I was able to join one of the demo's Millennium was hosting a few weeks ago and I agree that this game is different but fun. I'm hopeful that it can take off and I would be very interested in seeing if a community springs up around the game. I know I would like to play more once it fully releases.
Travis - it was awesome to get to meet you in Paris a few weeks ago! This was a great listen and I hope it assuages some fears that other retailers might have. I'll definitely be tuning in each week to get your valuable thoughts on the industry in general. Millennium seems like a sight and I hope I get a chance to come visit you guys up there sometime!
Really appreciate the insights. I was particularly curious how the tcg stores felt about altered and their digital marketplace. Based on your views I’m even more confident in this games launch.
Question good sir! @Millennium Games TCG's need cards of value to justify the boosterbox prices. Even the part of the population that is casual (i.e. no interested in competitive play) normally needs to buy those singles. With the proposed 'print on demand' service, casual players might print their needed cards and sell everything immediately online, crashing the secondary market. How do you feel about this potential risk? And do you have ideas about how they might handle this situation?
"TCG's need cards of value to justify the boosterbox prices" May i ask why TCGs need cards of value? Why a game cannot just be "open packs to discover new cards" or "please let me send 30$ instead of 300$ to play what i want."?
I think Casual players should love this game for that very reason. They can make a collection as group, print as many cards as they want for their group and sell all of their digital rights to those cards. I'm not worried about that crashing the market in the slightest because if I look at any card game the majority of cards that have value are harder to find cards. They aren't going to typically buy boxes and boxes and put enough up where it would have a long term impact. Casual players should love the game for the ability to do just that.
@@Oxirador it comes down to cost to produce. If the cards had no value then the boxes won't sell and no one will care what's inside. If there isn't a player base that wants to play with the cards there's no game. The collectible aspect is the hunt for those cards. It's part of the economy of a TCG. There's loads of card games where you don't have to take a collectible approach and have fun playing with what just comes in the box. If you don't want to collect cards or spend money buying cards a collectible card game probably won't work for you
@@traviss9612 correct! @Oxirador to add to the answer of traviss9612: the cost to enjoy a big boardgame (for example settlers of Catan) is about 40 eur, for a full experience with all the game pieces you might need. A boosterbox is FOUR times that cost, and you only get a glimpse of the needed pieces (i.e. a bunch of random cards, no full playsets etc). I agree discovering new cards and opening packs is exciting and can be okay. But most people also want to feel like their more expensives purchases leave them with something of value.
great to see a retailer that is able to welcome change... so many are locked in their usual ways and dismiss something because it doesn't fit in their preconceived notions of how things should be...
Interesting to hear about Battle Spirits from a huge game store owner. Affirming my thoughts about how they dropped the ball. Its a shame because the game is pretty fun to me.
I think it's one of their better designs personally. A little bit fiddly but a solid game. Based on what success has looked like in their catalog it might be too heavy a lift for the base customer they are attracting.
I'm not a fan of diversity and inclusion for the sake of it, but I really like what they are doing with Altered TCG. I do believe they did a great job at making the gameplay itself enjoyable for everyone, rather than just including characters from different backgrounds and just calling it inclusion.
I was able to join one of the demo's Millennium was hosting a few weeks ago and I agree that this game is different but fun. I'm hopeful that it can take off and I would be very interested in seeing if a community springs up around the game. I know I would like to play more once it fully releases.
Travis - it was awesome to get to meet you in Paris a few weeks ago! This was a great listen and I hope it assuages some fears that other retailers might have. I'll definitely be tuning in each week to get your valuable thoughts on the industry in general. Millennium seems like a sight and I hope I get a chance to come visit you guys up there sometime!
Thanks so much Dan. Appreciate you stopping by. Loving what you are doing in the space.
This is a fantastic take and I'm so glad that I found this podcast
Thanks so much. Stay tuned for more.
covered a lot of good information ❤
Really appreciate the insights. I was particularly curious how the tcg stores felt about altered and their digital marketplace. Based on your views I’m even more confident in this games launch.
Question good sir! @Millennium Games
TCG's need cards of value to justify the boosterbox prices. Even the part of the population that is casual (i.e. no interested in competitive play) normally needs to buy those singles.
With the proposed 'print on demand' service, casual players might print their needed cards and sell everything immediately online, crashing the secondary market.
How do you feel about this potential risk?
And do you have ideas about how they might handle this situation?
"TCG's need cards of value to justify the boosterbox prices"
May i ask why TCGs need cards of value? Why a game cannot just be "open packs to discover new cards" or "please let me send 30$ instead of 300$ to play what i want."?
I think Casual players should love this game for that very reason. They can make a collection as group, print as many cards as they want for their group and sell all of their digital rights to those cards. I'm not worried about that crashing the market in the slightest because if I look at any card game the majority of cards that have value are harder to find cards. They aren't going to typically buy boxes and boxes and put enough up where it would have a long term impact. Casual players should love the game for the ability to do just that.
@@Oxirador it comes down to cost to produce. If the cards had no value then the boxes won't sell and no one will care what's inside. If there isn't a player base that wants to play with the cards there's no game. The collectible aspect is the hunt for those cards. It's part of the economy of a TCG. There's loads of card games where you don't have to take a collectible approach and have fun playing with what just comes in the box. If you don't want to collect cards or spend money buying cards a collectible card game probably won't work for you
@@traviss9612 correct!
@Oxirador to add to the answer of traviss9612: the cost to enjoy a big boardgame (for example settlers of Catan) is about 40 eur, for a full experience with all the game pieces you might need. A boosterbox is FOUR times that cost, and you only get a glimpse of the needed pieces (i.e. a bunch of random cards, no full playsets etc).
I agree discovering new cards and opening packs is exciting and can be okay. But most people also want to feel like their more expensives purchases leave them with something of value.
great to see a retailer that is able to welcome change... so many are locked in their usual ways and dismiss something because it doesn't fit in their preconceived notions of how things should be...
Fresh games keeps things interesting. Thanks for stopping by.
Interesting 👍
Interesting to hear about Battle Spirits from a huge game store owner. Affirming my thoughts about how they dropped the ball. Its a shame because the game is pretty fun to me.
I think it's one of their better designs personally. A little bit fiddly but a solid game. Based on what success has looked like in their catalog it might be too heavy a lift for the base customer they are attracting.
TCGs are fun. Amiright
I'm not a fan of diversity and inclusion for the sake of it, but I really like what they are doing with Altered TCG. I do believe they did a great job at making the gameplay itself enjoyable for everyone, rather than just including characters from different backgrounds and just calling it inclusion.