still shit, it'd be more fun if we find something like a Hidden Izaro's test labyrinth that works as ascendancy, anything but sanctum and ultimatum those are crap, those fell re-used and out of place
Main problem with the trial of chaos is every room things just get worse, there's no up side. Sanctum at least offers some buffs as you go through (maybe, depending on your path). It's a rogue-like mode that does things in the opposite way that most rouge-likes do things. Usually in a rouge-like, you gain character power to overcome the challenges the further you get. In trial of chaos, things just get worse as you progress and your only choices are what BS you want to deal with.
i think the trials could be fun if they were done like Hades game, you are constantly dying, but you pick boons that make things fun and awesome, not „less shit”
PoE 2 campaign: Take it slow, methodical, choose your fights so you are not overwhelmed by mobs because you have no movement skills. PoE 2 maps: Here is Breach and Ritual that will demolish you with swarms of mobs you have to fight in a circle and Delirium which was designed with PoE 1 movement skills in mind. Also 1 death = GG. So, I skip all mechanics, clear the map to "complete it", then backtrack to start breach/ritual so I at least have the map complete if I die in the mechanic. Not great experience.
same thing lol 2/4 rituals and i'm already buying stuff, because it's always a gamble if i'm gonna survive or not. Today I got 2 rares on my map, one with invulnerability aura and other with giga shield in a terrible layout where I couldnt move freely
@@LokirofRoriksted I must say, that having to think about buying stuff from ritual before you finish all waves with the "I can die and lose everything" in mind is kinda funny, but not really :D
Im genuinely surprised they copy and pasted almost every league mechanic from poe 1 into 2. This was there chance to start fresh but they instead copied so much from poe 1 while trying to enforce their illogical vision of poe 2.
@@Huckle777 I view it as a work in progress with "we need to have something in it before we make league content for PoE2" so of course they use PoE1 mechanics. They just don't pace well with the PoE2 speed.
The difficulty of bosses during the campaign felt really good because I could immediately have another go at it until I got it right. I barely started mapping and losing bossing maps feels bad but I'm mostly scared to do any pinacle boss now. :(
Yeah, that's the reason I don't see them keeping 1 portal for bosses; it goes against their stated direction. They said they want you to die on bosses, retry, learn the mechanics, and be rewarded by figuring it out. One chance to fight end game bosses goes against that design philosophy. They will almost certainly go back on single portal bosses at least and maybe even in standard maps too.
@@MrShagification yeah 1 portal for bosses needs to go, really you shouldn't be limited to 1 portal period. I like this new atlas system but I don't like being limited on map portals. It's not fun being punished that hard. Maybe for bosses they could limit it to 3 portals instead of 6 if they want to keep it having a higher stake for bosses than for maps? Just an idea. I feel like they really wanted to throw a spin on the end game with the 1 portal shtick but it doesn't actually change the gameplay or feel of the end game, it just makes it more annoying. If I wanted to have high stakes I would play Hardcore. I play Softcore because I don't mind dying and trying again... but I can't.
