SPEC OPS THE LINE Ending @ 4K 60FPS
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- Опубліковано 22 сер 2024
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SPEC OPS THE LINE Ending @ 4K 60FPS
This video showcases the ending of Spec Ops The Line. This is our favorite ending out of all the endings the game has to offer. We hope you enjoy the video in beautiful 4K Ultra HD.
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#specopstheline#ending#4k - Ігри
"Where is Konrad?"
"Where he's always been. Upstairs"
Clever wordplay right there.
Nice
You forgot another critical part: "Waiting for you."
Walker could have confronted his conscience at any moment, it was waiting for him to finally do it.
Its a clever double meaning.
Konrad(The projection in his mind) has 'always been upstairs', as in, always in his head.
Konrad(The person) has 'always been upstairs', as in, he is long dead. 'Upstairs', in the sense of the afterlife.
In Konrad's office you can also find a letter he wrote to his son. It reads:
"Someday, people will tell you about your father.
For that, I'm sorry.
I love you,
Dad"
Sad thing is that probably happens alot in the world
It's an interesting parallel with Heart of Darkness/Apocalypse Now, and one last hint that Konrad isn't the Kurtz-like figure that Walker had needed him to be to make everything alright.
Kurtz, in both Heart of Darkness and Apocalypse Now, had left a letter for his next of kin with the protagonist to send back, where they attempt to explain and justify what they did, and why they did it. They had a conviction to them.
Colonel Konrad; at least, the real one, has no justifications or explanations in his letter back home. Just an apology for what he's done.
@@abloodraven3856 Thats why he isn't the villain of the story. Sure he did some bad shit but atleast he felt remorse for it. Walker is the antagonist.
@@bloodraven1190 what you're looking for is "villain protagonist." The protagonist is the (or one of the) central character(s) who we follow in a story.
@@faffywhosmilesatdeath5953 The only villain is you (player)
dad: Are you winning son?
me playing this game: NO
@@Mark-fc7tu Did you know? That Mark346533243 is so pathetic he copies and pastes this exact comment on every spec ops video he finds? Over 30+ videos and counting. Anyone with that with that high a pretentious viewpoint has no credibility the second they copy the same post. And so now I’ll do the same to everyone of his posts to let people know how pathetic he is.
@@CYB3RxPRO Jesus this guy mark flood this shit since 2018 in the comments.
@@corephoenix3249 I KNOW RIGHT HES SO FREE ANS JOBLESS OMG ANNOYING ASF
@@Mark-fc7tu it's honestly pathetic that this is your mindset
@@GhostTheBlackKnight What happened?
What I find the saddest is, if you look in the background after he shoots "Conrad", you can see rain clouds. So if the conflict had been avoided for just a day, they would have all survived. With the first rain in years, and the storm gone, they could have actually evacuated. But we had to be heroes, didnt we? Yet again, who knows, this could be another twisted trick in Walker's mind, so, even now, even subconciously, he still thinks of himself as the hero. Or, I guess you could say WE do. Denials one heck of a drug.
I wonder if that was just another hallucination of Walker's psyche
@@dogsoldier123 Might be, I just thought it was worth pointing out. This is one of my alts btw.
@@dogsoldier123 Hey, do you mind if I add that to my comment?
@@nunya6537 knock yourself out
@@dogsoldier123 Thanks, man
7:33 that voice sync of Walker whispering Konrad's words, man the attention to detail!
I saw that when I was playing for the second time. That this was all in his head. Dam the game have good story telling about war.
Holy skadoodle I never noticed that
I was hoping someone else noticed that lol
At first, I thought that was an unintentional glitch with the cutscene, but now I realize that was actually just more attention to detail with Walker losing his mind.
The fact Konrad is a figure made up by Walker, and says 47 specifically
Says to me that Walker distinguished every single burned body
Also the line: "Survivors....one too many"... 🥲🥲 this game is realy one of a kind, even more the shame they pull it away from Steam due to licensing issues...this game was meant to be enjoyed by new generations as well 😔😔 I managed to buy it for a friend of mine just in a nick of time - bought it two days before they pull it away as if my intuition told me so 😂
It took me 7 years to realize from Walker’s perspective the mirror is deciding who is responsible for everything that transpired, shooting himself or Konrad is obvious, but look closer where Konrad is aiming, he would shoot past Walker’s shoulder...and hit the Player’s camera angle. I think that by letting Konrad shoot Walker for you, you’re admitting you’re the one responsible for everything that went down in this game.
Also, whenever Walker would try to make an excuse, Konrad would talk to the Walker on *_our side_* of the mirror. The Player's side.
But when Walker shows remorse saying *"I didn't mean to hurt anybody."* he turns his head to the one beside him.
You're right, and it really shows how getting shot by him specifically would do that.
I didn't kill those people, it was walker, or Konrad. It's not the player's fault. It's not my fault.
@@russian_knight “If that’s what you believe than shoot me” is the line for a reason, he tells you that and only addresses Walker when he turns to look at him in the mirror
@@eagleshadow4661 yeah but he's talking about walker in that scene, right?
@@russian_knight You control Walker dude, effectively making you Walker.
Phosphorus is White
Water is blue
Welcome to hell, Walker.
We've been waiting for you.
@@Mark-fc7tu Did you know? That Mark346533243 is so pathetic he copies and pastes this exact comment on every spec ops video he finds? Over 30+ videos and counting. Anyone with that with that high a pretentious viewpoint has no credibility the second they copy the same post. And so now I’ll do the same to everyone of his posts to let people know how pathetic he is.
@@CYB3RxPRO LMAO I never see this inbecile on comments of these videos but man, what a shame boy xD
@@Mark-fc7tu that's the point deadbrain.
The ONLY thing to do was to find survivors and call for evacuation and Walker it's literally fucking that order because *AMERICA FUCK YEAH!* That's the point of the story and what's make the story working.
If you only say "go here and kill those citizens", do it and then "why you kill them, they where citizens" just with no background it's a story compared to a porn movie story.
@@bluehealer81 Would you say that it is right to use irony and sarcasm to criticize people while simultaneously shielding oneself from criticism?
