What's you best weapon in the game right now? Also my classseup for the TYR pistols had a mistake you 100% want to use the "ULLR'S FURY" trigger not the "ODIN'S JUDGEMENT" unfortunately I didn't catch this before posting.
I havent seen anyone talk about the fact that if you equip an aether blade it will replace your melee knife with the aether blade also giving you a 2 hit melee in tier 3😉
The reason why the MW2 guns aren't great in lvl 3 is because they have never balanced them for 150 base health, they notably just buffed the RAAL and M4. However they haven't balanced all of the old guns still.
Ya it’s a shame because I really love the pack a punched Broadside, it basically becomes a Jitter Mod it shoots soo damn fast lmao. Wish I could make it shoot that fast in MP because I do actually have a Jitter controller 😂.
@@captainkirk800It is EXTREMELY fast hahaha it's a phenomenal gun I agree with proper "balancing" or at least rebalancing I think it could be the best shotgun in zombies.
@@matthewdaugherty8639 hope they eventually add double tap perk. Would really help with a lot of weapons damage. Don’t think they’ll ever add mule kick because can only carry 2 guns and for whatever reason the medium and large backpacks don’t have a 3rd gun slot like they did in DMZ
The biggest issue still with the Swarm is the glitch that when you go into an infested stronghold or nest even after leaving the screen is cloudy until you swap weapons. They need to fix that it’s been an issue for a long time.
Yo lego, the tyr only got a pack a punch nerf, it only seems unnoticeable as how those percentages stack, and the crossbow itself didn't get a damage reduction, only the burn effect damage for equipment, the explosive tips are coded to do the same thing as a semtex same as the thermite tips are the same as thermite grenades and those are what got nerfed in zombies exclusively, mp and warzone damage changes very seldom affect zombies but when zombies weapons do see damage reductions, it was either overtuned or something happened that was not intended hence the crossbow tips doing equipment damage. Plus for videos going forward, maybe show more of using weapons at purple rarity? It's a better analog for whether a weapon is good or not lol cuz everything at orange rarity and pack 3 is gonna be good with s few exceptions of course, plus most players will not have orange aether tools going into every game and more commonly blue or purple. Don't get me wrong it satisfying to see fully maxed out weapons in this game do work and you can still show that after most definitely, but for better and more accessible information about these weapons, purple rarity is a good benchmark for where they sink or swim
@@bartvanhout6587 no, you get it from the world boss fight, same as the schematics for the scorcher and flawless aetherium crystal. The elder dark aether is where you get the other three new schematics.
Something to add is the CC (crowd control) power of explosive weapons like the semtex crossbow or the rgl. Explosions like this makes zombies fall to the ground and their stand up animation is pretty long. This serves as the best CC in the game outside of decoys and monkey bombs and that let's you wander in high tier zones without high PaP weapons. You just shoot the zombies prone and you can run freely.
That would kind push Shatterblast ammo to the forefront, but it takes forever to activate. Frost seemingly activates the fastest and helps slow enemies, it's usually my pick for weapons if I go zone 3 ad I'm not megabomb hunting.
until you run out of ammo, at that point u have nothing and is running around in zone 3 and will die to dogs. good but going into t3 without being able to kill and only slow zombies down only works when u look over ur ammo and leaves the zone when ur getting low, also what is there to do in zone 3 if u cant kill besides the t3 car contract.
I would say it's better than decoys. They take forever to start attracting zombies and only last a couple seconds. The wife and I started a tame last night with flawless crystals. Like a moron I used it on a ray gun. We died together on the shore watching the beauty of the aether storm as it swallowed the map. RGL....don't leave home without it.
@@unlimiteduploads2971I rarely run out of ammo with the RGL. You don't need to kill everything that moves on the red zone. That's a colossal waste of time. Nothing takes zombies and hellhounds off your ass better than the RGL. Run...turn...shoot...turn...run.
There is a setting in the options that makes it so you can hold down your triggers and it will continually shoot your weapons that are not full auto. It has a slower dps than spamming but it is nice for the times you need to rest those digits
For SVA, if you're not using underbarrel weapons, you can swap to semi auto to be constantly firing two shots every trigger pull/slightly less auto if using the setting. Longbow also fires two shots when pack'd, every shot. The full wuto feeling might be a better fire rate for that setting you don't need to constantly tap the trigger for. Actually, @LegoUnlocked are you not aware of the setting to auto fire burst and semi auto weapons in gameplay? Realized that as you started talking about the finger fatigue renetti would give.
Quick tip, if you go to configs. You will find an option that you can choose burst and single fire weapons behavior to hold instead press and you will have for example dg56 basically automatic
Substitute for the combat knife would be the Tonfa. Attacks way faster, has more reach so you don't need to jump to hit mega abominations, and still absolutely deletes bosses in general. Stormcaller goes down in 2 seconds, mega aboms absolutely melt, and it's still decent for killing the odd zombie or two that's chasing you.
Most of the melee weapons also one-shot Manglers if you hit their arm that has the cannon. Or so MrRoflwaffles says! Might have to try out the Tonfa in Zombies, especially given your comment. 👍
@@TheNickJamesoh yea its 100% worth trying out. No pap can kill t1-t2 hvt’s and if its pap1 you basically insta kill them. Pap2 you can go kill t3 bounties. I wouldnt try to kill a mega with pap2 tho. Once pap3 you insta kill everhthing. An hvt mega abomination takes under 10 sec solo
WSP Swarm and RGL could be an amazing combo while doing the red worm boss solo. WSP Swarm for the boss and the elites, RGL for the # of zombies there are
Making any semi auto/burst gun full auto is literally a setting.. so you don't have to sit there n constantly pull the trigger. Go into settings, controller settings, under gameplay you'll find combat behavior, the last option before the next section you'll see "manual fire behavior", set this to hold instead of press. One thing to note, semis (single shoot) it has a bit of a slower rate, but still decent, you can pull the trigger faster than this setting but you can also do that with the setting on. Tried with cor-45. With burst, it's about the same as manually doing it.
