My most important addon is achieving greatness - dreams came true! Now we're organized in those panels, fantastic! Also being able to rename is extremely important. Maybe that was already possible, but I just realized. Thank you very much.
Multiple scattering groups would be so cool. You can do it right now manually, but to change it on the fly after an "event" (such as ingame or cinematic changes) would be a great improvement.
The main problem of this scatter and maybe any other scatters for blender is that you can't see interactive render result and working with proxy view of scatter at the same time in another viewport. Because, when you push interactive render button, it renders all other active blender viewports, and especially the viewport where you're working with proxy display of scatters that are very slowing down and lagging during render time. For instance, as any other software provides like Cinema4D, Maya or 3Dsmax. Will it be possible to have this in the near future update or it should be done from Blender devs?
I have a question. If I buy Geo-Scatter 5.4 does it include Gardener, Vertical Scapes, and Classblade? Or do I have to buy each separately? In the blender market, there are too many packs such as Cloudscapes, Tree Vegetation, Indoorscapes, Treescapes, Islandscapes, Desertscapes, Classscapes, Verticalscapes, Junglescapes, and Creeperscapes. Each one costs more than $50. When I bought Geo-Scatter 5.4 what is the basic pack? It's not explained kindly.
Great work! Getting really intuitive and efficient, a bit like masks and groups in Photoshop. Two question: Is it possible to manual scatter a group? Is it possible to change density for a whole group - should be possible that it changes each scatter relatively?
Hey Thanks for the questions! Q1: Yes you can group a manual scatter if you'd like Q2: we could add this feature but it might create issues with distribution methods that can't be adjusted (for example a distribution per face, or manual distribution)
@@bd3d Hey, Thanks for answering! What i meant with question 1 was rather that i want to be able to just quickly manually scatter the whole group and it’s contents and distribution in relation to each other. Not put a manual scatter in a group. It will be like manually scattering a whole biome group. If that even makes sense, but to me it does. I mean, the chain function, erase function , it’s all so awesome and would be perfect to work with the group biome as well.
I have a problem with installing add-on version 4.0 in Blender 3.6 - the program does not report any error, but Geo-Scatter does not appear in the list of add-ons. The previous version (5.3.2) works fine. In Blender 3.5.1 there is also the same error. Anyone experienced such a problem?
@@bd3d Thanks for the hint, but I just meant version 5.4.0. However, on the second computer, the installation of the latest version went smoothly, so I may have to work on it a bit more.
My most important addon is achieving greatness - dreams came true! Now we're organized in those panels, fantastic! Also being able to rename is extremely important. Maybe that was already possible, but I just realized. Thank you very much.
you can double click on the name to rename!
@@bd3dWorks perfectly, I love it!
Multiple scattering groups would be so cool. You can do it right now manually, but to change it on the fly after an "event" (such as ingame or cinematic changes) would be a great improvement.
That is a huge update !!!! It will make thing much much easier!
Awesome update! Definitely it will change the workflow with the addon.
Amazing quality of life improvements, thank you!
Love it! Thank you very much Dorian :-)
Amazing update, will download the new updates and test it soon for my 3d scenes
very, very handy! thank you for the updates
really cool update thanks!
Man i try your biomreader and your plant library it is good like heaven thank you so much
Thanks ! Can we play with distribution / density of a group ? I don't find the option
Hi
Not yet, note that some distribution methods wouldn't support such an option
but we plan to add such a feature
Hi BD3D, any plan to make LIGHTING AND RENDERING TUTORIAL (Exterior and Interior)?
-I would love to know your methods
Greate update!
can these biomes be exported as meshes to be used in game engines?
The main problem of this scatter and maybe any other scatters for blender is that you can't see interactive render result and working with proxy view of scatter at the same time in another viewport. Because, when you push interactive render button, it renders all other active blender viewports, and especially the viewport where you're working with proxy display of scatters that are very slowing down and lagging during render time. For instance, as any other software provides like Cinema4D, Maya or 3Dsmax.
Will it be possible to have this in the near future update or it should be done from Blender devs?
Exterior lighting good 👍.....What is use this scene lighting?..
I have a question. If I buy Geo-Scatter 5.4 does it include Gardener, Vertical Scapes, and Classblade? Or do I have to buy each separately?
In the blender market, there are too many packs such as Cloudscapes, Tree Vegetation, Indoorscapes, Treescapes, Islandscapes, Desertscapes, Classscapes, Verticalscapes, Junglescapes, and Creeperscapes. Each one costs more than $50.
When I bought Geo-Scatter 5.4 what is the basic pack? It's not explained kindly.
If download the addon from Blender market will I get assets with the addon or just the Scattering system with no assets?
Great work! Getting really intuitive and efficient, a bit like masks and groups in Photoshop.
Two question:
Is it possible to manual scatter a group?
Is it possible to change density for a whole group - should be possible that it changes each scatter relatively?
Hey
Thanks for the questions!
Q1: Yes you can group a manual scatter if you'd like
Q2: we could add this feature but it might create issues with distribution methods that can't be adjusted (for example a distribution per face, or manual distribution)
@@bd3d
Hey,
Thanks for answering!
What i meant with question 1 was rather that i want to be able to just quickly manually scatter the whole group and it’s contents and distribution in relation to each other. Not put a manual scatter in a group.
It will be like manually scattering a whole biome group.
If that even makes sense, but to me it does. I mean, the chain function, erase function , it’s all so awesome and would be perfect to work with the group biome as well.
I'm trying to install Biome Reader but it says I'm using the wrong version. I'm on a Mac using 3.6 any idea of whats wrong? Thanks
Nice walk through! But does it work on Blender in Mac?
Is it possible to change the color of it? I try to change the color of the flower but in someway its not working
How do I install the new version if I already have 5.3? Is there any special process or do I just delete the old one and add the new one?
Remove old plugin, save preferences, quit blender, open blender, add newer version of plugin
did you offer a discount code?,if you give me that I will buy it immediately
Is possibile animate the vegetation with this addon ?
yes you can scatter animated models
I'd pay for a version of Geo Scatter for Unreal Engine 5.
Hi, does all the scattered assets come with during the export? Did you tried this workflow?
I have a problem with installing add-on version 4.0 in Blender 3.6 - the program does not report any error, but Geo-Scatter does not appear in the list of add-ons. The previous version (5.3.2) works fine.
In Blender 3.5.1 there is also the same error.
Anyone experienced such a problem?
Scatter4.0 is outdated, please use Scatter5.4.0
@@bd3d Thanks for the hint, but I just meant version 5.4.0. However, on the second computer, the installation of the latest version went smoothly, so I may have to work on it a bit more.
Does Blender3.5 support it?
Yes