Claude 3.5 AI Game Development Tutorial - Launch Your Game in Just Hours!
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- Опубліковано 7 сер 2024
- Claude 3.5 AI Game Development Tutorial - Launch Your Game in Just Hours!
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TEST THE GAME HERE:
baskeball-357ec.web.app/
Today we use Claude 3.5, AI Tools and Firebase to build and deploy a full game. This is a full tutorial on how i use AI Tools and Claude 3.5 to manage and write the code for the game. The AI Programming feels like next level using Claude 3.5 Sonnet. Check it Out!
00:00 AI Game Development Intro
01:20 Game Idea
05:40 Claude 3.5 Projects
08:56 Working Version 1
10:35 VS Code Studio
14:14 Sprites, Music and Sounds
17:59 Adding Sprites
19:48 Adding Levles, Music and Sounds
24:49 Adding More Levels
29:06 Deploying Game to Firebase
35:59 Playing Final Game - Наука та технологія
I have almost completed a full traditional roguelike using beautiful (in my opinion) midjourney created tile graphics. All use Claude. If you break up your segments and have a basic knowledge of Unity you can literally use Claude of course to write sections of code but almost better...explain them to you as a personal tutor. It's just an amazing journey with Claude. Great video!
This is a really good video for people to seee how advanced coding projects people can make using LLMs
Your really awesome, creating passion for utilizing AI to make games as a start!!! Very FUN! Thanks!
Great video and awesome seeing what Claude Sonnet 3.5 can accomplish. Keep up the great content 🕹️
super cool love it
Awesome video. 🔥👍🏼
Can you create a game using AI agents with Autogen / CrewAI / LangGraph
keep @@@tutorials coming
I came to watch, But I stayed to play ❤🎉🎉
Epic 🔥
Most enjoyable, love the process. Is Claude the best tool for this type of code generation?
Yes, Claude is currently the best LLM for code generation atm
could we do a video for mobile app development next? these are great!
GOOD
This is cool but you already have a good understanding of programming. I tried the same and got to a point where Claude and GpT couldnt resolve the issue and I dont know shiet about programming. lol I was trying to remake the classic game Luxor. I even sent video footage of the gameplay to Claude but we got stuck.
And that's why you ask it to explain stuff along the way so you can learn
I mean yeah, at some point you need to at least mediate incomplete code and properly fill in the blanks, it takes some form of abstract understanding to get that going. Still, even fairly new folks should get like 10-20 iterations of stuff working - and if all else fails, you can always have people tell you what you're missing and how you should approach this stuff. Learning your IDE and how to properly read and copy error messages should really be all you need, and if you ask Claude to go into debugging mode, it will handle the nitty-gritty for you just fine, still.
I know how to program, and i still have that problem lol. I end up not paying attention and then get totally lost. It's not quite there yet for making any real or even slightly complex code easily. I think, in time AI will be refined so that it can manage , summarize and check the code better. for now it's more of a fun toy
@@minhuang8848Okay Ill try the debugging. Thanks
nice
I am absolutely no developer, but have been trying Claude 3.5 out, and when the application or game becomes more complex, I hit limits and can't really continue to add any features to the project. Anyone else has the same issues?
May be interesting to do an Unreal Engine equivalent of this instead.
I have a sick project I'd love you're input on
You could at least provide a short abstract of what it is, you really can't expect reasonably big channels to just squeeze the information for a favor they'd be doing for you out of you - put the teaser upfront if you want someone to go for it.
Or, you know, kinda learn actual engine (and they are kinda not hard, right?) and, yeah, make kinda x10 better version with full control, right?, and understanding in kinda couple of months, so, yeah
Or, you know, kinda learn to ride a horse? (People have been doing it for thousands of years, right?) and, yeah, kinda don’t have to drill hundreds of feet in the ground to feed them? Or burn gasoline? Or need factories?
See how much of a jerk you sound like?
>and they are kinda not hard, right
My guy, you're struggling with basic English orthography, who are you to tell anyone to "just learn" over the course of literal months (years more like it) when clearly a lifetime of using this skill still didn't quite work out for you?
Or maybe just provide some useful advice, like how you can leverage this thing to both enjoy "developing" right at this moment while STILL learning how to code - which these models are perfectly capable of. No need to go for the tired old "no pain, no gain"-shtick when clearly, encoding what you want to achieve in terms of natural language is infinitely more efficient, enjoyable, and, at least some time down the road, more educational, too? Always with these weird appeals to personal satisfaction.
@@minhuang8848 and you are obviously struggling with getting the memo and the message
@@hldfgjsjbd Oh no I perfectly understood that you're just going for completely nonsensical arguments, everyone got that
@@minhuang8848 Then you did not get the true message, my little friend. Not even close.
Good luck with making games and not knowing how the code actually works, this is just a hello world, not even barely touching the complexity of what is required to create a 2D or 3D game, even if you make a full blown game, it's highly likely to fail against the competition, he is getting paid for making hello world game giving a false impression that you can probably make a good game with AI, that's not the case (don't accept my word for it, see it for yourself). Ask him to make a good game with AI and sell it and make a video on it.
thx for Yours insightful vids xD : D DEEZ NUTS, HA GOTEM Keep it up! It is super-great...
thank you so, sooo much :+1: