This label means that game has an ability to detect that it is running on PS5 pro and run on it natively (use more power directly, not via boost). There are other games that use ps5 pro extra power in other ways than via PSSR, e.g. Horizon 2, Dead Island 2, Callisto Protocol and so on. Label has nothing to do with PSSR.
Well here’s the thing. PS5 Pro still enables games to run games at higher FPS than the standard version. On 120 hz you’ll get quality 30 FPS running at 50 FPS and performance above 65. Also quality mode still has PSSR.
What I read, there are many versions of PSSR, and the versions after first one, are much better. Let's hope that they use a newer version of PSSR in the future to fix this game.
PSSR bad = Developers bad, PSSR good! PSSR good = PSSR good, Developers doesn't matter, Negative performance gain doesn't matter. Let me remind you that FSR was heavily criticized in Alan Wake 2, Star Wars Jedi: Survivor, Silent Hill 2... Which are the same games where PSSR is also bad. So if PSSR is bad then it's the developers' fault but if FSR is bad in the same game then it's FSR's fault? 🤣 PSSR is good mainly in games where FSR was not used at all and TAA is very bad or not used at all. Like: Final Fantasy VII Rebirth Stellar Blade God of War Ragnarök Gran Turismo 7 The Last of Us Part 1 The Last of Us Part 2... Some games look good simply because they don't use PSSR at all: Horizon Zero Down Remaster Horizon Forbidden West...
It’s absolutely shameful how they’ve not resolved these issues and actually take advantage of the hardware. For this game to have the “Pro Enhanced” label is a disgrace…
They definitely rushed the update out the door for that “PS5 Pro” label. Lumen, the lighting model used for Unreal 5 games, doesn’t seem to scale properly with PSSR. It’s like the resolution is not high enough and as a result, the shadows, reflections, and GI are all super low-resolution and flicker like crazy. Hopefully they get it sorted out soon
I downloaded this game yesterday and have been playing it on a 77-inch OLED display. I’m playing in performance mode because the quality mode is difficult to enjoy due to low FPS and increased flickering. Performance mode feels much more comfortable. Yes, the game is not well-optimized for the PS5 Pro. As for the positives, Unreal Engine 5 delivers a cinematic image, and the game runs in 4K with excellent sharpness. At the very least, I expect the flickering issues to be fixed. Ideally, I’d like them to add a proper “Pro” graphics mode where, as promised by Sony, I can play in quality mode at 60 FPS or higher.
It's strange how many UE5 games have this "flickering" "boiling" graphic glitches. Some games have it while others don't. I wonder what the devs are doing wrong to make this happen.
It will get there. My suspicion is AMD aren’t developing FSR at a rate Sony wants to stay with DLSS, so they had to create their own. The future is, developers with tune games for PSSR first in the future and it will improve very quickly.
Also the engine isn't meant for games yet only for tech demos. Cause look at the framerates on PS5. It can't hit flawless 60fps at all. I guess the engine isn't capable yet but only 30 with issues still. Even on PC's above 60fps will have some sort of input latency every few seconds or minutes. UE5 is unoptimized af and in SH2's case they rushed the Pro version
It's obvious Sony needs to do a few things. 1) Have an open communication with third party developers as to use Pssr at our around the same level as their first party games. 2) UPDATE their Pssr.
My thing is bro who the hell is testing these games before they push these updates out? I’m convinced that they don’t test them at all. They release these games, unfinished and buggy
@freshprinz9829 Definitely a rational question judging from the state of these releases, with your name on the line, you'd think Sony would see this beforehand.
The problem is not PSSR, the problem is the studios that do not understand its implementation. If it was to blame, all games on Pro would be screwed. The basis for PSSR is an appropriate base resolution, minimum 1080p or higher. Where it is below we have such results, Silent Hill 2 and Alan Wake, Jedi Survivor.
Very misinformed comment, this is an older version of PSSR that the dev has implemented and it only amplified the issues of silent hill, newer PSSR version should fix
@@Starfeyof course it’s the developers. They choose in which PSSR version they work if they are using the latest iteration of unreal engine 5… If they want to implement the latest version they can. It’s not up to resolution though the main problem is PSSR doesn’t like unreal engine 4, there before, RTAO and RTGI and RT reflections if it is to work great, has to have a big resolution or more bounces at least, and as far as I know this game uses ultra low base count for these The performance mode now doesn’t have RTAO as well as PSSR so doesn’t have any artifacts, though I use quality mode as now the shimmering is little but the reconstruction with detailed leaves an textures it’s worlds ahead FSR. This game will eventually get better if developers can implement new versions of SDK like the SDK 10 W/ latest PSSR code😊
@@DeccaniYes, this statement is accurate. The flickering and image instability issues in the Silent Hill 2 remake on PS5 Pro are linked to the implementation of PlayStation Spectral Super Resolution (PSSR). According to Digital Foundry’s analysis, the introduction of PSSR in version 1.05 resulted in a decline in image quality compared to the base PS5, particularly in performance mode.  The developers at Bloober Team have acknowledged these issues and stated that they are working on a fix.  It is anticipated that updating to a newer version of PSSR or adjusting the current implementation will help resolve these shortcomings. Therefore, the use of an outdated or improperly implemented version of PSSR may have exacerbated the game’s problems, and updating to a newer version should improve the situation.
It still looks weird on mine. The puddles in the distance at the beginning kind of fade in and look all fuzzy and grainy. Don’t know how else to describe it. The rain looks very odd in the opening cutscene monologue as it hits the puddles, too. Is this issue going to be addressed?
Sounds like they need to strip out PSSR for this game and just run the same settings as Base PS4 with the usual uptick in performance. At least they’d be a flat 60 then.
It's funny, I was so torn if I wanted to play through Silent Hill 2 before getting my PS5 Pro or if I wanted to stay strong and wait... Ultimately, I gave in and played through it pretty much right away. Absolutely loved the experience, but at certain parts where the game quite noticeably dropped below it's 60 FPS target, I couldn't help but wonder how much better the experience would've been on the Pro. Never would I have guessed that I actually *benefited* by not waiting. 😅 Bloober did some really impressive work with this Remake, but they're totally botched this PS5 Pro Enhancement rollout.
Exactly man! Now they removed PSSR we are getting a fps that will go below the VRR window. We lost 10fps where's with PSSR we had a fps at 60fps and within the VRR window much more often.
Gone are my hopes for a 60fps Pro quality mode, such as Demon's Souls or Rebirth. At this point, I think all we can realistically hope for is that Blooper Team patch it to look amazing at 30fps. Silent Hill 2 is one of the very few games I can stomach at 30fps since it's a slow paced game. Make it beautiful at 30fps w/ boosted over PS5 quality mode raytracing and I'll play it. In the meantime, I wait and hope.
I played SH2 Remake in the 30fps mode on base PS5 as the lighting was amazing in that mode. Where's in Performance mode you lose this lighting and the games to dark because of it. I swapped between both modes Quality and Performance. But stuck with Quality mode because it looked presentation wise much better. The Software RT Lumen don't look great in certain areas in Performance mode. Quality mode uses Hardware RT Lumen and they look much better. The Performance mode on Pro does run often within the VRR window. But this isn't ideal still as with PSSR we had 10 more fps. Now we are down 10 frames and it will dip below the VRR window.
Random suggestion but resident evil 4 remake plays 4K quality mode with RT on at 90fps now. Proof that PSSR isn’t the issue, but developers being lazy and stupid.
