TL;DW ignore the Elixir you can get through Artifact Extraction; use artifacts to level existing artifacts, and just use the free elixirs to get some hopeful upgrades for your builds. Sorry for the rant video, I'd really have preferred sharing what I'm having fun with right now, but I feel it's important for people not to get baited into throwing away XP resources into something of questionable value, so I felt I had to make this video. As it is, the extraction system is convoluted and potentially could worsen uninformed player's ability to efficiently build their characters, and that sucks. I'd rather they remove the "Artifact Extraction" method of acquiring these things in favor of just adding other methods of acquiring them (like by just making them be an event reward). The current one-time sources still make it a good addition to the game, overall (if you know what you are doing).
I'm not expecting us to get alot of elixir in dead patches and later patches in general. I think if you actually wanna use this feature, you're gonna have to use the elixir
I mostly agree to your points. What I want to know in addition is, if you considered Daily Artifact Routes into the Extraction evaluation? Would be the most underrated flux of ressources people tend to forget/ignore, even tho it is easier than ever since late 3.x
@@Icredivm if you're actually doing artifact routes Then especially with the Imaginarium theater and the battle pass addition of artifact exp, and you can buy some from tubby You have nothing to worry about, throw plus 4 piece that didn't roll the 4 th stat needed and don't worry about a thing I do routes occasionally , but even without them, I'm good on exp
I will still sacrifice bad artefacts to get new ones 70% of my resen went to artefact farming so I dont need old 2 level artefact that was there for a lot of time
I think ur generalising account needs. A lot of accounts are a lot less like ur main account and more like ur pole arm only account. Where they only farm artifacts for a select few favourites. IT is so easy that artifacts are very rarely going to be the limiting factor to clear it. The problems you point out with SE are the same problems with strongbox. Whats stopping a new player from pouring all their potentially useful pieces in strong box to try and get double crit atleast this guarantees some stats. The flaw is with people not the system if they fodder potential pieces.
I highly agree that it SHOULD be beneficial to low investment players. It's so expensive and you ONLY get to choose 2/4 substats, and it's not actually that hard to get a piece with 2 substats you want. The way they roll into the 2 that you DON'T want or getting an artifact with 3 or 4 desirable substats is what's hard. Not to mention you can only fodder for ONE elixir for like 40 days :/ In like 4 months I guess you can make an artifact.
Yep, I personally see very little value to this when it only feels relevant to use at high investment levels--wherein you are already highly invested enough (because the rest of your build is good--one "bad" artifact does not make for a bad build) that even when this system makes sense and provides you an artifact youd otherwise not have had, it probably wont actually be a difference maker to your ability to clear the games content. But it will be a difference maker to people's ability to brag about getting lucky ig lol
@@Solunerra You mentioned in your video that they want you to have to still farm for artifacts p hard to make use of this, since it's such a limited resource. I'd go farther to say that rather than trying to put in something that helps anybody, they actually put in something to give people another reason to spend money (on the BP specifically in this case)
Whether or not that piece is easy to get depends on what it is. An elemental goblet with double crit is on average 1 out of every 2100 pieces you see. They are not easy to get. You have to fill your entire inventory with pieces from empty to see one of these on average. That is why using elixirs to craft goblets is good, because the odds of getting the base piece it creates suck without this system. You can get double crit sands, flowers, feathers and circs pretty easy. You cannot get double crit goblets easy, hence why goblets are the traditional most common offpiece, because they suck. But even then your good goblets are always in use because you most likely don't have that many of them. Just being able to grab an extra double crit goblet every couple of patches is actually better than the baseline rate you receive them from domains if all you do is farm artifacts. I think this is also a valid use for new players too. You can just get fucked on one type of goblet. I have literally been fucked on geo goblets for 4 years straight. I have none that are not for defence scalers that I would consider acceptable pieces. Newer players are going to be lacking goblets in some elements and it's probably worth sacrificing some fodder to have a good shot at getting them.
@@Lankpants You have to use 4 elixirs for one goblet tho. Like it's not that there's 0 use for this at all, the resources are extremely rare. Yeah, if you're f2p then 1 elixir a month. Cool, great, in 4 months i guess you can have your goblet which is better ig than 2 years but come on. That's not great, and it's only for 1 character, and if it all rolls into flat def or hp... pretty garbage, guess you can try again in another 4 months for ONE character. I'm saying that it's not that great and between this and the Imaginarium Theatre, it seems like they are trying to get you just to spend more money rather than providing something that might help new players who don't have that many 5 star leveled artifacts to sacrifice anyway
@@lrose5522 I'm not arguing it's great, I'm arguing that you should maximise the utility you can get from the system as it exists. The main way to do that is by getting very rare goblets. The resin efficiency for goblets is the highest of any potential piece you can use this system to craft, other than EM hats. The higher cost is offset by the greater rarity, a double crit goblet does take over 2 times as long to farm as a double crit sands. Another weird reality is that a double crit goblet that rolls entirely into garbage stats is still a usable piece, especially for a new player. The goblets are so rare that even when they miss completely it's really not unlikely that they're still the best goblet a new player has access to. And it's also onset. People run some really crappy onset goblets all the time. A three roll on piece goblet is cope as hell, but there are times where even a piece that rolls that badly and misses on all but one of its rolls ends up being the best option just because it opens up for a far stronger off piece.
I was hyped for this feature, put in a lvl 4 artifact to see how it worked, realized immediately "ain't no way you need to put THAT much into this for the payoff", then proceeded to ignore it ^^. I will say though, this stupid thing has made me consider getting the battle pass for the first time in 3 years. I guess that was the intent...
Yeah it might just be that bad to push people towards the BP lol. Experienced players can be able to tell whether it is relevant to dump XP into or not, but I think the average player wont, hence my worry that this thing could actually make the game a worse experience for some people
@@Solunerra BP only gets you one bonus elixir, though. So that's a third+ of a year for a circlet or goblet. Not exactly a good incentive to get it. And sure, more artifact xp, but most of us could blitz through a daily artifact route enough times in a patch to up 25 artifacts we are keeping because they might be good to level 4 so we can see that they aren't, because the odds are never in our favor.
@@Axterix13 Not to mention even if exp was no bother, you can only make 1 a month, for 4 months of work there's a chance for it to go all into def, at least not limited to once a month the exp is already enough to slowdown people
Each Elixir costs roughly 750 resin to craft but when consumed is worth between 11k-28k resin per elixir, depending on what you choose to craft. Seems like a huge return on investment imo.
@@hintofinsanity I think so too, especially when crafting a goblet of the correct set and element dmg buff with double crit stats it is at least a chance to gain a very good artifact (if it all rolls into flat stats then it a waste of course :/) Even then - just the chance to get a good goblet from this is really nice :)
be me: Farms 4 elixir trough the chest farming and tribe vaults. Gets a dendro Goblet with double Crit stats. Get's flat HP and Def% as the other stats. Gets 1 roll on crit rate Gets 3 flat hp rolls and 2 Def% rolls. Got my day ruined...
@@dshearwfIf F2P they’d only have to wait a singular patch in order to get another. There are 6 currently F2P accesible one’s, with one going to be given out for free in like a month or so. Meaning they’d have 3 elixirs heading into 5.1. They then get the last one in 5.1 since the sanctifying elixir cycle will reset. If they bought battle pass they will be able to craft a second goblet when that free elixir that’s being given a month from now gets given out. Ironically, the only way it’d take 2-4 patches to get another try is if you followed Soluna’s advice.
I hate how they act like giving ONE custom artifact per patch is going to change jack shit about people playing in artifact domains. Each character already needs 5 and there are so many characters in the game. Why would they put a limit on when you can customize artifacts PLUS what kind of artifact you want?? I was so pissed. I would’ve rather not have any sort of customizable artifact atp. Nobody wants to wait potentially up to HALF A YEAR for an artifact that might not even roll well.
@@sock3981 That's what I'm doing. It's useless, I'll never use it either way. If only it was in shops or lvl 70 BP... It's pretty sad that Hoyo made it so difficult to use. Equipment systems tend to be garbage in their games.. if it's best to be ignored it probably shouldn't have been added. Revamping the strongbox would've been better.
I feel like this is a good reminder to people to put their complaints in the survey, not too many people answer them and I think fewer write out their issues. The only way it’s likely to get patched is with significant pushback imo
I hope this elixir is given in event as frequent as the crowns (would be even better if they gave more than one per patch, but it's ok if it's at least one). Also, they're finally giving more artifact exp, so I'm hoping they keep increasing to make the farm even better. Personally, I wouldn't mind a "Purple Leyline" where you can get artifact exp in a more efficient manner than just converting your artifacts into exp. That would help me focus on the artifacts I already have and level them up more efficiently.
and these ley lines should give more than normal 90 level domain or else they will be useless because in domain you also have chance to get good artifacts
I wasted my artifact exp jst to realize that farming artifacts is better than dumping all of them into this mechanic. 🙏 Thank you for informing other players so they won't do the same thing as me, and waste artifacts that is worthy.
Your chances of getting an EM sands on the set you want is 1%. Your chances of getting the correct elemental damage goblet on the set you want is 0.5%. This is not including ANY substats. For the rarer main stats, you can easily farm hundreds of artifacts and never even see one, let alone a decent one. Being able to throw away 50-100 pieces that you already know are crap, and over time guarantee that mainstat with two good subs, is absolutely worthwhile. Whether it's valuable to you personally will depend on your own luck and desires, but if talking overall probability, it's absolutely worth doing.
It only costs 750ish resin each patch to craft an elixir, but it can be consumed at a rate that is worth between 11k to 28k resin per elixir, depending on what you craft. The math simply doesn't support this guy's feelings about the issue.
All they had to do was make a potion that swaps one stat on your lv20 artifact into your desired one with the same roll values ( that is if you rolled 3 high def rolls they will turn to crit ) and make that potion available through abyss and theatre. but that would have been too convenient so now we have a system that collects the dead skin cells off of my balls to make a potion that gives you a good starting point with a potential to fumble or hit peak
this shit is definitely for the whale min maxers only. im a veteran ar 60 player and still scraping the barrel for artifact exps. aint no way im dumping that much for a single elixir. id rather farm the domain for 2 months straight (not like im doing it rn 😌) to get the desired piece. just imagine dumping all those exps, choosing your desired stats, excited to upgrade it to the max just for it to roll def. couldnt be me.
On average you will get roughly 1 double crit goblet of a specific damage type per year. Being able to Guarantee 3 more in a year is amazing, all at the cost of 750ish resin a patch. Besides it isn't like this is mutually exclusive with farming artifacts. You get a ton of +4 lvl artifact fails when you are farming.
The problem is just how expensive it is in conjunction with it not being a guaranteed success The strongbox system is significantly better since using this new system will take probably as long as it will take to get whatever artifact you'd want normally.
my complaint is that levelling characters is so expensive in it of it's self like not just all the character specific materials but then the books also needing sometimes 200-300 purple books for just ONE character, it sucks
That feeling of leveling ppl doesnt hit me too hard cause Ive played for so long but thanks to Star Rail, im reminded of the pain cause I think its worse over there;-;
@@Dev2n ah yeah i only started in april this year granted i’ve played way way more than your average person who started then, but my weapons and artifacts lack for that, plus when i started i did waste some mats levelling up characters i don’t play or enjoy anymore sadly. however since natlan i did gain a lot of that material back i just find myself so cautions when levelling characters now that i pretty much only will when a unit i’ve really been wanting comes
@@genehsis that’s a good way to go about it, definitely sure most ppl did that at the start. Wanted to play everybody so fast we ran ourselves right out of resources 😂
i think the fact that it takes nearly a year statistically to get a double crit goblet of the right element makes the this customizer useful enough, especially for people who have been strong boxing for basically one piece of a set for months now like me
Yeah this thing sucks. It takes several hours to farm all the elixirs and the goblet costing 4 is criminal, the limit of 2 pieces from one set in a cycle.... literally WHY? What this should be at this cost is being able to select all 4 substats OR guaranteeing at least half the crit rolls. I made an on-set hydro goblet for mualani and it rolled crit 1 time. The transmuter is garbage
The second I saw that the circlet cost 4 and you can only refine for 1 bottle per patch I was in shock. Like if it all was 1 bottle then maybe? But it only tackles one minor aspect of the artifact problem and it takes so long to get those bottles and has more limits ontop of that. People are saying it's good but... I really disagree. It feels like a poorly thought out solution to a problem they made. Hell, Star Rail has had a better system since launch
My main issue is just the XP cost for the "extraction" elixir per patch, which imo is bait that may actually negatively affect players ability to build their characters efficiently. If you ignore that, the one time elixirs are simply an additional chance for more artifacts, which is a good thing. But its still rng and they can roll poorly, as you mention, which feels terrible if you were specifically trying to grind hours of exploration for these. Its just another form of grinding for your builds, so imo ultimately nothing has changed: the game is still extremely grindy to build units. Now we just have options for wasting XP more or grinding in a different way. If you are smart with it it can still be a good thing, but its never going to give guaranteed value in a given instance with how substat upgrades are
The real thing High AR players need in my opinion is another 2-4k slots for artifacts. I do every weekly boss every week cz its only source of billets and put some resin into artifact domains. and i constantly run out of space for artifacts. (I lvl 20 atleast 4-5 artifacts every week just cz i run out of space lol) Being able to convert Artifacts in xp material is the true game changer in reality, but would have preferred more slots so that you can keep more unrolled unique pieces that have some potential.
