I Upgraded the Statistically Unraidable Base...

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  • Опубліковано 28 чер 2024
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    I Upgraded the Statistically Unraidable Base
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КОМЕНТАРІ • 365

  • @Silencio2100
    @Silencio2100  Рік тому +63

    SUBSCRIBE WERE TRYNA HIT 70K! ❤
    THERE WAS MULTIPLE PIPES RUNNING INTO 1X1S RANDOMLY NOT JUST THE TC ROOM. The TC was one of the last ones to be raided at the end.
    Join the discord: discord.gg/HMTNfPk

    • @bhx7527
      @bhx7527 Рік тому

      Maybe have a random person move in?

    • @Multiple_Launch_Rocket_System
      @Multiple_Launch_Rocket_System Рік тому

      hq bunker every square with drop box bed and a box timers are only issue but its the only way to be unraidable

    • @highrider9168
      @highrider9168 Рік тому +1

      2 suggestions.
      1. encase the whole build so there's above protection as well as add another floor. So make a cube.
      2. Have the TC in a armored room with multiple auto turrets

    • @darrenpage4619
      @darrenpage4619 Рік тому

      If u had the pipes running to the tc u should do the the endless furnace with metal to the tc and make the base metal to see how that goes, also place several tc threw out the base but have the pipes run under the base so they can't see were the dif tc are

    • @Dawz3G
      @Dawz3G Рік тому

      @@darrenpage4619 this is a great idea, if they had hidden the TC and all pipes in their little underground area and had less doors this base would actually be unraidable

  • @jordicl4325
    @jordicl4325 Рік тому +570

    To improve this:
    1:add a tower in the middle to roofcamp doorcampers,
    2: use two TCs instead of one with a gap in the middle, so if they get one, they only get half the base,
    3: add a roof cone around the sam site to make it harder to destroy,
    4: add chainlink around the turrets,
    5: also use a bed with a small box with a pre crafted TC in several 1X1s, so when they find the TC you can instantly place another one.
    6: run pipes through every single 1x1, to avoid detection of the TC.

    • @darylbowser6808
      @darylbowser6808 Рік тому +17

      Also id enclose tc with drop boxes with random drop boxes. And even add pixel gapped tops. Very neat and fun. Add turrets pointing in. Maybe do a circle concept. Some metal barricades. High walls.

    • @ItsShooty
      @ItsShooty Рік тому +23

      What if every 1x1 had pipes running through it but some of them are loot rooms set up to auto move loot to another 1x1 if it's raided.

    • @trevorallen3212
      @trevorallen3212 Рік тому +4

      Would it actually be easier if the structures weren't so close together that way they can't fire missiles at the entire base at once?

    • @farmersamwdolinie
      @farmersamwdolinie Рік тому +10

      It's still a bad design, judging by the cost/protection/work ratio

    • @trevorallen3212
      @trevorallen3212 Рік тому

      @@farmersamwdolinie if you connect the foundations closely to TC obviously it be more expensive due to exponential growth factor when connected together.

  • @JTWebMan
    @JTWebMan Рік тому +408

    I think the only thing that makes this better would be you add a roof over everything. Then it is a little easier to stop camping as well as hiding which square has loot if they are watching from afar. Also use double doors so you can add garage doors to make raiding them harder. Also maybe having a box and/or furnence in each one and making pipes in and out of each.

    • @CaptDuty491
      @CaptDuty491 Рік тому +60

      Unraidable base v3

    • @vasianduban9995
      @vasianduban9995 Рік тому +18

      oh man then they woulde have to find 300 gears lmao

    • @guguilviz
      @guguilviz Рік тому +1

      Exactly what I was thinking

    • @thekoreyway9272
      @thekoreyway9272 Рік тому +3

      @@vasianduban9995 it’s not hard on a 2x server

    • @SystemBot
      @SystemBot Рік тому +13

      also mix in diversion, metal cube in the middle with no doors. They'll waste time blowing these up for nothing.
      Doors should be facing random directions, makes it more chaotic and harder to figure out instead of so orderly.

  • @koreyardoin3695
    @koreyardoin3695 Рік тому +156

    Would've been an insane cost hike but you should've enclosed the entire thing. The main weakness is it being completely open so people stalking you can see what doors you're coming in and out of.

