As much as I hate to say it, clash of clans was extremely important to the industry, as it kickstarted the free to play rush and popularised microtransactions.
Your witticisms (yes, even the Mass Effect pun) always leave a smile on my face after watching. I'm looking forward to seeing more like this in the future :)
You're actually right. That's the game that made mobile gaming, and by extension, microtransactions, so influential, much to the lament of ELITE #GAMERS.
The best thing about Breath of the Wild is it's a game that didn't railway its players on a certain path towards the ending like most open world games do. It truly is an OPEN world game in which you're given a brief tutorial on the mechanics, then tossed out into the world with nothing stopping you from wandering off the path and getting distracted. I remember first playing it and being told by the king to go see Impa in a nearby village for assistance, yet I spent the next few hours running around, gathering items, opening chests and completing random shrines. You could maybe argue the stamina meter blocked some access, but even with that you could still use food to temporarily extend it and there were plenty of ledges to rest on when climbing mountains to recharge. Other than games like Minecraft I can't really think of another that gave players so much freedom.
I think the difference is that Minecraft feels very different to most indie games like Undertale, Shovel Knight etc. Also Minecraft lost it's status as an indie game, while Undertale is still indie, and Toby Fox is still an indie dev.
I know Minecraft started as an indie game but like. Windows owns it now. It's not the same game. This is a good thing for the quality of the game, in my opinion.
I remember that when I tried to play it I expected it to be a lot of fun, but I never really had fun in the time I played. It never really drew me in and just felt miserable to be in. Its probably great for those who enjoy what the game does, but I learned the hard way I wasn't part of that group
Hoodie X yeah more than most games it can definitely have the effect of putting people off the game, for me I just loved the world and atmosphere and that drove me to get better at the game
@@arikaaa69 I think it's just one of those games you have to force yourself to play. A lot of people say they left dark souls, only to come a few years later and really liked it. Dark souls actually gets pretty normal in difficulty towards the end.
I’d just like to mention that Just Dance is the only game from the “Motion sensing era” that has actually had a growing player base consistently in the 2010s. Ubisoft even defaulted to starting their E3 presentations with a Just Dance announcement
3:36 Wow, that was a really good pun worthy of acknowledging! fr though, great video :) I don’t really disagree with any of the choices, despite my personal dislike for The Last of Us, and you kept me engaged throughout. Thanks for the quality content ❤️
Minecraft, The Last of Us, and Dark Souls are undoubtedly some of the most impactful games from this decade. I don't think those are negotiable. Dark Souls-like games have become a new measuring stick for how difficult games are, and there has been a new game of that type almost every year, and all of them saw a ton of success. Minecraft practically made gaming on UA-cam a thing, and led the entirety of Internet culture to where it is nowadays. And The Last of Us took a concept that most 80s gamers would despise, an interactive movie, and made it into something that we could connect with on some deeper level even if we couldn't name it. Fictional characters that we care about can come from video games, and it took this game for the masses to fully realize that, despite many games doing similar things that came out the previous decade or even in the 90s. As far as the indie scene goes, I would probably put Shovel Knight over Undertale. The story of Toby Fox is undoubtedly inspiring and amazing, and he deserves all of the recognition that he gets. But Shovel Knight was the first one to show that not only indie games, but classic 8-bit style games can honest to God still be crafted with tight game design and excellent mechanics, even 20 years after the NES became obsolete. The quality is almost indistinguishable from AAA titles made before or since, and the amount of ideas the devs had and their passion for it was so high that they only recently released their final expansion of the game. For the fifth game, Fortnite is probably the one I would pick, but only because of people like Ninja. If it wasn't for Twitch streamers, I don't think Fortnite would be anywhere near as recognizable as it is. But in a way, that is important in and of itself. It showed us that game streaming could be taken seriously as a career and as a cashcow for advertisers. It legitimized gaming not just as a hobby but as an industry and a worldwide cultural phenomenon.
Now if I was making a list of my Top 5 favorite games from the 2010s, it wouldn't be anything close to this. I would probably say my favorite games from the last decade were: Celeste Super Smash Bros. Ultimate Sonic Generations Portal 2 Zelda Breath of the Wild With Minecraft as a very close honorable mention. I love Minecraft, but it's not something I can play all the time. I only go back to it when I feel like I have a great idea for something to build, or whenever my friends want to play as well, which is a rarity nowadays
Everyone who disagrees that Minecraft is the most important game of the decade is wrong. Factually wrong. Heck, I don't even like the game but you can't deny facts.
Yup, its true that undertale was a big deal as well and opened the doors to what videogames could be as art and even as philosopihical stories to a more mainstream media and Im pretty sure it inspired a new generation of programers, but Minecraft stood the test of time better than undertale did and was way more popular. Its also even used for education in some places. Besides, undertales success is a very relative thing. It was successfull in the same way the Nintendo switch is. Among hardcore nerds, it was. Among casual players and consumers overall, not that much(at least from an europeans perspective). With that said, the only other indie game that could genuinely top Minecraft in importance is candy crush and other mobile games who popularized the medium. Their legacy is underated
@@soapmcsoaperson You can trace many genres from Minecraft. Survival, BR, Building Sim Games etc. I think of the most sold games ever. One of the games that is still being played by so many people even after 10 years. There are many more but I think those are the top 3.
Let's be real. The real most important game of this decade, the one that set the tone to come and even spawned Minecraft itself... ...Banjo Kazooie: Nuts and Bolts #ThisIsAMeme #NutsAndBoltsOnlySpawnedBesiegeAndRobocraft #ItShouldProbablyBeAnHonorableMentionThough #EvenIfItCameOutIn2008 #AlsoAmnesiaTheDarkDescent
I think Skyrim will be _the_ or at least one of the top games with the biggest impact in the 2020s. The modding community currently holds ambition that re-envisions what should be expected from multi-million dollar companies. The Beyond Skyrim project, grouped with projects like Skywind and Skyblivion, are going to breathe new life into an already decade-old game. It's an entity that is very difficult to measure and it will be in the news a lot in the coming years. The bar for The Elder Scrolls 6 is astoundingly high already, but the bar for open-world games as a whole will only get higher with the completion of all the major modding projects. The scope of Skyrim will be well above any other open-world title, with more man-hours spent designing fixed maps than any other individual game in history. Bringing brand new worlds and experiences then mixing them with the piece of nostalgia for many that is the base game and some quality of life mods is a recipe for a serious force in gaming.
The thing is that this cant really be measurable. It's impossible to compare a game made by a company and a mod made by 5 dudes during the span of 10 years. They can mod games forever. For example, what you said about Skyrim is being done for a long long time with Stalker Call of Pripyat, years and years of mods, overhauls, total conversions. They merged the maps of the 3 stalker games into one, made an open world game that is completely different. This means a lot to the modding community but doesn't add anything to the gaming industry. No company will feel intimidated by people with "infinite" amount of time and no responsibility in terms of labor laws modding a 10 year old game.
@@Ocean5ix Bethesda's most successful game of all time, with the highest consistent player count, will absolutely reflect people's perceptions of its successor, the Elder Scrolls 6. Their sales ride on the reviews, showcased by Fallout 76 having under 3 million sales compared to Fallout 4's 13 million. It's going to put them in high gear and their failure is a huge opportunity for other developers. People's most recent experiences with The Elder Scrolls will not have been procured by Bethesda themselves, so the bar will be very high. I think people's opinions of Skyrim will directly affect the sales flow of the entire RPG genre this decade.
