If you make your own video, I'd encourage you all to try and stick to three ideas as well! There's no wrong answers. Just what do you think would be a cool addition (or what would be good to remove) that would benefit World of Warcraft in the long run? Also, I'd encourage anyone watching this to watch my response video to Asmongold's initial thoughts first. If you don't, you might be a bit confused why I'm not maybe addressing class changes, end game raiding, etc - I do all that in the first video. Anyway, enjoy!
I had a meeting with someone at Blizzard and I asked him directly how player housing could work (very similar to how you described it in the video) and why it would be a great idea, but he strugged the idea off thinking it was impossible or stupid, or both, for some reason. So I highly doubt they'll do it.
I can level a character from 1 to 60 in about 14 hours. How much faster do you need character leveling to be? They've already said that there will be changes made on WW to make leveling to 80 easier as well.
On your second idea, I think they should take your garrison , and have it placed like that and expanded upon. Concerning your third idea, I think they should also add a notepad that you could have just to write down the things you want to do in WoW. I would like to add that they should remove the maximum ilevel for enchants as remove the maximum level that items can work. I think they should just lose effectiveness after a certain level, but not become completely useless. I would also like for the farms to be able to be updated with the produce of the newest expansion.
@@NixxiomOnUA-cam and Reaching a completely different apocalypse future where Azeroth is divided into areas between the scourge and the old gods and there are still settlements of the Alliance and Horde that still survive and then we will explore this infected world
For me it would be the following: 1. Make leveling fun again, add an emphasis on it, reverse it back to how it was before legion where every zone had level ranges and you have to progress through the zones and really get to feel the journey. 2. Revamp old world and make it a continuous story, this helps with part 1 and make this the main new player story as opposed to BFA and really just give it your all, give all the back story to wow, give all the Warcraft 3 lore, lore from previous expansions, everything. Honestly, just make an expansion purely focused on this and no endgame because this MATTERS!! 3. Make endgame content easy (with a hardmode alternative THAT DOESN'T FEEL MANDATORY, JUST PURELY FOR COSMETIC REWARD), make raids more about the story rather than about getting the loot, but also make it to where you get loot from every boss and make it to where the loot builds itself on every raid, like how it was in vanilla. Extra bit I just thought off, make old raids part of leveling! Those are just some things that came to mind before I watched the video.
I'm actually really happy with the leveling changes made post legion. Being able to level through any expansion I want from 10 to 60 is so nice. I hardly had any character past level 40 before that because it was such a slog getting through all the old content that I lost steam and made a new character. Now it's super easy to get to high levels and I can do it while exploring expansions that I think are fun!
The housing system could also be tied to your warband. You would log into the game with your entire warband, and be able to switch between those characters without logging out. Maybe even take them to a dungeon as bots.
I definitely dont hate this idea. You could drag your Warband into dungeons to have them slowly build XP, or send them on missions like WoD mission table. At bare minimum Id love to be able to customize the bots for the bot dungeons.
At some point, just make a single player game. Player housing is a terrible idea for an mmo, and I'll die on that hill. Hell, warbands are a terrible idea, that's what the other players are supposed to do. Make other players matter less, and eventually people won't play the game, because single-player games don't have the same replay value. Being able to solo queue/do things solo is different. There has to be a line, and I think that line belongs WAY before player housing and the like. Also, FK mission tables, if I never see one again it will be too soon.
@@dawgatemybrain No, I'm talking about player housing. I've played plenty of games where it exists, and it's basically a huge detriment to mmos, especially if it has ANYTHING to do/upkeep at all, because then people just... well they just LIVE there and only venture out from their base on special occasions. Fastest way to empty out a world. Now, in single player games, I love em, I'm a base builder guy.
@@ethanwilliams1880 Thaaaaaaaaaaaaank You Sir. FUCK PLAYER HOUSING. If i wanna sit inside a virtual room and do NOTHING, i can do NOTHING already... I'll sit inside the Inn and do nothing.
I would like it if they focused on The World of Warcraft, like the old world. Update it from Cataclysm but give an option to explore Cata Zones if one wishes.
@@MrCarlWax Well given the current size of Quel'thalas (eversong woods and Ghostlands) its not all that big to base an expansion in, just think back when TBC released QT was only a part of the new zones not even including OUTLAND of all places, So for blizzard to make something worthwhile of QT they would need to massively increase its size to accommodate for Dynamic flying (dragonriding) and even then its only one massive zone, given the track record, wow expensions have always had diversity in their zones so that leaves the question are they going to add new zones to quelthalas, like make the isle of queldanas much bigger, or simply just creat new zones ? OR will they expand that revamp to most of northern EK including Easter/western plaguelands, trisisfal glades, hinterlands etc ? And that also leaves the questiopn if they will update those zones lorewise and basically cure the zones of the plague and undead.. ?
Its a horrible idea only good for old players who want multiple characters and cope thinking that its good for newbies. Rushing to end game will only make newbies quit after 2 to 4 months
@@lordyasha5944 I think chromie time was a lazy mistake. The way to fix the game for new players would be to make a main story quest that takes you through all the story beats from vanilla to current, with BfA quest levels of voicing, coherency, and interaction. Have it take maybe slightly longer than the current leveling systems, and have the players go so far as to run through all the raids on the way (watered down maybe as 5-man dungeons or something). Keep the quests brief enough that they only cover the main plots and developments, but long enough to get a feel for each xpac. Basically what Nixxiom was saying is a good idea, but it's much better if it has more content and is more connected with the game world. It would also let the player stop and explore the zones on their way, maybe give them some incentives to do so, but don't make it mandatory, and make sure that the leveling progression doesn't have them at max level before they reach the end. The old zones could also use some attention and a facelift. I think one of WoW's biggest problems is that there is too much focus on endgame, and not enough on the leveling experience, and that's basically the only advantage Classic has over retail, and it's more than enough.
I was guiding some newbie friends through the Horde BfA questline, and when Rastakhan said "I'm letting you stay here in our city since you rescued my daughter," they asked "wait what, we did???" I had to explain to them that there is a different quest that is supposed to play out before the Zuldazar intro, but we didn't go through it for some reason. If I wasn't there, they'd be completely lost.
I think the housing Build would also be a good idea for Guilds. There should be a 'Guild Hall.' It would be a Team effort of a Guild to fund and build a Hall for their entire Guild. You can Teleport with a Guild Portal in Capitols or a Hearthstone. There's different types of rooms you can have build Main Rooms- These are rooms for things like Main Entrance, Meeting Hall, Trophy Room, A Stable and a Tavern room that functions like any other Tavern with the ability to set your Hearthstone there. Profession Rooms- Rooms dedicated for things for professions, like a Blacksmith, Tailoring room, Alchemy and Enchanting room, etc. Misc/Decorating Rooms- Rooms like a Lounge, Resting Quarter, Guild Leader's Office. I can imagine that Guild Members can all meet up in the Meeting Hall to Group up and discuss plans, such as preparing for a Raid and such.
I understand why some players want player housing, but the current way retail is. It would just make the world feel even more empty than it already is because it would have to be instanced. E.g. instead of players hanging out in the current expansions capital. Players would hang out in their house alone.
Thank you. This is exactly how Warlords of Draenor felt. For someone like Nixxiom it sounds great because all of his viewers can visit his Garrison and its all fun and games, but for most other players it all just feels empty.
He added too much to it, make it a town house in a capital city you can decorate have armour racks trophy stands and shit, add a carpenter tradeskill for furniture making, and tons of shit in the open world dungeons and raids to collect, could even be different size townhouses, and a guild hall, all in the same spot because they are instanced when you enter, even have a setting to set it to private or public. Have them dotted around all the main towns and cities.
Easy solution. Make reasons for players to go into the capital cities (and out in the worlds, but that's mostly solved by now). Don't let people have the AH/Banks/Crafting stations in their houses, have the weekly quests/etc that they have in the main cities, etc. It's a best of both worlds imo, and such a highly requested/beloved in every game feature shouldn't be done away with just because of this minor issue. It's not the end of the world if there's less people in a capital city, most people don't actually care about that.
@@bluemyst42for anyone this would be great. Imagine guild meetings in a hall you all can share. Hell so many mmos have player housing that’s actually really well done. If you want more people in capital cities, give them more to do there. Simple.
What everybody seems to forget, is that a lot of people don't want to rush to the end and they don't want it to be easy. They already have the classic realms why not have a third option where they can play through the game like we did originally.
Chromie revamp sounds great and we really need that if we want to encourage more new players to try WoW. Housing sounds awesome too and I'd love to have my own piece of land and say a little farm like in MoP and it should have been added a long time ago (garrisons were not it) but I don't see how that would help with modern version of WoW. We have so many other problems to focus on (overcomplicated class design, overwhelming and weak narration, endgame stagnation, overabundance of mounts, items, currencies etc) that adding a new system on top of that doesn't sound like a solution we really need. I really think we need some kind of reset of everything aka "guys, we fucked up, let's try again."
1. *Warhalls*. Player Housing is one thing. But the Warband is becoming a big evergreen feature soon. I think we can combine warbands with another feature: Guild Halls. Because people without guild can use the same tech to house their Warband instead. 2. *A RP Dev*. Roleplayers are very loyal players, but Blizzard has been very blind to them since the very start. They squander a lot of opportunities to throw them a bone. Like, Horde lacks a good hub now. Blizz keeps putting new disruptive NPCs in RP hubs. Crossfaction guildies can understand each other in /s but not in /e, which is very RP-important. RP-addon cross-server support, etc. 3. *Fix cosmetic bloat*. Mounts, Toys, Pets are wonderful. But there's so many now that without knowing the name, finding the one you seek in the list is almost impossible. Why not sort all kodos together? Why aren't all hearthstones one entry? Why aren't all dragon whelps a united group? It would make things a ton easier. Heck, make hunter pets work like Warlocks do now. Where you have one "Cat" pet and tame different cats out in the world to unlock variants of it.
Perfect Starter game experience IMO. Them just having chromie guide you through like the few most important lore drops, and you have to do like 3-4 quests, like 1 quest could be discovering that the LK is on the move, 2nd quest could be the storming of Northrand, 3rd could be the wrath gate, and 4th could be the actual LK fight and ending. All the in between stuff, chromie can summarize while you do these main quests. The idea to make people want to the REPLAY these expansions on their own is also perfect... Truly I wish blizzard would see this.
I have and idea for a player Shops. I know we have the auction house. But imagine you have to go afk. And you set up a mini shop in a capital city or open world where you character can provide services automatically. Like let’s say enchanting. Someone comes up to your mini shop clicks on it , it will bring up list of available enchantment your character has based on the materials you have as the shop owner and it will also show the cost per enchantment with mats. The shopper will also have the option to bring his own mats for the service at a smaller cost based on what the shop owner has it set for the service. And also this will passively increase the shop owner profession level. This is just and example for a shop for professional. But maybe your someone that wants to sell BoE’s or quest items or crafted goods you could do that too! While afk.
This has been done in many other MMOs in the Asian market, and invariably what happens is the main area of the city becomes an enormous cluster fuck that drops your frame rate to 10% because everyone and their mother is parked there. It essentially incentivized people to never, ever log off, which was also a huge strain on the servers.
As a player who watched nobbel and read the books but never played the game until last month. The games story is the reason i wanted to play it and now is the reason i want to stop. They told an amazing story (up until legion) but then were scared to tell the players about that story, starting my first character i was sent to do bfa so I can unlock chromie time the moment i got 60. Then i played through tbc, wrath and now finishing mop. The story is so unconnected and all over the place with scenes like the bombing of theramore not shown in the game, when you start mop the air commander says this one is for theramore and I was like oh that happened? I was so excited to play that questline before I started mop and then realized I never get to experience that. It's like they are scared of showing the only good parts about the modern day game and instead filling it with horrible expansions like bfa and shadowlands. Imo the best thing they could do to fix the early game experience is to reforge classic and then put that IN wow retail and experience the original lore, then when you get to level 60 you can choose whether you want to continue the story or just play for the raids, pvp etc. Choosing to continue the story means going through tbc up into shadowlands. With the story and the game, quests etc being reforged to be less grindy and make lore sense.
The rest of the game deserves the BfA quest treatment, where everything was coherent and voiced, but that's probably not gonna happen. It would make the lore a lot more coherent and make the story more interesting. WoW had the potential to have a MUCH better story than FF14, but they threw it away at almost every turn for "gameplay" and laziness. That ship has sailed, though, unless they find a way to invalidate EVERYTHING that happened in SL.
My top 3. 1. Player housing 2. Gallywix casino. Fun activities to do solo and multiplayer. Pay gold to get coins to play games to collect currency to buy cosmetics. A activity could be tag, hide n seek, parkour, mini games like some of the WQ that are out there. 3. Update all of the old content island expeditions, horrific visions, brawlers guild, torghast to max level content and add new cosmetics.
A full lore questline in the style of that nightfae theatre would be kinda cool. I agree all of this would be cool, but I would say that all of this could be added to what Asmon is saying, if anything, the player housing would make more sense if there was only one raid difficulty so that if you had all the cosmetic items you get from the raid has some meaning to them, not just entering LFR, afk, and get all the things. I would prefere if there was one raid difficulty that started somewhere between where normal and heroic is now and ended somewhere between heroic and mythic, with some bosses having Ulduar optional hardmodes making them full mythic difficulty
I suggested in the past continual zone specific conditions. That make questing in some zones more interesting. Stuff that happens outside of towns like Kobolds bursting up from the mines to attack you in Elwyn Forest, or a lantern mechanic in Duskwood where you have to collect an oil buff from guards along the road or your light goes out and the enemies get harder. I'd love an overhaul to the dungeon journal that shows everything available to do currently and has lore descriptions. Like, just something to remind me that I could go do the big dig or the soup event. Once you do the intro quest for such an ongoing event, it'd add it to your journal along with a tab for achievements you can earn and your currencies for that specific event. BRING BACK THE TOGGLE FOR TAKING YOUR HELMET ON AND OFF. While you're at it, add a toggle for true night/day and weather cycles. I don't know who thought it would be more convenient to drink a potion or summon an NPC to do these things but please just put it in the options menu. You added an option just for arachnophobia, I know you have the resources to add 3 buttons to the settings menu.
Also another random thing I miss; the NIGHT/DAY cycle! Do you also remember when platemail/mail clinked and made sounds when you ran/walked? I think in Cata it was removed! But in Classic it's there, and I miss it very much!
