Everything is not 0 or 1, but something between. We lose ourselves on the games, movies, and other mass media. We waste time and provide dopamine, which does not have a positive value in such quantities. We try harder and hader to achieve something that only in our eyes is important. It is unhealthy for our public and psychological lives. Thats why I stopped playing games or watching movies, etc. like a madman and dosed it lowly. I started to enjoy the games or movies and many other things more than ever. I dont have obsessions like I had not only on pdx games but other games like terraria, minecraft, or lol, and I'm trying to focus on other things like social life or self-improvement. Still, I love grand strategy, but I love the balance that I achieved now without the bad side of mass media or tryharding and losing myself to next-world conquest on Ryuku or something. Games if we lose ourself, passions etc. are close to narcomany. The same thing is the shorts on youtube, facebook, instagram or tiktok.
@tomli5426 Agreed, and this don't mean about stoping forever of playing videogames, but much more about finding your own values, purpuses and something that drag you in moving foward. It's a slow process, but Just like yourself, it's something that eventually we gonna need to do to find our own balance in life, even improving or loving a lot of the games in this New way than before.
@@raffaelprado7425 While you are growing up, your way of thinking also changes. I was working hard asf for months without any weekends and holidays, and then spending months at home doing nothing but playing games or watching shows. It was always one state of mind or the other. Finally with a new job and future plans, I’ve found peace and balance. I chose not to pursue higher education because I wanted to find my own path. In my country, university studies are, in 90% of cases, either a way to delay adulthood or a means to specialize in one specific career. Now, I’ve learned to balance my life, so I can still enjoy playing games while focusing on other aspects of life. Games taught us how to use English and build our passion for instance, a love for history, tactics, mechanics, or even electrical engineering. In my opinion, these experiences are gems that we got in our generations. The games are gems that give us the opportunity to learn in the way that we will enjoy.
5:10 thats me, 5k hours I still just collect in my main node and send all merchants upstream to transfer trade. That is ALL my trade gameplay in every campaign
I hope they do something with the UI though, I really REALLY hate how cheap / mobile game it looks. Its something about the font with the shapes of buttons or something. I cant quite put my finger on it. In my opinion CK3 looks the best out of all the current paradox games. Vicky 3 looks by far the worst. I even prefere the older paradox games over Vicky 3's ui... I think this current UI just reminds me of Vicky 3....
I think the game UI is like the last thing they'll be working on. I may be wrong, but I think the game mechanics are far more difficult to change, hence why they focus on that first. Anyways, if it's that bad, there'll be community mods in no time to fix it :)
@@HansWurst1569 as a seasoned paradox player I'm not too worried about it because by the end of the first year we will have 10 different UI mods that will cover everything from efficiency to beautification
I have always enjoyed more of the trading part. Playing as a small nation but controlling a lot of trade is honestly really fun. Especially controlling monopoly of certain goods. In EU5, you don't need goods to actually produce things but in EU5 it seems that you do so this gameplay would be more in depth. I'm honestly excited!
I hope they actually optimise this game. Because if it continues the trend of the previous paradox releases. It is gonna take 20 minutes to get to the loading screen.
I really hope for new plays that trade doesn’t really matter and can be left alone, but that if you know what you’re doing it can get OP with the right nations.
Technically, you can also be a trade hegemon in any node in EU 4. You just need to funnel into your main node and control trade in node/nodes upstream to stop other countries from leaking gold.
It looks like they're going to try to make eu5 good, but I just can't trust a game in general to be good at the start anymore, let alone a Paradox game. This may be an exception to the "it'll be good in two years", but I won't know for a year or so.
@@krzysztofsowinski3726 Sure yeah, you can reply to this thread if you want. I'm mainly disillusioned with modern gaming right now. Just going back and playing some of the old ones from the mid 2000s which are fairly good (and also inexpensive)
On a quick note, as a colorblind person the red "market balance" number is basically unreadable, red over brown may not be the best choice! I think the colorblind mode they added will be really helpful!
My question is, can Norway turn Oslo into a 'center of trade' that lowers the amount of ducats and goods that goes further into the Lubeck trade node and into the Baltic?'
I wonder how effective will be using some modern economic theories, which would be on paper quite powerful compared to mercantilism that was the theory used at the time.
so does production efficiency increase the amount of that building's item output or not? if you have a lumber yard making 1.0 lumber and a 20% production efficiency, are you producing 1.20 lumber after the fact? it confuses me that they only mention profitability at the end of the day, I signed up for EU5 not Victoria 4
@Ludi does production efficiency only affects gold income or production? In Eu4 this means basically the same. But in Eu5 we actually use trade goods for actual stuff and not just a gold producing mechanic. just to be more specific. if i make 1 gold out of producing 10 lumber and gain 20% this could mean I just make 1,2 gold out of 10 lumber or this could mean I make 1,2 Gold out of 12 lumber. amount of gold doesnt change but option 2 means i get 2 lumber more that i could use for what ever
A little ridiculous to have people rebel because they don't have access to Gold, Silver, Cloth and Wine... I doubt many peasants had access to these goods in history and was the main driver to them joining rebels - I'd see that more for food/essential goods. Maybe some noble families would instead support rebels if they don't have access to these?
