Regular Runs: The WORST Clan Combo... | Monster Train: The Last Divinity

Поділитися
Вставка
  • Опубліковано 19 сер 2024

КОМЕНТАРІ • 24

  • @unusedTV
    @unusedTV Місяць тому +12

    Kid: I want Perils of Production
    Mom: We have Perils of Production at home!
    Perils of production at home: _Holdover -1 Engraft_

    • @Ge_lid
      @Ge_lid Місяць тому +2

      honestly -1 holdover engraft can be a lot better in some cases, because of the extra draw

    • @qishintariqalbasrawy9748
      @qishintariqalbasrawy9748 Місяць тому +2

      ​@@Ge_lid Engraft is great for triggers like Rejuvenate or Incant, but Perils changes how Ember works and scales damage slightly more aggressively. It's just useful most of the time.

    • @RisingDusk
      @RisingDusk  Місяць тому

      Engraft is fantastic, yeah, but I sure could've used the damage scaling from Perils and the extra ember here haha.

  • @tehy123
    @tehy123 Місяць тому +3

    The virgin Wildwood Sap fan
    "Wildwood Sap is good here"
    vs the based Wildwood Sap despiser
    "Hell has fallen, billions of Edge Priors must die"

  • @Nightingales8077
    @Nightingales8077 Місяць тому +3

    Nooo the thorn hollow-shadow eater was here lol

    • @RisingDusk
      @RisingDusk  Місяць тому

      Hindsight is definitely 20/20, but I don't think it's very good here haha.

  • @unusedTV
    @unusedTV Місяць тому +3

    46:13 the right choice: quick tome. Trample is great but at 3 hits per animus the main problem it solves - enough hits for wide floors - is not applicable. Especially with many small hits rather than few big hits it loses value. Shroud spike is great but X-cost runs counter to the void binding, and the space is a high price to pay. Quick meanwhile solves defensive issues. I think at the point of this decision scaling is solved if you do indeed go magic shop and invest in making void binding (more) playable - which for the record, it already is as proven by the combat just before this draft.
    Edit: you made your arguments now, and went completely the other way than I did. Funny to see :D

  • @qishintariqalbasrawy9748
    @qishintariqalbasrawy9748 Місяць тому +1

    Trample stone feels more important for the Last Divinity since the waves are wider and with enough attack, can help do chip damage to LD. I might consider Spike if there's a magic shop and chance to buy frozen/remove consume.
    Quick tome seems least interesting since the Winged Tech is making the morsels into shields plus Seraph debuffs make it less valuable to protect damage shields on the Animus.

  • @lyrrakell
    @lyrrakell Місяць тому +1

    Nice job with some unfortunate choices. I think I would have taken the umbra stone in that position.

  • @jeremyhicks4517
    @jeremyhicks4517 Місяць тому +2

    imo. Wildwood tomb 1. Trample stone 2. Shroud spike 3.
    Wildwood tomb helps keep the front unit alive by having a unit attack 1st. Also helps if you encounter the emberdrain sweeper. Being able to kill that unit before it swings to prevent emberdrain. Trample stone seems redundent since your planned floor is hitting 10x. Shroud spike is good scaling, but will be inconsisent unless you get cheaters hand or permafrost.

  • @Jonnysh
    @Jonnysh Місяць тому +1

    I believe you have to go with trample stone there - you have healing cards/morsels/immortal trade/jackstrips to make sure your front line don't get taken out, including the option to put the architect in front to catch the brunt of any bad draws, but then maybe the quick tome saves you from a couple bad draws...hmm this is tricky.
    either way I don't think it's shroud spike because it clashes with the void binding/immortal trade playability.

  • @Pigeon0fDoom
    @Pigeon0fDoom Місяць тому +1

    You really should be able to pick all cards if you want. We already have a shard systeem

  • @HS-31
    @HS-31 Місяць тому +2

    Pretty bad clan combo. But the one I struggle the most with is primordium with dregs. I kinda want to see if you struggle with that clan combo as well

    • @RisingDusk
      @RisingDusk  Місяць тому

      It's hard for me to view any Primordium run as bad because you have Primordium.

  • @ak49
    @ak49 Місяць тому +3

    Umbra underwhelming.

    • @jonorgames6596
      @jonorgames6596 Місяць тому +2

      Acording to my father, I reminds me of umbra, dissapointing.

    • @LightPhoenix7000
      @LightPhoenix7000 Місяць тому +4

      Umbrawhelming

    • @Agbujwf
      @Agbujwf Місяць тому +1

      Beat me to it ​@@LightPhoenix7000

  • @rosteri8709
    @rosteri8709 Місяць тому +1

    42:25 I thought that every Banner Unit loses it´s draw priority, if it´s shown into your hand once. But I guess that´s not true. So how exactly counts this as a priority draw?

    • @RisingDusk
      @RisingDusk  Місяць тому

      Draw priority works like this: When you draw cards for your hand, if there is at least 1 banner unit in your draw pile (not discard pile!), then it gets added to your hand. So when you full redraw your deck and reshuffle the discard pile back into the draw pile, you can guarantee draw priority units on that redraw on future turns.

  • @diegomastro5681
    @diegomastro5681 Місяць тому

    Do you always take money for shards ring 1?

    • @RisingDusk
      @RisingDusk  Місяць тому

      99% of the time, yes. Money is the most valuable early and 10 shards is very low risk into Ring 1. I can imagine circumstances where I wouldn't take it, though, but they're rare.

    • @diegomastro5681
      @diegomastro5681 Місяць тому

      @@RisingDusk Thanks! I never took money, will start doing it. Makes sense you get better early shops.
      What about artifacts for shards? I don't quite like them because they may brick for 15 shards and it's a lot (for me, clearly if one can do 200 shards as easy as you can it doesnt matter as much). I only take them if I'll struggle to make 100 shards