In regards to fixing the early game, with the new MoP Remix coming out, my friends and I had an idea: what if each and every expansion was "remixed" like that for the leveling experience. Like, when you create a character the chromie-time screen immediately pops up and you select which expansion you wanna level through. Timerunning sounds like a neat idea for the early game as a permanent addition. I'm tired of the limited-time event kind of stuff, especially when it's THAT good.
Lore onboarding needs work. Definitely agree. It sounds tough to condense 20 years of lore into an easily digestible experience. (And that's not counting lore from WC1-3 at all) If they manage to pull that off I am going to be impressed. My ideas: 1. Bring back removed scenarios and events like battle of undercity and bombing of theramore, but make them a single player experience (use the follower dungeon tech if need be). The examples I mentioned are very important pieces of the story that are missing from old content and it stinks. I think if the team wants us to take the story and lore seriously, then we need to address all the missing pieces. 2. You could also add brief cutscenes to address important bits of the story that occurred in novels or other media not in game such as War Crimes. Obviously we don't need to spoil the whole book, but we need some bullet points between "Garrosh is in custody awaiting trial" and "Garrosh is in an alternate timeline and he wants you dead." 3. Introduce something to replace the glyph system or redesign it. It's really obtuse and weird these days. Being able to more easily choose between simple colorations and spell graphics options or even character weapon animations would be amazing.
I like the Player Housing ideas you had, and I would like to add our current crafting system into the mix. We have Blacksmithing (build me some furniture or a shed), Tailoring ( I need curtains, rugs, and bedsheets), Herbing (I need a garden outside and pretty flower beds under the windows, and Leatherworking (uh... I need a leather couch).. I dunno. I'm just throwing out some brainstorming. We could integrate our crafts into our housing agenda.
When in the character selection screen (upcoming Warband edition), I want the option of having my warband characters sitting, eating, laughing, playing an instrument, sleeping, chatting with other warband characters, sparring with a dummy in the background, etc. PLEASE don't let them just stand around like we normally see them when choosing a character to log in with!
Not a video response but what I have always wished was…. 1. Quests to teach all new abilities learned. Either as an in the world quest or solo mini dungeon quest. 2. If your spec is not a primary damage dealer then provide quests that allow you to choose the healing route to level with rather than kill everything in sight. 3. Allow people to craft their way up . The ‘craft’ part of Warcraft.
@@Griever114 if you mean guild wars 2 - I tried guild wars 1 way back but didn’t like it. It was decades ago so not sure what the issue is but I’m not generally a fighting game person so games that have other options where they fit of course would be great. Like in Star Wars galaxies i levelled solely as a droid engineer and trader.
@@XrystalBelle Yes, Guild Wars 2. I never played the first one, but from what I've been told they're two completely different games. I understand the whole non-fighting game person, but wanted you to know that it was a possibility for ya
Great ideas....really. my wish list would include size and height sway bars for your toons to create even more separation from everyone else's same races. Why not add the races that everyone wants as well, npcs that have current character frames. I want Jinyu for alliance and sethrak for horde
Yeah, Blizz seems to really like their allied races, but not adding "new" playable races. The models exist, it wouldnt be a hard thing to do. I was screaming since the end of Cata that we should have had dragonkin as a playable race after the aspects lost their powers.
The one big thing I would fix is the base game, the base of the game been access to the Eastern Kingdoms and Kalimdor needs major updates with Outland and Northrend not far behind. In terms of graphics it needs to be updated to be on the same level as War Within, next is getting people out into this world and I know there are those who do want to preserve the parts of the game where they are unaltered (which we do have a feature already in game with Darkshore and the Blasted Lands) which I can understand and what I am wanting to point out is that it is a big world and most people are playing only in the Dragon Isles and there is a easy way to get people playing back in these areas. To get people back in the world we should have all mobs operate with the same level system as that found in Dragon Flight where despite the max level for an expansion the mobs will always scale to the player's level, next is giving the base game world quests, faction rep rewards, it's own Mythic + and Awakened Raiding seasons (separate to the current expansion) and to keep this part of the game always relevant having faction and adventure guild story and quest lines to keep people invested in these areas. It frustrates me when there are major events that happen when a expansion is launched we are told of events and signs that lead to a conflict involving key characters and the movement of armies and all of these things happen in a novel that we have to pay an addition price for and that novel does break any continuality within the game. To end this fix, I want current expansion's content to be a separate from the base game, the way expansions work now is the same model as Call of Duty, Battlefield, any of the 2K sports titles where the base mechanics of the game is there and content has been replaced by a new theme or updated teams. It does frustrate me that the current games market forget what expansion content is and replace current content with a new theme, we should have both if what we are given is an expansion and it is why I want the old world to be very much part of current world, otherwise we are going to get gimmicks Plunderstorm and MoP remix.
I thought the biggest problem with retail is that you can buy boosts to skip most of the levelling, which makes me feel like a smuck for levelling the normal way. I enjoy levelling but knowing that there's an easy way robs me of the joy of knowing I'm progressing.
Thats a lot of the problems with retail is being able to just buy everything. Boosts, WoW Token/Gold, and cosmetics. And teleporting to dungeons/raids automatically with LFG/LFR, its all just TOO convenient.
tbf thats not that big of an issue in reality. it takes me 12 hours to get to the latest expansion content when leveling a new character (or even less), without paying anything or using gold in any way. you should feel proud that you dont pay a full game's price of 60 dollars and instead just spend 12 hrs playing the game.
I think every expansion should be kinda self enclosing and have a summary of what you need for the expansion. Every expansion should have a new levelling option related to the expansion, with the option to do old missions if the areas conlide. Having to level every alt the same way is boring so you dont make that many alts. Options for levelling would be best. Endgame relliance has proven to be bad since content is finite (delve might be a solution, at least is a good idea) but having tools for custom dungeons even without reward, and at the end of each week or month a new CHOSEN DUNGEON chosen by then or the community actually gives you some random goods after doing it, would solve the problem. More modes or random minigames (some are crazy for pet battle, things like that would be great, like actual heartstone inside taverns, being able to throw darts, or something like that). GW 2 has shown that jumping puzzles might be fun. Some sort or racing game could be fun. More options when making equipments, let us make some good looking shit, reduce the amount needed to level up and make drops to create then rarer. Stuff like class quests, rogues making venoms, is fun. Being able to make music would be cool.
The problem is that all the stuff you brought up sounds fun for "casuals," but casuals dont go to E-Sports tournaments for "World First" races or Arena PvP matches. Blizz is trying so hard to get WoW to be a competitive e-sport because they think thats where the money is.
@@bluemyst42 Yeah, although I think its wrong, no mmo should be an e-sport, people pay for it montly and for skins because they care and feel immersed, not because they want to rush world first. They need to learn that more than 90% of the people who play it are casuals, and those are ways to add competitive stuff that people might want to go back to, and thus, pay more months.
Thanks for the video eh, some great ideas. I would love to see your first idea implemented as such: - all characters start as warriors, hunters or mages - go through the tutorial island but made more generic instead of class specific - when you arrive at your faction city, you’re given an overview of all the classes (they already have buildings for this now) - you select which class you want to play and are sent to the class hall to get immersed in the lore and learn more about important figures and their roles in the world - after some basic class play tutorial quests you’re sent to see chromie to travel through the expansions as you mention, maybe 1 expansion every 5 levels with the most important lore quests and some class tutorial quests tied to your class hall in some way - finish in the starting zone of the newest expansion as you mentioned I’d love this as a way to learn about classes and the lore as a whole, and maybe as a reason to allow changing your class like ffxiv does.
I can definitely see your early game idea. If you come in with no idea of the story, then nothing makes any sense. The progression of narrative time from zone to zone can also be rather confusing, and if things are confusing, people are less inclined to go on (that was what happened to me with FF14, and I dropped it due to lack of time and lack of knowledge as to wtf was going on) I think SWTOR did player housing really well with getting flats on different planets and then having larger baes as social spaces for guilds, which then prevents the isolation of the garrisons. But I think invasions should be entirely toggleable. I think some players would get very upset, if the hideout they have made to just vibe and do some cooking and fishing in all of a sudden gets zerg-rushed by murlocs or whatever, especially if they can actually break things. But I think it could make for some great pvp stories with guilds raiding each other. Maybe have like a safe-mode, but then have incentives like loot and rewards for venturing out of the bubble, but still leaving it as the player's choice in the end
I love your Chromie leveling idea. It solves the 2 biggest needs for a new player to play, and stay in WoW. 1. they get to, even if more briefly, to live through the lore like we did, and feel a part of the game world, and 2. they quickly get to current content, where presumably the friends that convinced them to try WoW, are playing. Your take on housing sounds good. 2 addendums, if I may. 1. Instead of NPCs, populate it with all your same faction alts.. 2. If you want people playing in the world, and not just Org and SW, put the housing in the lvl 5 town of your race. Razor Hill, Goldshire,, Bloodhoof village, Falconwing, etc.
the 3rd idea (rpg): could be an item that could be equipped next to the weapon slot in the character profile, and every item could do a different emote while in idle animation (or clicked to activate). So the thing you mentioned...like walking your mount could be a reins item. there could be different spells, and weapons to interact with (dagger to flip, your main hand sword to sharpen, your bow to pull the string on) and it could go as far as glasses to clean, cigar to smoke, coin to flip, ring to admire, book to read, letter to write, bottle to drink from, mage bun to eat, stool to sit and ponder on, map to look confused at, etc. it would be cool to have class/race themed items, profession themed items, and event themed. it would be changed at the transmog just like a piece of gear too, making it account-bound. as for the housing I would like alts to be placed in the area...I wish the follower dungeons could have your own alt skins instead of random npcs too.
I like the idea of chromie leveling giving recap on the whole story, but the issue is they would be throwing so much info at the player it can be overwhelming. The whole new player introduction right into the previous expac, like dragonflight, makes more sense. That way they are caught up on the recent story rather then all of it
yeah when he was mentioning the introudcing new players on a lore catch up i would imagine a new player could do bite-sized content for each expansion so their not stuck in the old expansions for a long time and can go back to them if they want to on a alt if that makes sense
My idea of his explanation was that it would have been a more in depth version of the nightfae intro play quest, i dont think that would be super overwhelming, but personaly id like to see it last a bit longer than an hour, 4 to 8 maybe?, there are a lot of abilities and getting accomstemed to those should take a little bit of time
I think there should absolutely be some piece of evergreen content in the game that accomplishes this kind of story re-cap, maybe even stretching back to Warcraft 1, but you can't shove 3 decades of backstory in new players' faces right off the bat and lock the rest of the game behind it. I don't understand where this urge to mess with the starting experiences comes from; the way it is in Classic/SoD works perfectly well and I've watched first-hand how Exile's Reach drives new players away in comparison. I think people underestimate how much charm and character comes with getting to spend your first ten levels exploring the home of your chosen race and gradually absorbing their culture and story. It's that sort of character identity (class quests contribute to this too, one of the reasons why I think Legion was so successful) that actually enhances the RPG experience, not the miscellaneous cosmetic items Nixxiom was listing by the end of the video.
@RealEuropeanPatriot because most players still want to play through it. And for new players if they want to learn more about the world they can go back and play it. I do agree they should overhaul the leveling experience a bit, but they need to make it more focused on the current story
@andrewmatheson238 dont listen to people like them its just white noise and they have Classic wow now anyways whats there to complain. but yeah part of me still feels like there's always something new that i hadn't seen yet before and so I'm open to replaying the game and its expacs on new alts o/
I like all of your points and to expand upon the first one, they could have tutorial levels take place in old raid instances with quests and enemies scaled down with separate objectives that help tell the story. For example, when you get to the WOTLK story, one of the quest hubs will have you acquire KT's Phylactery in Naxx. The next would be inside Ulduar collecting lore pieces, (which both take place after adventurers already went through) and ending that expansion with a modified version of the Halls of Reflection dungeon with bots that leads you to the top of ICC where you can see Tirion defeat Arthas and the cutscene before heading into the Cata era.
0:58 easy: 1: Make the hardest difficulty have cosmetic rewards only. 2: "Great Reset": Have everyone start fresh and remove all the clutter and bloat in the game. 3: Remove all addons. Features that are really necessary should be in the base UI.
They need new intros for each race with a streamlined summary in quests of the history of that race. Exile's reach is ok, but you lose a lot of identity. Example, as a human, you should get an intro about the Stormwind reconstruction and the king missing in action and quests summing up the story of the Defias and the unmasking of Onyxia, phased quests, instances, cutscenes, whatever, but they need an intro like that, a singleplayer version, easy and fast. And then, an introduction of the options you have if you want to follow the story in chronological order or not. Chromie time was a good idea, but they need to be more clear with the order (Cataclysm should be third, after Outland and Northrend, as most of the Classic context is lost) It's 30 years of lore we're talking about. It's normal that it is multimedia (books, comics, games...). But currently, the new player gets an extremely generic intro and then gets shoved into a very complex world.
i dont have 3 ideas and im not much of a raider or pvper im just a collector of mounts pets tmog and titles! and the one thing i would really love is a way to add titles to your Tmog sets you create i know its not that big of a dral for allot of people but i feel like for me i hate having to change to my firelord title every time i use my fire gear or my Winter's Envoy title when i wear a frost set its nothing that fancy but just being able to make customizing your character alittle bit easier would be nice!
I love the first idea, but i would change one thing. I wouldnt use Chromie. I would set it in a new portion of the Caverns of Time and have different characters from their respective stories/expansions narrorate their own storylines that you play through in a quite manner. This would let people be more connected to the characters and not just use Chromie who just feels a little overused at this point. I love chromie but thatd just be too much for me
Since the PVE end game tends to revolve around repeating the same dungeons and raids to gear, this can feel a bit stale after a while. Not to mention, when a new season drops, you're just restarting the process on some level, until the xpac is over and it all repeats. I think it would be awesome to have some minor, but still tangible cross-expansion progression. One option might be something like the achievement system, which is already in effect. Achievement points, or something like them, could be converted into a sort of prestige-rank. Your "rank" could display next to all of your characters level on mouse-over, being account bound. Also, similar to the "badass rank" system from borderlands, this rank could confer small permanent stat bonuses which all characters share. Borderlands used a short list where you roll for a small selection of stats to upgrade (5 options out of the number of total options), and you pick one to boost permanently (1.5%-0.5%)
I really like the first suggestion with chrome lead questing through the expansions. To add onto that, now that we have follower dungeons, the ending of each expansion should be the last raid boss with follower enabled NPC’s to introduce some challenge towards progressing through the story. It would also help with teaching the history of how end game boss mechanics ramped up over each expansion. Obviously there’s many ways to make this viable, but a light bulb went off when you brought this idea up and I wanted to share!
