I adore Aserai aesthetics and all the desert locations! My only gripe is the king who never does any war because he wants to sit on his giant pile of money in the desert all day...
0:51 "...play the game from a role-play perspective..." - This! I'm in the interesting spot of having been awarded Quyaz as an Archon of the Western Empire, with all the implications involved, and I'm about to grab my third Aserai city now as an independent kingdom and being on my way to rally the pretty much wiped out Aserai faction under the Dragon Banner to renew the Empire out of the desert like an effing Kwisatz Haderach! ...as soon as I trust Taleworlds to have finished sorting out most release bugs, I'm gonna use the "My Little Warband" mod to create an empire desert troop tree :)
Something that is criminally underrated is the aserai veteran infantry in fact it is objectively the best line infantry in the game. Spears, good sword(same length as legionary), good javellins, testing has them beating every other infantry. In current patch infantry and archers should be the primary backbone of your army. I actually think the aserai overall have the strongest troop lineup now.
They're balanced like the empire but they don't get outclassed as hard in mounted archers. I love the aseria infantry too but i feel like the look the lamest, especially if your taking them out of the desert. Just me though.
True, The Aserai troops play like the empire but are better at most things (worse shields) The big weakness is that Aserai units are hard to recruit. You need to go to the desert region which is behind the sea.
Aserai infantry is clearly underrated. They are not the best one in any task but they can do it all and with great talent. A lot of other infantry are specialized into tanking, skirmishing, taking care of horses, etc. But they usually remain with big issues and weaknesses like having no shield, no spear or so. Aserai infantry have every thing. Everything you ask them to do, they will carry on. And with a bit of micro to make them throw their javelins, they can defeat any AI t5 infantry troops. Best troops in my opinion !
@@jacquesdaniel2302 id argue that along with battania, they have the worst shields for making a wall and protecting the formation. Most of their head, they're shoulders and even the sides of their chest are all hitable from the front with a bow.
Imperial legionaries only outperform Aserai Veteran Infantry when it's specifically High tier vs High tier, because Legionaries can come equiped with Caraldic Maces, in which case the Aserai Vet Inf ranks 2nd, in every other scenario they are the best shield infantry in the game, against everything.
Another strength (depending on play style) is the early tier infantry units are equipped with mace’s. They’re a good faction to do early slave trading with to help jumpstart your economy.
Going to what you said about your Aserai noble line, the Youth start off on horse, but you still need a war horse when you upgrade from Tribal Horseman to Faris.
@juangomes is correct. Still, it's nice not needing to mass so many basic riding horses very early game to have a lightning fast map move speed and only focus on Sumpter Horses for carry capacity. It's why I went with Aserai for my blacksmith playthrough: save as much money in the first few seasons and bumrush all fiefs I can to amass Hardwood, complete Orders and supplement with tournaments, while keeping the Youth at base tier to avoid steep upkeep costs.
This is true. You start off with cavalry, so you do not need a regular horse to go from footman to cavalry, but you do need a warhorse to upgrade further on.
People forget that troop strength and weaknesses aren't everything in a normal game. The Aserai are the most fun to play simply because it is the most involved faction to fight with when you fight battles. Other factions have overpowering F1 F3 options which give you the rewards from the get go, whereas the Aserai troop tree requires the player to exploit its strengths, and its also not rocket science to actually bring out their strengths, despite what people say Aserai units in my playthrough have been very easy to use, utilising the proper tips I've been given after watching some of these videos. And after getting involved as a commander for an Aserai army, the rewards you reap will be even greater than whatever you get if you were using an overpowering unit from another faction. Even if you put in much care and involvement in using the armies of other factions the Aserai will still work best because other factions always have 1 unit that is overpowered and everything else is mediocre. The Aserai isn't the best at anything but it is second best at everything. That's the biggest strength of the Aserai.
Imo, the Aserai Veteran Infantry is actually one of Aserai's strengths due to their versatility. Their shields aren't weak at all, they have 400ish HP and their size allows them to cover their entire body (akin to the Sturgian shields). They also come with great armour, spears for defence against cavalry, and javelins. They are one of the best frontline units against standard AI armies, being almost on par with Sturgian axemen.