Just tried out the loadout suggested for the P90, and compared it to my own. The one in the vid, at shooting range, if you don’t control recoil to see the pattern, the suggested one has almost double the vertical recoil. Hipfire, it also has a wider spread. Controlling recoil, the spread is again wider. Try this instead… Barrel: 17” Corvus Prorange Muzzle: Bruen Pendulum Underbarrel: Bruen heavy support grip Stock: Guard duty stock Rear Grip: Stip40 grip You’re welcome. Edit to add, the loadout in the vid, does have a slightly faster movement and tac sprint speed, and a slower ads, to what I use.
That’s all I run! I walk the streets in level 3 like it’s nothing. Just grab some turret chips and destroy bounties. 3 ppl with this setup and we run everything all levels untouchable. Usually have one guy run the rv11 or whatever it’s called to repair escort vehicle and give us that extra power constantly
@@jphillips604 I haven’t really tried any ammo mods in shotguns yet, but I know when the Update the rest of the MW2 guns the TAQ 56 might be viable it has a Dragons Breath master key under barrel attachment I also find the M4 just shreds from its fire rate
T3 infested aint hard, you're just not thinking out the box. Put up a sentry outside. Use the kizimir grenade, run in and toss it, and kill the spores, throw another one, and you should be done. Ive done soo many like that all in t3.
So, I main 5 different weapons. First, the Slug Lockwood and MCPR if I have a crystal. I put the crystal on the shotgun to make it OP, and I've even got it to Tier 3 PAP and it SHREDS EVERYTHING! MCPR mainly for sniping in Tier 1, sniping mercs, or refunding the upgrades if I get that far. Next, Longbow and Basilisk if I don't have a crystal. The Longbow is just great, and the Basilisk is used as a backup/shotgun hybrid. If I know a merc is near, I shotgun 'em in the face. Next, Longbow and Gutter Knife for when I'm grabbing perks via Easter Eggs to bypass the cooldown on Crafting perks.
Lockwood 680 has been my go to this week. You can 1 shot most zombies in Tier 3 with only PaP2 and a Rare/Epic tool (deadshot is very helpful). Dont even need to have max level
@@erdinczor1There's a 0 percent chance you did that with just the shotgun alone though that's my point. You can run the RGL or the Tyr as solo guns and do most things in the game with ease, the same can't be said for the shotgun and it definitely can't do Greylorm so it's power cap in my opinion is T3 for the same ease of use as the other stronger weps
The Lockwood is hard to beat right now. If it’s legendary pack 3 then you can 1 shot in the red zone as long as it’s a head shot. Just run with deadshot and you can own tier 3 solo.
Wow what happen to the SideWinder? That battle rifle out shines most of these guns with ammo mod 450 Huntsman Hollowpoint that Slows targets and disables sprinting. Big time sleeper,
I honestly prefer the Rival-9 headhunter. It has the benefits and solutions of the renetti, minus the constant firing. Fast burst delay, hundred round mag, reasonable reload, solid mobility, built in JAK BFB, but the muzzle slot is usable. I wouldn’t recommend going stockless, the recoil for that is nuts. It’s main appeal is that it only needs one headshot to kill a zombie if Pack a punched to the right level(tier 2, 3, so on). My build: Jak Glassless 50 rd drum(or 40) MTZ marauder stock Vice assult grip Jak Headhunter kit The build does leave you without options when stunned, but that’s a rare occurrence.
Maybe not for the best stuff like crystals, wonder weapons/classifieds etc. But the aether tools for sure def need a massive reduction (5 hours for a rare???) I can understand legendary being as high as it is, but the lesser tools need to come down a bit. As for perks and ammo mods I think those should all be 2 hours, not 3.
@@recycle9119 I think there should be a way to reduce the schematic cooldowns overall, kinda like how if you have a good match (lot of xp and money) you can reduce your insured weapon cooldowns, but apply that to the schematics so you don’t have to wait days for a lot of them.
Great content Lego I just think your timing of the video post may be hurting your views. Posting at 3 am it gets buried under other UA-camrs videos that post in the morning.
he could post 2 vids a day if he posts at 3am and another one during the day, also this is probably a trending search since ppl want op weapons so i dont think the time matters tbf
It only got nerfed in mp and warzone, not zombies, the only weapons that get nerfed in zombies are bugged into doing more than intended or just wayyyy overtuned for instance the crossbow, the crossbow itself didn't see a damage reduction but there was an overall equipment damage nerf that affected it pretty hard as the explosive, thermite, or gas tips for the bolts count as equipment damage and did more than a lot of guns did, the devs know zombies players wanna have fun with overpowered weapons lol so long as things work as intended. Plus Lego missed a few other things in the video too
You are remembering correctly I gotta correct myself then but it's definitely interesting how it's hardly noticable still but then again the patch notes saying that only the pack a punch damage got reduced by 50 percent.. maybe it got stealthily re buffed(?) They most definitely stealth nerfed staminup perk.. or maybe it's just in how the damage percentages stack when packed?
@@JohnnydeVil the crossbow itself wasn't nerfed just an equipment nerf that affected the thermite and gas tips as those grenades and the crossbow with them was doing too much DPS to the worm fight in act 3 finale mission, hence why the explosive tips were relatively untouched, and just overall showing the weapons fully maxed out is not a good analog for their performance, everything with a few exceptions will be good maxed out, purple rarity or blue rarity is much more common for the average player and a better analog for when the weapons sink or swim as orange rarity saves a lot of them from being detrimental, again not all of course but a good chunk of them, especially the mw2 weapons tho cuz they were never re balanced to fit with the higher ttk and the extra fifty health we got in this game (as far as zombies is concerned) but that may see a change in the future but who really knows? All that and future DPS changes really depends on how lazy the devs wanna be going forward. And don't get me wrong, seeing maxed out weapons is satisfying to see on UA-cam but it's really just not a good analog for weapon performance.