My thoughts on it. I'm speaking as a WOTLK private server guy. -The Early game stuff. I would have the quest be much longer, not just a 1 hour stuff, but a minimum of two hours per expansion to get the new players invested into it. -Housing. That does not work in massive games, I would have it be like SWTOR in which housing is in it's own separate instance in a city or other settlements. Make it a player and a guild one too, giving people more stuff to play with. the rest of the stuff would be interesting to do, making Home defense a solo/group dungeon for friends or a guild experience. - RPG, dyes, awesome, cosmetics, meh, pet interaction *yees* . Bard I can see how ppl would just make everything an endless cacophony of noise. Text, some addons have this so it technically exists. Mount, meh. What I'd love to see is books, just make books, have them be long and make a library that can only hold books.
This gave me an amusing idea for an RPG element: getting rested xp from playing music, or maybe even rp walking for a bit. Like the walking next to Mount idea, you rp walk with it and get rested quickly
Im really stoked on the xmog changes they're making. I think now that we're gonna be 3 xpacs deep from BFA they need to make those old raids not need more than one person cause no one's grouping up to do mechanics just to one shot the bosses
I would do the first thing replayabal but for less experience, so that the people like me that started in 2019 but still have no Idea what the story is all about have something to learn it. Without watching lore videos or reading. I would also add with every new patch the story from the patch before, and make this new bit playable with max level characters. Maybe even tell the story through spoken words. (Sorry for the bad english)
I think housing should be like dark age of Camelot. They have instanced zones with hundreds of houses and their setup as neighborhoods. Players can buy a housing plot and pick from a variety of houses. The larger the house, the more npc hook points, chests, and areas. You can decorate inside and out including your guild banner. Players can run around and see other players houses and you can have a place to hang out or have a guild meeting. Dark age of Camelot uses housing as their auction house, where you can setup a vendor at your house to sell your goods.
As a person who has been playing wow since vanilla. The leveling process if you do not just dungeon grind is so confusing. Even when you go to Chromie and you wanna go to wrath of the witch King Chromie doesn’t take you to that expansion there’s no portal there’s nothing so if you don’t know how to get there you’ll never get there because it doesn’t tell you how to get there it’s just like, select the expansion figure it out on your own how to get there it’s crazy!
Just did that yesterday and i was like an hour there figuring out the zeppelin because they didnt announced the zeppelin with northrend but a weird city thats in northrend
@@lordyasha5944 I mean, does WoW even get new players? Also, the first moment of TWW is Dalaran eating shit and crashing and being turned to rubble so they better get with the program. It's only been the hub for two expansions and a big mystery hole in Vanilla we used to portal kill newbs.
@@Mysot057 it does have newbies but they quit witting 1 to 4 months for many reasons, also i remembered now, that zeppelin wasnt for dalaran either it was for warsong hold and dalaran is quite far from there at least for the horde side thats how it works
I suggested on the forums: WoW Tokenless Servers Servers without cross-server functionality The above combined Hide Pants Body Shape Customization Allowing you to use the animations of a different race including combat animations CASTING SPELLS FROM OUR WEAPON (Wands and Held-In-Off-Hands haven't seen the light of day in YEARS MAN) Worgen druid forms being wolves (And their bear form having the animations and shape of the big hulk druid bear but it's a big werewolf) Bring back guild talent trees Allow you to continue gaining experience at level cap and every time you fill it up you get 1 of a currency that can be used for mounts, cosmetics, etc. and even gear or gold (this allows rested state or XP related racial abilities to continue being useful at cap) Redo Lightforge Draenei racials New animations for Void Elf, Dark Iron Dwarves, Mechagnomes, etc. (any mirror-faction race) so they have their own unique run/walk/stand/jump/combat animations like Nightborne got RP animations like wall leaning, different ground sits, hug, facepalm, etc. The ability to just pick an animation from a list of animations your character can do (talk, laugh, point, train, etc) and just play the animation with no text or sound effect Let us transmog the crafting equipment (I WANT THOSE INSCRIPTION GLASSES DAMMIT) Hide Pants (I have suggested this multiple times) Remember Mount Equipment? I FUCKIN DO. "Mount Equipment: Rainbow Generator / X-52 Jet Propulsion / Nightfae Sapling: These give your ground mounts the ability to fly, with a trail of Rainbow / Fire / Blue Glowy beneath them." LET ME FLY ON MY GROUND MOUNTS. FFXIV LETS YOU.
LOTRO having instruments is one of the best features IMO. There were even "bands" in the game that used to tour, this would be an amazing addition that I'm surprised they haven't added it yet.
new world has a really great instrument system, you have a whole skill you can level up and you basically play guitar hero and when you play a song you buff people near by
1.) backgrounds - to be able to choose bonuses similair to bg3, like a cook or a medic that give you bonuses to cooking and healing 2)when you release and expansion make it parallel with the base game / make it a 60 cap or 80 similar to ffxiv. 3) more female and male body types for every race and extra body slider like how eso has that triangle.
My idea: Player housing - just finish the content of WoD before it was abandoned. Then have all content give you parts and resources to build objects. Then have instances you can have your player housing at unlockable. Like fire caves, elve environments, burning legion argus environments where you can build things to your liking. Don't just lock players to set nodes when it comes to placing structures. Take a page from rift's player housing and lost ark. One idea I've always had, is have items drop based on the lore of the instance/quest/zone. Maybe in ogre dungeons, have bosses have a 23% chance to drop an ogre follower npc you can place anywhere in your player housing. Then you can level up that follower to get strong eno9ugh to defend your house. Then, when that follower gets attacked, it can survive and defend your garrison better. Bring back Need For Greed - Get rid of RNG and bring back need for greed. If blizz isn't going to fix loot specialization to give you loot based on your spec, then bring back need for greed, except this time, make it greed only, take out the need spec so we don't go back to the ninja looter days, but keep the pass function for transmog looting for those that uses pugs to gain transmogs faster and easier. Fix The Portals - Every cap city needs to have a portal to every other cap city that's in the game. There can be a portal tower where one room is for cap cities, then one room is for unique locations such as ashran or the great portal. Then add new rooms as you run out of space, have a staircase to the next portal space. One of the reasons people quits the game is because they don't know how to go somewhere. Doing this alone will make things much easier for new players Guilds - This is the biggest one. Guilds as of right now is useless beyond guild vendor items and perks. When guilds are useless, the game stagnates. So, I'd like to propose a new kind of content called guild dunds and raids. Drops, rewards, and perks only obtainable by being in guilds willing to do the content. These instances will have special items that can drop only in those instances done in guild groups only. Can't be done in a random group. These drops can be anything from rare transmogs, guiild mounts, special token currencies that can be exchanged for other items or a locked gold amount in a token vendor. and every boss killed will give you 1 guild token Zone Classic Phasing - I think we could end the war w8ith classic vs retail by simply doing one thing. Use chromie locations in each zone to phase player through the classic wow experience. It can be turned on/off jyust by cvisiting chromie of that zone. You can either choose global or zonewide experiences. If you choose classic wow, you'll be able to quest, level, and use the class mechanics and balancing of that expansion but with life quality standards that comes from retail. Things like accountwide mounts/pets, portals, and social functions that didn't exist in past expansions. But choose retail, you get the retail experience. The technology is already there for this feature and in the game, just need to modify a few things to make it work. Get rid of classic servers that takes up server resources
My ideas 1. Remove LFR and Normal raid difficulties 2. Remove current gearing system. Go back to items having fixed ilvls 3. Remove or revamp all mythic + affixes. Remove tyrannical and fortified completely.
... That player housing idea is so raw. It needsmore work than WOW itself to work our, tbh l. Not to mention, except for the first idea, the other 2 ain't gonna "fix" any of the problems the game has. 🤷🏻♂️ But... Good job, i guess.
Im not a MMO only gamer but i always hated the idea of big raid groups, i dont mind having the option for bigger raid groups because in paper sounds like an amazing idea , BUT for the casual gamer grouping with a lot of people makes the experience feel like a job
I love your idea for player housing that you must protect, but I wish it'd be tied even closer to the world. For example, if you could actually build houses in a main player city, it'd give incentive to care about your faction when the city is being attacked. And incentive would be given to raid player homes.
OK, hear me out. Beginner story introduction leveling. Alliance: you start as a guard in young Prince Anduins throne room when Onyxia is exposed and you have to help fend off dragonkin, blah blah blah. Chromie then sends you to witness the opening of the Dark Portal and you cross over and fight some demons in TBC, fast forward and you "support" a raid of adventurers defeating Illidan. And you get the idea, just have the player as a background character for the key elements of the game building up to them becoming the "Champion of Azeroth." Player gets to witness the key moments and meet some key characters without just being exposition dumped. Im not saying it perfect, its just a pitch.
I like the third idea for RPG elements. Having multiple different small factions your character could join and be apart of, no player power, just reputation and titles, cosmetics. And not simply one small faction for x class only. Have multiple different paths. You play with one rogue that’s apart of the defias brotherhood, you run into another that’s part of MI 7. Similar to class order halls, but maybe not as big. Your character is apart of something you think fits your character, and tells small compact stories across the entirety of Azeroth. A paladin could join the scarlet crusade and work through their ranks, or the lightforged from legion. I think stuff like that is cool, and it’s nice to play the game and have content where you can relax.
I think the housing sounds pretty cool. I think it would be cool if you could bring people in your party as long as you’re the party leader into your house and they can interact and walk around and see your house. You can do a lot of role-playing with people coming over and eating dinner at your house or even interacting with that siege on your .house. One rule I would make is not to have any kind of vendors or gameplay NPC or people will have less excuse to go to towns just like mop
1. When you log out, your character can become an NPC and can give out quests and people can pay for whatever your skilled at. So you can man a store/shop or like what you said build your own home/shop. This can also passively earn experience (not as much compared to logged in) and money while your away. 2. Delegated quests. You can get a quest to distribute quests to other people. for example kill 1000 boars, then give a quest kill 10 boars to 100 people. This is kind of inline when you mentioned DND (this also would work with point 1.) 3. AI (like GPT) generated lands and quests. So no more exansions. The world will be decided using GPT :D. That way Blizzard can blame GPT if anything sux. 4. Extra Credit: Would be cool to take your character out of the game and into overwatch, rumble or diablo (yes like an NFT).
I would change both slightly, as much as I agree on your first two suggestions. 1) new players should be limited to one of 5 class/specs prot-war hol-prst ww-monk frst-mge bm-hnt. That way blizz can craft focused levelling experiences per class to introduce abilities slowly. They can better tune the experience in lower dungeons too. 2. I think guild housing would be better. Player housing was tested in WoD and just felt so isolating (to me atleast). Guild banners and guards in guild tabard would really build on the team experience.
I like what you're going for with the player housing idea, I think with the PvE mode you were on about there should probably be some kinda currency to repairing your structures, whether that be them making it a gold sink to counteract inflation or they create some other currency for the mode. Permanent destruction I can see being a massive turn off for the mode. I can already see the rage posts from someone's super rare stronghold decoration that dropped from mythic argus getting destroyed by some wolf in a house attack encounter and now they have to go roll the dice with the loot tables again to maybe get that decoration back. That PvP mode sounds super fun though and might actually be the kinda thing that could get me trying out PvP in this game again.
12:52 This. As a mage I really wish we could get more animations for casting with our staff. Like yea, casting with my hands is cool and all, but my staff should be a catalyst for casting my magic and the only "use" it gets is hitting people at melee
I agree on your first idea. I would even go further on that by not making an introductory questing experience a short one. Scrap current Chromie Time and make this the new Chromie Time. It's OK if it takes 6-8 hours to complete and then you're level 60 or 70. Use a storytelling method like Loremaster Cho in MoP, cause that was cool. To replace Chromie Time i would always scale the all the zones to the characters level with some restrictions so you have starter zones (1-10), easy zones (1-40), moderate zones(30-60), hard zones (50+) to give the player more freedom where to go, but also let the player know when it's time to move on or go back.
For the challenge content of Garrison 2.0, it could be designed where the finer you craft your items defending your home or worked hard to get your home gets a ilvl. Encounters you could que to defend your home would be based on the ilvl required to protect.
While I did like Mage Tower Challenge, Torghast, and Island Expeditions, I preferred Horrific Visions and Withered Army Training, since you could gear up. So I'm very happy for Delves.
I like the idea of a main storyline, recapping the main events of the expansion. You could do an ending cinematic before transitioning into the next xpac, but I do feel like they'd have to slow down leveling to fit a lot of things in there and try not to give away a lot of future narratives, because when you look at expansions you see things like Illidan, Arthas, Deathwing. But the overarching narrative of Azeroth, Titans, and Old Gods is a majority of the time overlooked or ignored by the playerbase.
I LOVE the house idea man, I think that would add so much life and diversity into the game, and it would give pretty much everyone, SO MUCH more to do. Like for example at the end of an expansion when your bored waiting for the pre-patch, you could work on building your base, and do pvp with it, have something just fun to do, and that would also make old expansions not deserted anymore, like unless its a time walking event, all the of the old expansions are just ghost lands at this point, it's honestly kind of sad, I would love if they implemented something like this, It would just make it more realistic too in terms of society building. I also like the mount thing idea, I always kind of hated that they just kind of appeared when you needed them, would be cool if they had an animation of them running/flying towards you, would make them seem like they actually yk exist, and I guess they kind of did that with dragonriding mounts but not really. Idk I think it would just be cool and add some life to the game.
I love the Chromie leveling system idea, But I wish they would do a longer version of it, like actually take 10 hours to run through all the expansions and get to max level. and maybe instead of letting you get leveling bonuses (in this spicific path) let them curate the experience so you hit current level exactly when you get to the end of the quest chain so you don't get booted early like you do now!
Leveling needs to be prioritized. It needs to be long, difficult, full of stories (main and side stuff) and cool dialogue, lots of quests and zones. Basically a modernized vanilla style.
The return of Garrisons and personal home setup could work fantastic with Warbands! Get a recrtuitable NPCs from reputations that you have exalted. A small farm from like Pandaria. Little Brawlers Arena to build if you get a good rank in the Brawlers Guild. (Keep the Bank and Auction House out of the Garrison. Otherwise no one would leave their homes... again...) Maybe get occasional radiant quests to help the NPCs you recruited.