Actually there was some testing done, and the Faris (after the update that gave them superior armor alongside Banner Knights) performs the best against every troop type except for cav vs cav, in which Banner Knights take the cake as the best cav vs cav unit. The trick is to tell the Faris to Hold Fire during cavalry brawls, since their lances are couchable. Also, the Aserai Veteran Infantry is the best shield troop overall. The only place they fall in second place is when compared to Legionaries in the specific case of facing high tier units. What do I mean: if it is against high tier units, legionnaries edge out because of the caraldic maces; in every other situation, the Aserai Veteran Infantry is the best overall shield infantry. Curiously, the Palace Guard us only the third best shock troop, losing out to Heroic Linebreakers and Menavliatons. The true weakness of the Aserai are their low tier troops, their tier 3 and below units are terrible, but when comparing the high tier units, the Aserai basically have no weaknesses, they have solid frontline, solid skirmish potential (decent horse archers and many javelin options), solid cavalry (which is also the fastest). It is a more difficult army to pilot, but once mastered it is arguably the best single culture army out there (unless of course you're cheesing the AI with a full stack of Khan's Guard split in 3-4 groups doing hit and runs while boxing in the AI that doesn't know how to react to 4 groups of horse archers from different angles).
Just discovered your videos and I really like how you break down these factions and troops. Plus I was pretty quickly won over by your suggestions to new players to stick with a faction's troops mostly or entirely if possible. Idk, so many ppl and guides seem focused entirely on min/maxing and its like...anybody can do that shit and be good. Doing so only makes it very easy to see the mechanics and comparatively simple background equations occuring in a game. Once that happens, even the best games just feel like an "these inputs for those animations!" simulation....and getting to that point and still playing whatever game it is I cannot fathom enjoying. But embracing your factions strengths and accepting their weaknesses? Much more immersive and long term enjoyable. Otherwise you're just playing a messy amalgamation of the best of every army, owning everyone immediately (which isn't fun) and never experiencing the challenges and benefits of the game's intended playstyles.
Aserai standing armies are somewhat difficult to solo when outnumbered. Most of the battles where I was close to losing were against Aserai armies. Just 15 left out of 300 troops of mine including me............
I like fighting the aserai. They're very squishy and easily pop like a blueberry. But my only gripe for them is that for a "desert inspired" faction. They only lean too heavily on the mamluke aesthetic, they could have added more flavor from different group that's in the same culture too. Same problem with the empire and rhe khuzaits. Maybe the vlandians too not sure.
They definitely could have been a bit more varied. I get what the devs were going for, but it isn't as deep as it could have been. For one thing, only the minor faction troops utilize camels, and not very well. It would have been cool to have a dedicated Aserai Camel troop line.
@@Dare_To_Game I agree with camels being underutilized, hard to implement the benefit of camels vs horses. If i recall camels came late into development. Now imagine if they had war elephants.
I have an active aserai playthrough right now and im running an all cavalry army. About 65% mounted archers and 35% heavy cavalry. We've been tearing it up.
Just started playing recently, Aserai is the only faction I know right now. I make two groups of Faris cavalry and send them on a charge command, then have one large group of Mamluke Cav on Delegate on command. Then I kinda just sit back and wait for the win screen.
Thanks for the videos. Have you noticed an issue with the front gate at Hubyar preventing your companion from entering? It's like there is an invisible wall?
You see the problem about me restricting myself to one faction is that i struggle immensely getting to late game in general whether i restrict myself or not. And i feel that positioning myself differently every playthrough gives me a different outcome everytime even if i dont. I guess its just comes down to preference and skill whether or no to restrict yourself.
based takes on ways to play the game , whenever i picked a faction witzh which to play in warband i picked a character name that suited the factions culture and i fought/equipped myself in a manner that also suited the faction , i would also recruit only from the faction which im fighting with , so no 20 swadian knights and 50 vaegir marksmen or whatever they were called , always made for more interesting playthrus and it meant i had to work around a certain faction's weakness rather than just walking across the border and recruiting 20 swadians
Ayyyy just what i was looking for haha im roleplaying as a hassassin using aserai for the first time. Thanks for the guide man ots always good to see a recent one
Great guide as usual! Question: How do you feel about executing lords? I recently picked up the game again, but I remember back in early access I executed a few mercenaries who kept raiding my villages and everyone and their mother hated me -100 relations. Did they ever changed that so it's a viable strat to get rid of lords/clans you may not want to recruit since getting them killed in battle is so freaking hard and rng heavy.