    • @gibblets17
      @gibblets17 Рік тому +10

      The soft fixed to that is never putting all of your stuff in one door. Spread your loot out so completely that they get nothing but scraps for each wall raided.

    • @AtomicArtumas
      @AtomicArtumas Рік тому +7

      Honestly, though, with the industrial update, you can just move your loot into a room you never enter. And just "stop" the loot at a random point in the pipeline, while every single 1x1 is identical to every single other 1x1. (though tbqh should probably do 2x1s so you can more effectively hide the TC, but eh.)

  • @darkgxk
    @darkgxk Рік тому +84

    a few improvements to be made for an eventual runback
    pipes if you use them use them nearly everywhere with like small boxes connected to each other
    chain-link fences over turrets on top to protect them and also more turrets and 3 battery spots
    more protection vs mlrs
    garage doors for raid cost ++++
    some 1x1 has turrets in it and a heartbeat sensor + door controller : when enemy approaches it opens

    • @Rykojames
      @Rykojames Рік тому +1

      Would be a lot better to just build multiple actual defendable flank bases and then go all out on 1x1 bunkers. But whatever

    • @EntityVsEntityInteractions
      @EntityVsEntityInteractions Рік тому

      Heartbeat sensor connected to main loot with pipes that automatically move it to various other rooms since you're already going through the trouble of piping everything

  • @alijahc038
    @alijahc038 Рік тому +61

    Putting random shotgun traps in the alleys would’ve turned it into a trap base

  • @Nitsua1201
    @Nitsua1201 Рік тому +31

    When you add a bunch of pipes it really cuts down the chances of them picking an unimportant room. You should pipe only the rooms you have connected underneath.

  • @vagabondwastrel2361
    @vagabondwastrel2361 Рік тому +65

    One thing that would make this even more sadistic is if the loot would run away from raiders via under foundation pressure plates triggering the loot's migration. You could also have false floors for loot boxes to be hidden before it gets to the TC. Every door becomes a loot dropoff point.

    • @internationalamnesty
      @internationalamnesty Рік тому +2

      holy shit

    • @TheHarcipoter
      @TheHarcipoter Рік тому +5

      Heh, rather than pressure prates to displace the loot, make some 1x1s just plain shotgun traps behind doors linked to a pressure plate. Takes 0 electricity, and now it's a trap base too.

  • @khure711
    @khure711 Рік тому +1

    China wall outside, roof camp tower in center. Use the gap floor to hide pipes for TC automation, double doors with heart beat censors and turrets hidden behind them. Shotgun traps scattered randomly. You got yourself a house of horror.

  • @roamingmillennial2200
    @roamingmillennial2200 Рік тому +8

    you can check stability with a hammer to find TC, the TC room will always have slightly higher stability.

  • @tomas_ton
    @tomas_ton Рік тому +11

    This video has changed my life. My whole outlook on everything that exists in this world, in fact even in the entire universe. I can never look at anything I know the same way ever again. This video represents emotions most humans could never comprehend. But I can. Thanks to this video I have been awakened to many things previously thought unimaginable. Thank you.

  • @DocumentNegativity
    @DocumentNegativity Рік тому +15

    Honestly kind of interested if you will keep this idea going like evolving your base based on raids and comment suggestions. You got the raid you wanted and it was an online one :)

  • @KeelinKidd
    @KeelinKidd Рік тому +35

    man i really wanna see a silencio x Spoonkid Collab

  • @Bullminator
    @Bullminator Рік тому +6

    You should mix square and triangle foundations with doors. Also build in area where you can hide Tc underground. Since you can use pipes now to re-stock it, you dont even need a door to it.

  • @Raiven007Rust
    @Raiven007Rust Рік тому +15

    You need to have trenches going through to every single 1x1 so NO ONE can tell where you come from or go to. That's the only way to be as discreet as possible

    • @Raiven007Rust
      @Raiven007Rust Рік тому +1

      I meant that as in a hidden tunnel connecting to each 1x1

    • @MrWEST1
      @MrWEST1 Рік тому

      Like a vietcong in the rat tunnels

  • @idontwannadance4824
    @idontwannadance4824 Рік тому +3

    Nice to see the improvements Silencio. I hope after your 3rd edition this will become meta

  • @davidkippenhuck5963
    @davidkippenhuck5963 Рік тому +3

    In WWI it wasn't that trench warfare brought everything to a stand still, it's just that everyone built statistically unraidable bases.