Honestly mw3 zombies is missing many other perks. Double tap is one of them that really helps, electric cherry, mule kick (not that a third gun wont help, but atleast let us have a third freaking gun to keep and exfil with like in Dmz) -_-. Also we need a bigger freaking backpack too much stuff to take with us to stow and stash. To be used in the next run. Like mw3 is the crappy version of Dmz but with zombies added and pve only
💥💥 LEGO do a video of top 5 best weapons that are 2pap/blue rarity thats what the average player ends up running. I never see more then like 6-7 players in the red.
Starting out, I was doing all my knife camos first... And then I found it in a box. I was legit running knife and grenade launcher before I even knew what the Colas did. The only reason I did the missions was for the second insure slot so I could keep both of them.
If your going for zombie camos, the JOKR when pack-a-punched, you can fire 7 rockets simultaneously without ever leaving the ADS and its stupid fast to reload, faster with speed cola
For the renetti pistols, you can change the manual fire behavior in settings to "hold." Then all you have to do is hold the triggers down. Works for all 3 round burst guns.
is that the same as the accessibility feature that allows you to hold for semi auto weapons too? because the fire rate for that is very slow compared to what you can do if you keep pressing the fire button
yes, for me RGL is also the most powerful weapon in zombies,you can notice when u used in tier 2 with pack a punch tier 1,capable to destroy all zombies surround you
The TYR akimbo with snakeshot when maxed will 1 tap manglers, mimics, deciple, and mega's mouth(when opened) all the way through Dark Aether, Elder Sigil.
Technically, the Longbow doesn't become fully automatic. It's actually slam firing. This is much more common in shotguns but the difference is it is a full auto trigger mechanism but inside a manually operated action. The end result is a gun that fires every time the action is closed. For a real world example check out the Winchester M1897 Trench gun.
Yeah but if he says that no one will know what he's talking about. It's obviously not a true full auto but it's a game and to gamers that don't actually know about real world weapons if you hold the trigger and it fires continuously it's "full auto". We can go through and pick apart everything that's not real terms or the right terms but it's a game and we would be here all day lol. And if you really wanna get technical in the game it is full auto because you hold the trigger and it keeps firing. You're not having to actually keep working the bolt. A VR version would be sweet though lol.
I was bored the other day and tested out the sva 545 in the range and the reason it’s first shots shoot so fast is because it litterally shoots as a 2 round burst if you switch it to semi auto you can see the round count go down 2 at a time this even happens while tap firing in full auto
Try single Tyr with regular ammo and Deadshot. 5-round mag sucks, but it will 1/2-shot most targets at a comparable pack level with headshots. So Pack 1 can 2-shot a special L2 zombie. If they patch in a larger cylinder size it'll be S-tier.
If you put the explosion mod on the RGl it becomes more insane that and the tyrs carried me threw first 3 acts tryna learn the update stuff. I’ll try out those wasps
A strange, 600+ year old Swedish instrument, the Nyckelharpa is a bowed, keyed sort of fiddle. The keys, when pressed, serve as frets, changing the pitch of each string. This instrument, a weird combination of things to our modern eyes, almost went completely extinct in the early part of the 1900s. That being said, it enjoyed something of a “comeback” during the ’60s and ’70s. Of course, how successful this “comeback” was is open to interpretation; only about 100 people in the UK play the Nyckelharpa today.
I‘d say build the longbow diffrent so you can use it in close range better since in tier 3 thats what you are going to do anyways. So for examle use no shaft and i can‘t remember which but there is one underbarrel (I think it‘s the underbarrel) which gives you alot of speed vom running to aiming and aim down speed. Makes it feel really smoth for these close range situations and its still really easy to use for long range.
That knife’s attachments and other modifications are too numerous. I don’t like having THAT many options. Like, would you do a full video on optimizing it? Thanks!
PDSW all day everyday. You forgot to mention it's an SMG meaning you're movement spd is above average. Ammo has NEVER been an issue for me, kill a few zombies, walk over their body and boom you have ammo. This gun is supreme comfort.
Just throwing this out there there a single fire option set it to hold. You can still single pull and it’s faster but it lets you just hold the triggers insanely good for akimbo renettis. Also low key every single burst fire gun I’ve used it with is better when just holding it down.
since pack-a-punch upgrades stats of the weapon, occasionally giving some special effect like more ammo, two bullets for each shot etc, why not modify the weapons to their full damage, in this game you cannot improve (without ammo type change) damage done but u can improve damage done at range because weapons lose damage at range, for example it deals full damage in n meters and incrementally lose damage until it normalizes(remains mostly at same levels due to diminishing returns) damage at some distance usually 30-40 meters for rifles based on mw2 data mining. this implies that only attachments that will help with MAINTAIN close to full weapon damage at close-mid range are the ones that you go over most of the time, barrel (usually long barrels) and silencers (not all but most), these ensures the damage is more consistent as not all weapons have same effective range and would average the normalization of damage in close-middle range. also mw2 data mining has shown that in order to optimize your weapon to fullest specific tactic (for example aimdown sight speed) and not offset your bonus, you need to take in with priority higher tier attachs that are barrel, muzzle and underbarrel, these give out max numbers in their bonuses so it's hardly worth to put hand grip or shoulder grips as they give least bonuses, only where u dont need undergrip due to barrel or ironsights is decent enough or u rly dont need more ammo. imporant note, you have the option to get burst fire weapons to shot while you keep pressed like full auto so if that is a reason to put renetti lower on the list it's actually a menu/option list issue not a weapon capability related criteria. other than that, good work, keep it up.
