I'm definitely interested in Bastions, as that's one way to make Poisons more relevant to a game. But since they only have guidelines for tweaking a monster and not making one, I'm even more curious about the Monster Manual.
For poisons, all you'd need is a rogue's guild, and a supply of materials, not necessarily a bastion, although that is a viable way. BUT, we've used basics like that in our games for years. Regarding monsters, I'd imagine it's fairly simple, want something harder - just add some hit dice, want it simpler - remove hit dice; then adjust the abilities accordingly.
Are there any new tool prof rules in this book other than for magic crafting? There are still aspects about tools that aren’t super clear in the PHB that I’m hoping have been cleared up in the DMG
as far as I am aware, the DMG doesn't include any proficiency rules, those are all included in the PHB. The magic crafting rules included here are simply going to be a step by step "how to" and less of a "you need this prerequisite". There will likely be something similar with Bastions, but I don't think we will see anything like needing a proficiency prereq to build a bastion (like.. you won't need a chisel and hammer to shape stone).
I am looking forward to seeing the rules they have for Bastians. They are apparently in the DMG because it is up to the DM if they want to use them or not. Although as a marketing ploy this isn't a bad idea to get some players to want to buy the book. I'm also looking forward to the 5.5 crafting rules for magic items. There is also mention of pricing for magic items. I hope that it is a price for each magic item and not a table like the 2014 book or Xanathar's Guide. Even if I do buy the new DMG I won't be discarding the 2014 DMG. (Or any of my previous editions) I might like a rule or something else better from a previous book. I already use a few rules from previous editions or other games. Everything is a new toy for the toy box.
you are likely right in that it's the DM's discretion, but I really think it's more along the lines of getting players to buy the book as well (and to be fair, I don't think that that is a bad tactic). I too will be pulling info from past editions, always have. I still use basic rules from the white books (my spelljammer space combat for example uses the white book air combat rules - slightly modified).
I would like to know your thoughts on how this book handles roll chart creation. Is it easier or harder to create a good filled out dungeon with monsters, traps, and loot using this book or the 2014 book? I’m a huge fan of roll chart creation so I thought I might ask!
roll chart? Do you mean tables? like random tables? I mean, I think the 2014 has a decent enough selection but I've neve really used the tables myself, pretty much every adventure and encounter I put together is something that fits with the evening at hand. I'll use a table but only on rare occasion.
@@gamemasters Yeah I meant table sorry. I agree the 2014 book is very robust with roll tables, but I was wondering if the 2024 book has a comparable amount. My wife and I play D&D with Mythic as a Game Master Emulator, so the DMG roll tables are important to our adventures. Thanks for your answers!
Hey GameMasters, I’m a relatively knew DM, despite being a “DM” for a few years I haven’t done much well… DMing as most of the time I’m world building. I already own the original 5e DMG and would love your thoughts on whether this one is needed
It's really going to be subjective. I like this new set of books (well.. we'll see how the Monster Manual turns out in a few months), but I do like the flow of information. It will boil down to what you want though. I'm happy to have it in my collection, but as I point out, it's not a _need_ at this point. Eventually it could be, only because of how difficult it might be to get the 2014 version (which likely won't be too hard) in the future. It also depends on how you are with "ohh neat and new shiny". A LOT of folks are into that (and to a degree I suppose that I am). But if all you are looking for it the basics, if you already have the 2014 and you and your table to happy with that, then that's really all that's needed. The only other reason I could think of would be that if you wanted to be on the "same page" as new players (consider the d&d landscape 6 months to a year from now, even two years from now) get into the game, they will likely be buying the 2024 version of the books, and the spells and whatnot have been updated from the 2014 version.
@@gamemasters I’m at a loss for words because that was such a good reply, thank you so much! I think I’ve fully made my decision on the 2024 PHB and DMG, I’m curious about the MM and will be looking forward to watching your thoughts and review!
aye, it would be nice to see some examples of overall price. I know we've generally decided on a base value at the table, and for the most part that seems to work, but yes, seeing something official would be helpful.
I think the bastion is in the DMG to make them optional in a game. Question of the Vid. Does and older DM needs this? Yes as an Adventure League DM I need this.
okay, that is a valid point, I've not delved too much into A.L. material, but I would be interested in seeing how bastions are really going to work with that.
I'd say that's a pretty good bank for one's buck. If I HAD to guesstimate... we play about 3 games a week.. generally runs between 4 and 8 hours each (so.. 6 hour average), 3x52= 156 .. 156*6= 936 .. 936x10(years)= 9360/50 = 187.20 hours per dollar (that's a ROUGH average tho as there are some weeks that we don't play at all (like maybe three or four through any given year), and other weeks that we play mon, tues, wed, thurs, fri, sat, and sun (that's generally in the summer). Still.. I'd say dollar to entertainment ratio, it's a pretty good deal either way.
I'm definitely interested in Bastions, as that's one way to make Poisons more relevant to a game. But since they only have guidelines for tweaking a monster and not making one, I'm even more curious about the Monster Manual.
For poisons, all you'd need is a rogue's guild, and a supply of materials, not necessarily a bastion, although that is a viable way. BUT, we've used basics like that in our games for years.