I was playing SSF to see how far I could go so I grinded all the pieces of ultimatum ON MY OWN to get 4th ascendency and died my first time, that was so terrible, so I grinded them AGAIN and the game crashed as soon as I reached the top of his tower, when the game loaded back in the door was just shut and I couldn't go back in...decided to try the sanctum because I had a level 80 one drop, I hate sanctum but I made it even though I had traps are 2x speed, which makes some of them UNDODGEABLE LOL what an awful design, but whatever, I got to the last boss to my surprise, even tho the 4th floor is filled with mobs that do 300 honour damage and shoot stupid AOE DOT CLOUDS that track you, once I reached the final boss, he was ridiculously easy...but he hit me with a few moves I hadn't seen, so I got to 2500 honor but he was about 30% hp left so I felt like I could do it, THEN THE GAME CRASHED!!!!!!!! I loaded back into the game annnnnnnnd...THE PORTAL WASNT GONE? Hoolllyyyy finally I got a break, I load back into the map... WAIT MY HONOUR IS STILL GONE? AND THE BOSS IS AT 100% HP LOL! I FAILED when he had about 20% hp left and starts spamming his unavoidable sticks, at least for melee, there are so many of them, it's litearlly impossible to not get hit, by the way, why are they so strong??? I am litearlly DELETING the bosses leading up to them in about 20-30 seconds, meanwhile these bosses take probably over 10 minutes for me to kill...so they balance the game so that you need to breeze through the previous bosses to MAYBE stand a chance at bosses that one shot with many moves??? It literally makes no sense
One issue I see with "enjoying the process of starting" is actually nothing to do with the campaign at all, but with the skill system. Specifically the level requirements for some skills. If I start a new character and want to build around a skill that isn't available until 52, that feels really bad compared to POE1 where most skill gems are available by level 28. I am a constant reroller in POE1 and I actually love seeing my character progress through the campaign with the chosen skill or skills. But I really feel like 52 is way too late to gain access to all your skills.
Maybe it's just cause its new or I'm bad, but I agree. Getting to level 50 is a big task in this game and I almost lose interest before even getting my skill. I did hate in PoE1 having to respec into crit for my CoC characters, I'm just a bit impatient
i'm okay with this if it means you can design stronger stuff for later skills. i get that stuff like spark being available from min 1 deep into the endgame is cool, but i'd like more advanced and punchy skills to be available to us and it seems like they're going for that, at least with some of the merc crossbow stuff.
Most skills in Poe 1 are 36 and a few a little higher but the cool ones are towards the end of act 3. About the same as here to be fair. There is just less of them in Poe 2 currently
I think it's cool that you keep getting new toys to play with up through level 52. The problem right now is just the low number of skills and supports, which really stifles variety. You run out of stuff to experiment with with too early after each level breakpoint. IMO as the game progresses and they fill out all the gems and supports this will end up being a good choice. The campaign would be a lot more boring if you got halfway through and realized you had every skill available already, you lose that carrot on the stick.
@@mcgruber You get access to most skills in poe1 by level 30 in the library, which is very early into the game compared to 52 in poe2. And even if most skills are available in A3 poe2, that is way different than A3 poe1. It really isn't about the amount of gems, I think it just feels bad that it takes to level 52 to get something like hammer of the gods. It's subjective for sure, but I think it really is a slog getting to some skills if I want to base my build around it.
Good foundations is definitely the correct word. So many people forget this is version 0.1. It's gonna transform massively over time until it's as different as PoE 1 is today compared to its old af first versions. The future is gonna be insane.
GGG is really good at creating new, complementary systems that fix gaps. However, what they aren't good at is reversing fundamental design decisions that are only interesting to the designers and unpopular to most players. Then they release a double-down manifesto to try to shift player opinion.
Jonathan even said in the reveal I believe, they've only been working on end game for 7 months around the time of EA release out of a ~5 year dev cycle. People can voice opinions on what is there, but they should do that with the understanding that they opted into playing an unfinished game.
Future is gonna be incredible, yea. The foundation is amazing, and people are constantly finding out new stuff making their characters more powerful even now.
@@deicide7216 yeah, everything in the game feels absurdly limiting. skill gems being tied to comboing isn't unheard of, but when there are clearly zero unique avenues to go down right now, it spoils the pot a bit. day 3 or 4 everything was already figured out, and it feels quite bad.
When Mathil Agrees One portal is bad, nobody will call him out and say "Oh bad player, d4 player, games journalist" but if an average player calls it out or someone without a name they are slaughtered by elitist streamers. I'm glad Mathil is raising this point. Full time streamers don't understand how annoying it is to lose SO much time. Frankly if Mathil a fulltime rich PoE streamer feels a little salty at it, imagine a regular joe. This is a really good video. ARPG's are NOT mechanical sweaty Mobas or Starcraft I want to unwind and blast. Elden ring is FUN one time over a year... not resetting every 3 months.
Yep, I am a casual and currently at maps but I can't do shit there because performance tanks like hell whenever I shatter frozen mobs and then I just constantly die, losing the map and exp. I run out of maps and have to do lowest tier ones again and the cycle continues.
one death per waystone is fine when the enemy mobs are balanced. i have not died since the patch and im in tier 10 maps with mid gear. if you are dying it’s just indicative that you need to check your build and solve the issue. the one area i agree with having more attempts is when there’s a map boss, cause pretty much every new boss i’ve run into results in one death while learning the mechanics. a good solution would be to add a checkpoint right before the boss fight & allow multiple attempts on the boss, but leave normal maps as is.
Almost everyone I've heard from or talked to, at best says that they are indifferent about one portal, and most would prefer not. I don't mind one portal for normal maps under the assumption that the balance will be refined such that it won't feel like you were cheated if you die (ex: on death explosions). Of course, it makes no sense to have one portal for boss encounters. Literally going by the intention of the game devs, it makes no sense. They want to have bosses that you need to learn the mechanics of to beat and you're supposed to die at least once or twice. I don't see a world where they don't at least give you more attempts for bosses. That said, I disagree that this game should be a brain dead zoom zoom game like PoE1, and I hope they never give you what you want in that regard. PoE1 exists; play that game.
This is a weird take, since I've seen everyone call this out as bad and not really anyone push back on it. There are for sure elitists shutting people down on difficulty discussions but this isn't one of them lol.
@@joehardwaree I feel the opposite. A map boss is usually more well balanced and structured than random thrash mobs. If you die to a map boss you misplayed. Random thrash mobs have unfair ondeath effect spam, random offscreen and clearly imbalance for even white packs, getting oneshot to some unlucky overlap of this shit shouldnt void the entire map.
Thanks for labeling the various time stamps with "EA". Lots of people forget that we're less than two weeks into a six months+ long early access period. Given GGG's track record, I'm fully confident that PoE2 will turn out really good (I already love the foundation, except for the one-portal boss mechanic).
Campaign overall is fine but gem acquisition / breaking into tier 2 support gems was really painfully, brutally slow. I would have had a lot more fun playing through the campaign if I didn't have to wait 15 hours before being able to play with another set of support gems / getting my actual build going. Poe 1, by comparison, has a worse overall campaign but players get access to all gems like 2-3 hours in, which makes playing through it more fun imo
I was kinda drowning in support gems, did you skip everything optional or what's going on here? I didn't do all the optional bosses that dont give permanent buffs but I did a decent amont and my stash was overflowing with uncut supports before I even hit maps
You don't get access to all gems in 2-3 hours. There are lots of higher level gems. Unless you absolutely blast through the campaign, but the same can then be said about PoE2. With trading, it's even easier to get support gems in PoE2 compared to PoE1 (cause support gems aren't level-gated like in PoE1, you can just by lvl 3 support gems and have access to everything right from the start - or use lvl 3 support gems from your first character, if you start a second one).
