AN ACTUAL USE FOR MIRAGE! How did I never consider that it was meant for Fire King blends!? I use Flame Swords with Knights; I'm surprised that you don't main Dance since it's one of my main defenses, as traps are more reliable than monsters. Fighting Flame Swordsman will get Dance + Chain, and you can use the monsters for something else. Certainly more useful to me than the extra Realms, which aren't relevant outside of 1-card Ultimate plays which can search it anyway. I save the Ultimates for my second turn (theoretically--in practice Charles lockdowns are instant wins anyway). Even if you want to enable Mirage's revival, the traps will still spawn fire fusions to be destroyed. (You'll definitely want to grab Promethean Princess for that too.) I'm with you on Snake-Eye being unnecessary here. But the combo goblin in me will keep trying. And using 2 Sky Burns unlike every other Fire King deck I've ever seen--I always want to draw it and often use both copies. Overall, pretty good for your first IRL video! For the next one I suggest focusing on talking faster and using on-screen text to cut down on how much needs to be narrated.
Dance I've slowly phased out, since I'd prefer to have the more flexible chain that can activate whenever, versus dance that has to be to a special summoned. Also, the GY effect of Chain is much better to me. I do see your point about the Realms. I think i just like the potential of opening it so I can dedicate the search to something else, like Fusion, so i can tutor Chain with his GY effect. That's why I decided on 3 and like it. Sky burn, love the thought of 2. I'll see if i can figure that out. And thanks for the feedback, I'll keep it in mind when I eventually get around to trying to cover another one!
Hi there! I'm not the biggest fan of SnakeEye with FK, since to me, their primary role is just to make unplayable hands hit a baseline effectiveness. There's nothing that FK Snake Eye does that either side can't do on their own, and it very much feels to me like a safety net whenever I've played that variant. On the other hand in my build, I'm maximizing power plays and combo lines, as whenever i draw decent, I want to have more power available than an opponent playing to not lose. That's why this is effective in locals settings, but it might not be consistent enough to top a multiday event where you can't afford to draw a rough hand 2 times in a match.
I also don't like Snake Eyes as they tried to steal the mantle from the Fire Kings. They're the FIRE KINGS for a reason. However, I will still use a Diabellestar or two. Free cards is free cards.
Hey I think here zombie vampire would be a god idea if you only have your fk engine so that you can mill a swordsman monster also is there a way to bridge between the two engine if we only have one of them in hand?
Definitely a decent R8NK option, now that Ulcanix can make it easily. I just don't know if I'd prefer to go into Rabbit or leave the monsters rather than hope to go into a FS combo. The point of this isn't necessarily to always bridge between the two, but rather use the strengths of each side to augment each other and become much more powerful than if they were separate. It also let's me play extremely conservative against a potential Nibiru, while still putting up a decent amount of potential interaction.
The OTK of Ultimate Flame Swordsman is completely useless since Fire Kings can easily get 2 Level 8's into a Draglubion, which then summons a Rank 1 Numeron Dragon that gives itself 9000 ATK. Game over.
Definitely a valid combo line and i see your point, but Ultimate is more versatile IMO, (without packing your extra with so many specific options to meet any scenario). If your opponent left an open board, of course Draglub works great. But there are cases where the Ulti line is better. For example, Ulti can remove an opponents monster then attack direct. Or, it can even double attack with the LV5 equipped. The other consideration my mind jumps to is the number of summons. The Draglub line takes at least 4 summons, while the Ulti line can do it in as few as 2, putting yourself at risk of a Nibiru.
@@YGOrganizationQuincymccoy I wish I could play at your locals. Sounds easy. 3 extra deck cards which are readily accessible is always going to be more valuable than an engine of 12 main deck cards. I like your creativity, but the Flame Swordsman cards are just not that good to mix in with the Fire Kings.. it brings them down a notch. Why not just play Pure Fire Kings which is more powerful? Also, Nib has never really been a threat to Fire Kings.