I think your video was super thoughtful and I really enjoyed it! These kinds of videos are exactly why I'm subscribed :) That said, this video struck me more as a list of the most culturally-significant or popular games of the 2010's, not really the most important, but that's probably because we have different definitions of important. I actually agreed with your top 5 (mostly), but I didn't necessarily always agree with the reasoning. To me, "important" means that a game had a tangible long-term impact on the gaming industry as a whole, not that a lot of people played it. For example, Pokemon Go wasn't actually an important game, because there hasn't been a single meaningful AR-based walking game since then, and even Pokemon Go itself faded away from cultural relevance within a month. An insane number of people played it, but nobody (both from developers and from players) came away thinking "there should be more games like this." Meanwhile, a game like the Last of Us also didn't really redefine storytelling or anything. Sure, it is widely considered the BEST version of a cinematic game, but we've had linear story- and character-driven 3D games since the PS1 era. I would argue that it's a lot like your example with the Witcher 3, where the game is simply the peak of its style or genre, without creating a new wave of games. On the other hand, a game like Undertale completely changed the idea of what we could do with games. It changed traditional definitions of storytelling and gaming by being one of the first games where the gameplay fundamentally changed the game itself (as opposed to just choosing different dialogue options, which was the way this was traditionally done). The game acknowledged and interacted with the player in new ways that inspired an entirely different way to think about games (which resulted in games like Doki Doki Literature Club). Undertale was incredibly important because it brought an entirely new definition of gaming to the forefront of the public consciousness. Dark Souls (and I guess Minecraft, out of sheer popularity) does the same thing, creating an entirely new genre of game that is now super popular. But that brings me to Breath of the Wild. That game is absolutely my favorite game of all time, mostly because it's the first game to really treat an open world as a living, breathing world, and not just a bunch of flags and dialogue machines, while also giving the player true freedom (in a way that no other game really has). It's an unbelievable game, and it's super revolutionary in its attitude and design, but it's hard for me to argue that it's the most important game of the decade. Breath of the Wild is ultimately just another flavor of open world games, and while I think it's the best one, there were hundreds of attempts at open world games for a decade before BotW was even in development. If we're arguing importance, then I think Skyrim has to take BotW's place, because even though the game is pretty imperfect in a lot of places, its sheer size and popularity and depth of its (flawed) systems made it enormously influential. I know Skyrim wasn't the first (or even one of the 10 best) open world game ever made, but Skyrim made open world games basically the standard for gaming. Since Breath of the Wild came out, there hasn't been a single BotW-inspired game to even be in development aside from its sequel (likely because developing a BotW-like game takes an absurd amount of resources that only big gaming companies can provide, but also attention to detail that only indie developers have the patience to put into the game; in other words, only Nintendo could make this game). Anyway, sorry for the massive comment, but I enjoyed your video, and if youu made it this far thanks for reading :)
Gonna have to hard-disagree with Pokemon Go fading out of cultural relevance within a month. I didn't even play Pokemon Go, and even I know that there was like a solid 6-month timeframe where Pokemon Go basically achieved world peace. The only reason you don't see other AR games trying to replicate it is because AR technology isn't accessible enough. Consoles don't use it, and mobile developers either can't afford it, or implement it properly. Pokemon Go was a very experimental project, and isn't easily copied.
I'd like to make a few additions to this list: Assassin's Creed: Brotherhood and Far Cry 3 - These 2 open world sandboxes have collectively influenced the design of a vast amount of games from the 2010s e.g. the Arkham series, The Witcher 3, Cyberpunk 2077, Horizon Zero Dawn, Ghost of Tsushima, the Middle-earth games, Dying Light, Just Cause 3/4, Mad Max, heck, Breath of the Wild is basically just a Ubisoft game with a couple of very intelligent design innovations (and that's just scratching the surface, not to mention almost every single open world title Ubisoft has developed since). There are also very specific parts of design a lot of games after these 2 have added in, see-through-walls-o-vision (detective mode) was first in AC, marking targets and outposts were in FC3, I could probably even say that the fact that so many games nowadays feature very simplistic stealth (Spider-Man PS4 comes to mind) could be attributed to these 2 titles. Most importantly though, they showed how lucrative and easily replicable these kinds of titles were. Very few games wanted to or even could attempt being the next GTA or Elder Scrolls, but Assassin's Creed? Well... AC:B was developed in less than a year after AC2's release, and it sold like gangbusters. Far Cry 3, despite complaints from some fans about how it was simplified from 2, far outsold it's predecessors. The rest is history. Borderlands 2 , Warframe, and Destiny - These games popularized having loot based systems in games , leading to a lot of games released after these 3 to have RPG-lite mechanics to make way for the addicting promises of loot. The latter 2 games also basically birthed the concept of "live service" as we know it. Clash of Clans - Despite not having much influence in terms of game design, (beyond it's NUMEROUS straight rip-offs) it served two purposes: it presented the vast amounts of potential in the mobile gaming market AND influenced modernization practices that we would come to see in other games. It's probably safe to say that the amount of mobile games developed after CoC's release skyrocketed, and it led to the discovery of the most effective way to design a mobile game: just make it like Animal Crossing, turn it into a big time sink you come back to for 30 minutes a day or less. While it's monetization may seem quaint in comparison to something like Genshin Impact's character lotteries or FIFA's actual gambling, it certainly paved the way for it to occur.
How do people eat cheetos while playing games? The only way I could figure out to eat them without making a mess was with chopsticks, and I'm not good enough with those to multitask.
It's pretty weird not to see League of Legends on the list, I think despite releasing in 2009 it was probably the 2nd most important game of the decade as it paved the way for eSports and legitimized pro gaming as a career
As a player of Minecraft and none of the other games in this list, I agree. Maybe when you played the best game of the last 10 years for hundred of hours, you don't need the other games that much. I mean Fortnite is just a Minecraft Hunger Games but with skins that you pay for.
You’re one of my favorite youtubers. I’ve been watching since 5k, and I think you deserve many more subscribers. Although, I really do like the feeling of your amazing content being shared to such a small amount of people. Makes it feel more personal :)
actually black ops 2 kind of was the first big AAA console game to do both weapon skins and buyable emblems mtx aswell as the first big title to do the whole season pass pay for content that might not exist thing and its massive success with both systems steered the industry in a very new direction for console games almost immediately after
I think one that should've had TF2 on it (considering the fact that it only really took off in the 2010's). TF2 created the team based shooter genre and revolutionized how people viewed the genre. I agree overall with the list too (though Minecraft kind of did battle royale before PubG)
This video is a little old now, but I do think both League of Legends and Skyrim are must haves if we're following the idea of most important. League of Legends skyrocketed the pc playerbase, especially for younger audiences with their free to play model. Skyrim as well, while mostly being a follow up to previous ESO games, laid down the foundation that basically every single open world game has borrowed from since, including Breath of the Wild.
When I came to this video I had my own 5 games in mind, Minecraft (if it counts with its 2009/2011 stuff), Fnaf, Overwatch, Undertale and Skyrim. This was a great video, thank you for making it.
I have a similar story with pokemon go, we'd go to central park at Columbus (if u were playing pokemon go heavy in 2016 and lived in NYC u remember) and camp at the horse statue with everyone else until some guy using a 3rd party radar would say theres a venusaur or dragonite on 73rd street and everyone would rush up there. After the sun went down the friends we were there with would go our separate ways and I'd come back to his house to sleep over, we'd play some castle crashers on his xbox one and have a smoke before going down around 12 to get some late night snacks and go for our last pokemon hunt of the night, those were great times and I look back at it happily.