So, I dunno if someone mentioned a particular thing that was introduced in WoD (yippee) But a method of being able to restore professions at any time or transfer that to another character like account wide progress for professions, if not being able to learn more than two since a majority is cosmetic or gathering with production, like potions. or return the 280% speed and that replaces the 150% instead so that flying is still nice and swift, One more thing I would say that should be part of a feeling is more transmog options and not to be tied to plate, cloth, leather, or mail since it's a cosmetic thing and doesn't change much, since a lot of gear looks well on characters and classes I would like to goof around with like the t2 recolor paladin to just throw spells or gunsling, as my main few ideas. or an idea to change your class not on the fly within limitations like most rpgs had, to be able to have a unique history with the character, like a priest becomes a "necromancer"(DK) with some unique quests. (speaking of they need to give more options for the Deathknight eyes kinda tired of being stuck with the Frozen gaze.)
1) make new players start straight into current content, not in previous expansions 2) cap level at 60 and have temporary extra levels used for current content progress only, reset at every new expansion 3) make use of ALL old content by A) turning all previous expansions into leveling areas for alts where players can experience the whole narrative arcs and by B) having all old raids turned into TW scalable raids where only gear (sets) from their expansion fully work while any other gear's power/bonus is deactivated (and maybe ilvl is even downscaled a bit).
Yeah, and honestly, I think all players should be able to reset to level 10 an just do 50 levels in the newest expansion (startzone is 10 levels I think).
World quest dailies at end game in all zones, not just the latest expansion zones. Give us good reasons to go back to Westfall, Desolace, Thousand Needles, Wetlands…especially if our personal housing/garrisons are around the world.
Love your ideas. Your house could be linked to the warband system and your alts could defend your fortress. Could unlock heritage decorations for leveling races or classes
The Chromie idea is good but it would have to be carefully crafted story separate from the game until level 60 0r 70 is hit. You cant do a few levels from each expansion then pull the player out. It would have to be a crafted story that goes through each expansion but with its own quest line. otherwise ya got players with quests from every expansion that turn instantly to low level. So that mean no quests form the actual expansions. its gotta be Chromie for 60 to 70- levels until current game. It would be insane though. Start in the original starting zones for like two levels then Chromie totally hijacks your game, appearing where she never did and doing the "The timelines need your help from Zalatath" Then you bounce around Classic for a bit figuring out why Zalatath was there, then you find out where shes going next and Burning Crusade Cinimatic plays. It could be the ultimate nostalgia trip for current players and a summed up trip through the game for new players. However this means that it needs to be seperate from retail with an official hub outside Time. Its gotta carry to 60 or 70 while staying seperate from retail to work. Hearthstones wouldnt work. cant go backwards in your own timeline. If done correctly though it could be one of the best experiences ever.
if the base defense is optional then i think the housing is a good idea. like as you suggested initiating it by yourself. i think a guild house where you can mingle or play minigames together would be fun. just to bring a bit more of that guild feel back. its strange how wow never invest into that feature besides the passives.
I like housing thing. But I would make: -Personal house is more like place to chill with your friends, maybe minigames -Guildhalls with pvp sieges amd monsters raids It would add more mmo elements and motivate players to communicate with each other Also, like ideas with personalization. I want to be bard and doing some funny songs
I love the Chromie idea of leveling. Have it go through the entire lore through some questing and scenarios based on raids. The scenarios would have companions as you went through them and have situations where you learn a boss mechanic or two to get you used to playing your class.
i remember sitting in front of the target dummy spamming spells as a boomie, going thorugh the eclipse rotation, and it was so addictive. It kept me there for hours. Man, you don't need content to make players get sucked in your game and waste hours. You only need a simple thing: good game play rotation, weather that is combat, exploring, crafting, or whatever you invent as a developer. Make a good gameplay, not necessarily good content.
I don't like the first idea of "Chromi based leveling" I would do a revamp of kalimdor and eastern kingdoms making them a whole survival based leveling zone, feeling more like classic, obligating the new chars from a server to live that pathing. Then for the alters i would like that the final quests from important raids gives some coin called "medals of honour" or something like that to directly buy chars in some capital city with them. In addition I would add too that the new "wow remix" be able for leveling alters too without any payment so giving more fresh replay to the game
Love the housing! Always loved housing in other mmos, it's damn good to have a base like in GW2, ESO, NW. People love to show off their houses and somewhere to hang out. Dyeing gear, other mmos do it too makes so much sense! same with music. All solid ideas
Here my ideas to "fix" WoW 1 - Leveling Remove all the time travel thing on leveling, chromie time is kind of ok, but is really confusing for new players. Transform all "quest hubs" in Kalimdor and Eastern Kingdoms (and maybe Northrend and Pandaria) in to Garrisons 2.0 totally customizable. Buildings that you want there, walls, the way the building looks, customizable NPCs, trophies and some more miscellaneous features. Make the patterns and contracts obtainable as rare drops, calendar events, quest rewards, etc. Even the itens that the NPCs can sell have to be earned from the player around the world, everything has to be obtainable instead of given for free. Make the itens need to build and modify the buildings obtainable by professions and loot, and put a way from the Garrison owners "buy" the items from players that are leveling, the way to pay for the itens are based on gold, xp or items, the leveling player can just chose what they want as reward; This way players can level up their character with a reason to level up their professions, and give meaning to them. Make those Garrisons as quest hubs for leveling, where the garrison owners create quests. and edit the rewards (with caution to not create something broken oc). Also make a rating system based on looking, fidelity, activity for the players have more chance to enter in the instanced Garrisons that are more well rated. Also make a way to search and lock the Garrisons to aways enter in the same instance. You also can make PvE events from time to time with enemy raids in the Garrisons and PvP between Alliance and Horde Garrisons in the same area. 2 - Player Housing The item 1 fits very well for this topic 3 - Fix the end game The item 1 also fits very well in this topic, but theres so much more potential that they can work. The end game is totally based on gear, it's PvP, Raid, M+ and thats it. It's 2024, the game needs to evolve to catch peoples attention, and the worst part is the game is totally based on gear that you get and replace after some months. Create some guild ships, where you can battle in the seas agains other guilds, provide transport services as RP r even a mechanic that needs it. Even fight against world bosses, face storms whrilwinds, customize the ship with cannons, different flags, protection parts. Pick the dynamic flying that is awesome and create some ranked player vs player races like Crash Team Race or Mario Kart, where you get power ups in the race and have fun. Make some caravan events to travel from one place to another, where players can deffend or assault them. There's so many cool things they can work on it, that when I think what WoW could be I feel disapointed.
I don't exactly create videos but I have some ideas.. they could be far off tho and not the greatest... buuut here are my 3: 1. Add Scenarios for new players that are instanced content to speed through/bring up to speed the current story of each expansion. Also provide new class spells and abilities along the way in a slow manner to not overwhelm players with early on ability bloat (Assuming there is a condensing of abilities in the new expansion). Assists in getting new players into the game and story since WoW has great lore. 2. Disable LFG for the first 1/2 months of every expansion. Get players to socialize to create groups to do content. This would assist in forming and maintaining guilds/communities. 3. Add a group bonus for either Exp, Honor, or dungeon/raid currency. Promote forming groups to tackle content. Grouping somewhat forces socializing which in turn builds communities and strengthens guilds! Either way, great vid man. I really wish we could get some housing of some sort! :D
I've never played WoW before and I think the Chromie Time quest chain idea is a pretty good idea. If it ever came to consoles, having the option to get a lore recap/explaination from Chromie would be helpful for those wanting to get into the game and get a general feel/gist for the WoW lore/story.
I had an idea how to fix early game: Completely remake old world classic zones. Nowadays you start as an champion, but in my idea you spawn for example as a human in remade updated elwyn forest and you start as a regular soldier or something and the game would tell you: Okay, there is big dragon problem (dragonflight), but you are greenie soldier, so go help ppl in elwynn do regular soldier job. But theres plotwist: lets say at lvl 10 you learn, there is a big evil (lets say evil necromancer that wants to wants to destroy us) so your goal becomes to destroy the evil that would be in 50-60 zone (some wow classic zone), so you quest up there, kill final boss at lvl 60, you become champion and you can move to current expansion. Pros of this idea is: Lore that is not connected to whole game, so it is not confusing. We get old world remake. Cons: it would be harder for new player to learn about old lore/expansions, but is that really a problem? Maybe no, cause as more you play, you learn about old lore also. What do you think?
Also the story would build up in the zones from lvl. 0 and the story would finish at lvl. 50-60 zone, sp it is all connected. Newbies get their own story, so it is not confusing and they can learn more later with alts with chromie as they play the game and become pros
There are 3 things that could easily help with the game. Idk if it would fix it our right but it would help imo. 1.) Enhance early game leveling, a complete overhaul similar to a Cata revamp. Things need to be changed and stories need to be finished. 2.) Remove the option to do Chromie leveling until you have a maxed level character on that current realm 3.) Bring back Class quests and, in a similar note, RPG elements Honorable mention: Removing layers
Here are some of my ideas: 1. I'd like them to add AI voiceover for quests, I'm not interested in reading text, I'd rather listen. I know there's an addon for classic, but sadly, not for the retail. 2. Blizzard needs to make Azeroth more eventful. Feels like there's nothing happening in Eastern Kingdoms and Kalimdor. But on Dragon Isles there's events all over the place. 3. We need an overhaul for character animations. It's outdated. We need more emotes, especially new dance moves. Maybe some kind of customizable combat animations (the way you swing or hold your weapons). Idle animations, where you can lean against the wall, or flip a coin, or check your weapon out. But overall great 3 ideas Nixxiom. Keep em coming.
I couldn't agree more about the rpg elements. I think with the changes to m+, raids, the rated battlegrounds changes, and now delves-they have a really good base to work with moving forward for battle content. Working on things like player housing, making crafting and gathering more in depth, and adding things like a bard profession, will really help round out the game to make it a better overall experience. I would be surprised if they weren't working on some of that already with this new trajectory they seem to want to take with the game.
In addition to the account-wide progression for everything coming with the next expansion, I'd also allow unlimited professions for each character, just like how you can level up all of the gathering and crafting jobs on a single character in FFXIV. Then just make it as long to level to max level as any of the other combat classes. Make WoW professions equal to WoW classes. Alternatively, make it possible to level a new character's profession fully without doing any combat. I just want an option to do all the progressions and specialize in just one combat class.
I watched a video from a Runescape guy who tried WoW (both versions) recently and he said how fast and rushed the leveling is in retail felt weird. I think he has a point. In classic leveling was part of the game, now it's some shit you gotta get out of the way to get to endgame.
1) Remove the cash shop. OR, severely limit the amount of items added to it quarterly. Trading post items will never appear in it either. They will either appear again as things are cycled through OR available for purchase with in-game gold. Having trading post items appear in a cash shop item is like punishing new players or current players for not purchasing that item because either they were saving tenders or didn't have enough. It's really obvious that Blizzard is banking on making sales through he cash shop and this is a HUGE turn off. Either reduce the amount of items that appear in it or cut the prices in half (if not more ). 2) Player housing. I don't care if it's a small plot of land or something on the same scale of the garrison. Give us player housing already. Don't give the excuse "people aren't interested in it enough" -- I can assure you, there are A LOT of players who want this and have wanted it for years. 3) Remember that roleplayers exist in your game. Redesign places like Orgrimmar and Stormwind to reflect current wow AND give us spots in it that players can use for roleplay. Also apply this to future cities and towns. Just give us more spots we can use and acknowledge the fact that we actually make up a good chunk of your player base. Bonus! Give us more character customizations. Not moggable items, more hairstyles, skin colors, tusks, horns, etc. If that's asking too much, make it so existing hairstyles can be used on different races ( within reason. I understand lore-wise certain things should be restricted to the races they were intended for ). And for the love of cheese, GIVE TROLLS GREEN SKINTONE ALREADY!!
I like what they did with Chromie and being able to level up in specific expansions, but it doesn’t do anything to get you up to speed with the rest of the game as you mentioned. I’m an old player returning and I just did 40-60 in WOTLK and it was fun and nostalgic, especially being able to do those dungeons again (all still extremely easy, unfortunately very little challenge which is something I’d prefer). I’m not sure if I’ll bother with the new expansion or dragon flight.
If they did housing, I would like to see recruits be the result of being exalted rep. Uses a pre-existing system and it kind of makes sense for someone to visit that you are friends with.
Make each server unique with their own stories, just assign a GM to each server and make them able to create events. Make horde lose a city that they have to capture it again, or create a plague that has to be exterminated. Throw in a world boss in the middle on the city. Change gnomes into horde for an event or whatever. Then every sever gets to experience something unique and different making it so that you'll get more personalized memories of the game and your play time.
If you make your own video, I'd encourage you all to try and stick to three ideas as well! There's no wrong answers. Just what do you think would be a cool addition (or what would be good to remove) that would benefit World of Warcraft in the long run?
Also, I'd encourage anyone watching this to watch my response video to Asmongold's initial thoughts first. If you don't, you might be a bit confused why I'm not maybe addressing class changes, end game raiding, etc - I do all that in the first video. Anyway, enjoy!
I had a meeting with someone at Blizzard and I asked him directly how player housing could work (very similar to how you described it in the video) and why it would be a great idea, but he strugged the idea off thinking it was impossible or stupid, or both, for some reason. So I highly doubt they'll do it.
Sounds like Sons of the Forest. You should check out some videos on that.
I would genuinely love for you to make a 20 minute long video just listing RPG elements you'd want in WoW. Every single one you throw out is fantastic
I can level a character from 1 to 60 in about 14 hours. How much faster do you need character leveling to be? They've already said that there will be changes made on WW to make leveling to 80 easier as well.
On your second idea, I think they should take your garrison , and have it placed like that and expanded upon. Concerning your third idea, I think they should also add a notepad that you could have just to write down the things you want to do in WoW.
I would like to add that they should remove the maximum ilevel for enchants as remove the maximum level that items can work. I think they should just lose effectiveness after a certain level, but not become completely useless. I would also like for the farms to be able to be updated with the produce of the newest expansion.
You and Asmon need to team up with a few others and have a round table discussion.
I would love to see a video of this!
They need to bring the AllCraft podcast back!
Please, no.
Steak and Eggs
Throwing pearls before the swine
The lore needs some fixing imo
I actually want to make a whole video on this topic. Coming soon.
Time trave to azeroth past l and save arthas soul that first and fix sylvanas lore as well
@@NixxiomOnUA-cam and Reaching a completely different apocalypse future where Azeroth is divided into areas between the scourge and the old gods and there are still settlements of the Alliance and Horde that still survive and then we will explore this infected world
Bandage retcon after bandage retcon have left the lore completely illegible.