Ive not quite gotten to that point yet, but yeah thats a potential issue as well. I think Im perpetually sitting at 800ish artifacts in my inventory at minimum, which probably means I am even more picky for artifacts than you are lol
@@Solunerra Firstly, love the content. Thanks for replying lol. Basically its to do with the point that you made in the video, The true potential of an artifact cant be ascertained until lvl12. and you dont have enough resources to level up all potentially good artifacts to 12. Plus fodder artifacts take the same space as a 5 star artifact. so it feels a bit bad to toss potentially good artifacts into strong box/another artifact just cz there isnt space in your inventory. Yes i may be less picky than you. But in my experience/artifact luck the artifacts that didnt look very good at lvl0/4 have ended up rolling well and the ones on my characters lol. so i guess its opportunity loss for not being able to gamble the rolls. ideally fodder artifacts(below 5 star) should have a separate inventory imo. (Maybe this is a bit of hoarders syndrome now that i think about it) If this still doesnt make sense, just ignore it i guess. Its just a rant comment on a rant video. Thanks to everyone who liked and commented :)
No need to apologize for ranting, this is a feature that had so much potential and it's extremely disappointing, to the point where I wish they hadn't done it at all, because now I'm just frustrated even more. I actually hadn't considered the possibility of wasting a lot of level 4 artifacts that have potential and I think it's definitely something to consider. By far my biggest problem with this new system is the only 1 elixir per patch rule. It's like, bro... we can only make one per set anyway and it takes SUCH a crap ton of resources to even make one... why limit it?? I was prepared to feed a lot into making elixirs (even if it was ill advised lol) but I can't even do that. So yeah, really looking forward to being able to make two or three custom artifacts per year (that all roll flat def) :D
i think the main issue is the fact that we don't have many elixirs to use the gadget in the first place 1 elixir per patch (41 days) is just too much and i have had many double crit artifacts go bad so it's just not worth hopefully they make them more accessible through abyss and IMT and events 8 elixir per patch would be amazing but even 4 is really nice
the way i see it hoyo added this feautre so players can finish their builds. also agree that its costs WAY TOO much artifact xp to get an elixir. they should have also made one of them limted and the other with no limit (either unlimted convert so not forced to waste xp every patch for elixir/ unlimited craft so can hoard elixir to use when new chara comes out).
Yeah, and a question most players dont ask is if it even matters to "finish" a build. Realistically, when you get to the investment level on a build wherein getting that one last good artifact makes you feel it is "finished" your build was probably good enough that it wouldnt substantially affect your ability to use the character in the games content. I could absolutely get a better timepiece for my Arlecchino to maybe fix her imbalanced crit ratio (Ive got something like 75% crit rate 250% cdmg its kinda wack), but it wont actually matter much for clearing abyss or not. So we only want to "finish" a build for our own personal satisfaction (aka monkey brain syndrome wherein we like reaching higher numbers even if higher numbers results in very little difference experience wise) because rarely does a single artifact on its own make a difference
Once again a "Better than nothing" type of addition to the game that chills will praise like baby Jesus but in reality is VERY underwhelming... I also like how they couldn't just put the exp requirement for the elixir, they HAD to put artefact level instead so people that don't do math think "Oh 100 levels? I'll just put 5 lv 20 artefact and get it" and wasting millions of artefact exp in the process Man these devs really can't do one thing nice with no catch can't they?
people immediately taking back their “Hoyo could never”s the moment this was announced when i knew full well they were gonna pull some shit, and i was exactly right
HoYo puts surgical precision into making every QoL change the least impactful possible, while still making it sound like they care about the players's problems. In my case, my problem is that I'm ALWAYS out of artifact XP and I'm very picky when leveling them up past LVL8.
You only get 1 extraction per patch. It's kinda dumb not to do it. It's already an extremely rare item. Yes, the artifact exp is also valuable, but once per patch is not that expensive to not do it.
Yeah I really don't get soluna's point here. Maybe if you're AR 45 and just unlocked artifact domains you shouldn't do it, but I feel like he's underestimating the sheer volume of artifact xp available in game. Hundreds of chests per region, domains, bosses, events, teapot, investigate points. I'm sorry but I don't care enough for "future potential" of artifacts that would be BiS for characters that I don't even like enough to play. Hyper investment isn't actually a non-optimal strategy when you only need 2 teams and theater is easy enough with whatever you can spare.
I guess I'm just an exception then. I usually roll artifacts and dump them if they turn out bad pretty much immediately after I get them. Sometimes I have a few extra artifacts that I can't level immediately, but the rest of the time it mostly balances out. I'll either have a bunch of fodder with nothing to level, or like 1-20 or so artifacts that I can level to see how they roll (most of them will brick at +4), but no fodder. I probably still won't use the extraction feature every time, but I can afford to do it sometimes, especially near the end of a version when I usually have most of the characters I care about leveled and geared anyway
I will say that it pretty much has the same issue as self-modeling resin in HSR, where the chance that you'll actually get a good piece worth using is still rather low, but you basically get 2 of them per patch if you count the BP and the extraction feature, and I wouldn't be surprised if they'll give them out as event rewards as well. I do still think that an item that simply lets you change the mainstat of an existing +20 artifact would've been a lot better though. Too many people getting perfect 4-line artifacts with DEF% main
I do the same thing as you (the only ones I keep at level 4 if they've had 1 bad roll are elemental goblets & crit circlets), and here's the kicker, I've only been playing for 1 year (I don't mind doing daily arti routes when I want arti xp though) I love Solu's content, but I think he's being WAY too paranoid about keeping meh pieces, and while it's not necessarily bad advice for newer players, it could create a hoarding mentality that serves absolutely no purpose whatsoever
@@zlokobnisvizac It's just a matter of being realistic when judging whether an artifact is going to be good. I've had builds with weird 25CV pieces perform incredibly well, while pieces with 40+ CV perform relatively poorly because the remaining 2 lines were flat HP and flat def
Yeah this is kinda the state my polearm account is in, and what you describe is probably the ideal balance, but it requires the knowledge/experience to know when it makes sense (which is a problem for newer or more casual players). My main account was like that in the past, but since the likes of 4 piece MH and these new artifacts sets Ive been in a perpetual state of having many more pieces to level that I need XP for, as a side effect of one of the rarest substats (crit rate) becoming less valuable when you get 40% for free is that the other stats have increased relative value, so there is more reason for me to keep pieces that just have, say, crit damage and another relevant stat to level up that I may not have bothered with in the past.
@@Solunerra Even then, I don't think you're picky enough. For example at 6:04 you argue that this is a good piece, and for early game that is definitely true, but realistically Heart of Depth is already a set not many characters use, so having 5 relevant rolls for HP or 4 relevant (low)rolls for ATK is already not too impressive as you get closer to endgame, much less as an off-piece. And with more new sets coming out also means more old sets that just aren't very relevant anymore, so you could fodder a lot of okay pieces from those older sets. Even for pieces you haven't rolled yet, like at 2:57, _realistically_ who is going to use that? Noelle? It has 3 lines, of which only 2 are relevant, on an already suboptimal main stat. Best case scenario it rolls ER last and then fully max-rolls into crit, but it would still be a cope piece unless you basically have no defense stats in the rest of her build. In short, the reason you have no fodder is because you're not picky enough. AR60 is not a level where you need 30CV pieces with no other stats because you have nothing better (if you're using those on the new sets, you're usually better off using an old set instead, the set bonus is almost never THAT much better), so stop trying to level pieces that aren't going to be useful for endgame
I agree this sucks. They hyped it up, but you still get a piece that can roll extremely badly and then you've just wasted all of those resources and it feels even WORSE because of how extremely rare they are. Honestly, it almost feels like Hoyo intentionally made this badly so that they could potentially "fix" it later and get hopefully get praised for "listening" to the players.
It is useful for everyone. Each elixir only costs 750ish resin to craft but if you craft a double crit elemental dmg goblet, the elixir ends up being worth roughly 15k resin each. The ROI on these things is huge.
I knew this item wasn't good enough. My idea was better lmao. Like a predictor to see how they'll roll. You can use even the pearls dropped from axolotls in Liyue. Each day reset changes what that artifact could have been. Maybe even once a month like this? But you can predict as many times as you want so long as you have the correct items.
As someone that gets horrible RNG to the point i can spend 10k + resin and still not have correct main stats for a set, even half decent rolled ones that have crit + proper main stat is pretty nice, if anything i wish the cooldown was quicker.
I kinda want an artifact de-leveler or level reset instead of custom artifact stats maker just because i have lots of bricked double crit goblets lying around....
indeed, another game , E7 has that and it's pretty dang useful when the rolls are like shit, it also has items to change a single substat to a desired one , with a drop in the stat thought.
God, what is with Hoyoverse and adding band-aid solutions to this game that don't actually do anything? It's like how they raised the resin cap, but didn't make it generate any faster so now it feels like you're waiting DOUBLE the amount of time to do what you could before with your Condensed Resins.
Made a perfect hydro goblet for Mualani, but im a veteran player. I love this selector, its a time efficient thing to get rid of bad rng rolling sessions. It has its place and this video completely undersold how often we find ourselves in those situations. Its meant to be a quick time saver.
Dude, being able to craft 1 goblet every 2 to 4 months or so is not, at all time efficient. 1 artifact PIECE in such a huge amount of time that can on top of that roll into mediocre substats is a scam. Is like paying 100 dollars for a game and being told that you can only play it once every full moon and that it has a chance of 50/50 of instantly deleting your save when you use it, making the time spent farming it wasted. I shouldnt have the chance to get 2 terrible useless substats on an artifact i waited so long and used so much to create, with added salt of being able to waste all the rolled upgrades into said useless stats.
I so patently disagree. If you spend like 10 minutes a day getting ~70k artifact XP from investigation spots, you have such a surplus of artifact XP that this is basically free. Because the double crit on set goblet you could literally farm for months and not get one, this equates to 2 free double crit goblet attempts per whole version. 1/16 chance to go ~40CV each. The hard part is easily getting the drop in the first place, not the rolls, and this just removes that difficult part.
It's not free at all. Leveling artifacts use mora. 100 artifacts level * patch to use as fodder is a lot of mora. You also need the mora to level up characters, talents, weapons. Plus you need a constant flow of 5* artifacts so most of your resin goes to artifacts domains cutting the chances of going for ley lines. In a few parches people are gonna be complaining about the lack of mora.
The issue with goblets is you generally use them off set so like he said you get good ones eventually. I'd probably use mine on a circlet since there's still a lot of options for main stats but the substats are arguably less important as you aren't looking for two crit substats. You could make a double crit circlet with like energy recharge and you'll likely have a pretty good piece. Oh I just got to the video where he points out the value in a poorly upgraded crit circlet. So like I said!
Instead of this stupid system I with if they could make an option to change the set of leveled up artifacts by sacrificing for example 2 fully leveled artifacts and the same restrictions ..this way we can change offset pieces to onset and giving us more flexibility in building old and new characters
I spend 160-200 resin 5-6 days a week on artifacts, and I do open world artifact farming routes daily. While waiting for 5.0 and farming burning set, I leveled up nearly every saved "maybe" piece and still ended up at 1750/1800 artifacts. Part of that is I don't swap artifacts from character to character unless I get an upgrade and trickle down. Once I build a character they keep their weapon/artifacts and I know they are always built for any event/abyss/the new book thingy.
Classic hoyo genshim team: - Have a working custom system inhouse (HSR/ZZZ) - Build another one to screw the players again - Market it better than it is
I don't think this is a great system (barely even good tbh) because of how insanely limited it is, but disagree with dumping your artifacts in to get an elixir. Anyone end game will have tons of cope pieces levelled up that exists to create a 4 piece set. Its OK to let go 😔 Still glad this video is calling out this scam. "Genshin could never" is back on the menu
I don't know if I agree with a lot of the takes people have had with it recently. It felt pretty obvious to me that it's something you use towards the end of a build, and I feel it might be healthier overall to keep it like that. If the build's already complete, with complete meaning that every piece has at least two stats the character wants or one stat if they're a support (note: the stats don't have to be perfect or rolled into every time), why would you want to use artifact extraction (save for when you've never had additional rolls so it's just the base stats)? I saw posts where people where trying to get a better crit circlet when they already had one with a couple of crit rolls, and I could see from a mile away how that could be a bad idea. I can't speak for casual players who don't care about the abyss, but I don't see the harm in them either. If they don't care about the abyss or theater, then wouldn't "wasted" exp be less detrimental for them? If they're comfortable in the overworld, chances are they weren't going to use non-maxed artifacts either. The only real subset of people I could see this system being a detriment to might be those who genuinely want to do harder content, but they don't know how to get there and where to look. That's where I can realistically see "waste" occurring due to ignorance and haste. Also, you can get them through some world quests, and that's probably a pattern we'll see throughout the first few patches of Natlan. I can't remember if you mentioned that, but BP is by far not the only way to get them. If they find ways to improve the system, I wouldn't complain, but I also don't see what's bad with what we've got.
i usually agree with your takes, but you missed the whole target with this one.. it's not for new players, it's for veteran players. your points are for players who are JUST starting.. this mechanic is for those who played for YEARS and still hunting for that ONE ARTIFACT! getting ONSET GOBLET/CIRCLET WITH DOUBLE CRIT TAKES MORE THAN YEARS OR INSANE LUCK
your artifact sample at 7:30 is for new players! not endgame players! my point exactly! 2 dead substats on a FLOWER! dont expect a world lvl 9 player to roll that!
its still really bad with how long it takes to get those things you need to make an artifact and veteran players most of the time have good artifacts so the odds for this thing to make anything even close to it are low heck in the time this thing would create 1 single artifact with the substats i want i can get 4 of them by just farming
Oh it definitely is for veterans! Some of his opinions are still founded though.. like how for people primarily farming artifacts rather than exploring will only get the one from extraction.. veterans won't be able to use amassed garbage as they can only make one a month. It sucks!
Am I not a long term player? I enjoy investing heavily into my units, but I still cannot foresee it EVER being worthwhile for me to throw artifacts into this thing on my main account, because I know I will get more relevant artifacts that should be leveled due to diversifying my resources. If my point applies to my main account then am I not a veteran player to you? 2.5 years of logging in nearly daily isnt enough? And yeah, as I said in the video, the transmuter IS best for hunting that one artifact you want that has a high chance of improving your build, but that doesnt mean its worth dumping XP to get ONE elixir going towards that. Just use the one time rewards instead. My target is that the the artifact extraction component specifically is not worthwhile, and generally an inefficient use of your resources. Which can screw over new players the most, and I find that unfortunate because they are the least likely to realize how bad using this thing would be for their account, and I think the transmuter SHOULD have been more beneficial to lower invested players too. Highly invested players are already highly invested, and actually have the least real need to improve their builds. Like yeah, I could use this for a better Geo goblet on my Navia. But is an artifact with-lets be very optimistic about the rng on substat rolls here-lets say three more crit rate rolls than what I had previously going to be the difference maker in my ability to actually clear the games content or not when my build was already highly invested enough to the point that I knew I could use ONE specific artifact to make an upgrade? If its not a difference maker to clear the content, it doesnt actually matter lol. Its just so we can massage are stupid monkey brains to see a bigger number in our stats or in combat. Some players may be in a situation where it does make a difference, and that is where the transmuter could be a very good thing, but being able to recognize where it is most valuable is not something I think most players have the ability to do.
this makes no sense, 1 elixer is just 25 lvl 4 artifacts. lets not pretend like that is an immeasurable amount. if your consistently grinding artifacts this should not affect how many you level up in a patch near end game levels due to higher difficulty of acquiring optimal pieces.