How the hell does this channel only have 50k, I watched a random pokemon video and struck on solid gold. I hope you get your big break some time soon man, its clear you put a ton of effort into these videos and have been honing your craft.
I agree with all the games you brought up (maybe undertale not as much, but that is a fair game to put in too) but I think the popular esports titles that made competitive gaming a huge deal and be able to live off it like League of Legends and Dota 2 definitely deserve a spot in the honorable mentions at least because those games played a big role in making competitive gaming bigger as a whole
A few games come to mind that I think should’ve been honorable mentions. 1: freemium mobile games, but specifically clash of clans 2: major esports titles, think league or dota 3: fire emblem awakening
I think you should give Skyrim more credit. While BOTW certainly has a more dynamic world design thanks to its physics engine, climbing, gliding, runes, etc., Skyrim is definitely special as an immersive fantasy game that puts you into the universe effectively. People rag on it for fetch quests, but BOTW's side quests are almost ALL fetch quests of some kind, with some cool puzzle quests only here and there. Skyrim, on the other hand, has a plethora of interesting non-mandatory quest lines with interconnected story, lore, political intrigue, etc., such as the Dark Brotherhood, Thieves Guild, civil war, and more. Definitely more interesting than BOTW's side quests: "cook this for me", "get these ingredients for me", "grab these cuccoos", blah blah. Skyrim's fetch quests served to sprinkle busy work, if you wanted to do it, around the already prevalent story-heavy quest lines available all over the place, while in BOTW, even the main story leaves a lot to be desired, and the side quests don't provide anything like that anywhere. Of course, I think BOTW probably has a more fully-realized vision of the "open world" and how the open world interacts with the player, in terms of gameplay specifically, but I honestly don't think Skryim is overrated whatsoever, even in its vanilla state (barring bugs. I'm still mad about the bugs).
here's the thing though, the industry itself hasn't changed that much after it's release. There's many games currently being released and developed that take large amounts of inspiration from botw after it revolutionized open world design. Doom 2016, as much as I love it for completely rethinking shooter design, hasn't made any sort of noticeable impact to shooters. we still have the same boring guns that we use against the same boring enemies in the same boring and repetitive way. It really should've been incredibly influential but it wasn't. I hope that doom eternal is as influential as doom2016 should have been
Nah Doom 2016 has certainly made its impact on the fps market. Dusk, Amid Evil and Ion Fury are all oldschool shooters released in the past two years, and there are more on the way, like Overkill and Wrath: Aeon of Ruin. Of course, I don't think CoD and Battlefield are going anywhere, but the fact is the 20s is going to be the most diverse decade for shooters yet
Skyrim came out when I was 15 and I was very much ignorant of game design back in 2011, so when I played it for the first time I was absolutely blown away by the immersion of it, the music, atmosphere and “epicness” gave me probably my best gaming experience ever And I still play it to this day (with only minimal mods) for the experience of being in its world Although I get how looking from a gameplay point of view it leaves very much to be desired especially compared to Botw but yeah idk why I’m saying all this
I honestly like most of the entries but definitely not undertale, while popular it was in no way important to the game industry (as per your definition of important), nobody replicated or attempt to replicate anything in undertale and mostly because it had very few things actually original things to copy, and indie games were already popular and have been popular way before undertale came along (games like braid, cave story or your #1 pick minecraft lol), don't get me wrong it is a good game (even tho i don't think it deserves the amount of praise it gets), but it is nowhere near as important as even games like fortnite who's battle pass has been copied to death already in the few years of its existence I' d also argue a little about the last of us as "cinematic" games was a trend already started in 2007-2008 by games like MGS4 who had more time spent in cutscenes than actual gameplay, even then at least its success definitely had a impact in the industry as many games did take inspiration from TLOU
agreed with the undertale point. that and minecraft are the two polar opposites of each other. both took over meme culture, but one is still popular today while the other people literally never talk about. undertale was a flash in the pan. a pretty big flash, but a flash nonetheless. also agree with the MGS point. games being seen as cinematic was a thing ever since the first metal gear solid came out. everything after that was improving the formula, like the witcher 3 did with open world games
I think its success showed the possibility of having a self-made, Kickstarter-funded game be successful (though obviously it's super rare to have a game THAT successful). No way of quantifying this but I think it inspired a lot of people to make their own games or get into game design without joining a triple-A company. So the gameplay itself wasn't super influential, but the game was important none the less imo
People seriously confuse popularity with impact or importance, the only interesting thing UT did that no other popular game did was playing with the save files making some characters remeber what happened, outside of that the game is just a really, really basic puzzle game with WarioWare mini games, that game is the clear manifestation of overrated, and people doesn't overrate it because of it's quality as game, but because of the charm of its characters and its music. Without that the game would be just another igbored indie RPG with a weird art style.
@@sdw-hv5ko More games already did that, Cave Story is a game made by a single person which succeed and is still popular to this dah bacuae it proved what a person can do without the help of a big company, Minecraft showed off what a nice idea can become once you try it, and Shovel Knight showed off that an indie game can succeed on Kickstarter. UT is just the consequence of games like those alongside with a lot of other games.
@@juanrodriguez9971 Yeah I should specify that it wasn't the first/only game to do those things, but it's clearly one of the strongest examples of a small indie game crossing over and reaching massive audiences. I think one of the major developments of the last decade was an increased mainstream awareness of indie games and their viability, and Undertale is definitely part of the conversation for why that happened.
Man, now you making me feel bad about 2016 cause I never had the money for a smartphone, I only had my brothers hand me down iPod touch so I never got to play Pokémon go. I missed out on that entire phenomenon.
Hollow Knight and Ori are the most important games of 2010s to me cause they really brought metroidvanias to life. and gave a ton of attention to indie games in general.
Excellent points Mr. Fudj, I agree with a ton of what you said. I feel like most of these games have become so ingrained in pop culture itself that it’s hard to avoid them even in real life. And I agree that although sales don’t typically matter, Minecraft being the highest selling game of all time is definitely worth mentioning.
Late to the party on this one, respectable list and there were some good jokes in there. If I had to suggest a game that might edge out one of the ones you mentioned, I'd maybe say Smash 4? For me at least, that game had a huge impact as it introduced me to competitive gaming, but I also recognize my bias in that statement, and the fact that the release of ultimate in 2018 immediately cut off whatever impact that game still had. Anyway, as always I enjoyed this video and look forward to your next one!
I agree with your list for cultural importance (tho I kinda feel like smash should be on that list somewhere), but I think that some of the most important games for me personally that were not mentioned are Divinity OS2: basically made me love table top roleplaying games like dnd, Fire Emblem Awakening: for saving my favorite game franchise, Dark Souls 3: for making me like the souls series, and league of legends was a big game for me this year. I wonder what games were important to you this year? love your content btw.
Solid. I'd just like to note that for games that one might feel they have absorbed via cultural osmosis completely (and I do that all the time myself), there's one component can't be absorbed very well without direct contact -- the Tactile Experience. Imagine listening to a voiced Text Adventure play-through and playing DDR on a mat as two extremes of the Tactile Spectrum. As for Future Cultural Importance, Amongus is actively training several generations worth of Professional Liars. What other gaming experience could possibly have such dire implications?!
randomly coming back to this video because the amount of goddamn times I've seen someone I know say everything under the sun should be or is like persona, it reminds of souls and undertale in that respect
I'll always acknowledge Splatoon, not for the game itself, but for being the first game to really push gyro aiming. They had a demo before launch, and many people were initially repulsed by its gyro aiming. Articles were written suggesting you'd be a fool for not turning it off. Kind of laughable now, but it communicates how novel the idea was at the time. It perfectly complements dual analog sticks for aiming, leading to games like Doom implementing it in the Switch version because people asked for it. I don't see widespread adoption beyond Switch and PC anytime soon (especially with the new Xbox controller not having it), but I can wish.