The game canonically ended at the end of Legion when Sargeras stuck his sword into the planet. It destroyed the planet.
For me it would be the following:
1. Make leveling fun again, add an emphasis on it, reverse it back to how it was before legion where every zone had level ranges and you have to progress through the zones and really get to feel the journey.
2. Revamp old world and make it a continuous story, this helps with part 1 and make this the main new player story as opposed to BFA and really just give it your all, give all the back story to wow, give all the Warcraft 3 lore, lore from previous expansions, everything. Honestly, just make an expansion purely focused on this and no endgame because this MATTERS!!
3. Make endgame content easy (with a hardmode alternative THAT DOESN'T FEEL MANDATORY, JUST PURELY FOR COSMETIC REWARD), make raids more about the story rather than about getting the loot, but also make it to where you get loot from every boss and make it to where the loot builds itself on every raid, like how it was in vanilla.
Extra bit I just thought off, make old raids part of leveling!
Those are just some things that came to mind before I watched the video.
I'm actually really happy with the leveling changes made post legion. Being able to level through any expansion I want from 10 to 60 is so nice. I hardly had any character past level 40 before that because it was such a slog getting through all the old content that I lost steam and made a new character. Now it's super easy to get to high levels and I can do it while exploring expansions that I think are fun!
The housing system could also be tied to your warband. You would log into the game with your entire warband, and be able to switch between those characters without logging out. Maybe even take them to a dungeon as bots.
I definitely dont hate this idea. You could drag your Warband into dungeons to have them slowly build XP, or send them on missions like WoD mission table. At bare minimum Id love to be able to customize the bots for the bot dungeons.
At some point, just make a single player game. Player housing is a terrible idea for an mmo, and I'll die on that hill. Hell, warbands are a terrible idea, that's what the other players are supposed to do. Make other players matter less, and eventually people won't play the game, because single-player games don't have the same replay value. Being able to solo queue/do things solo is different. There has to be a line, and I think that line belongs WAY before player housing and the like. Also, FK mission tables, if I never see one again it will be too soon.
@@ethanwilliams1880
You’re not talking about housing, you’re talking about garrisons.
@@dawgatemybrain No, I'm talking about player housing. I've played plenty of games where it exists, and it's basically a huge detriment to mmos, especially if it has ANYTHING to do/upkeep at all, because then people just... well they just LIVE there and only venture out from their base on special occasions. Fastest way to empty out a world. Now, in single player games, I love em, I'm a base builder guy.
@@ethanwilliams1880 Thaaaaaaaaaaaaank You Sir. FUCK PLAYER HOUSING. If i wanna sit inside a virtual room and do NOTHING, i can do NOTHING already... I'll sit inside the Inn and do nothing.
I would like it if they focused on The World of Warcraft, like the old world. Update it from Cataclysm but give an option to explore Cata Zones if one wishes.
that is what the war within is about?
Aren’t they about to do that?
@erickmejia1643 Post War-Within. Apparently Nightfall will be in Quel'Thalas/Lordaeron IIRC?
@@Dystinction1 Midnight but yeah you're right. Quel'Thalas we know at least
@@MrCarlWax Well given the current size of Quel'thalas (eversong woods and Ghostlands) its not all that big to base an expansion in, just think back when TBC released QT was only a part of the new zones not even including OUTLAND of all places, So for blizzard to make something worthwhile of QT they would need to massively increase its size to accommodate for Dynamic flying (dragonriding) and even then its only one massive zone, given the track record, wow expensions have always had diversity in their zones so that leaves the question are they going to add new zones to quelthalas, like make the isle of queldanas much bigger, or simply just creat new zones ? OR will they expand that revamp to most of northern EK including Easter/western plaguelands, trisisfal glades, hinterlands etc ? And that also leaves the questiopn if they will update those zones lorewise and basically cure the zones of the plague and undead.. ?
I also wouldnt mind more plain, boring, realistic armor. Like how it used to be in Vanilla.
The 'Chromie leveling' sytstem sounds like a really good idea, Nixxiom!
Not an hour to level up though maybe up to an hour per timeline.
i like the idea of pre cata then post cata instead of ohh yea your late to the game the world is nearly destroyed by this bbd... big black dragon
Lol no, its a workaround for an insanely fked system.
Workarounds are never the answer by design.
Its a horrible idea only good for old players who want multiple characters and cope thinking that its good for newbies. Rushing to end game will only make newbies quit after 2 to 4 months
@@lordyasha5944 I think chromie time was a lazy mistake. The way to fix the game for new players would be to make a main story quest that takes you through all the story beats from vanilla to current, with BfA quest levels of voicing, coherency, and interaction. Have it take maybe slightly longer than the current leveling systems, and have the players go so far as to run through all the raids on the way (watered down maybe as 5-man dungeons or something). Keep the quests brief enough that they only cover the main plots and developments, but long enough to get a feel for each xpac. Basically what Nixxiom was saying is a good idea, but it's much better if it has more content and is more connected with the game world.
It would also let the player stop and explore the zones on their way, maybe give them some incentives to do so, but don't make it mandatory, and make sure that the leveling progression doesn't have them at max level before they reach the end. The old zones could also use some attention and a facelift. I think one of WoW's biggest problems is that there is too much focus on endgame, and not enough on the leveling experience, and that's basically the only advantage Classic has over retail, and it's more than enough.
I was guiding some newbie friends through the Horde BfA questline, and when Rastakhan said "I'm letting you stay here in our city since you rescued my daughter," they asked "wait what, we did???" I had to explain to them that there is a different quest that is supposed to play out before the Zuldazar intro, but we didn't go through it for some reason. If I wasn't there, they'd be completely lost.
I think the housing Build would also be a good idea for Guilds. There should be a 'Guild Hall.'
It would be a Team effort of a Guild to fund and build a Hall for their entire Guild. You can Teleport with a Guild Portal in Capitols or a Hearthstone.
There's different types of rooms you can have build
Main Rooms- These are rooms for things like Main Entrance, Meeting Hall, Trophy Room, A Stable and a Tavern room that functions like any other Tavern with the ability to set your Hearthstone there.
Profession Rooms- Rooms dedicated for things for professions, like a Blacksmith, Tailoring room, Alchemy and Enchanting room, etc.
Misc/Decorating Rooms- Rooms like a Lounge, Resting Quarter, Guild Leader's Office.
I can imagine that Guild Members can all meet up in the Meeting Hall to Group up and discuss plans, such as preparing for a Raid and such.
I understand why some players want player housing, but the current way retail is. It would just make the world feel even more empty than it already is because it would have to be instanced.
E.g. instead of players hanging out in the current expansions capital. Players would hang out in their house alone.
Thank you. This is exactly how Warlords of Draenor felt. For someone like Nixxiom it sounds great because all of his viewers can visit his Garrison and its all fun and games, but for most other players it all just feels empty.
They need to build instanced naighbor hoods or do do guild housing.
He added too much to it, make it a town house in a capital city you can decorate have armour racks trophy stands and shit, add a carpenter tradeskill for furniture making, and tons of shit in the open world dungeons and raids to collect, could even be different size townhouses, and a guild hall, all in the same spot because they are instanced when you enter, even have a setting to set it to private or public. Have them dotted around all the main towns and cities.
Easy solution. Make reasons for players to go into the capital cities (and out in the worlds, but that's mostly solved by now). Don't let people have the AH/Banks/Crafting stations in their houses, have the weekly quests/etc that they have in the main cities, etc.
It's a best of both worlds imo, and such a highly requested/beloved in every game feature shouldn't be done away with just because of this minor issue. It's not the end of the world if there's less people in a capital city, most people don't actually care about that.
@@bluemyst42for anyone this would be great. Imagine guild meetings in a hall you all can share. Hell so many mmos have player housing that’s actually really well done. If you want more people in capital cities, give them more to do there. Simple.
What everybody seems to forget, is that a lot of people don't want to rush to the end and they don't want it to be easy. They already have the classic realms why not have a third option where they can play through the game like we did originally.
No one wants tonplay through 14 yrs of FILTH.
World of Current Isle
perfect !
i agree 100% !
Full experience is not challenge, its chore
Chromie revamp sounds great and we really need that if we want to encourage more new players to try WoW. Housing sounds awesome too and I'd love to have my own piece of land and say a little farm like in MoP and it should have been added a long time ago (garrisons were not it) but I don't see how that would help with modern version of WoW. We have so many other problems to focus on (overcomplicated class design, overwhelming and weak narration, endgame stagnation, overabundance of mounts, items, currencies etc) that adding a new system on top of that doesn't sound like a solution we really need. I really think we need some kind of reset of everything aka "guys, we fucked up, let's try again."
1. *Warhalls*. Player Housing is one thing. But the Warband is becoming a big evergreen feature soon. I think we can combine warbands with another feature: Guild Halls. Because people without guild can use the same tech to house their Warband instead.
2. *A RP Dev*. Roleplayers are very loyal players, but Blizzard has been very blind to them since the very start. They squander a lot of opportunities to throw them a bone. Like, Horde lacks a good hub now. Blizz keeps putting new disruptive NPCs in RP hubs. Crossfaction guildies can understand each other in /s but not in /e, which is very RP-important. RP-addon cross-server support, etc.
3. *Fix cosmetic bloat*. Mounts, Toys, Pets are wonderful. But there's so many now that without knowing the name, finding the one you seek in the list is almost impossible. Why not sort all kodos together? Why aren't all hearthstones one entry? Why aren't all dragon whelps a united group? It would make things a ton easier. Heck, make hunter pets work like Warlocks do now. Where you have one "Cat" pet and tame different cats out in the world to unlock variants of it.
Perfect Starter game experience IMO.
Them just having chromie guide you through like the few most important lore drops, and you have to do like 3-4 quests, like 1 quest could be discovering that the LK is on the move, 2nd quest could be the storming of Northrand, 3rd could be the wrath gate, and 4th could be the actual LK fight and ending.
All the in between stuff, chromie can summarize while you do these main quests.
The idea to make people want to the REPLAY these expansions on their own is also perfect...
Truly I wish blizzard would see this.
I have and idea for a player Shops. I know we have the auction house. But imagine you have to go afk. And you set up a mini shop in a capital city or open world where you character can provide services automatically. Like let’s say enchanting. Someone comes up to your mini shop clicks on it , it will bring up list of available enchantment your character has based on the materials you have as the shop owner and it will also show the cost per enchantment with mats. The shopper will also have the option to bring his own mats for the service at a smaller cost based on what the shop owner has it set for the service. And also this will passively increase the shop owner profession level. This is just and example for a shop for professional. But maybe your someone that wants to sell BoE’s or quest items or crafted goods you could do that too! While afk.
This has been done in many other MMOs in the Asian market, and invariably what happens is the main area of the city becomes an enormous cluster fuck that drops your frame rate to 10% because everyone and their mother is parked there. It essentially incentivized people to never, ever log off, which was also a huge strain on the servers.
As a player who watched nobbel and read the books but never played the game until last month. The games story is the reason i wanted to play it and now is the reason i want to stop. They told an amazing story (up until legion) but then were scared to tell the players about that story, starting my first character i was sent to do bfa so I can unlock chromie time the moment i got 60. Then i played through tbc, wrath and now finishing mop. The story is so unconnected and all over the place with scenes like the bombing of theramore not shown in the game, when you start mop the air commander says this one is for theramore and I was like oh that happened? I was so excited to play that questline before I started mop and then realized I never get to experience that. It's like they are scared of showing the only good parts about the modern day game and instead filling it with horrible expansions like bfa and shadowlands.
Imo the best thing they could do to fix the early game experience is to reforge classic and then put that IN wow retail and experience the original lore, then when you get to level 60 you can choose whether you want to continue the story or just play for the raids, pvp etc. Choosing to continue the story means going through tbc up into shadowlands. With the story and the game, quests etc being reforged to be less grindy and make lore sense.
More like Vanilla-->Shadowlands, but yes exactly this! ^_^
theramore sadly was a pre xpac event
The rest of the game deserves the BfA quest treatment, where everything was coherent and voiced, but that's probably not gonna happen. It would make the lore a lot more coherent and make the story more interesting. WoW had the potential to have a MUCH better story than FF14, but they threw it away at almost every turn for "gameplay" and laziness. That ship has sailed, though, unless they find a way to invalidate EVERYTHING that happened in SL.
Do the fall of theramore scenario
That's how blizzard told the story in game, I still remember it from pandaria
My top 3.
1. Player housing
2. Gallywix casino. Fun activities to do solo and multiplayer. Pay gold to get coins to play games to collect currency to buy cosmetics. A activity could be tag, hide n seek, parkour, mini games like some of the WQ that are out there.
3. Update all of the old content island expeditions, horrific visions, brawlers guild, torghast to max level content and add new cosmetics.
I would definitely not play WoW if they just added a bunch of crappy minigames and called that an expansion.
A full lore questline in the style of that nightfae theatre would be kinda cool. I agree all of this would be cool, but I would say that all of this could be added to what Asmon is saying, if anything, the player housing would make more sense if there was only one raid difficulty so that if you had all the cosmetic items you get from the raid has some meaning to them, not just entering LFR, afk, and get all the things. I would prefere if there was one raid difficulty that started somewhere between where normal and heroic is now and ended somewhere between heroic and mythic, with some bosses having Ulduar optional hardmodes making them full mythic difficulty
I suggested in the past continual zone specific conditions. That make questing in some zones more interesting. Stuff that happens outside of towns like Kobolds bursting up from the mines to attack you in Elwyn Forest, or a lantern mechanic in Duskwood where you have to collect an oil buff from guards along the road or your light goes out and the enemies get harder.
I'd love an overhaul to the dungeon journal that shows everything available to do currently and has lore descriptions. Like, just something to remind me that I could go do the big dig or the soup event. Once you do the intro quest for such an ongoing event, it'd add it to your journal along with a tab for achievements you can earn and your currencies for that specific event.
BRING BACK THE TOGGLE FOR TAKING YOUR HELMET ON AND OFF. While you're at it, add a toggle for true night/day and weather cycles. I don't know who thought it would be more convenient to drink a potion or summon an NPC to do these things but please just put it in the options menu. You added an option just for arachnophobia, I know you have the resources to add 3 buttons to the settings menu.
Also another random thing I miss; the NIGHT/DAY cycle! Do you also remember when platemail/mail clinked and made sounds when you ran/walked? I think in Cata it was removed! But in Classic it's there, and I miss it very much!
