He was already kind of a self reliant May. His s1 is so underrated, I've used it a lot in IS3 lately, his module just straight up makes it better in every way. Only good module from the batch imo, besides Roberta.
@@marielcarey4288 Blemishine's also really good. The sleep on deploy solves so many issues with her, you can basically deploy into sleep and the moment they awake you sleep them again lol it's wild, plus she has quite a bit of damage now thanks to the massive 170% multiplier
@@srir.5282 She can’t instantly sleep though, she only gets half her S2 with a level 3 module. She still has to wait another 8s (less since they’d start hitting you) to actually use S2 again.
@@srir.5282 what issues do you speak of? Like that would only be helpful if you want to user to assassinate or as a gravel to stall for a bit, she’s a defender very little enemies can kill her before sleeping them, the few that can are usually extremely hard hitting you would want a healer with her anyways to survive for long, if she can’t survive for long with a healer then it won’t matter
Thanks to the new all proc chance, the RNG of each effect goes from 25% to around 45%! And since it's an proc all effect, stun immune can still be affect with slow and vice versa. Self healing is way more reliable. That's way more i thought. Very happy we try that we got this time.
At some point I question whether HG actually plays test Operators with their module (or without in general) because seeing how "unique" spuria is definitely not something you really want
Spuria is just one example how about Frostleaf, Tsukinogi, Vigil. Especially Vigil due to him being 6 star. If they can buff Godsenger how about the others?
i definitely expected something weaker but i did not expect it to be LEVELS BELOW what aak can do. her kit is funny and the s2 design was clever and unique but still a bit too niche
IMO 5* will always be dead on arrival since 6* exists. You'd need to make 5* have really good Support like Warfarin to make them worthwhile for anyone but new players, or give them a ridiculous niche like Lunacub.
Yeah, that does it. I was always on the edge on whether or not I should M3 his S1. But this module looks insanely fun. Time to m6 him and wait 6-7 months.
@@IamHero_1337 So it's for aesthetic rather than an actual purpose? What I meant is that I see casual uses for Skill 1, and that I know Skill 3 is his main buffing skill, but I don't think I seen Skill 2 used for anything that necessary.
@Zack Zander Well, S2 could be useful if you wanted an Operator to tank some heavy hitters, but there's a ton of better options for that, so it's not really relevant. And you'd rather just kill enemies rather than tank them anyway, which is why his S2 doesn't see use. Nevertheless, people will still build skills they don't use if they love a certain Operator. It's more of getting the satisfaction of maxing them out than anything. Doesn't really have to do with their gameplay.
20% hp self-heal, longer slow and stun, 165% crit, and most importantly 30% chance to activate everything at once. essentially 47.5% for an effect that you want to happen this increases his crowd control, self-sustain, and dps by so much. also he got +0.25sp gain when above 80% hp from module lol
yeah its mainly a show off of his improved consistency and crowd control capability (also the thumbnail clickbait was meant to be a joke on other similar looking thumbnails but i didnt expect it to be that effective lol)
Between this comment and the guy who couldn't understand why some people M9 their favorite operators... It really makes you realize how little understanding people have of certain things. It's like there's a bunch of Spocks out there just not very smart ones.
From a support unit to a self-reliant May with no downtime is wild.
He was already kind of a self reliant May. His s1 is so underrated, I've used it a lot in IS3 lately, his module just straight up makes it better in every way. Only good module from the batch imo, besides Roberta.
@@marielcarey4288 Blemishine's also really good. The sleep on deploy solves so many issues with her, you can basically deploy into sleep and the moment they awake you sleep them again lol it's wild, plus she has quite a bit of damage now thanks to the massive 170% multiplier
@@srir.5282 She can’t instantly sleep though, she only gets half her S2 with a level 3 module. She still has to wait another 8s (less since they’d start hitting you) to actually use S2 again.
@@srir.5282 what issues do you speak of?
Like that would only be helpful if you want to user to assassinate or as a gravel to stall for a bit, she’s a defender very little enemies can kill her before sleeping them, the few that can are usually extremely hard hitting you would want a healer with her anyways to survive for long, if she can’t survive for long with a healer then it won’t matter
Thanks to the new all proc chance, the RNG of each effect goes from 25% to around 45%! And since it's an proc all effect, stun immune can still be affect with slow and vice versa. Self healing is way more reliable.