I really believe Shovel Knight should have been in the top 10. One of the most important Indie Games that really brought back the idea of spiritual successors. It also gave many game developers the confidence of going onto Kickstarter, as well as consumers the confidence of actually backing those games. Leading to the 100s of Iconic KickStarter games now, including Undertale I say this all respectfully of course, just my opinion on the top 10
Fudj: Calls out "am I a joke to you comments" but doesn't show any of my comment me: I wish I had a short clichéd phrase that could adaquately describe my frustrations with this situation.
I feel like DayZ would be a good honorable mention because not only did it eventually create the battle royale genre, but it also influenced a lot of games, including breath of the wild.
I don’t think you mentioned this but BOTW turned the switch into the massive sensation it is now. I have my doubts that the Switch would have sold 50+ million units and still be growing if it weren’t for such a stellar launch title.
I actually agreed with most of these besides putting undertale as 3rd not 2nd. Because it completely changed and brought the indie scene into the spotlight. And invaded every corner of the internet. Dark souls’ reputation is in it’s difficulty and balancing while undertale’s is nearly every single creative aspect of the game.
Now I'm saying this isn't my opinion, this is absolute, inarguable, God approved fact. League made a huge impact by bringing esports into a much bigger light to the western audience. Starcraft made one heck of a splash in the east, but was a bit before its time to bring esports into the west.
@@urallnoobs8943 it was released at the end of October, 2009. Since we're tossing out games that are too young to have influenced the decade, I feel like we can have games that were practically released in it. It fits in the "minecraft" category to me.
oh yeah the breath of the wild thieves guild was way better than skyrim's, totally agree, also loved the array magic spells in botw more too, not to mention the history and lore of multiple established nations and cultures with multiple figureheads overtime that don't use the same name every generation, that was especially cool
Hmmm Star Wars Battlefront 2 could be a contender, for how it was the culmination in gamers becoming a lot more aware and resistant to the more predatory tactics that have come to pervade the industry
Breath of the Wild does make Skyrim look like a block of wood, however it has a decade of age on it and the modding scene for Skyrim makes BotW's modding scene look like a block of wood.
Didn't botw come out like 5 years after skyrim. Idk where you got a decade from. Also, the modding scene for skyrim is so much more active because it's extremely difficult to mod most switch games. I don't think mods should quantify how good a game is, although they can speak volumes to the community involvement.
I feel like Fallout New Vegas should be on this list as an example of player choice that to this day has not been matched imo. It's a game that Bethesda themselves won't even acknowledge/talk about it probably because it got so much right in terms of rpg freedom that they have yet to develop themselves
I think you really missed DayZ here. And no, I don't mean the Standalone, I mean the Mod from 2012. This Mod blew up, so many servers were created, each modded a little bit different. After it's success, the market was full of DayZ clones and it is still today. Also the Battle Royal scene came from DayZ. Player Unknown was a DayZ modder, before he created PUBG. There was a really big group of DayZ Players and servers, that focused on gettin weapons really fast and putting combat over survival.
I would say Skyrim is one of the most imporant games this decade. No game has receaved so many remakes, rerealeses or remastereds in the same decade it got onto the market. Jokes aside, i would vote for Fallout 76. I was and is really important. It deserved to be on there. But not for a positive reason.
Good list! I do think Stardew Valley deserves an honourable mention as well though, for pretty much single handily reviving the farming sim genre. And I do think Pokemon Go should be in the top 5, probably above Breath of the Wild. Don't get me wrong, Breath of the Wild might be my favourite game of all time, but Pokemon Go was a worldwide phenomenon, whereas Breath of the Wild was very much a phenomenon concentrated in the gaming sphere, and, you could even argue solely in the open world sphere of games.
Great vid and I agree on all the games being important in the grand scheme of things. I just never understood Minecraft at all. The few times I played it I was bored to death. I agree with you on Skyrim. Sometimes the most popular games just dont gel with me.
wanted to share something. Ive put off watching this video because im actually scared its going to hit my feels so hard i will want to drop off a cliff. lol. no but seriously, i like your content but i cannot muster the courage of looking back on important games of this past decade (In which games have been my way to tune out of tough life situations).
"I feel like video games could use more toucans"
Sun and Moon had toucans
pure ignorance >:/
the only saving grace of those games was toucannon
@@DrCaesarMD Its head isn't even a cannon though.
@@gigastrike2 Functionally it is. I think its main gimmick is shooting stuff from its beak.
@@Gatchu137 Sure, but when you look at it, it ends up being one of those pokemon that are like "...it's just a bird".
"wow, videogames are pretty gnarly actually" -grandpa craig
EPIC
3:37 good joke!
I agree
I also agree
Agreed
As much as I hate to say it, clash of clans was extremely important to the industry, as it kickstarted the free to play rush and popularised microtransactions.
Hello, fellow Jim Sterling viewer
also started the trend of apps having clickbait thumbnails in their icons by having big angry screamnig cartoon man
Candy Crush: am i a joke to you?
@@_mako candy crush started it all but clash of clans made it all more mainstream by actually being a decent game
@@_mako He even said in the video itself that this meme format is unoriginal and annoying and yet you use it anyways
Your witticisms (yes, even the Mass Effect pun) always leave a smile on my face after watching. I'm looking forward to seeing more like this in the future :)
Fudj: get a new format
Am I a joke to you format: Am I a joke to you?
I'm gonna be getting this a lot now aren't I
@@NocturnalFudj yup
Well isn't the format supposed to be a joke?
I’m glad this exists, and this is the memes final form…. It’s like the dark souls of….
The most influential game was candy crush, I'm not even being ironic
You're actually right. That's the game that made mobile gaming, and by extension, microtransactions, so influential, much to the lament of ELITE #GAMERS.
While I agree it should've made the list, I don't believe it beats the #1.
I didn’t even think about that. Candy crush is responsible for the lazy garbage micro transaction ridden hell that is mobile games.
Candy crush: am I a joke to you?!?!?
You know, I didn't even think about Candy Crush. It's been such a mainstay of mobile gaming that I thought it was older, but it came out in 2012.
The best thing about Breath of the Wild is it's a game that didn't railway its players on a certain path towards the ending like most open world games do. It truly is an OPEN world game in which you're given a brief tutorial on the mechanics, then tossed out into the world with nothing stopping you from wandering off the path and getting distracted. I remember first playing it and being told by the king to go see Impa in a nearby village for assistance, yet I spent the next few hours running around, gathering items, opening chests and completing random shrines. You could maybe argue the stamina meter blocked some access, but even with that you could still use food to temporarily extend it and there were plenty of ledges to rest on when climbing mountains to recharge. Other than games like Minecraft I can't really think of another that gave players so much freedom.
"Undertale is the most important indie title of all time"
Minecraft: :0
I think the difference is that Minecraft feels very different to most indie games like Undertale, Shovel Knight etc. Also Minecraft lost it's status as an indie game, while Undertale is still indie, and Toby Fox is still an indie dev.
Cave Story: :00
I know Minecraft started as an indie game but like. Windows owns it now. It's not the same game. This is a good thing for the quality of the game, in my opinion.