@@HarbingerofHyol940 That's one of those subtle things that adds so much and could easily be in the audio options!
I think next expansion is doing somethin with zone wide events where quest town hubs get attacked, spawning mobs and changing the zone
In regards to fixing the early game, with the new MoP Remix coming out, my friends and I had an idea: what if each and every expansion was "remixed" like that for the leveling experience. Like, when you create a character the chromie-time screen immediately pops up and you select which expansion you wanna level through. Timerunning sounds like a neat idea for the early game as a permanent addition. I'm tired of the limited-time event kind of stuff, especially when it's THAT good.
Lore onboarding needs work. Definitely agree. It sounds tough to condense 20 years of lore into an easily digestible experience. (And that's not counting lore from WC1-3 at all) If they manage to pull that off I am going to be impressed.
My ideas:
1. Bring back removed scenarios and events like battle of undercity and bombing of theramore, but make them a single player experience (use the follower dungeon tech if need be). The examples I mentioned are very important pieces of the story that are missing from old content and it stinks. I think if the team wants us to take the story and lore seriously, then we need to address all the missing pieces.
2. You could also add brief cutscenes to address important bits of the story that occurred in novels or other media not in game such as War Crimes. Obviously we don't need to spoil the whole book, but we need some bullet points between "Garrosh is in custody awaiting trial" and "Garrosh is in an alternate timeline and he wants you dead."
3. Introduce something to replace the glyph system or redesign it. It's really obtuse and weird these days. Being able to more easily choose between simple colorations and spell graphics options or even character weapon animations would be amazing.
I like the Player Housing ideas you had, and I would like to add our current crafting system into the mix. We have Blacksmithing (build me some furniture or a shed), Tailoring ( I need curtains, rugs, and bedsheets), Herbing (I need a garden outside and pretty flower beds under the windows, and Leatherworking (uh... I need a leather couch).. I dunno. I'm just throwing out some brainstorming. We could integrate our crafts into our housing agenda.
When in the character selection screen (upcoming Warband edition), I want the option of having my warband characters sitting, eating, laughing, playing an instrument, sleeping, chatting with other warband characters, sparring with a dummy in the background, etc. PLEASE don't let them just stand around like we normally see them when choosing a character to log in with!
Not a video response but what I have always wished was….
1. Quests to teach all new abilities learned. Either as an in the world quest or solo mini dungeon quest.
2. If your spec is not a primary damage dealer then provide quests that allow you to choose the healing route to level with rather than kill everything in sight.
3. Allow people to craft their way up . The ‘craft’ part of Warcraft.
2 of the 3 things you mentioned are in GW2. I love that game and I'm not trying to be a spokesman for it, but it came to mind when I read this
@@Griever114 if you mean guild wars 2 - I tried guild wars 1 way back but didn’t like it. It was decades ago so not sure what the issue is but I’m not generally a fighting game person so games that have other options where they fit of course would be great. Like in Star Wars galaxies i levelled solely as a droid engineer and trader.
@@XrystalBelle Yes, Guild Wars 2. I never played the first one, but from what I've been told they're two completely different games. I understand the whole non-fighting game person, but wanted you to know that it was a possibility for ya
@@Griever114 thanks. I’m committed to wow via addons - and the time I’ve spent on the characters rofl
What you are talking about mobs attacking your *Base/home* is essentially Valheim
Add valheim inspired building system, then go with what nix explained.
I have 1600 hours into valheim, probably only 400 of it not building lol
Great ideas....really. my wish list would include size and height sway bars for your toons to create even more separation from everyone else's same races. Why not add the races that everyone wants as well, npcs that have current character frames. I want Jinyu for alliance and sethrak for horde
Yeah, Blizz seems to really like their allied races, but not adding "new" playable races. The models exist, it wouldnt be a hard thing to do. I was screaming since the end of Cata that we should have had dragonkin as a playable race after the aspects lost their powers.
The one big thing I would fix is the base game, the base of the game been access to the Eastern Kingdoms and Kalimdor needs major updates with Outland and Northrend not far behind. In terms of graphics it needs to be updated to be on the same level as War Within, next is getting people out into this world and I know there are those who do want to preserve the parts of the game where they are unaltered (which we do have a feature already in game with Darkshore and the Blasted Lands) which I can understand and what I am wanting to point out is that it is a big world and most people are playing only in the Dragon Isles and there is a easy way to get people playing back in these areas.
To get people back in the world we should have all mobs operate with the same level system as that found in Dragon Flight where despite the max level for an expansion the mobs will always scale to the player's level, next is giving the base game world quests, faction rep rewards, it's own Mythic + and Awakened Raiding seasons (separate to the current expansion) and to keep this part of the game always relevant having faction and adventure guild story and quest lines to keep people invested in these areas. It frustrates me when there are major events that happen when a expansion is launched we are told of events and signs that lead to a conflict involving key characters and the movement of armies and all of these things happen in a novel that we have to pay an addition price for and that novel does break any continuality within the game.
To end this fix, I want current expansion's content to be a separate from the base game, the way expansions work now is the same model as Call of Duty, Battlefield, any of the 2K sports titles where the base mechanics of the game is there and content has been replaced by a new theme or updated teams. It does frustrate me that the current games market forget what expansion content is and replace current content with a new theme, we should have both if what we are given is an expansion and it is why I want the old world to be very much part of current world, otherwise we are going to get gimmicks Plunderstorm and MoP remix.
I thought the biggest problem with retail is that you can buy boosts to skip most of the levelling, which makes me feel like a smuck for levelling the normal way. I enjoy levelling but knowing that there's an easy way robs me of the joy of knowing I'm progressing.
Thats a lot of the problems with retail is being able to just buy everything. Boosts, WoW Token/Gold, and cosmetics. And teleporting to dungeons/raids automatically with LFG/LFR, its all just TOO convenient.
tbf thats not that big of an issue in reality. it takes me 12 hours to get to the latest expansion content when leveling a new character (or even less), without paying anything or using gold in any way. you should feel proud that you dont pay a full game's price of 60 dollars and instead just spend 12 hrs playing the game.
BIG yes to these ideas. They would do so much to the atmosphere of the game. 🙂
I think every expansion should be kinda self enclosing and have a summary of what you need for the expansion.
Every expansion should have a new levelling option related to the expansion, with the option to do old missions if the areas conlide.
Having to level every alt the same way is boring so you dont make that many alts. Options for levelling would be best. Endgame relliance has proven to be bad since content is finite (delve might be a solution, at least is a good idea) but having tools for custom dungeons even without reward, and at the end of each week or month a new CHOSEN DUNGEON chosen by then or the community actually gives you some random goods after doing it, would solve the problem.
More modes or random minigames (some are crazy for pet battle, things like that would be great, like actual heartstone inside taverns, being able to throw darts, or something like that).
GW 2 has shown that jumping puzzles might be fun.
Some sort or racing game could be fun.
More options when making equipments, let us make some good looking shit, reduce the amount needed to level up and make drops to create then rarer.
Stuff like class quests, rogues making venoms, is fun.
Being able to make music would be cool.
The problem is that all the stuff you brought up sounds fun for "casuals," but casuals dont go to E-Sports tournaments for "World First" races or Arena PvP matches. Blizz is trying so hard to get WoW to be a competitive e-sport because they think thats where the money is.
@@bluemyst42 Yeah, although I think its wrong, no mmo should be an e-sport, people pay for it montly and for skins because they care and feel immersed, not because they want to rush world first. They need to learn that more than 90% of the people who play it are casuals, and those are ways to add competitive stuff that people might want to go back to, and thus, pay more months.
The vanilla world quests should be ever green and not tied to cata. It should be 30-40 mostly unconnected stories.
I would love a Classic wow where they update the graphics to retail and update the outdated armor. I would really love to see how that plays and feels
Thanks for the video eh, some great ideas. I would love to see your first idea implemented as such:
- all characters start as warriors, hunters or mages
- go through the tutorial island but made more generic instead of class specific
- when you arrive at your faction city, you’re given an overview of all the classes (they already have buildings for this now)
- you select which class you want to play and are sent to the class hall to get immersed in the lore and learn more about important figures and their roles in the world
- after some basic class play tutorial quests you’re sent to see chromie to travel through the expansions as you mention, maybe 1 expansion every 5 levels with the most important lore quests and some class tutorial quests tied to your class hall in some way
- finish in the starting zone of the newest expansion as you mentioned
I’d love this as a way to learn about classes and the lore as a whole, and maybe as a reason to allow changing your class like ffxiv does.
I can definitely see your early game idea. If you come in with no idea of the story, then nothing makes any sense. The progression of narrative time from zone to zone can also be rather confusing, and if things are confusing, people are less inclined to go on (that was what happened to me with FF14, and I dropped it due to lack of time and lack of knowledge as to wtf was going on)
I think SWTOR did player housing really well with getting flats on different planets and then having larger baes as social spaces for guilds, which then prevents the isolation of the garrisons. But I think invasions should be entirely toggleable. I think some players would get very upset, if the hideout they have made to just vibe and do some cooking and fishing in all of a sudden gets zerg-rushed by murlocs or whatever, especially if they can actually break things. But I think it could make for some great pvp stories with guilds raiding each other. Maybe have like a safe-mode, but then have incentives like loot and rewards for venturing out of the bubble, but still leaving it as the player's choice in the end
I love your Chromie leveling idea. It solves the 2 biggest needs for a new player to play, and stay in WoW. 1. they get to, even if more briefly, to live through the lore like we did, and feel a part of the game world, and 2. they quickly get to current content, where presumably the friends that convinced them to try WoW, are playing.
Your take on housing sounds good. 2 addendums, if I may. 1. Instead of NPCs, populate it with all your same faction alts.. 2. If you want people playing in the world, and not just Org and SW, put the housing in the lvl 5 town of your race. Razor Hill, Goldshire,, Bloodhoof village, Falconwing, etc.
the 3rd idea (rpg): could be an item that could be equipped next to the weapon slot in the character profile, and every item could do a different emote while in idle animation (or clicked to activate).
So the thing you mentioned...like walking your mount could be a reins item. there could be different spells, and weapons to interact with (dagger to flip, your main hand sword to sharpen, your bow to pull the string on) and it could go as far as glasses to clean, cigar to smoke, coin to flip, ring to admire, book to read, letter to write, bottle to drink from, mage bun to eat, stool to sit and ponder on, map to look confused at, etc. it would be cool to have class/race themed items, profession themed items, and event themed.
it would be changed at the transmog just like a piece of gear too, making it account-bound.
as for the housing I would like alts to be placed in the area...I wish the follower dungeons could have your own alt skins instead of random npcs too.
I like the idea of chromie leveling giving recap on the whole story, but the issue is they would be throwing so much info at the player it can be overwhelming.
The whole new player introduction right into the previous expac, like dragonflight, makes more sense. That way they are caught up on the recent story rather then all of it
yeah when he was mentioning the introudcing new players on a lore catch up i would imagine a new player could do bite-sized content for each expansion so their not stuck in the old expansions for a long time and can go back to them if they want to on a alt if that makes sense
My idea of his explanation was that it would have been a more in depth version of the nightfae intro play quest, i dont think that would be super overwhelming, but personaly id like to see it last a bit longer than an hour, 4 to 8 maybe?, there are a lot of abilities and getting accomstemed to those should take a little bit of time
I think there should absolutely be some piece of evergreen content in the game that accomplishes this kind of story re-cap, maybe even stretching back to Warcraft 1, but you can't shove 3 decades of backstory in new players' faces right off the bat and lock the rest of the game behind it. I don't understand where this urge to mess with the starting experiences comes from; the way it is in Classic/SoD works perfectly well and I've watched first-hand how Exile's Reach drives new players away in comparison. I think people underestimate how much charm and character comes with getting to spend your first ten levels exploring the home of your chosen race and gradually absorbing their culture and story. It's that sort of character identity (class quests contribute to this too, one of the reasons why I think Legion was so successful) that actually enhances the RPG experience, not the miscellaneous cosmetic items Nixxiom was listing by the end of the video.
@RealEuropeanPatriot because most players still want to play through it. And for new players if they want to learn more about the world they can go back and play it.
I do agree they should overhaul the leveling experience a bit, but they need to make it more focused on the current story
@andrewmatheson238 dont listen to people like them its just white noise and they have Classic wow now anyways whats there to complain.
but yeah part of me still feels like there's always something new that i hadn't seen yet before and so I'm open to replaying the game and its expacs on new alts o/
I like all of your points and to expand upon the first one, they could have tutorial levels take place in old raid instances with quests and enemies scaled down with separate objectives that help tell the story. For example, when you get to the WOTLK story, one of the quest hubs will have you acquire KT's Phylactery in Naxx. The next would be inside Ulduar collecting lore pieces, (which both take place after adventurers already went through) and ending that expansion with a modified version of the Halls of Reflection dungeon with bots that leads you to the top of ICC where you can see Tirion defeat Arthas and the cutscene before heading into the Cata era.
0:58 easy:
1: Make the hardest difficulty have cosmetic rewards only.
2: "Great Reset": Have everyone start fresh and remove all the clutter and bloat in the game.
3: Remove all addons. Features that are really necessary should be in the base UI.
They need new intros for each race with a streamlined summary in quests of the history of that race. Exile's reach is ok, but you lose a lot of identity.
Example, as a human, you should get an intro about the Stormwind reconstruction and the king missing in action and quests summing up the story of the Defias and the unmasking of Onyxia, phased quests, instances, cutscenes, whatever, but they need an intro like that, a singleplayer version, easy and fast.
And then, an introduction of the options you have if you want to follow the story in chronological order or not.
Chromie time was a good idea, but they need to be more clear with the order (Cataclysm should be third, after Outland and Northrend, as most of the Classic context is lost)
It's 30 years of lore we're talking about. It's normal that it is multimedia (books, comics, games...).
But currently, the new player gets an extremely generic intro and then gets shoved into a very complex world.
i dont have 3 ideas and im not much of a raider or pvper im just a collector of mounts pets tmog and titles! and the one thing i would really love is a way to add titles to your Tmog sets you create i know its not that big of a dral for allot of people but i feel like for me i hate having to change to my firelord title every time i use my fire gear or my Winter's Envoy title when i wear a frost set its nothing that fancy but just being able to make customizing your character alittle bit easier would be nice!