That's way more i thought. Very happy we try that we got this time.
What a solid changeA
40% at level 2, and 47.5% at level 3, to be exact.
They gave him Chen Alter’s gun for a module fr
i had no idea how big 30% is until this day
"you should build aak NOW!" the video 🤣
my entire channel honestly 😅
LOL
@@seventhsigil if anything, you've convinced me and i know I won't regret it :>
Me who played Arknights because of Aak: 🫡
At some point I question whether HG actually plays test Operators with their module (or without in general) because seeing how "unique" spuria is definitely not something you really want
Spuria is just one example how about Frostleaf, Tsukinogi, Vigil. Especially Vigil due to him being 6 star.
If they can buff Godsenger how about the others?
They made spuria so bad that its not even funny
i definitely expected something weaker but i did not expect it to be LEVELS BELOW what aak can do. her kit is funny and the s2 design was clever and unique but still a bit too niche
@@seventhsigil She is so bad that its not even funny
HG should stop making dead on arrival 5 stars
IMO 5* will always be dead on arrival since 6* exists.
You'd need to make 5* have really good Support like Warfarin to make them worthwhile for anyone but new players, or give them a ridiculous niche like Lunacub.
Aak arknights 🙏
Aaknights
@@obsiangravel People from Boston have always been playing Aaknights
Aak module is absolutely insane tbh
It made his s1 a SOLID choice to use now and it has quite admirable dps too
After seeing Akafuyu v Hellagur module yeah HG hates 5* 😂
Yeah, that does it. I was always on the edge on whether or not I should M3 his S1. But this module looks insanely fun.
Time to m6 him and wait 6-7 months.
Hes so real love the furry twink
🤔🤨
Got damn almost forgot how much of a vibe the stage theme was
AAKNIGHTS IS BACK BABY
THATS HIS MODULE????? oh my god. i cant wait i actually need this module in global now
My pot 6 m9 aak is ready
What’s the point of M3ing S2?
@@Zack_Zander Why not? Some people M9 their favorite units, even if one or two of their skills aren't worth it. It's to achieve perfection.
@@Zack_Zander we feel good because it looks neat. Also very rare but it has a niche in 1/172 stages.
@@IamHero_1337
So it's for aesthetic rather than an actual purpose? What I meant is that I see casual uses for Skill 1, and that I know Skill 3 is his main buffing skill, but I don't think I seen Skill 2 used for anything that necessary.
@Zack Zander Well, S2 could be useful if you wanted an Operator to tank some heavy hitters, but there's a ton of better options for that, so it's not really relevant. And you'd rather just kill enemies rather than tank them anyway, which is why his S2 doesn't see use.
Nevertheless, people will still build skills they don't use if they love a certain Operator. It's more of getting the satisfaction of maxing them out than anything. Doesn't really have to do with their gameplay.
time to S1M3 my Aak this instant thanks HG
Sniper medic is real~
HG is telling us to embrace furry
"I need healing, but..."
What does his module do?
20% hp self-heal, longer slow and stun, 165% crit, and most importantly 30% chance to activate everything at once. essentially 47.5% for an effect that you want to happen
this increases his crowd control, self-sustain, and dps by so much. also he got +0.25sp gain when above 80% hp from module lol
@@seventhsigil damn, sounds like a must-have
@@pavluck127 for dps aak definitely
@@yubiyubiwI mean it also charges S3 faster so it's good anyway
op bangeet asyu bisa ngeheal ama stun
Good news
A fellow S1 Aak enjoyer? Neat.
This isn’t a hard stage. I don’t see how this is broken.
yeah its mainly a show off of his improved consistency and crowd control capability (also the thumbnail clickbait was meant to be a joke on other similar looking thumbnails but i didnt expect it to be that effective lol)
I mean aak is still performing really good despite being a "buffer" operator
Between this comment and the guy who couldn't understand why some people M9 their favorite operators... It really makes you realize how little understanding people have of certain things. It's like there's a bunch of Spocks out there just not very smart ones.