Introduction to 3D Coat Textura Part 1: Interface, Applying Normals
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- Опубліковано 9 лют 2025
- In this video we will be going over an introduction to the new 3d Coat Textura, a little bit of its interface and applying normals onto the model before baking any textures
Version of the model & textures that will be used during texturing: drive.google.c...
Original model in the video with the seam textures and custom materials I use in the whole Tutorial series can be downloaded here :
thenerdforum.g...
Continue into the next video to see how I textured and applied materials onto the model.
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Enjoy!
Thanks for making this tutorial, very helpful. There are so few on Textura.
I'm a total nube and I had some issues going through this, some were the same as the presenter, some different. Here are some notes about the issues and how I resolved most of them:
If you press 'apply' on the stencil and it does nothing, or something weird - you may have a strip still turned on in the Strips Pallet from earlier in the tute, hit the 'X' button to turn it off.
The Text Tool Options box has a tick box for 'Flip Text' this helped me working in the Texture Editor as it was inverted like the presenter. Also try drawing out your curve line back to front, ie. Right to Left in the Texture Editor.
The Smart Material Preview Window was collapsed for the presenter. Hit the little pin icon in the top right corner to de-collapse it.
quite interesting, thank you and we hope to have more on this subject from 3dcoat or / textuera
i think the problem with mirrored tools with text and image may relate to whether your uvs are mirrored or not facing the way you think they are in blender. i think blender has a uv check for mirrored uvs or flipped wrongly uvs. thats something to look at while uv working. make sure the textures are going the way you expect them to. heres a helpful hint: Use textured preview in the 3D view panel and the alphabet grid background in the UV layout editor. If the letters show up backwards on some parts of the model, there’s your clue your uvs are flipped the wrong way.
also try making your art work white instead of black that may also help with which way the normals go either into or out of the model. black may be confusing the program making it inverted because its making the assumption the art is white....you can also dock the texture panel to the vertical right to make 3d and that side by side all panels are dockable dynamically just move it around and the blue highlight will show where it will dock into.
thank you, I never really considered that.
We finally got a new video
You should use quadrify on your UV island since it is going to be a lot easier to paint on it.
Needed this!
thank you for making this tutorial !
3D Coat is so complex
and powerful
all great journeys begin with a single step...
I find it to be simpler than substance.
does Textura UV unwrap ?
They fixed bug with flipped textures picture tool in texture editor in one of recent updates
👍
2nd part please.
coming really soon
Very hard to learn🫡
But absolutely worth it! Trust!