Thanks again for a great and informative video! I was actually pleasantly surprised with the initial PS5 release, as the track record of Bloober was very questionable at best, and I was happy my suspicions were proven wrong. Unfortunately here, it seems they have reverted to type. As their work so far in the Pro version seems to border on sheer incompetence. There have been some kinks with other patches on Pro yes, but no other developer has had issues even remotely approaching this level of severity. Granted, this may take a little time to remedy, but their lack of engagement regarding this, and their laughable patching and performance so far should see this removed as a Pro enhanced title.
God can we just get full no drop 60 fps. And stop worrying what a fly looks like on a leaf, these new era developers and magazine reviewers, they just suck.
That's odd it they removed it because I'm still seeing instability in some reflections etc. It's better but there's still pixel shimmering in places like the light bouncing off the floor in the hotel
That was like that before. Performance mode uses Software RT Lumen. Quality mode uses Hardware RT Lumen. So the reflections aren't as accurate in Performance mode. Also you lose extra light bounce. Quality mode looks great because of the extra lighting. This was on Base PS5 I played it.
@@saffina8290I'll have it if you aren't interested. Wouldn't mind playing FF16 at a higher resolution and fps. I want a Pro just for the PS4 Image Enhancer and what boost mode can do for non Pro enhanced PS5 games. I got a lot of games to play on it and I'd like to run better.
@@saffina8290mentira sua, eu estou extremamente feliz com o pro, tenho rejogado diversos jogos com a qualidade muito superior, apenas silent hill 2 remake e Allan Wake eu não rejoguei, porque não estão como eu acredito que possam chegar ao máximo uso do pssr, isso é preguiça de desenvolvedor e a Konami está usando o modelo do psssr antigo!
Does it use FSR or TSR? I see some ghosting on some fast moving objects such as the leaves in the background moving at 1:45. That seems more indicative of FSR and I wonder if they are somehow able to enable both FSR and PSSR at the same time which may be causing some extra problems because I would think that a raw native image should be stable enough for the use of PSSR. I wonder what the mistakes they are doing in this engine to not allow PSSR to look better. If they don't use PSSR, I wonder why they can't bump the RT reflections up a bit more anyway for a PS5 Pro mode. It's very strange.
I have a feeling the removal was to go back and fix the issues that were there. I'll be tuning in to your next video where you come back to give the update on the addition of the new PSSR added.
Where did you get the information that they removed pssr on performance mode? I don’t think this is the case. Because as per DF when they stuck with just 1.0 launch code (FSR) it ran much better than base ps5. Here it looks like they upped the native resolution for pssr in performance mode.
What is Bloober doing? They removed PSSR instead of fixing it. And when it was using PSSR there was a 10fps increase. But now they removed PSSR we lose 10 frames. Did they at least increase resolution or shadows or something and that's why there is a 10fps loss? How do ya lose 10fps by removing it?
Example: 4K native = 40 FPS. Then 1440p native would be let say 60 FPS. Lower res. = more FPS. PSSR (or any other upscaler) could be rendered at 1440p and then upscaled to 4K. But upscaler has its own cost. So FPS would be like 50 FPS. Which is more than 40 FPS native 4K. If you remove PSSR and go back to native 4K in order to remain the same image quality you would lose those 10 FPS.
@JackJohnson-br4qr I've seen this game just using boost mode though and we get 10 to 15 more frames and a higher dynamic resolution using TSR to help out. You can do this by not patching the game. So now PSSR is gone, how are we getting 10 less frames. We would just going back to TSR and it's dynamic resolution if PSSR is removed. So how are we getting less frames.
@@WllKiedSnake Ver 1.0 on both consoles was TSR dynamic 864p to 1152p in Performance mode. Ver 1.05 on PS5 Pro was PSSR fixed at 900p. You've got 10% FPS boost thanks to PSSR and lowering the resolution. And now 1.06 is probably back to TSR dynamic 864p to 1152p. So your 10% FPS boost is lost again. These are Digital Foundry's findings. Not mine, ok?
@JackJohnson-br4qr I have seen the game unpatched using TSR in quality and performance mode. Quality mode 1440p dynamic but can hit a higher resolution. Performance mode 1080p dynamic, but can hit a higher resolution. Both modes when unpatched using boost mode you get 10 to 15 fps more and a higher resolution with TSR helping out. And with patch 1.05 we also had a better fps in performance mode. If we have gone back to the dynamic resolution with TSR. How have we lost 10fps when the game unpatched using this same dynamic resolution and TSR via boost mode runs 10 to 15fps faster? Have the increased the graphics quality or shadows or something? Did you watch DF's vid. Unpatched using boost mode in performance mode it can even hit 1620p. Quality mode hits 1620p and stays there often on the unpatched version using boost mode on PS5 Pro. And the fps is 60fps, mid to high 50's in performance mode. 30fp is pretty much locked except for single fps dips when traversing. We got a better experience when they weren't trying to do a PS5 Pro patch.
thanks for the test for me the pssr is not yet ready even on the quality mode we see flickering, for the moment the investment is not valid concerning the passage from the ps5 to the ps5 pro.
This is a bit confusing. The same mode on pro should have more fps cause PSSR also cost fps. Seems PSSR should be used from the beginning, this needs more working for developer as i thougt.
Seems like PSSR really breaks any kind of denoising or temporal accumulation (it doesn't understand it yet). Seems like devs should just use additional horsepower to boost quality of reflections, resolution seems fine in my opinion on both modes (seen worse), but more stable reflections would be a massive improvement.
Apparently is a dev problem. They use much older SDK and they need to upgrade it. There's no reason to blame PSSR given the stunning result in games like FF7R or Stellar Blade. Lazy Job unfortunately.
@Deccani well i don't know about that. It's still an exclusive for a year, sounds like the dev are unable or not ready to use this technology properly, yet. Plus U5 is garbage on console...
Game looks horrible now. Ghosting when you turn the camera on the character. Shadows are terrible. Image quality overall is terrible. What annoys me the media are running stories saying the game has been fixed which is a lie.
It was same story with the PS4 Pro, third party studios would often half ass pro features. One of the main reason I didn't bother with a PS5 Pro, will put that money towards building a powerful PC when the 5090 graphics cards drop.
For those blaming the devs, it’s not entirely false, but PSSR just seems to have issues with ray tracing in general. There is flickering and instability in Alan Wake 2, Jedi Survivor, Silent Hill 2, and even GT7 has issues in the RT mode and the reflections are also noisy and flicker. Spider-Man 2 has image stability issues as well. Rift Apart isn’t awful, but you can also see the stability problems on RT reflections. This seems to happen on both software and hardware RT. It’s possible the lower resolution of ray-traced effects on PS5 compared to PC is giving PSSR problems. DD2 is another game that has trouble with some aspects with PSSR. Games like Stellar Blade or FF VII don’t use RT in any kind of way, but even Rebirth has some problems with the grass shimmering and Stellar Blade has stability problems at times. The only game that seems mostly problem-free is Callisto Protocol that upscales from 1296p-1440p to 4K, far higher than the other games I mentioned. PSSR does have glaring weaknesses and they need to and will be addressed in the future.
Yes, I get that. But if PSSR isn't good enough yet the devs should push back and just not use it. There are other ways to use the increased performance of the Pro. Just switching PSSR on and not even checking if it even looks better is much worse imo...
@@iceagex Yes, dear friend, but Horizon was the best. I love it myself, Eli Joel, but Horizon's graphics were the best. I agree with you 100% that you are right. Sony's own clone games were well done for Pro.