@@doublehh1674 you can use lv 20 artifacts to feed other artifacts. But for the elixir, it's more resin efficient to feed lv 4 artifacts (but you do you, if you think it's easier or something)
While I agree with this reasoning, there is a min max technique for this that doesn't cost you resin or 3-4* artifact fodder. If you have time to do artifact routes in overworld (15-30 mins daily), that gives you a decent amount of artifact XP (even if initially it doesn't seem that way). I used to do them regularly to level 3 liners to lvl 4 that were sitting in my inventory. I got a lot of mileage out of it and even managed to level a whole set to 20 for a character passively (the process was slow, but the character in question hadn't come out yet so I was in no real rush to complete their set on the spot). So if people have the time and patience I recommend doing this strat to get the most out of their resin and this mechanic as well. The only thing you need to do is save ~5 garbage 5* that most of us would've thrown in the strongbox anyway.
yeah I was really hyped for this. then I saw how much it needed to feed into an elixer. I haven't used this because I'd rather use my pieces to feed other pieces
I think depends on what you do. Most people, I reckon, are probably like me, with a lot of 3 substat sands, goblets, and circlets cluttering up my inventory. I don't have a need for them now, so I'm not going to bother leveling them up. I keep them because someday, I might want it, and when that day comes... the 4th substat will be garbage and I won't use the piece. So what the customizer does is provide me with an incentive to clear up 25 of these artifacts per patch. And, sure, I could feed the resultant level 4 artifact into another one, thereby checking piece after piece, until I've check them all, but the reality is that I won't do that, because I don't do that. And the artifact xp needed to make those level 4 ones? I'll run some more 1 and 2 star artifact routes. Also, we get more artifact xp from the BP now, so that helps pay for it as well. And for the rest, it comes down to where you spend the results. You don't spend it on Troupe, Emblem, or the like. Those are good farming domains. You do spend it on the x.3 and x.6 domains that are niche but you wind up farming for 1 character. Get feather, flower, and one of the other three, then create the 4th, offset, and get out of that waste of time domain.
And that said, with the two other substats likely being flat stats, and those being the ones it'll probably roll into, the system will likely just annoy us in the end ;) Also, even if you start running artifact routes to get the xp for it, with needing 3 or 4 of these elixers to make an artifact, it is not an efficient use of time. I would rather have seen, and still want to see, a new tier for artifact domains where only 1 type of set of artifact drops, rather than both. And guaranteed 4 substats for all level 0 5-star artifacts.
Eh I might still make it since it’s only one every 40 days and I have an abundance of resources. I personally feel like this is one of those “better save my super special elixir items for the final boss” and then you don’t use them. At least in the position I’m at with the game.
Yep, some players might get to the point it is worthwhile. I just worry for uninformed players that get too focused on double crit and waste XP into this thing when they could get a better build faster by not dumping artifacts into it.
1 per patch, every 42 days. extremely rare item that has crazy limited ways of getting them. am I clueless, cause I really don't see how its not worth it lmao. If they make the elixirs more accessible, by all means don't use this. But if it stands like this, youre throwing if you don't do this once a patch
@@suzunome47 You can now get enough fodder to completely offset this passively through the BP too. IDK what to say Sol just overvalues the hell out of fodder and probably overrates a lot of low level pieces.
I see why you felt like this after seeing all there is to sacrify to get the elixir. I would like to say though that I win to Loose made calcs in a video about it and it did not felt so bad in the end ... So checking that out might tone down your disappointment.
Also there are at least 3 obtainable elixirs with 30 artifacts that are obtainable from the tribes treasures. In the mean time it seems that the pyro sigils will give you 5 elixirs in total.
Havent watched his video, but I replied to some other comments on how drawing a resin equivalency to the elixirs is kinda flawed. It ignores that you shouldnt actually farm for one specific artifact (you should farm to maximize resin efficiency) and that the equivalent amount of resin spent gets much more than the one artifact, and ignores the extreme XP cost involved, and ignores the situational context of a given account (eg dont bother using 4 elixirs for an on set goblet for Navia if you have a 40cv off piece available by having a on set timepiece instead), and it ignores the high risk involved to only potentially result in a piece that may upgrade poorly into substats. All this is required to properly evaluate the relevancy of spending artifact XP to get get one extra elixir vs just using the free ones smartly. The free elixirs can be fantastic--my problem is with the xp cost to get the one f2p recurring source of the elixir specifically.
I think it's really a matter of perspective, on an account by account basis - even comparing accounts that have played for a similar amount of time is pointless, since one person can get 0 crit circlets in the exact same amount of time it takes another to get 20. I've "only" played for a year, and yet arti xp has been by far the least limiting factor in building my account, but that's because I'm willing to do daily arti routes & grab arti xp from the teapot when I really need it (even though it's "less efficient" than mora/character xp) I'm also a LOT less strict compared to you when it comes to throwing away level 4 artifacts, and while I think your advice to be careful with throwing away artis is in theory good for newer players, it can also create a hoarding mentality that a lot of the time achieves nothing and potentially even slows down account progress (not to mention it makes crunching artis in genshin optimizer take 5x longer)
(sorry for the yapping) I wish the cycle to craft one was reduced to each abyss/theatre reset like every 2 weeks because then with those obtainable in the ow they wouldn't be as rare. And it would still need you to farm artifacts quit a lot (wich most of the ar 60 players do anyway) and now we also get more artifacts xp trough bp, offering system in Natlan and theatre. You could get 6 cr cd goblet from 5.0-5.8 with the crafting alone. As a f2p you can garantuee yourself 3~6 5 stars in a nation cycle depending on your 50/50's so you could have more goblet left for potential reruns or 4 star chars. I hope people raise this concern quit a lot so they fix it (in a constructive way ofc cuz people already bitch 24/7 and that's not gonna do shit if we want them to listen to us the players).
I think what kinda sucks about this is that it feels like jumping through way more hoops for making your own artifacts than either of their other games that use the same system.
Thank you for making this video. I already lost count of how many people I've seen in Hoyolab wasting their elixirs in flowers and feathers because they're getting baited into "we can now select the substats, artifact farming is no longer hell" when in reality this changes almost nothing to just farming in domains and using the crafting table. I'll probably hoard them for very specific time pieces, since as you said, goblets are the pieces you want to off-set the most.
I guess you have a point in that for the majority of the playerbase this thing is kind of a trap. Use with care basically. It definitely also sucks that they put the elixir only on the paid battle pass. For me personally I will be getting that "free" elixir every patch, but I do have tons and tons of highly leveled artifacts that I will never use. My inventory also regularly fills up with 3 and 4 star fodder from farming so leveling materials are never scarce for me. At least we can turn those into leveling elixirs now! I do have a large backlog of +0 ones but if I'm not impressed at +4 it's fodder, +8 tops if it still has potential.
thank you for making me feel less pressured into farming artifacts for this. i have too many characters and artifacts to level but dont want to feel like im missing out
I want to address one point you've mentioned at around 21:44 You may have meant that for most overworld exploration and story but you may need to invest artifacts in at least one team to clear out the local legends
I pretty much agree with most of your points, when it comes to the general playerbase. As for me personally, this feature, heavily flawed as it is in its current state... is a life saver. Context: I give all of my used characters (which is like ~65% of the roster, I'd guess) their own artifacts, and never switch artifacts between characters unless someone's getting an upgrade. I know it's a highly inefficient way to play, but it just feels right, and it's the way that I have fun with the game. I've been playing daily since release, rarely ever letting my resin cap and using most of it on artifact domains... and yet, there are multiple elements who I maybe only have one or two double crit goblets of. Which also rolled horrendously, but that's besides the point - I'm already glad that they exist in the first place. The point is... even if I get the worst possible garbage from this feature, it'll still be an upgrade for many characters. My non-double crit elemental damage goblets are also abysmal, so... yeah. Flat stats aplenty, that's all I'll say. That aside, there are also a few specific pieces that I'm still looking for, and this feature will help me reduce the grind by a bit. With most of my characters already fully equipped, and countless "Maybe someone will use this artifact someday? I mean, it could roll well for a DEF + HP split scaling Physical Damage dealer who makes use of EM! *inhales copium*" level pieces clogging up almost all space in my inventory... there really aren't that many pieces to level. New sets that I farm consistently churn out pieces that roll horribly on the 4th line, so instead of foddering them into other garbage artifacts to accumulate (at this point) unnecessary artifact EXP, I can now feed them to this. It doesn't even take many of them either... The BP adding artifact EXP options also makes this far easier to swallow for me, as I'm now really in a position where I'll never have to worry about artifact EXP ever again. ... sorry for the rambling. Like I said before, the feature is heavily flawed, but it seems I'm one of the very few who will genuinely benefit from it, so I'm happy about that, at least. Anyway, now back to lurking and refraining from commenting, like I usually do o7 Just wanted to get my very niché perspective out there. (Absolutely love your videos, by the way!)
I'm very happy you made this video. This is possibly the biggest resource investment mechanic they've ever added to the game , and the reward does NOT seem proportional. I felt crazy when other people weren't talking about it??? Thank you for spreading awareness
I think the extraction should just get removed and be put somewhere else like you said, or replaced to be one use of the system every patch to any artifact we'd like instead of just 1 elixir.
saves almost 4 years of farming throughout this year, if you do the stats that’s not even counting bp or even elixir that we will get from events(guessing)
but honestly I understand your frustration with the Exp cost to craft an elixir, pretty sure lvl 4 artifacts are the most efficient I’d have to double check
Someone did the resin efficiency calcs, one elixer is worth around 14,000 resin if you saved and got a goblet with % DMG bonus, and double crit. So its worth around 56,000 resin on average to get an onset DMG bonus piece, which is around a 4 years of playing without using it. So it isnt as bad as it seems, just because of how bad the RNG is. Its 20 resin to get one 5* to level 4, so thats 500 resin to cap out the one elixer. So yeah its better value because it stops RNG, because its around a third of the cost of resin to get the onset DMG percentage. However it was marketed as something amazing but its not as good as it seemed. (Fyi, the 500 resin per patch thing is an overstatement because you get free artifact exp from BP and teapot but its to make it easier)
Thats not a very good way to compare things, because spending that much resin gives you many many many potential artifacts, whereas the elixir might give you one. Saying elixirs have that much resin value is only in the context of assuming you farm for one highly specific artifact (that double crit on set goblet) and get nothing else with it, which is the worst approach to the artifact system. Nobody should be farming JUST for the dream of getting an on set goblet. As an example, if you already have a good 4pc build on your Navia to the point of a double crit on set goblet being the only potential upgrade, then your build is almost assuredly at a point where the build on Navia would not be what prevents you from clearing the content, and it is no longer worth the resin to spend farming. Players need to look at the efficiency of using your resin to get many relevant pieces at once, not farm for just one specific artifact. To be clear, the free elixirs ARE very valuable, but the one we can get per patch, xp cost wise, is not worthwhile generally speaking. They shouldnt be equated to resin value outside the context of a player that cares about nothing else other than improving one characters build (which you dont do because the content of the game necessitates it, you do because you just like the character that much). Id rather use the XP to level the many pieces I get from farming that can turn into multiple good pieces, rather than chasing the rarest possible piece. Eventually it could be worthwhile, but I am not comfortable recommending it at a baseline
@@Solunerra Isn't it though? The way you're saying there is as if you're throwing the 5 star artifacts you're getting, which you are farming for anyway, into it. You're not. Personally I've been throwing failed artifacts in. I mulched 240 5 star artifacts that I farmed leading up to Natlan in the strongbox and the rolls that failed I threw into this and I capped it. I was throwing in mostly 12s, but some 8s as well that were no longer capable of being an upgrade. You will argue that I can use those to roll more artifacts, but I'm rate limited by 5 star artifacts that have the potential to be upgrades. I can't roll more artifacts because I'm currently not gated by XP, I'm gated by having artifacts worth leveling.
@@Solunerra yeah the point you made about farming for multiple pieces instead of one single piece while farming is true, and I do hate the way they showed it in the livestream, because it made it feel like we could do a goblet or circlet the same amount of times as a feather. I think it just depends on the person on what they think they need. This should never be used for early game players or like level 55 and below. I think we need to wait and see how useful it'll be, because if any changes to artifacts happen in the future, this would be changed drastically (and so would elixirs). Your points are valid but I also think it depends on your artifact luck, because I do think using this instead of strong boxing is a good option. The only reason I pointed this out was to show how absurd the artifact grind in this game is, and how it caters to spending money on the game soo much. I also thought the stats were pretty interesting.
I think I would enjoy the system where you could control one or two rolls on a single artifact when you level it. I would be okay with it being expensive and and something that's possible once every 2 patches for a f2p player at best but at least i could realistically get an upgrade for my hyperinvested unit a little more often.
i dont completely disagree with you, but also keep in mind that they reworked alot of rewards to give artifact xp. the natlan sigils give some every level, the battlepass now give them aswell, honestly theres artifact xp everywhere now. they clearly did this to compensate, theres EASILY enough xp just in the overworld exploration to level 25 artifacts to +4 to at least get one this patch from extraction. well see how it goes in the future patches.
Sorry but this is not good advice. You should consider issuing a correction. Iamrivenous - Genshin did a video that went into the math on this. ua-cam.com/video/_LQLE3AcnTE/v-deo.html It takes about 650K exp to craft one elixir and one day (200 resin) worth of artifacts is about 147K exp. Add in the 70K exp you can buy from the teapot every week and it only takes 4 days of artifact farming to craft one elixir - and you are only allowed to craft one per patch. If you really want, you could farm all of the exp needed through investigation points and elite enemy drops (just would take a lot more time). Ignoring all other sources of elixirs, that makes it take 16 days of resin (over 4 patches) to craft a double crit goblet. It takes on average about one year of farming to get a double crit goblet on your desired set. But there is no guarantee. This is a massive resin savings for people who are building characters and even an on-set goblet that rolls poorly will usually allow for an upgrade as you switch to a stronger off-piece. Yes, this system rewards higher-investment players who login every day. But casuals who don’t feel the need to login every day probably aren’t worried about minmaxing their artifacts. And even if they do want to, it still provides huge resin savings so they can get these rarer artifacts at much less resin cost.