I love the first idea, but i would change one thing. I wouldnt use Chromie. I would set it in a new portion of the Caverns of Time and have different characters from their respective stories/expansions narrorate their own storylines that you play through in a quite manner. This would let people be more connected to the characters and not just use Chromie who just feels a little overused at this point. I love chromie but thatd just be too much for me
Since the PVE end game tends to revolve around repeating the same dungeons and raids to gear, this can feel a bit stale after a while. Not to mention, when a new season drops, you're just restarting the process on some level, until the xpac is over and it all repeats. I think it would be awesome to have some minor, but still tangible cross-expansion progression. One option might be something like the achievement system, which is already in effect. Achievement points, or something like them, could be converted into a sort of prestige-rank. Your "rank" could display next to all of your characters level on mouse-over, being account bound. Also, similar to the "badass rank" system from borderlands, this rank could confer small permanent stat bonuses which all characters share. Borderlands used a short list where you roll for a small selection of stats to upgrade (5 options out of the number of total options), and you pick one to boost permanently (1.5%-0.5%)
I really like the first suggestion with chrome lead questing through the expansions. To add onto that, now that we have follower dungeons, the ending of each expansion should be the last raid boss with follower enabled NPC’s to introduce some challenge towards progressing through the story. It would also help with teaching the history of how end game boss mechanics ramped up over each expansion. Obviously there’s many ways to make this viable, but a light bulb went off when you brought this idea up and I wanted to share!
My thoughts on it. I'm speaking as a WOTLK private server guy.
-The Early game stuff. I would have the quest be much longer, not just a 1 hour stuff, but a minimum of two hours per expansion to get the new players invested into it.
-Housing. That does not work in massive games, I would have it be like SWTOR in which housing is in it's own separate instance in a city or other settlements. Make it a player and a guild one too, giving people more stuff to play with. the rest of the stuff would be interesting to do, making Home defense a solo/group dungeon for friends or a guild experience.
- RPG, dyes, awesome, cosmetics, meh, pet interaction *yees* . Bard I can see how ppl would just make everything an endless cacophony of noise. Text, some addons have this so it technically exists. Mount, meh.
What I'd love to see is books, just make books, have them be long and make a library that can only hold books.
This gave me an amusing idea for an RPG element: getting rested xp from playing music, or maybe even rp walking for a bit. Like the walking next to Mount idea, you rp walk with it and get rested quickly
Im really stoked on the xmog changes they're making.
I think now that we're gonna be 3 xpacs deep from BFA they need to make those old raids not need more than one person cause no one's grouping up to do mechanics just to one shot the bosses
I would do the first thing replayabal but for less experience, so that the people like me that started in 2019 but still have no Idea what the story is all about have something to learn it. Without watching lore videos or reading. I would also add with every new patch the story from the patch before, and make this new bit playable with max level characters. Maybe even tell the story through spoken words. (Sorry for the bad english)
I think housing should be like dark age of Camelot. They have instanced zones with hundreds of houses and their setup as neighborhoods. Players can buy a housing plot and pick from a variety of houses. The larger the house, the more npc hook points, chests, and areas. You can decorate inside and out including your guild banner. Players can run around and see other players houses and you can have a place to hang out or have a guild meeting. Dark age of Camelot uses housing as their auction house, where you can setup a vendor at your house to sell your goods.
As a person who has been playing wow since vanilla. The leveling process if you do not just dungeon grind is so confusing. Even when you go to Chromie and you wanna go to wrath of the witch King Chromie doesn’t take you to that expansion there’s no portal there’s nothing so if you don’t know how to get there you’ll never get there because it doesn’t tell you how to get there it’s just like, select the expansion figure it out on your own how to get there it’s crazy!
Just did that yesterday and i was like an hour there figuring out the zeppelin because they didnt announced the zeppelin with northrend but a weird city thats in northrend
@@lordyasha5944Dalaran, a pivotal city in Warcraft since Warcraft 2.... "A weird city" Lololololololololololololol
@@Mysot057 you think newplayers even have a slight of an idea of what warcraft 2 is? Today is a good day for you to stop coping
@@lordyasha5944 I mean, does WoW even get new players? Also, the first moment of TWW is Dalaran eating shit and crashing and being turned to rubble so they better get with the program. It's only been the hub for two expansions and a big mystery hole in Vanilla we used to portal kill newbs.
@@Mysot057 it does have newbies but they quit witting 1 to 4 months for many reasons, also i remembered now, that zeppelin wasnt for dalaran either it was for warsong hold and dalaran is quite far from there at least for the horde side thats how it works
I suggested on the forums:
WoW Tokenless Servers
Servers without cross-server functionality
The above combined
Hide Pants
Body Shape Customization
Allowing you to use the animations of a different race including combat animations
CASTING SPELLS FROM OUR WEAPON (Wands and Held-In-Off-Hands haven't seen the light of day in YEARS MAN)
Worgen druid forms being wolves (And their bear form having the animations and shape of the big hulk druid bear but it's a big werewolf)
Bring back guild talent trees
Allow you to continue gaining experience at level cap and every time you fill it up you get 1 of a currency that can be used for mounts, cosmetics, etc. and even gear or gold (this allows rested state or XP related racial abilities to continue being useful at cap)
Redo Lightforge Draenei racials
New animations for Void Elf, Dark Iron Dwarves, Mechagnomes, etc. (any mirror-faction race) so they have their own unique run/walk/stand/jump/combat animations like Nightborne got
RP animations like wall leaning, different ground sits, hug, facepalm, etc.
The ability to just pick an animation from a list of animations your character can do (talk, laugh, point, train, etc) and just play the animation with no text or sound effect
Let us transmog the crafting equipment (I WANT THOSE INSCRIPTION GLASSES DAMMIT)
Hide Pants (I have suggested this multiple times)
Remember Mount Equipment? I FUCKIN DO.
"Mount Equipment: Rainbow Generator / X-52 Jet Propulsion / Nightfae Sapling: These give your ground mounts the ability to fly, with a trail of Rainbow / Fire / Blue Glowy beneath them."
LET ME FLY ON MY GROUND MOUNTS. FFXIV LETS YOU.
LOTRO having instruments is one of the best features IMO. There were even "bands" in the game that used to tour, this would be an amazing addition that I'm surprised they haven't added it yet.
Works pretty well in FFXIV too
new world has a really great instrument system, you have a whole skill you can level up and you basically play guitar hero and when you play a song you buff people near by
1.) backgrounds - to be able to choose bonuses similair to bg3, like a cook or a medic that give you bonuses to cooking and healing 2)when you release and expansion make it parallel with the base game / make it a 60 cap or 80 similar to ffxiv. 3) more female and male body types for every race and extra body slider like how eso has that triangle.
My idea:
Player housing -
just finish the content of WoD before it was abandoned. Then have all content give you parts and resources to build objects. Then have instances you can have your player housing at unlockable. Like fire caves, elve environments, burning legion argus environments where you can build things to your liking. Don't just lock players to set nodes when it comes to placing structures. Take a page from rift's player housing and lost ark. One idea I've always had, is have items drop based on the lore of the instance/quest/zone. Maybe in ogre dungeons, have bosses have a 23% chance to drop an ogre follower npc you can place anywhere in your player housing. Then you can level up that follower to get strong eno9ugh to defend your house. Then, when that follower gets attacked, it can survive and defend your garrison better.
Bring back Need For Greed -
Get rid of RNG and bring back need for greed. If blizz isn't going to fix loot specialization to give you loot based on your spec, then bring back need for greed, except this time, make it greed only, take out the need spec so we don't go back to the ninja looter days, but keep the pass function for transmog looting for those that uses pugs to gain transmogs faster and easier.
Fix The Portals -
Every cap city needs to have a portal to every other cap city that's in the game. There can be a portal tower where one room is for cap cities, then one room is for unique locations such as ashran or the great portal. Then add new rooms as you run out of space, have a staircase to the next portal space. One of the reasons people quits the game is because they don't know how to go somewhere. Doing this alone will make things much easier for new players
Guilds -
This is the biggest one. Guilds as of right now is useless beyond guild vendor items and perks. When guilds are useless, the game stagnates. So, I'd like to propose a new kind of content called guild dunds and raids. Drops, rewards, and perks only obtainable by being in guilds willing to do the content. These instances will have special items that can drop only in those instances done in guild groups only. Can't be done in a random group. These drops can be anything from rare transmogs, guiild mounts, special token currencies that can be exchanged for other items or a locked gold amount in a token vendor. and every boss killed will give you 1 guild token
Zone Classic Phasing -
I think we could end the war w8ith classic vs retail by simply doing one thing. Use chromie locations in each zone to phase player through the classic wow experience. It can be turned on/off jyust by cvisiting chromie of that zone. You can either choose global or zonewide experiences. If you choose classic wow, you'll be able to quest, level, and use the class mechanics and balancing of that expansion but with life quality standards that comes from retail. Things like accountwide mounts/pets, portals, and social functions that didn't exist in past expansions. But choose retail, you get the retail experience. The technology is already there for this feature and in the game, just need to modify a few things to make it work. Get rid of classic servers that takes up server resources
My ideas
1. Remove LFR and Normal raid difficulties
2. Remove current gearing system. Go back to items having fixed ilvls
3. Remove or revamp all mythic + affixes. Remove tyrannical and fortified completely.
... That player housing idea is so raw. It needsmore work than WOW itself to work our, tbh l. Not to mention, except for the first idea, the other 2 ain't gonna "fix" any of the problems the game has. 🤷🏻♂️ But... Good job, i guess.
Im not a MMO only gamer but i always hated the idea of big raid groups, i dont mind having the option for bigger raid groups because in paper sounds like an amazing idea , BUT for the casual gamer grouping with a lot of people makes the experience feel like a job
I love your idea for player housing that you must protect, but I wish it'd be tied even closer to the world. For example, if you could actually build houses in a main player city, it'd give incentive to care about your faction when the city is being attacked. And incentive would be given to raid player homes.
OK, hear me out. Beginner story introduction leveling. Alliance: you start as a guard in young Prince Anduins throne room when Onyxia is exposed and you have to help fend off dragonkin, blah blah blah. Chromie then sends you to witness the opening of the Dark Portal and you cross over and fight some demons in TBC, fast forward and you "support" a raid of adventurers defeating Illidan. And you get the idea, just have the player as a background character for the key elements of the game building up to them becoming the "Champion of Azeroth." Player gets to witness the key moments and meet some key characters without just being exposition dumped. Im not saying it perfect, its just a pitch.
I like the third idea for RPG elements. Having multiple different small factions your character could join and be apart of, no player power, just reputation and titles, cosmetics. And not simply one small faction for x class only. Have multiple different paths. You play with one rogue that’s apart of the defias brotherhood, you run into another that’s part of MI 7. Similar to class order halls, but maybe not as big. Your character is apart of something you think fits your character, and tells small compact stories across the entirety of Azeroth. A paladin could join the scarlet crusade and work through their ranks, or the lightforged from legion. I think stuff like that is cool, and it’s nice to play the game and have content where you can relax.
I think the housing sounds pretty cool. I think it would be cool if you could bring people in your party as long as you’re the party leader into your house and they can interact and walk around and see your house. You can do a lot of role-playing with people coming over and eating dinner at your house or even interacting with that siege on your .house. One rule I would make is not to have any kind of vendors or gameplay NPC or people will have less excuse to go to towns just like mop
1. When you log out, your character can become an NPC and can give out quests and people can pay for whatever your skilled at. So you can man a store/shop or like what you said build your own home/shop. This can also passively earn experience (not as much compared to logged in) and money while your away.
2. Delegated quests. You can get a quest to distribute quests to other people. for example kill 1000 boars, then give a quest kill 10 boars to 100 people. This is kind of inline when you mentioned DND (this also would work with point 1.)
3. AI (like GPT) generated lands and quests. So no more exansions. The world will be decided using GPT :D. That way Blizzard can blame GPT if anything sux.
4. Extra Credit: Would be cool to take your character out of the game and into overwatch, rumble or diablo (yes like an NFT).
I would change both slightly, as much as I agree on your first two suggestions.
1) new players should be limited to one of 5 class/specs prot-war hol-prst ww-monk frst-mge bm-hnt.
That way blizz can craft focused levelling experiences per class to introduce abilities slowly. They can better tune the experience in lower dungeons too.
2. I think guild housing would be better. Player housing was tested in WoD and just felt so isolating (to me atleast). Guild banners and guards in guild tabard would really build on the team experience.
point #2 is not what he said. his idea is making raids 40 man and easier, and add a Hard mode like Ulduar
I like what you're going for with the player housing idea, I think with the PvE mode you were on about there should probably be some kinda currency to repairing your structures, whether that be them making it a gold sink to counteract inflation or they create some other currency for the mode. Permanent destruction I can see being a massive turn off for the mode. I can already see the rage posts from someone's super rare stronghold decoration that dropped from mythic argus getting destroyed by some wolf in a house attack encounter and now they have to go roll the dice with the loot tables again to maybe get that decoration back. That PvP mode sounds super fun though and might actually be the kinda thing that could get me trying out PvP in this game again.
12:52 This. As a mage I really wish we could get more animations for casting with our staff. Like yea, casting with my hands is cool and all, but my staff should be a catalyst for casting my magic and the only "use" it gets is hitting people at melee
I agree on your first idea. I would even go further on that by not making an introductory questing experience a short one. Scrap current Chromie Time and make this the new Chromie Time. It's OK if it takes 6-8 hours to complete and then you're level 60 or 70. Use a storytelling method like Loremaster Cho in MoP, cause that was cool. To replace Chromie Time i would always scale the all the zones to the characters level with some restrictions so you have starter zones (1-10), easy zones (1-40), moderate zones(30-60), hard zones (50+) to give the player more freedom where to go, but also let the player know when it's time to move on or go back.
For the challenge content of Garrison 2.0, it could be designed where the finer you craft your items defending your home or worked hard to get your home gets a ilvl. Encounters you could que to defend your home would be based on the ilvl required to protect.
While I did like Mage Tower Challenge, Torghast, and Island Expeditions,
I preferred Horrific Visions and Withered Army Training, since you could gear up.
So I'm very happy for Delves.
I like the idea of a main storyline, recapping the main events of the expansion. You could do an ending cinematic before transitioning into the next xpac, but I do feel like they'd have to slow down leveling to fit a lot of things in there and try not to give away a lot of future narratives, because when you look at expansions you see things like Illidan, Arthas, Deathwing. But the overarching narrative of Azeroth, Titans, and Old Gods is a majority of the time overlooked or ignored by the playerbase.