@@bluehealer81 Hm. That implies that there is something that such people must shield themselves from.
It’s a shame this game was overlooked when it came out. This game is an absolute banger. On the surface it looks like any other military shooter, but if you play the story, you know there’s so much more.
While the story has one of the best video game stories, the gameplay and multiplayer are alright.
I did it on my ps3 this year and goddamn that game was something.
I don't think it got much publicity and felt like it was written off as a generic 3rd person shooter. But when I played it I encouraged everyone I knew to give it a try. None were disappointed by it...
Being marketed as another generic shooter was a curse but also a blessing.
I played on launch and if the game hits hard right now, back then, when everything you knew about this game is that it's just another shooter, it hits EXTRA hard
The demo on the Xbox marketplace really got me into it. Mainly it was the part where they played the first Vietnam war by black angels using a song like that made it seem like this game had more to offer on the surface
Konrad is a brilliant deconstruction of FPS War Game Antagonists. He’s this cruel, viscous, inane, and utterly evil bastard whose entirely responsible for every bad thing that happens in the game. And he’s a fiction. An invention of the protagonists to justify his actions.
In that same respect the villains of most FPS War Games are fictions invented to justify war. To give the player an excuse to not think about what they’re doing and the implications of what’s happening in the game.
Yeah, a big part of justifying the war and violence in fps games comes from creating an enemy so evil that he just wouldnt exist in real life. Makes me think of Sheperd and Makarov from modern warfare
Nope, under the "construct" of the game, the are real "villains" in that case, walker is a deconstruction of the player, someone who doesn´t know what is going on and is pretty happy when he shoots to "complete" the mission
@@youtubestayatyourrootsforfsake if Riggs didn't sacrificed the people the USA would be under great danger I think captain price will do the same in these type of situations
This is, if not, one of the best analysations of a game I have ever seen.
Sounds like most wars the US has backed for the past 50 years
Two points I've noticed:
1) You enter Konrad's room through a Zen Garden, typically representing tranquillity. So you are literally disturbing the peace.
2) When Konrad speaks but isn't in frame (visualised by Walker) Walker's lips move, he is quite literally talking to himself.
"I don't understand... What's he doing?" "Look at his eyes"
_music stops_
"Something's not right."
_Ammo counter appears_
*Chapter 13: Epilogue*
Oh.... OH NO....
Denial - "You're not real... this is all in my head"
Anger - "No...everything...all this...it was your fault."
Bargaining - "I didn't mean to hurt anybody."
Depression - "..."
Acceptance - *pulls trigger on himself [ending 1]*
Another interpretation is that they're the three main types of player reactions.
You're not real: It's just a game
It was your fault: The game never gave me a choice
I didn't mean to hurt anybody: This was my fault
Duuuuuude, I never thought of it like that.
@@Rehteal That's actually a huge mind fuck
@@andyrodriguez4415 Another observation I made later is the eye contact in that scene. The only time Konrad turns to face your reflection instead of you is when Walker says to no one in particular: "I didn't mean to hurt anybody." This could be read as The player and walker being divided. The character of Walker didn't want to hurt anyone, but you sure did.
The ending where Walker is shot by Falcon One, the conversation could be interpreted as a conversation between the characters of Walker and Konrad. "Going home" is also suggested as being analogous to no longer playing the game. "Even now, after all you've done, you can still go home. Lucky you."
So with that in mind, that final conversation comes up; "Home? Men like us don't get to go home. If we're lucky, we do what's necessary, and then we die. No, all I want, Captain, is peace."
That could also be framed as Konrad knowing that as characters in a game, they can never leave. At best, they do what they're destined to do in the game, and then it's over.
Depression - The whole fucking second half of the game (after white phosphorus bombing)
"It takes a strong man, to deny what's in front of him..."
"Stronger than I was."
"Whatever I say. No matter what happens next, don't be too hard on myself."
"Even now, after all I've done, I can still go home."
"Lucky me."
"Do I feel like a hero yet?"
None of us were meant to come here, but on I marched, and for what?
Stronger than u were
I needed someone to blame so I cast it on him, a dead man.
@@rustkarl We are still good people.
Walker: “You did this”
Konrad: “No you did”
Dam this hit me so hard when I first time play this.
This was an actual line Between Pablo Picasso and a Nazi Officer after they entered his home in Paris.
I feel like everyone who plays this game has one line that really cut through and affected them.
For me it was the late game loading screen message that just said “Do you even remember why you are here?”
@@jimmydotzel tbh for me it was the whole game
No u
Ok then... Who did it? John Konrad leader of wierd 33rd ? Or just Walker and his unreal dead mates?
8:45 I just realised that Walker wasn't watching Konrad's face, he was watching his own face when he said "it was your fault!"
First there was the Heart of Darkness
Then there was Apocalypse Now
Now there is Spec Ops: The Line too
Although not of the same caliber, I'd add Far Cry 2 and 3 to that list too.
Haha no
There was that interesting video essay series about the Heart of Darkness as a literary motif occurring in three literary mediums.
In text as the eponymous Heart of Darkness, in film as Apocalypse Now and in game as Spec Ops: The Line.
And each one brings something new to the table with their own specific style because of the advantages of each medium.
The text of Heart of Darkness allows so much unspoken insight.
The film of Apocalypse Now allows visual metaphor.
The game of Spec:Ops The Line allows the blurring of the 4th wall. The narrative and responsibility bleeding into the meta narrative.
Only a game could place the responsibility of such actions in the hands of the audience because it alone requires the audience to be party to it.
@@piratedgenes ahh Far cry 2 fr
@@piratedgenesI dont think those games make the main charecter look bad
"I.. I didn't mean to hurt anybody.."
"No one ever does, Walker."
Lines like that will give me shivers until the day I die. Nolan North was incredible in this, and this was back before he was established as the golden boy of gaming VA work, too. Definitely one of his best performances.
Couldn’t agree more to this statement. The VA’s all around here were amazing. Massively overlooked in my opinion.
I wonder if the soldiers at 3:24 were real? or were they in his head too?
