Yes actually I tried to do it on blender but doesn't get the mixamo animation so its why I changed for unity but I'm getting a lot of problems because the Vroid character, but it is my only option to get the character because I don't know how to draw and it's my dream to make my stories true
Cool. But is it good that after finding the answer you can get to work ;) What Unity thing are you creating??? If you can do me a favor? If you can find a few friends to subscribe to my channel I would appreciate it so much. Unless I hit 1000 subscribers I can’t get any money for my videos. Subscribing is free and it will keep me encouraged! Thank you, and look forward to knowing more about your Unity animation.
@@creatorbrew Actually i'm having an issue, when my character walk, there is no gravity so he's walking in the air, is there any fix to that ? (rb and scripts don't work, it is override by timeline).
I don't know how much you use scripting. Basically you can create a script that uses a raycast to have an object follow the normals of the surface that is below it, this way an object can glide along a hilly surface. If you aren't into coding, you can use ChatGPT to create this script. Tested it out with a box and hilly surface mesh, and more or less GPT will give a similar answer as long as you ask the right questions and let it know you aren't using rigid bodies.. I've done this a few times during demos with ChatGPT. Make sure to have a collider on both the object being moved and the surface. For a character, make the character the child of the box. If your characters motion is driving the character forward, vs motions in place, then use the box as a "follower" of the character, then have the "rotation to match the normals of the surface" applied to the character's root or a parent of the root location.
@@creatorbrew I've tried this, but the problem is that timeline really override on everything, it kind of disable every component on character. The only script that I could make that would resist to this override ended up messing with timeline animation and making everything glitchy. I'm a pro developer and I never wanted to do too much animation/3d stuff etc, but I may dig into it know as it seems to be the only way (editing animations in blender or something)
Come on... This guy deserves thousands of subs! Great video. One question. How come the character was moving forward? I get that there was an animation, but why were they also running?
Thx for the subs shoutout. The character's animation clip has root motion (moving forward). Game engines deal with this better than Maya. As long as the clip is set to loop it will repeat the motion forward.
thank you for this tutorial, i realise i came across 1 problem: Followed your steps until 5:28 when I add my animation clip onto the timeline my character disappeared from the game scene, not sure why this happen and i cant find any solution to this, hope you can help me on this!
Been there. Has to do with the character’s track on the timeline or there being no keys for that moment-- when I have a chance to try and break I’ll let you know the solution
Hi, can you make a screen recording and post? Without seeing, at 2:25 the rig has to be Humanoid and the Avatar has to be set to the original character... picking the correct Avatar is sometimes the issue.
Yeah your rights it’s the avatar that I’m using because it is from vroid studio and doesn’t works properly; actually I couldn’t copy the avatar definition and i think it’s why; by the way what I did was change the position manually and it works. Thank you I appreciate your info and I hope you keep doing this useful videos ✌🏼
@@SAAVYentertainment you can rename the Vroid file to .glb. Open in blender and export it as an FBX. Then upload that to Mixamo and download it from there. That way all the bones and things will align. Or remap in Unity. But yeah, sounds like you got it working anyway!
More details. You can make the character the child of a game object and move the parent game object. You can offer the animation. You can apply a new animation.
I love the way you have arranged your mind. thank you.
Thank you so much, your video helps me a lot, there is not too many videos to explain animation and filmmaking on unity 🙌🏻🙌🏻🙌🏻legend
What type of film are you creating?
I’m starting an anime
@@SAAVYentertainment cool. toon shaders in Unity?
Yes actually I tried to do it on blender but doesn't get the mixamo animation so its why I changed for unity but I'm getting a lot of problems because the Vroid character, but it is my only option to get the character because I don't know how to draw and it's my dream to make my stories true
I couldn't proceed with the work all day because of Unity problem but I've solved everything since I watched your video Thank you
Cool. But is it good that after finding the answer you can get to work ;)
What Unity thing are you creating???
If you can do me a favor? If you can find a few friends to subscribe to my channel I would appreciate it so much. Unless I hit 1000 subscribers I can’t get any money for my videos. Subscribing is free and it will keep me encouraged!
Thank you, and look forward to knowing more about your Unity animation.
Thanks for the video!
Great tutorial, save a lot of time
great to read! good luck on your project
@@creatorbrew Actually i'm having an issue, when my character walk, there is no gravity so he's walking in the air, is there any fix to that ? (rb and scripts don't work, it is override by timeline).
I don't know how much you use scripting. Basically you can create a script that uses a raycast to have an object follow the normals of the surface that is below it, this way an object can glide along a hilly surface. If you aren't into coding, you can use ChatGPT to create this script.
Tested it out with a box and hilly surface mesh, and more or less GPT will give a similar answer as long as you ask the right questions and let it know you aren't using rigid bodies.. I've done this a few times during demos with ChatGPT. Make sure to have a collider on both the object being moved and the surface. For a character, make the character the child of the box. If your characters motion is driving the character forward, vs motions in place, then use the box as a "follower" of the character, then have the "rotation to match the normals of the surface" applied to the character's root or a parent of the root location.
@@creatorbrew I've tried this, but the problem is that timeline really override on everything, it kind of disable every component on character. The only script that I could make that would resist to this override ended up messing with timeline animation and making everything glitchy. I'm a pro developer and I never wanted to do too much animation/3d stuff etc, but I may dig into it know as it seems to be the only way (editing animations in blender or something)
Come on... This guy deserves thousands of subs! Great video.
One question. How come the character was moving forward? I get that there was an animation, but why were they also running?
Thx for the subs shoutout. The character's animation clip has root motion (moving forward). Game engines deal with this better than Maya. As long as the clip is set to loop it will repeat the motion forward.
Easy simple thanks!
Hello please more about timeline with cameras
thank you for this tutorial, i realise i came across 1 problem:
Followed your steps until 5:28 when I add my animation clip onto the timeline my character disappeared from the game scene, not sure why this happen and i cant find any solution to this, hope you can help me on this!
Been there. Has to do with the character’s track on the timeline or there being no keys for that moment-- when I have a chance to try and break I’ll let you know the solution
haha .. the last clip of the video probably you forgot to place it in the beginning.
anyway, it's very hopeful and I thank you a lot, man!
I couldn’t fix the position like you explained on 06:18 do you have any other option to fix it?
Hi, can you make a screen recording and post? Without seeing, at 2:25 the rig has to be Humanoid and the Avatar has to be set to the original character... picking the correct Avatar is sometimes the issue.
Yeah your rights it’s the avatar that I’m using because it is from vroid studio and doesn’t works properly; actually I couldn’t copy the avatar definition and i think it’s why; by the way what I did was change the position manually and it works. Thank you I appreciate your info and I hope you keep doing this useful videos ✌🏼
@@SAAVYentertainment you can rename the Vroid file to .glb. Open in blender and export it as an FBX. Then upload that to Mixamo and download it from there. That way all the bones and things will align. Or remap in Unity. But yeah, sounds like you got it working anyway!
Thank you, I tried but doesn't works and now my problem is when I extended the fps the animation stopped 😢😢
Could I send you my unity file?
thank you very much sir
How can i change character position?
More details. You can make the character the child of a game object and move the parent game object. You can offer the animation. You can apply a new animation.