Fun fact: Madolche was my first competitive rogue deck in MD, now you know, its not Sky Striker lol - Havent played a going 1st deck for so long i almost forgot how their going 2nd replays usually look like, also Madolche uses lots of monster effects to combo so thats quite easy to interact with so the deck is definitely not inheritently good going 2nd, resulting in this handtrap warfare. With that being said, its one of the better going 1st deck with the new supports. - Important notes on this decklist: U absolutely have to be able to play through at least 1 and a lot of times, 2 handtraps going first. Thats why i have more than the usual amount of starters in this deck with 3 Pettingcess, 3 Hootcakes and 3 of each Vernusylph. If you full combo, obviously those could be considered excessive but if i open multiple starters, i can play through handtraps easier and depends on when my opponent handtraps me, i will play the starters accordingly. Using 1 Droll and 1 Nib and 1 Imperm so i can Cross them Out, otherwise i decided not to run more of those, Sphere Mode never came up for me so consider cutting it for another handtrap (preferable monster so u can pitch it off the Vernusylphs). Prioritizing winning all games going 1st was my main goal and this list is more consistent if u play more starters, i had enough of bricking with Madolche in the past that i knew what i had to do going into this season. My main problem with the deck in the past was that it didnt have much even full combo-ing going first, now, not anymore :D Madolche Ticket is, imo, good to run, dont cut it (altho i understand why u would do that). It helps playing through handtraps much better if u go through some obscure lines that u dont usually do. It also adds more body on the board during ur opponent's turns, making your field much more resilient and Puddingcess's secret battle effect came in handy a lot of times for me in that case. Really happy to be playing Madolche again, now ur aware that its one of my pet decks. But the thing about going 1st combo decks is that u dont have much room to be creative a big protion of ur deck is kinda fixed, its not easy to try new tech options that could come up frequently. I dont think ill play it much after this, just excited to try out the new supports after so long. Also, cant believe i would be skipping my own combo one day lol. Thanks for watching, if you have any question, feel free to comment down below, ill reply if i can BON APETIT!
Playing Madolche is based, it is still one of my favorite archetypes because of the food kingdom theme and art. I might play it again if I get some time to deck build.
Fun fact: Madolche was my first competitive rogue deck in MD, now you know, its not Sky Striker lol
- Havent played a going 1st deck for so long i almost forgot how their going 2nd replays usually look like, also Madolche uses lots of monster effects to combo so thats quite easy to interact with so the deck is definitely not inheritently good going 2nd, resulting in this handtrap warfare.
With that being said, its one of the better going 1st deck with the new supports.
- Important notes on this decklist:
U absolutely have to be able to play through at least 1 and a lot of times, 2 handtraps going first. Thats why i have more than the usual amount of starters in this deck with 3 Pettingcess, 3 Hootcakes and 3 of each Vernusylph.
If you full combo, obviously those could be considered excessive but if i open multiple starters, i can play through handtraps easier and depends on when my opponent handtraps me, i will play the starters accordingly.
Using 1 Droll and 1 Nib and 1 Imperm so i can Cross them Out, otherwise i decided not to run more of those, Sphere Mode never came up for me so consider cutting it for another handtrap (preferable monster so u can pitch it off the Vernusylphs). Prioritizing winning all games going 1st was my main goal and this list is more consistent if u play more starters, i had enough of bricking with Madolche in the past that i knew what i had to do going into this season. My main problem with the deck in the past was that it didnt have much even full combo-ing going first, now, not anymore :D
Madolche Ticket is, imo, good to run, dont cut it (altho i understand why u would do that). It helps playing through handtraps much better if u go through some obscure lines that u dont usually do. It also adds more body on the board during ur opponent's turns, making your field much more resilient and Puddingcess's secret battle effect came in handy a lot of times for me in that case.
Really happy to be playing Madolche again, now ur aware that its one of my pet decks. But the thing about going 1st combo decks is that u dont have much room to be creative a big protion of ur deck is kinda fixed, its not easy to try new tech options that could come up frequently. I dont think ill play it much after this, just excited to try out the new supports after so long. Also, cant believe i would be skipping my own combo one day lol.
Thanks for watching, if you have any question, feel free to comment down below, ill reply if i can
BON APETIT!
Playing Madolche is based, it is still one of my favorite archetypes because of the food kingdom theme and art. I might play it again if I get some time to deck build.
Decklist
@@edwardmartin4169 decklist is always in the video, which means u havent finished watching yet? Dont comment too early buddy ;D
@@frozenbyicebeam im watching the combos, because i have a Madolche deck