@@sanjayraju988 there's no way. I have a lot of faith in the abilities of Addams, but he did not take out the entire 33rd single-handed. Remember that before this you have to flee as me makes a last stand to cover you. These soldiers say they're all that's left, implying Addams took out all those ground troops, armored vehicles, and attack helicopters on his own.
Nolan already had it going for him here. The uncharted series, assassins creed, voicing Deadpool in various cartoon and video game appearances. He is great at what he does.
@@faffywhosmilesatdeath5953 This makes me wonder if Walker is actually Konrad's delusion for what happened to all his troops.
It's an enormous reach lol, but the Konrad jacket he's wearing 11 minutes is the big clue to this. When Walker says "This is all in my head," and Konrad argues back, "Are you sure? Maybe it's in mine." and we then see him wearing Konrad's jacket at the very end.
This makes me wonder if Konrad mismanaged the Damned 33rd all by himself and created Walker's squad as this sort of boogeyman that came through Dubai and wiped out all his soldiers - but Walker never existed, it was just Konrad trying to avoid responsibility for how things turned out.
The “good” ending: Walker shoots himself
The Most likely ending: Walker died in a shootout
The Most badass ending: Walker wins the shootout and presumably dies later on.
The Realistic ending: Walker goes home but dies inside.
How do you know it's canon?
@@mrdabrow im fairly sure the devlopers said that when the game faids to black its what truly happend and when it faids to whight its walkers insanty. The ending where walker gose home i think is the only one that faids to black.
@@mrdabrow I renamed them
@@thepillowhead2453 I meant how do you know which ending is canon?
@@mrdabrow the most likely.
I like to think Walker surrendering is the canon ending.
Not because Walker survives.
It’s because Walker lives.
Walker has done so much. And him surrendering is him coming to grasp with all he did. Accepting he had gone mad and is ready to leave Dubai.
And it doesn’t give him closure. He’ll have to live knowing exactly everything he did was HIS fault, and HIS alone. The other endings either see him die or continue the lie. In this ending, he’ll live knowing the truth.
And that is, at least to me, a worse fate than death.
“Even now, after all you’ve done, you can still go home. Lucky you.”
Lucky?
I don’t think so.
Edit: I understand that because the screen fades to white, it is not a "true" ending, hence why I specified "I like to think" at the beginning. It's not actually true what I'm saying, it's what I would like to be true, which is different.
I just wanted to play a game but after this i had ptsd for days
It’s also a direct attack on the player. It’s a fourth wall break. In this universe, you’ve massacred civilians and murdered American soldiers. Their families are going to miss somebody dear in their lives. You’ve destroyed what little life is left in Dubai. But you’re just a player, this isn’t a real game. Walker goes home riddled with PTSD for the rest of his life, but you’ll just move on from this game and onto another. You don’t have to carry that PTSD with you. *Even now, after all you’ve done, you can still go home. Lucky you.*
Walker actually died wayyy before this
Spec Ops: The Line (-that you crossed, good work)
@@wcfranklinjr1997 that is extremely debatable and up to interpretation
I was bored on a Saturday, wanted to pick a game where you shoot guns and don't think too much - Spec Ops was on sales on Steam. Ended up playing the entire game almost in a straight run and finished it at 3 AM. I was tired as hell but could not let go until it was done. I did not sleep a single minute after that.
This is, to this day, the most powerful experience a video game put me through: you are wrong yet you deny it the entire time, you are given bad choices to make, you cannot win this game in any way and the game told you the very first minute that you should have not played it. You're supposed to go in, see if there are some survivors, "they send in the calvary, we go home".
And this ending is a masterpiece but I love the dialog in the lift the most. "Do you feel like a hero yet?" is directly targeted to you as a player. And don't know how anyone can praise war after this, it's just messy torture that will break your mind permanently.
Game: "You pulled the trigger. You are holding the gun."
You: "You gave me the gun. You ordered me to pull the trigger."
Don't hate the player, hate the game. If the game, or your commanding officer, or your country, or whoever asks you to do something and tells you it's the right thing to do, the only thing to do, and then gets mad at you for doing it, there is a problem.
- Andrew Vanden Bossche, author of Video Game Morality Play
@@Mark-fc7tu Why are you so obsessed with saying this game is bad for judging your morality. If anything your denial of blame is reflective of walker’s, refusing to accept his crimes until maybe his last moments. The fact that every time somebody tries to criticize SO:TL they always simplify the games narrative into a single scene or line shows how you can’t really address the plot in its completion.
@@ShamrockShows You know, in the beta version of the game, there were options to have Walker obey orders to leave Dubai at the start or even fight without using the white phosphorus, but too many beta testers took those options. So the developers had to take those choices out because it ruined the stupid narrative.
@@Mark-fc7tu You’re wrong on one count. While the option to leave Dubai at the beginning of the game was cut due to beta testers taking that option, The choice with White Phosphorus was taken out because they didn’t have enough resources. Although there was one path taken out where you could’ve fought the Damned 33rd, because it was going to be impossible, which the devs thought would be a bit redundant. The reason the devs removed it is because they realized it was too easy of an out, whereas every other choice you make in the game only furthers you deeper into the insanity.
@@ShamrockShows Well, it's good to see that the developers were that adamant about blaming every bad thing in Dubai on the Player. It's almost comical to see how much stuff they tried to cram into their interviews. And after all that drama, I unironically enjoyed the gameplay of Spec Ops: The Line, because I didn't play the game to feel like a hero. I did it because shooting fictional characters is fun (and because it's not a felony like shooting people in real life). That's why video games were made in the first place. To relive the stress that accumulates from a long day at school/college/work/whatever.
Do you feel like a hero yet?
Game: "You pulled the trigger. You are holding the gun."
You: "You gave me the gun. You ordered me to pull the trigger."
Don't hate the player, hate the game. If the game, or your commanding officer, or your country, or whoever asks you to do something and tells you it's the right thing to do, the only thing to do, and then gets mad at you for doing it, there is a problem.
- Andrew Vanden Bossche, author of Video Game Morality Play
@@Mark-fc7tu Did you know? That Mark346533243 is so pathetic he copies and pastes this exact comment on every spec ops video he finds? Over 30+ videos and counting. Anyone with that with that high a pretentious viewpoint has no credibility the second they copy the same post. And so now I’ll do the same to everyone of his posts to let people know how pathetic he is.
I get it's a cool quote but it's literally a copy pasta at this point I'm so tired of hearing "do you feel like a hero yet?" As if it's somehow morally wrong to play a fucking game.
@@HighlyUnlikely_ Same, but try telling that to the people who hate shooters.
@@Mark-fc7tu thing is, mark, it's not my fault, and it never was. I didn't directly kill those people, it's a game.
*Fun Fact:*
The game originally had another ending right at the beginning where you can trigger the "call in the cavalry" sequence, and everything goes as it should.
But they removed it because not only did too many play-testers instantly pick that option, but it kind of ruined their immersive "anti-war" experience by giving soldiers a choice in a situation where you're meant to have little to none, and they wanted as many people as possible to experience the whole game.
So yeah... It's a cluster, but it got its message across, like the "All Quiet on the Western Front" or "Come and See" of video-games.
If only they'd kept it as a New Game+ unlock, for like beating the game start to end on FUBAR or whatever.
@@DinnerForkTongue
There was nothing they could do at that point anyway.
Their publisher was "one of those".
@@issabeganovic8822
I know, I know. But a man can dream.
I think its more acurate to say its the apocolypse now of video games. Very simular stories. The devs said one of their inspirations for the game was apocolypse now
@@issabeganovic8822to give credit to the publisher they gave the team alot of freedom to create this. They could have took the safe route and tried to make another call of duty knockoff
This game deserves a remaster.
@@Crono1020 Maybe nah, Yager stated they won't make a sequel to Spec Ops The Line due to poor market and low sales, let alone a remaster and they just gonna make games with lighter tone.
I'd like one with a Far Cry 4 style secret ending where you actually turn around and call for backup.
@@Crono1020 I doubt it. Activision did MW2 remaster perfectly.
@@jephthecommissar1634 if you know activision, you should know that no new game on his supervision last long without microtransactions
@@Crono1020 Keep in mind, this isn't a new game. A remaster would just be revamping the graphics and engine and such.
It hurts a little inside every time someone shoots the mirror.
If it’s any consolation you can take it as walker destroying the coping mechanism he’s created and thus shattering his delusion allowing him to accept reality and be responsible for his actions him going home is likely a new hell for him considering all the families his hurt and the nightmares he’ll live with
Nah, shooting the imaginary Konrad is the best option.
Shooting himself is too easy an escape for Walker, what really gives him a chance for redemption is shooting Konrad's reflection and ending the fantasy he created. Choosing to commit suicide is the same as the colonel chose, an easy way out of problems, on the other hand, ending the imaginary fantasy, and carrying the full weight of the actions that he committed, that is really the difficult way.
Hence Walker's phrase "Stronger than you were"
@@kevinfloiger7197 first of all, let's avoid talking about suicide as "the easy way out" because it never is. Secondly, shooting Konrad's reflection is clearly shown to be Walker refusing to accept responsibility.
Walker: "No, all this, it was *YOUR FAULT!"*
Konrad: "If that's how you feel then shoot me!"
Konrad exists as a fictitious antagonist that Walker blames in order to avoid coming to grips with what he's done. More to the point, both of them shoot themselves for the same reason: both have caused countless innocent people to die and there's no real way for them to make things right. It's not trying to get out of a problem, it's about realizing that they have caused irreparable harm to the world and feeling that they have no right to live after what they've done. It is, in effect, the same logic that justifies the use of the death penalty applied to the self.
Ultimately, there is no chance for redemption because the Walker that survives doesn't believe that he did anything wrong. He goes on living, spending the rest of his life denying blame for the things he did in Dubai.
@@faffywhosmilesatdeath5953 walker shooting Konrad’s reflection can also be viewed as Walker removing his demons, the one voice in his head that had haunted him his entire time in Dubai
@@faffywhosmilesatdeath5953 You mention that he doesn't believe that he did anything wrong in the ending in which he survives, what makes you think that?
”I didn't mean to hurt anybody.”
The delivery on that line always gets me.
"Even now, after all you've done, you can still go home. Lucky you." This saying by Konrad really puts the emphasis on "war is hell." It shows that you have to be lucky if you return from a war unbroken, still have an intact mental state.
“I’m done playing games, John.”
“I assure you, this is no game.”
He's right. Spec Ops isn't just a game
@@isaywhateveriwantandyougot7421it's really world
You can tell Konrad’s a hallucination because he didn’t wash his brush after painting.
That "I never meant to hurt anybody" and Konrads cold "Nobody ever does, Walker." May be my favorite lines in this whole game
Those ads cutting off the most tense parts really killed it.
"I didn't mean to hurt anybody."
This line hits so hard, because it manages to encapsulate Walker's realization in a single sentence. After he says this, it doesn't matter what choice Walker makes, because now he's already grasping the reality of what he's done. Walker went into Dubai thinking that he was going to be the next big war hero, that he was going to make everything right the way he saw it, but every single time he tried, things only got worse. Unnecessary amounts of soldiers, civilians, *people.* All of them died by his own arrogance and every time he went in further with even more recklessness, to the point where he was becoming less and less aware that he was constantly cutting down lives, even the ones he was supposed to save.
And now that he was confronted by Konrad, who was finally hammering into him just how disgusting he was, Walker had a moment, no more gunfights, no more climatic helicopter battles, just him and his own thoughts, where he could finally take in what he's done, and it was *overwhelming.* He tried to blame Konrad, but the moment that fails, he suddenly becomes frightened, because now he understands that there was no one between him and his actions to blame, and his line and delivery is eerily similar to a child who had just made a big mistake, because it hurt him to acknowledge everything that bad.
Anyone else think about how, within the good ending, you get a random soldier doing what you should have done from the start? He was patient, doing what he could deescalate the situation and keeping his people under control while you handed over your gun. Like from the very first fire fight, if you'd managed to pull that off, you'd have theoretically avoided everything that happened afterwards.