For me i don't see the long EXP requirements being an issue. Mainly because i see the Transmuter more of a trash can then something to fix my Artifacts issue. Most of the time we farm for artifacts, we mostly got bad sub-stats roll with with either 3-4 sub-stats, so what i do is +4 the 3 sub-stats and see if the fourth sub-stats is good or not then i throw it into the transmuter till i got the elixir as stockpile instead of using it after i got the elixir i just do the normal artifact grind like usually but now i just need to save more +4 then usually.
So it's good but it's a trap which is therefore bad since many players don't notice. It's like the weapon banner in that way. But also the weapon banner isn't a scam because I only lost to the First Great Wish which is for my beloved Ganyu, still got my Aqua Simulacra for Yelan (now C1 when going for C4 Xiangling and being okay with losing my pity, plus it was a 50/50???). And then I was pissed when I had to get 2 of Navias axe before the Mistsplitter but now I got Navia and she is my wife so giving her an R2 signature weapon feels so good. Especially since it's especially good for her and I have Wolfs Gravestone and Serpent Hunter and don't even use many claymore characters. But now that I need like Homa and that's pretty much it, it switched to a 1 fate point. It works for me therefore it's okay. Likewise if my one crit circlet per year rolls perfectly it's a good feature. If not it is bad design.
So random thoughts while watching your video: According to the recent Iwintolose video, double crit artifacts are actually really rare, so the artifact exp. consumption is probably (I haven't done the math either) mathematically worthwhile. After all, there's no point in having artifact exp. if you don't have high potential artifacts to level. Regarding your comment on using the elixir for new players to save resin . . . I was under the impression the customizer was designed for players attempting to min-max their artifact setups. If you're a new player, you don't need double crit. substats anyways. Regarding artifact levels being inversely proportional to given elixir progress, I agree--that's disappointing. But as long as you use your above +4 or +6 artifacts as exp. fodder for leveling other artifacts and only donate artifacts which started w/ 1 crit. stat and nothing else which you leveled to +4 in hopes of rolling the other crit. substat to the elixir generator, you'll probably be fine anyways? I like the advice about selecting which artifact to customize. Incidentally I also lack good electro damage goblets 😞. I mean, many people have a favorite character who they want to hyperinvest in? And Imaginarium Theater characters currently don't seem to need too much investment, so you don't really need to invest too much artifact exp. into them? Personally, when leveling artifacts for characters I do want to optimize, I end up with lots of artifacts which aren't upgrades but are good enough that I can't bear to fodder them, and I just toss those artifacts onto Imaginarium Theater characters. You make an argument that artifact customization should benefit less active players more, but as someone who grinds artifacts, I don't think it would feel good for someone who plays once every few days to have artifacts of similar quality as my own builds. Of course, by the same logic, someone who stayed in Emblem forever to reach some 3200+ roll value Raiden Shogun might be disappointed that the artifact customizer system exists at all . . . Well, thanks for the video 🙂.
Didnt watch the iwintolose's video, but I did see another comment mentioning the "resin value" of an elixir if used on a on set goblet that I replied more in depth to, maybe that is where they got their estimates of the resin value of the elixirs from. Basically, though, I find it silly to draw a resin equivalency of the elixir because nobody should farm JUST for one specific artifact, and it ignores the situational context of an account and that actually spending as much resin as you would equate to the value of an elixir results in getting many many potentially useful artifacts. All in all, I dont think there was a need for them to introduce a system that only truly feels relevant when it comes to min-maxing builds. I only care about how hard it is to get my build to a usable point for a given time investment relative to my options I have to invest in other things in the game. In my case, since I dont plan to dump XP into the transmuter any time soon, I will *maybe* be able to use it to get my Vorukashas Dehya build to be better, but I actually have to strongbox a ton of the set before I even know when it is worth using the elixirs on since I need more than one good piece to finish the build, and therefore it basically only slightly speeds up farming for a very inefficient end game build (vorukashas isnt actually worth it to farm for Dehya, Im just doing it because I want to).
One thing that I think makes this better is that now we can "fish" for good RNG without "losing" the XP. For example, you can level a "bad" crown/goblet/sands with a single crit item until it doesn't roll into it. And if it bricks into something that's not an upgrade, you fodder it into the Unction. I do have an Artifact XP farming route that I farm religiously every day. It takes 15 min at my pace. With free starter characters I've got it down to 20 min. Some people can do it in 8min. That XP daily route gives me more than enough to fodder it all into the unction in a cycle. Though I understand why people wouldn't want to do it. I don't think its neither something too hard to do nor something that you must do everyday to be useful. But this way you can fish RNG for your Goblet off-piece, and get enough XP for unctions to use for your crown/sands on-set. And Flowers and Feathers are the easiest to get. If we look at it this way the system is a massive upgrade. And Hoyo takes these kinds of things into account.
Im the only one of my friends who does care enough to watch genshin content on youtube, and I told them all, don't use that thing until i figure out how it works, waiting for someone to make this video. And now that I've watched it, none of our accounts are far enough to justify using artifacts for fodder for it. Even my AR60 account should really still just grind the new sets and strongbox all the rest. Thank you!!
It's fine cause I think lately genshin has been fixing a lot of their more greedy mechanics and such so I have a feeling if people simply speak up theyll probably adjust it to be better
Im gonna be real with you... no. Absolutely not even, I dont agree with your take at all. 5star artifacts have 2 specific modes: lvl 0 and lvl 1-20. The difference is lvl 0 artifacts can be slotted into the crafting system while the rest... can't. This up until this point was a 'soft issue' of sorts, leveling a potentially good artifact (like one with 3 substats with 1 being crit) and it coming out poorly essentially meant you "lost" the potential to reroll that artifact, with its only use as a leveled 5star artifact being direct fodder into other pieces. Which is fine in a way, leveling artifacts is expensive and directly throwing a leveled piece into a different one can save alot of resources, but the thing is most artifact leveling usually ends on the first substat roll, meaning you can have upto dozens of garbage +4 artifacts that serve no purpose other than leveling other +0 ones. There in comes this system, which allows you to take these +4 artifacts and turn them into a (potentially) better piece. Now the math behind it is pretty interesting but the summerized version is 25 +4 artifacts is the most artifact xp efficent way to generate 1 elixir. 25 +4 artifacts is *not* an expensive mantle considering the 40 day cooldown, its pretty fair to assume you'll get around 25 potentially good pieces that didn't roll the final substat well in that timeframe. Theres literally no reason *not* to use this system as a mid-late game player, the only use-case where using it is not adviseable is when your a low AR player that's still low level enough to have standards and just use placeholder artifacts. The XP wasted on those +4's is not big enough to not use this system, I dont think 25 +4 artifacts is enough xp to level a single artifact to +20, thats how little it is. As for the payoff than yes, It's stretched out and still has RNG ontop of it so it might not be good, but using it to build a set isn't the intended mechanic, its to finish them. The times you use this are when you have a nearly complete build with 3 good artifacts and 1 good off piece, with you needing that one specific timepiece/goblet/circlet to finally complete the build. This "nearly finished" state can take weeks, even months, to reach, and getting that 'one piece' is so RNG dependant that it can take you months more just to get it. This system gives you that, it won't necessary be the best piece of your build but a mid on-set goblet can let you use a cracked off piece circlet, and sometimes thats all you need. So yes, this system is a slowburn, yeilding rewards over time, its literally a fixer for artifact RNG thats balanced in a way thats its not spammable enough to invalidate artifact farming as a whole, but it can shave off thousands of resin from building the desired set for your characters, that makes it a blessing.
I mean you get other rewards too. The BP has always been a case of “dont buy it for one thing, buy it if you can get value from most of the things.” So the elixir is an addition to the paid BP that makes it better, but I think they should be giving one out for free in the BP too
@@dshearwf I was mainly pointing at the elixir alone, not saying BP is a bad deal, but that there is far too few elixirs given out for the value that the artifact selector brings, and BP is 15 dollars in my shop atleast, prices change depending on region/country
@@Santusknowsyourlocation ah well mb about pricing, but still the point stands. It's just another bonus on top to an already valuable deal for low spenders. It kinda equalizes with the fact that in it's current iteration, the artifact crafting isn't that powerful anyway and doesn't give you access to anything you could not get otherwise. I agree with the fact though, that maybe 1 free elixier and 1 paid elixier would have been the way to go.
I think for people looking to do this should also be taking advantage of your teapot shop to get the artifact exp bottles - and I would say I am somewhere in the middle (as someone who only started in late 3.6 but HAS been playing daily but not grinding for stuff because that's not where I find most of my enjoyment). I farm artifacts nowhere as much as most people say I need to, with the end result being my characters being... ok but not maxed out. However, I have collected enough artifacts over time that I am now constantly out of space in my artifact inventory (I wish they would expand it tbh). This update was sort of a kick in the behind to work on cleaning out my artifact inventory further and in the mean time - leveling up some of my level 0 artis to see what I can toss into this. Thankfully, this helps me earn the new monthly BP points, and will probably save it up to see if I do eventually give up and try to get a good EM VV piece for my Kazuha. (VV - as much as I've tried to both do the actual domain AND to strongbox it - has been frustratingly stingy with offering me EM pieces. TT_TT Meanwhile, I've gotten TWO decent Anemo Damage goblets onset. LOL)
When (old version) daily point system first drop in-game, I didn't understand why they made that system; it was kind of half-and-half. We could do dailies with events/exploration/quest, but we still had to spend time each day to do event/exploration. Personally, I preferred do usual daily quest on busy days. Now, they’ve drop (final version) daily point system, which stacks all points from events, exploration, and quests. Tbh, that was a big-brain move. We can complete dailies much quicker, using resin to farm and for dailies. It's like hitting two birds with one stone. I don't know, maybe (cope) they will release a final version to complete the half-and-half artifact system, which is currently both good and bad.
I agree that the system is a bit of a scam, but considering you can create only one elixir per patch, and there are only a few in the open world i think ot would make sence to create it. F2p players that don't explore would have only 1 way to get elixirs - via mail on special occasions.
TL;DW ignore the Elixir you can get through Artifact Extraction; use artifacts to level existing artifacts, and just use the free elixirs to get some hopeful upgrades for your builds.
Sorry for the rant video, I'd really have preferred sharing what I'm having fun with right now, but I feel it's important for people not to get baited into throwing away XP resources into something of questionable value, so I felt I had to make this video.
As it is, the extraction system is convoluted and potentially could worsen uninformed player's ability to efficiently build their characters, and that sucks. I'd rather they remove the "Artifact Extraction" method of acquiring these things in favor of just adding other methods of acquiring them (like by just making them be an event reward). The current one-time sources still make it a good addition to the game, overall (if you know what you are doing).
I'm not expecting us to get alot of elixir in dead patches and later patches in general. I think if you actually wanna use this feature, you're gonna have to use the elixir
I mostly agree to your points.
What I want to know in addition is, if you considered Daily Artifact Routes into the Extraction evaluation?
Would be the most underrated flux of ressources people tend to forget/ignore, even tho it is easier than ever since late 3.x
@@Icredivm if you're actually doing artifact routes
Then especially with the Imaginarium theater and the battle pass addition of artifact exp, and you can buy some from tubby
You have nothing to worry about, throw plus 4 piece that didn't roll the 4 th stat needed and don't worry about a thing
I do routes occasionally , but even without them, I'm good on exp
I will still sacrifice bad artefacts to get new ones
70% of my resen went to artefact farming so I dont need old 2 level artefact that was there for a lot of time
I think ur generalising account needs. A lot of accounts are a lot less like ur main account and more like ur pole arm only account. Where they only farm artifacts for a select few favourites. IT is so easy that artifacts are very rarely going to be the limiting factor to clear it. The problems you point out with SE are the same problems with strongbox. Whats stopping a new player from pouring all their potentially useful pieces in strong box to try and get double crit atleast this guarantees some stats. The flaw is with people not the system if they fodder potential pieces.
Made a double crit sands and it all went into def 🥰🥰
🥰🥰
💀
Oh happy for you (tf)😅
Good day to you sir
Great start
I definitely found this out the hard way...
I am hard
Can i be the way?
Jk, I'm not weird
@@SillyCar31 🤨
@@SillyCar31 Lmaooo good one 😂
@@SillyCar31 HUH????
@@SillyCar31 im on my way cause im hard 🥵😫😫😫
I highly agree that it SHOULD be beneficial to low investment players. It's so expensive and you ONLY get to choose 2/4 substats, and it's not actually that hard to get a piece with 2 substats you want. The way they roll into the 2 that you DON'T want or getting an artifact with 3 or 4 desirable substats is what's hard. Not to mention you can only fodder for ONE elixir for like 40 days :/ In like 4 months I guess you can make an artifact.
Yep, I personally see very little value to this when it only feels relevant to use at high investment levels--wherein you are already highly invested enough (because the rest of your build is good--one "bad" artifact does not make for a bad build) that even when this system makes sense and provides you an artifact youd otherwise not have had, it probably wont actually be a difference maker to your ability to clear the games content. But it will be a difference maker to people's ability to brag about getting lucky ig lol
@@Solunerra You mentioned in your video that they want you to have to still farm for artifacts p hard to make use of this, since it's such a limited resource. I'd go farther to say that rather than trying to put in something that helps anybody, they actually put in something to give people another reason to spend money (on the BP specifically in this case)
Whether or not that piece is easy to get depends on what it is. An elemental goblet with double crit is on average 1 out of every 2100 pieces you see. They are not easy to get. You have to fill your entire inventory with pieces from empty to see one of these on average.
That is why using elixirs to craft goblets is good, because the odds of getting the base piece it creates suck without this system. You can get double crit sands, flowers, feathers and circs pretty easy. You cannot get double crit goblets easy, hence why goblets are the traditional most common offpiece, because they suck. But even then your good goblets are always in use because you most likely don't have that many of them. Just being able to grab an extra double crit goblet every couple of patches is actually better than the baseline rate you receive them from domains if all you do is farm artifacts.