Regarding monsters, I'd imagine it's fairly simple, want something harder - just add some hit dice, want it simpler - remove hit dice; then adjust the abilities accordingly.
Are there any new tool prof rules in this book other than for magic crafting? There are still aspects about tools that aren’t super clear in the PHB that I’m hoping have been cleared up in the DMG
as far as I am aware, the DMG doesn't include any proficiency rules, those are all included in the PHB. The magic crafting rules included here are simply going to be a step by step "how to" and less of a "you need this prerequisite". There will likely be something similar with Bastions, but I don't think we will see anything like needing a proficiency prereq to build a bastion (like.. you won't need a chisel and hammer to shape stone).
@@gamemasters ok got it, that’s a bit unfortunate, but oh well. I love the bastions, it’s such a cool addition!
I am looking forward to seeing the rules they have for Bastians. They are apparently in the DMG because it is up to the DM if they want to use them or not. Although as a marketing ploy this isn't a bad idea to get some players to want to buy the book.
I'm also looking forward to the 5.5 crafting rules for magic items. There is also mention of pricing for magic items. I hope that it is a price for each magic item and not a table like the 2014 book or Xanathar's Guide.
Even if I do buy the new DMG I won't be discarding the 2014 DMG. (Or any of my previous editions) I might like a rule or something else better from a previous book. I already use a few rules from previous editions or other games. Everything is a new toy for the toy box.
you are likely right in that it's the DM's discretion, but I really think it's more along the lines of getting players to buy the book as well (and to be fair, I don't think that that is a bad tactic).
I too will be pulling info from past editions, always have. I still use basic rules from the white books (my spelljammer space combat for example uses the white book air combat rules - slightly modified).
I'm mostly interested to see how they handled the Greyhawk Pantheon, other powers, and the Cosmology.
aye, the lore section...
I would like to know your thoughts on how this book handles roll chart creation. Is it easier or harder to create a good filled out dungeon with monsters, traps, and loot using this book or the 2014 book? I’m a huge fan of roll chart creation so I thought I might ask!
roll chart? Do you mean tables? like random tables? I mean, I think the 2014 has a decent enough selection but I've neve really used the tables myself, pretty much every adventure and encounter I put together is something that fits with the evening at hand. I'll use a table but only on rare occasion.
@@gamemasters Yeah I meant table sorry. I agree the 2014 book is very robust with roll tables, but I was wondering if the 2024 book has a comparable amount. My wife and I play D&D with Mythic as a Game Master Emulator, so the DMG roll tables are important to our adventures. Thanks for your answers!
Hey GameMasters, I’m a relatively knew DM, despite being a “DM” for a few years I haven’t done much well… DMing as most of the time I’m world building. I already own the original 5e DMG and would love your thoughts on whether this one is needed
It's really going to be subjective. I like this new set of books (well.. we'll see how the Monster Manual turns out in a few months), but I do like the flow of information. It will boil down to what you want though. I'm happy to have it in my collection, but as I point out, it's not a _need_ at this point. Eventually it could be, only because of how difficult it might be to get the 2014 version (which likely won't be too hard) in the future.
It also depends on how you are with "ohh neat and new shiny". A LOT of folks are into that (and to a degree I suppose that I am). But if all you are looking for it the basics, if you already have the 2014 and you and your table to happy with that, then that's really all that's needed.
The only other reason I could think of would be that if you wanted to be on the "same page" as new players (consider the d&d landscape 6 months to a year from now, even two years from now) get into the game, they will likely be buying the 2024 version of the books, and the spells and whatnot have been updated from the 2014 version.
@@gamemasters I’m at a loss for words because that was such a good reply, thank you so much! I think I’ve fully made my decision on the 2024 PHB and DMG, I’m curious about the MM and will be looking forward to watching your thoughts and review!
Still don't get why no official magic item prices we have been asking for it for years.
aye, it would be nice to see some examples of overall price. I know we've generally decided on a base value at the table, and for the most part that seems to work, but yes, seeing something official would be helpful.
Maybe in 5 years I’ll consider picking one up
I’m still good with 5e and I’m not going to buy it new either
I'm really wanting to go back to 1e.. or 2e..
548 AL Session + 52 home brew = ( 600 * 4 ) * 1.25 = 3,000 / 50 = 60 hours per dollar.
I think the bastion is in the DMG to make them optional in a game.
Question of the Vid. Does and older DM needs this? Yes as an Adventure League DM I need this.
okay, that is a valid point, I've not delved too much into A.L. material, but I would be interested in seeing how bastions are really going to work with that.
I'd say that's a pretty good bank for one's buck.
If I HAD to guesstimate... we play about 3 games a week.. generally runs between 4 and 8 hours each (so.. 6 hour average), 3x52= 156 .. 156*6= 936 .. 936x10(years)= 9360/50 = 187.20 hours per dollar (that's a ROUGH average tho as there are some weeks that we don't play at all (like maybe three or four through any given year), and other weeks that we play mon, tues, wed, thurs, fri, sat, and sun (that's generally in the summer). Still.. I'd say dollar to entertainment ratio, it's a pretty good deal either way.
All of 5R is for new players. There's so little new content. 1 challenging combat is still going to be 75% of your session.
have you run across a system that has fast combat? If so, tell me, I'd love to research it more.