Actually, this Tavern Brawl was VERY easy to follow...if you are familiar with Deck Building games, such as Dominion. This Tavern Brawl is basically what Hearthstone would look like as a Deck Building game. Very cool :D.
+Eric Bess Except they left out the whole "play through your entire deck and THEN reshuffle" idea that actually allows deckbuilding games to be strategic rather than luckfests. Really disappointed with this since it was almost a well done brawl.
+Eric Bess Almost, but not quite. Each turn, your hand gets shuffled into your deck, instead of going into a discard pile (and then getting shuffled in once your deck is empty). That makes a big difference to the game, and drastically bumps up the RNG. I've played this a decent amount, and quite a lot of games are just stomps with one player constantly drawing chickens while the other player gets some synergy going. It's pretty damn fun, I can't deny that, but a lot of games leave me feeling like none of the decisions I made actually mattered, and in comparison to Dominion, the only time I feel like that is when the kingdom has Familiar, Tournament, or Mountebank, and one of the players gets extremely bad shuffleluck.
Also, something you probably didnt realize, is that if you get AlarmOBot on a card, the card is not played, and so is "deleted" from the deck. For example in the Howdy game, Dr Boom was erased.
+Drunkarino Kripperino (Drunkarrian) Yep, not always. I mean, most store bought stuff is, but it really depends on whether the finings used were animal based.
This was the best brawl since the gamemode was released. That 99% of the players of this game have a rotten brain after years of playing brainless ultraaggro self-played decks doesn't mean that a gamemode with evolved rules is bad. It just means players are horribly bad and don't like thinking. I'm hoping formore brawls like this in the future.
+Ryan DeGraw to each his own, everyone has different tastes and opinions. To understand the rules and not liking the concept is one thing, but so much hate on this brawl just because it demands the players to LEARN some rules and THINK is just obnoxious. And that';s the main reason most of those who are hating on this week's brawl hate it. They're used to play their huntard faceaggro wonder or their auto-play Aggro Druid shit without even stopping one second to think about which card should be played, and they've never built a deck at all, other than copying the current week's tier 1 ones from tempostorm. No wonder when that kind of player is dropped in a gamemode that demands them to choose a correct card between a choice of three each turn, and which also demands correct tempo plays and proper several-turn pre-planning, their rotten brain melts and short circuits. Most of that crowd would have a seizure if they were asked to play something as "complicated" and "strategic" as tic-tac-toe, so when given this brawl they just implode in disgust. Then of course is perfectly possible for someone to dislike this gameplay concept for legit reasons. 'm OK with that, but most of those who don't like it is for the aforementioned reasons.
+ramjb Honestly i think people didn't liked it because it was so easy to lose the game at the early stage...from all the games i've played...only in 2 or maybe even 3 we got into the late game and that's were the brawl truly shine with tons of luck but also a good strategy...sadly the rest of the games are decided by whoever it got the first strong minion and from that, it is a snowball impossible to stop, i mean i remember i losing to a Silver Hand Regent on turn 1 by a Mage that also got Flamecannon a few turns later...by turn 5 i had no board...so yeah, that was the main issue with this Brawl, it has nothing to do with rules.
+ramjb I agree with most. But i didnt like the brawl this week. The shit about "play a card, shuffle a copy into the deck" was so unclear, and i personally didnt understand the chicken part. Why chickens?
+ramjb Yeah, I surrendered a couple of times to things like a turn 3 6/6 questing adventurer with two chickens. I won one game by getting a mech warper on turn 1 and then naturalize on turn two. The other guy tried to play a fel reaver and I was actually able to mill him for like 10 damage which really confused me. His deck apparently had negative cards so only after two turns did his deck resume growing, giving me time to redraw the naturalize and deal significant mill damage before I ultimately won. Overall I give this brawl a 4/5 for novelty.
The rng sucked real hard, because not only is having your opponent get a really good card pretty annoying, you also get to deal with essentially an infinite amount of them
+Agbayani993 the rng in this brawl is quite easy to mitigate if you know how: pick a class that can improve your deck quality or make your opponents deck worse. the best ones are rouge and warlock while mage, hunter and priest are ok too. look out for cards that can quickly improve your deck quality in the early game. rouge has shadowstep, warlock has soulfire & succubus, mage has forgotten torch and dupicate, hunter has tracking and priest has convert and entomb. after the first few turns, after you've picked some cards you should know your game plan and should preferably pick cards that either synergise with it or disrupt the game plan of your opponent. for example, as a warlock, if you have a soulfire, you should consider picking fast aggresive cards like bluegill warrior over slow value cards like dr. boom. another thing to note is that since you get 4 cards per turn you can have a decent lategame even if your decks average mana value is below 3. hope i could help.
I think the idea behind this brawl was that you're an adventurer and you've got a backpack with a few coins, some spare parts and a couple of chickens as companions. And as the game progress you discover more and more cards, that you then put in your backpack, to use later in your adventures. It would make sense after the whole League of Explorers thing! xP
se1;ep1; Bald republic of Dark Xmas (BRDX) was formed. Meanwhile Wiferino made the Kripp of Power, one Kripp to rule them all. But it attracted the eyes of Sitherino, who won’t leave it unnoticed.