@@Creamouz I did basically every single boss / optional thing available, but with this complaint I am referring specifically to the first 3 acts and how long it takes to break into tier 2 support gems. Pretty sure I got my first Uncut II support in late Act 3 when I was like Lv40 maybe? Could have just been really unlucky but idk...eventually, yes, you get drowned in uncut gems, but at the beginning I found it to be pretty brutal and it took waaaaaay too long for Uncut IIs to be available
@@THETunaCasserole I mean uncut tier 2 just takes a while;; on a 2h slammer I didnt really feel that it was that much of a problem though, maybe its specific to what you were playing idk
@@ogkdr Yeah I mean, ok, not every single gem, but nearly all of them are available to purchase and play with in A6. I guess it depends how long it takes for a player to get to A6, but I'd say that experienced players will get there in 3ish hours and, even if it takes newer players double or triple that, it's still way shorter than in poe2, and in poe2 you're still getting access to way fewer options comparatively for that amount of time. Fuck it, even if we say it takes 10 hours to get to A6 in PoE 1, which would be really, REALLY slow, you're still getting access way faster. Folks who league started an archmage build, for example, will have had to wait till the very end of the campaign to even begin playing with it which was probably something like 25 hours? That's way too long imo. Trade, of course, is a different story...but you should never have to rely on trade for good general pacing, and for non-support skills, it doesn't really alleviate the issue
The roguelite aspect of the ascendency needs to feel fun to do. Like jeezus theres hard roguelites that are fun. As an evasion build when i was doing trial of sekema i was forced to either choose no evasion or -40% dmg, basically run over. Like wtf Edit: itd be nice for a way we can just put in all our maps at one time to reforge to highest tier because doing 3 at a time and not being able to ctrl click them is total aids. Would love QOL for that Need a search function on the world map too. Having to mouseover or look for bosses slowly is no bueno
Affliction rooms are just dumb. Like we have the pledges anyways. If we want to scale difficulty up for more risk/reward, then that should be our choice. Giving us like 3 affliction rooms and making us choose which one will be the least shitty experience is just bad design imo. I hate it in Sanctum and I hate it here. It's even worse considering that this mechanic gives ascendency points. I think a "vanilla" run (i.e. no afflictions, no relics, etc.) should be pretty damn easy, but also not very rewarding. If you want to farm the trial for keys and rewards, then that should be when the difficulty and afflictions come into play.
Your thoughts on End Game and League Mechanics is spot on. I pray that the developers watch this or other videos like yours it needs some big changes for end game and portals
I made a mercenary first, made it to act 2 after struggling like mad and I gave up with it because it felt awful. Made a monk, absolutely steamrolled through act 1, zero deaths, act 2 zero deaths, act 3 like 50 deaths and suddenly everything 1 shot me. Once I got to cruel difficulty I blasted through it all in like 3 hours and died like twice. The balance feels really messed up. They certainly have LOTS of work to do with balancing. Just got to endgame and I thought my map bugged with only 1 portal, after a few more maps I died again and only 1 portal again. It seemed extremely punishing to the point where I was positive it must have been a bug 😂 In a game where there are a TON of one shot mechanics, on death mechanics, invisible "bombs" on the floor that you can't see and the inability to protect yourself from stuns and freezes (just 1 charm for now?), it is devastatingly harsh. Oh and I've already died multiple times to the environment blocking the view of my character. To sum it up my issues... 3-6 portals for maps, Less on death mechanics and make the ones they do choose to use be much more visible and obvious, better balancing between different acts, I shouldn't go from steamrolling to constantly being 1 shot by all trash and then back to steamrolling, make the environment fade out a lot sooner when your character is near it. Oh and the roll seems to be something that I try to ignore as much as possible, it feels awful in my opinion. I'm not looking forward to doing my 3rd ascendancy given how many people I've seen complaining about it in global chat either.
I'm enjoying the game and I know future updates/leagues will just make it better but man, I'm already missing PoE1. I miss crafting, I miss all the little shit you could do on the side, I miss the complexity of character creation. Right now a lot of people are being pigeon holed into certain builds to do endgame and I feel like new players aren't really seeing the scope of what PoE2 is going to be in just a couple years, not to mention how huge it's going to be a few years after that.
I must admit. I found myself thinking i can't wait for the next POE1 league to relax a bit. Po2 has potential but after each session i feel some weird exhaustion or maybe stress?
Warrior and merc feel like an afterthought compared to the other classes. Everything merc can do ranger can do better, besides attribute stacking. Warrior having their best skills being a hammer falling from the sky or screaming doesnt feel right.