I think it could be an entry point for the secret good ending where Walker avoids the fight, talks to people, calls an evac, and then is regarded as the hero who brought rescue to the city. It''s a pity they cut it.
“How’d you survive all this”
“Who said I did?”
Damn
This game put you through a mental grinder ngl,the whole premisis is seeing the slow degradation of the captains sanity and even what made him himself. Game is sad depending on the end you choose.
Game: "You pulled the trigger. You are holding the gun."
You: "You gave me the gun. You ordered me to pull the trigger."
Don't hate the player, hate the game. If the game, or your commanding officer, or your country, or whoever asks you to do something and tells you it's the right thing to do, the only thing to do, and then gets mad at you for doing it, there is a problem.
- Andrew Vanden Bossche, author of Video Game Morality Play
@@Mark-fc7tu lol
@@krushskulldaorkboi484 lol
@@Mark-fc7tu Stop spamming
*regardless of the ending
But yeah. I keep thinking to replay this, but ultimately I can't bring myself to do it.
"I didn't mean to hurt anyone"
"No one ever does Walker"
That line hit like a fucking freight train.
I'm just glad the uploader decided to wait for the full dialogue for when you get rescued, all the other ones press the button to drop the gun earlier
This game is super underrated and the fact people still talk about it clearly shows it. This honestly one of my personal favourite military games ever
It takes a strong man to deny what's right in front of him. And if the truth is undeniable, *you delisted it from steam.*
Imagine how much harder this ending would hit beating the game on fubar the first time you'd be just as battered and beaten as Walker himself at the end
As someone who has beaten the game on FUBAR, it did indeed hit very hard
People say this game needs a remaster, no, it's already perfect.
Edit: for everyone saying it needs to be on newer consoles, it is on Xbox one and on Series it gets an FPS boost. RIP PlayStation Backwards Compatibility....
At least port it to newer systems.
I first played on PS3 and later on PC, and that in and of itself was like playing a remaster. The game benefits a ton from the higher resolution and frame rate to the point that it looks good enough to not need a remaster.
Not it deserves one with better graphics and no change in the story or censorship.
This game deserves to be seen again
it needs to be on newer consoles, at least ps4
Such a good message. We as people really do have to question our morals in terms of entertainment.
Also me: *presses new game*
@theonesignal9861 👍 you’re right
@theonesignal That's the point-we will all learn to look at every possible video game imaginable under the perspective and filter of Spec Ops: The Line.
Because there is no such thing as "overthinking" or "taking it way too seriously" about what we do in video games, after all. 😉
The writers have actually hinted that Walker died in the helicopter crash at the beginning. When you first gain control of Walker it fades to white, meaning he’s hallucinating. You see Konrad’s face throughout the game, but don’t realize it since we don’t know what he looks like yet. Walker says “we’ve done this before” in the second helicopter scene, and afterwords you hallucinate again with Konrad saying “Welcome to hell”. He’s in purgatory, and in the game if you choose this ending it actually fades to white. Pretty sure it’s the video that goes to black, not the actual game.
Didn’t know that
I was just saying that too
It's pretty much confirmed at this point it's like black ops when it fades to white it's in Mason's head but fade to black is real.
That line was actually a put in by the writers because despite their wishes the investors of the game decided to put the helicopter set piece earlier into the game because its cool. The writers didn't like them messing with the narrative cause they think it's not 'engaging' so they added that line as a small jab at dumb action setpieces "Haven't we done this before?"
forget if the voice actor or devloper but one of them in a book where they talk about this game they mention this
@@dm3402 no the narator had already said that they died in the helicopter crash, if you go near the plane i think after you crash you can find walkers body in sand, is confirmed that they are dead after all he lives in the purgatory and nothing is real if you look carefully youl find his comrades names on the memorial wall
before they both died
The music in the cutscene of Konrad and walker looking at that painting just fits so perfectly.
4:37
"Oh I assure you, I'm as sane as you are, Captain."
Never heard such a loaded sentence in my life.
This ending left a lasting impression on me when I was younger, it made me love psychological horror/thrillers.
If the industry insists on making more war games they need to make it like this, as the game progresses the players feels the full effects of the horrors they experience and dish out. You can't just drive through an afghan city and just machine gun everything down without consequences. You can't blow up compounds cities and hospitals with an ac130 without consequences. All that fucked up shit manifests itself on the player model, just look at walker at the end, all torn up and bloody. He was like that in the beginning as well, the player just couldn't see it.
I can't believe that not a single media product can reach to this game's subtle critique of war, the narrative of heroeism and the self proclaimed righteousness. In the scene where you meet Conrad, they packed so much ( subtle ) criticism of the US foreign policy that force you to learn some IRL stuffs about Iraq war and then coming back to this scene and just realize it has more of the aforementioned criticism than realized. A terrifying form of art
One of my favorite stories ever told.
Hotline Miami does, the entire duology.
This game is amazing, and one of the few depictions of PTSD in its element.
Game: "You pulled the trigger. You are holding the gun."
You: "You gave me the gun. You ordered me to pull the trigger."
Don't hate the player, hate the game. If the game, or your commanding officer, or your country, or whoever asks you to do something and tells you it's the right thing to do, the only thing to do, and then gets mad at you for doing it, there is a problem.
- Andrew Vanden Bossche, author of Video Game Morality Play
@@Mark-fc7tu Did you know? That Mark346533243 is so pathetic he copies and pastes this exact comment on every spec ops video he finds? Over 30+ videos and counting. Anyone with that with that high a pretentious viewpoint has no credibility the second they copy the same post. And so now I’ll do the same to everyone of his posts to let people know how pathetic he is.
This game and Hellblade: Senua's Sacrifice are the best games about PTSD.
@@NguyenTran-mf9gj literally the game I'm completing after this one
I have domestic abuse ptsd and while not knowing what it’s like to have military ptsd is like personally, me and my grandfather who served in Vietnam can relate…we can share our burdens, and I think having someone there and by your side…it’s extremely comforting
9:23 “No matter what happens next, don’t be too hard on yourself. Even now, after all you’ve done, you can still go home. Lucky you.”