  • @brian7539
    @brian7539 Рік тому +1

    Awesome upload. Try 1x1s with doors on all sides linked up to rust + so when getting raided you can open the doors so they find 50 turrets :)

  • @SocialistSean
    @SocialistSean Рік тому

    this is one of the best videos i’ve watched in terms of editing, as well as content, especially the music which was playing the whole time, which doesn’t happen as much, especially since it was good music that was more atmospheric instead of music for the memes

  • @LobbyLeft
    @LobbyLeft Рік тому

    Damn bro you're actually really really good at the game :D I really like watching your content and this is the first video I've watched. Very entertaining :D

  • @drnoureldinsalah1693
    @drnoureldinsalah1693 Рік тому +2

    Adding a roof and walls around it plus some walls inside and shotgun traps behind corners will be marvelous
    You need to hide the pipes underneath too

  • @johanbtheman
    @johanbtheman Рік тому +2

    have though of exactly this base design. imagine pipes transferring loot between "nodes" once one of them gets raided. you can draw the pipes in the foundation somehow

  • @rshot
    @rshot Рік тому +2

    im realizing with the way you did your foundations you could potentially set up a tunneling system underneath all the rooms using half walls that look like foundations and then pop up in any of these

  • @christiano.1245
    @christiano.1245 Рік тому +2

    I loved the original and the sequel! It’s sad to see that it was taken over, but it reminds me of the infinite monkey theorem- only the monkeys are zergs

  • @AZbone
    @AZbone Рік тому +4

    GGs. I’m sure you will be back and even better
    I’d add pipes to each 1x1. If I was raiding, I’d hit the 1x1s with the pipes first.

  • @elishmittywerminghanjensen1264

    What an awesome watch! The only thing that would make it better it to get that one person a GPU, lol. I do respect the low graphics, we've all been there.

  • @roamingmillennial2200
    @roamingmillennial2200 Рік тому +1

    There are a few flaws with this design...
    1.) All you need to do is HV or Compound Bow out the turrets and then you just need to hit one wall (the same each time) on each of the pods. The wall with the lowest ID is the one with the TC...
    2.) You can technically soft side the connecting bits for each row and then it'll show really quickly which row has the TC in it.
    3.) You can merely observe the base owner entering each door and the one with the TC would be easy to find once he opens up that door exposing it.
    4.) There are a ton of cheaters in Rust... They can literally see which pod has the TC and the loot... you've made your base a ONE door raid for them now.

  • @ajamerica7566
    @ajamerica7566 Рік тому

    I'm watching this as a call of duty main.This man's movement in pvp situations is underrated. He does drop shots, jump shots, jump cancels,and overall unpredictable movements. Plus his overall crosshair placement is very good leading to less time spent centering his crosshair to the target.That assessment is just from the first two fights. Dudes op..

  • @biggi8379
    @biggi8379 Рік тому

    Insane work, love it!

  • @asimpleman1235
    @asimpleman1235 Рік тому +2

    Suggestion for this base if you can add square foundations in every open spot, the easiest way I see it being raided is to cut off half the base at foundations and see what side decays

  • @nathankassab8974
    @nathankassab8974 Рік тому +6

    Do not put sam sites high off the ground, they do not shoot anything below them. You were better off placing a few around your base as low as you could get them with high walls and or turrets to protect them

  • @simonkristiansen960
    @simonkristiansen960 Рік тому

    good video! you should make a couple of the 1x1's sheet metal with armored door as bait :D

  • @yercenjoyer
    @yercenjoyer Рік тому +2

    silencio your my fav youtuber
    im going to watch your old videos for a throwback

  • @duphasdan
    @duphasdan 10 місяців тому

    One thing that would help is the location. Thus was placed next to a hill that would give enemies a height advantage. Also, making tall walls around the place can help as well. Perhaos even two layers of walls. Hidden turrets would help as well. Have a heart monitor to open the hidden turret doors, and have a pipe system to auto create and fill the turrets with bullets.