Warrior i can manage but the merc is just so bad specially on act 1 hunting grounds, you juts get surrounded and ur skills takes time and you have to reload
really loving the game and i think the foundation is amazing. But I absolutely despise the one portal mechanic. It feels like a hardcore mechanic in the softcore experience. The combination of losing the waystone, the map mechanics, and XP loss... and then having to re clear the entire map to progress atlas just feels terrible. big part of the fun in POE is pushing the limit of what your character can handle, but with one portal the deaths are so punishing that it incentivizes you to play extremely cautiously and never really push into content that might at the edge of what you can deal with. Its just not a fun way to play POE IMO. its going to drive players away from the game. i get they want death to be meaningful but I think they need to find another way to accomplish that. maybe increasing gold costs for additional portals or something maps are just too deadly for one portal. you die so easily in this game, and frequently can't even see what killed you due to screen clutter and mob density. it just feels terrible to have this constant low level anxiety while mapping. I love how theyve made the gameplay more engaging but I don't want to be stressed constantly while killing mobs.
It really is just the combination of losses that is painful. I don't see any reason to lose XP in this game. The reason you lose XP in PoE1 is because you have 6 portals and there wouldn't be any other real cost to dying (unless you die 6 times), but that is not the case in PoE2. But they will probably just go back on the single portal thing though, even if it isn't what they want, enough people dislike it, so they will change it in some way. Yeah, there just needs to be the ability to reenter at some cost.
1 portal if you die to trash (because get good), consumes portal and resurrects on checkpoint when you die on the boss, when portals end you get kicked out of the map. First thing that came to mind
My suggestion for Towers would be something like the tower in lost ark. Floors you move through where you have to survive in a small arena. I also think something similar would be great for ascending. Just let me survive in an arena for 10 minutes, get my points, and get out. No gimmicks. Kill things, be victorious, ascend.
I decided do skip the end game entirely, just trying out different classes and builds until i stop having fun. It needs some help all around but at least we have it right now and we can help the devs get it done faster with good feedback.
The problem right now with maps is that once your res is capped and your damage and CC is good enough that you never get swarmed, they start to feel too easy. There aren't enough ways we can juice maps right now, so endgame gets boring pretty quickly.
@MrGruxLike I mean even quin is doing tier 13s and 14s or something and he's not really coming close to dying. He would not be doing T16s after being in maps for a few days in PoE1. Despite what Redditors are saying, maps in PoE2 are not really hard once you fix your defences. I'm doing breach and running +2 mod rares in tier 15s and I haven't died in days.
it doesnt need to be completely around ssf but we do need more target farming and maybe pushing the essence system down a bit and making the regal essence more common specifically
I'm really enjoying the game so far. Going to be starting my second character today. Some skills feel a little bland but I expect that will change as more skills and supports are introduced. Feels like a solid base to work with for full release.
The campaign was supposed to be different, much better as people "with degrees" were making it up. I don't hate it, it's long and exhausting, but it is basically the same structure as the PoE1 one. I don't see it being any more fun to replay every time than the old one. From all their talk abuout the changes to the campaign and how they are designing it to be fun multiple times, etc. I don't see any of that at least in the first 3 acts.
The campaign seems very much inspired by D2. You're chasing something (beast / wanderer) through forest/graveyard in act 1, desert in act 2 and jungle/temples in act 3
@@Meh_zzz yeah exactly, it's pretty much a copy of the template even more so than the first one. but fundamentally, it's not something different. maybe I am misremembering what they said in the past, but I expected some innovation.
use the zone checkpoint teleporting system in maps too ... they can call them something else since you dont respawn at them and would just be unlocking them to tp back
Mire is judt broken for minions. They get stuck at the entrance of the narrow pathways, and won't move or attack. Makes the whole map a huge chore to complete.
So glad you brought up the one portal, its so annoying. All it does is waste peoples time. I expect them to change it too because if they dont tons of players will not play.