The RPG and M72 LAW have a magazine size of 1 PaP them to get Rocket Propelled Greviance with a mag of 8 (over 8x or 800% magazine size increase) And M72 ANARCHY with a mag of 10 (or over 10x or 1000% mag size increase)
If my gun doesn't make the list, I'll be disappointed. I mentioned the bas-b and the underbarrel attachments a few weeks ago and now here we are. Excellent. Here's more: try using hybrid scopes, they fix the right side horizontal recoil issue that some guns ha e built into them. Also, my gun...my ultimate gun is the vel 46. Please look at it, you will love this game because of it. Or at least find room to forgive treyarch potentially. Just don't nerf it. Please treyarch, don't nerf the vel 46.
RGL is probably my weapon to go when i know game is gonna get hard . That CC is op. . Only downside is you need to have PHD flopper and single target damage is kinda low so you probably wont kill any bounties alone. BTW are shotguns in zombies bugged? because they do literally no dmg
I'm not being rude when I say this but I think Lego also missed that not only does it become full auto, you are actually firing out two shots at a time as well, making it technically a burst
What's you best weapon in the game right now?
Also my classseup for the TYR pistols had a mistake you 100% want to use the "ULLR'S FURY" trigger not the "ODIN'S JUDGEMENT" unfortunately I didn't catch this before posting.
Full-Auto Shotgun, with the Shotgun under barrel.
I hope they never nerf the under barrels... Only buff them.
There’s a setting just for the burst weapons Lego where you can just hold the trigger an it fires on its own
Try the tonfa over the combat knife... faster and just as good for bosses
Xrk sniper but with explosive ammo
I'm surprised the tonfa wasn't on the list
15. PDSW 528 0:33
14. BAS-B 3:04
13. SVA545 4:20
12. LONGBOW 5:34
11. Pulemyot 762 6:33
10. Combat knife 8:09
9. Ram 7 9:38
8. Tac Eradicator 11:03
7. Renetti 12:11
6. XRK Stalker 13:43
5. Lockwood 680 15:33
4. TYR 17:11
3. Crossbow 18:21
2. WSP Swarm 20:45
1. RGL-80 22:42
🐐
W
Wait I thought crossbow got nerfed
🫡
Thank you 👌
I havent seen anyone talk about the fact that if you equip an aether blade it will replace your melee knife with the aether blade also giving you a 2 hit melee in tier 3😉
not everybody have that schematic
The reason why the MW2 guns aren't great in lvl 3 is because they have never balanced them for 150 base health, they notably just buffed the RAAL and M4. However they haven't balanced all of the old guns still.
Ya it’s a shame because I really love the pack a punched Broadside, it basically becomes a Jitter Mod it shoots soo damn fast lmao. Wish I could make it shoot that fast in MP because I do actually have a Jitter controller 😂.
@@captainkirk800It is EXTREMELY fast hahaha it's a phenomenal gun I agree with proper "balancing" or at least rebalancing I think it could be the best shotgun in zombies.
According to Treyarch and SHG all the MWII have received a balance pass for the 150 Health. I just think in Zombies they haven't been fully tweaked
@@matthewdaugherty8639 hope they eventually add double tap perk. Would really help with a lot of weapons damage. Don’t think they’ll ever add mule kick because can only carry 2 guns and for whatever reason the medium and large backpacks don’t have a 3rd gun slot like they did in DMZ
@@captainkirk800is the broadside strong in zombies? In the red zone?
Also with the Longbow, when you pack it it becomes a 2 round burst and full auto!! Seriously good weapon!!
The biggest issue still with the Swarm is the glitch that when you go into an infested stronghold or nest even after leaving the screen is cloudy until you swap weapons. They need to fix that it’s been an issue for a long time.
I thought it was just my game🤦🏻♀️ it also glitches when you use a field upgrade for anything color smoke that pops up on the screen
Yo lego, the tyr only got a pack a punch nerf, it only seems unnoticeable as how those percentages stack, and the crossbow itself didn't get a damage reduction, only the burn effect damage for equipment, the explosive tips are coded to do the same thing as a semtex same as the thermite tips are the same as thermite grenades and those are what got nerfed in zombies exclusively, mp and warzone damage changes very seldom affect zombies but when zombies weapons do see damage reductions, it was either overtuned or something happened that was not intended hence the crossbow tips doing equipment damage. Plus for videos going forward, maybe show more of using weapons at purple rarity? It's a better analog for whether a weapon is good or not lol cuz everything at orange rarity and pack 3 is gonna be good with s few exceptions of course, plus most players will not have orange aether tools going into every game and more commonly blue or purple. Don't get me wrong it satisfying to see fully maxed out weapons in this game do work and you can still show that after most definitely, but for better and more accessible information about these weapons, purple rarity is a good benchmark for where they sink or swim
Top tier comment. Interesting
Very good feedback, my only thought during the video was how many golden tools does this guy have 😂
@@bartvanhout6587 I have no friggin clue 😂my best guess is probably his friends give them to him for videos and he builds them up for just videos too
@@jfrosty_99 Is the scematic for gold tool in tier 3 or in the (dark) eather?
@@bartvanhout6587 no, you get it from the world boss fight, same as the schematics for the scorcher and flawless aetherium crystal. The elder dark aether is where you get the other three new schematics.
Something to add is the CC (crowd control) power of explosive weapons like the semtex crossbow or the rgl. Explosions like this makes zombies fall to the ground and their stand up animation is pretty long. This serves as the best CC in the game outside of decoys and monkey bombs and that let's you wander in high tier zones without high PaP weapons. You just shoot the zombies prone and you can run freely.
This, kinda disappointed its not a one shot in T3 but those few seconds of that standing animation sometimes means life or death
That would kind push Shatterblast ammo to the forefront, but it takes forever to activate. Frost seemingly activates the fastest and helps slow enemies, it's usually my pick for weapons if I go zone 3 ad I'm not megabomb hunting.
until you run out of ammo, at that point u have nothing and is running around in zone 3 and will die to dogs.
good but going into t3 without being able to kill and only slow zombies down only works when u look over ur ammo and leaves the zone when ur getting low, also what is there to do in zone 3 if u cant kill besides the t3 car contract.
