Yeah, In Blender it's simply: SHIFT+A > Metaball, for more control : Edit Mode, Properties Panel > Active Element > Negative (+radius, stiffness, etc ...) on each mesh composing the Metaball compound
Metaballs are similar, yeah, but for noobs, the amount of variables you can add in Womp in a snap is honestly pretty good. In literally a click you can add metallic, plastic or even glassy textures of varying colors, another click changes the world hdri. Joining shapes together to make more complex shapes is really intuitive, so even kids can come up with full color sculpts pretty quickly. Think about the amount of learning you'd have to put in on Blender to do something similar. Don't get me wrong - I love Blender - Womp has some pretty massive and obvious limitations, but I think it's a nice attempt at making 3D more accessible to everyone.
@@thejagman22 I agree with your point. We need more tools like this. Especially for kids. I'm not a Blender-only guy. I learned it but I enjoy other tools :)
It does and it's under the modifiers tab as 'boolean'. Alternatively 'shrinkwrap' works. At the end of the day, it can never replicate Womp because it uses SDFs which work in a completely different way
I might have got lucky but I created a shape with a few cubes and a sphere. Then I exported to obj and imported all the files in the zip directly into unity urp testing project and it actually looks nice. Usually these kinda things either get screwed up on import or materials don't show up etc.. at least for me.
That's a really interesting approach to modelling, love the goopiness! I guess I'm always concerned how long these tools last and if they remain supported/free, but anyway it looks promising.
I have a question for those who are expert in SDF engines. How do you optimize large numbers of objects ? For example, if i have 1 million sphere, the shader will calculate one million distances() function in a single fragment. An obviously optimization that comes in my mind is to not calculate a sphere if the fragment doesn't see it, but I'm interested in knowing if there is a better more involved optimization than that.
i'm no expert but i believe the basic idea is, since when raymarching you're only interested in the minimum of all distances to objects in the scene, you can wrap a bunch of objects in a bounding volume and skip evaluating any of the objects themselves if the distance to the volume is greater than the current minimum.
It depends... Something cool about this approach is that if you have a million spheres in a grid (not independently moving objects in a scene), you could evaluate with one distance comparison that involves a modulo... As for whether this tool lets you edit stuff like that I'm not so sure.
@@xinaesthetic You are referring to fractured UV. That's perfect for certain effects and you can loop through the neighbouring cells to do cool cheap effects that appears to be moving independently as well, such as stars or water droplets on a rainy window, but I don't think it's a viable option for an SDF engine such as Dream on playstation or MagicaCSG.
Well, for now, MagicaCsG is behind Patreon's paywall and womp is free, so this is something to take into account. Also, womp3d exported meshes are smaller so it's a plus.
@@ricardopitta8272 I'm sure it will be free eventually aswell. He really listens for suggestions and works hard so 5€ for his efforts isn't too much to ask this early in the development. IMO
It needs more tools, but it has RTR(real-time rendering). It has the potential to surpass Blender when it comes to 3D modeling. Initially, it seems more user-friendly than Vectary or other Browser based alternatives.
Normally w/r/t compute-heavy graphics stuff it's because Chrome currently has better browser support for some worker thread stuff (some key JS APIs aren't fully implemented or are behind a flag on Firefox for example, eg OffscreenCanvas)
Blender has the functionality, but the UX is a mess, because it's a mishmash of object and edit mode where you have to select the object, then select an (unnamed) metaball as if it were a poly. When you get the concept, you can work with it, but it doesn't put everything in the outline like this.
What kinds of exports can I expect from A csg modeler like WOMP? Can it mesh things then export them the traditional way? Or maybe it exports as some form of shading code like GLSL?
Cool app, but kinda feel bad that most otherwise really powerful tools are held back by being browser-only Also, someone already pointed this out but this is also implemented on the Dreams PS4 game, and that's how i learned how it works! Really fun and unique way to do 3D
Too bad it only runs in Chrome. As a security-conscious Firefox user who takes his privacy seriously, Chrome is an absolute no-go for me. Especially now that they keep nerfing adblockers.
I will only take this seriously if it had a desktop version that I can get for free or pay for. I will never use a browser based tool that could easily be a desktop app. Developer might wake up one morning and add some subscription bs.
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Yeah, In Blender it's simply: SHIFT+A > Metaball, for more control : Edit Mode, Properties Panel > Active Element > Negative (+radius, stiffness, etc ...) on each mesh composing the Metaball compound
Metaballs are similar, yeah, but for noobs, the amount of variables you can add in Womp in a snap is honestly pretty good. In literally a click you can add metallic, plastic or even glassy textures of varying colors, another click changes the world hdri. Joining shapes together to make more complex shapes is really intuitive, so even kids can come up with full color sculpts pretty quickly. Think about the amount of learning you'd have to put in on Blender to do something similar. Don't get me wrong - I love Blender - Womp has some pretty massive and obvious limitations, but I think it's a nice attempt at making 3D more accessible to everyone.
@@thejagman22 I agree with your point. We need more tools like this. Especially for kids. I'm not a Blender-only guy. I learned it but I enjoy other tools :)
Blender should have the Boolean function like this. I’ve always dreamed of a modeling software like that, so cool.