Minecraft isnt even a game tbh
@@peo9741 That is not even close to a good take.
Helpful tip: Don’t expect Dark Souls to be good....
It is, but don’t expect it to be lol
I remember that when I tried to play it I expected it to be a lot of fun, but I never really had fun in the time I played. It never really drew me in and just felt miserable to be in. Its probably great for those who enjoy what the game does, but I learned the hard way I wasn't part of that group
Hoodie X yeah more than most games it can definitely have the effect of putting people off the game, for me I just loved the world and atmosphere and that drove me to get better at the game
@@arikaaa69 I think it's just one of those games you have to force yourself to play. A lot of people say they left dark souls, only to come a few years later and really liked it. Dark souls actually gets pretty normal in difficulty towards the end.
I’d just like to mention that Just Dance is the only game from the “Motion sensing era” that has actually had a growing player base consistently in the 2010s. Ubisoft even defaulted to starting their E3 presentations with a Just Dance announcement
3:36 Wow, that was a really good pun worthy of acknowledging!
fr though, great video :) I don’t really disagree with any of the choices, despite my personal dislike for The Last of Us, and you kept me engaged throughout. Thanks for the quality content ❤️
Minecraft, The Last of Us, and Dark Souls are undoubtedly some of the most impactful games from this decade. I don't think those are negotiable. Dark Souls-like games have become a new measuring stick for how difficult games are, and there has been a new game of that type almost every year, and all of them saw a ton of success. Minecraft practically made gaming on UA-cam a thing, and led the entirety of Internet culture to where it is nowadays. And The Last of Us took a concept that most 80s gamers would despise, an interactive movie, and made it into something that we could connect with on some deeper level even if we couldn't name it. Fictional characters that we care about can come from video games, and it took this game for the masses to fully realize that, despite many games doing similar things that came out the previous decade or even in the 90s.
As far as the indie scene goes, I would probably put Shovel Knight over Undertale. The story of Toby Fox is undoubtedly inspiring and amazing, and he deserves all of the recognition that he gets. But Shovel Knight was the first one to show that not only indie games, but classic 8-bit style games can honest to God still be crafted with tight game design and excellent mechanics, even 20 years after the NES became obsolete. The quality is almost indistinguishable from AAA titles made before or since, and the amount of ideas the devs had and their passion for it was so high that they only recently released their final expansion of the game.
For the fifth game, Fortnite is probably the one I would pick, but only because of people like Ninja. If it wasn't for Twitch streamers, I don't think Fortnite would be anywhere near as recognizable as it is. But in a way, that is important in and of itself. It showed us that game streaming could be taken seriously as a career and as a cashcow for advertisers. It legitimized gaming not just as a hobby but as an industry and a worldwide cultural phenomenon.
Now if I was making a list of my Top 5 favorite games from the 2010s, it wouldn't be anything close to this. I would probably say my favorite games from the last decade were:
Celeste
Super Smash Bros. Ultimate
Sonic Generations
Portal 2
Zelda Breath of the Wild
With Minecraft as a very close honorable mention. I love Minecraft, but it's not something I can play all the time. I only go back to it when I feel like I have a great idea for something to build, or whenever my friends want to play as well, which is a rarity nowadays
Everyone who disagrees that Minecraft is the most important game of the decade is wrong. Factually wrong. Heck, I don't even like the game but you can't deny facts.
Yup, its true that undertale was a big deal as well and opened the doors to what videogames could be as art and even as philosopihical stories to a more mainstream media and Im pretty sure it inspired a new generation of programers, but Minecraft stood the test of time better than undertale did and was way more popular. Its also even used for education in some places. Besides, undertales success is a very relative thing. It was successfull in the same way the Nintendo switch is. Among hardcore nerds, it was. Among casual players and consumers overall, not that much(at least from an europeans perspective). With that said, the only other indie game that could genuinely top Minecraft in importance is candy crush and other mobile games who popularized the medium. Their legacy is underated
@Carl Lucas Obviously
am I a joke to y-
I'm not denying it in the slightest, but what facts would you name?
@@soapmcsoaperson You can trace many genres from Minecraft. Survival, BR, Building Sim Games etc.
I think of the most sold games ever.
One of the games that is still being played by so many people even after 10 years.
There are many more but I think those are the top 3.
Let's be real. The real most important game of this decade, the one that set the tone to come and even spawned Minecraft itself...
...Banjo Kazooie: Nuts and Bolts
#ThisIsAMeme
#NutsAndBoltsOnlySpawnedBesiegeAndRobocraft
#ItShouldProbablyBeAnHonorableMentionThough
#EvenIfItCameOutIn2008
#AlsoAmnesiaTheDarkDescent
I think Skyrim will be _the_ or at least one of the top games with the biggest impact in the 2020s. The modding community currently holds ambition that re-envisions what should be expected from multi-million dollar companies. The Beyond Skyrim project, grouped with projects like Skywind and Skyblivion, are going to breathe new life into an already decade-old game.
It's an entity that is very difficult to measure and it will be in the news a lot in the coming years. The bar for The Elder Scrolls 6 is astoundingly high already, but the bar for open-world games as a whole will only get higher with the completion of all the major modding projects. The scope of Skyrim will be well above any other open-world title, with more man-hours spent designing fixed maps than any other individual game in history.
Bringing brand new worlds and experiences then mixing them with the piece of nostalgia for many that is the base game and some quality of life mods is a recipe for a serious force in gaming.
The thing is that this cant really be measurable. It's impossible to compare a game made by a company and a mod made by 5 dudes during the span of 10 years. They can mod games forever.
For example, what you said about Skyrim is being done for a long long time with Stalker Call of Pripyat, years and years of mods, overhauls, total conversions. They merged the maps of the 3 stalker games into one, made an open world game that is completely different.
This means a lot to the modding community but doesn't add anything to the gaming industry. No company will feel intimidated by people with "infinite" amount of time and no responsibility in terms of labor laws modding a 10 year old game.
@@Ocean5ix Bethesda's most successful game of all time, with the highest consistent player count, will absolutely reflect people's perceptions of its successor, the Elder Scrolls 6. Their sales ride on the reviews, showcased by Fallout 76 having under 3 million sales compared to Fallout 4's 13 million. It's going to put them in high gear and their failure is a huge opportunity for other developers. People's most recent experiences with The Elder Scrolls will not have been procured by Bethesda themselves, so the bar will be very high. I think people's opinions of Skyrim will directly affect the sales flow of the entire RPG genre this decade.
People that say 'am I a joke to you?' - "Am I a joke to you?"
Yes. And not a funny one
You are such a good writer I don't understand why your channel isn't more well known
"If you showed him the last of us you could proper gaslight him" hahahahahah I'm crying
I always like this idea for a video. We all know what 5 or 6 games everyone includes but to see what else is on your list is really neat.
I think your video was super thoughtful and I really enjoyed it! These kinds of videos are exactly why I'm subscribed :)
That said, this video struck me more as a list of the most culturally-significant or popular games of the 2010's, not really the most important, but that's probably because we have different definitions of important. I actually agreed with your top 5 (mostly), but I didn't necessarily always agree with the reasoning.
To me, "important" means that a game had a tangible long-term impact on the gaming industry as a whole, not that a lot of people played it. For example, Pokemon Go wasn't actually an important game, because there hasn't been a single meaningful AR-based walking game since then, and even Pokemon Go itself faded away from cultural relevance within a month. An insane number of people played it, but nobody (both from developers and from players) came away thinking "there should be more games like this."
