Quick Tips on Sculpting Anatomy - ZBrush Top Tips - Steve Lord
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- Опубліковано 6 вер 2024
- This top tip was streamed during the 2020 ZBrush Summit - view the playlist:
• 2020 ZBrush Summit
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I'm a trad modeller myself, but love this digital stuff, but don't forget, folks - there's a LOT of knowledge behind this work ! A LOT .
Yes, Steve is a modern anatomy master, and a legend in the Zbrush community.
@@musashidanmcgrath ua-cam.com/channels/_qkK5khusbZFy0-c5152bA.htmlvideos
So Awsome! This was for me the Highlight of the summit. You demonstrate how you dont need all the fancy functions. Just pure SKILL!
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all i really learned was
1. blockout
2. bring out shapes
3. refine
4. refine
5. refine
6. refine
7. end
excellent work and I had no idea that inflate tool was so perfect for veins thanks for the tip.
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Thanks you! Great gesture and anatomy. Very inspiring learned a lot here
Steve Lord is a beast and is just so relaxed
amazing skills! I really admire his work and I hope that I will see a longer video :((!
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Steve you are a BEAST man!!! Love your work!
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Thank you Steve & Zbrush🔥❤️
Damn, i need to do some workouts!
Great video btw.
Best soft soft Introduction Ever!!
Thank you sir
Thank you so much for taking time to share your technique to help beginners like myself
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That's obviously not for beginners, but it's quite interesting and challenging way of sculpting if you're bored of making everything in default pose.
because in the intro for example I want to make an acoustic soft, but later I want to make a distortion or any other effects in that sa
That looks so sick!!
Really useful, thank you Steve!
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well yeah if you wanna do it primarily
Always on top sir ❤❤
loved this.
I'm actually curious and not trying to "throw shade" but 19.8 (rounded) million polygons? How is anybody gonna use that in production? Or is it more for artistic purposes? Or even better is there a way to simplify that level of complexity down keeping the majority of your details but eliminating unnecessary polygons?
so good i love it
Amazing Work Steve :)
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Awesome work! so your tip is basically really know anatomy :-)
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Great video showing the digital lump of clay evolve into a Masterpiece!!!!
my laptop speakers. Any suggestions on what to do to get my soft back? I recently updated. Any help would be greatly appreciated.
Good job!i guess it may be even more expressively!if add tongue for exaple
AMAZING
the top, when I installed soft soft (restart didn't help). I have a creative softblaster z softcard. I'm assuming it has sotNice tutorialng to do
How can you even do that without symmetry i would have to do it in a t pose then rig it and pose it like this
@10:00 mark Steve says: "I'll probably re-sculpt this probably around ten different times." - I just have to say wow, what an artistic luxury to be allowed to explore the best result. If I pulled a stunt like that at my work I would be fired before I even knew what hit me.
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Probably why cgi characters are so shit these days.
Good job, what if this guy had a lot of armor?
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Great tips. How did you smooth the entire model? Was that a clay polish, or merely Shift+draw on the model?
You can try under Deformation Tab > Smooth/Polish All
Mastery!
Heads up, the Image Line affiliate link is broken and needs to be updated.
Beautiful
I'm very similar to you in the sense that my models rarely look amazing until the very end. Just gotta trust the process.
you can say that again!
i have the sa issue..
So epic
tNice tutorials, good luck- you'll go far
Damn! You have a very cool voice.
windows system.. lets you focus on what your using it for only.... making soft. Enjoy the journey my new friend!!
michael i'd die for you
мощно класс мне понравилось
Killer work, Steve! Have you ever tried working from a pre-fab model such as a DAZ Genesis 8? Those have pretty good geometry (IMO). And you can pose them in the software before Importing.
That's like giving a Mickey Mouse keyboard to Mozart.
@@kullenberg As opposed to starting with a kazoo? By the halfway point of this video, the model would be posed and he'd be ready to start adding his own sculpt on top.
Aw cute I remember my first sculpt as well!
Now watch me whip ! Watch me nae nae (Seriously that's the thumbnail ahah)
magestic
Can I ask your help? I have spent weeks trying to do the simplest thing in Zbrush: IMPORT MY MESH, SCUPLT ON IT (Wiithout changing number of vertices) and re-export,. Does one always have to START FROM SCRATCH? This maddening,. i will probably just end up using the Paint deformation in 3ds Max's Edit Poly ... What I used Zbrush for 25 years ago, it seems incapable of doing, has its simplest function been lost in translation? I don't know why I ask, i'm always too depressed to see if I got any answers...
yeah you should be able to do that
import, select your mesh, click and drag in the main window to draw it, press edit at the top, you can now sculpt
when you import a mesh, you import it as a ztool, you dont change the document. you need to draw that ztool into your document so you can change it.
Would it be stupid to sculpt like this as a beginner, for practice? Obviously not expecting it to look anything like his master skills.
wow, and creapy
My brain is overheating
Hahaha, No dislikes till now, WOW....
sadly
even those 14 minutes were like 10 seconds speed demo....Zero skills within me!
14minute
lol look at tNice tutorials dude
2 much cringe in tNice tutorials section xD
This isn’t fair
Love 💗
I love 💕
❤❤❤ 💗
I see the children❤
Show me some shpich? Sometime pls homie doggie