I’m not sure I ever wanted to enlist. For my entire childhood I grew up in the physical shadow of West Point in the Hudson Valley. My father escaped drugs and gang violence by joining the Navy, but spent his entire life regretting getting out without using his benefits and technical experience from serving. I watched my parents grind their entire lives just to give us kids a chance. I watched my sisters get crushed the same way, only this time it was student loans and CC debt after 2008.
I did it the “right” way. I talked to others who warned me against going infantry. I talked to people who told me “just because you disagree with the war doesn’t mean you can’t serve honorably. There’s no stopping the war, and you don’t want murderous psychoses doing it.” I had people tell “just do the single contract, get what you need, and leave.”
6 years. I was lucky even then. Just some dork working on computers. But the things I saw. Charismatic, god fearing leaders who would have their PROVABLE sexual assaults covered up. 19 year old kids pushed into situations that would kill them, either literally or through the stress. Families and marriages shatter into a million pieces just because some Colonel wanted an award. And the bombs. Every bomb we were part of dropping having footage, right there on the computer for us to watch like a reality TV show. How many more families did those destroy?
I’m out now. I finally broke free of the temptation to take the blood money they offer you after you get out to be a contractor, which is itself endemic to the way this shit cloak and daggers your humanity without ever “forcing” you into anything. They always make it seem like the reasonable choice. The only reasonable choice is to never do it. But I didn’t make that choice.
And now I get to go home and pretend I wasn’t part of it, or that it wasn’t my fault. It was just a paycheck and some free healthcare after all. Lucky me.
10:23 it’s the last day of school and the bus is here to pick you up
In the Mirror you can actually move to the left, then Walker will hold this gun on his head.
When I played the first time, I said to myself in this moment: "I was not going THIS far to shoot myself in the end."
I realized later that I didn´t want to took the responsibility about all this... when you shoot Konrad, then you are lying to yourself...
This game gives me still a cold shiver when I think about it.
If you point the gun on walker. Konrad talks to Walker who stand on his right side but you stand on Konrad's left side
My interpretation was shooting Walker provided him an easy escape of his guilt and shoved all yours onto him. But that depends on whether you see yourself as Walker or not - something the game goes back and forward on and I believe intentionally so
@@TheCompleteMentalI once heard a summary that said that the player isn’t Walker, we just have too much in common with him, which I think is just as horrifying. Because at the end of the day, both Walker and the player came into this for the same reason: to feel like a hero, only to be confronted by the truth that all this killing was for ultimately for nothing, as the “villain” was already dead before we even started the game.
Damn the white phosporous scene still hits me to this day.
Game: "You pulled the trigger. You are holding the gun."
You: "You gave me the gun. You ordered me to pull the trigger."
Don't hate the player, hate the game. If the game, or your commanding officer, or your country, or whoever asks you to do something and tells you it's the right thing to do, the only thing to do, and then gets mad at you for doing it, there is a problem.
- Andrew Vanden Bossche, author of Video Game Morality Play
@@Mark-fc7tu Did you know? That Mark346533243 is so pathetic he copies and pastes this exact comment on every spec ops video he finds? Over 30+ videos and counting. Anyone with that with that high a pretentious viewpoint has no credibility the second they copy the same post. And so now I’ll do the same to everyone of his posts to let people know how pathetic he is.
@@Mark-fc7tu you know that people are starting to get more than a little annoyed at your copy-paste comments, right?
Seriously, the first time it happened you had someone on your side, the 50th time, people are practically begging for you to sing a different tune already.
In other words: NO ONES LISTENING TO YOU!
@@Kingcole6 Then what does that say about you?
@@Mark-fc7tu People are getting annoyed by your spamming. Furthermore, is all of your comments just talking about this one game?
Move on and sing a different tune already!
But on you keep marching with this crusade of yours...
I'm not even angry anymore, just annoyed.
Finished this yesterday, upto the final scene I was like yes, this is a generic shooter with a lot of shock factors.
But this finish, fuck I did not expect that. I did not expect that at all. Changed my perspective on the whole damn game.
Play it again. Mind-blowing
3:06 Thats clean as shit
Probably it's also an illusion in Walker's head
@@w12266 No the callout and the voice
7:33 If you look closely at Walker's face, you can see he's talking to himself
- "You know captain... We drove through this whole city to find you. We... We saw things... If you don't mind me asking, what was it like? How'd you survive all this?"
...
*- "Who said I did..."*
Further proof that none of the game happened.
Game: "You pulled the trigger. You are holding the gun."
You: "You gave me the gun. You ordered me to pull the trigger."
Don't hate the player, hate the game. If the game, or your commanding officer, or your country, or whoever asks you to do something and tells you it's the right thing to do, the only thing to do, and then gets mad at you for doing it, there is a problem.
- Andrew Vanden Bossche, author of Video Game Morality Play
@@Mark-fc7tu Did you know? That Mark346533243 is so pathetic he copies and pastes this exact comment on every spec ops video he finds? Over 30+ videos and counting. Anyone with that with that high a pretentious viewpoint has no credibility the second they copy the same post. And so now I’ll do the same to everyone of his posts to let people know how pathetic he is.
I like to think Walker surrendering is the canon ending.
Not because Walker survives.
It’s because Walker lives.
Walker has done so much. And him surrendering is him coming to grasp with all he did. Accepting he had gone mad and is ready to leave Dubai.
And it doesn’t give him closure. He’ll have to live knowing exactly everything he did was HIS fault, and HIS alone. The other endings either see him die or continue the lie. In this ending, he’ll live knowing the truth.
And that is, at least to me, a worse fate than death.
@@CYB3RxPRO Did you know? That Neon Phantom is so pathetic he copies and pastes this exact comment on every spec ops video he finds? Over 30+ videos and counting. Anyone with that with that high a pretentious viewpoint has no credibility the second they copy the same post. And so now I’ll do the same to everyone of his posts to let people know how pathetic he is.
"The only winning move is not to play"
“I didn’t mean to hurt anybody”
'' No one ever does''
@@enn013-standardFOUR
@@enn013-standard*Shoot*
I think it may only be me.
But when walker get in the Humvee, he is on the left side and there is two more marines with him in the passenger seats.