Meanwhile, a game like the Last of Us also didn't really redefine storytelling or anything. Sure, it is widely considered the BEST version of a cinematic game, but we've had linear story- and character-driven 3D games since the PS1 era. I would argue that it's a lot like your example with the Witcher 3, where the game is simply the peak of its style or genre, without creating a new wave of games.
On the other hand, a game like Undertale completely changed the idea of what we could do with games. It changed traditional definitions of storytelling and gaming by being one of the first games where the gameplay fundamentally changed the game itself (as opposed to just choosing different dialogue options, which was the way this was traditionally done). The game acknowledged and interacted with the player in new ways that inspired an entirely different way to think about games (which resulted in games like Doki Doki Literature Club). Undertale was incredibly important because it brought an entirely new definition of gaming to the forefront of the public consciousness. Dark Souls (and I guess Minecraft, out of sheer popularity) does the same thing, creating an entirely new genre of game that is now super popular.
But that brings me to Breath of the Wild. That game is absolutely my favorite game of all time, mostly because it's the first game to really treat an open world as a living, breathing world, and not just a bunch of flags and dialogue machines, while also giving the player true freedom (in a way that no other game really has). It's an unbelievable game, and it's super revolutionary in its attitude and design, but it's hard for me to argue that it's the most important game of the decade.
Breath of the Wild is ultimately just another flavor of open world games, and while I think it's the best one, there were hundreds of attempts at open world games for a decade before BotW was even in development. If we're arguing importance, then I think Skyrim has to take BotW's place, because even though the game is pretty imperfect in a lot of places, its sheer size and popularity and depth of its (flawed) systems made it enormously influential. I know Skyrim wasn't the first (or even one of the 10 best) open world game ever made, but Skyrim made open world games basically the standard for gaming. Since Breath of the Wild came out, there hasn't been a single BotW-inspired game to even be in development aside from its sequel (likely because developing a BotW-like game takes an absurd amount of resources that only big gaming companies can provide, but also attention to detail that only indie developers have the patience to put into the game; in other words, only Nintendo could make this game).
Anyway, sorry for the massive comment, but I enjoyed your video, and if youu made it this far thanks for reading :)
Gonna have to hard-disagree with Pokemon Go fading out of cultural relevance within a month. I didn't even play Pokemon Go, and even I know that there was like a solid 6-month timeframe where Pokemon Go basically achieved world peace.
The only reason you don't see other AR games trying to replicate it is because AR technology isn't accessible enough. Consoles don't use it, and mobile developers either can't afford it, or implement it properly. Pokemon Go was a very experimental project, and isn't easily copied.
Your mass effect joke made me laugh. Just wanna let you know that.
I'd like to make a few additions to this list:
Assassin's Creed: Brotherhood and Far Cry 3 - These 2 open world sandboxes have collectively influenced the design of a vast amount of games from the 2010s e.g. the Arkham series, The Witcher 3, Cyberpunk 2077, Horizon Zero Dawn, Ghost of Tsushima, the Middle-earth games, Dying Light, Just Cause 3/4, Mad Max, heck, Breath of the Wild is basically just a Ubisoft game with a couple of very intelligent design innovations (and that's just scratching the surface, not to mention almost every single open world title Ubisoft has developed since). There are also very specific parts of design a lot of games after these 2 have added in, see-through-walls-o-vision (detective mode) was first in AC, marking targets and outposts were in FC3, I could probably even say that the fact that so many games nowadays feature very simplistic stealth (Spider-Man PS4 comes to mind) could be attributed to these 2 titles. Most importantly though, they showed how lucrative and easily replicable these kinds of titles were. Very few games wanted to or even could attempt being the next GTA or Elder Scrolls, but Assassin's Creed? Well... AC:B was developed in less than a year after AC2's release, and it sold like gangbusters. Far Cry 3, despite complaints from some fans about how it was simplified from 2, far outsold it's predecessors. The rest is history.
Borderlands 2 , Warframe, and Destiny - These games popularized having loot based systems in games , leading to a lot of games released after these 3 to have RPG-lite mechanics to make way for the addicting promises of loot. The latter 2 games also basically birthed the concept of "live service" as we know it.
Clash of Clans - Despite not having much influence in terms of game design, (beyond it's NUMEROUS straight rip-offs) it served two purposes: it presented the vast amounts of potential in the mobile gaming market AND influenced modernization practices that we would come to see in other games. It's probably safe to say that the amount of mobile games developed after CoC's release skyrocketed, and it led to the discovery of the most effective way to design a mobile game: just make it like Animal Crossing, turn it into a big time sink you come back to for 30 minutes a day or less. While it's monetization may seem quaint in comparison to something like Genshin Impact's character lotteries or FIFA's actual gambling, it certainly paved the way for it to occur.
U put more effort into this than me in my college essays
WOW that joke with mass effect and the subway joke were SICK bro, good job man
Yooo thanks man it took a lot of blood sweat and tears to get here but we made it
Fudj’s comments on Skyrim make me highly curious what he thinks of Dragon’s Dogma
"Crushed into Elite Gamer dust"
...
So Cheeto dust? Or Dorito dust?
Choreeto dust...
How do people eat cheetos while playing games? The only way I could figure out to eat them without making a mess was with chopsticks, and I'm not good enough with those to multitask.
It's pretty weird not to see League of Legends on the list, I think despite releasing in 2009 it was probably the 2nd most important game of the decade as it paved the way for eSports and legitimized pro gaming as a career
It was pretty important into making a toxic community
It came out in 2009. That's not part of the 2010's. Huh?
@@Mysda_ you got xbox live to thank for that
@@_mako I'm not a console player but I can imagine, oh god
@@monkeman2959 true but so did Minecraft and it made the list so
As a player of Minecraft and none of the other games in this list, I agree. Maybe when you played the best game of the last 10 years for hundred of hours, you don't need the other games that much. I mean Fortnite is just a Minecraft Hunger Games but with skins that you pay for.
you're like 10 lol
You’re one of my favorite youtubers. I’ve been watching since 5k, and I think you deserve many more subscribers. Although, I really do like the feeling of your amazing content being shared to such a small amount of people. Makes it feel more personal :)
you got a heart!
actually black ops 2 kind of was the first big AAA console game to do both weapon skins and buyable emblems mtx aswell as the first big title to do the whole season pass pay for content that might not exist thing and its massive success with both systems steered the industry in a very new direction for console games almost immediately after
I think one that should've had TF2 on it (considering the fact that it only really took off in the 2010's). TF2 created the team based shooter genre and revolutionized how people viewed the genre. I agree overall with the list too (though Minecraft kind of did battle royale before PubG)
This video is a little old now, but I do think both League of Legends and Skyrim are must haves if we're following the idea of most important. League of Legends skyrocketed the pc playerbase, especially for younger audiences with their free to play model. Skyrim as well, while mostly being a follow up to previous ESO games, laid down the foundation that basically every single open world game has borrowed from since, including Breath of the Wild.
When I came to this video I had my own 5 games in mind, Minecraft (if it counts with its 2009/2011 stuff), Fnaf, Overwatch, Undertale and Skyrim. This was a great video, thank you for making it.
Quality content!! Can't wait for your channel to blow up the way it deserves!!
Hey Fudj, I appreciate the detailed game analysis on video games that you do. You're one of my favorite content creators on the platform ^.^
God i am so happy your vids blew up like crazy earlier this year, this video was crazy good.