Hello dear friend. This company and Wukong company have no value at all. Callisto Protocol 2022 has been updated with changes. But Silent Hill and Wukong have not given any proper updates for the game. I have not played Silent Hill or Wukong with my Pro yet. I don't feel like it.
I really don't get it, Silent Hill 2 Remake uses UE5 but doesn't work well on PS5 Pro, while... The Callisto Protocol which also uses UE5 works very well on PS5 Pro after giving it an enhanced update
@@ilhamsusanto555 Exactly, dear friend. Silent Hill and Wukong are really garbage. These two companies still haven't released a proper update for their games.
Wukong actually is better on Pro just because it brute forces a higher resolution and performance. Performance mode is the best way to play that game now on Pro.
@@WllKiedSnake Dear friend, I have a Pro console myself and this game is not right at all. Terrible, terrible frame rate, terrible loading, very terrible graphics. This company is not willing to give a patch update.
@GamingTech eine Frage auf deutsch, da ich heraushöre, dass du deutscher bist 😅 denkst du spätere patches werden die Probleme auf der Pro noch lösen und das warten darauf lohnt sich? Oder wird es nicht besser zu machen sein und ich sollte mit silent hill 2 jetzt schon auf der Pro starten??
I think the biggest problem in terms of performance in this game is the Unreal Engine 5, which is already very hardware hungry. Almost every new game made with UE5 has more or less massive performance problems. Usually not much is possible on a PC without upcaling technologies such as FSR, DLSS and frame generation.
This is a mystery, because Jedi Survivor is UE4, Silent Hill 2 UE5, and Alan Wake 2 the Northlight Engine. Meanwhile some of the good looking PSSR games are Stellar Blade with UE4, FF7 Rebirth with UE4, and Gran Turismo 7 with their own engine. There are attempts at explanations like different SDK versions only being compatible with older worse versions of PSSR. Another big mystery is, why even bother adding PSSR to the game if it's a flickery mess in the opening area of the game?
Hogwarts Legacy suffers from similar looking problems. I Have played Hogwarts in my PS5 Slim for around 30 hours without problems. Now on my pro it has these kinda graphical problems. Textures are flickering between cutscenes , reflections from the lakes are broken and sometimes the HDR kicks extremely in and the dungeon becomes a bright, white shining room with neon blue and green shimmering polygons. It’s really a mess.
Okay, when we're "finished" in the year 2048, you'll have 24 graphics modes on the PS "Pro" from which you can select the best from the worst in the graphics settings that best suits your individual needs. The challenge for each player will then be to "be able" to decide individually between the plague and cholera - or rather, to have to! But Cherny has loudly promised that there will only be one "Pro" mode and that these constant compromises will be a thing of the past - and what have you got: ...A goddamn Frankenstein monster!
Sony should start talking why they released this ps5 pro console and not reaching the performance they promised us. Mark cerny what’s going on? Hope they do something about it cause i feel scammed.
I don’t know why they’re struggling with this so hard, especially respawn they did nothing with apex and made Jedi survivor look worse. When pssr and the pros hardware is taken advantage of correctly we saw a huge performance boost.
I returned my PS5 Pro after about two weeks because I was really disappointed in so many ways. I didn't want to believe it at first, but the reality is different. A lot of games really do have this flickering. God of War, Alan Wake 2, Silent Hill, Crew Motor, Demon Souls and so on and so forth. I noticed this shimmering and flickering everywhere on a 77 inch OLED and I have to say, it is not worth the money, in any way . The technology is still immature. Luckily I was able to send it back. I also heard loud coil whine and the fan was louder than I was used to with the base PS5. Luckily I was able to return my Pro. Got 800 Euro back, bought a slim one with a disc drive for 460 euros on Black Friday and I'm happy again and i don't feel ripped off. 😅Believe me people, it's not worth it.
Reason why im never buying new console again plus only youtubers bought the pro cos starved for views plus like why wernt all these patches ready 800 console noting works scam console
This is getting ridiculous, pssr needs work for sure, that noise and flicker gotta go, I'm sure it'll be much better in a year or so, now here's my issue, ray-tracing, why they keep forcing it into new games? Let's start with the fact that those reflections look horrible, not just this game, avatar, outlaws etc etc the reflections are a total blur and for what to say that game has ray-tracing? I rather have ssr and that would give us more frames and a higher resolution but no, we get blurry ray-tracing reflections a blurry picture lower than 1080p and a unstable 60 frames and we rely on a upscaler to do a poor job trying to reconstruct the image, it's really hard to upscale from such low resolution and when it comes to ray-tracing on console apparently only insomniac can do it at a high level of quality, i think a lot of you guys agree, great video as always🔥
This game still has major problems with the 1.6 patch. But it's a good game nevertheless. This game is going to need a few more patches which I'm sure they will do. And I think the performance mode overall looks good. It just have parts, especially water that has a lot of noise in it. And it's still traversal stutter all the time.
They should have change the RDNA2 CPU and if they want the same architecture they should have make a new CPU base on the old but more powerful no an over clock of the old CPU. This is shameful on Sony and yes I’m a PlayStation 5 pro user well i have 2 ps5.
Remember when devs were saying PS5 Pro was much better for UE5? Me too lol. I think we all up have to accept this engine has a foundational issue and this is never going to get better. Worst thing is console or PC? Doesn’t make a difference, on PC you get horrendous traversal stutter and on console you get awful image quality.
@@那人冷靜一點I own both a pc and ps5. I own a 4080 super but yet I still use the ps. Well done you’ve realised that pc is better. Have a good star. Can’t wait for gta6!
Markus I have been following your channel regularly for a few years but after your first overly positive and hyped videos about the PS5 Pro I had to unsubscribe. I did my own tests and each time I found that the Pro and PSSR are not that great. Especially when you have to pay double the price for very little real improvement. But I have to admit that I am back. Because under the weight of evidence you were able to change your mind. 3:21 And what I appreciate even more is that you were not afraid to stand out from the crowd of toxic positivity just to get more likes from fans. It's great that objectivity is the most important thing for you. You managed to surpass the famous Digital Foundry in some aspects. Great job! 👍
The PS5 can't use PSSR. So if you compare both consoles side by side at 4x zoom and the image is exactly the same, what else do you need to know? Also the Pro now runs 10% slower even though they have turned off shadows. But the point of PSSR is to get better performance by using a lower resolution and upscaling it to 4K. Not the opposite.
@@JackJohnson-br4qr I’ve just saw digital foundry on X and they have confirmed they have removed pssr, so he’s just copying what digital foundry reported, probably be best to remove it for now from all the titles experiencing issues until they find a way to implement it better or pssr just gets better itself with time. And obviously I know Standard ps5 cannot run pssr.
@@scottysshizzle5676 Guess what? From Digital Foundry itself? In their video: "Silent Hill 2 Remake on PS5 Pro: A Mixed Bag of an Update...And PSSR Has Issues." At 11.21 min they compare PS5 Pro ver 1.00 vs 1.05. The newer update has 54 FPS vs 59 FPS on 1.00. That's a 10% performance drop when using PSSR. And it can also be seen in the video by: ElAnalistaDeBits "Silent Hill 2 | PS5 vs PS5 Pro | Patch 1.006 Graphics Comparison | Is it fixed on PS5 Pro?" At 3.55 min. Ver 1.06 is now even another 10% slower than ver 1.05 which used PSSR. And that's despite the fact that they turned off shadows in version 1.06? The Pro now has the same FPS and image quality as the base console, even though the Pro is supposed to be 45% faster? So why does this thing cost twice the money if it is literally the same as the base PS5?