I think this is also a valid use for new players too. You can just get fucked on one type of goblet. I have literally been fucked on geo goblets for 4 years straight. I have none that are not for defence scalers that I would consider acceptable pieces. Newer players are going to be lacking goblets in some elements and it's probably worth sacrificing some fodder to have a good shot at getting them.
@@Lankpants You have to use 4 elixirs for one goblet tho. Like it's not that there's 0 use for this at all, the resources are extremely rare. Yeah, if you're f2p then 1 elixir a month. Cool, great, in 4 months i guess you can have your goblet which is better ig than 2 years but come on. That's not great, and it's only for 1 character, and if it all rolls into flat def or hp... pretty garbage, guess you can try again in another 4 months for ONE character. I'm saying that it's not that great and between this and the Imaginarium Theatre, it seems like they are trying to get you just to spend more money rather than providing something that might help new players who don't have that many 5 star leveled artifacts to sacrifice anyway
@@lrose5522 I'm not arguing it's great, I'm arguing that you should maximise the utility you can get from the system as it exists. The main way to do that is by getting very rare goblets.
The resin efficiency for goblets is the highest of any potential piece you can use this system to craft, other than EM hats. The higher cost is offset by the greater rarity, a double crit goblet does take over 2 times as long to farm as a double crit sands.
Another weird reality is that a double crit goblet that rolls entirely into garbage stats is still a usable piece, especially for a new player. The goblets are so rare that even when they miss completely it's really not unlikely that they're still the best goblet a new player has access to. And it's also onset. People run some really crappy onset goblets all the time. A three roll on piece goblet is cope as hell, but there are times where even a piece that rolls that badly and misses on all but one of its rolls ends up being the best option just because it opens up for a far stronger off piece.
I was hyped for this feature, put in a lvl 4 artifact to see how it worked, realized immediately "ain't no way you need to put THAT much into this for the payoff", then proceeded to ignore it ^^. I will say though, this stupid thing has made me consider getting the battle pass for the first time in 3 years. I guess that was the intent...
Yeah it might just be that bad to push people towards the BP lol. Experienced players can be able to tell whether it is relevant to dump XP into or not, but I think the average player wont, hence my worry that this thing could actually make the game a worse experience for some people
@@Solunerra BP only gets you one bonus elixir, though. So that's a third+ of a year for a circlet or goblet. Not exactly a good incentive to get it. And sure, more artifact xp, but most of us could blitz through a daily artifact route enough times in a patch to up 25 artifacts we are keeping because they might be good to level 4 so we can see that they aren't, because the odds are never in our favor.
@@Axterix13 Not to mention even if exp was no bother, you can only make 1 a month, for 4 months of work there's a chance for it to go all into def, at least not limited to once a month the exp is already enough to slowdown people
Each Elixir costs roughly 750 resin to craft but when consumed is worth between 11k-28k resin per elixir, depending on what you choose to craft. Seems like a huge return on investment imo.
@@hintofinsanity I think so too, especially when crafting a goblet of the correct set and element dmg buff with double crit stats it is at least a chance to gain a very good artifact (if it all rolls into flat stats then it a waste of course :/)
Even then - just the chance to get a good goblet from this is really nice :)
be me:
Farms 4 elixir trough the chest farming and tribe vaults.
Gets a dendro Goblet with double Crit stats.
Get's flat HP and Def% as the other stats.
Gets 1 roll on crit rate
Gets 3 flat hp rolls and 2 Def% rolls.
Got my day ruined...
just try again in 2 or 4 patches 😎
@@dshearwfIf F2P they’d only have to wait a singular patch in order to get another. There are 6 currently F2P accesible one’s, with one going to be given out for free in like a month or so. Meaning they’d have 3 elixirs heading into 5.1. They then get the last one in 5.1 since the sanctifying elixir cycle will reset. If they bought battle pass they will be able to craft a second goblet when that free elixir that’s being given a month from now gets given out.
Ironically, the only way it’d take 2-4 patches to get another try is if you followed Soluna’s advice.
Bro hope u are okay u will get no worries, 💖💖💖
Great piece for Kirara! Congrats! 🎉
@@dshearwf 2 or 4? I have gone years without getting worthwhile artifacts, and even since day one, the artifact system is a big joke
The fact that i agree with eveything this guy says is scaring me. Where are the cameras in my room Soluna?
I hate how they act like giving ONE custom artifact per patch is going to change jack shit about people playing in artifact domains.
Each character already needs 5 and there are so many characters in the game. Why would they put a limit on when you can customize artifacts PLUS what kind of artifact you want?? I was so pissed. I would’ve rather not have any sort of customizable artifact atp. Nobody wants to wait potentially up to HALF A YEAR for an artifact that might not even roll well.
they should have made the cap atleast 4 per patch or smt like that
just ignore the feature then
@@sock3981 That's what I'm doing. It's useless, I'll never use it either way. If only it was in shops or lvl 70 BP...
It's pretty sad that Hoyo made it so difficult to use. Equipment systems tend to be garbage in their games.. if it's best to be ignored it probably shouldn't have been added. Revamping the strongbox would've been better.
Maybe you didnt want but I wanted this
And stop being a drama queen
In natlan you fing enought of this elixirs
@@Art.f.dvery constructive comment here
I feel like this is a good reminder to people to put their complaints in the survey, not too many people answer them and I think fewer write out their issues. The only way it’s likely to get patched is with significant pushback imo
I've made a sole ticket of feedback talking about how this mechanic is expensive
The reason why idgaf about survey now is bc they dont listen lol.
I hope this elixir is given in event as frequent as the crowns (would be even better if they gave more than one per patch, but it's ok if it's at least one).
Also, they're finally giving more artifact exp, so I'm hoping they keep increasing to make the farm even better. Personally, I wouldn't mind a "Purple Leyline" where you can get artifact exp in a more efficient manner than just converting your artifacts into exp. That would help me focus on the artifacts I already have and level them up more efficiently.
and these ley lines should give more than normal 90 level domain or else they will be useless because in domain you also have chance to get good artifacts
@@Idknlandwh123 yes, it should be more than normal artifact exp!
I wasted my artifact exp jst to realize that farming artifacts is better than dumping all of them into this mechanic. 🙏 Thank you for informing other players so they won't do the same thing as me, and waste artifacts that is worthy.
Your chances of getting an EM sands on the set you want is 1%. Your chances of getting the correct elemental damage goblet on the set you want is 0.5%. This is not including ANY substats. For the rarer main stats, you can easily farm hundreds of artifacts and never even see one, let alone a decent one. Being able to throw away 50-100 pieces that you already know are crap, and over time guarantee that mainstat with two good subs, is absolutely worthwhile. Whether it's valuable to you personally will depend on your own luck and desires, but if talking overall probability, it's absolutely worth doing.
@@Pheonee there in only 2 character in the game that would want EM and crit stats tho. If you want on set EM item just use the box
@@overlordshiinayou need crit and er for many characters for fav weapons
@@akari461 then you only need a single substat the odds of having crit rate on a em artefact isn't that low
It only costs 750ish resin each patch to craft an elixir, but it can be consumed at a rate that is worth between 11k to 28k resin per elixir, depending on what you craft. The math simply doesn't support this guy's feelings about the issue.
All they had to do was make a potion that swaps one stat on your lv20 artifact into your desired one with the same roll values ( that is if you rolled 3 high def rolls they will turn to crit ) and make that potion available through abyss and theatre. but that would have been too convenient so now we have a system that collects the dead skin cells off of my balls to make a potion that gives you a good starting point with a potential to fumble or hit peak
How about a potion that lets you change the main stat. This would already help a lot.
Well they don't let you change a stat on an artifact, But they balanced in terms of Price and resource scarcity as if that's what the elixirs did!
this shit is definitely for the whale min maxers only.
im a veteran ar 60 player and still scraping the barrel for artifact exps.
aint no way im dumping that much for a single elixir.
id rather farm the domain for 2 months straight (not like im doing it rn 😌) to get the desired piece.
just imagine dumping all those exps, choosing your desired stats, excited to upgrade it to the max just for it to roll def. couldnt be me.
only 2 months to get the desired piece? what kind of luck do you have? 😂
On average you will get roughly 1 double crit goblet of a specific damage type per year. Being able to Guarantee 3 more in a year is amazing, all at the cost of 750ish resin a patch. Besides it isn't like this is mutually exclusive with farming artifacts. You get a ton of +4 lvl artifact fails when you are farming.
I thought it was one to one, but when I saw that a level 20 converted to like 40 points I noped out.
and is 30 points not 40 :(((
Use only lvl 4 artifacts. Doing this it only takes 25 which is about 750ish resin in total.
The problem is just how expensive it is in conjunction with it not being a guaranteed success
The strongbox system is significantly better since using this new system will take probably as long as it will take to get whatever artifact you'd want normally.
statistically when making a goblet this is far far more efficient
@@dbrothershow Yeah but that's why we have an off slot
my complaint is that levelling characters is so expensive in it of it's self like not just all the character specific materials but then the books also needing sometimes 200-300 purple books for just ONE character, it sucks
Yeah, and this is functionally another aspect of leveling characters that could make things take LONGER if used improperly
That feeling of leveling ppl doesnt hit me too hard cause Ive played for so long but thanks to Star Rail, im reminded of the pain cause I think its worse over there;-;
@@Dev2n ah yeah i only started in april this year granted i’ve played way way more than your average person who started then, but my weapons and artifacts lack for that, plus when i started i did waste some mats levelling up characters i don’t play or enjoy anymore sadly. however since natlan i did gain a lot of that material back i just find myself so cautions when levelling characters now that i pretty much only will when a unit i’ve really been wanting comes
@@genehsis that’s a good way to go about it, definitely sure most ppl did that at the start. Wanted to play everybody so fast we ran ourselves right out of resources 😂
@@Dev2n And it's like 10 times worse in ZZZ. Not only characters, but Bangboos and artifacts too.
i think the fact that it takes nearly a year statistically to get a double crit goblet of the right element makes the this customizer useful enough, especially for people who have been strong boxing for basically one piece of a set for months now like me
though i do think its a bad system overall, im just happy i dont need to strongbox thunder fury anymore
Yeah this thing sucks. It takes several hours to farm all the elixirs and the goblet costing 4 is criminal, the limit of 2 pieces from one set in a cycle.... literally WHY? What this should be at this cost is being able to select all 4 substats OR guaranteeing at least half the crit rolls. I made an on-set hydro goblet for mualani and it rolled crit 1 time. The transmuter is garbage
it really doesnt
you are looking at it from a perspective of it replacing artifact grinding, i dont think that was its intent.
The second I saw that the circlet cost 4 and you can only refine for 1 bottle per patch I was in shock. Like if it all was 1 bottle then maybe? But it only tackles one minor aspect of the artifact problem and it takes so long to get those bottles and has more limits ontop of that. People are saying it's good but... I really disagree. It feels like a poorly thought out solution to a problem they made. Hell, Star Rail has had a better system since launch
My main issue is just the XP cost for the "extraction" elixir per patch, which imo is bait that may actually negatively affect players ability to build their characters efficiently. If you ignore that, the one time elixirs are simply an additional chance for more artifacts, which is a good thing. But its still rng and they can roll poorly, as you mention, which feels terrible if you were specifically trying to grind hours of exploration for these. Its just another form of grinding for your builds, so imo ultimately nothing has changed: the game is still extremely grindy to build units. Now we just have options for wasting XP more or grinding in a different way. If you are smart with it it can still be a good thing, but its never going to give guaranteed value in a given instance with how substat upgrades are
@@Solunerra I know. Having a chance at an extra on-set goblet is a good thing, no matter the cost, but they could've given us a slightly better bone
Dont want to be the "actually 👆🤓" guy but it costs 3 not 4 for circlet. Do wish it was all just 1 elixirs instead. @@crypticcryptid4702
The real thing High AR players need in my opinion is another 2-4k slots for artifacts.
I do every weekly boss every week cz its only source of billets and put some resin into artifact domains.
and i constantly run out of space for artifacts. (I lvl 20 atleast 4-5 artifacts every week just cz i run out of space lol)
Being able to convert Artifacts in xp material is the true game changer in reality, but would have preferred more slots so that you can keep more unrolled unique pieces that have some potential.
I just transform now the gold artefacts in xp bottles
Save space
dont put them in strong box
Ive not quite gotten to that point yet, but yeah thats a potential issue as well. I think Im perpetually sitting at 800ish artifacts in my inventory at minimum, which probably means I am even more picky for artifacts than you are lol
@@Art.f.d Yess!,
It was added this patch and nobody is talking about it lol
@@Solunerra
Firstly, love the content.
Thanks for replying lol.
Basically its to do with the point that you made in the video,
The true potential of an artifact cant be ascertained until lvl12.
and you dont have enough resources to level up all potentially good artifacts to 12.
Plus fodder artifacts take the same space as a 5 star artifact.
so it feels a bit bad to toss potentially good artifacts into strong box/another artifact just cz there isnt space in your inventory.
Yes i may be less picky than you.
But in my experience/artifact luck
the artifacts that didnt look very good at lvl0/4 have ended up rolling well and the ones on my characters lol.
so i guess its opportunity loss for not being able to gamble the rolls.
ideally fodder artifacts(below 5 star) should have a separate inventory imo.
(Maybe this is a bit of hoarders syndrome now that i think about it)
If this still doesnt make sense, just ignore it i guess.
Its just a rant comment on a rant video.
Thanks to everyone who liked and commented :)
No need to apologize for ranting, this is a feature that had so much potential and it's extremely disappointing, to the point where I wish they hadn't done it at all, because now I'm just frustrated even more. I actually hadn't considered the possibility of wasting a lot of level 4 artifacts that have potential and I think it's definitely something to consider. By far my biggest problem with this new system is the only 1 elixir per patch rule. It's like, bro... we can only make one per set anyway and it takes SUCH a crap ton of resources to even make one... why limit it?? I was prepared to feed a lot into making elixirs (even if it was ill advised lol) but I can't even do that. So yeah, really looking forward to being able to make two or three custom artifacts per year (that all roll flat def) :D
i think the main issue is the fact that we don't have many elixirs to use the gadget in the first place 1 elixir per patch (41 days) is just too much and i have had many double crit artifacts go bad so it's just not worth hopefully they make them more accessible through abyss and IMT and events 8 elixir per patch would be amazing but even 4 is really nice
tbh the only good change they did towards artifacts is let you choose if you want mora or artifacts exp on the battle pass
the way i see it hoyo added this feautre so players can finish their builds.
also agree that its costs WAY TOO much artifact xp to get an elixir.
they should have also made one of them limted and the other with no limit (either unlimted convert so not forced to waste xp every patch for elixir/ unlimited craft so can hoard elixir to use when new chara comes out).