I have a similar story with pokemon go, we'd go to central park at Columbus (if u were playing pokemon go heavy in 2016 and lived in NYC u remember) and camp at the horse statue with everyone else until some guy using a 3rd party radar would say theres a venusaur or dragonite on 73rd street and everyone would rush up there. After the sun went down the friends we were there with would go our separate ways and I'd come back to his house to sleep over, we'd play some castle crashers on his xbox one and have a smoke before going down around 12 to get some late night snacks and go for our last pokemon hunt of the night, those were great times and I look back at it happily.
How the hell does this channel only have 50k, I watched a random pokemon video and struck on solid gold. I hope you get your big break some time soon man, its clear you put a ton of effort into these videos and have been honing your craft.
3:35 Good job, I acknowledge that pun
I agree with all the games you brought up (maybe undertale not as much, but that is a fair game to put in too) but I think the popular esports titles that made competitive gaming a huge deal and be able to live off it like League of Legends and Dota 2 definitely deserve a spot in the honorable mentions at least because those games played a big role in making competitive gaming bigger as a whole
3:11
I think this is the hardest I've giggled at a joke in a long, long time-
A few games come to mind that I think should’ve been honorable mentions.
1: freemium mobile games, but specifically clash of clans
2: major esports titles, think league or dota
3: fire emblem awakening
I completely agree with you about Skyrim. I can never go back to play that game ever since BoTW came out.
I think you should give Skyrim more credit. While BOTW certainly has a more dynamic world design thanks to its physics engine, climbing, gliding, runes, etc., Skyrim is definitely special as an immersive fantasy game that puts you into the universe effectively. People rag on it for fetch quests, but BOTW's side quests are almost ALL fetch quests of some kind, with some cool puzzle quests only here and there.
Skyrim, on the other hand, has a plethora of interesting non-mandatory quest lines with interconnected story, lore, political intrigue, etc., such as the Dark Brotherhood, Thieves Guild, civil war, and more. Definitely more interesting than BOTW's side quests: "cook this for me", "get these ingredients for me", "grab these cuccoos", blah blah. Skyrim's fetch quests served to sprinkle busy work, if you wanted to do it, around the already prevalent story-heavy quest lines available all over the place, while in BOTW, even the main story leaves a lot to be desired, and the side quests don't provide anything like that anywhere.
Of course, I think BOTW probably has a more fully-realized vision of the "open world" and how the open world interacts with the player, in terms of gameplay specifically, but I honestly don't think Skryim is overrated whatsoever, even in its vanilla state (barring bugs. I'm still mad about the bugs).
Wolfenstein: The New Order and more importantly, Doom 2016 have literally revived old school shooters. I'd consider those two very highly.
here's the thing though, the industry itself hasn't changed that much after it's release. There's many games currently being released and developed that take large amounts of inspiration from botw after it revolutionized open world design. Doom 2016, as much as I love it for completely rethinking shooter design, hasn't made any sort of noticeable impact to shooters. we still have the same boring guns that we use against the same boring enemies in the same boring and repetitive way. It really should've been incredibly influential but it wasn't. I hope that doom eternal is as influential as doom2016 should have been
Nah Doom 2016 has certainly made its impact on the fps market. Dusk, Amid Evil and Ion Fury are all oldschool shooters released in the past two years, and there are more on the way, like Overkill and Wrath: Aeon of Ruin. Of course, I don't think CoD and Battlefield are going anywhere, but the fact is the 20s is going to be the most diverse decade for shooters yet
Skyrim came out when I was 15 and I was very much ignorant of game design back in 2011, so when I played it for the first time I was absolutely blown away by the immersion of it, the music, atmosphere and “epicness” gave me probably my best gaming experience ever
And I still play it to this day (with only minimal mods) for the experience of being in its world
Although I get how looking from a gameplay point of view it leaves very much to be desired especially compared to Botw but yeah idk why I’m saying all this
I honestly like most of the entries but definitely not undertale, while popular it was in no way important to the game industry (as per your definition of important), nobody replicated or attempt to replicate anything in undertale and mostly because it had very few things actually original things to copy, and indie games were already popular and have been popular way before undertale came along (games like braid, cave story or your #1 pick minecraft lol), don't get me wrong it is a good game (even tho i don't think it deserves the amount of praise it gets), but it is nowhere near as important as even games like fortnite who's battle pass has been copied to death already in the few years of its existence
I' d also argue a little about the last of us as "cinematic" games was a trend already started in 2007-2008 by games like MGS4 who had more time spent in cutscenes than actual gameplay, even then at least its success definitely had a impact in the industry as many games did take inspiration from TLOU
agreed with the undertale point. that and minecraft are the two polar opposites of each other. both took over meme culture, but one is still popular today while the other people literally never talk about. undertale was a flash in the pan. a pretty big flash, but a flash nonetheless.
also agree with the MGS point. games being seen as cinematic was a thing ever since the first metal gear solid came out. everything after that was improving the formula, like the witcher 3 did with open world games
I think its success showed the possibility of having a self-made, Kickstarter-funded game be successful (though obviously it's super rare to have a game THAT successful). No way of quantifying this but I think it inspired a lot of people to make their own games or get into game design without joining a triple-A company. So the gameplay itself wasn't super influential, but the game was important none the less imo
People seriously confuse popularity with impact or importance, the only interesting thing UT did that no other popular game did was playing with the save files making some characters remeber what happened, outside of that the game is just a really, really basic puzzle game with WarioWare mini games, that game is the clear manifestation of overrated, and people doesn't overrate it because of it's quality as game, but because of the charm of its characters and its music. Without that the game would be just another igbored indie RPG with a weird art style.
@@sdw-hv5ko More games already did that, Cave Story is a game made by a single person which succeed and is still popular to this dah bacuae it proved what a person can do without the help of a big company, Minecraft showed off what a nice idea can become once you try it, and Shovel Knight showed off that an indie game can succeed on Kickstarter. UT is just the consequence of games like those alongside with a lot of other games.
@@juanrodriguez9971 Yeah I should specify that it wasn't the first/only game to do those things, but it's clearly one of the strongest examples of a small indie game crossing over and reaching massive audiences. I think one of the major developments of the last decade was an increased mainstream awareness of indie games and their viability, and Undertale is definitely part of the conversation for why that happened.
I do concur but I would also add a certain vr game about slashing blocks of sound
3:37 - Am I a good joke to you?
Man, now you making me feel bad about 2016 cause I never had the money for a smartphone, I only had my brothers hand me down iPod touch so I never got to play Pokémon go. I missed out on that entire phenomenon.
Hollow Knight and Ori are the most important games of 2010s to me cause they really brought metroidvanias to life. and gave a ton of attention to indie games in general.
Excellent points Mr. Fudj, I agree with a ton of what you said. I feel like most of these games have become so ingrained in pop culture itself that it’s hard to avoid them even in real life. And I agree that although sales don’t typically matter, Minecraft being the highest selling game of all time is definitely worth mentioning.
Late to the party on this one, respectable list and there were some good jokes in there. If I had to suggest a game that might edge out one of the ones you mentioned, I'd maybe say Smash 4? For me at least, that game had a huge impact as it introduced me to competitive gaming, but I also recognize my bias in that statement, and the fact that the release of ultimate in 2018 immediately cut off whatever impact that game still had. Anyway, as always I enjoyed this video and look forward to your next one!
I agree with your list for cultural importance (tho I kinda feel like smash should be on that list somewhere), but I think that some of the most important games for me personally that were not mentioned are Divinity OS2: basically made me love table top roleplaying games like dnd, Fire Emblem Awakening: for saving my favorite game franchise, Dark Souls 3: for making me like the souls series, and league of legends was a big game for me this year. I wonder what games were important to you this year? love your content btw.