@@JackJohnson-br4qrThis is true. Now with PSSR removed we have lost 10fps and the game can go below the VRR window in Performance mode again. How is that possible?
Third party devs didn't use the SPU's and just tried to run games off the CPU. Rockstar had the right idea early on. Use the HDD for textures and assets and the SPU's for certain graphical effects. This paid off by the time they got to L.A. Noire and GTA5. They were the best console versions.
Unfortunately, your speaking the Truth! I mean they say it works on Stellar Blade but i've seen the same issues there aswell but they are harder to find. Pssr will be future music.
I really don't get it, Silent Hill 2 Remake uses UE5 but doesn't work well on PS5 Pro, while... The Callisto Protocol which also uses UE5 works very well on PS5 Pro after giving it an enhanced update
@@scottysshizzle5676 It was fixed 900p with PSSR before on Pro. Now I'm not sure of the resolution now PSSR has been removed. And now we have 10fps less. On Base PS5 you actually get a more dynamic resolution. It can go above and below 1440p in quality mode and performance mode it was dynamic 1080p down to 864p. On PS5 Pro the resolution was changed to a fixed resolution in quality mode. 1440p or 1080p. I forget. And performance mode 900p fixed. Both modes on Pro using PSSR.
playing silent hill 2 on the pro it awesome & never play it on ps3 was it so feel like a new game to me I in the prison bit now it creepy as fcuk & the picure & sounds on a oled tv at nyt dark room this how game should be play
Because you don’t have a pro at home, connected to a capable enough display. Even my not graphically challenged friends can see a clear difference. Granted, I didn’t play SH2 where the problems are very visible. But even Alan Wake 2, which gets a lot of heat for its pssr implementation, looks much, much better on the pro. But I found you have to disable film grain and motion blur.
Except for FF7 Rebirth and Last of Us 2 I diden't saw any Game that looks really better so far. Thanks to a Friend I got the Pro for 400€. For 800 I would be mad now.
And you know why? Because FF7 on the base PS5 used a really bad 20 year old "nearest neighbour interpolation" upscaler. They didn't even bother to use a mediocrely bad TAA or FSR. The same goes for Last of Us Part 1 and 2. Both games on the base PS5 don't use any upscaler at all. Performance mode is 1440p native without upscaling. If they had used at least an averagely optimized FSR, the difference would have been minimal. So you're not actually praising the quality of the PS5 Pro. You're praising the fact that these games were poorly optimized on the base PS5.
they should remove the ps5 pro enhanced label then
@@kristopherramirez6832 Absolutely.
This label means that game has an ability to detect that it is running on PS5 pro and run on it natively (use more power directly, not via boost). There are other games that use ps5 pro extra power in other ways than via PSSR, e.g. Horizon 2, Dead Island 2, Callisto Protocol and so on. Label has nothing to do with PSSR.
Yeah, but developers can choose not to use PSSR Bro, and utilize the hardware and other ways it can still be enhanced
Well here’s the thing. PS5 Pro still enables games to run games at higher FPS than the standard version. On 120 hz you’ll get quality 30 FPS running at 50 FPS and performance above 65. Also quality mode still has PSSR.
Bro thinks the PS5 Pro just means PSSR. Lmao
What I read, there are many versions of PSSR, and the versions after first one, are much better. Let's hope that they use a newer version of PSSR in the future to fix this game.
Sounds like the developer rushed the ps5 pro patch instead of fixing it they are back tracking
lol blaming dev 🤣
@@donuts358plenty more games that look great with pssr 🤦♂️
Cause thats where the problem is, yes. Not at the ps5 pro@@donuts358
@@donuts358 Yea we are mate, The game runs like dog on PC also. Lieterally 99 games runs great and 2 dont and you want to blame Sony LOL.
PSSR bad = Developers bad, PSSR good!
PSSR good = PSSR good, Developers doesn't matter, Negative performance gain doesn't matter.
Let me remind you that FSR was heavily criticized in Alan Wake 2, Star Wars Jedi: Survivor, Silent Hill 2... Which are the same games where PSSR is also bad. So if PSSR is bad then it's the developers' fault but if FSR is bad in the same game then it's FSR's fault? 🤣
PSSR is good mainly in games where FSR was not used at all and TAA is very bad or not used at all. Like:
Final Fantasy VII Rebirth
Stellar Blade
God of War Ragnarök
Gran Turismo 7
The Last of Us Part 1
The Last of Us Part 2...
Some games look good simply because they don't use PSSR at all:
Horizon Zero Down Remaster
Horizon Forbidden West...
It’s absolutely shameful how they’ve not resolved these issues and actually take advantage of the hardware. For this game to have the “Pro Enhanced” label is a disgrace…
They definitely rushed the update out the door for that “PS5 Pro” label. Lumen, the lighting model used for Unreal 5 games, doesn’t seem to scale properly with PSSR. It’s like the resolution is not high enough and as a result, the shadows, reflections, and GI are all super low-resolution and flicker like crazy. Hopefully they get it sorted out soon
performance mode seems good enough to play now on the pro but i might still wait for a couple more patches
You got more frames when it was using PSSR. Now you get less frames and it goes below the VRR window. What is Bloober doing? Haha!
Honestly I think a lot of it has to do with the latest Unreal Engine having severe performance issues across the board.
Time will help here, the third party devs are on the experimental phase with PSSR
I downloaded this game yesterday and have been playing it on a 77-inch OLED display. I’m playing in performance mode because the quality mode is difficult to enjoy due to low FPS and increased flickering. Performance mode feels much more comfortable.
Yes, the game is not well-optimized for the PS5 Pro.
As for the positives, Unreal Engine 5 delivers a cinematic image, and the game runs in 4K with excellent sharpness.
At the very least, I expect the flickering issues to be fixed. Ideally, I’d like them to add a proper “Pro” graphics mode where, as promised by Sony, I can play in quality mode at 60 FPS or higher.
Keep dreaming boy, quality mode is 30 whole life on console
@@overover9607 not true. The ps5 pro plays "old" quality mode in 60 fps in plenty other games now.
On alot of other games on the Pro, the performance mode is upscaled to 4k and some look better than the native 4k30 mode.
Go play on pc if you want quality
It's strange how many UE5 games have this "flickering" "boiling" graphic glitches. Some games have it while others don't. I wonder what the devs are doing wrong to make this happen.
It will get there. My suspicion is AMD aren’t developing FSR at a rate Sony wants to stay with DLSS, so they had to create their own. The future is, developers with tune games for PSSR first in the future and it will improve very quickly.
Well put brother
Is that what your parents told you??? 😂😂😂😂😂 Sony fan boys looking foolish rn.
Absolutely insane how incompetent some of these devs seem...
Also the engine isn't meant for games yet only for tech demos. Cause look at the framerates on PS5. It can't hit flawless 60fps at all. I guess the engine isn't capable yet but only 30 with issues still. Even on PC's above 60fps will have some sort of input latency every few seconds or minutes. UE5 is unoptimized af and in SH2's case they rushed the Pro version
@@MikeTheGreek you speak absolutely true words here. I did not see one UE5 Game which represents what it should.
It's obvious Sony needs to do a few things.
1) Have an open communication with third party developers as to use Pssr at our around the same level as their first party games.
2) UPDATE their Pssr.