I would say it's better than decoys. They take forever to start attracting zombies and only last a couple seconds.
The wife and I started a tame last night with flawless crystals. Like a moron I used it on a ray gun.
We died together on the shore watching the beauty of the aether storm as it swallowed the map.
RGL....don't leave home without it.
@@unlimiteduploads2971I rarely run out of ammo with the RGL. You don't need to kill everything that moves on the red zone. That's a colossal waste of time.
Nothing takes zombies and hellhounds off your ass better than the RGL.
Run...turn...shoot...turn...run.
The way this guy talks about how good these weapons are makes it feel like a infomercial and I love it
One more thing to say about the lockwood 680 shotgun. If you hold reload button whilst shotting in becomes quite automatic
There is a setting in the options that makes it so you can hold down your triggers and it will continually shoot your weapons that are not full auto. It has a slower dps than spamming but it is nice for the times you need to rest those digits
Nice3
Yeah I was coming here just to comment that lol 😎
Yes 😅
makes the renetti and all marksmen rifles shoot like ass but it saves the fingers for sure 😅😂
Dude wha????
For SVA, if you're not using underbarrel weapons, you can swap to semi auto to be constantly firing two shots every trigger pull/slightly less auto if using the setting. Longbow also fires two shots when pack'd, every shot. The full wuto feeling might be a better fire rate for that setting you don't need to constantly tap the trigger for.
Actually, @LegoUnlocked are you not aware of the setting to auto fire burst and semi auto weapons in gameplay? Realized that as you started talking about the finger fatigue renetti would give.
I personally love the FSS microtherm sight. It's so clean and makes everything easier to see for me.
Quick tip, if you go to configs. You will find an option that you can choose burst and single fire weapons behavior to hold instead press and you will have for example dg56 basically automatic
Yes but you won't shoot at max rpm
RGL is also great for dealing with Mercs too and the Heli that brings reinforcements. Crazy good crowd control
Substitute for the combat knife would be the Tonfa. Attacks way faster, has more reach so you don't need to jump to hit mega abominations, and still absolutely deletes bosses in general. Stormcaller goes down in 2 seconds, mega aboms absolutely melt, and it's still decent for killing the odd zombie or two that's chasing you.
Most of the melee weapons also one-shot Manglers if you hit their arm that has the cannon. Or so MrRoflwaffles says! Might have to try out the Tonfa in Zombies, especially given your comment. 👍
@@TheNickJamesoh yea its 100% worth trying out.
No pap can kill t1-t2 hvt’s and if its pap1 you basically insta kill them.
Pap2 you can go kill t3 bounties. I wouldnt try to kill a mega with pap2 tho. Once pap3 you insta kill everhthing. An hvt mega abomination takes under 10 sec solo
@@mirzu42 That’s absolutely ridiculous…Now I have to try it out. Haha
Co-sign the Tonfa. When I got the Stormcaller mission, I took him out easily with just PaP II.
Tonfa is goated. I use it every game
WSP Swarm and RGL could be an amazing combo while doing the red worm boss solo. WSP Swarm for the boss and the elites, RGL for the # of zombies there are
Wsp Swarm is my favorite. Huge mag and melts everything
Making any semi auto/burst gun full auto is literally a setting.. so you don't have to sit there n constantly pull the trigger. Go into settings, controller settings, under gameplay you'll find combat behavior, the last option before the next section you'll see "manual fire behavior", set this to hold instead of press.
One thing to note, semis (single shoot) it has a bit of a slower rate, but still decent, you can pull the trigger faster than this setting but you can also do that with the setting on. Tried with cor-45.
With burst, it's about the same as manually doing it.
Thing is for semis, it makes it painfully slow, like one click every half second, and it even slows down spam click fire rate as well
For the taq if u put the 45 round mag when ur pack a punch u get 90 bullets but in the reserve Ammo u get over 1,000 bullets
That's insane
Gotta try this one
M4 does almost the same.i need to try the taq.
@@emilioidk2055 I Love the M4 and M16 since OG MW2 but those are not powerfull enough :/
Won't matter since you can refill every minute
A must have for the explosive tips, PHD so you don't kill yourself with explosive damage.
The underbarrel is legit better than most of not all of the primary shotguns
its how you can make the riveter good
Except you run out of ammo crazy fast
@@BobaTheFett_zak ammo pickups ig can help
they need to buff shotguns cuz their str8 garbage
Just tried out the loadout suggested for the P90, and compared it to my own.
The one in the vid, at shooting range, if you don’t control recoil to see the pattern, the suggested one has almost double the vertical recoil.
Hipfire, it also has a wider spread.
Controlling recoil, the spread is again wider.
Try this instead…
Barrel: 17” Corvus Prorange
Muzzle: Bruen Pendulum
Underbarrel: Bruen heavy support grip
Stock: Guard duty stock
Rear Grip: Stip40 grip
You’re welcome.
Edit to add, the loadout in the vid, does have a slightly faster movement and tac sprint speed, and a slower ads, to what I use.
So the best combo is the Lockwood 680 and the nade launcher, shotgun with slugs for big damage and nade launcher to clear the way
That’s all I run! I walk the streets in level 3 like it’s nothing. Just grab some turret chips and destroy bounties. 3 ppl with this setup and we run everything all levels untouchable. Usually have one guy run the rv11 or whatever it’s called to repair escort vehicle and give us that extra power constantly
@@jphillips604 I haven’t really tried any ammo mods in shotguns yet, but I know when the Update the rest of the MW2 guns the TAQ 56 might be viable it has a Dragons Breath master key under barrel attachment I also find the M4 just shreds from its fire rate
T3 infested aint hard, you're just not thinking out the box. Put up a sentry outside. Use the kizimir grenade, run in and toss it, and kill the spores, throw another one, and you should be done. Ive done soo many like that all in t3.