But later on, even if not explicitely shown. I feel like he is alone in the Humvee with the driver, while being on the right side of the vehicle.
I feel like it's some scene where he acknowledge what he has done to this somewhat disturbed driver, who seems to not understand what happened, but also wondering how Walker could have survived all this.
And the simple answer comes from Walker himself : "Who said I did ?"
He may be alive physically, but he died internally.
Heavily traumatised by his actions, he is no more than an empty shell now.
I just wonder what happened to Lieutenant Adams and Sergeant Pozza... (This may not speak to everyone, but the ones who understand this).
No one in this game is named Poza. The sergeants name was Lugo
@@GigaChadh976 in fact. A DLC called Long Way Home was planned to be released, but never did. However, the script for said DLC exist.
After the helicopter collapsed at The Bridge, Walker faceplant into the concrete and then wakes up to confront his actions.
Meanwhile, Lieutenant Adams survived, but was severly burned on his face to make him unrecognisable.
He meets on his way out of Dubai. The sergeant Pozza, a young soldier of the 33rd, who's young optimism seems to have been untouched by the horrors that Walker did. And Adams sees echoes of Lugo within Pozza.
Adams pretends to be another soldier of the 33rd, and helps Pozza leaving Dubai. Adams telling himself that saving Pozza is the last thing he can do to save someone.
And when they finally cross the Stormwall, leaving Dubai. Adams call for the evacuation, but then Pozza realises that his savior was one of the men who brought hell upon Dubai and his brothers in arms, which lead to the two having an argument, while the evac is on it's way.
In the end, Adams tell Pozza to go home, to his familly.
Adams : "Go home to your familly, be better than what happened here"
Pozza : "I don't understand, is this some kind of trick ?"
Adams : "Ain't no trick, just calling in your debts."
While he is tired, and shellshocked, with not enough strength left to look at the man he saved.
He then picks up the dog tags of Lugo he kept with him in his pocket, and tosses them at Pozza, right at his feet in the sand.
Adams : "Those belongs to Staff Sergeant Lugo, make sure they'll get to his familly, that's number one, that's number two."
He then lifts his head just enough to look at Pozza in the eyes, before pointing at the left side of his chest. Below the heart, but next to the lungs.
Adams : "Aim here, it won't be fast but that's okay, I'll bleed out before Medivac arrives, you'll tell them I was wounded during the escape and I was too far gone."
Pozza : "Why ???"
Adams : "Cuz I can't do this anymore..."
And the DLC would probably end by letting you choose between shooting Adams and granting him the peace he wants to embrace.
Or rather spare him and do the same he did with Pozza : saving his soul.
But unfortunately for us. We may never know.
U.S Army, not Marine Corps*
@@lsargent0751 In the Credits the soldiers at the end are credited as "Marines"
@@sentinel8534 Interesting.
Idk how I just realized this, but when Walker says "You did this." and Konrad says, "No, you did." It's a reference to when a german soldier saw Guernica in pablo picassos apartment and asked him "Did you do that?" and he said "No, you did."
I like how they refer to themselves as "the damned 33rd" No one calls their comrades in arms that. Fun hint that it's all in Walker's head.
Also "where he's always been. Upstairs. Waiting for you" Cause this whole time he's been in Walker's head despite being a corpse.
Two cents: everyone talks about how the white fades in the rescue scene indicate it's possibly fake, thing is, the white phosphorous scene was also full of white fades, but everything that happened there was real, white fades indicate that Walker is, in one way or another, lying to himself, seeing and hearing nonexistent things is just one of the ways he does that -- he only goes home after he's finally completed his made-up mission of killing Konrad, still pretending it was all real, even though he knows otherwise.
"im as sane as you are captain" damn💀💀💀
"How did you survive all of this?"
"....Who said i did?"
The music in this sounds really good.
It’s called The Truth Revealed
So glad people are still posting this game Id love a remaster
Me too bro
Sadly I don’t think a sequel will ever see the light of day
But a remaster would be divine
Why did this game need to not do well yet sonic is still a franchise
Because the company who made The Line decided to make a loot shooter based on a "failed" multiplayer game, which they later abandoned because they did not have patience with hackers.
@@hachijospaniard5643 my point still stands
To quote handsome Jack from tales from the borderlands: everyone thinks they're the hero of there own story.
The first time I played this, I was just very casual about what i did. I never paid attention nor questioned what I was doing. It was the white phosphorus that started to make me pay attention. Since all of that, i could sort of tell when things were off and when Walker was hallucinating. But i never thought or knew that Walker died in that helicopter crash. I was around 10 when I played this and didn't really pay attention to the dialogue. At the end, I thought Walker did all of this because he hadn't had water in avery long time. I thought that was why he went insane, and why he hallucinated. Then, two years later, I picked up the game and played it again. I put everything together and read that Walker died in that helicopter. It was all his fault, and he didn't want to believe what he did was real.
Game: "You pulled the trigger. You are holding the gun."
You: "You gave me the gun. You ordered me to pull the trigger."
Don't hate the player, hate the game. If the game, or your commanding officer, or your country, or whoever asks you to do something and tells you it's the right thing to do, the only thing to do, and then gets mad at you for doing it, there is a problem.
- Andrew Vanden Bossche, author of Video Game Morality Play
@@Mark-fc7tu would the same apply for the Nazis? At some point people need to not be mindless zombies following orders and actually question something.
@@andrickchetram6384 Dude... you are talking about video games. There is a big difference between shooting people in video games and shooting people in real life. One is a felony, the other is harmless entertainment that we use to avoid thinking about how horrible the world has become, which was even pointed out in one loading screen.
@@Mark-fc7tu Did you know? That Mark346533243 is so pathetic he copies and pastes this exact comment on every spec ops video he finds? Over 30+ videos and counting. Anyone with that with that high a pretentious viewpoint has no credibility the second they copy the same post. And so now I’ll do the same to everyone of his posts to let people know how pathetic he is.
Is nobody gonna aknowledge the fact that he's twelve, because he said that he was ten when he played it and is returning to it two years later?