My thing is bro who the hell is testing these games before they push these updates out? I’m convinced that they don’t test them at all. They release these games, unfinished and buggy
@freshprinz9829 Definitely a rational question judging from the state of these releases, with your name on the line, you'd think Sony would see this beforehand.
The problem is not PSSR, the problem is the studios that do not understand its implementation. If it was to blame, all games on Pro would be screwed. The basis for PSSR is an appropriate base resolution, minimum 1080p or higher. Where it is below we have such results, Silent Hill 2 and Alan Wake, Jedi Survivor.
Very misinformed comment, this is an older version of PSSR that the dev has implemented and it only amplified the issues of silent hill, newer PSSR version should fix
@@Deccani so it's the developers fault.
Unreal engine 5 issue?
@@Starfeyof course it’s the developers. They choose in which PSSR version they work if they are using the latest iteration of unreal engine 5…
If they want to implement the latest version they can. It’s not up to resolution though the main problem is PSSR doesn’t like unreal engine 4, there before, RTAO and RTGI and RT reflections if it is to work great, has to have a big resolution or more bounces at least, and as far as I know this game uses ultra low base count for these
The performance mode now doesn’t have RTAO as well as PSSR so doesn’t have any artifacts, though I use quality mode as now the shimmering is little but the reconstruction with detailed leaves an textures it’s worlds ahead FSR.
This game will eventually get better if developers can implement new versions of SDK like the SDK 10 W/ latest PSSR code😊
@@DeccaniYes, this statement is accurate. The flickering and image instability issues in the Silent Hill 2 remake on PS5 Pro are linked to the implementation of PlayStation Spectral Super Resolution (PSSR). According to Digital Foundry’s analysis, the introduction of PSSR in version 1.05 resulted in a decline in image quality compared to the base PS5, particularly in performance mode. 
The developers at Bloober Team have acknowledged these issues and stated that they are working on a fix.  It is anticipated that updating to a newer version of PSSR or adjusting the current implementation will help resolve these shortcomings.
Therefore, the use of an outdated or improperly implemented version of PSSR may have exacerbated the game’s problems, and updating to a newer version should improve the situation.
Nice video. I like these quicker reviews with your thoughts on camera.
I really wish they would add a 40fps mode to the game. 30fps feels too sluggish when looking around.
It still looks weird on mine. The puddles in the distance at the beginning kind of fade in and look all fuzzy and grainy. Don’t know how else to describe it. The rain looks very odd in the opening cutscene monologue as it hits the puddles, too. Is this issue going to be addressed?
Sounds like they need to strip out PSSR for this game and just run the same settings as Base PS4 with the usual uptick in performance. At least they’d be a flat 60 then.
Should of just let the PS5 Pro brute force it. Bloober clearly aren't capable of implementing PSSR correctly.
Incapable you mean@@WllKiedSnake
@@danloki78 Aren't capable.
It's funny, I was so torn if I wanted to play through Silent Hill 2 before getting my PS5 Pro or if I wanted to stay strong and wait... Ultimately, I gave in and played through it pretty much right away. Absolutely loved the experience, but at certain parts where the game quite noticeably dropped below it's 60 FPS target, I couldn't help but wonder how much better the experience would've been on the Pro.
Never would I have guessed that I actually *benefited* by not waiting. 😅
Bloober did some really impressive work with this Remake, but they're totally botched this PS5 Pro Enhancement rollout.
Exactly man! Now they removed PSSR we are getting a fps that will go below the VRR window. We lost 10fps where's with PSSR we had a fps at 60fps and within the VRR window much more often.
Gone are my hopes for a 60fps Pro quality mode, such as Demon's Souls or Rebirth. At this point, I think all we can realistically hope for is that Blooper Team patch it to look amazing at 30fps. Silent Hill 2 is one of the very few games I can stomach at 30fps since it's a slow paced game. Make it beautiful at 30fps w/ boosted over PS5 quality mode raytracing and I'll play it. In the meantime, I wait and hope.
I played SH2 Remake in the 30fps mode on base PS5 as the lighting was amazing in that mode. Where's in Performance mode you lose this lighting and the games to dark because of it. I swapped between both modes Quality and Performance. But stuck with Quality mode because it looked presentation wise much better. The Software RT Lumen don't look great in certain areas in Performance mode. Quality mode uses Hardware RT Lumen and they look much better. The Performance mode on Pro does run often within the VRR window. But this isn't ideal still as with PSSR we had 10 more fps. Now we are down 10 frames and it will dip below the VRR window.
Random suggestion but resident evil 4 remake plays 4K quality mode with RT on at 90fps now. Proof that PSSR isn’t the issue, but developers being lazy and stupid.
@@BigJugsRule92 I haven't played that one so thanks, I'll get it. 👊
@ if you’ve got a tv that supports VRR and 120htz, enable them and enjoy the experience’
@@BigJugsRule92Yeah I do so will do, thank you.
This game needs a VRR support an 40fps update
They don’t have that?
What about the slim? Should i install the update?
Thanks again for a great and informative video!
I was actually pleasantly surprised with the initial PS5 release, as the track record of Bloober was very questionable at best, and I was happy my suspicions were proven wrong.
Unfortunately here, it seems they have reverted to type. As their work so far in the Pro version seems to border on sheer incompetence. There have been some kinks with other patches on Pro yes, but no other developer has had issues even remotely approaching this level of severity.
Granted, this may take a little time to remedy, but their lack of engagement regarding this, and their laughable patching and performance so far should see this removed as a Pro enhanced title.
God can we just get full no drop 60 fps. And stop worrying what a fly looks like on a leaf, these new era developers and magazine reviewers, they just suck.
So now the performance is worse again??
That's odd it they removed it because I'm still seeing instability in some reflections etc. It's better but there's still pixel shimmering in places like the light bouncing off the floor in the hotel
That was like that before. Performance mode uses Software RT Lumen. Quality mode uses Hardware RT Lumen. So the reflections aren't as accurate in Performance mode. Also you lose extra light bounce. Quality mode looks great because of the extra lighting. This was on Base PS5 I played it.
Still have no Pro 👍🏻
👍
the real winners are the people without one tbh, it just wasnt worth it at all, theres like 2 games that use it well lmao, i regret mine
@@saffina8290I'll have it if you aren't interested. Wouldn't mind playing FF16 at a higher resolution and fps. I want a Pro just for the PS4 Image Enhancer and what boost mode can do for non Pro enhanced PS5 games. I got a lot of games to play on it and I'd like to run better.
@@saffina8290mentira sua, eu estou extremamente feliz com o pro, tenho rejogado diversos jogos com a qualidade muito superior, apenas silent hill 2 remake e Allan Wake eu não rejoguei, porque não estão como eu acredito que possam chegar ao máximo uso do pssr, isso é preguiça de desenvolvedor e a Konami está usando o modelo do psssr antigo!
I think they will work on it and then release a new Patch on PSSR
Does it use FSR or TSR? I see some ghosting on some fast moving objects such as the leaves in the background moving at 1:45. That seems more indicative of FSR and I wonder if they are somehow able to enable both FSR and PSSR at the same time which may be causing some extra problems because I would think that a raw native image should be stable enough for the use of PSSR. I wonder what the mistakes they are doing in this engine to not allow PSSR to look better. If they don't use PSSR, I wonder why they can't bump the RT reflections up a bit more anyway for a PS5 Pro mode. It's very strange.
I have a feeling the removal was to go back and fix the issues that were there. I'll be tuning in to your next video where you come back to give the update on the addition of the new PSSR added.