@joshuafrimpong244 Is gold resource indicative of actual money? I'd imagine (too many dev diaries to confirm) that it's simulated in other ways. As for wine, not sure... I'd argue moreso on the cloth for lack of clothing but ehhhh, seems a little pushy on rebellion causes. I'd love to see more focus on base goods affecting QOL like Victoria that drives pops to be more volatile and them actually joining rebels being a more dynamic simulation as opposed to no wine = rebels joining. Things like losing wars, bad decision making, the general decrease in the economy, etc.
Silver and Gold would represent currencies, so liquidity basically which is definitely important, though less so and it seems valued at less. Cloth (wool and linen) is a staple good and one of the two main products of an agrarian economy, no cloth no clothing, no clothing you freeze to death in winter while working outside. As for wine - humans will do wild things when their booze runs out. I
@@joesdayable I can definitely see the argument for cloth, being a base good in so many things. When it comes to Gold and Silver, why would peasants care for liquidity if the economy is doing fine on things like export? Liquidity sounds like a noble/banking/merchant issue. I'd definitely see that as a revolt factor for a banking entity that is entirely focused on currency.... maybe.
@@papiew1 Imagine it as they aren't getting paid because there is no liquidity for the nobility and merchants to pay them for their work. No pay for their work, no money to buy food, makes sense they would get all upset.
Hopefuly the game is doing all the calculations for us and SHOWING that cost/profit. the breakdown is nice, but having a player do all that math is unreasonable.
"Games make you dumb"
Average player of paradox with 5 degrees in different areas:
Seriously. Just by playing games from Paradox, I learned extremely more than during my entire time at school and college.
Everything is not 0 or 1, but something between. We lose ourselves on the games, movies, and other mass media. We waste time and provide dopamine, which does not have a positive value in such quantities. We try harder and hader to achieve something that only in our eyes is important. It is unhealthy for our public and psychological lives.
Thats why I stopped playing games or watching movies, etc. like a madman and dosed it lowly. I started to enjoy the games or movies and many other things more than ever. I dont have obsessions like I had not only on pdx games but other games like terraria, minecraft, or lol, and I'm trying to focus on other things like social life or self-improvement. Still, I love grand strategy, but I love the balance that I achieved now without the bad side of mass media or tryharding and losing myself to next-world conquest on Ryuku or something. Games if we lose ourself, passions etc. are close to narcomany. The same thing is the shorts on youtube, facebook, instagram or tiktok.
@tomli5426 Agreed, and this don't mean about stoping forever of playing videogames, but much more about finding your own values, purpuses and something that drag you in moving foward. It's a slow process, but Just like yourself, it's something that eventually we gonna need to do to find our own balance in life, even improving or loving a lot of the games in this New way than before.
@@tomli5426 nerd
@@raffaelprado7425 While you are growing up, your way of thinking also changes. I was working hard asf for months without any weekends and holidays, and then spending months at home doing nothing but playing games or watching shows. It was always one state of mind or the other. Finally with a new job and future plans, I’ve found peace and balance.
I chose not to pursue higher education because I wanted to find my own path. In my country, university studies are, in 90% of cases, either a way to delay adulthood or a means to specialize in one specific career. Now, I’ve learned to balance my life, so I can still enjoy playing games while focusing on other aspects of life.
Games taught us how to use English and build our passion for instance, a love for history, tactics, mechanics, or even electrical engineering. In my opinion, these experiences are gems that we got in our generations. The games are gems that give us the opportunity to learn in the way that we will enjoy.
After playing EU5, it seems we will all be able to launch our own campaign trails and rule over the EU irl.
I can't believe Paradox made a tutorial for the economic system called Victoria 2
Ahh crap, I knew I shouldn't have chosen to get an engineering degree! 😂
If you survived the trials of engineering, you can handle economics
I should have minored in economics instead of political science. I understand why they rebel but not why the spice doesn't flow.
But I prefer my large numbers to be in * 10^x notation, not with just two decimals! 😅
same
@@EaSkateVideo Made the same mistake
People rioting about lack of wine doesn't seem too far fetched.
