings.

  • @hydraulichydra8363
    @hydraulichydra8363 19 днів тому

    IMO the solution to zerg lategame is to give them a leviathan. Give it the ability to eat (at least) two BCs at a time (and probably other stuff) like the Kodo devour from WC3 except with multiple slots. I had a dream where this was the case so I know that's a good source of balance ideas.
    (Ironically even in the dream it was Winter talking about how rarely it gets used it couldn't have been that good.)
    Maybe make it the Wings of Liberty campaign leviathan that (if controlled by a player after you gave it to yourself World Editor) could literally spawn infinite broods and mutas for free like infested Terrans. That would seem reasonable to me.
    Or maybe just give them immortal Kerrigan from 0:00 but Terrans get the artifact in that MU and protoss get to summon the Gantrithor once per game.

  • @oshawott4544
    @oshawott4544 19 днів тому

    35:41 Lowko?
    Anything, uh, anything else you'd like to tell us?

  • @AhOhITzXray
    @AhOhITzXray 20 днів тому +1

    Think zerg needs infestors mid game and maybe just cut out some of the commitment to lurkers to start the spire transition sooner. Mid to late game just seems really tricky to navigate. Gg by showtime

  • @norrinradd1
    @norrinradd1 19 днів тому +2

    It feels like Shin was kinda insecure with the balance changes and the new maps... can't wait to see Dark playing those!

  • @leonardol8158
    @leonardol8158 20 днів тому +1

    52:28 That map is quite bad. Terrans will have 80% win rate or so. But as it is very different, I would like to see some games on that.

  • @Quackington07
    @Quackington07 20 днів тому +2

    I think a funny idea for the viper abduct and mothership interaction would be like a tug of war scenario
    Where you’d need like 4 vipers to pull it all the way otherwise both units will move slowly with a tether (that can be destroyed) with the mothership having the control of movement and the vipers being dragged along

  • @s56505
    @s56505 20 днів тому +1

    Think ultras with new fungle is underrated right now after the changes. Ultra infester hydra.

  • @yommers
    @yommers 19 днів тому

    While they clearly still need some fine tuning, I think a lot of the changes/additions in the new patch are pretty cool and will lead to interesting new playstyles. But instead of un-nerfing (or re-buffing?) the Mothership, I think Zerg should have access to a Leviathan to boost their late game.

  • @gontrantbrabant6270
    @gontrantbrabant6270 20 днів тому

    I just watch the final of League of Legend with the French and some English commentator and one thing striked me : they are just audiodecripting the game and say blablab good blabla bad blabla awesome ... Its like a football game player 1 player 2 player 1 player two again, trying to go left.. oups that failed..........
    You actually do a good job highlighting the transition time, the threats, the things to think about, the economy, what its allowing / preventing, the interest of this tech vs another etc. Actually giving you the meaning behind the strat and allowing us to understand the game through your experience.
    Way better!

  • @stephcint13
    @stephcint13 20 днів тому +1

    Do you remember Wings of Liberty? The Mothership had permanent cloaking ability and there was no Vipers. Still Zergs were able to easily kill it with a bunch of flying units.

  • @bbsonjohn
    @bbsonjohn 10 днів тому

    By the time the patch becomes public, Serral would already have practiced 900 years.

  • @LordSaric
    @LordSaric 16 днів тому

    Zerg *needs* a way to close against motherships! Before that was the abduct, you brought the mothership to you, if that doesn't work then Zerg needs a way to close quickly. Maybe make the Hydra sprint last a little longer and add a second upgrade that gives bonus damage right after sprinting? Or perhaps a 'jet' ability for corruptors that gives them a triple shot after activation? Let you dive with a relatively small group and still snipe a mothership provided your target fire is on point? Or at least give an upgrade for corruptors that lets them do ground damage so they aren't *totally* worthless after skytoss is dead, maybe make it a range of 1 or 2 so it's not much good to attack but is still useful for dealing with a run-by? Or heck, totally change the game balance by letting Broodlords be upgraded to shoot mini-scourge at air targets! But whatever you do ether Zerg needs to be able to close, to bring the target to themselves, or to reach out instead but it *has* to have one of those options!

  • @goatfish480
    @goatfish480 20 днів тому

    Maybe I'm crazy but I think giving the armor upgrade to the ultra would go a long way with helping it.

  • @ferocious_r
    @ferocious_r 16 днів тому

    maybe make it so that
    - only once a minimum number of vipers (say, 3) have a hook in the mothership, does it start moving towards them
    - and similarly, only if you get a viper close enough to touch the mothership does neural parasite have a chance (50/50?) of working

  • @rapha.12
    @rapha.12 20 днів тому +3

    el dorado is a myth in south america, a place made entirely of gold

    • @NateBraxtonS
      @NateBraxtonS 20 днів тому +1

      technically it was a Spanish colonist myth

  • @burgercheezes
    @burgercheezes 19 днів тому

    I’ve big saying for years the biggest Zerg Protoss imbalance is the abduction, it does three things, has good range, it instantly pulls, and pulls far.
    Range seems ok.
    But pull distance or pull time, those are slightly off. Either reduce the pull distance or have it so it takes a moment similar to other attaching abilities, before it pulls.
    Right now it makes the game a slog and not fun to watch, but for example maybe if the ability took a second to attach before it pulled it would give Protoss move incentive to fight instead of always running, similar to killing a disrupter before it pops.
    Speaking of disrupters, they are the most gimmicky thing in this game by far and it’s not even close. I’m suprised pros use them at all, they are so volatile but any good pro will dodge them no problem.
    I’d like to see disrupter damage decreased with speed increased. Make it less gimmicky but more forgiving for the other player. Similar to the other siege weapons not this awkward mini game.

  • @efrandom5472
    @efrandom5472 19 днів тому

    I must say that I love the Eldorado map.

  • @DanStaal
    @DanStaal 20 днів тому

    I wonder if a good response to the Mothership to be just ignore it. Go Ultra/Roach/Ling, take over the ground. The Mothership does a lot of damage, but it’s split - Ultras should be able to just ignore it, and lings could probably just count it as a cost as they run by.

  • @scoobystackss1453
    @scoobystackss1453 18 днів тому

    i think the mothership can be beaten by parasitic bomb, force itself to isolate and then you can kill either with corruptors or hydra.

  • @aarongazzaniga1929
    @aarongazzaniga1929 20 днів тому

    They added the frenzy ability? That was definitely a way to 180° the hydra...