Where did you get the information that they removed pssr on performance mode? I don’t think this is the case. Because as per DF when they stuck with just 1.0 launch code (FSR) it ran much better than base ps5. Here it looks like they upped the native resolution for pssr in performance mode.
What is Bloober doing? They removed PSSR instead of fixing it. And when it was using PSSR there was a 10fps increase. But now they removed PSSR we lose 10 frames. Did they at least increase resolution or shadows or something and that's why there is a 10fps loss? How do ya lose 10fps by removing it?
Example: 4K native = 40 FPS. Then 1440p native would be let say 60 FPS. Lower res. = more FPS.
PSSR (or any other upscaler) could be rendered at 1440p and then upscaled to 4K. But upscaler has its own cost. So FPS would be like 50 FPS. Which is more than 40 FPS native 4K.
If you remove PSSR and go back to native 4K in order to remain the same image quality you would lose those 10 FPS.
@JackJohnson-br4qr I've seen this game just using boost mode though and we get 10 to 15 more frames and a higher dynamic resolution using TSR to help out. You can do this by not patching the game. So now PSSR is gone, how are we getting 10 less frames. We would just going back to TSR and it's dynamic resolution if PSSR is removed. So how are we getting less frames.
@@WllKiedSnake Ver 1.0 on both consoles was TSR dynamic 864p to 1152p in Performance mode.
Ver 1.05 on PS5 Pro was PSSR fixed at 900p. You've got 10% FPS boost thanks to PSSR and lowering the resolution.
And now 1.06 is probably back to TSR dynamic 864p to 1152p. So your 10% FPS boost is lost again.
These are Digital Foundry's findings. Not mine, ok?
@JackJohnson-br4qr I have seen the game unpatched using TSR in quality and performance mode. Quality mode 1440p dynamic but can hit a higher resolution. Performance mode 1080p dynamic, but can hit a higher resolution. Both modes when unpatched using boost mode you get 10 to 15 fps more and a higher resolution with TSR helping out. And with patch 1.05 we also had a better fps in performance mode. If we have gone back to the dynamic resolution with TSR. How have we lost 10fps when the game unpatched using this same dynamic resolution and TSR via boost mode runs 10 to 15fps faster? Have the increased the graphics quality or shadows or something? Did you watch DF's vid. Unpatched using boost mode in performance mode it can even hit 1620p. Quality mode hits 1620p and stays there often on the unpatched version using boost mode on PS5 Pro. And the fps is 60fps, mid to high 50's in performance mode. 30fp is pretty much locked except for single fps dips when traversing. We got a better experience when they weren't trying to do a PS5 Pro patch.
thanks for the test for me the pssr is not yet ready even on the quality mode we see flickering, for the moment the investment is not valid concerning the passage from the ps5 to the ps5 pro.
we need stable 60 fps
This is a bit confusing. The same mode on pro should have more fps cause PSSR also cost fps.
Seems PSSR should be used from the beginning, this needs more working for developer as i thougt.
Maybe they increased the resolution and added higher graphics settings
Seems like PSSR really breaks any kind of denoising or temporal accumulation (it doesn't understand it yet). Seems like devs should just use additional horsepower to boost quality of reflections, resolution seems fine in my opinion on both modes (seen worse), but more stable reflections would be a massive improvement.
I thought consoles were optimized? 😭
Apparently is a dev problem. They use much older SDK and they need to upgrade it. There's no reason to blame PSSR given the stunning result in games like FF7R or Stellar Blade. Lazy Job unfortunately.
Yeah they just didn’t want to call Sony and pay them for a new Dev kit how cheap is that from devs
@Deccani well i don't know about that. It's still an exclusive for a year, sounds like the dev are unable or not ready to use this technology properly, yet. Plus U5 is garbage on console...
both game are runninf on unreal engine 4. we dont know how pssr works on Unreal engine 5
@@ericlysx7411 well Silent Hill 2 is running on U5
@@TheDiocancan yeah, maybe its a problem with unreal engine 5 with bad implementation of pssr. they need time to fix it
Game looks horrible now. Ghosting when you turn the camera on the character. Shadows are terrible. Image quality overall is terrible. What annoys me the media are running stories saying the game has been fixed which is a lie.
I don't think pssr is turned off in performance mode because the image quality is worse than base PS5. How can that be.
Its not PSSR, its the developers not optimizing for it. Sonys games have no issues with it.
It was same story with the PS4 Pro, third party studios would often half ass pro features. One of the main reason I didn't bother with a PS5 Pro, will put that money towards building a powerful PC when the 5090 graphics cards drop.
While good developers take advantage on PSSR, bad developers doesn't. This isn't PSSRs fault. It's like the stutterstruggle on HighEnd PCs.
Very good example 👏
This shows how bad game works when dev has no skill with hardware and or software tools from manufacturer.
For those blaming the devs, it’s not entirely false, but PSSR just seems to have issues with ray tracing in general. There is flickering and instability in Alan Wake 2, Jedi Survivor, Silent Hill 2, and even GT7 has issues in the RT mode and the reflections are also noisy and flicker. Spider-Man 2 has image stability issues as well. Rift Apart isn’t awful, but you can also see the stability problems on RT reflections. This seems to happen on both software and hardware RT. It’s possible the lower resolution of ray-traced effects on PS5 compared to PC is giving PSSR problems. DD2 is another game that has trouble with some aspects with PSSR.
Games like Stellar Blade or FF VII don’t use RT in any kind of way, but even Rebirth has some problems with the grass shimmering and Stellar Blade has stability problems at times.
The only game that seems mostly problem-free is Callisto Protocol that upscales from 1296p-1440p to 4K, far higher than the other games I mentioned.
PSSR does have glaring weaknesses and they need to and will be addressed in the future.
Yes, I get that.
But if PSSR isn't good enough yet the devs should push back and just not use it.
There are other ways to use the increased performance of the Pro.
Just switching PSSR on and not even checking if it even looks better is much worse imo...
Nonsense
Thanks for beta testing.
@@PepGuard-tp4nyit’s all true. That you don’t like it doesn’t change it.
Definitely the devs fault. I've seen PSSR look amazing in other games. And we have now lost 10fps by removing it.
In my opinion, the best game for Game Pro so far was Horizon.
Both TLOU looks amazing aswell
Resident evil 4 remake hands down is the best so far
@@iceagex Yes, dear friend, but Horizon was the best. I love it myself, Eli Joel, but Horizon's graphics were the best. I agree with you 100% that you are right. Sony's own clone games were well done for Pro.
@@Mihawk94 No, dear friend, it wasn't the best Resident Evil for Peru so far. It was great, but it wasn't the best.
sou 800€ ( in my coutnry ) consols and you have 2 ´´ ´good´´games ? :D
Can PSSR be updated by software updates or with have to wait for the Playstation 6?😅
Hello dear friend. This company and Wukong company have no value at all. Callisto Protocol 2022 has been updated with changes. But Silent Hill and Wukong have not given any proper updates for the game. I have not played Silent Hill or Wukong with my Pro yet. I don't feel like it.
I really don't get it, Silent Hill 2 Remake uses UE5 but doesn't work well on PS5 Pro, while... The Callisto Protocol which also uses UE5 works very well on PS5 Pro after giving it an enhanced update
@@ilhamsusanto555 Exactly, dear friend. Silent Hill and Wukong are really garbage. These two companies still haven't released a proper update for their games.