  • @polyohno
    @polyohno Рік тому +19

    I am a 97 year old woman who was diagnosed with severe dementia, early onset parkinsons, and bone marrow rot. This video has cured me of all of these diseases, and I also look like I'm 17 now. Thank you for the great effort you went through to produce this masterpiece

  • @ChiefObReZ
    @ChiefObReZ Рік тому +3

    Nothing short of a marvel, such ingenuity to improve his already great design

    • @ChiefObReZ
      @ChiefObReZ Рік тому

      Seem like a smart man. Subscribing for that. Hope you reach 100k

    • @ChiefObReZ
      @ChiefObReZ Рік тому

      Also you probably could've made a shell to transfer loot from room to room anyway, and placed turrets inside and outside (including SAMS)

  • @LeGiT_AuTiSm
    @LeGiT_AuTiSm Рік тому

    I love when it switches to your friends perspective his graphics are just AWEFUL

  • @carloswinchester2623
    @carloswinchester2623 Рік тому +1

    This was so fun to watch!
    "if baseowners dont know where tc is how should raiders know" 😂😂😂😂

  • @fazxxx7697
    @fazxxx7697 Рік тому +1

    i love you man your so underrated

  • @SubhashChandra-lw6pg
    @SubhashChandra-lw6pg 11 місяців тому

    You can add shot guns, wooden barricades and landmines(in alternate lanes or something like that so that you wont step on it) to make it hard for raiders and door campers.

  • @penta0000
    @penta0000 Рік тому

    no other way to put it , have played rust for 5 years and gained 7k hours . Silencio has the best story telling just insane . Love you man

  • @striings1
    @striings1 5 місяців тому

    How can something so simple be a genius. Would love to see an expansion on this

  • @josephhurst4902
    @josephhurst4902 Рік тому

    2:01, This idea only works if Each is Identical and the Piping for the Drop Boxes is Linked under the foundation.

  • @maddoxlive2713
    @maddoxlive2713 Рік тому +1

    Another issue is the foundations being softside you could use frames

  • @AhmedAymanM
    @AhmedAymanM 11 місяців тому

    I love how in the end it really were clear that it is not raidable 😂😂💖💖

  • @beigegaming9905
    @beigegaming9905 Місяць тому

    Adding a few random 2 story towers in the mix would be extra random. Could also put doors on those as well. Chain linkdoor fences everywhere as well.

  • @Andrei3111
    @Andrei3111 Рік тому

    those were a lot of good quality items behind, not bad, not bad

  • @tannerbroyles
    @tannerbroyles Рік тому

    I store a lot of main loot in an outer part of my base pretty often. Usually in an airlock to get in and out of my compound. No one ever raids those cause there’s obviously nothing in them. Much easier to just jump the walls than to blast through the airlock.

  • @michaelscalia7080
    @michaelscalia7080 Рік тому

    You're going to need a way to lock the tunnels. If someone gets into one of them, you may end up with multiple compromised.

  • @CR4T3Z
    @CR4T3Z Рік тому

    Thanks for the vid Bandit Camp

  • @mr.monkryman8461
    @mr.monkryman8461 Рік тому

    The rust app to turn turrets on made me luagh so hard XD

  • @Newo_46
    @Newo_46 Рік тому

    This base should be callled "The griddy" and make it even bigger

  • @baska-
    @baska- Рік тому +1

    As long as you're able to protect the S.A.M sites, it would still be unraidable.

  • @R0jiv4
    @R0jiv4 Рік тому

    A roof would make a fun maze for everyone. Pretty chaotic I would bet :D

  • @0wl01
    @0wl01 Рік тому

    All you gotta do is camp and see where you open the most! Maybe try to hide it with walls and do like some 1x1 together with corridors to hide a little more where u have tc and loot

  • @travv88
    @travv88 Рік тому +3

    a funny diversion would be to put a few doors on that have a window, and then place a sign on the back wall and draw what looks like a TC so people think that is the TC room.