I do not like the way the system is implemented. Given how hard it is to kill lords in the field, the penalty for executing them shouldn't be so steep. If i were designing the system it would be different. For one thing, if it was a lord or lady with a poor reputation, you wouldn't lose any relation with anyone except maybe their spouse and children. But for everyone else, you would suffer a major penalty with their family or clan and a very minor penalty with everyone else in their faction, but no penalty outside of that. I hate the way it is currently balanced. You can slaughter thousands of soldiers with no reputation penalty, but execute one annoying lord, and everyone hates you.
@@Dare_To_Game I agree on Xbox I have a glitch a kingdom is at war 100% of the time with me as I am just a clan. Hard to play the only way to get past the glitch is the execute the lord's make them weak to be taken over by others. It sucks the way the AI works. Idk if I need to re install it or not. Khuzaits are at war 100% of the time. I pay for peace they don't even walk off screen view and declare war again. Nothing I can do except execute. And if u execute to many no clans will ever join you you must make your own.
The fact that they are really good everywhere but not best, makes it fairly easy to beat most armies if you utilize all their troops. Just have to exploit the major weakness in another army
isnt not having shield infantry for seiges a huge weakness, the will get picked by the enemy archers so easily Im writing this because you called palace guards are very good at seiges.
Great video yet again thank you do you think it would be okay doing a infantry focused army with bows as well love the look of faction but not massive on cavelry in general
Yes, it is very possible. In my current playthrough, i have been chronically short on horses, and have been using a heavy infantry and footman archer army, with small amounts of skirmishers, and it has been very effective.
This opening is silly I have seen the AI sturgians use a ton of Khans troops and a lot of fians. The AI fractions recruit what ever troops their freifs produce.
People talk about aserai troops is weak but do they realize that... That's a price for their buffed CARAVAN/MONEY MAKING?? 😅 When you play aserai, you talk about MONEY. With money, you can recruit more troops. It's their balancing system. Their troops maybe not the best. But their economy, is the best. No need to sell far away to sturgia. You just need to sell dates and olives to the khuzait capital and surrounding. And later u buy sheep, cow, cheese, wool, meat, and horse and sell it in aserai or empire. Edit: also, their horse maybe expensive. BUT IT'S QUALITY HORSE. Nasawi(i forgot the name) horse is a fast horse, you know.
It can work. The infantry works well enough, the archers a re pretty good, and both types of cavalry are strong, so it makes sense that a balanced way to go can be effective given the right tactics.
Lol, idk about that. I haven't officially made a strongest faction rating, but i have ranked the factions based on troop quality, and armor quality, and they weren't the top of either of those composite rankings.
Total, provable bullshit. Vlandia is the 2nd/3rd faction in the game after the empire and maybe khuzaits, but even then they would decimate the khuzaits with enough crossbowmen.
@@Carl007Jr All of Vlandia's troops are overrated. Their Sharpshooters are 5th among archers, meaning that it's one of the worst archers in the game, despite being Vlandia's only ranged unit. The Banner Knights are a whole other topic. They're literally on par with Battanian cavalry, and their only good infantry unit is the Voulgier, which is barely above the Sturgian Heroic Line Breakers. Vlandia is one of the easiest factions to massacre hordes upon hordes of their armies.
@@Dare_To_Game I'm not "trying to get a reaction" I'm just commenting like other people do. I don't think hating Vlandia is a terrible thing. In my opinion it is even one of a Bannerlord player's respectable acts. About that, in your support, you're dirting Sturgia by even comparing the Vlandian and Sturgian cavalry, let alone saying that the Vlandian cavalry is "better". When someone hates or dislikes Vlandia, everyone raises their voice but when someone hates Sturgia to the depth, nobody says anything about it. Vlandia is not the only faction that exists. Hating Vlandia is perfectly normal and even respectable.
@@DestroyerOfOgis - The Vlandian Knights, Vlandian Champions, and Vlandian Banner Knights alone could massacre any Aserai Army combo. It wouldn't even be close.