The m4 soul harvester has a free dead wire on it everytime you use it 👍
So you are telling me that 2 non-bullet weapons are the best for mw3 zombies?
No way💀💀
For the burst weapons, there's an option on the configuration menu that makes them a full auto burst.
So, I main 5 different weapons. First, the Slug Lockwood and MCPR if I have a crystal. I put the crystal on the shotgun to make it OP, and I've even got it to Tier 3 PAP and it SHREDS EVERYTHING! MCPR mainly for sniping in Tier 1, sniping mercs, or refunding the upgrades if I get that far. Next, Longbow and Basilisk if I don't have a crystal. The Longbow is just great, and the Basilisk is used as a backup/shotgun hybrid. If I know a merc is near, I shotgun 'em in the face. Next, Longbow and Gutter Knife for when I'm grabbing perks via Easter Eggs to bypass the cooldown on Crafting perks.
Lockwood 680 has been my go to this week. You can 1 shot most zombies in Tier 3 with only PaP2 and a Rare/Epic tool (deadshot is very helpful). Dont even need to have max level
The limitation is T3 though, doesn't perform well in T4 and 5
@@StygianLion i disagree. me and a friend did t5 run last and with 3PAP and legendary tool we finished the 3 contracts with 5 minutes to spare
@@erdinczor1There's a 0 percent chance you did that with just the shotgun alone though that's my point. You can run the RGL or the Tyr as solo guns and do most things in the game with ease, the same can't be said for the shotgun and it definitely can't do Greylorm so it's power cap in my opinion is T3 for the same ease of use as the other stronger weps
@@StygianLion your lockwood class must be ass then, cause with the right attachments in easly becomes a top 3 weapon for zombies
@@StygianLionive beaten the red worm for the first with the lockwood 680.
The Lockwood is hard to beat right now. If it’s legendary pack 3 then you can 1 shot in the red zone as long as it’s a head shot. Just run with deadshot and you can own tier 3 solo.
I'm also on the Lockwood 680 train I agree with u 100 percent
WE MAKIN IT OUT THE TIER 3 ZONE WITH HIS ONE🗣🗣🗣🗣💨💨🔥‼️🔥🔥‼️‼️‼️🔥
Wow what happen to the SideWinder? That battle rifle out shines most of these guns with ammo mod 450 Huntsman Hollowpoint that Slows targets and disables sprinting. Big time sleeper,
*This is the only good game mode in COD MWIII* 💯
I honestly prefer the Rival-9 headhunter. It has the benefits and solutions of the renetti, minus the constant firing.
Fast burst delay, hundred round mag, reasonable reload, solid mobility, built in JAK BFB, but the muzzle slot is usable. I wouldn’t recommend going stockless, the recoil for that is nuts. It’s main appeal is that it only needs one headshot to kill a zombie if Pack a punched to the right level(tier 2, 3, so on).
My build:
Jak Glassless
50 rd drum(or 40)
MTZ marauder stock
Vice assult grip
Jak Headhunter kit
The build does leave you without options when stunned, but that’s a rare occurrence.
The real question is how do you always have so many legendary tools?
Duping
Tombstone duplication probably.
@@jonoodleboy_yt1369 I don’t blame him, stash limits are so annoying and using mission exfils to break that is so helpful
@@mrmirchiTheCodGuy it is but idk for me it just kinda takes the fun out of everything
Rather than just duplicating everything I prefer working for it and just playing the game despite the stash limit
Try the SVA 545. Loadout is here after my game is updated
They need to adjust the cooldown timers right? I’m not just tripping? Shit is too harsh.
True
Maybe not for the best stuff like crystals, wonder weapons/classifieds etc. But the aether tools for sure def need a massive reduction (5 hours for a rare???) I can understand legendary being as high as it is, but the lesser tools need to come down a bit.
As for perks and ammo mods I think those should all be 2 hours, not 3.
@@captainkirk800 that’s fair, I also think if you extract with a schematic you already have it should reset it.
@@recycle9119 I think there should be a way to reduce the schematic cooldowns overall, kinda like how if you have a good match (lot of xp and money) you can reduce your insured weapon cooldowns, but apply that to the schematics so you don’t have to wait days for a lot of them.
@@captainkirk800they wpuld make millions if they gave us 15 min cooldown bundles
Without a doubt, you’re the best CoD content creator on the UA-cam’s! We all need to nominate you for Creator of the Year! Awesome video, my guy!
Great content Lego I just think your timing of the video post may be hurting your views.
Posting at 3 am it gets buried under other UA-camrs videos that post in the morning.
he could post 2 vids a day if he posts at 3am and another one during the day, also this is probably a trending search since ppl want op weapons so i dont think the time matters tbf
Maybe he gets more views from the UK than (im guessing the US) Its 10am here when it was posted.
The vaznev smg is pretty good from when I used it
The fact that the Tyr got its damage nerfed by 50% and it’s still really strong is wild.
It only got nerfed in mp and warzone, not zombies, the only weapons that get nerfed in zombies are bugged into doing more than intended or just wayyyy overtuned for instance the crossbow, the crossbow itself didn't see a damage reduction but there was an overall equipment damage nerf that affected it pretty hard as the explosive, thermite, or gas tips for the bolts count as equipment damage and did more than a lot of guns did, the devs know zombies players wanna have fun with overpowered weapons lol so long as things work as intended. Plus Lego missed a few other things in the video too
@@jfrosty_99 you sure? Because the weapon balancing for the Tyr is under the Zombies category in the patch notes if I remember correctly.