"it takes a strong man to deny whats Infront of him" makes me cry every time , seriously and genuinely.
''The mission is over... We failed!''
It really hurts deep.
This shit puts last of us to shame
And MW2019...
@@OrionDawn15 thank you
@@harbingerdown9877 No problem.
I've always said that this game is what that franchise SHOULD've been.
And now that I've said that out loud, it makes me even sadder that they couldn't accomplish with a sequel what this game accomplished all on its own.
@@isaywhateveriwantandyougot7421 true
"You can still go home."
"Lucky you."
Those words haunt me.
What haunts me the most is realizing Konrad probably isn't talking to Walker but to the player directly.
Walker never really had a choice, all he can do is keep on marching forward, the player on the other hand? We could've stopped at any point but even now, after all we've done, we can still go home. Lucky us.
That’s a lot of water the 33rd could use to give to the civilians. Maybe it’s a hallucination
"Gentlemen, welcome to Dubai."
Chills every time.
When i got to the ending, I aimed the gun at myself. believing that i was the root cause of everything. it was me! I'm the one who killed those civvies, the Damned 33rd, and my own teammates. ME!
I was so determined to let Konrad shoot me (shoot myself)
But at the very last second after he said 5
I can't
I can't die
I don't want to die
I'm afraid
I shifted my aim to him
And he shattered in front of me...
Everyone died, because of me. And i dont even have the balls to kill myself to answer for my crimes.
I'm sorry
"I'm here because you can't accept what you've done. It broke you."
Clearly fourth wall breaking moment.
Walker: YOU DID THIS!!!
Konrad: NUH UH
The other way around
Fake or not, that "they" all salute, it give´s me shivers. "We surrender, Doubai is your´s"... Of course, i mean, what´s left of anything at this point?
That final line in that ending still chills me. Not because of what he said but because of how he says it, he sounds so much like Konrad when he whispers it. Makes me think that Konrad is still in there perhaps
...why do I find myself coming back to this game years later? Is it because it struck a special cord with me back then and I have a twisted feeling of nostalgia for this? Or is it because of the fact that over the years, I've changed a lot as a person like how Walker changed over the course of a single day?
These are questions I don't have the answers to...and frankly, I don't know who does. I'm just some guy on the internet who leaves comments on videoes that range from wise, dumb, and sometimes sad. I'm nobody...and I'm fine with that. Better to be a good nobody than a bad somebody.
Same. I always come back to this game every few years. It’s special to me
I always loved the subtle meaning behind “I assure you”.
As in “I assure you” on all the horrible things you’ve done.
Not sure if it's on purpose or not, but 0:45 is the first time I've seen Adams acknowledge Konrad's voice, I never noticed. Did Walker hallucinate that?
Konrad was talking to walker, not the voice of konrad
this part of the game is on hell, before the helicopter crash Adams cant hear Konrad
He’s responding to walker dropping his weapon and “giving up”
@@nmartell1007 yep, seeing that Adams was with walker in his insanity, he knows THAT look, the look where konrad talks to him.
@@grantdelosangeles5357 no the narator already said that the only one ho can hear conrad is walker
God i love Conrad's delivery during the countdown sequence! Every line is biting and perfectly delivered
Just how every line he says challenges walkers piss weak justifications has stuck with me years later
1:27 your friends dead, the world on fire, and you alone.
They should redo spec ops with one added change if they could
Certain collectibles you uncover should change the ending. Keep this ending for sure, it’s a masterpiece, my only gripe is Walker never had a choice really. On repeat play through s we could get a good ending. Certain pieces of intel shouid change how Walker perceives the situation. If the player knows the intel, so does Walker. Most players might get some but not enough intel on a first play through and get this ending. If you get most intel or at least the crucial ones. Maybe when the player starts talking to Konrad on the radio is a sign the player has gone insane so if that happens on your play through you know you’ve lost Walker.
They did that in Silent Hill 2. The choices that affect the ending are small and very easy to miss.
You had choices. It is just they all had bad consequences.
It’s war, there’s no such thing as good endings
Even though he's alive, no amount of therapy will _ever_ make him "alive."
Hell of a game don't think we will ever see a game like this again
3:24 "Where is konrad? Where he's always been. upstairs. waiting for you."
That delivery of that line hits so deep on many levels. i can't put into words how this scene makes me feel. but I'll try.
Walker has put himself and his friends through the worst imaginable hell. he has fought tooth and nail and murdered his way throughout dubai. telling himself that he isn't to blame.
and now everyone's dead. the 33rd, the civilians, his friends, the CIA. only he is left. he's exhausted, he has no energy left to fight. then in this brief moment, he begins to finally see reality.
"He turned us into fucking killers"
"This isn't my fault...
When the final boss is your own conscience.
Dead space 2
Only regret I have is playing this when I did. I think I was 15. Definitely would've appreciated the narrative even more these days playing through it for the first time but it still left an impression on me. Definitely agree with the comment someone else made about dying a little inside whenever I see the mirror get shot. I consider the ending to be the one where Waller counts to 5 and "commits suicide for you". That's ignoring the canon ending of Walker dying in the helicopter crash though.
I still feel the pain to this day and I got it the week it was released.
The amount of perspective and decisions really changed me and my trigger finger
I played this game once. The story is shocking. I won't be playing it again.
Why would falcon 1 ask walker to drop his weapon? He’s a member of the US army, and I don’t think falcon 1 had found out he was war criminal yet otherwise they would arrest him
People who are shell shocked (or as they call it 'Section 8') are unpredictable and can attack anyone at any moment out of mindless frustration. They need to make sure that he's made clear so they can take care of him.
This game made me stop playing video games for a couple months because I felt like an absolute monster.
If there's a quick ending just like farcry 4, follow the order and go home, that'd be cool 😅
It was originally planned but the devs thought it’d be too easy
Ngl that would’ve been a cool little Easter egg
There is, but it's for you the player
This game reminds me to stay hydrated or you'll become halucinatined maniac
I never see walker drink any water in this game even he destroyed the last water supply, he's on the desert
This was when games had BALLS
"I assure you, I'm as sane as you are."
BEST LINE EVER