Yeah, and a question most players dont ask is if it even matters to "finish" a build. Realistically, when you get to the investment level on a build wherein getting that one last good artifact makes you feel it is "finished" your build was probably good enough that it wouldnt substantially affect your ability to use the character in the games content. I could absolutely get a better timepiece for my Arlecchino to maybe fix her imbalanced crit ratio (Ive got something like 75% crit rate 250% cdmg its kinda wack), but it wont actually matter much for clearing abyss or not. So we only want to "finish" a build for our own personal satisfaction (aka monkey brain syndrome wherein we like reaching higher numbers even if higher numbers results in very little difference experience wise) because rarely does a single artifact on its own make a difference
Once again a "Better than nothing" type of addition to the game that chills will praise like baby Jesus but in reality is VERY underwhelming...
I also like how they couldn't just put the exp requirement for the elixir, they HAD to put artefact level instead so people that don't do math think "Oh 100 levels? I'll just put 5 lv 20 artefact and get it" and wasting millions of artefact exp in the process
Man these devs really can't do one thing nice with no catch can't they?
people immediately taking back their “Hoyo could never”s the moment this was announced when i knew full well they were gonna pull some shit, and i was exactly right
Your videos teach me a lot, I'm new to genshin , just been playing for 3 months and this is very helpful!!! Thank you so much!!
HoYo puts surgical precision into making every QoL change the least impactful possible, while still making it sound like they care about the players's problems.
In my case, my problem is that I'm ALWAYS out of artifact XP and I'm very picky when leveling them up past LVL8.
True, they just do the bare minimum
You only get 1 extraction per patch. It's kinda dumb not to do it. It's already an extremely rare item. Yes, the artifact exp is also valuable, but once per patch is not that expensive to not do it.
you can get max 8 this patch
I farmed Arlecchino's set since her release and still don't have a single crit rate circlet. Not using this system would be stupid.
Yeah I really don't get soluna's point here. Maybe if you're AR 45 and just unlocked artifact domains you shouldn't do it, but I feel like he's underestimating the sheer volume of artifact xp available in game. Hundreds of chests per region, domains, bosses, events, teapot, investigate points. I'm sorry but I don't care enough for "future potential" of artifacts that would be BiS for characters that I don't even like enough to play. Hyper investment isn't actually a non-optimal strategy when you only need 2 teams and theater is easy enough with whatever you can spare.
I mean just hoard it up for some time
@@kaz-gazI have 6
Still wait for the last 1
Farming for characters in 6 nations is extremely tough as it is, Imaginarium Theater just highlights that problem further
for those of you wondering if there are other ways to get elixer, theres like 3 u can get from exploration
@@catbear128 technically even more as the tree for natlan gives a bottle every 10 levels
Ain't no way I'm gonna do it just to roll def, but good luck for everyone doing it
I guess I'm just an exception then. I usually roll artifacts and dump them if they turn out bad pretty much immediately after I get them. Sometimes I have a few extra artifacts that I can't level immediately, but the rest of the time it mostly balances out. I'll either have a bunch of fodder with nothing to level, or like 1-20 or so artifacts that I can level to see how they roll (most of them will brick at +4), but no fodder. I probably still won't use the extraction feature every time, but I can afford to do it sometimes, especially near the end of a version when I usually have most of the characters I care about leveled and geared anyway
I will say that it pretty much has the same issue as self-modeling resin in HSR, where the chance that you'll actually get a good piece worth using is still rather low, but you basically get 2 of them per patch if you count the BP and the extraction feature, and I wouldn't be surprised if they'll give them out as event rewards as well.
I do still think that an item that simply lets you change the mainstat of an existing +20 artifact would've been a lot better though. Too many people getting perfect 4-line artifacts with DEF% main
I do the same thing as you (the only ones I keep at level 4 if they've had 1 bad roll are elemental goblets & crit circlets), and here's the kicker, I've only been playing for 1 year (I don't mind doing daily arti routes when I want arti xp though)
I love Solu's content, but I think he's being WAY too paranoid about keeping meh pieces, and while it's not necessarily bad advice for newer players, it could create a hoarding mentality that serves absolutely no purpose whatsoever
@@zlokobnisvizac It's just a matter of being realistic when judging whether an artifact is going to be good. I've had builds with weird 25CV pieces perform incredibly well, while pieces with 40+ CV perform relatively poorly because the remaining 2 lines were flat HP and flat def
Yeah this is kinda the state my polearm account is in, and what you describe is probably the ideal balance, but it requires the knowledge/experience to know when it makes sense (which is a problem for newer or more casual players). My main account was like that in the past, but since the likes of 4 piece MH and these new artifacts sets Ive been in a perpetual state of having many more pieces to level that I need XP for, as a side effect of one of the rarest substats (crit rate) becoming less valuable when you get 40% for free is that the other stats have increased relative value, so there is more reason for me to keep pieces that just have, say, crit damage and another relevant stat to level up that I may not have bothered with in the past.
@@Solunerra Even then, I don't think you're picky enough. For example at 6:04 you argue that this is a good piece, and for early game that is definitely true, but realistically Heart of Depth is already a set not many characters use, so having 5 relevant rolls for HP or 4 relevant (low)rolls for ATK is already not too impressive as you get closer to endgame, much less as an off-piece. And with more new sets coming out also means more old sets that just aren't very relevant anymore, so you could fodder a lot of okay pieces from those older sets.
Even for pieces you haven't rolled yet, like at 2:57, _realistically_ who is going to use that? Noelle? It has 3 lines, of which only 2 are relevant, on an already suboptimal main stat. Best case scenario it rolls ER last and then fully max-rolls into crit, but it would still be a cope piece unless you basically have no defense stats in the rest of her build.
In short, the reason you have no fodder is because you're not picky enough. AR60 is not a level where you need 30CV pieces with no other stats because you have nothing better (if you're using those on the new sets, you're usually better off using an old set instead, the set bonus is almost never THAT much better), so stop trying to level pieces that aren't going to be useful for endgame
FYI, you also save a ton of Mora when using leveled artifacts as experience for other artifacts.
You know it’s REALLY bad when it’s more profitable just on keep farming artifacts than using this
Theres always a catch in these kinds of games, always remember that guys.
I agree this sucks. They hyped it up, but you still get a piece that can roll extremely badly and then you've just wasted all of those resources and it feels even WORSE because of how extremely rare they are. Honestly, it almost feels like Hoyo intentionally made this badly so that they could potentially "fix" it later and get hopefully get praised for "listening" to the players.
Made a double crit goblet it all went into crit. I am happy. Probs not too useful for new players helps me feel satisfied with my builds.
It is useful for everyone. Each elixir only costs 750ish resin to craft but if you craft a double crit elemental dmg goblet, the elixir ends up being worth roughly 15k resin each. The ROI on these things is huge.
I knew this item wasn't good enough. My idea was better lmao. Like a predictor to see how they'll roll. You can use even the pearls dropped from axolotls in Liyue. Each day reset changes what that artifact could have been. Maybe even once a month like this? But you can predict as many times as you want so long as you have the correct items.
no cuz wdym we only get ONE every 40 days😭😭
There's 6 more you can get this patch from exploration tree leveling and anniversary
@@akari461 no i meant that we can only get one artifact from every set only every 40 days
@@akari461 wow, that makes for like 2 globlets! Nice! , time to roll... wait all went to flat hp...
@@xLuis89x hey better than just chance of getting one Benn waiting for just one good geo goblet with just crit my geo characters suck
As someone that gets horrible RNG to the point i can spend 10k + resin and still not have correct main stats for a set, even half decent rolled ones that have crit + proper main stat is pretty nice, if anything i wish the cooldown was quicker.
Honestly i would've preferred being able to select the where the stat rolls go rather than chosing the stat itself
I actually need EM sands, goblets, helms. That is where all my elixers are going.
I kinda want an artifact de-leveler or level reset instead of custom artifact stats maker just because i have lots of bricked double crit goblets lying around....
indeed, another game , E7 has that and it's pretty dang useful when the rolls are like shit, it also has items to change a single substat to a desired one , with a drop in the stat thought.
God, what is with Hoyoverse and adding band-aid solutions to this game that don't actually do anything? It's like how they raised the resin cap, but didn't make it generate any faster so now it feels like you're waiting DOUBLE the amount of time to do what you could before with your Condensed Resins.
Made a perfect hydro goblet for Mualani, but im a veteran player. I love this selector, its a time efficient thing to get rid of bad rng rolling sessions. It has its place and this video completely undersold how often we find ourselves in those situations. Its meant to be a quick time saver.
Dude, being able to craft 1 goblet every 2 to 4 months or so is not, at all time efficient. 1 artifact PIECE in such a huge amount of time that can on top of that roll into mediocre substats is a scam. Is like paying 100 dollars for a game and being told that you can only play it once every full moon and that it has a chance of 50/50 of instantly deleting your save when you use it, making the time spent farming it wasted. I shouldnt have the chance to get 2 terrible useless substats on an artifact i waited so long and used so much to create, with added salt of being able to waste all the rolled upgrades into said useless stats.
I so patently disagree. If you spend like 10 minutes a day getting ~70k artifact XP from investigation spots, you have such a surplus of artifact XP that this is basically free. Because the double crit on set goblet you could literally farm for months and not get one, this equates to 2 free double crit goblet attempts per whole version. 1/16 chance to go ~40CV each. The hard part is easily getting the drop in the first place, not the rolls, and this just removes that difficult part.
It's not free at all. Leveling artifacts use mora. 100 artifacts level * patch to use as fodder is a lot of mora. You also need the mora to level up characters, talents, weapons. Plus you need a constant flow of 5* artifacts so most of your resin goes to artifacts domains cutting the chances of going for ley lines. In a few parches people are gonna be complaining about the lack of mora.
The issue with goblets is you generally use them off set so like he said you get good ones eventually. I'd probably use mine on a circlet since there's still a lot of options for main stats but the substats are arguably less important as you aren't looking for two crit substats. You could make a double crit circlet with like energy recharge and you'll likely have a pretty good piece. Oh I just got to the video where he points out the value in a poorly upgraded crit circlet. So like I said!
Instead of this stupid system I with if they could make an option to change the set of leveled up artifacts by sacrificing for example 2 fully leveled artifacts and the same restrictions ..this way we can change offset pieces to onset and giving us more flexibility in building old and new characters
I spend 160-200 resin 5-6 days a week on artifacts, and I do open world artifact farming routes daily. While waiting for 5.0 and farming burning set, I leveled up nearly every saved "maybe" piece and still ended up at 1750/1800 artifacts. Part of that is I don't swap artifacts from character to character unless I get an upgrade and trickle down. Once I build a character they keep their weapon/artifacts and I know they are always built for any event/abyss/the new book thingy.
Classic hoyo genshim team:
- Have a working custom system inhouse (HSR/ZZZ)
- Build another one to screw the players again
- Market it better than it is
and after fixing the system they beliberately made worse , they will get praise even if they did it 2 years later, it just works!
I don't think this is a great system (barely even good tbh) because of how insanely limited it is, but disagree with dumping your artifacts in to get an elixir. Anyone end game will have tons of cope pieces levelled up that exists to create a 4 piece set. Its OK to let go 😔
Still glad this video is calling out this scam. "Genshin could never" is back on the menu
I don't know if I agree with a lot of the takes people have had with it recently. It felt pretty obvious to me that it's something you use towards the end of a build, and I feel it might be healthier overall to keep it like that. If the build's already complete, with complete meaning that every piece has at least two stats the character wants or one stat if they're a support (note: the stats don't have to be perfect or rolled into every time), why would you want to use artifact extraction (save for when you've never had additional rolls so it's just the base stats)? I saw posts where people where trying to get a better crit circlet when they already had one with a couple of crit rolls, and I could see from a mile away how that could be a bad idea. I can't speak for casual players who don't care about the abyss, but I don't see the harm in them either. If they don't care about the abyss or theater, then wouldn't "wasted" exp be less detrimental for them? If they're comfortable in the overworld, chances are they weren't going to use non-maxed artifacts either. The only real subset of people I could see this system being a detriment to might be those who genuinely want to do harder content, but they don't know how to get there and where to look. That's where I can realistically see "waste" occurring due to ignorance and haste. Also, you can get them through some world quests, and that's probably a pattern we'll see throughout the first few patches of Natlan. I can't remember if you mentioned that, but BP is by far not the only way to get them. If they find ways to improve the system, I wouldn't complain, but I also don't see what's bad with what we've got.
instead of solving the problem, they added a problem
frick them
I had to farm a domain for over 5 months until I've seen a 5 star crit damage circlet drop for nuevillette...
i usually agree with your takes, but you missed the whole target with this one.. it's not for new players, it's for veteran players. your points are for players who are JUST starting.. this mechanic is for those who played for YEARS and still hunting for that ONE ARTIFACT! getting ONSET GOBLET/CIRCLET WITH DOUBLE CRIT TAKES MORE THAN YEARS OR INSANE LUCK
your artifact sample at 7:30 is for new players! not endgame players! my point exactly! 2 dead substats on a FLOWER! dont expect a world lvl 9 player to roll that!
its still really bad with how long it takes to get those things you need to make an artifact and veteran players most of the time have good artifacts so the odds for this thing to make anything even close to it are low heck in the time this thing would create 1 single artifact with the substats i want i can get 4 of them by just farming
@@LeBeautiful23I played for 6 months
This is the best thing ever
Now I can have my goblet and dont need to farm 3 months for a crit goblet
Oh it definitely is for veterans! Some of his opinions are still founded though.. like how for people primarily farming artifacts rather than exploring will only get the one from extraction.. veterans won't be able to use amassed garbage as they can only make one a month. It sucks!