+ned821 Haven't gotten a hobgoblin yet, but I have gotten Questing Adventurer twice, and that card just stomps. It's so easy to play Questing and then 4 cards, and eventually your opponent will get overwhelmed by a Questing like every other turn.
I found it pretty fun. I either played rogue or warlock. The warlock deck was about reducing your own decksize with soulfire, succubus, dark bargain (?) and doomguard. The rogue deck was about filling the opponents deck with crap: Beneath the grounds, sap, vanish, and shadowstep (to fill your own deck with desired cards)
I love this brawl, it's interesting to think of cards to get, like discover cards are pretty good because they can increase the overall quality of your deck, just interesting to play
4:55 "If one player gets a good two drop, the other one doesn't get anything at all, well that player who got the two drop is probably gonna win like, probably as much as half the time" Win half the time with really good two drop? Matherino Kripperino
Kripp: If one player gets a good 2 drop and the other one doesn't get a good 2 drop, the one with the good 2 drop is going to win PROBABLY as much as HALF the time. Thanks, Kripp. So one player has about 50% chance of winning the game? Didn't know that. Very helpful.
here are some of my observations that Kripp did not mention in his pre-clip spiel: -Deathlord fully deletes a card from your opponent's deck (and the game once it is off the board), as does Varian -The Mistcaller is next to useless in this format (only cards that keep the buff are the ones in your hand the turn you play him (and not after they are returned to the deck) or ones you actually draw) -Thaurissan goes off after the cards are shuffled and added to your hand (though curiously, Jeeves (also useless in this format) activates before this process) -Ancient Curse, Burrowing Mine and Ambush! (from Ancient Shade, Iron Juggernaut and Beneath the Grounds respectively) can be added to your hand at the end your turn, but if drawn, will activate normally and no longer be in your deck (since the mechanic technically discards them, not plays them) -also, I've observed that, unless you have 4 or less cards in your deck/hand, you never get the cards that were added to your deck at the end of the turn in the hand it replaces them with, but you can get the cards you played that turn. This may be wrong though. -on a slight tangent, the art shows Succubus and Jeeves in team jerseys, even though Succubus can be a detriment to your deck most times and Jeeves is useless on a side note, I LOVE this Brawl and I'm hoping this one will come back after the last wing of LoE comes out, I want to play this format with the Golden Monkey (which is gonna be interesting)! (and to a lesser extent, Rafaam)
In that last match, imagine how annoying it would've been if Kripp had chozen Frost Nova instead of Flame Strike (annoying for his chilled opponent). Might've won him the match.
You can explain this mode easier than Blizz have here: Your deck starts with 3 chickens, 3 spare parts and 2 coins. Playing cards doesn't use them up. Each turn you draw 4 random cards from your deck and add(discover) 1 additional card.
I had so much fun playing this mode with Explorer's Hat. Turns out filling your deck and hand with it is goood coupled with some big drops. And you power up chickens early game and always win the trades.
This week's Tavern Brawl was the Hearthstone version of deck building card games with the Discover mechanic. In most deck building games you discard your hand, but what I didn't like was that a copy of the card you played gets put into your deck again. I thought it would have been better to have minions get shuffled back into your deck when it dies, but it was a good attempt by Blizzard this week for a unique game.
I think what you forgot to mention was that the cards from your hand that are returned at the end of the turn will not be in your hand on the next turn because they are shuffled in to the deck after or at the same time as you draw 4 new cards from your deck.
I liked this game mode. I feel like it was basically drafting arena on the fly. It was good practice for a new player like myself to play different cards and see how they work in situations.
It feels a lot like several table top games likes Ascension Chronicles of gods play and how you build a deck as you go along and you shuffle cards from your discard pile into your deck.
Not that it matters much at this point, but one thing to point out about this Tavern Brawl is that even though it says that you "draw" cards from your deck after they are returned to it at the end of your turn, you don't actually draw them. So some cards with a negative effect attached to them when you draw them from your deck such as Flame Leviathan or cards such as the Ancient Curse or Crawler Mine won't actually damage you. Granted, it can still can put those cards in your hand from the effect, but they essentially just sit in your hand for the turn unless you play them, and I don't know why you would. There is still the possibility of drawing them with other card effects that allow you to draw directly from your deck, but I didn't ever take any cards that allowed me to do so as I typically got more value out of spending my tarnished coins play either the strongest minion I got from the 3 pick, or developing my board as much as I could with previous minions or chickens.