*Weaknesses:* - Literally absolutely suck at everything. 3rd place in everything means they suck at everything. - Will be wrecked by any faction with just a "Follow your sergeants!" command or "Charge" command from any faction with Tier 5 troops, or not really, even tier 4 troops from any other faction against the Aserai will beat the Aserai. Even lesser tiers than that might might beat the Aserai with those simple commands. No tactics needed, because the Aserai are useless in defense and offense. - Require perks to make their Tier 5 units capable against any other tier 5 units. - Tiny shields and weak ass armor. - Weapons are either very slow, or are sized poorly (one handed weapons are slow and too long and weak, two handed weapons are slow and short) - Regularly get shit on by TaleWorld despite being the most unique faction after the Khuzaits, yet are completely neglected by TaleWorld. - TaleWorld completely failed when making and updating the Aserai, a total fuck up of a faction. - Trade perks seen as a plus, when literally no one plays Bannerlord or Warband to be traders. It's a war game with armies and fighting. - Their "best" cavalry units, still get easily trumped and overtaken by empire cavalry, vlandian cavalry, and khuzait cavalry. Their "best" cavalry are also easily wrecked by Sturgian spears/shield walls, and Battanian archers and pole infantry. Pretty much just use "Follow your sergeants!" Or "Charge!" against the Aserai, and you'll win. *Strengths:* - Dumb luck with javelins, possibly, but not really. Still worse stats than most factions with throwing. - Good at absolutely being the weakest and worst faction across the board. - Good at exposing TaleWorld's failures.
@@OccAZNion exactly I hate when people try to charge them like shock calvery and then say they suck when it doesn't work the aserai are well rounded and can be dangerous when you use all the troop trees together.
@@OccAZNion - Who said I'm charging them? You misread my comment. I said they can be beaten by the two simple commands from other faction armies, which are either "follow your sergeants!" Or "charge!". The only way to win with the Aserai, is by perk bonuses, very close to attention detail tactics, and a lot of experience which basically means you need to be really good at the game for the Aserai to be good, which shows the Aserai suck.
So why are cataphracks weaker then vlandians I had 30 vlandians and 30 catas and none of catas died but my vlandians die all the time I have 40 cata now and 20 vlandia why couse vladian keep dying I rather have my cata survive then having too lvl a tier 6
Too me the aserai the strongest not thru their army what isn't a joke either but it's their position it's insane in my games they only start wars whit south and khuzait the rest they always have too many things going on so aserai only fighting at one point and no one actually goes into their territory maybe a castle now and then but that's it so when ure 500 days in and they never been taken their garrisons and troops are just out of this world the khuzait they nerfed I never got how they were so good 4 factions can attack em from the start aserai only 3 and most of time only 1 of em declares sturgia goes after vlandia batanian go after western or vlandia or sturgia the ones that attack khuzait are a lot all 4 of em can atk and will in one of my games just couse 1 faction got really weak everyome declared couse they knew if they didn't their territory would be taken up by their enemies
I adore Aserai aesthetics and all the desert locations! My only gripe is the king who never does any war because he wants to sit on his giant pile of money in the desert all day...
I made my own kingdom in the battanian area. They declared war on me trying to get tribute.
I am currently doing an Aserai campaign and the king has constantly been waging wars,and the kingdom has taken many places on the map
Could depend on the difficulty you are playing on. In my experience, whichever faction i join is constantly at war.
chad unqid. hold off overwhelming hordes upon hordes of vlandians in quyaz, and go take a rest after piling up some vlandians.
0:51 "...play the game from a role-play perspective..." - This! I'm in the interesting spot of having been awarded Quyaz as an Archon of the Western Empire, with all the implications involved, and I'm about to grab my third Aserai city now as an independent kingdom and being on my way to rally the pretty much wiped out Aserai faction under the Dragon Banner to renew the Empire out of the desert like an effing Kwisatz Haderach!
...as soon as I trust Taleworlds to have finished sorting out most release bugs, I'm gonna use the "My Little Warband" mod to create an empire desert troop tree :)
Something that is criminally underrated is the aserai veteran infantry in fact it is objectively the best line infantry in the game. Spears, good sword(same length as legionary), good javellins, testing has them beating every other infantry. In current patch infantry and archers should be the primary backbone of your army. I actually think the aserai overall have the strongest troop lineup now.
They're balanced like the empire but they don't get outclassed as hard in mounted archers.
I love the aseria infantry too but i feel like the look the lamest, especially if your taking them out of the desert. Just me though.
True, The Aserai troops play like the empire but are better at most things (worse shields)
The big weakness is that Aserai units are hard to recruit. You need to go to the desert region which is behind the sea.
Aserai infantry is clearly underrated. They are not the best one in any task but they can do it all and with great talent. A lot of other infantry are specialized into tanking, skirmishing, taking care of horses, etc. But they usually remain with big issues and weaknesses like having no shield, no spear or so.
Aserai infantry have every thing. Everything you ask them to do, they will carry on. And with a bit of micro to make them throw their javelins, they can defeat any AI t5 infantry troops. Best troops in my opinion !