Am I not a long term player? I enjoy investing heavily into my units, but I still cannot foresee it EVER being worthwhile for me to throw artifacts into this thing on my main account, because I know I will get more relevant artifacts that should be leveled due to diversifying my resources.
If my point applies to my main account then am I not a veteran player to you? 2.5 years of logging in nearly daily isnt enough?
And yeah, as I said in the video, the transmuter IS best for hunting that one artifact you want that has a high chance of improving your build, but that doesnt mean its worth dumping XP to get ONE elixir going towards that. Just use the one time rewards instead.
My target is that the the artifact extraction component specifically is not worthwhile, and generally an inefficient use of your resources. Which can screw over new players the most, and I find that unfortunate because they are the least likely to realize how bad using this thing would be for their account, and I think the transmuter SHOULD have been more beneficial to lower invested players too. Highly invested players are already highly invested, and actually have the least real need to improve their builds. Like yeah, I could use this for a better Geo goblet on my Navia. But is an artifact with-lets be very optimistic about the rng on substat rolls here-lets say three more crit rate rolls than what I had previously going to be the difference maker in my ability to actually clear the games content or not when my build was already highly invested enough to the point that I knew I could use ONE specific artifact to make an upgrade? If its not a difference maker to clear the content, it doesnt actually matter lol. Its just so we can massage are stupid monkey brains to see a bigger number in our stats or in combat. Some players may be in a situation where it does make a difference, and that is where the transmuter could be a very good thing, but being able to recognize where it is most valuable is not something I think most players have the ability to do.
I farmed for HOURS straight trying to get a pyro dmg goblet for my arlecchino for it to roll into flat hp. I honestly almost cried
Welp, there go my dreams of making all the EM pieces my characters need 😢
It's like they had an idea and put it in there and players have to test it for them and they'll change it way later on.
In my opinion it is just an alternative to the strongbox where you shouldn’t dump the strong pieces and it is an alright addition
this makes no sense, 1 elixer is just 25 lvl 4 artifacts. lets not pretend like that is an immeasurable amount. if your consistently grinding artifacts this should not affect how many you level up in a patch near end game levels due to higher difficulty of acquiring optimal pieces.
Do I have to level them up for the best efficiency or can I just use level 0's
It's better to use lv 20 artifacts those are the most efficient
@@sapr0ling984 they have to be a minimum of level 4 to use them for the elixir
@@doublehh1674 you can use lv 20 artifacts to feed other artifacts. But for the elixir, it's more resin efficient to feed lv 4 artifacts (but you do you, if you think it's easier or something)
No lvl 4 artifacts are the most efficient, check iwtl video.
Cuz the first 4 levels are way cheaper than e.g. the last 4 levels@@doublehh1674
While I agree with this reasoning, there is a min max technique for this that doesn't cost you resin or 3-4* artifact fodder. If you have time to do artifact routes in overworld (15-30 mins daily), that gives you a decent amount of artifact XP (even if initially it doesn't seem that way). I used to do them regularly to level 3 liners to lvl 4 that were sitting in my inventory. I got a lot of mileage out of it and even managed to level a whole set to 20 for a character passively (the process was slow, but the character in question hadn't come out yet so I was in no real rush to complete their set on the spot).
So if people have the time and patience I recommend doing this strat to get the most out of their resin and this mechanic as well. The only thing you need to do is save ~5 garbage 5* that most of us would've thrown in the strongbox anyway.
yeah I was really hyped for this. then I saw how much it needed to feed into an elixer. I haven't used this because I'd rather use my pieces to feed other pieces
I think depends on what you do. Most people, I reckon, are probably like me, with a lot of 3 substat sands, goblets, and circlets cluttering up my inventory. I don't have a need for them now, so I'm not going to bother leveling them up. I keep them because someday, I might want it, and when that day comes... the 4th substat will be garbage and I won't use the piece. So what the customizer does is provide me with an incentive to clear up 25 of these artifacts per patch. And, sure, I could feed the resultant level 4 artifact into another one, thereby checking piece after piece, until I've check them all, but the reality is that I won't do that, because I don't do that.
And the artifact xp needed to make those level 4 ones? I'll run some more 1 and 2 star artifact routes. Also, we get more artifact xp from the BP now, so that helps pay for it as well.
And for the rest, it comes down to where you spend the results. You don't spend it on Troupe, Emblem, or the like. Those are good farming domains. You do spend it on the x.3 and x.6 domains that are niche but you wind up farming for 1 character. Get feather, flower, and one of the other three, then create the 4th, offset, and get out of that waste of time domain.
And that said, with the two other substats likely being flat stats, and those being the ones it'll probably roll into, the system will likely just annoy us in the end ;) Also, even if you start running artifact routes to get the xp for it, with needing 3 or 4 of these elixers to make an artifact, it is not an efficient use of time.
I would rather have seen, and still want to see, a new tier for artifact domains where only 1 type of set of artifact drops, rather than both. And guaranteed 4 substats for all level 0 5-star artifacts.
Eh I might still make it since it’s only one every 40 days and I have an abundance of resources. I personally feel like this is one of those “better save my super special elixir items for the final boss” and then you don’t use them. At least in the position I’m at with the game.
Yep, some players might get to the point it is worthwhile. I just worry for uninformed players that get too focused on double crit and waste XP into this thing when they could get a better build faster by not dumping artifacts into it.
I am a day 1 player with abundance of resources and still think it's bad 😂
1 per patch, every 42 days. extremely rare item that has crazy limited ways of getting them. am I clueless, cause I really don't see how its not worth it lmao. If they make the elixirs more accessible, by all means don't use this. But if it stands like this, youre throwing if you don't do this once a patch
This cc thinks xp fodders are more valuable than a guaranteed double crit piece lmao
@@suzunome47 lol like what? 9/10 times I’d collect enough xp fodder to craft 20 elixirs before I even see an on set double crit goblet
@@suzunome47 You can now get enough fodder to completely offset this passively through the BP too. IDK what to say Sol just overvalues the hell out of fodder and probably overrates a lot of low level pieces.
160 days for a goblet that might roll DEF% DEF let's gooooooo!
I see why you felt like this after seeing all there is to sacrify to get the elixir. I would like to say though that I win to Loose made calcs in a video about it and it did not felt so bad in the end ... So checking that out might tone down your disappointment.
Also there are at least 3 obtainable elixirs with 30 artifacts that are obtainable from the tribes treasures. In the mean time it seems that the pyro sigils will give you 5 elixirs in total.
Havent watched his video, but I replied to some other comments on how drawing a resin equivalency to the elixirs is kinda flawed. It ignores that you shouldnt actually farm for one specific artifact (you should farm to maximize resin efficiency) and that the equivalent amount of resin spent gets much more than the one artifact, and ignores the extreme XP cost involved, and ignores the situational context of a given account (eg dont bother using 4 elixirs for an on set goblet for Navia if you have a 40cv off piece available by having a on set timepiece instead), and it ignores the high risk involved to only potentially result in a piece that may upgrade poorly into substats. All this is required to properly evaluate the relevancy of spending artifact XP to get get one extra elixir vs just using the free ones smartly. The free elixirs can be fantastic--my problem is with the xp cost to get the one f2p recurring source of the elixir specifically.
I think it's really a matter of perspective, on an account by account basis - even comparing accounts that have played for a similar amount of time is pointless, since one person can get 0 crit circlets in the exact same amount of time it takes another to get 20. I've "only" played for a year, and yet arti xp has been by far the least limiting factor in building my account, but that's because I'm willing to do daily arti routes & grab arti xp from the teapot when I really need it (even though it's "less efficient" than mora/character xp)
I'm also a LOT less strict compared to you when it comes to throwing away level 4 artifacts, and while I think your advice to be careful with throwing away artis is in theory good for newer players, it can also create a hoarding mentality that a lot of the time achieves nothing and potentially even slows down account progress (not to mention it makes crunching artis in genshin optimizer take 5x longer)
(sorry for the yapping)
I wish the cycle to craft one was reduced to each abyss/theatre reset like every 2 weeks because then with those obtainable in the ow they wouldn't be as rare.
And it would still need you to farm artifacts quit a lot (wich most of the ar 60 players do anyway) and now we also get more artifacts xp trough bp, offering system in Natlan and theatre. You could get 6 cr cd goblet from 5.0-5.8 with the crafting alone.
As a f2p you can garantuee yourself 3~6 5 stars in a nation cycle depending on your 50/50's so you could have more goblet left for potential reruns or 4 star chars.
I hope people raise this concern quit a lot so they fix it (in a constructive way ofc cuz people already bitch 24/7 and that's not gonna do shit if we want them to listen to us the players).
Me when i don't do any math
I think what kinda sucks about this is that it feels like jumping through way more hoops for making your own artifacts than either of their other games that use the same system.
Thank you for making this video. I already lost count of how many people I've seen in Hoyolab wasting their elixirs in flowers and feathers because they're getting baited into "we can now select the substats, artifact farming is no longer hell" when in reality this changes almost nothing to just farming in domains and using the crafting table.
I'll probably hoard them for very specific time pieces, since as you said, goblets are the pieces you want to off-set the most.
I guess you have a point in that for the majority of the playerbase this thing is kind of a trap. Use with care basically. It definitely also sucks that they put the elixir only on the paid battle pass. For me personally I will be getting that "free" elixir every patch, but I do have tons and tons of highly leveled artifacts that I will never use. My inventory also regularly fills up with 3 and 4 star fodder from farming so leveling materials are never scarce for me. At least we can turn those into leveling elixirs now! I do have a large backlog of +0 ones but if I'm not impressed at +4 it's fodder, +8 tops if it still has potential.
thank you for making me feel less pressured into farming artifacts for this. i have too many characters and artifacts to level but dont want to feel like im missing out
I want to address one point you've mentioned at around 21:44
You may have meant that for most overworld exploration and story but you may need to invest artifacts in at least one team to clear out the local legends
wuwa plans to add something similar already lets see how many echoes we have to dump into that thing Clueless
I pretty much agree with most of your points, when it comes to the general playerbase.
As for me personally, this feature, heavily flawed as it is in its current state... is a life saver.
Context: I give all of my used characters (which is like ~65% of the roster, I'd guess) their own artifacts, and never switch artifacts between characters unless someone's getting an upgrade. I know it's a highly inefficient way to play, but it just feels right, and it's the way that I have fun with the game.
I've been playing daily since release, rarely ever letting my resin cap and using most of it on artifact domains... and yet, there are multiple elements who I maybe only have one or two double crit goblets of. Which also rolled horrendously, but that's besides the point - I'm already glad that they exist in the first place. The point is... even if I get the worst possible garbage from this feature, it'll still be an upgrade for many characters. My non-double crit elemental damage goblets are also abysmal, so... yeah. Flat stats aplenty, that's all I'll say.
That aside, there are also a few specific pieces that I'm still looking for, and this feature will help me reduce the grind by a bit. With most of my characters already fully equipped, and countless "Maybe someone will use this artifact someday? I mean, it could roll well for a DEF + HP split scaling Physical Damage dealer who makes use of EM! *inhales copium*" level pieces clogging up almost all space in my inventory... there really aren't that many pieces to level. New sets that I farm consistently churn out pieces that roll horribly on the 4th line, so instead of foddering them into other garbage artifacts to accumulate (at this point) unnecessary artifact EXP, I can now feed them to this. It doesn't even take many of them either... The BP adding artifact EXP options also makes this far easier to swallow for me, as I'm now really in a position where I'll never have to worry about artifact EXP ever again.
... sorry for the rambling. Like I said before, the feature is heavily flawed, but it seems I'm one of the very few who will genuinely benefit from it, so I'm happy about that, at least.
Anyway, now back to lurking and refraining from commenting, like I usually do o7 Just wanted to get my very niché perspective out there. (Absolutely love your videos, by the way!)
I'm very happy you made this video. This is possibly the biggest resource investment mechanic they've ever added to the game , and the reward does NOT seem proportional. I felt crazy when other people weren't talking about it??? Thank you for spreading awareness
bruh i accidentally pick the wrong main stat for my goblet 😢😢
Next time, don't rush.
Or you do the same impulsiveness again.
😊😊😊
@@NathRebornsKThings like that happen, show some pity lol
I think the extraction should just get removed and be put somewhere else like you said, or replaced to be one use of the system every patch to any artifact we'd like instead of just 1 elixir.
saves almost 4 years of farming throughout this year, if you do the stats
that’s not even counting bp or even elixir that we will get from events(guessing)
but honestly I understand your frustration with the Exp cost to craft an elixir, pretty sure lvl 4 artifacts are the most efficient I’d have to double check
Someone did the resin efficiency calcs, one elixer is worth around 14,000 resin if you saved and got a goblet with % DMG bonus, and double crit. So its worth around 56,000 resin on average to get an onset DMG bonus piece, which is around a 4 years of playing without using it. So it isnt as bad as it seems, just because of how bad the RNG is. Its 20 resin to get one 5* to level 4, so thats 500 resin to cap out the one elixer. So yeah its better value because it stops RNG, because its around a third of the cost of resin to get the onset DMG percentage. However it was marketed as something amazing but its not as good as it seemed. (Fyi, the 500 resin per patch thing is an overstatement because you get free artifact exp from BP and teapot but its to make it easier)
Thats not a very good way to compare things, because spending that much resin gives you many many many potential artifacts, whereas the elixir might give you one. Saying elixirs have that much resin value is only in the context of assuming you farm for one highly specific artifact (that double crit on set goblet) and get nothing else with it, which is the worst approach to the artifact system. Nobody should be farming JUST for the dream of getting an on set goblet. As an example, if you already have a good 4pc build on your Navia to the point of a double crit on set goblet being the only potential upgrade, then your build is almost assuredly at a point where the build on Navia would not be what prevents you from clearing the content, and it is no longer worth the resin to spend farming. Players need to look at the efficiency of using your resin to get many relevant pieces at once, not farm for just one specific artifact. To be clear, the free elixirs ARE very valuable, but the one we can get per patch, xp cost wise, is not worthwhile generally speaking. They shouldnt be equated to resin value outside the context of a player that cares about nothing else other than improving one characters build (which you dont do because the content of the game necessitates it, you do because you just like the character that much).