This was a deck builder a term from the board game scene. It changed simple mechanics but its fundamentally a deck builder. It didn't work to well but at the same time when 2 people who grasped this well and RNG doesn't go lopsided the games are pretty dam good
Beneath the Grounds is interesting. If they "draw" the Ambush card, it's useless in their hand (It doesn't trigger). They can't get it out of their deck either. As a result, you will make the opponent's deck worse by playing it, and you can play it multiple times.
if you decide to go Rogue, a good troll card to pick is 'Beneath the Grounds', for a couple reasons. One, it floods your opponents deck and hand with useless Nerubian summon cards that they can't use (although you don't get the Nerubian unless they have a 'draw cards' card); every time you re-use the card, it puts even more worthless cards in your opponents deck and hand, eventually leading to a situation in which your opponent is starved for cards to play because all they have is 'Beneath the Grounds'-related cards; lastly, god help your opponent if you also get an Anub'arak, because then in the late game you can kill anything they do manage to draw, resummons Anub'arak, plus have a Nerubian added to the board as well.
I had the most amazing tavern brawl experience ever. I started the endless snowball of Alarmobot and then my enemy got one and it kinda ended up with us both flooding the board and getting it changed every since round.
What happens to cards you put in the enemies deck and he draws them with the "Discard/redraw your hand" stage? Like "Beneath the Grounds" Ambushes and the Mines of that Warrior mech skorpion?
This was hilarious. Was playing a Druid, had 3 coins on turn 1; so played Astral Communion. From there on out I just picked the high cost drops like Sylvanas, Ragnaros, Master Jouster, etc
This was basically Dominion, except without the most important part of what makes Dominion's deckbuilding mechanic actually work which is that you don't shuffle discarded cards to form a new deck until you've drawn everything else. That means that you're guaranteed to see every card you've drafted each pass through the deck and it ensures that players have the ability to fine-tune their average hand quality over the course of the game. Without it you open up the possibility of what I've experienced, which is the chance to get 3-4 garbage starting cards in almost every single hand while your opponents actually get to draw and play the good things that they've drafted over time. To put it back into Dominion terms it's as if it were possible to draw three estates and two coppers every single hand for the entire game. It makes the game completely one-sided and sucks almost all of the strategy out of what could have been a fantastic brawl. Great idea, horrendous execution.
just me thinking that the adventure which makes your minion be a 1 mana more cost minion at the end of turn is a good tavern brawl? and then i mean if your minion gets upgraded at yours end turn
from playing many times on that mode, i know for a fact that its very unlikely that you draw a card that was in your hand on your last turn if you didn't play it, so for example, if your first hand is 3 chickens then as long as you don't play them, then on your next redraw your almost guaranteed to get 0-1 chickens 1-2 coins and 1-2 of the two spare parts. once you realize this game mechanic, then you can somewhat manipulate what your hand next turn will consist of. and that's how i won like 40 games that week even though i spent less then 20 hours total playing in tavern. my win-rate was like 80% near the end because most players still didn't realize tha you could manipulate the draws like how i said above.
Kripp's explanation of this mode is completely wrong. You start with exactly 4 cards in your deck: 1 chicken, 1 coin, 1 whirling blades and 1 armor plating. The confusion arises with the fact that you don't "draw" cards from your deck, you "roll" for them, so if there are only 4 cards in your deck, you have a 1 in 4 chance that any particular "draw" will be that card, and you can roll the same card twice, hence people getting multiple chickens/coins etc in their opening hand. Cards that are rolled are never actually removed from the deck at all; you can actually see how many cards are in your deck by hovering your mouse or holding your finger over the deck; this might help new players get a grasp of what is going on, as the number of cards in the deck starts at 4 and increases by 1 for every turn and for every effect that inserts a card into the deck. Every "discovery" you make from there on simply gets added to the pool of cards you can roll from that point on, as well as added to your current hand. (So no, it does not matter if you play something like Deathwing, the discarded cards will NOT be removed from your deck as they were never drawn in the first place) Note that any mechanic that adds a card to your deck will continue to add more copies each time it is played (EG you can have 5 Roaring torches from only 1 Forgotten Torch in your deck), and since cards are not "drawn" in the traditional sense, cards like Iron Juggernaut's mine or Ancient Shade's Curse will not activate, and will instead become playable 0-mana spells with no effect besides being a trigger for spell-triggered minions.
> Picks Hunter > Drafts Explorer's Hat > Drafts Haunted Creeper, starting to dream > Every time I play a hat, another is added to the deck > Picks even more sticky minions, dream intensifies > Always stuff on board, always targets for hats > Trade and replay hat for even more hats > Picks Violet Teacher, THE DREAM! > Wins the game with a deck of 50+ cards > Half my deck is hats, FeelsGoodMan > Hat is love, Hat is life
I play tabletop card games like Dominion all the time, so I totally understood this brawl. Blizzard essentially made Hearthstone into a deck builder type card game. In these games, you don't really lose the cards you have in your deck. You just gain new ones. I wasn't confused.
The concept is pretty simple but it's confusing at the beginning , it's like picking cards in arena till you have a full deck , and the cards you play don't get used from the deck . The cards you have each turn are either random .
Kripp! How could you forget to mention Questing Adventurer! Ridiculously OP in this brawl. I've won most of my games by getting a lucky, early QA. By turn 6 he was like a 15/15.
