The initial passes at Unity all utilized the legacy input features, but with the kind of threat that "One day, you'll have to learn the other one." So I decided to just rip the bandaid off. I've been focused almost exclusively on the input system with my sporadic practice time for the last few practice sessions. I think I'm *finally* starting to understand the unity events system enough to implement it on my own!
I still use the old input system, I need to learn the new one someday XD Keep it up :D
The initial passes at Unity all utilized the legacy input features, but with the kind of threat that "One day, you'll have to learn the other one." So I decided to just rip the bandaid off. I've been focused almost exclusively on the input system with my sporadic practice time for the last few practice sessions.
I think I'm *finally* starting to understand the unity events system enough to implement it on my own!