I am getting "Invalid type in GDScript utility function "load()". Cannot convert argument 1 from Object to String." when trying to execute "var a = (load(data) as PackedScene).instantiate()"
I copy/pasted the websocket client example code from the godot documentation and I'm getting a "closed, clean: False". Been searching for hours I don't understand the issue
In that code, the connection closed and connection error signals are connected to thesame function. Create a different callback function for connection error so you can print something else and see if the problem is from the websocket_url or not
@@Daviesdev Quick update: 1. Turns out the testing URL is no longer active. 2. I've been confusing Websockets and StreamPeerTCP, the latter being what I actually needed to test my socket server I wrote in python.
Hi , is there any way to record audio when there is sounds and stop recording when there is no sound. For example:I don't want to record when button press . Because its a kids app
@@Daviesdev well i fix it bro, but the problem was the CAPITAL letter of Server.gd / server.gd name, it seems that capital letter is verry important when you export.
Godot 3 is the one that has been around the longest and the one that has the most tutos, the 4 has not been around for long and the syntax changed a bit, so the calls that worked in the 3 in the 4 are very likely not to work the same, but it is a matter of getting into the documentation and solving the problems easily.
I thank google for recommending this video I searched far and wide for a good tutorial thank you man for making this awesome tutorial series
You're very welcome
could you create a system like this on godot 4 to help us
Thanks 2024
do you have a video about godot 4?
After learning computer network course in my college i hope i understand this (cisco moment)
Not very difficult but not very easy, that is what I think about the Godot network interfaces 😛
Exactly
It's a complex and wide topic
I don't even know how well i'll be explaining lol
I am getting "Invalid type in GDScript utility function "load()". Cannot convert argument 1 from Object to String." when trying to execute "var a = (load(data) as PackedScene).instantiate()"
Can you make video on getting over it control and movement
ua-cam.com/video/hrE_bHRXvLY/v-deo.html
I copy/pasted the websocket client example code from the godot documentation and I'm getting a "closed, clean: False". Been searching for hours I don't understand the issue
Can I see the code¿ Or a link to it
In that code, the connection closed and connection error signals are connected to thesame function.
Create a different callback function for connection error so you can print something else and see if the problem is from the websocket_url or not
@@Daviesdev will do that, thank you.
@@Daviesdev Quick update:
1. Turns out the testing URL is no longer active.
2. I've been confusing Websockets and StreamPeerTCP, the latter being what I actually needed to test my socket server I wrote in python.
Hi , is there any way to record audio when there is sounds and stop recording when there is no sound.
For example:I don't want to record when button press . Because its a kids app
I haven't worked with Godot and microphone before so I can't really say
@@Daviesdev did you ever used speech to text?
For?
@@Daviesdev i don't know how to use that. Do you?
Nope
bro i try to export them on windows and when i start the game and server both showing error and close fast...why??
Make sure you set default scenes at startup
@@Daviesdev well i fix it bro, but the problem was the CAPITAL letter of Server.gd / server.gd name, it seems that capital letter is verry important when you export.
Lol, I remember saying this at the beginning of the series
is this in godot 4?
No its not
why is every video about godot 3 and GLES3 and why is every line breaking on godot 4
Godot 3 is the one that has been around the longest and the one that has the most tutos, the 4 has not been around for long and the syntax changed a bit, so the calls that worked in the 3 in the 4 are very likely not to work the same, but it is a matter of getting into the documentation and solving the problems easily.
now do version 4.0
Wym
@@Daviesdev godot 4.0