Id rather use the XP to level the many pieces I get from farming that can turn into multiple good pieces, rather than chasing the rarest possible piece. Eventually it could be worthwhile, but I am not comfortable recommending it at a baseline
@@Solunerra Isn't it though? The way you're saying there is as if you're throwing the 5 star artifacts you're getting, which you are farming for anyway, into it. You're not. Personally I've been throwing failed artifacts in. I mulched 240 5 star artifacts that I farmed leading up to Natlan in the strongbox and the rolls that failed I threw into this and I capped it. I was throwing in mostly 12s, but some 8s as well that were no longer capable of being an upgrade.
You will argue that I can use those to roll more artifacts, but I'm rate limited by 5 star artifacts that have the potential to be upgrades. I can't roll more artifacts because I'm currently not gated by XP, I'm gated by having artifacts worth leveling.
@@Solunerra yeah the point you made about farming for multiple pieces instead of one single piece while farming is true, and I do hate the way they showed it in the livestream, because it made it feel like we could do a goblet or circlet the same amount of times as a feather. I think it just depends on the person on what they think they need. This should never be used for early game players or like level 55 and below. I think we need to wait and see how useful it'll be, because if any changes to artifacts happen in the future, this would be changed drastically (and so would elixirs). Your points are valid but I also think it depends on your artifact luck, because I do think using this instead of strong boxing is a good option. The only reason I pointed this out was to show how absurd the artifact grind in this game is, and how it caters to spending money on the game soo much. I also thought the stats were pretty interesting.
@@Solunerra also the fact that a goblet costs 100 level 4 artifacts is absurd but it's an okay option for some players.
I think I would enjoy the system where you could control one or two rolls on a single artifact when you level it. I would be okay with it being expensive and and something that's possible once every 2 patches for a f2p player at best but at least i could realistically get an upgrade for my hyperinvested unit a little more often.
i dont completely disagree with you, but also keep in mind that they reworked alot of rewards to give artifact xp. the natlan sigils give some every level, the battlepass now give them aswell, honestly theres artifact xp everywhere now. they clearly did this to compensate, theres EASILY enough xp just in the overworld exploration to level 25 artifacts to +4 to at least get one this patch from extraction. well see how it goes in the future patches.
Sorry but this is not good advice. You should consider issuing a correction.
Iamrivenous - Genshin did a video that went into the math on this. ua-cam.com/video/_LQLE3AcnTE/v-deo.html
It takes about 650K exp to craft one elixir and one day (200 resin) worth of artifacts is about 147K exp. Add in the 70K exp you can buy from the teapot every week and it only takes 4 days of artifact farming to craft one elixir - and you are only allowed to craft one per patch. If you really want, you could farm all of the exp needed through investigation points and elite enemy drops (just would take a lot more time).
Ignoring all other sources of elixirs, that makes it take 16 days of resin (over 4 patches) to craft a double crit goblet. It takes on average about one year of farming to get a double crit goblet on your desired set. But there is no guarantee.
This is a massive resin savings for people who are building characters and even an on-set goblet that rolls poorly will usually allow for an upgrade as you switch to a stronger off-piece.
Yes, this system rewards higher-investment players who login every day. But casuals who don’t feel the need to login every day probably aren’t worried about minmaxing their artifacts. And even if they do want to, it still provides huge resin savings so they can get these rarer artifacts at much less resin cost.
For me i don't see the long EXP requirements being an issue.
Mainly because i see the Transmuter more of a trash can then something to fix my Artifacts issue.
Most of the time we farm for artifacts, we mostly got bad sub-stats roll with with either 3-4 sub-stats, so what i do is +4 the 3 sub-stats and see if the fourth sub-stats is good or not then i throw it into the transmuter till i got the elixir as stockpile instead of using it after i got the elixir i just do the normal artifact grind like usually but now i just need to save more +4 then usually.
casually spreading missinformation, because ur salty the selector isn't THAT convenient, CRAZY
So it's good but it's a trap which is therefore bad since many players don't notice. It's like the weapon banner in that way. But also the weapon banner isn't a scam because I only lost to the First Great Wish which is for my beloved Ganyu, still got my Aqua Simulacra for Yelan (now C1 when going for C4 Xiangling and being okay with losing my pity, plus it was a 50/50???). And then I was pissed when I had to get 2 of Navias axe before the Mistsplitter but now I got Navia and she is my wife so giving her an R2 signature weapon feels so good. Especially since it's especially good for her and I have Wolfs Gravestone and Serpent Hunter and don't even use many claymore characters. But now that I need like Homa and that's pretty much it, it switched to a 1 fate point. It works for me therefore it's okay. Likewise if my one crit circlet per year rolls perfectly it's a good feature. If not it is bad design.
So random thoughts while watching your video:
According to the recent Iwintolose video, double crit artifacts are actually really rare, so the artifact exp. consumption is probably (I haven't done the math either) mathematically worthwhile. After all, there's no point in having artifact exp. if you don't have high potential artifacts to level.
Regarding your comment on using the elixir for new players to save resin . . . I was under the impression the customizer was designed for players attempting to min-max their artifact setups. If you're a new player, you don't need double crit. substats anyways.
Regarding artifact levels being inversely proportional to given elixir progress, I agree--that's disappointing. But as long as you use your above +4 or +6 artifacts as exp. fodder for leveling other artifacts and only donate artifacts which started w/ 1 crit. stat and nothing else which you leveled to +4 in hopes of rolling the other crit. substat to the elixir generator, you'll probably be fine anyways?
I like the advice about selecting which artifact to customize. Incidentally I also lack good electro damage goblets 😞.
I mean, many people have a favorite character who they want to hyperinvest in? And Imaginarium Theater characters currently don't seem to need too much investment, so you don't really need to invest too much artifact exp. into them? Personally, when leveling artifacts for characters I do want to optimize, I end up with lots of artifacts which aren't upgrades but are good enough that I can't bear to fodder them, and I just toss those artifacts onto Imaginarium Theater characters.
You make an argument that artifact customization should benefit less active players more, but as someone who grinds artifacts, I don't think it would feel good for someone who plays once every few days to have artifacts of similar quality as my own builds. Of course, by the same logic, someone who stayed in Emblem forever to reach some 3200+ roll value Raiden Shogun might be disappointed that the artifact customizer system exists at all . . .
Well, thanks for the video 🙂.
Didnt watch the iwintolose's video, but I did see another comment mentioning the "resin value" of an elixir if used on a on set goblet that I replied more in depth to, maybe that is where they got their estimates of the resin value of the elixirs from. Basically, though, I find it silly to draw a resin equivalency of the elixir because nobody should farm JUST for one specific artifact, and it ignores the situational context of an account and that actually spending as much resin as you would equate to the value of an elixir results in getting many many potentially useful artifacts. All in all, I dont think there was a need for them to introduce a system that only truly feels relevant when it comes to min-maxing builds. I only care about how hard it is to get my build to a usable point for a given time investment relative to my options I have to invest in other things in the game. In my case, since I dont plan to dump XP into the transmuter any time soon, I will *maybe* be able to use it to get my Vorukashas Dehya build to be better, but I actually have to strongbox a ton of the set before I even know when it is worth using the elixirs on since I need more than one good piece to finish the build, and therefore it basically only slightly speeds up farming for a very inefficient end game build (vorukashas isnt actually worth it to farm for Dehya, Im just doing it because I want to).
One thing that I think makes this better is that now we can "fish" for good RNG without "losing" the XP. For example, you can level a "bad" crown/goblet/sands with a single crit item until it doesn't roll into it. And if it bricks into something that's not an upgrade, you fodder it into the Unction.
I do have an Artifact XP farming route that I farm religiously every day. It takes 15 min at my pace. With free starter characters I've got it down to 20 min. Some people can do it in 8min. That XP daily route gives me more than enough to fodder it all into the unction in a cycle.
Though I understand why people wouldn't want to do it. I don't think its neither something too hard to do nor something that you must do everyday to be useful.
But this way you can fish RNG for your Goblet off-piece, and get enough XP for unctions to use for your crown/sands on-set. And Flowers and Feathers are the easiest to get.
If we look at it this way the system is a massive upgrade. And Hoyo takes these kinds of things into account.
Im the only one of my friends who does care enough to watch genshin content on youtube, and I told them all, don't use that thing until i figure out how it works, waiting for someone to make this video. And now that I've watched it, none of our accounts are far enough to justify using artifacts for fodder for it. Even my AR60 account should really still just grind the new sets and strongbox all the rest. Thank you!!
It's fine cause I think lately genshin has been fixing a lot of their more greedy mechanics and such so I have a feeling if people simply speak up theyll probably adjust it to be better
I disagree just getting a main stats with double crit is worth 10k/60k resin for sands/goblet
Im gonna be real with you... no. Absolutely not even, I dont agree with your take at all.
5star artifacts have 2 specific modes: lvl 0 and lvl 1-20. The difference is lvl 0 artifacts can be slotted into the crafting system while the rest... can't.
This up until this point was a 'soft issue' of sorts, leveling a potentially good artifact (like one with 3 substats with 1 being crit) and it coming out poorly essentially meant you "lost" the potential to reroll that artifact, with its only use as a leveled 5star artifact being direct fodder into other pieces.
Which is fine in a way, leveling artifacts is expensive and directly throwing a leveled piece into a different one can save alot of resources, but the thing is most artifact leveling usually ends on the first substat roll, meaning you can have upto dozens of garbage +4 artifacts that serve no purpose other than leveling other +0 ones.
There in comes this system, which allows you to take these +4 artifacts and turn them into a (potentially) better piece. Now the math behind it is pretty interesting but the summerized version is 25 +4 artifacts is the most artifact xp efficent way to generate 1 elixir. 25 +4 artifacts is *not* an expensive mantle considering the 40 day cooldown, its pretty fair to assume you'll get around 25 potentially good pieces that didn't roll the final substat well in that timeframe.
Theres literally no reason *not* to use this system as a mid-late game player, the only use-case where using it is not adviseable is when your a low AR player that's still low level enough to have standards and just use placeholder artifacts. The XP wasted on those +4's is not big enough to not use this system, I dont think 25 +4 artifacts is enough xp to level a single artifact to +20, thats how little it is.
As for the payoff than yes, It's stretched out and still has RNG ontop of it so it might not be good, but using it to build a set isn't the intended mechanic, its to finish them. The times you use this are when you have a nearly complete build with 3 good artifacts and 1 good off piece, with you needing that one specific timepiece/goblet/circlet to finally complete the build. This "nearly finished" state can take weeks, even months, to reach, and getting that 'one piece' is so RNG dependant that it can take you months more just to get it. This system gives you that, it won't necessary be the best piece of your build but a mid on-set goblet can let you use a cracked off piece circlet, and sometimes thats all you need.
So yes, this system is a slowburn, yeilding rewards over time, its literally a fixer for artifact RNG thats balanced in a way thats its not spammable enough to invalidate artifact farming as a whole, but it can shave off thousands of resin from building the desired set for your characters, that makes it a blessing.
i farm crimson witch, and i feed the lavawalker pieces to the other lavawalker pieces and then feed them into the transmeter
Woah, it is never good value to fodder your unleveled 5*s
@@Squashua2727 It's lavawalker, the definition of trash, no one uses it so in the box it goes.
@@GreenDre it is trash until we get a very good pyro applicator (could be mauvika)
Having to pay 15 dollars for one elixir is so predatory jesus christ, you're not even guaranteed to get the correct stats leveled for the artifacts??
? bp is 10 dollars and it also comes with 10 limited pulls + fat stacks of materials and artifact xp now. it's literally just a bonus...
I mean you get other rewards too. The BP has always been a case of “dont buy it for one thing, buy it if you can get value from most of the things.”
So the elixir is an addition to the paid BP that makes it better, but I think they should be giving one out for free in the BP too
@@dshearwf I was mainly pointing at the elixir alone, not saying BP is a bad deal, but that there is far too few elixirs given out for the value that the artifact selector brings, and BP is 15 dollars in my shop atleast, prices change depending on region/country
@@Santusknowsyourlocation ah well mb about pricing, but still the point stands. It's just another bonus on top to an already valuable deal for low spenders. It kinda equalizes with the fact that in it's current iteration, the artifact crafting isn't that powerful anyway and doesn't give you access to anything you could not get otherwise. I agree with the fact though, that maybe 1 free elixier and 1 paid elixier would have been the way to go.
@@dshearwf Definetaly!
I think for people looking to do this should also be taking advantage of your teapot shop to get the artifact exp bottles - and I would say I am somewhere in the middle (as someone who only started in late 3.6 but HAS been playing daily but not grinding for stuff because that's not where I find most of my enjoyment). I farm artifacts nowhere as much as most people say I need to, with the end result being my characters being... ok but not maxed out. However, I have collected enough artifacts over time that I am now constantly out of space in my artifact inventory (I wish they would expand it tbh). This update was sort of a kick in the behind to work on cleaning out my artifact inventory further and in the mean time - leveling up some of my level 0 artis to see what I can toss into this. Thankfully, this helps me earn the new monthly BP points, and will probably save it up to see if I do eventually give up and try to get a good EM VV piece for my Kazuha. (VV - as much as I've tried to both do the actual domain AND to strongbox it - has been frustratingly stingy with offering me EM pieces. TT_TT Meanwhile, I've gotten TWO decent Anemo Damage goblets onset. LOL)
When (old version) daily point system first drop in-game, I didn't understand why they made that system; it was kind of half-and-half. We could do dailies with events/exploration/quest, but we still had to spend time each day to do event/exploration. Personally, I preferred do usual daily quest on busy days.
Now, they’ve drop (final version) daily point system, which stacks all points from events, exploration, and quests. Tbh, that was a big-brain move. We can complete dailies much quicker, using resin to farm and for dailies. It's like hitting two birds with one stone.
I don't know, maybe (cope) they will release a final version to complete the half-and-half artifact system, which is currently both good and bad.
It is more efficient to feed when the 5* artifact is level 4 out of 20. The reason why lies in the math and is also mora efficient.
I knew what this rant was about before I even opened YT
I agree that the system is a bit of a scam, but considering you can create only one elixir per patch, and there are only a few in the open world i think ot would make sence to create it. F2p players that don't explore would have only 1 way to get elixirs - via mail on special occasions.