Against the Storm - Only One Dangerous Glade - P20 Year 4 win
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- Опубліковано 10 лют 2025
- This is Game 2 of my new Prestige 20 cycle. Year 4 win in Scarlet Orchard. No starvation tactics, no forsaken altar, no attack on trader. High-level gameplay. I try to guide you by explaining my thought process and all my choices.
In this game, the blueprints' RNG was weird... but that's OK.
To better understand reputation, resolve, and decadence, here is my tutorial on the subject: • Against the Storm - Tu...
1:00:28 'the eternal cycle of life' 😂 love ya brother. Definitely the best AtS content I've found
Another great level play through. Please keep making these superb videos!
Narco, you're currently far-and-away the best UA-cam AtS player and commentator. I know you're busy, but it's an absolute crime you don't post more of your play-throughs. Don't overthink it, just keep it coming!
Impeccable game knowledge.
Fantastic video! You're a master of generating reputation through resolve. I've watched a number of UA-camrs and none of them do that as smoothly and consistently as you. Well done!
Another quality video, merci beucoup! First time I see you building two blight posts. Let it burn🔥🔥
Thanks! Oh, that's strange, I actually built 2 blight posts in my three previous videos too, haha!
Love this stuff, your vibes are great. More please!
Thank you! Yes, more will come.
Hi, I have three observations:
1) I think the optimal way to produce oil, would be turning wheat in ranch to get meat, and then using meat for oil.
2) as you didn't sacrifice anything, assigning three people to the temple is an overkill. As far as I know, you want full crew only for the special effect.
3) You could build more roads, especially to the obelisks glades in bottom left and top right. They're free and give something to do for your builders.
PS. I love your gameplays; opening dangerous glade straight away, and starting with rainwater collector is some unusual strategy for me!
Hello!
1. I don't really agree. I couldn't turn wheat into meat in the ranch because I needed to produce eggs almost all the time for my paste production (the yield for eggs is better than the yield for meat). Also, I had enough wheat to produce both oil and eggs directly from it. There was no need to waste time and labor making meat just to save little wheat that I didn't need to save.
2. You're right, it was just a bad reflex on my part. I think it didn't really change much though, since I didn't have anything left to build at that time.
3. You're right, but my builders were almost always needed elsewhere, and road tiles that you rarely use in the game have almost no effect at all. It wouldn't have changed anything in the end.
There are some things I don't do, like building certain roads, because I know they have almost no effect in the long run!
Thank you for your comments!
For me, the real mistake I made in this game was piping the field kitchen too early. I should have waited for the next blueprint choice before piping it and starting the paste production. It worked in the end, but if I had waited 20 more seconds, I would have built the rain mill instead and piped that. Then, I would have been able to use a better paste recipe throughout the entire game.
So excited for a new video!
Another impressive win and quality guide!
Great video again, thx a lot for your investment.
Great video! I hope you find the time to upload more soon
Love the videos, you have taught me a lot! One small miss - you could have taken the timed trade order if you had just checked the trade routes and in fact you immediately traded enough vegetables to meet the order demands.
You’re right, I could have checked the proposed trade routes at that moment! But I think it’s also because I was convinced I wanted the regular order instead of the timed order anyway. Like I said just before picking the regular order, gaining two more villagers and 10 amber was actually better than the timed order rewards. To be honest, more people is almost the best reward that you can hope for at the start of the game!
@NarcoATS Makes sense, thanks again for the videos!
Excellente video comme d'hab :) Quick question - how do you prioritize ingredients in the recipes (as you did with salt vs insect I believe early on)?
Merci !
Regarding ingredients, I try to think in terms of 'one ingredient for one product.' For example, I know I need grain for both oil and eggs, so there's no way I’d use grain elsewhere. I also know I'll need scales for dye, so I don’t use scales for incense-I use herbs instead. I like having this kind of clear pattern in my head:
Grain → Oil and Eggs
Herbs → Incense
Meat → Jerky
Mushrooms → Pickled Goods and Wine
Scales → Dye
Leather → Coats and Scrolls
After that, it's all about 'feeling' whether I have enough resources for two products or just one. Sometimes, I even save a resource because I know it might be useful later for something I’m not producing yet. For example, I saved insects for the entire game in case I needed them for jerky or skewers at some point...
Are you streaming? And sometime whant the full gameplay not edited. Thanks for fun
seeing this video pop up in my feed was a great surprise!
i see that salt was marked as a priority in one of the production buildings. Little numbers were placed above the ingredients. I'm unfamiliar with this mechanic. What are the hot keys for that?
You actually played on an invisible modifier
"Confusing camps" - every blueprint roll will offer a forager's or trapper's camp 😛
And never an herbalist camp, the only one I needed!
Whoops 🙃@NarcoATS
150 games played and never did I consider building the market so early to call in a trader asap. Silly me. My head wrongfully thought they only come on D2.
That's why amber is such a good embarkation bonus! You can call a trader if you need anything during Year 1 and buy it right away. And of course it also allows you to open glades during Year 1 at P19 and P20.
No way you didn't buy the loot boxes from Dullahan. I'll go completely broke just for the dopamine hit :D They're usually pretty decent too, though he didn't offer the expensive one.
Surprised you didn't reroll any of those blueprints. The game just kept shoving the same buildings down your throat xD. 10 ambers is not too high a price for more choice of blueprint imo
At the start, I didn't reroll because I wanted to keep my amber to buy pipes, and I think it was the right call. I feel it's hard to reroll during the first two years, because amber is so precious then.
Then, the buildings I got after that point were all useful. Alchemist's Hut gave me crystallized dew (and thus more pipes). Teahouse gave me waterskins and a better incense recipe (since Harpies are efficient inside this building)... I think I would have rerolled at the end, but I got two very nice blueprints (Temple and Forum) which both sealed the deal!