It does and it's under the modifiers tab as 'boolean'. Alternatively 'shrinkwrap' works. At the end of the day, it can never replicate Womp because it uses SDFs which work in a completely different way
I just fell in love with gooping. Now i want to goop everything
7:07 dat sonic caught me off-guard 🤣
0:29 you can usually remove any unwanted ui element with most adblockers
I might have got lucky but I created a shape with a few cubes and a sphere. Then I exported to obj and imported all the files in the zip directly into unity urp testing project and it actually looks nice. Usually these kinda things either get screwed up on import or materials don't show up etc.. at least for me.
I love your channel because it has shown me some great tools
Thank you for letting us know about all these software, maybe we won't need them now, but maybe in the future we could use them.😀
That's a really interesting approach to modelling, love the goopiness! I guess I'm always concerned how long these tools last and if they remain supported/free, but anyway it looks promising.
I have a question for those who are expert in SDF engines. How do you optimize large numbers of objects ? For example, if i have 1 million sphere, the shader will calculate one million distances() function in a single fragment. An obviously optimization that comes in my mind is to not calculate a sphere if the fragment doesn't see it, but I'm interested in knowing if there is a better more involved optimization than that.
i'm no expert but i believe the basic idea is, since when raymarching you're only interested in the minimum of all distances to objects in the scene, you can wrap a bunch of objects in a bounding volume and skip evaluating any of the objects themselves if the distance to the volume is greater than the current minimum.
It depends... Something cool about this approach is that if you have a million spheres in a grid (not independently moving objects in a scene), you could evaluate with one distance comparison that involves a modulo... As for whether this tool lets you edit stuff like that I'm not so sure.
@@xinaesthetic You are referring to fractured UV. That's perfect for certain effects and you can loop through the neighbouring cells to do cool cheap effects that appears to be moving independently as well, such as stars or water droplets on a rainy window, but I don't think it's a viable option for an SDF engine such as Dream on playstation or MagicaCSG.
I do wish more 3D modeling softwares had goop in them...
Pretty sure blender has something like that
MagicaCsG supports reference images in the scene so I prefer that one
Womp supports reference images too!
@@gt5855-r6x Not inside the scene ("world") like Magica or Blender tho.
@@trachinusdraco Oh i seee you importing 2D images into 3D space. Working on it!
Well, for now, MagicaCsG is behind Patreon's paywall and womp is free, so this is something to take into account. Also, womp3d exported meshes are smaller so it's a plus.
@@ricardopitta8272 I'm sure it will be free eventually aswell. He really listens for suggestions and works hard so 5€ for his efforts isn't too much to ask this early in the development. IMO
On browser based programs like this, be sure to save often!!
It's basically constantly autosaving to your account, can't see you losing much tbh
No need to safe! it's all autosaved to the cloud, since its also streaming from the cloud :)
My first experience with rendering packages was also based on bolean modelling
Real3D on the Amiga
It needs more tools, but it has RTR(real-time rendering). It has the potential to surpass Blender when it comes to 3D modeling. Initially, it seems more user-friendly than Vectary or other Browser based alternatives.
Again a cool app I just can't use if my internet provider has problems. Guys what i wrong with you all and those useless browser apps?
lol why bother making a browser-based tool if it requires you to download a specific browser?
Normally w/r/t compute-heavy graphics stuff it's because Chrome currently has better browser support for some worker thread stuff (some key JS APIs aren't fully implemented or are behind a flag on Firefox for example, eg OffscreenCanvas)
Blender has the functionality, but the UX is a mess, because it's a mishmash of object and edit mode where you have to select the object, then select an (unnamed) metaball as if it were a poly. When you get the concept, you can work with it, but it doesn't put everything in the outline like this.
"rounded cube":===Apple cube. 🙂
It's like tinkercad on steroids!!! I'm going to give this a shot, I'm designing a Slingshot for yard plinking.
for what it's worth I just used WOMP in Brave browser on Win 10, no big issues so far. might be a bit slower.
👍Both Chrome and Brave are Chromium-based browsers, so there's very little difference between them.
@@ISKLEMMI but some times there is. so I checked.
@@disruptive_innovator Totally fair and true
WOMP, WOMP, WOMP.
Looks like MagicaCSG
What kinds of exports can I expect from A csg modeler like WOMP?
Can it mesh things then export them the traditional way?
Or maybe it exports as some form of shading code like GLSL?
It exports a tessellated (triangular) mesh.
Cool app, but kinda feel bad that most otherwise really powerful tools are held back by being browser-only
Also, someone already pointed this out but this is also implemented on the Dreams PS4 game, and that's how i learned how it works! Really fun and unique way to do 3D
Paint 3D should have been this
there's a new asset humble bundle, aren't you gonna make a vid?
I want to take photos or draw sketches on paper and have Unity Automagically convert it to a 3D Level.
Too bad it only runs in Chrome. As a security-conscious Firefox user who takes his privacy seriously, Chrome is an absolute no-go for me. Especially now that they keep nerfing adblockers.
I wonder if it would run in ChromeOS in VirtualBox.. hm...
It's experimental for firefox and other browsers!
womp womp
Womp womp
I will only take this seriously if it had a desktop version that I can get for free or pay for. I will never use a browser based tool that could easily be a desktop app. Developer might wake up one morning and add some subscription bs.
Which would NEEEVER happen with a desktop software... 🤨
A kitchen requires hard surface modelling. That goppyness is useless.
Kinda hate it
Great stuff! Strangely enough, this video left me with 𝅘𝅥𝅮 "WOMP, there it is!" 𝅘𝅥𝅮 in my head. Ugh!