@@jacquesdaniel2302 id argue that along with battania, they have the worst shields for making a wall and protecting the formation. Most of their head, they're shoulders and even the sides of their chest are all hitable from the front with a bow.
Imperial legionaries only outperform Aserai Veteran Infantry when it's specifically High tier vs High tier, because Legionaries can come equiped with Caraldic Maces, in which case the Aserai Vet Inf ranks 2nd, in every other scenario they are the best shield infantry in the game, against everything.
Another strength (depending on play style) is the early tier infantry units are equipped with mace’s. They’re a good faction to do early slave trading with to help jumpstart your economy.
Meh selling captives isn't worth it
This is a good point. As long as you don't mind heading back to town to sell captives, it is another source of income early game.
@@ChristianAuditore14 Find the villagers looking for labourers mission. They buy them for 10x the usual amount.
Going to what you said about your Aserai noble line, the Youth start off on horse, but you still need a war horse when you upgrade from Tribal Horseman to Faris.
@juangomes is correct.
Still, it's nice not needing to mass so many basic riding horses very early game to have a lightning fast map move speed and only focus on Sumpter Horses for carry capacity. It's why I went with Aserai for my blacksmith playthrough: save as much money in the first few seasons and bumrush all fiefs I can to amass Hardwood, complete Orders and supplement with tournaments, while keeping the Youth at base tier to avoid steep upkeep costs.
This is true. You start off with cavalry, so you do not need a regular horse to go from footman to cavalry, but you do need a warhorse to upgrade further on.
People forget that troop strength and weaknesses aren't everything in a normal game. The Aserai are the most fun to play simply because it is the most involved faction to fight with when you fight battles. Other factions have overpowering F1 F3 options which give you the rewards from the get go, whereas the Aserai troop tree requires the player to exploit its strengths, and its also not rocket science to actually bring out their strengths, despite what people say Aserai units in my playthrough have been very easy to use, utilising the proper tips I've been given after watching some of these videos. And after getting involved as a commander for an Aserai army, the rewards you reap will be even greater than whatever you get if you were using an overpowering unit from another faction. Even if you put in much care and involvement in using the armies of other factions the Aserai will still work best because other factions always have 1 unit that is overpowered and everything else is mediocre. The Aserai isn't the best at anything but it is second best at everything. That's the biggest strength of the Aserai.
Tv Trope page put it best in summary, they are pretty much "Technical" faction. Difficult but awesome.
Imo, the Aserai Veteran Infantry is actually one of Aserai's strengths due to their versatility. Their shields aren't weak at all, they have 400ish HP and their size allows them to cover their entire body (akin to the Sturgian shields). They also come with great armour, spears for defence against cavalry, and javelins. They are one of the best frontline units against standard AI armies, being almost on par with Sturgian axemen.
Love this video. first time i see an Aserai faction focussed video that isn't lying, but isn't 100% Aserai hatred.
Thank you. I am glad you like it. Yeah, the aserai seem to inspire hatred in a lot of players.
Actually there was some testing done, and the Faris (after the update that gave them superior armor alongside Banner Knights) performs the best against every troop type except for cav vs cav, in which Banner Knights take the cake as the best cav vs cav unit. The trick is to tell the Faris to Hold Fire during cavalry brawls, since their lances are couchable.
Also, the Aserai Veteran Infantry is the best shield troop overall. The only place they fall in second place is when compared to Legionaries in the specific case of facing high tier units. What do I mean: if it is against high tier units, legionnaries edge out because of the caraldic maces; in every other situation, the Aserai Veteran Infantry is the best overall shield infantry. Curiously, the Palace Guard us only the third best shock troop, losing out to Heroic Linebreakers and Menavliatons.
The true weakness of the Aserai are their low tier troops, their tier 3 and below units are terrible, but when comparing the high tier units, the Aserai basically have no weaknesses, they have solid frontline, solid skirmish potential (decent horse archers and many javelin options), solid cavalry (which is also the fastest).
It is a more difficult army to pilot, but once mastered it is arguably the best single culture army out there (unless of course you're cheesing the AI with a full stack of Khan's Guard split in 3-4 groups doing hit and runs while boxing in the AI that doesn't know how to react to 4 groups of horse archers from different angles).
