Unity Toon Shader - Tutorial in Description

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  • Опубліковано 4 лис 2024
  • Ігри

КОМЕНТАРІ • 20

  • @DeadcadeGaming
    @DeadcadeGaming 5 років тому +5

    I swear you are in my head. This is great! Thanks for taking the time to post the tutorial!

  • @MichaUltimate
    @MichaUltimate 5 років тому +2

    Your work are amazing bro, i follow u close :) Great job!

  • @shaolin_tcg4727
    @shaolin_tcg4727 3 роки тому

    Great tutorial for this concept

  • @IsotronicGames
    @IsotronicGames 2 роки тому

    please, show us how to allow point lights

  • @nestori1337
    @nestori1337 Рік тому

    good stuff, any chance to make it compatible with URP? would love the water toon shader on URP as well :)

  • @makinathoro7935
    @makinathoro7935 10 місяців тому

    wow, good thanks!!!

  • @wilsondouglas1546
    @wilsondouglas1546 5 років тому +4

    nice tutorial would ask if you could do this in shader graph

  • @polyfoxgames9006
    @polyfoxgames9006 4 роки тому +2

    Any Way to get this into URP?

  • @justthomasrussell448
    @justthomasrussell448 5 років тому +12

    Hey man if you could teach us with a video that would get so many views

  • @Costura
    @Costura 4 роки тому

    Gracias ! ♥

  • @LexGear
    @LexGear 2 роки тому

    How hard is it to add additional receving lights to something like this?

  • @CHXMVN
    @CHXMVN 5 років тому

    Great do more toon stuff please

  • @robotman5105
    @robotman5105 5 років тому +2

    Is it okay if I use this for a game?
    I can give credit.

    • @roystan7272
      @roystan7272  5 років тому +7

      All of the tutorials I do are released to public domain, so you can do whatever you like with it!

    • @robotman5105
      @robotman5105 5 років тому

      Roystan
      Thank you!

    • @nether6209
      @nether6209 4 роки тому

      @@roystan7272 thanks sub++

  • @avanalos
    @avanalos 5 років тому +1

    This look fantastic ! But when I'm in unity, the shader doesn't properly work with the cube and the cylinder models. Any idea why ?

    • @elbachir4395
      @elbachir4395 4 роки тому

      Edit > Project settings > Graphics > Scriptible render pipeline to none.

    • @stuartgough4533
      @stuartgough4533 4 роки тому

      A bit late but I have the answer for the cylinder and partial answer for the cube. Assuming your render pipeline is fine, the reason your cylinder doesn't look like the one in the demo is that a bevel was added to the mesh and is slightly different from the unity cylinder model (this bevel gives the specular edge sheen).
      The cube suffers in part from the same problem. Adding a bevel to the sharp edge gives it that specular sheen, the problem comes in with the 90 shit in normals of the cube. So a rotation of the light around the cube will have a drastic flicker effect as it rotates. You can minimize this by messing with the shadow step. I recommend this tutorial for more up to date unity versions (he used this project as a baseline I believe).
      ua-cam.com/video/dyiLJ1PFhM0/v-deo.html