This was an interesting brawl. I won my first battle right off but I'm used to playing off the cuff, it didn't make it any less bizarre ;) I'm kind of hoping this week's will be a little bit better. So far Too Many Spells and Too Many Portals have been among my favorites. I do like the discover brawls.
I think the confusion about "what is happening" could easily be avoided if there was a reshuffling animation for the first couple of turns. If people would see the cards leaving their hands and entering the decks, and then new cards being drawn again, I believe that would have avoided confusion about cards being "multiplied" or not
7:32 If you think about it, i am the dad that released him Kripp semen into the comment section and gave birth to all the Kripperinos
Thanks for the skipp dad
+dart hader He was before you ... Kappa
+Skipperino Kripperino Angryrino kripperino, But yeah fuck that guy!
Thanks bro, you literally saved my life
+Skipperino Kripperino Don't listen to him dad youre perfect
Another video, one day closer to baldness.
So how's the baldness m8?
+Balderino Kripperino God damn you virgins must be super desperate for attention.
+Balderino Kripperino I'm already bald and my helmet protects me from hair growth
+El Kripperino HolacomoestanKripparianaqui
And one day closer to becoming Depresserino
Behold the armies of Kripperinos
hello there high king
I don't know how to say this but...uhm you're dying in like a few months...yeah....
I don't know how to say this but...uhm you're dying in like a few months...yeah....
+Enragedguy24 Please please pleeeaaassseee change that. He is one of the few Warcraft lore characters I actually like alongside Sylvanas.
+HCAttila No king rules forever.
Actually, this Tavern Brawl was VERY easy to follow...if you are familiar with Deck Building games, such as Dominion. This Tavern Brawl is basically what Hearthstone would look like as a Deck Building game. Very cool :D.
+Eric Bess I came here to say this. Good job.
+Eric Bess Agreed! It's a very cool idea
+Eric Bess Except they left out the whole "play through your entire deck and THEN reshuffle" idea that actually allows deckbuilding games to be strategic rather than luckfests. Really disappointed with this since it was almost a well done brawl.
+Eric Bess
Almost, but not quite. Each turn, your hand gets shuffled into your deck, instead of going into a discard pile (and then getting shuffled in once your deck is empty). That makes a big difference to the game, and drastically bumps up the RNG. I've played this a decent amount, and quite a lot of games are just stomps with one player constantly drawing chickens while the other player gets some synergy going.
It's pretty damn fun, I can't deny that, but a lot of games leave me feeling like none of the decisions I made actually mattered, and in comparison to Dominion, the only time I feel like that is when the kingdom has Familiar, Tournament, or Mountebank, and one of the players gets extremely bad shuffleluck.
yes! finally some1 else
Where the hell are the useful kripperinos? Skiperino! Weederino! I need you!
+Jack Duripper I'm the most useful of them all. I count down to the inevitable.
+Balderino Kripperino Holy shit I laughed so hard there. G fucking G
+Jack Duripper IM heeeeeeerkripp gets rekt everywhere btw
+Jack Duripper yeah, where are they???
+Jack Duripper Salterino is the best.
Also, something you probably didnt realize, is that if you get AlarmOBot on a card, the card is not played, and so is "deleted" from the deck. For example in the Howdy game, Dr Boom was erased.
I am glad that alcohol is vegan, because I drink a *lot* of it.
+Drunkarino Kripperino (Drunkarrian) Thank god vodka is made from potato.
Sometimes no
www.vegan.com/alcohol/
+Drunkarino Kripperino (Drunkarrian) Yep, not always. I mean, most store bought stuff is, but it really depends on whether the finings used were animal based.
+Drunkarino Kripperino (Drunkarrian) HISSSSSSSSSSSSSSSSSSSSSSERINO
*****
mojito tequila coronita vegetariano comprende¿
This was the best brawl since the gamemode was released. That 99% of the players of this game have a rotten brain after years of playing brainless ultraaggro self-played decks doesn't mean that a gamemode with evolved rules is bad. It just means players are horribly bad and don't like thinking.
I'm hoping formore brawls like this in the future.
Even after figuring it out, I didn't really like it.
+Ryan DeGraw to each his own, everyone has different tastes and opinions. To understand the rules and not liking the concept is one thing, but so much hate on this brawl just because it demands the players to LEARN some rules and THINK is just obnoxious. And that';s the main reason most of those who are hating on this week's brawl hate it. They're used to play their huntard faceaggro wonder or their auto-play Aggro Druid shit without even stopping one second to think about which card should be played, and they've never built a deck at all, other than copying the current week's tier 1 ones from tempostorm.
No wonder when that kind of player is dropped in a gamemode that demands them to choose a correct card between a choice of three each turn, and which also demands correct tempo plays and proper several-turn pre-planning, their rotten brain melts and short circuits. Most of that crowd would have a seizure if they were asked to play something as "complicated" and "strategic" as tic-tac-toe, so when given this brawl they just implode in disgust.
Then of course is perfectly possible for someone to dislike this gameplay concept for legit reasons. 'm OK with that, but most of those who don't like it is for the aforementioned reasons.