Wukong actually is better on Pro just because it brute forces a higher resolution and performance. Performance mode is the best way to play that game now on Pro.
@@ilhamsusanto555Callisto Protocol used UE4.
@@WllKiedSnake Dear friend, I have a Pro console myself and this game is not right at all. Terrible, terrible frame rate, terrible loading, very terrible graphics. This company is not willing to give a patch update.
@GamingTech eine Frage auf deutsch, da ich heraushöre, dass du deutscher bist 😅 denkst du spätere patches werden die Probleme auf der Pro noch lösen und das warten darauf lohnt sich? Oder wird es nicht besser zu machen sein und ich sollte mit silent hill 2 jetzt schon auf der Pro starten??
Ja das hört man sofort 😂
@BlackOkami93 und bin selber Frangge auf Nürnberg, daher vermute ich auch das bei ihm haha
Hi. Ich bin mir ziemlich sicher das da nochmal ein patch kommt welcher PSSR wieder aktiviert ABER wit die bild qualitaet dann ist weiss ich ncicht.
@@GamingTech-UA-cam hmmm ok dann warte ich noch, mein Pile of Shame ist ohnehin noch enorm 🤣😅
I think the biggest problem in terms of performance in this game is the Unreal Engine 5, which is already very hardware hungry. Almost every new game made with UE5 has more or less massive performance problems. Usually not much is possible on a PC without upcaling technologies such as FSR, DLSS and frame generation.
Poor optimisation from the developer. That part is obvious when you look at all the other titles. Have they not called in Sony engineers for help?
Is this only the case with unreal engine 5 games?
That's what I was thinking
This is a mystery, because Jedi Survivor is UE4, Silent Hill 2 UE5, and Alan Wake 2 the Northlight Engine. Meanwhile some of the good looking PSSR games are Stellar Blade with UE4, FF7 Rebirth with UE4, and Gran Turismo 7 with their own engine. There are attempts at explanations like different SDK versions only being compatible with older worse versions of PSSR. Another big mystery is, why even bother adding PSSR to the game if it's a flickery mess in the opening area of the game?
@PeterHas for real. Wait till 2.0 ir something
@PeterHas who knows what actually is happening in those games. I assume that developing these games is a very complicated process.
Hogwarts Legacy suffers from similar looking problems. I Have played Hogwarts in my PS5 Slim for around 30 hours without problems. Now on my pro it has these kinda graphical problems. Textures are flickering between cutscenes , reflections from the lakes are broken and sometimes the HDR kicks extremely in and the dungeon becomes a bright, white shining room with neon blue and green shimmering polygons. It’s really a mess.
Can you do Hdr&performance review on the new dynasty warriors too
Hopefully with all this new data from us playing these games, Sony is receiving. They can throw a PRO update out before the End of the Year.
Okay, when we're "finished" in the year 2048, you'll have 24 graphics modes on the PS "Pro" from which you can select the best from the worst in the graphics settings that best suits your individual needs. The challenge for each player will then be to "be able" to decide individually between the plague and cholera - or rather, to have to!
But Cherny has loudly promised that there will only be one "Pro" mode and that these constant compromises will be a thing of the past - and what have you got:
...A goddamn Frankenstein monster!
DLLS>FSSR 2.0>PSSR?
i didnt see any enhanced on ps5 pro.
All you early adopters for the PS5 Pro, "thank you for your service."
Yeah, because studios never rush out the door poorly optimised games and then have to patch them on platforms with established user bases do they 🙄
Sony should start talking why they released this ps5 pro console and not reaching the performance they promised us. Mark cerny what’s going on? Hope they do something about it cause i feel scammed.
I don’t know why they’re struggling with this so hard, especially respawn they did nothing with apex and made Jedi survivor look worse. When pssr and the pros hardware is taken advantage of correctly we saw a huge performance boost.
blooper is a small team but damn do they suck at patching their shit 💩
I noticed my game looks washout now. I didn't change anything.
I returned my PS5 Pro after about two weeks because I was really disappointed in so many ways. I didn't want to believe it at first, but the reality is different. A lot of games really do have this flickering. God of War, Alan Wake 2, Silent Hill, Crew Motor, Demon Souls and so on and so forth. I noticed this shimmering and flickering everywhere on a 77 inch OLED and I have to say, it is not worth the money, in any way . The technology is still immature. Luckily I was able to send it back. I also heard loud coil whine and the fan was louder than I was used to with the base PS5. Luckily I was able to return my Pro. Got 800 Euro back, bought a slim one with a disc drive for 460 euros on Black Friday and I'm happy again and i don't feel ripped off. 😅Believe me people, it's not worth it.
Good review 👍
The image quality with pssr looks atrocious
Reason why im never buying new console again plus only youtubers bought the pro cos starved for views plus like why wernt all these patches ready 800 console noting works scam console
Can't see any different on these damn YT video. Even if we could, it would so small that the average players don't give a f###.
This is getting ridiculous, pssr needs work for sure, that noise and flicker gotta go, I'm sure it'll be much better in a year or so, now here's my issue, ray-tracing, why they keep forcing it into new games? Let's start with the fact that those reflections look horrible, not just this game, avatar, outlaws etc etc the reflections are a total blur and for what to say that game has ray-tracing? I rather have ssr and that would give us more frames and a higher resolution but no, we get blurry ray-tracing reflections a blurry picture lower than 1080p and a unstable 60 frames and we rely on a upscaler to do a poor job trying to reconstruct the image, it's really hard to upscale from such low resolution and when it comes to ray-tracing on console apparently only insomniac can do it at a high level of quality, i think a lot of you guys agree, great video as always🔥
Sony should have designed it so PSSR updates at the system level
Same shimmering happens in outlaws on Ps5 pro
That's because of FSR. That game doesn't use PSSR to my knowledge.
This game still has major problems with the 1.6 patch. But it's a good game nevertheless. This game is going to need a few more patches which I'm sure they will do. And I think the performance mode overall looks good. It just have parts, especially water that has a lot of noise in it. And it's still traversal stutter all the time.
They should have change the RDNA2 CPU and if they want the same architecture they should have make a new CPU base on the old but more powerful no an over clock of the old CPU. This is shameful on Sony and yes I’m a PlayStation 5 pro user well i have 2 ps5.
800$ for the exact same fps issues. Well done Sony 👍🏻
O problema em um ou dois jogos? A culpa é da Sony? Em todos os outros eu vejo uma melhoria grande na imagem e no fps, eu jogo ps5 pro na tv oled
I was playing the lou2 at 100fps , with raytracing and upscaled 4k , its an amazing experience , nothing to do with the pro its about the devs
@@mkrv788boa passapano
Blame devs,not Sony. There are A LOT of games running well on Pro.
@@vapidwolf Wow you can play 4 year old game with 100 fps, congrats bro!
Remember when devs were saying PS5 Pro was much better for UE5? Me too lol. I think we all up have to accept this engine has a foundational issue and this is never going to get better.
Worst thing is console or PC? Doesn’t make a difference, on PC you get horrendous traversal stutter and on console you get awful image quality.
Devs probably stressing with all this fsr, dlss and pssr business 😂
Lmao these comments here. Plenty of awesome PSSR games and ppl are crying about 2 of the worst optimized games...
Yet on TLOU Part 1 & Part 2 it is done incredibly well and works as intended
@@james6818 why not just buy a pc where dlss is faaaar better and JUST WORKS and is cheaper for the same raw power😂
@@那人冷靜一點I own both a pc and ps5. I own a 4080 super but yet I still use the ps. Well done you’ve realised that pc is better. Have a good star. Can’t wait for gta6!