You are remembering correctly I gotta correct myself then but it's definitely interesting how it's hardly noticable still but then again the patch notes saying that only the pack a punch damage got reduced by 50 percent.. maybe it got stealthily re buffed(?) They most definitely stealth nerfed staminup perk.. or maybe it's just in how the damage percentages stack when packed?
@@jfrosty_99what did Lego miss 👀
@@JohnnydeVil the crossbow itself wasn't nerfed just an equipment nerf that affected the thermite and gas tips as those grenades and the crossbow with them was doing too much DPS to the worm fight in act 3 finale mission, hence why the explosive tips were relatively untouched, and just overall showing the weapons fully maxed out is not a good analog for their performance, everything with a few exceptions will be good maxed out, purple rarity or blue rarity is much more common for the average player and a better analog for when the weapons sink or swim as orange rarity saves a lot of them from being detrimental, again not all of course but a good chunk of them, especially the mw2 weapons tho cuz they were never re balanced to fit with the higher ttk and the extra fifty health we got in this game (as far as zombies is concerned) but that may see a change in the future but who really knows? All that and future DPS changes really depends on how lazy the devs wanna be going forward. And don't get me wrong, seeing maxed out weapons is satisfying to see on UA-cam but it's really just not a good analog for weapon performance.
The best combo I've found is combat knife for mobility and bosses and rgl for literally everything else
I love turtles 🐢🐢🐢
I like turtles 🐢🐢🐢
ura turtle
I like trains
@@jayingy I like trains 🚂🚂🚂
Honestly mw3 zombies is missing many other perks. Double tap is one of them that really helps, electric cherry, mule kick (not that a third gun wont help, but atleast let us have a third freaking gun to keep and exfil with like in Dmz) -_-.
Also we need a bigger freaking backpack too much stuff to take with us to stow and stash. To be used in the next run.
Like mw3 is the crappy version of Dmz but with zombies added and pve only
Try the m16 its insane the headshot multipler/ crit multipliers are nutty just make a recoil build for it because it turns full auto
The EMP launcher is also insane when you PAP it to lvl 3 and use a blue tool. Plus there’s no reload and infinite ammo
Also Tac-stance builds are absolutely insane. I highly suggest playing around with some builds. Tax-stance + deadshot is 🔥🔥
💥💥 LEGO do a video of top 5 best weapons that are 2pap/blue rarity thats what the average player ends up running.
I never see more then like 6-7 players in the red.
Starting out, I was doing all my knife camos first... And then I found it in a box. I was legit running knife and grenade launcher before I even knew what the Colas did. The only reason I did the missions was for the second insure slot so I could keep both of them.
Thanks for the list. I want to max level weapons that are going to help me in tier 3, but also I want variety and to have fun while grinding.
Just use the aftermarket part optic with built in laser and save yourself an attachment slot
If your going for zombie camos, the JOKR when pack-a-punched, you can fire 7 rockets simultaneously without ever leaving the ADS and its stupid fast to reload, faster with speed cola
The tonfa is also pretty good. When fully pack-a-punched it’s high attack speed and damage is actually op. But that’s my personal opinion.
For the renetti pistols, you can change the manual fire behavior in settings to "hold." Then all you have to do is hold the triggers down. Works for all 3 round burst guns.
is that the same as the accessibility feature that allows you to hold for semi auto weapons too? because the fire rate for that is very slow compared to what you can do if you keep pressing the fire button
@IAmMadMattDog Yeah. It sucks for semi auto weapons, but kicks ass for 3 round bursts
I love upgraded longbow against mercenaries. It shreds the armor and takes down helicopters with 3-4 bursts
Another addition to the knife, if you use the mw3 melees it will 1 shot, but anything older and it'll take 2
4:47 I don't understand...do the first few bullets have a faster fire rate or do more damage? Better DPS doesn't necessarily mean more total damage
yes, for me RGL is also the most powerful weapon in zombies,you can notice when u used in tier 2 with pack a punch tier 1,capable to destroy all zombies surround you
The TYR akimbo with snakeshot when maxed will 1 tap manglers, mimics, deciple, and mega's mouth(when opened) all the way through Dark Aether, Elder Sigil.
I’m digging the M13B in zombies right now
Grenade launcher has been meta for zombies since Cold War
Technically, the Longbow doesn't become fully automatic. It's actually slam firing. This is much more common in shotguns but the difference is it is a full auto trigger mechanism but inside a manually operated action. The end result is a gun that fires every time the action is closed. For a real world example check out the Winchester M1897 Trench gun.
Yeah but if he says that no one will know what he's talking about. It's obviously not a true full auto but it's a game and to gamers that don't actually know about real world weapons if you hold the trigger and it fires continuously it's "full auto". We can go through and pick apart everything that's not real terms or the right terms but it's a game and we would be here all day lol. And if you really wanna get technical in the game it is full auto because you hold the trigger and it keeps firing. You're not having to actually keep working the bolt. A VR version would be sweet though lol.
@mikerogers7502 but that's not true. You do continue to work the bolt, which makes me technically correct, which is the best kind of correct.
Just change your weapon fire option in gameplay settings from tap to hold and that is how you solve the finger fatigue for burst fire weapons.
I was bored the other day and tested out the sva 545 in the range and the reason it’s first shots shoot so fast is because it litterally shoots as a 2 round burst if you switch it to semi auto you can see the round count go down 2 at a time this even happens while tap firing in full auto
Try single Tyr with regular ammo and Deadshot. 5-round mag sucks, but it will 1/2-shot most targets at a comparable pack level with headshots. So Pack 1 can 2-shot a special L2 zombie. If they patch in a larger cylinder size it'll be S-tier.
switching to your underbarrel shotgun, grenade launcher or flamethrower makes you run faster than when it’s not equipped
If you put the explosion mod on the RGl it becomes more insane that and the tyrs carried me threw first 3 acts tryna learn the update stuff. I’ll try out those wasps
Napalm burst?
There is a breacher muzzle that gives something like 33% off Hipfire, making the WSP Swarm absolutely broken.