Just discovered your videos and I really like how you break down these factions and troops. Plus I was pretty quickly won over by your suggestions to new players to stick with a faction's troops mostly or entirely if possible. Idk, so many ppl and guides seem focused entirely on min/maxing and its like...anybody can do that shit and be good. Doing so only makes it very easy to see the mechanics and comparatively simple background equations occuring in a game. Once that happens, even the best games just feel like an "these inputs for those animations!" simulation....and getting to that point and still playing whatever game it is I cannot fathom enjoying.
But embracing your factions strengths and accepting their weaknesses? Much more immersive and long term enjoyable. Otherwise you're just playing a messy amalgamation of the best of every army, owning everyone immediately (which isn't fun) and never experiencing the challenges and benefits of the game's intended playstyles.
Great guide. I see a lot of hate out there for the aserai, but ive never felt that way.
I don't hate them. Sometimes their weaknesses can get a little annoying but i find them fun to play. Definitely not an F1 F3 faction.
Aserai standing armies are somewhat difficult to solo when outnumbered. Most of the battles where I was close to losing were against Aserai armies. Just 15 left out of 300 troops of mine including me............
I like fighting the aserai. They're very squishy and easily pop like a blueberry. But my only gripe for them is that for a "desert inspired" faction. They only lean too heavily on the mamluke aesthetic, they could have added more flavor from different group that's in the same culture too. Same problem with the empire and rhe khuzaits. Maybe the vlandians too not sure.
They definitely could have been a bit more varied. I get what the devs were going for, but it isn't as deep as it could have been. For one thing, only the minor faction troops utilize camels, and not very well. It would have been cool to have a dedicated Aserai Camel troop line.
@@Dare_To_Game I agree with camels being underutilized, hard to implement the benefit of camels vs horses. If i recall camels came late into development.
Now imagine if they had war elephants.
@@d3v3ga damn that would break the balance. However it'll be interesting and will be more vary.
I have an active aserai playthrough right now and im running an all cavalry army. About 65% mounted archers and 35% heavy cavalry. We've been tearing it up.
Solid experience. I am also about 1/4 into an Aserai playthrough, and i am having a lot of fun with it.
Excellent anlysis. The aserai are under rated and very unique.
I think so too. I understand, given their weaknesses, that a lot of people don't like them, but i have had a lot of fun with Aserai playthroughs.
Nice informative video man. Gonna try an Aserai play through soon.
Hope you enjoy it!
Mamelukes are both heavy cavalry and archer cavalry
Just started playing recently, Aserai is the only faction I know right now. I make two groups of Faris cavalry and send them on a charge command, then have one large group of Mamluke Cav on Delegate on command. Then I kinda just sit back and wait for the win screen.
Arabi not farsi
Thanks for the videos. Have you noticed an issue with the front gate at Hubyar preventing your companion from entering? It's like there is an invisible wall?
You see the problem about me restricting myself to one faction is that i struggle immensely getting to late game in general whether i restrict myself or not. And i feel that positioning myself differently every playthrough gives me a different outcome everytime even if i dont. I guess its just comes down to preference and skill whether or no to restrict yourself.
I roleplay based on the fiefs i have and try to cycle native troop types in their settlements. Its like im rallying my satraps, ancient persia style
based takes on ways to play the game , whenever i picked a faction witzh which to play in warband i picked a character name that suited the factions culture and i fought/equipped myself in a manner that also suited the faction , i would also recruit only from the faction which im fighting with , so no 20 swadian knights and 50 vaegir marksmen or whatever they were called , always made for more interesting playthrus and it meant i had to work around a certain faction's weakness rather than just walking across the border and recruiting 20 swadians
While conquering the map with my empire the aserai and sturgians were the toughest siege for me
The aserai can be a pain to fight, because their armies are highly mobile in the field.
I can never fight any aserai lords. If Im at war with them I just get the biggest army I can and siege everything
Ayyyy just what i was looking for haha im roleplaying as a hassassin using aserai for the first time. Thanks for the guide man ots always good to see a recent one
Meaning that you're doing a shia muslim roleplay😅
Great guide as usual! Question: How do you feel about executing lords? I recently picked up the game again, but I remember back in early access I executed a few mercenaries who kept raiding my villages and everyone and their mother hated me -100 relations. Did they ever changed that so it's a viable strat to get rid of lords/clans you may not want to recruit since getting them killed in battle is so freaking hard and rng heavy.