Solid.
I'd just like to note that for games that one might feel they have absorbed via cultural osmosis completely (and I do that all the time myself), there's one component can't be absorbed very well without direct contact -- the Tactile Experience. Imagine listening to a voiced Text Adventure play-through and playing DDR on a mat as two extremes of the Tactile Spectrum.
As for Future Cultural Importance, Amongus is actively training several generations worth of Professional Liars. What other gaming experience could possibly have such dire implications?!
randomly coming back to this video because the amount of goddamn times I've seen someone I know say everything under the sun should be or is like persona, it reminds of souls and undertale in that respect
3:33 pun acknowledged :)
ultra necrozma: Am I joke to you?
any decent ghost/dark type: yes, yes you are
foul play zoroark goes brrrrrr
Holy molly I just finished the first playthrough of the game and that music has been SHOT into my mind 11:57
I'll always acknowledge Splatoon, not for the game itself, but for being the first game to really push gyro aiming. They had a demo before launch, and many people were initially repulsed by its gyro aiming. Articles were written suggesting you'd be a fool for not turning it off. Kind of laughable now, but it communicates how novel the idea was at the time. It perfectly complements dual analog sticks for aiming, leading to games like Doom implementing it in the Switch version because people asked for it. I don't see widespread adoption beyond Switch and PC anytime soon (especially with the new Xbox controller not having it), but I can wish.
I really believe Shovel Knight should have been in the top 10. One of the most important Indie Games that really brought back the idea of spiritual successors. It also gave many game developers the confidence of going onto Kickstarter, as well as consumers the confidence of actually backing those games. Leading to the 100s of Iconic KickStarter games now, including Undertale
I say this all respectfully of course, just my opinion on the top 10
Fudj: Calls out "am I a joke to you comments" but doesn't show any of my comment
me:
I wish I had a short clichéd phrase that could adaquately describe my frustrations with this situation.
I feel like DayZ would be a good honorable mention because not only did it eventually create the battle royale genre, but it also influenced a lot of games, including breath of the wild.
I'm a year late to the party and still... This is sooo good and you made my day.
3:37 is where i stoppedw atching the video
I know not everyone would agree with me on this but I think GTA5 was definitely one of the most influential game this decade
Yeah it probably was tbf, like every open world game since has been based off it
How so? I haven't touched a GTA game since San Andreas, so I'd sincerely like to know what more it did to be influential.
Damn I just found your vid off Twitter great content.
skylanders had some importance
crash remake was a bit important because it probably lead to spyro and helped rejuvinate 3d platformers
I don’t think you mentioned this but BOTW turned the switch into the massive sensation it is now. I have my doubts that the Switch would have sold 50+ million units and still be growing if it weren’t for such a stellar launch title.
I think the Toys to Life topic should be included in the the honourable mentions
I actually agreed with most of these besides putting undertale as 3rd not 2nd. Because it completely changed and brought the indie scene into the spotlight. And invaded every corner of the internet. Dark souls’ reputation is in it’s difficulty and balancing while undertale’s is nearly every single creative aspect of the game.
Fudj uploads a video
Me: aM I a jOke to yoU?
yes. yes you are
3:35 epic gamer moment
Now I'm saying this isn't my opinion, this is absolute, inarguable, God approved fact.
League made a huge impact by bringing esports into a much bigger light to the western audience. Starcraft made one heck of a splash in the east, but was a bit before its time to bring esports into the west.
League came out in 2009 and Starcraft in the 90s though. This video is about games that came out in 2010-2019
@@urallnoobs8943 it was released at the end of October, 2009. Since we're tossing out games that are too young to have influenced the decade, I feel like we can have games that were practically released in it. It fits in the "minecraft" category to me.
oh yeah the breath of the wild thieves guild was way better than skyrim's, totally agree, also loved the array magic spells in botw more too, not to mention the history and lore of multiple established nations and cultures with multiple figureheads overtime that don't use the same name every generation, that was especially cool
was talking about this with my friends last year basically the same list
3:36
I LITERALLY SHAT MYSELF WHAT A PUN 🤣🤣😂😂🤣🤣
You're welcome
I think Clash of Clans and Candy Crush deserve an honourable mention
Great Mass Effect pun, man.
Thanks man I worked really hard on it
great video as always fudj. watched while eating some homemade hotdogs
you are my favourite
Hmmm Star Wars Battlefront 2 could be a contender, for how it was the culmination in gamers becoming a lot more aware and resistant to the more predatory tactics that have come to pervade the industry
Appreciate the shoutout to Berkshire 😎😎
Breath of the Wild does make Skyrim look like a block of wood, however it has a decade of age on it and the modding scene for Skyrim makes BotW's modding scene look like a block of wood.
Okay
Didn't botw come out like 5 years after skyrim. Idk where you got a decade from.
Also, the modding scene for skyrim is so much more active because it's extremely difficult to mod most switch games. I don't think mods should quantify how good a game is, although they can speak volumes to the community involvement.
I feel like Fallout New Vegas should be on this list as an example of player choice that to this day has not been matched imo. It's a game that Bethesda themselves won't even acknowledge/talk about it probably because it got so much right in terms of rpg freedom that they have yet to develop themselves
great video man!!
2:37 don't worry, if the pokeballs don't touch, it's not gay
I think you really missed DayZ here. And no, I don't mean the Standalone, I mean the Mod from 2012. This Mod blew up, so many servers were created, each modded a little bit different. After it's success, the market was full of DayZ clones and it is still today. Also the Battle Royal scene came from DayZ. Player Unknown was a DayZ modder, before he created PUBG. There was a really big group of DayZ Players and servers, that focused on gettin weapons really fast and putting combat over survival.
I would say Skyrim is one of the most imporant games this decade. No game has receaved so many remakes, rerealeses or remastereds in the same decade it got onto the market.
Jokes aside, i would vote for Fallout 76. I was and is really important. It deserved to be on there. But not for a positive reason.
Good list! I do think Stardew Valley deserves an honourable mention as well though, for pretty much single handily reviving the farming sim genre. And I do think Pokemon Go should be in the top 5, probably above Breath of the Wild. Don't get me wrong, Breath of the Wild might be my favourite game of all time, but Pokemon Go was a worldwide phenomenon, whereas Breath of the Wild was very much a phenomenon concentrated in the gaming sphere, and, you could even argue solely in the open world sphere of games.
Great vid and I agree on all the games being important in the grand scheme of things. I just never understood Minecraft at all. The few times I played it I was bored to death. I agree with you on Skyrim. Sometimes the most popular games just dont gel with me.
Keep grinding fam
Good video.
I feel like fnaf should of got and honourable genre. The amount of influence that had when it first came out was mental.
wanted to share something. Ive put off watching this video because im actually scared its going to hit my feels so hard i will want to drop off a cliff. lol. no but seriously, i like your content but i cannot muster the courage of looking back on important games of this past decade (In which games have been my way to tune out of tough life situations).
>Undertale is the most important indie game of all time
Touhou: Bruh
Pretty agreeable list, idk ab undertale but it had a huge effect no doubt so
You're an underappreciated genius
Definately think that the media stronghold that GTA5 had should have put it on the list over BOTW probably
ME2 definitely didn't put Bioware on the map, they had been on the map since they released Baldur's Gate and invented the computer RPG
Fudj, you da best :)