I LOVE the house idea man, I think that would add so much life and diversity into the game, and it would give pretty much everyone, SO MUCH more to do. Like for example at the end of an expansion when your bored waiting for the pre-patch, you could work on building your base, and do pvp with it, have something just fun to do, and that would also make old expansions not deserted anymore, like unless its a time walking event, all the of the old expansions are just ghost lands at this point, it's honestly kind of sad, I would love if they implemented something like this, It would just make it more realistic too in terms of society building.
I also like the mount thing idea, I always kind of hated that they just kind of appeared when you needed them, would be cool if they had an animation of them running/flying towards you, would make them seem like they actually yk exist, and I guess they kind of did that with dragonriding mounts but not really. Idk I think it would just be cool and add some life to the game.
I like the housing idea but I think it would be better suited as a guild hall, where your guild is tasked with protecting it so it’s more cooperative.
I love the Chromie leveling system idea, But I wish they would do a longer version of it, like actually take 10 hours to run through all the expansions and get to max level. and maybe instead of letting you get leveling bonuses (in this spicific path) let them curate the experience so you hit current level exactly when you get to the end of the quest chain so you don't get booted early like you do now!
Leveling needs to be prioritized. It needs to be long, difficult, full of stories (main and side stuff) and cool dialogue, lots of quests and zones. Basically a modernized vanilla style.
For a long exp you need more quests to make it interesting
The return of Garrisons and personal home setup could work fantastic with Warbands! Get a recrtuitable NPCs from reputations that you have exalted. A small farm from like Pandaria. Little Brawlers Arena to build if you get a good rank in the Brawlers Guild.
(Keep the Bank and Auction House out of the Garrison. Otherwise no one would leave their homes... again...)
Maybe get occasional radiant quests to help the NPCs you recruited.
So, I dunno if someone mentioned a particular thing that was introduced in WoD (yippee) But a method of being able to restore professions at any time or transfer that to another character like account wide progress for professions, if not being able to learn more than two since a majority is cosmetic or gathering with production, like potions.
or return the 280% speed and that replaces the 150% instead so that flying is still nice and swift, One more thing I would say that should be part of a feeling is more transmog options and not to be tied to plate, cloth, leather, or mail since it's a cosmetic thing and doesn't change much, since a lot of gear looks well on characters and classes I would like to goof around with like the t2 recolor paladin to just throw spells or gunsling, as my main few ideas. or an idea to change your class not on the fly within limitations like most rpgs had, to be able to have a unique history with the character, like a priest becomes a "necromancer"(DK) with some unique quests. (speaking of they need to give more options for the Deathknight eyes kinda tired of being stuck with the Frozen gaze.)
1) make new players start straight into current content, not in previous expansions
2) cap level at 60 and have temporary extra levels used for current content progress only, reset at every new expansion
3) make use of ALL old content by A) turning all previous expansions into leveling areas for alts where players can experience the whole narrative arcs and by B) having all old raids turned into TW scalable raids where only gear (sets) from their expansion fully work while any other gear's power/bonus is deactivated (and maybe ilvl is even downscaled a bit).
Yeah, and honestly, I think all players should be able to reset to level 10 an just do 50 levels in the newest expansion (startzone is 10 levels I think).
World quest dailies at end game in all zones, not just the latest expansion zones. Give us good reasons to go back to Westfall, Desolace, Thousand Needles, Wetlands…especially if our personal housing/garrisons are around the world.
Love your ideas. Your house could be linked to the warband system and your alts could defend your fortress. Could unlock heritage decorations for leveling races or classes
The Chromie idea is good but it would have to be carefully crafted story separate from the game until level 60 0r 70 is hit. You cant do a few levels from each expansion then pull the player out. It would have to be a crafted story that goes through each expansion but with its own quest line. otherwise ya got players with quests from every expansion that turn instantly to low level. So that mean no quests form the actual expansions. its gotta be Chromie for 60 to 70- levels until current game.
It would be insane though. Start in the original starting zones for like two levels then Chromie totally hijacks your game, appearing where she never did and doing the "The timelines need your help from Zalatath"
Then you bounce around Classic for a bit figuring out why Zalatath was there, then you find out where shes going next and Burning Crusade Cinimatic plays. It could be the ultimate nostalgia trip for current players and a summed up trip through the game for new players.
However this means that it needs to be seperate from retail with an official hub outside Time. Its gotta carry to 60 or 70 while staying seperate from retail to work. Hearthstones wouldnt work. cant go backwards in your own timeline. If done correctly though it could be one of the best experiences ever.
For the housing he could've just said do what everquest 2 does for housing. It's almost spot on except for adding extra building construction.
if the base defense is optional then i think the housing is a good idea. like as you suggested initiating it by yourself.
i think a guild house where you can mingle or play minigames together would be fun. just to bring a bit more of that guild feel back. its strange how wow never invest into that feature besides the passives.
I like housing thing. But I would make:
-Personal house is more like place to chill with your friends, maybe minigames
-Guildhalls with pvp sieges amd monsters raids
It would add more mmo elements and motivate players to communicate with each other
Also, like ideas with personalization. I want to be bard and doing some funny songs
I love the Chromie idea of leveling. Have it go through the entire lore through some questing and scenarios based on raids. The scenarios would have companions as you went through them and have situations where you learn a boss mechanic or two to get you used to playing your class.
i remember sitting in front of the target dummy spamming spells as a boomie, going thorugh the eclipse rotation, and it was so addictive. It kept me there for hours. Man, you don't need content to make players get sucked in your game and waste hours. You only need a simple thing: good game play rotation, weather that is combat, exploring, crafting, or whatever you invent as a developer. Make a good gameplay, not necessarily good content.
I don't like the first idea of "Chromi based leveling"
I would do a revamp of kalimdor and eastern kingdoms making them a whole survival based leveling zone, feeling more like classic, obligating the new chars from a server to live that pathing. Then for the alters i would like that the final quests from important raids gives some coin called "medals of honour" or something like that to directly buy chars in some capital city with them. In addition I would add too that the new "wow remix" be able for leveling alters too without any payment so giving more fresh replay to the game
Love the housing! Always loved housing in other mmos, it's damn good to have a base like in GW2, ESO, NW. People love to show off their houses and somewhere to hang out.
Dyeing gear, other mmos do it too makes so much sense! same with music. All solid ideas
Here my ideas to "fix" WoW
1 - Leveling
Remove all the time travel thing on leveling, chromie time is kind of ok, but is really confusing for new players.
Transform all "quest hubs" in Kalimdor and Eastern Kingdoms (and maybe Northrend and Pandaria) in to Garrisons 2.0 totally customizable. Buildings that you want there, walls, the way the building looks, customizable NPCs, trophies and some more miscellaneous features. Make the patterns and contracts obtainable as rare drops, calendar events, quest rewards, etc.
Even the itens that the NPCs can sell have to be earned from the player around the world, everything has to be obtainable instead of given for free.
Make the itens need to build and modify the buildings obtainable by professions and loot, and put a way from the Garrison owners "buy" the items from players that are leveling, the way to pay for the itens are based on gold, xp or items, the leveling player can just chose what they want as reward; This way players can level up their character with a reason to level up their professions, and give meaning to them.
Make those Garrisons as quest hubs for leveling, where the garrison owners create quests. and edit the rewards (with caution to not create something broken oc). Also make a rating system based on looking, fidelity, activity for the players have more chance to enter in the instanced Garrisons that are more well rated. Also make a way to search and lock the Garrisons to aways enter in the same instance.
You also can make PvE events from time to time with enemy raids in the Garrisons and PvP between Alliance and Horde Garrisons in the same area.
2 - Player Housing
The item 1 fits very well for this topic
3 - Fix the end game
The item 1 also fits very well in this topic, but theres so much more potential that they can work.
The end game is totally based on gear, it's PvP, Raid, M+ and thats it. It's 2024, the game needs to evolve to catch peoples attention, and the worst part is the game is totally based on gear that you get and replace after some months.
Create some guild ships, where you can battle in the seas agains other guilds, provide transport services as RP r even a mechanic that needs it. Even fight against world bosses, face storms whrilwinds, customize the ship with cannons, different flags, protection parts.
Pick the dynamic flying that is awesome and create some ranked player vs player races like Crash Team Race or Mario Kart, where you get power ups in the race and have fun.
Make some caravan events to travel from one place to another, where players can deffend or assault them.
There's so many cool things they can work on it, that when I think what WoW could be I feel disapointed.
I don't exactly create videos but I have some ideas.. they could be far off tho and not the greatest... buuut here are my 3:
1. Add Scenarios for new players that are instanced content to speed through/bring up to speed the current story of each expansion. Also provide new class spells and abilities along the way in a slow manner to not overwhelm players with early on ability bloat (Assuming there is a condensing of abilities in the new expansion). Assists in getting new players into the game and story since WoW has great lore.
2. Disable LFG for the first 1/2 months of every expansion. Get players to socialize to create groups to do content. This would assist in forming and maintaining guilds/communities.
3. Add a group bonus for either Exp, Honor, or dungeon/raid currency. Promote forming groups to tackle content. Grouping somewhat forces socializing which in turn builds communities and strengthens guilds!
Either way, great vid man. I really wish we could get some housing of some sort! :D
I've never played WoW before and I think the Chromie Time quest chain idea is a pretty good idea. If it ever came to consoles, having the option to get a lore recap/explaination from Chromie would be helpful for those wanting to get into the game and get a general feel/gist for the WoW lore/story.
I had an idea how to fix early game: Completely remake old world classic zones. Nowadays you start as an champion, but in my idea you spawn for example as a human in remade updated elwyn forest and you start as a regular soldier or something and the game would tell you: Okay, there is big dragon problem (dragonflight), but you are greenie soldier, so go help ppl in elwynn do regular soldier job. But theres plotwist: lets say at lvl 10 you learn, there is a big evil (lets say evil necromancer that wants to wants to destroy us) so your goal becomes to destroy the evil that would be in 50-60 zone (some wow classic zone), so you quest up there, kill final boss at lvl 60, you become champion and you can move to current expansion. Pros of this idea is: Lore that is not connected to whole game, so it is not confusing. We get old world remake. Cons: it would be harder for new player to learn about old lore/expansions, but is that really a problem? Maybe no, cause as more you play, you learn about old lore also. What do you think?
Sorry for bad english xd
Also the story would build up in the zones from lvl. 0 and the story would finish at lvl. 50-60 zone, sp it is all connected. Newbies get their own story, so it is not confusing and they can learn more later with alts with chromie as they play the game and become pros
There are 3 things that could easily help with the game. Idk if it would fix it our right but it would help imo.
1.) Enhance early game leveling, a complete overhaul similar to a Cata revamp. Things need to be changed and stories need to be finished.
2.) Remove the option to do Chromie leveling until you have a maxed level character on that current realm
3.) Bring back Class quests and, in a similar note, RPG elements
Honorable mention: Removing layers
Layers are only needed during big expansions when population BOOMS, but I agree they need to go after population dies down.
Here are some of my ideas:
1. I'd like them to add AI voiceover for quests, I'm not interested in reading text, I'd rather listen. I know there's an addon for classic, but sadly, not for the retail.
2. Blizzard needs to make Azeroth more eventful. Feels like there's nothing happening in Eastern Kingdoms and Kalimdor. But on Dragon Isles there's events all over the place.
3. We need an overhaul for character animations. It's outdated. We need more emotes, especially new dance moves. Maybe some kind of customizable combat animations (the way you swing or hold your weapons). Idle animations, where you can lean against the wall, or flip a coin, or check your weapon out.
But overall great 3 ideas Nixxiom. Keep em coming.
I couldn't agree more about the rpg elements. I think with the changes to m+, raids, the rated battlegrounds changes, and now delves-they have a really good base to work with moving forward for battle content. Working on things like player housing, making crafting and gathering more in depth, and adding things like a bard profession, will really help round out the game to make it a better overall experience.
I would be surprised if they weren't working on some of that already with this new trajectory they seem to want to take with the game.
In addition to the account-wide progression for everything coming with the next expansion, I'd also allow unlimited professions for each character, just like how you can level up all of the gathering and crafting jobs on a single character in FFXIV. Then just make it as long to level to max level as any of the other combat classes. Make WoW professions equal to WoW classes.
Alternatively, make it possible to level a new character's profession fully without doing any combat. I just want an option to do all the progressions and specialize in just one combat class.
I watched a video from a Runescape guy who tried WoW (both versions) recently and he said how fast and rushed the leveling is in retail felt weird.
I think he has a point. In classic leveling was part of the game, now it's some shit you gotta get out of the way to get to endgame.
1) Remove the cash shop. OR, severely limit the amount of items added to it quarterly. Trading post items will never appear in it either. They will either appear again as things are cycled through OR available for purchase with in-game gold. Having trading post items appear in a cash shop item is like punishing new players or current players for not purchasing that item because either they were saving tenders or didn't have enough. It's really obvious that Blizzard is banking on making sales through he cash shop and this is a HUGE turn off. Either reduce the amount of items that appear in it or cut the prices in half (if not more ).
2) Player housing. I don't care if it's a small plot of land or something on the same scale of the garrison. Give us player housing already. Don't give the excuse "people aren't interested in it enough" -- I can assure you, there are A LOT of players who want this and have wanted it for years.
3) Remember that roleplayers exist in your game. Redesign places like Orgrimmar and Stormwind to reflect current wow AND give us spots in it that players can use for roleplay. Also apply this to future cities and towns. Just give us more spots we can use and acknowledge the fact that we actually make up a good chunk of your player base.
Bonus! Give us more character customizations. Not moggable items, more hairstyles, skin colors, tusks, horns, etc. If that's asking too much, make it so existing hairstyles can be used on different races ( within reason. I understand lore-wise certain things should be restricted to the races they were intended for ). And for the love of cheese, GIVE TROLLS GREEN SKINTONE ALREADY!!
I like what they did with Chromie and being able to level up in specific expansions, but it doesn’t do anything to get you up to speed with the rest of the game as you mentioned. I’m an old player returning and I just did 40-60 in WOTLK and it was fun and nostalgic, especially being able to do those dungeons again (all still extremely easy, unfortunately very little challenge which is something I’d prefer). I’m not sure if I’ll bother with the new expansion or dragon flight.
If they did housing, I would like to see recruits be the result of being exalted rep. Uses a pre-existing system and it kind of makes sense for someone to visit that you are friends with.
Make each server unique with their own stories, just assign a GM to each server and make them able to create events. Make horde lose a city that they have to capture it again, or create a plague that has to be exterminated. Throw in a world boss in the middle on the city. Change gnomes into horde for an event or whatever. Then every sever gets to experience something unique and different making it so that you'll get more personalized memories of the game and your play time.