Just came across this video, would love to see an updated list as we close out the games.
Here is the class setup for the knife" got me dead😂
Everyone forgets to mention that the Longbow gets a 2-shot hyperburst when packed. That's why it deals so much damage
I love how you’re like… look how fast it reloads. Paying absolutely no mind to the fact that you have speed cola.
Not every weapon reloads fast with speed cola.
A strange, 600+ year old Swedish instrument, the Nyckelharpa is a bowed, keyed sort of fiddle. The keys, when pressed, serve as frets, changing the pitch of each string. This instrument, a weird combination of things to our modern eyes, almost went completely extinct in the early part of the 1900s. That being said, it enjoyed something of a “comeback” during the ’60s and ’70s. Of course, how successful this “comeback” was is open to interpretation; only about 100 people in the UK play the Nyckelharpa today.
I‘d say build the longbow diffrent so you can use it in close range better since in tier 3 thats what you are going to do anyways. So for examle use no shaft and i can‘t remember which but there is one underbarrel (I think it‘s the underbarrel) which gives you alot of speed vom running to aiming and aim down speed. Makes it feel really smoth for these close range situations and its still really easy to use for long range.
For the renetti pistol or any burst weapon there is a setting that allows you to "hold to fire" essentially turns it into an automatic.
Throw jug, drop wonder weapon, use jug, pick up wonder weapon, equip legendary tool = pack 4 wonder weapon. Must equip to secondary slot. Enjoy.
That knife’s attachments and other modifications are too numerous. I don’t like having THAT many options. Like, would you do a full video on optimizing it? Thanks!
OMG! thankyou for the tip for the shot gun! gonna change my build now!
PDSW all day everyday. You forgot to mention it's an SMG meaning you're movement spd is above average. Ammo has NEVER been an issue for me, kill a few zombies, walk over their body and boom you have ammo. This gun is supreme comfort.
Just throwing this out there there a single fire option set it to hold. You can still single pull and it’s faster but it lets you just hold the triggers insanely good for akimbo renettis. Also low key every single burst fire gun I’ve used it with is better when just holding it down.
The crossbow with explosive bolts hurts me if I’m too close. Am I missing something?
Edit - PhD Flopper. Got it. I’m dumb lol.
The fact wonder weapons didnt make the list is nutty. They need to buff them. They are hard to get for very little upside.
In the settings under gameplay you can make it so burst/ tap fire weapons shoot like automatic
If you hold reload and shoot on the lockwood 680 with perks you can do it at the same time.
DISCLAIMER: no mega abominations where hurt in the making of this video😂
SVA 545 put it in semi auto.. you get the 2 round hyper burst every “shot” absolutely maximizes this weapon
There's an accessibility option that makes burst guns such as the renetti fire continuously on trigger pull rather than having to spam it.
The grenade launcher with phd trivializes zombies. At the cost of having fun, you can at least take on merc contracts with ease.
since pack-a-punch upgrades stats of the weapon, occasionally giving some special effect like more ammo, two bullets for each shot etc, why not modify the weapons to their full damage, in this game you cannot improve (without ammo type change) damage done but u can improve damage done at range because weapons lose damage at range, for example it deals full damage in n meters and incrementally lose damage until it normalizes(remains mostly at same levels due to diminishing returns) damage at some distance usually 30-40 meters for rifles based on mw2 data mining. this implies that only attachments that will help with MAINTAIN close to full weapon damage at close-mid range are the ones that you go over most of the time, barrel (usually long barrels) and silencers (not all but most), these ensures the damage is more consistent as not all weapons have same effective range and would average the normalization of damage in close-middle range. also mw2 data mining has shown that in order to optimize your weapon to fullest specific tactic (for example aimdown sight speed) and not offset your bonus, you need to take in with priority higher tier attachs that are barrel, muzzle and underbarrel, these give out max numbers in their bonuses so it's hardly worth to put hand grip or shoulder grips as they give least bonuses, only where u dont need undergrip due to barrel or ironsights is decent enough or u rly dont need more ammo. imporant note, you have the option to get burst fire weapons to shot while you keep pressed like full auto so if that is a reason to put renetti lower on the list it's actually a menu/option list issue not a weapon capability related criteria. other than that, good work, keep it up.
Pdsw has a better sight when you do the reflex rail plus you gain extra movement speed
the VEL 46 (MP7) shreds in T3
Use the jak purifier under barrel mod... thank me later.
Can you make a stand alone video on all the attachments on the combat knife 🔪 please 😂
The RPG and M72 LAW have a magazine size of 1
PaP them to get
Rocket Propelled Greviance with a mag of 8 (over 8x or 800% magazine size increase)
And M72 ANARCHY with a mag of 10 (or over 10x or 1000% mag size increase)
Still not impressed with the packed weapons though
13:24 theres actually a setting where you can hold down the trigger on a burst weapon, so it basically turns a burst weapon into an automatic
If my gun doesn't make the list, I'll be disappointed. I mentioned the bas-b and the underbarrel attachments a few weeks ago and now here we are. Excellent. Here's more: try using hybrid scopes, they fix the right side horizontal recoil issue that some guns ha e built into them. Also, my gun...my ultimate gun is the vel 46. Please look at it, you will love this game because of it. Or at least find room to forgive treyarch potentially. Just don't nerf it. Please treyarch, don't nerf the vel 46.
nice list, gonna try a few a these now, but what about the Lockwood?
RGL is probably my weapon to go when i know game is gonna get hard . That CC is op. . Only downside is you need to have PHD flopper and single target damage is kinda low so you probably wont kill any bounties alone. BTW are shotguns in zombies bugged? because they do literally no dmg
Beautiful vid, bruh your efforts are always appreciated
I'm not being rude when I say this but I think Lego also missed that not only does it become full auto, you are actually firing out two shots at a time as well, making it technically a burst