+ramjb Honestly i think people didn't liked it because it was so easy to lose the game at the early stage...from all the games i've played...only in 2 or maybe even 3 we got into the late game and that's were the brawl truly shine with tons of luck but also a good strategy...sadly the rest of the games are decided by whoever it got the first strong minion and from that, it is a snowball impossible to stop, i mean i remember i losing to a Silver Hand Regent on turn 1 by a Mage that also got Flamecannon a few turns later...by turn 5 i had no board...so yeah, that was the main issue with this Brawl, it has nothing to do with rules.
+ramjb I agree with most. But i didnt like the brawl this week. The shit about "play a card, shuffle a copy into the deck" was so unclear, and i personally didnt understand the chicken part. Why chickens?
+ramjb Yeah, I surrendered a couple of times to things like a turn 3 6/6 questing adventurer with two chickens. I won one game by getting a mech warper on turn 1 and then naturalize on turn two. The other guy tried to play a fel reaver and I was actually able to mill him for like 10 damage which really confused me. His deck apparently had negative cards so only after two turns did his deck resume growing, giving me time to redraw the naturalize and deal significant mill damage before I ultimately won. Overall I give this brawl a 4/5 for novelty.
This Brawl was easy. Just have to drag the arrow to enemy Face. See no problem
face is the place
+Facerino Kripperino SMORC!
+Facerino Kripperino really?
+Facerino Kripperino Yep
I've just parked my Death Star and ready to meet new Kripperinos
+Vaderino Kripperino HISSSSSSSSSSSSSSSSSSSSSSERINO
+El Kripperino de hecho, Yo soy tu padre!
And I shall teach you the teachings and beliefs of Krippism. Worship our God Kripp. Prayerino my frienderinos
+Lizarderino Kripperino Look for Enderino Kripperino's comment on this video, I think you're needed...
+Vaderino Kripperino I will be teaching you how good is chair.
The rng sucked real hard, because not only is having your opponent get a really good card pretty annoying, you also get to deal with essentially an infinite amount of them
After the third Tirion it gets a wee bit unfun, as I'm drawing chickens every turn
Maybe you should have taken the high cost card earlier in the game.
+Miister Cloud You saw how that ended when Kripp picked dr boom in the last clip, he never ended up getting it.
+Agbayani993 the rng in this brawl is quite easy to mitigate if you know how:
pick a class that can improve your deck quality or make your opponents deck worse. the best ones are rouge and warlock while mage, hunter and priest are ok too.
look out for cards that can quickly improve your deck quality in the early game. rouge has shadowstep, warlock has soulfire & succubus, mage has forgotten torch and dupicate, hunter has tracking and priest has convert and entomb.
after the first few turns, after you've picked some cards you should know your game plan and should preferably pick cards that either synergise with it or disrupt the game plan of your opponent. for example, as a warlock, if you have a soulfire, you should consider picking fast aggresive cards like bluegill warrior over slow value cards like dr. boom.
another thing to note is that since you get 4 cards per turn you can have a decent lategame even if your decks average mana value is below 3.
hope i could help.
+Nei Za Mo Thanks man this brawl is really interesting and i want to enjoy it
I think the idea behind this brawl was that you're an adventurer and you've got a backpack with a few coins, some spare parts and a couple of chickens as companions. And as the game progress you discover more and more cards, that you then put in your backpack, to use later in your adventures. It would make sense after the whole League of Explorers thing! xP
i didn't understand this brawl so i went face and won
+Prometheus Hippopotimi "Hearthstone™"
Why do I see your comments on so many videos.... Don't you realize guude Willies is kill?
I went Rogue and trolled with Beneath the Grounds.
This brawl was very simple. I play a lot of deck building games (DC, Resident Evil etc.) and that's what this brawl pretty much was. Very enjoyable.
se1;ep1;
Bald republic of Dark Xmas (BRDX) was formed. Meanwhile Wiferino made the Kripp of Power, one Kripp to rule them all. But it attracted the eyes of Sitherino, who won’t leave it unnoticed.
Where's the Kripp army?
Here i am
+Bodybuilderino Kripperino the armies of kripperinos will be here soon, dont worry.
Variarino Kripperino Behold, the armies of skipperino kripperino!
+Kapparino Kripperino You are hands down the worst of the kripperinos
+Profesor Oak Exactly what I was thinking.
Hobgoblin is OP in this mode. You can get a bunch of them out at the same time, and then your chickens are then mega chickens.
+ned821 Haven't gotten a hobgoblin yet, but I have gotten Questing Adventurer twice, and that card just stomps. It's so easy to play Questing and then 4 cards, and eventually your opponent will get overwhelmed by a Questing like every other turn.
+lkjkhfggd Or he plays sylvanas......
I actually have not faced a Sylvanas yet in this tavern brawl.
I found getting one of the sisters is rather OP as well because of the recurrence of spare parts.