@@Layla-p2h another console pea$ant lying about having a pc 😂😂😂
Maybe they should just lower the price of the PS5 pro.
Finde es krass dass die Spiele teilweise mit einer Internen Auflösung von unter 900p laufen....
Markus I have been following your channel regularly for a few years but after your first overly positive and hyped videos about the PS5 Pro I had to unsubscribe.
I did my own tests and each time I found that the Pro and PSSR are not that great. Especially when you have to pay double the price for very little real improvement.
But I have to admit that I am back. Because under the weight of evidence you were able to change your mind. 3:21 And what I appreciate even more is that you were not afraid to stand out from the crowd of toxic positivity just to get more likes from fans. It's great that objectivity is the most important thing for you. You managed to surpass the famous Digital Foundry in some aspects. Great job! 👍
Que resposta horrível a sua! Se você tem uma tv oled e um ps5 pro, voce vê sim diversas melhorias em vários jogos! apenas 2 estão com problema!
Downgrade
Patch 1.05 = downgrade, and then patch 1.06 = more downgrade. Maybe patch 1.07 =. Ultimate trash grade 😂
Would be interesting to see PSSR on a std PS5.
Not possible
How do you know they have taken pssr out? Have they stated this? Or are you just assuming? Hear say.
The PS5 can't use PSSR. So if you compare both consoles side by side at 4x zoom and the image is exactly the same, what else do you need to know? Also the Pro now runs 10% slower even though they have turned off shadows. But the point of PSSR is to get better performance by using a lower resolution and upscaling it to 4K. Not the opposite.
@@JackJohnson-br4qr I’ve just saw digital foundry on X and they have confirmed they have removed pssr, so he’s just copying what digital foundry reported, probably be best to remove it for now from all the titles experiencing issues until they find a way to implement it better or pssr just gets better itself with time.
And obviously I know Standard ps5 cannot run pssr.
@@JackJohnson-br4qr digital foundry have said it runs slightly better on the pro, so not sure where your getting this 10% slower from 🤷♂️
@@scottysshizzle5676 Guess what? From Digital Foundry itself? In their video: "Silent Hill 2 Remake on PS5 Pro: A Mixed Bag of an Update...And PSSR Has Issues."
At 11.21 min they compare PS5 Pro ver 1.00 vs 1.05. The newer update has 54 FPS vs 59 FPS on 1.00. That's a 10% performance drop when using PSSR.
And it can also be seen in the video by: ElAnalistaDeBits "Silent Hill 2 | PS5 vs PS5 Pro | Patch 1.006 Graphics Comparison | Is it fixed on PS5 Pro?"
At 3.55 min. Ver 1.06 is now even another 10% slower than ver 1.05 which used PSSR. And that's despite the fact that they turned off shadows in version 1.06?
The Pro now has the same FPS and image quality as the base console, even though the Pro is supposed to be 45% faster? So why does this thing cost twice the money if it is literally the same as the base PS5?
@@JackJohnson-br4qrThis is true. Now with PSSR removed we have lost 10fps and the game can go below the VRR window in Performance mode again. How is that possible?
I think Its on the developers if pssr is not working properly. You see the games where pssr makes a difference. Steller blade.
What a shameful console. how dare Sony are trying to sale this trash at this ridiculous price.
Sounds like a deja vu of how the cell architecture was utilized by third party developers
Third party devs didn't use the SPU's and just tried to run games off the CPU. Rockstar had the right idea early on. Use the HDD for textures and assets and the SPU's for certain graphical effects. This paid off by the time they got to L.A. Noire and GTA5. They were the best console versions.
Unfortunately, your speaking the Truth! I mean they say it works on Stellar Blade but i've seen the same issues there aswell but they are harder to find. Pssr will be future music.
Future music...?
Digital foundry say stellar blade is the best upgrade they’ve seen
@@DrJones20something that could work in the future but is not achievable at the moment. It’s a german expression: Zukunftsmusik.
@scottysshizzle5676 Because the internal resolution is already very high. 1800p.
Que problemas no stellar blade? a própria digital foundry disse que é a melhor utilização do psssr que eles viram em um jogo! Para de dizer absurdo!
I smell a lawsuit over the PS5 Pro.
The pro is a half baked up grade and is not worth paying $700 for
The only difference I can see is the double price for the ps5 pro, for the same fps as the base😂what a joke console sony
who would pay over $50 for a remake of a game that struggles to work 😂people are crazy
Ps5 pro is not the problem the problem is devel
sou consols removed shadows as always ... :D :D
I really don't get it, Silent Hill 2 Remake uses UE5 but doesn't work well on PS5 Pro, while... The Callisto Protocol which also uses UE5 works very well on PS5 Pro after giving it an enhanced update
UE4 for Callisto
I guess this channel is all about consoles now?
This channel was all about consoles since the very beginning. I cover PC as well but not as often as consoles.
It’s apparently running at 900p internal res now too
Doesn't make sense if we are losing 10f frames. It was 900p with PSSR before. So something is going on to lose 10 frames when they removed PSSR.
@ it wasn’t running 900p before it was 840p or something
@@scottysshizzle5676 It was fixed 900p with PSSR before on Pro. Now I'm not sure of the resolution now PSSR has been removed. And now we have 10fps less. On Base PS5 you actually get a more dynamic resolution. It can go above and below 1440p in quality mode and performance mode it was dynamic 1080p down to 864p. On PS5 Pro the resolution was changed to a fixed resolution in quality mode. 1440p or 1080p. I forget. And performance mode 900p fixed. Both modes on Pro using PSSR.
playing silent hill 2 on the pro it awesome & never play it on ps3 was it so feel like a new game to me I in the prison bit now it creepy as fcuk & the picure & sounds on a oled tv at nyt dark room this how game should be play
The PSSR has been removed on the patch 1.06 wweerrsion 😂
Ps5 pro is nothing without its pssr.
PS5 pro Go Go😉
It looks identical still can’t tell the difference only you tech nerds can looked fine if you ask me
Because you don’t have a pro at home, connected to a capable enough display.
Even my not graphically challenged friends can see a clear difference.
Granted, I didn’t play SH2 where the problems are very visible.
But even Alan Wake 2, which gets a lot of heat for its pssr implementation, looks much, much better on the pro. But I found you have to disable film grain and motion blur.
The PS5 PRO is a huge scam.
Please explain. Or are you just venting ?
@timmynothumbnoob6507 can you do math?
@@carvalho7davi can you answer my question ?
@@timmynothumbnoob6507 why should I answer your question? How important do you think you are?
@ Haha. You made a statement and don’t even bother to defend it. Pathetic.
Except for FF7 Rebirth and Last of Us 2 I diden't saw any Game that looks really better so far.
Thanks to a Friend I got the Pro for 400€. For 800 I would be mad now.
And you know why? Because FF7 on the base PS5 used a really bad 20 year old "nearest neighbour interpolation" upscaler. They didn't even bother to use a mediocrely bad TAA or FSR.
The same goes for Last of Us Part 1 and 2. Both games on the base PS5 don't use any upscaler at all. Performance mode is 1440p native without upscaling. If they had used at least an averagely optimized FSR, the difference would have been minimal. So you're not actually praising the quality of the PS5 Pro. You're praising the fact that these games were poorly optimized on the base PS5.
So far Ps5pro huge dissapointment for me. Im gonna wait a good discount or upgrade my pc