Is EU5 gonna be the Victoria 2 sequel we deserved
5:10 thats me, 5k hours I still just collect in my main node and send all merchants upstream to transfer trade. That is ALL my trade gameplay in every campaign
I hope they do something with the UI though, I really REALLY hate how cheap / mobile game it looks. Its something about the font with the shapes of buttons or something. I cant quite put my finger on it. In my opinion CK3 looks the best out of all the current paradox games. Vicky 3 looks by far the worst. I even prefere the older paradox games over Vicky 3's ui... I think this current UI just reminds me of Vicky 3....
I think the game UI is like the last thing they'll be working on. I may be wrong, but I think the game mechanics are far more difficult to change, hence why they focus on that first.
Anyways, if it's that bad, there'll be community mods in no time to fix it :)
@@HansWurst1569 as a seasoned paradox player I'm not too worried about it because by the end of the first year we will have 10 different UI mods that will cover everything from efficiency to beautification
@@HansWurst1569 don’t worry too much about the UI, mods will make that an easy fix. Core gameplay is more important and cant be fixed quickly.
As someone with an actual economics degree, I can say that I can't understand snot just yet, Lubi. Is est over fur mich?
Oui
it's joever indeed sir
ja
We can never be so back until it's so over.
20% efficiency should be written as 120%, then
I have always enjoyed more of the trading part. Playing as a small nation but controlling a lot of trade is honestly really fun. Especially controlling monopoly of certain goods. In EU5, you don't need goods to actually produce things but in EU5 it seems that you do so this gameplay would be more in depth. I'm honestly excited!
I gotta say Project Patrician 5 looks pretty good
I hope they actually optimise this game.
Because if it continues the trend of the previous paradox releases.
It is gonna take 20 minutes to get to the loading screen.
@@GekkeHenkie1313 Johan has mentioned in the forums that at max speed it should run as fast as eu4 or imperator
Cant wait for the dev diary where we find out we need an astronomy degree to avoid comets
Finally EU franchise will be fun as hell
I really hope for new plays that trade doesn’t really matter and can be left alone, but that if you know what you’re doing it can get OP with the right nations.
i do have a degree that i couldnt make use of it but maybe this game can finally make me think that my college years werent just a waste
"So where did you get your economics degree?"
*shows hours played in EU5*
Do not forget, "trade opm empire" like hansa can still found "banking states". So your trade money feeds you banks.
Technically, you can also be a trade hegemon in any node in EU 4. You just need to funnel into your main node and control trade in node/nodes upstream to stop other countries from leaking gold.
Finally, I now know what I want to do in uni.
It's not worth it.
6:10 Deficit 😊
About to finish my economics degree in March lmao 😎
Haha jokes on you. My wallet is already taken.
Also, I can't wait till they finally release it. Hyped into stratosphere!
It looks like they're going to try to make eu5 good, but I just can't trust a game in general to be good at the start anymore, let alone a Paradox game. This may be an exception to the "it'll be good in two years", but I won't know for a year or so.
@whitehawk4099 I will tell you after Quick first 200 hours after release if it's any good.
@@krzysztofsowinski3726 Sure yeah, you can reply to this thread if you want. I'm mainly disillusioned with modern gaming right now. Just going back and playing some of the old ones from the mid 2000s which are fairly good (and also inexpensive)
Deficit for opposite of surplus?
On a quick note, as a colorblind person the red "market balance" number is basically unreadable, red over brown may not be the best choice! I think the colorblind mode they added will be really helpful!
2:41 bro just came up with another abstract modifier😭😭😭
I hope trade maintenance is prohibitive for cheap goods and as time goes by it changes drastically. Also I hope it's very different over sea vs land
Complaining about unrest from missing wine, meanwhile we literally had a whiskey rebellion
My question is, can Norway turn Oslo into a 'center of trade' that lowers the amount of ducats and goods that goes further into the Lubeck trade node and into the Baltic?'
Yes they can. You will be able to creat and demolish markets. Also the locations going to dynamicly shift between markets.
Not colour blind but really happy to see that they're putting measures in place to help those that are.
I am and I would have been totaly fucked if they didnt lol
What great irony that I’m in college for an economics degree right now.
Johan literally chanelled Das Kapital in that comment
I wonder how effective will be using some modern economic theories, which would be on paper quite powerful compared to mercantilism that was the theory used at the time.
You're not going to get MMT in 1453.
Missing trade goods leading to rebels is a red flag.
Lumber. We need lumber.
All I ask is that auto trader isn’t ass like it is in imperator
This counts as interning at the world bank
so does production efficiency increase the amount of that building's item output or not?
if you have a lumber yard making 1.0 lumber and a 20% production efficiency, are you producing 1.20 lumber after the fact? it confuses me that they only mention profitability
at the end of the day, I signed up for EU5 not Victoria 4
*Stops smothering himself in butter and spices* Dang
Okay so I have a literature degree, does it mean I excel at propaganda in EU5?