Getting astral communion early in this is also very hilarious... Especially when you can discard some chickens and spare parts with it :D
"The person getting the really good drop is gonna win like... as much as half the time"
Yes, okay.
I found it pretty fun. I either played rogue or warlock. The warlock deck was about reducing your own decksize with soulfire, succubus, dark bargain (?) and doomguard.
The rogue deck was about filling the opponents deck with crap: Beneath the grounds, sap, vanish, and shadowstep (to fill your own deck with desired cards)
I love this brawl, it's interesting to think of cards to get, like discover cards are pretty good because they can increase the overall quality of your deck, just interesting to play
Why watch ads and avoid my handsome kripperinos face? 0:04-42:12
4:55 "If one player gets a good two drop, the other one doesn't get anything at all, well that player who got the two drop is probably gonna win like, probably as much as half the time"
Win half the time with really good two drop? Matherino Kripperino
Least favorite brawl so far
+inademv Favorite brawl so far.
+Fropps It's kinda shit tbh.
Too hard for you to understand?
+inademv really?
Miister Cloud It's easy but too long and boring.
Kripp: If one player gets a good 2 drop and the other one doesn't get a good 2 drop, the one with the good 2 drop is going to win PROBABLY as much as HALF the time.
Thanks, Kripp. So one player has about 50% chance of winning the game? Didn't know that. Very helpful.
Kel'Thuzad into Feral Spirit may as well spawn 2 middle fingers.
This was my ABSOLUTE FAVORITE Tavern Brawl. I hope it will return soon
It's a very good Tavern Brawl. Shame it requires you to be familiar with a Dominion board game, other than that, it's amazing.
+Elleander Totally. As a player who's used to deckbuilding games like dominion, I LOVE this tavern brawl. So fun.
***** Nie mówię po hiszpańsku.
+El Kripperino se van a violar unos a otros
"Servants, soldiers of the cold dark. Obey the mighty millhouse manastorm!" 22:37
This brawl was sugoi desu~
I really liked it desu~
You're the worst kripperino so far.
Thank you desu~
Daaaisuki
+Weaboorino Kripperino Holy shit.... just gimme a second, need to breath.
Ganara426
Thanks, I love you too, onii-chan! :3
+Weaboorino Kripperino kripperino senpai!!
here are some of my observations that Kripp did not mention in his pre-clip spiel:
-Deathlord fully deletes a card from your opponent's deck (and the game once it is off the board), as does Varian
-The Mistcaller is next to useless in this format (only cards that keep the buff are the ones in your hand the turn you play him (and not after they are returned to the deck) or ones you actually draw)
-Thaurissan goes off after the cards are shuffled and added to your hand (though curiously, Jeeves (also useless in this format) activates before this process)
-Ancient Curse, Burrowing Mine and Ambush! (from Ancient Shade, Iron Juggernaut and Beneath the Grounds respectively) can be added to your hand at the end your turn, but if drawn, will activate normally and no longer be in your deck (since the mechanic technically discards them, not plays them)
-also, I've observed that, unless you have 4 or less cards in your deck/hand, you never get the cards that were added to your deck at the end of the turn in the hand it replaces them with, but you can get the cards you played that turn. This may be wrong though.
-on a slight tangent, the art shows Succubus and Jeeves in team jerseys, even though Succubus can be a detriment to your deck most times and Jeeves is useless
on a side note, I LOVE this Brawl and I'm hoping this one will come back after the last wing of LoE comes out, I want to play this format with the Golden Monkey (which is gonna be interesting)! (and to a lesser extent, Rafaam)
Another Kripp? Turns out it's prettttyyyy good.
In that last match, imagine how annoying it would've been if Kripp had chozen Frost Nova instead of Flame Strike (annoying for his chilled opponent). Might've won him the match.
Another video, another devil number- 6:66
You can explain this mode easier than Blizz have here: Your deck starts with 3 chickens, 3 spare parts and 2 coins. Playing cards doesn't use them up. Each turn you draw 4 random cards from your deck and add(discover) 1 additional card.
A Deathwing was needed in the last one :D
39:38 That high pitched shriek. "WHAAAT!!?"
I really enjoyed this tavern brawl.
Drafting in Blingtron is hysterical, especially when I also had an Ooze in my deck
Another Hurtstone video, another comment from a Kripperino.
This was the best tavern since the beginning, the replay-ability was awesome! I loved it
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I had so much fun playing this mode with Explorer's Hat. Turns out filling your deck and hand with it is goood coupled with some big drops. And you power up chickens early game and always win the trades.
21:16
28:41
is this the fishing tournament ?
No value in this video
+Skipperino Trumperino lol u think ur cool
+Trumperino Kripperino do u think this is FUNNY?!
+Skipperino Trumperino Dont get us wrong, we appreciate ur work, keep going!
+Skipperino Trumperino you know nothing Jon Skipperino
+Skipperino Trumperino Way too many of you guys.
This tavern brawl has already made a bunch of memorable games for myself. I'll take this over spinners, last week's flame cancer, etc
Opponent has cards! I'm so unlucky!