AN ACTUAL USE FOR MIRAGE! How did I never consider that it was meant for Fire King blends!? I use Flame Swords with Knights; I'm surprised that you don't main Dance since it's one of my main defenses, as traps are more reliable than monsters. Fighting Flame Swordsman will get Dance + Chain, and you can use the monsters for something else. Certainly more useful to me than the extra Realms, which aren't relevant outside of 1-card Ultimate plays which can search it anyway. I save the Ultimates for my second turn (theoretically--in practice Charles lockdowns are instant wins anyway). Even if you want to enable Mirage's revival, the traps will still spawn fire fusions to be destroyed. (You'll definitely want to grab Promethean Princess for that too.)
I'm with you on Snake-Eye being unnecessary here. But the combo goblin in me will keep trying. And using 2 Sky Burns unlike every other Fire King deck I've ever seen--I always want to draw it and often use both copies.
Overall, pretty good for your first IRL video! For the next one I suggest focusing on talking faster and using on-screen text to cut down on how much needs to be narrated.
Dance I've slowly phased out, since I'd prefer to have the more flexible chain that can activate whenever, versus dance that has to be to a special summoned. Also, the GY effect of Chain is much better to me.
I do see your point about the Realms. I think i just like the potential of opening it so I can dedicate the search to something else, like Fusion, so i can tutor Chain with his GY effect. That's why I decided on 3 and like it.
Sky burn, love the thought of 2. I'll see if i can figure that out.
And thanks for the feedback, I'll keep it in mind when I eventually get around to trying to cover another one!
Why no snake eyes?
Hi there! I'm not the biggest fan of SnakeEye with FK, since to me, their primary role is just to make unplayable hands hit a baseline effectiveness. There's nothing that FK Snake Eye does that either side can't do on their own, and it very much feels to me like a safety net whenever I've played that variant.
On the other hand in my build, I'm maximizing power plays and combo lines, as whenever i draw decent, I want to have more power available than an opponent playing to not lose. That's why this is effective in locals settings, but it might not be consistent enough to top a multiday event where you can't afford to draw a rough hand 2 times in a match.
I also don't like Snake Eyes as they tried to steal the mantle from the Fire Kings. They're the FIRE KINGS for a reason.
However, I will still use a Diabellestar or two. Free cards is free cards.
Hey I think here zombie vampire would be a god idea if you only have your fk engine so that you can mill a swordsman monster also is there a way to bridge between the two engine if we only have one of them in hand?
Definitely a decent R8NK option, now that Ulcanix can make it easily. I just don't know if I'd prefer to go into Rabbit or leave the monsters rather than hope to go into a FS combo. The point of this isn't necessarily to always bridge between the two, but rather use the strengths of each side to augment each other and become much more powerful than if they were separate. It also let's me play extremely conservative against a potential Nibiru, while still putting up a decent amount of potential interaction.
The OTK of Ultimate Flame Swordsman is completely useless since Fire Kings can easily get 2 Level 8's into a Draglubion, which then summons a Rank 1 Numeron Dragon that gives itself 9000 ATK.
Game over.
Definitely a valid combo line and i see your point, but Ultimate is more versatile IMO, (without packing your extra with so many specific options to meet any scenario). If your opponent left an open board, of course Draglub works great.
But there are cases where the Ulti line is better. For example, Ulti can remove an opponents monster then attack direct. Or, it can even double attack with the LV5 equipped. The other consideration my mind jumps to is the number of summons. The Draglub line takes at least 4 summons, while the Ulti line can do it in as few as 2, putting yourself at risk of a Nibiru.
@@YGOrganizationQuincymccoy I wish I could play at your locals. Sounds easy.
3 extra deck cards which are readily accessible is always going to be more valuable than an engine of 12 main deck cards.
I like your creativity, but the Flame Swordsman cards are just not that good to mix in with the Fire Kings.. it brings them down a notch. Why not just play Pure Fire Kings which is more powerful?
Also, Nib has never really been a threat to Fire Kings.