  • @emil7163
    @emil7163 Рік тому

    Lovely video as always

  • @atomicflame22
    @atomicflame22 Рік тому +5

    If i ever encounter this type of base on any server, ill automaticly screaming. SILENCIOOOOO...
    Btw from what i see as a the rider. Ill just put tc to grief your base and start pumbling one by one, with teritorial building privilage, give me more benefit. And put furnice in front every doors you have to block you in. Thats gonna be pain in the as cause no airlock

    • @sychocat6926
      @sychocat6926 Рік тому

      Just put a fuckin wooden wall to messed up his base.

  • @Saber-tk8fp
    @Saber-tk8fp Рік тому +7

    after further analysis I can confirm that this is a spoonkid classic

  • @ominaroust1109
    @ominaroust1109 Рік тому

    they couldve also broken just a couple of foundations connecting halves of your base, waited like 5 minutes, and checked to see which half started decaying by smacking anything on each side with a melee weapon and checking console for health. You have to connect foundies in more than a few places

  • @mms7030
    @mms7030 Рік тому

    Upgrade it to be an hotel! Every square is a room and maybe build it cool with rp stuff like shops, entertainment area, crafting etc..

  • @glizzardo2692
    @glizzardo2692 Рік тому

    You should make this base into a casino where anyone can pick a door and get what’s in there. Could be a shotgun trap/land mine or could be a couple hundred scrap, who knows?

  • @SoGDsimple
    @SoGDsimple Рік тому

    THAT WAS FUN WATCH. UR KINDA GOOD NGL

  • @roninfrog2065
    @roninfrog2065 Рік тому

    You should make like five random ones out of armored walls. It would mess with people psychologically even more

  • @TheDuTcHBuilderonRust
    @TheDuTcHBuilderonRust Рік тому

    i built one of these bases the other day, added false floor for the pipes. didnt do 100 1x1s, i think i did 20 or so. I used the garage doors, didnt like the look. i added prison fences and gates to protect the turrets, i didn't add a sam site though. was never raided, but people were curious, time to make it a trap base

  • @tejae504
    @tejae504 Рік тому

    I think adding a wall with barb wire so they couldn’t get in and out so easy but thanks for sharing bro

  • @KingJames-go8pq
    @KingJames-go8pq Рік тому +4

    and you run a visible pipe into the ones with the TC and all the loot.... brilliant

    • @Silencio2100
      @Silencio2100  Рік тому

      There were pipes going into all the 1x1s at the front and TC was last to be raided

  • @odenshibuki3423
    @odenshibuki3423 Рік тому

    U should think of something that can block the air strike too and prevent ppl from destroying the turrets.

  • @mediccrawler1633
    @mediccrawler1633 Рік тому

    Industrial pipes gave the tc away =/. May try to run them through half wall floor connecting 1x1s. Good video =)

  • @smash8865
    @smash8865 Рік тому +2

    If you have a spare medium range pc and an alt account, get full food/water and auto clicker to spam tc in another 1x1 so even if they get the right one it just moves like whack-a-mole 👍

  • @thorgraum1462
    @thorgraum1462 Рік тому

    i would treangulate the "signal" on the building blocked to locate the TC

  • @fadew55
    @fadew55 5 місяців тому

    I just made a 2x2x2, with double honeycomb. Stone outer honeycomb. Sheet metal inner. And armored 2x2 core.
    Then I built 8 2x2s. And I spread my loot between all 8 and the main.
    I put signs up on every base that said
    "All loot spread... None is profitable"
    Survived a whole month as a solo.

  • @mrmaniac9905
    @mrmaniac9905 Рік тому

    you should lift the entire thing up half a block and make the ACTUAL base be under everything with hidden doors

  • @tootit.
    @tootit. Рік тому

    You could basically softside all the foundations to find the what decays and thus where the tc is

    • @a1zach_81
      @a1zach_81 Рік тому

      ya but that would take forever to both jacky the foundations and then wait for decay

  • @rustyshackleford6018
    @rustyshackleford6018 Рік тому

    Shotgun traps all over the place would make this HILARIOUS you wouldnt know which corner to look behind.

  • @marduk2641
    @marduk2641 Рік тому +3

    I’ve got an idea, what if u do same design but u build in with like 4 external TC’s backwards to main one if u know what I mean ..not sure if it works but I’m pretty sure that it will

    • @travv88
      @travv88 Рік тому +2

      Not bad. Also upgrade doors and building material to the bare minimum to survive MLRS.