Got Soul of the Forest as a druid. Chickens never been so stronk, and trees get to respawn every time i draw it again. OP as hell.
"Let's ramp up the howdy" - Mind of an MLG player.
This week's Tavern Brawl was the Hearthstone version of deck building card games with the Discover mechanic. In most deck building games you discard your hand, but what I didn't like was that a copy of the card you played gets put into your deck again. I thought it would have been better to have minions get shuffled back into your deck when it dies, but it was a good attempt by Blizzard this week for a unique game.
6:66
I loved this Brawl. Some high tier cards were Deathwing, Frost/ Sea Giant, and Fel Reaver to potentially set-up your deck.
Nat Bagle opieop ( ͡° ͜ʖ ͡°)
That's his Jewish cousin
I think what you forgot to mention was that the cards from your hand that are returned at the end of the turn will not be in your hand on the next turn because they are shuffled in to the deck after or at the same time as you draw 4 new cards from your deck.
THI BRAWL WAS CONFUUUUUSE INCARNTE:
This is, without a doubt, my favorite Tavern Brawl ever. I wish this was a permanent game-mode.
Yea, not a fan, this one was just all over the place.
I liked this game mode. I feel like it was basically drafting arena on the fly. It was good practice for a new player like myself to play different cards and see how they work in situations.
I don't get it?
It feels a lot like several table top games likes Ascension Chronicles of gods play and how you build a deck as you go along and you shuffle cards from your discard pile into your deck.
Not that it matters much at this point, but one thing to point out about this Tavern Brawl is that even though it says that you "draw" cards from your deck after they are returned to it at the end of your turn, you don't actually draw them. So some cards with a negative effect attached to them when you draw them from your deck such as Flame Leviathan or cards such as the Ancient Curse or Crawler Mine won't actually damage you. Granted, it can still can put those cards in your hand from the effect, but they essentially just sit in your hand for the turn unless you play them, and I don't know why you would. There is still the possibility of drawing them with other card effects that allow you to draw directly from your deck, but I didn't ever take any cards that allowed me to do so as I typically got more value out of spending my tarnished coins play either the strongest minion I got from the 3 pick, or developing my board as much as I could with previous minions or chickens.
the lone picture of the trees placed on the wall really maked the video for me
This was a deck builder a term from the board game scene. It changed simple mechanics but its fundamentally a deck builder. It didn't work to well but at the same time when 2 people who grasped this well and RNG doesn't go lopsided the games are pretty dam good
Beneath the Grounds is interesting. If they "draw" the Ambush card, it's useless in their hand (It doesn't trigger). They can't get it out of their deck either. As a result, you will make the opponent's deck worse by playing it, and you can play it multiple times.
eydis dark bane and fyola light bane were both pretty beastly. I was also lucky enough to get millhouse manastorm as a first choice one game aswell.
Could somebody explain to me the missplay he did at 16:00? i dont really get how he messed up.
This was the best Brawl yet, Kripp. I wish it was a permanent game type.
Another video, another kripperino is born.
"not intuitive" is the understatement of the year with this tavern brawl
if you decide to go Rogue, a good troll card to pick is 'Beneath the Grounds', for a couple reasons. One, it floods your opponents deck and hand with useless Nerubian summon cards that they can't use (although you don't get the Nerubian unless they have a 'draw cards' card); every time you re-use the card, it puts even more worthless cards in your opponents deck and hand, eventually leading to a situation in which your opponent is starved for cards to play because all they have is 'Beneath the Grounds'-related cards; lastly, god help your opponent if you also get an Anub'arak, because then in the late game you can kill anything they do manage to draw, resummons Anub'arak, plus have a Nerubian added to the board as well.
Lovedthis one and went on to add more sets of Dominion to my Christmas wishlist.
Kripp needs to add a laugh track and wink to the camera everytime he uses one of his catchphrases "Turns out its pretty good!" ;)
Gnomish experimenter was fairly useful in early game. Draw extra coins or turn your chickens into chickens.
As always, your analysis is greatly appreciated. None of your contemporaries are as accurate or detailed. Keep up the good work.
I had the most amazing tavern brawl experience ever. I started the endless snowball of Alarmobot and then my enemy got one and it kinda ended up with us both flooding the board and getting it changed every since round.
What happens to cards you put in the enemies deck and he draws them with the "Discard/redraw your hand" stage?
Like "Beneath the Grounds" Ambushes and the Mines of that Warrior mech skorpion?
39:19 I was half expecting that to turn into a Dr. Seuss rhyme
25:36 Well he did draft two alarm o bots a shield breaker and a mugo'shan, that might have been the reason he lost
This was hilarious. Was playing a Druid, had 3 coins on turn 1; so played Astral Communion. From there on out I just picked the high cost drops like Sylvanas, Ragnaros, Master Jouster, etc
This was basically Dominion, except without the most important part of what makes Dominion's deckbuilding mechanic actually work which is that you don't shuffle discarded cards to form a new deck until you've drawn everything else. That means that you're guaranteed to see every card you've drafted each pass through the deck and it ensures that players have the ability to fine-tune their average hand quality over the course of the game.
