Godot High Level Multiplayer and WebSockets connection | Part 1

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  • Опубліковано 8 лис 2024

КОМЕНТАРІ • 33

  • @beppvis
    @beppvis Рік тому +7

    I thank google for recommending this video I searched far and wide for a good tutorial thank you man for making this awesome tutorial series

  • @gustavomgg
    @gustavomgg Рік тому +11

    could you create a system like this on godot 4 to help us

  • @ভোমরা
    @ভোমরা Місяць тому +1

    Thanks 2024

  • @АртурАмбаров-ы1ю

    do you have a video about godot 4?

  • @thisisgood44
    @thisisgood44 11 місяців тому

    After learning computer network course in my college i hope i understand this (cisco moment)

  • @gofastutos
    @gofastutos 2 роки тому

    Not very difficult but not very easy, that is what I think about the Godot network interfaces 😛

    • @Daviesdev
      @Daviesdev  2 роки тому +1

      Exactly
      It's a complex and wide topic
      I don't even know how well i'll be explaining lol

  • @mcmodderhd8679
    @mcmodderhd8679 6 місяців тому

    I am getting "Invalid type in GDScript utility function "load()". Cannot convert argument 1 from Object to String." when trying to execute "var a = (load(data) as PackedScene).instantiate()"

  • @STRACT_STRIKE
    @STRACT_STRIKE 2 роки тому

    Can you make video on getting over it control and movement

    • @Daviesdev
      @Daviesdev  2 роки тому

      ua-cam.com/video/hrE_bHRXvLY/v-deo.html

  • @avithedev
    @avithedev 2 роки тому

    I copy/pasted the websocket client example code from the godot documentation and I'm getting a "closed, clean: False". Been searching for hours I don't understand the issue

    • @Daviesdev
      @Daviesdev  2 роки тому

      Can I see the code¿ Or a link to it

    • @Daviesdev
      @Daviesdev  2 роки тому

      In that code, the connection closed and connection error signals are connected to thesame function.
      Create a different callback function for connection error so you can print something else and see if the problem is from the websocket_url or not

    • @avithedev
      @avithedev 2 роки тому

      @@Daviesdev will do that, thank you.

    • @avithedev
      @avithedev 2 роки тому

      @@Daviesdev Quick update:
      1. Turns out the testing URL is no longer active.
      2. I've been confusing Websockets and StreamPeerTCP, the latter being what I actually needed to test my socket server I wrote in python.

  • @BHanif-zc2pr
    @BHanif-zc2pr 2 роки тому

    Hi , is there any way to record audio when there is sounds and stop recording when there is no sound.
    For example:I don't want to record when button press . Because its a kids app

    • @Daviesdev
      @Daviesdev  2 роки тому

      I haven't worked with Godot and microphone before so I can't really say

    • @BHanif-zc2pr
      @BHanif-zc2pr 2 роки тому

      @@Daviesdev did you ever used speech to text?

    • @Daviesdev
      @Daviesdev  2 роки тому

      For?

    • @BHanif-zc2pr
      @BHanif-zc2pr 2 роки тому

      @@Daviesdev i don't know how to use that. Do you?

    • @Daviesdev
      @Daviesdev  2 роки тому

      Nope

  • @devolu
    @devolu 2 роки тому

    bro i try to export them on windows and when i start the game and server both showing error and close fast...why??

    • @Daviesdev
      @Daviesdev  2 роки тому

      Make sure you set default scenes at startup

    • @devolu
      @devolu 2 роки тому

      @@Daviesdev well i fix it bro, but the problem was the CAPITAL letter of Server.gd / server.gd name, it seems that capital letter is verry important when you export.

    • @Daviesdev
      @Daviesdev  2 роки тому +1

      Lol, I remember saying this at the beginning of the series

  • @Potato-Dev
    @Potato-Dev Рік тому

    is this in godot 4?

  • @arbitervildred8999
    @arbitervildred8999 8 місяців тому

    why is every video about godot 3 and GLES3 and why is every line breaking on godot 4

    • @AruzUwU
      @AruzUwU 5 місяців тому

      Godot 3 is the one that has been around the longest and the one that has the most tutos, the 4 has not been around for long and the syntax changed a bit, so the calls that worked in the 3 in the 4 are very likely not to work the same, but it is a matter of getting into the documentation and solving the problems easily.

  • @kenreed5059
    @kenreed5059 2 роки тому

    now do version 4.0