I do not like the way the system is implemented. Given how hard it is to kill lords in the field, the penalty for executing them shouldn't be so steep. If i were designing the system it would be different. For one thing, if it was a lord or lady with a poor reputation, you wouldn't lose any relation with anyone except maybe their spouse and children. But for everyone else, you would suffer a major penalty with their family or clan and a very minor penalty with everyone else in their faction, but no penalty outside of that. I hate the way it is currently balanced. You can slaughter thousands of soldiers with no reputation penalty, but execute one annoying lord, and everyone hates you.
@@Dare_To_Game I agree on Xbox I have a glitch a kingdom is at war 100% of the time with me as I am just a clan. Hard to play the only way to get past the glitch is the execute the lord's make them weak to be taken over by others. It sucks the way the AI works. Idk if I need to re install it or not. Khuzaits are at war 100% of the time. I pay for peace they don't even walk off screen view and declare war again. Nothing I can do except execute. And if u execute to many no clans will ever join you you must make your own.
Excellent content. Keep up the great work.
Much appreciated!
The fact that they are really good everywhere but not best, makes it fairly easy to beat most armies if you utilize all their troops. Just have to exploit the major weakness in another army
This fraction is being dumb in my current game. With it declaring war on the southern and western empire at the same time.
isnt not having shield infantry for seiges a huge weakness, the will get picked by the enemy archers so easily
Im writing this because you called palace guards are very good at seiges.
Its not that big a problem if you have good archers, since they will shoot down all the archers on the wall
Why do you say warhorse when you actually mean a basic horse? You do this in multiple videos.
The palace guard is number 1 in my opinion
Great video yet again thank you do you think it would be okay doing a infantry focused army with bows as well love the look of faction but not massive on cavelry in general
It’s fine just make sure to go heavy on palace guards. I did this as I wanted to try a more footman focused play through.
@@typicalnabraum6107 glad to hear that
Yes, it is very possible. In my current playthrough, i have been chronically short on horses, and have been using a heavy infantry and footman archer army, with small amounts of skirmishers, and it has been very effective.
@@Dare_To_Game some think I've realised is there lower tier units get slaughterd by even looters hard to keep numbers up when out of home lands
I love the Aserai they have the best well rounded army.
I have yet to fully comit to an aserai playthrough because of how much people seem to hate them, but id like to give them a try.
I recommend really trying each faction at least once. Makes for a fun and unique experience.
This opening is silly I have seen the AI sturgians use a ton of Khans troops and a lot of fians. The AI fractions recruit what ever troops their freifs produce.
This is true. Did i say the AI factions don't use other troops? If so, i did not mean to suggest that. I was speaking to humans.
Aserai is very underrated, just a bit of trouble to get their units depending on your position.
I certainly think they are under rated. Most people act as if they are the worst by an order of magnitude, but that has not been my experience.
U sure about the warhorses?
The veteran infantry are the best infantry bro they have great skills one handed
Yeah, the Aserai for sure have more weaknesses than strengths, but ive had fun with an Aserai playthrough or two.
Makes them one of the most difficult factions to play as when it comes to military success.
i had game where Quyaz rebel becuse vlandians like capture this city same with batanias like capture this city same with husunfulg.
I have seen two days ago 70 sturgians have a map speed of 6.5
Nice.
People talk about aserai troops is weak but do they realize that... That's a price for their buffed CARAVAN/MONEY MAKING?? 😅
When you play aserai, you talk about MONEY. With money, you can recruit more troops. It's their balancing system. Their troops maybe not the best. But their economy, is the best.
No need to sell far away to sturgia. You just need to sell dates and olives to the khuzait capital and surrounding. And later u buy sheep, cow, cheese, wool, meat, and horse and sell it in aserai or empire.
Edit: also, their horse maybe expensive. BUT IT'S QUALITY HORSE. Nasawi(i forgot the name) horse is a fast horse, you know.
Nawasi is my favorite early game horse. Cheap and fast
YEET
YOTE
I think people underestimate the 25% army composition for the aseri
It can work. The infantry works well enough, the archers a re pretty good, and both types of cavalry are strong, so it makes sense that a balanced way to go can be effective given the right tactics.
They seem pretty average over all
They are the second strongest faction after the vlandians
Lol, idk about that. I haven't officially made a strongest faction rating, but i have ranked the factions based on troop quality, and armor quality, and they weren't the top of either of those composite rankings.
aserai > vlandia
Total, provable bullshit. Vlandia is the 2nd/3rd faction in the game after the empire and maybe khuzaits, but even then they would decimate the khuzaits with enough crossbowmen.