Potentially
Quick: analyse the propagandistic message behind Christmas advertisements. If you can do that, then sure.
As someone who owns gold and silver, i 'd probably revolt if i didnt have access to it, given how inflation is these days
Oof, there's gonna be a tax on that
@@joshuafrimpong244 oversimplified refrence?
@@fickogames9612 yep
Ludi, where is the second part of the megacampain?😢
it better not come out coming 5 months till i graduate then
@Ludi
does production efficiency only affects gold income or production? In Eu4 this means basically the same. But in Eu5 we actually use trade goods for actual stuff and not just a gold producing mechanic.
just to be more specific. if i make 1 gold out of producing 10 lumber and gain 20% this could mean I just make 1,2 gold out of 10 lumber or this could mean I make 1,2 Gold out of 12 lumber. amount of gold doesnt change but option 2 means i get 2 lumber more that i could use for what ever
will this game be good to play day1 unlike victoria 3
I did economics up to a level below a degree, does that mean I can at least starve my people 5% less?
Efficiency should be 0-100%. In your example Production of 5 trees at 80% = 4 trees.
History degree ❌
Economics degree ✅
Are you and Nikolay Feldman related?
Damn I wonder how AI is gonna cheat in this system or be extremely inefficient
good
Boutta get an MBA to play Stellaris 2
Ha! i am subscribed and i still have my wallet. don't know where my second wallet though.
I have a masters degree in economics. Doubt it matters.
A little ridiculous to have people rebel because they don't have access to Gold, Silver, Cloth and Wine... I doubt many peasants had access to these goods in history and was the main driver to them joining rebels - I'd see that more for food/essential goods. Maybe some noble families would instead support rebels if they don't have access to these?
The wine bit makes sense, along with a lack of money
@joshuafrimpong244 Is gold resource indicative of actual money? I'd imagine (too many dev diaries to confirm) that it's simulated in other ways. As for wine, not sure... I'd argue moreso on the cloth for lack of clothing but ehhhh, seems a little pushy on rebellion causes.
I'd love to see more focus on base goods affecting QOL like Victoria that drives pops to be more volatile and them actually joining rebels being a more dynamic simulation as opposed to no wine = rebels joining. Things like losing wars, bad decision making, the general decrease in the economy, etc.
Silver and Gold would represent currencies, so liquidity basically which is definitely important, though less so and it seems valued at less. Cloth (wool and linen) is a staple good and one of the two main products of an agrarian economy, no cloth no clothing, no clothing you freeze to death in winter while working outside. As for wine - humans will do wild things when their booze runs out. I
@@joesdayable I can definitely see the argument for cloth, being a base good in so many things. When it comes to Gold and Silver, why would peasants care for liquidity if the economy is doing fine on things like export? Liquidity sounds like a noble/banking/merchant issue. I'd definitely see that as a revolt factor for a banking entity that is entirely focused on currency.... maybe.
@@papiew1 Imagine it as they aren't getting paid because there is no liquidity for the nobility and merchants to pay them for their work.
No pay for their work, no money to buy food, makes sense they would get all upset.
Looks like a straight ctrl c, ctrl v from meiou and taxes. I approve ❤
SAME, love that tbh
@LudietHistoria Makes sense since, if i can recall, some of the mod team got hired by Johan
Hmmm it doesn't sound that complex and beside eu5 going to be economic game
Hopefuly the game is doing all the calculations for us and SHOWING that cost/profit. the breakdown is nice, but having a player do all that math is unreasonable.
Yeah. This not what EU is about. Its going to fail hard. Nobody is waiting for Vic 3 style EU4. Devs are tone deaf.
helo
Ludi please give me my wallet back, I've been subscribed for a few months and i still can't find it 😢.
Hope it is kinda compatible with the vic3 trade system to make converters better
Ludi wallet insurance inc.
will we get vic5 before gta6?
Or you just need to play EU5 to get an Economics degree XD
I have economics degree. But what kind of a PC would I need for this game?
You always give Lumber as an example because of the evil thieving lumber company that operates in romania but based in another european country
Ludi give me back my wallet!!!
NO >.
Good thing i'm getting a Econ degree then lol
Thank god I do have an economics degree. Lol
LIES AND DECEPTION! You ate my friend you monster!
Omw to get a 2nd degree to play a game (EVE Online moment)
"Breweries can turn fruit in to wine, but I can turn ____ in to _____." Wrong answers only cause there is no right one.
first
What great irony that I’m in college for an economics degree right now.
That's councidence, not irony