Without it you open up the possibility of what I've experienced, which is the chance to get 3-4 garbage starting cards in almost every single hand while your opponents actually get to draw and play the good things that they've drafted over time. To put it back into Dominion terms it's as if it were possible to draw three estates and two coppers every single hand for the entire game. It makes the game completely one-sided and sucks almost all of the strategy out of what could have been a fantastic brawl. Great idea, horrendous execution.
the brawl mimics the cryptozoic cerberus engine used in their deck-building games (DC, Teen Titans, LOTR, Hobbit, etc)
just me thinking that the adventure which makes your minion be a 1 mana more cost minion at the end of turn is a good tavern brawl? and then i mean if your minion gets upgraded at yours end turn
from playing many times on that mode, i know for a fact that its very unlikely that you draw a card that was in your hand on your last turn if you didn't play it, so for example, if your first hand is 3 chickens then as long as you don't play them, then on your next redraw your almost guaranteed to get 0-1 chickens 1-2 coins and 1-2 of the two spare parts. once you realize this game mechanic, then you can somewhat manipulate what your hand next turn will consist of. and that's how i won like 40 games that week even though i spent less then 20 hours total playing in tavern. my win-rate was like 80% near the end because most players still didn't realize tha you could manipulate the draws like how i said above.
Kripp's explanation of this mode is completely wrong. You start with exactly 4 cards in your deck: 1 chicken, 1 coin, 1 whirling blades and 1 armor plating. The confusion arises with the fact that you don't "draw" cards from your deck, you "roll" for them, so if there are only 4 cards in your deck, you have a 1 in 4 chance that any particular "draw" will be that card, and you can roll the same card twice, hence people getting multiple chickens/coins etc in their opening hand. Cards that are rolled are never actually removed from the deck at all; you can actually see how many cards are in your deck by hovering your mouse or holding your finger over the deck; this might help new players get a grasp of what is going on, as the number of cards in the deck starts at 4 and increases by 1 for every turn and for every effect that inserts a card into the deck. Every "discovery" you make from there on simply gets added to the pool of cards you can roll from that point on, as well as added to your current hand. (So no, it does not matter if you play something like Deathwing, the discarded cards will NOT be removed from your deck as they were never drawn in the first place)
Note that any mechanic that adds a card to your deck will continue to add more copies each time it is played (EG you can have 5 Roaring torches from only 1 Forgotten Torch in your deck), and since cards are not "drawn" in the traditional sense, cards like Iron Juggernaut's mine or Ancient Shade's Curse will not activate, and will instead become playable 0-mana spells with no effect besides being a trigger for spell-triggered minions.
> Picks Hunter
> Drafts Explorer's Hat
> Drafts Haunted Creeper, starting to dream
> Every time I play a hat, another is added to the deck
> Picks even more sticky minions, dream intensifies
> Always stuff on board, always targets for hats
> Trade and replay hat for even more hats
> Picks Violet Teacher, THE DREAM!
> Wins the game with a deck of 50+ cards
> Half my deck is hats, FeelsGoodMan
> Hat is love, Hat is life
Violet Teacher was also really op ... with all the coins and spare parts
I play tabletop card games like Dominion all the time, so I totally understood this brawl. Blizzard essentially made Hearthstone into a deck builder type card game. In these games, you don't really lose the cards you have in your deck. You just gain new ones. I wasn't confused.
The concept is pretty simple but it's confusing at the beginning , it's like picking cards in arena till you have a full deck , and the cards you play don't get used from the deck . The cards you have each turn are either random .
I found this brawl easy to understand and quite fun. It's a bit weird though, that your deck gets reshuffled after every single turn
24:12 Sounds like a typical radio kappa sample
Kripp's comments section
%25 video discussion
%75 Kripperino Army
Questing adventurer is also op af. got him on turn 2 and played him with coins and chickens.
Kripp! How could you forget to mention Questing Adventurer! Ridiculously OP in this brawl. I've won most of my games by getting a lucky, early QA. By turn 6 he was like a 15/15.
This was an interesting brawl. I won my first battle right off but I'm used to playing off the cuff, it didn't make it any less bizarre ;) I'm kind of hoping this week's will be a little bit better. So far Too Many Spells and Too Many Portals have been among my favorites. I do like the discover brawls.
Beneath the Grounds is real good here. You can't get the Nerubians from it, but it does shut out a lot of your opponents deck.
turn 7 varian (summons dr boom,Varian,draw) turn 8 more varian (same summons) turn 9 oponent concedes, loved it
Played Mage. Spellslinger into Bane of Doom a chicken into Mal'Ganis. Thanks, RNGeesus.
Skipperino has forsaken us! 7:32
I think the confusion about "what is happening" could easily be avoided if there was a reshuffling animation for the first couple of turns.
If people would see the cards leaving their hands and entering the decks, and then new cards being drawn again, I believe that would have avoided confusion about cards being "multiplied" or not