I see what is going on. You are trying to say the most shocking anti Vlandia thing on each video to try and get a reaction. Fair enough.
@@Carl007Jr All of Vlandia's troops are overrated. Their Sharpshooters are 5th among archers, meaning that it's one of the worst archers in the game, despite being Vlandia's only ranged unit. The Banner Knights are a whole other topic. They're literally on par with Battanian cavalry, and their only good infantry unit is the Voulgier, which is barely above the Sturgian Heroic Line Breakers. Vlandia is one of the easiest factions to massacre hordes upon hordes of their armies.
@@Dare_To_Game I'm not "trying to get a reaction" I'm just commenting like other people do. I don't think hating Vlandia is a terrible thing. In my opinion it is even one of a Bannerlord player's respectable acts. About that, in your support, you're dirting Sturgia by even comparing the Vlandian and Sturgian cavalry, let alone saying that the Vlandian cavalry is "better". When someone hates or dislikes Vlandia, everyone raises their voice but when someone hates Sturgia to the depth, nobody says anything about it. Vlandia is not the only faction that exists. Hating Vlandia is perfectly normal and even respectable.
@@DestroyerOfOgis - The Vlandian Knights, Vlandian Champions, and Vlandian Banner Knights alone could massacre any Aserai Army combo. It wouldn't even be close.
*Weaknesses:*
- Literally absolutely suck at everything. 3rd place in everything means they suck at everything.
- Will be wrecked by any faction with just a "Follow your sergeants!" command or "Charge" command from any faction with Tier 5 troops, or not really, even tier 4 troops from any other faction against the Aserai will beat the Aserai. Even lesser tiers than that might might beat the Aserai with those simple commands. No tactics needed, because the Aserai are useless in defense and offense.
- Require perks to make their Tier 5 units capable against any other tier 5 units.
- Tiny shields and weak ass armor.
- Weapons are either very slow, or are sized poorly (one handed weapons are slow and too long and weak, two handed weapons are slow and short)
- Regularly get shit on by TaleWorld despite being the most unique faction after the Khuzaits, yet are completely neglected by TaleWorld.
- TaleWorld completely failed when making and updating the Aserai, a total fuck up of a faction.
- Trade perks seen as a plus, when literally no one plays Bannerlord or Warband to be traders. It's a war game with armies and fighting.
- Their "best" cavalry units, still get easily trumped and overtaken by empire cavalry, vlandian cavalry, and khuzait cavalry. Their "best" cavalry are also easily wrecked by Sturgian spears/shield walls, and Battanian archers and pole infantry. Pretty much just use "Follow your sergeants!" Or "Charge!" against the Aserai, and you'll win.
*Strengths:*
- Dumb luck with javelins, possibly, but not really. Still worse stats than most factions with throwing.
- Good at absolutely being the weakest and worst faction across the board.
- Good at exposing TaleWorld's failures.
They are a skirmishing and range core army.
Why are you even charging them?
@@OccAZNion exactly I hate when people try to charge them like shock calvery and then say they suck when it doesn't work the aserai are well rounded and can be dangerous when you use all the troop trees together.
@@OccAZNion - Who said I'm charging them? You misread my comment. I said they can be beaten by the two simple commands from other faction armies, which are either "follow your sergeants!" Or "charge!". The only way to win with the Aserai, is by perk bonuses, very close to attention detail tactics, and a lot of experience which basically means you need to be really good at the game for the Aserai to be good, which shows the Aserai suck.
Can't really take you seriously with how mad you sound about this... why are you so mad??
Those are some very strong opinions.
so basically its garbage.
So why are cataphracks weaker then vlandians I had 30 vlandians and 30 catas and none of catas died but my vlandians die all the time I have 40 cata now and 20 vlandia why couse vladian keep dying I rather have my cata survive then having too lvl a tier 6
Too me the aserai the strongest not thru their army what isn't a joke either but it's their position it's insane in my games they only start wars whit south and khuzait the rest they always have too many things going on so aserai only fighting at one point and no one actually goes into their territory maybe a castle now and then but that's it so when ure 500 days in and they never been taken their garrisons and troops are just out of this world the khuzait they nerfed I never got how they were so good 4 factions can attack em from the start aserai only 3 and most of time only 1 of em declares sturgia goes after vlandia batanian go after western or vlandia or sturgia the ones that attack khuzait are a lot all 4 of em can atk and will in one of my games just couse 1 faction got really weak everyome declared couse they knew if they didn't their territory would be taken up by their enemies