  • @SaleenFocusS121
    @SaleenFocusS121 Рік тому +1

    So you compound bow turrets, pick the foundations connecting the 1x1s so they dont get fed by the TC and they decay EZ LOOTS

  • @alternatemusicaddict5226
    @alternatemusicaddict5226 Рік тому

    Monument door skin is one of the coolest things

  • @tileg9558
    @tileg9558 Рік тому

    I loved the video so mich but the pipes gave it away lol

  • @brownsnake0400
    @brownsnake0400 Рік тому

    instead of foundations between the 1x1s, use double door frames or floor frames from one roof to the next.

  • @Call8129
    @Call8129 Рік тому

    You should add a tunnel under everyone of them besides tc so they won’t ever know where your coming from

  • @Algux
    @Algux 11 місяців тому

    So enemies can now follow the industrial pipes to the Tool cupboard, thus negating all the hard work to make it an impossible base to raid. Next time put the pipes in the crawl way to hide them.

  • @Golden_SnowFlake
    @Golden_SnowFlake 6 місяців тому

    If done correctly, you should have been able to fit a good number of TC's in that base.
    Starting from the center is generally a bad Idea, as that forces the largest TC coverage to be in the center, having it on the edge, reduces the TC coverage massively, so you can use more TC's.
    Having half of the doors lead to a anti raid, defense network would have also helped tremendously.
    Using the random nodes, to drop kits and loot etc.
    Also, HIDING THE TUBES UNDERGROUND would have drastically reduced how easily they found useful areas.

  • @tiagohilario4226
    @tiagohilario4226 Рік тому

    I have an idea 4 raiding, yo jackhamer to isolate rows, i mean it would take time, but you would see where it starts to decay and where not

  • @GoldenAfroZZ
    @GoldenAfroZZ Рік тому

    one weakness of this base is the fact you can softside the connecting foundations. By chopping the block in two half would degrade, you would reasonably be able to offline eco raid this imo.

  • @unknownthatin5977
    @unknownthatin5977 Рік тому +2

    Yes silencio is back

  • @tuffyboiyo9085
    @tuffyboiyo9085 Рік тому

    you should try doing this but layer the base

  • @razzybewolf6568
    @razzybewolf6568 Рік тому

    bp 2 the farthest and nearest sections will help determine the cupboard.

  • @XDPringlesX
    @XDPringlesX Рік тому

    If they add a Minecraft rail system that has turret minecarts that would be cool

  • @JohnWick-ch3ix
    @JohnWick-ch3ix Рік тому

    Can't wait to watch

  • @KyroPhobic
    @KyroPhobic Рік тому

    im jus saying add some triangle foundations as doorlocks and switch up the patterns, use double doors to garage, OR who says this base only has to be one floor, screw a roof make a whole ass cube with these cubes.
    10x10x10 1x1's base ong sounds cracked

  • @timonbiu1696
    @timonbiu1696 Рік тому

    the pipes really give away where any loot is in that sort of base you need to run pipes to every single 1x1

  • @thiextremo1314
    @thiextremo1314 11 місяців тому

    Peter file got me dying bro

  • @adkadk4476
    @adkadk4476 Рік тому

    pretty dirty with the sar

  • @nabfjwnnsjensndnsndej5178
    @nabfjwnnsjensndnsndej5178 Рік тому

    The electricity and the pipes would of gave away tc / loot but great video keep it up

  • @EvolutionsNotATheory
    @EvolutionsNotATheory Рік тому

    Roofcamper watching you go in through the right door...?

  • @Tyraeous
    @Tyraeous Рік тому

    Could you use the pipes to automatically transfer loot out of any breached rooms to other rooms?

  • @MildlyDampElk
    @MildlyDampElk Рік тому

    I think they got tc so fast because you drew a line of pipes into it

  • @Kurumitokisakifan
    @Kurumitokisakifan Рік тому

    In vanilla it's kinda impossible but moded with the detonator for the c4 your done for

  • @ImKhaos.
    @ImKhaos. Рік тому

    I feel like more TCs and more turrets would make this better