Hard disagree. If you aren't designing around trade then you can't have trade in the game, because the economy will turn into a joke and everything will be worthless as he noted in the video. How fun would it be to have something good drop on your character that you cannot use, you have no interest in making a character that uses it, and it's absolutely worthless on trade? It feels like ass and gets extremely annoying. This is about the best balance you can have while still maintaining trade and actual social interactions in the game aswell as making good drops actually feel good.
Travel skills are great, just have them being on a decent length CD so they aren't spamable. I do feel more replacements for dodge is good as well link with Blink, granted ideally without having a steep spirit cost attached.
My biggest downside is litterally the one portal mechanic for Bosses. It is so shitty when the bosses are pretty new. it is even worse I guess for HC players. After that, it is probably just maps being too large or too scarce. I also dislike rare backtracking. Just pinpoint them at the start of the map Ascending .. Dont start me on that. 2 bad options like you said. Also, having fragments for the final boss of one of the trial feels bad. Melee is just bad at honour still. Outside of that I really enjoyed everything else. Loved your EA explanation
About 20 hours for the first three acts because I was really taking my time and soaking it in and enjoying myself. I expect Cruel to take about half that time.
37:00 it shouldn’t be so hard to get various supports and gems. You can’t gate it all by RNG and then only give you three choices per skill when you want to upgrade. Many support gems don’t really do anything anyway.
9:45 Yea, campaign (1-3) definitely was the highlight. I got 1 character to maps, did 1 map and stopped. Ran a couple other classes through campaigns. You can definitely tell Acts 1-3 are refined and well designed. Pacing, boss battles and stuff all feel really cool. There's lots of complaints I have about things but acts 1-3 are definitely refined. Rest of the game just felt meh. Doing 1-3 cruel was boring and it was a real slog to get my char to maps. I had to constantly take a break by act 3 cruel because i felt like I was just repeating what I just did for an extremely long act. My in-game played time to acts was apparently 22hrs, but it felt way, way longer. And even that was longer than it should be since I needed to respec my tree due to nerfs.
I feel like the lab was so good of a design that its impossible to beat that. I 100% agree that both sanctum and ultimatum as ascendancy mechanic is pain in the ass. Sanctum feels like a complete downgrade.
my impressions are that game has great foundations with a lot of minuta that brings the overall experience down. Given GGG's track record I'm hopeful the game will be really good with more time in the oven. Just gotta keep playing and giving them useful feedback.
Took me 21 hours to reach Act 3 normal, as a PoE 1 veteran ssf casual slower gamer. It's a great game but I don't see myself playing a new character more than once every 6-12 months. If they implement the same league release system as PoE 1 they really need to tweak the pacing of the campaign or no casual gamer is going to stick around.
Yeah I agree that the "just avoid all damage" philosophy just isn't as fun or even tactical as approaching groups of mobs that you can actually think about what type of engagement you want to have with them, rather than nuking them before they nuke you. And yeah, the trials suck, kind of why I'm not playing right now because the ascendancy trials are such a boring and tedious time sink. I haven't made it to maps yet but hoping some balance improves the experience before then.
The worst thing in POE2 is the 3rd ascendancy, being 100% hp and 100% shields and failing the trial is absolute bullshit. Oh I got micro damage or hit by 1 mechanic means I wasted 45mins is no bueno.
For towers I would love to see one big elevator elden ring style with like multiple floors and the more you go up the rippier it is but the tower range is then expanded further
An incredible comment I read from my guild "also all these streamers saying get good and all this shit. every single one of there clickbait bullshit video titles are there to cater to that guy she was chatting shit on. top ten ways to do this, top ten fucking builds to one shot shit, insane dps, full clear maps, this boss made easy.. Fuck off... but the second someone comes in and says i want my character to feel good and kill bosses without years of grind, they should just get good. other than quinn and mathil maybe when was the last time you saw a streamer not playing the meta and fucking smashing shit. like i said i while ago, if this game wasnt called POE 2, they wouldnt be playing or sucking it off so much, they are protective over it because it their main income stream and need it to be good, bias opinions if every ive seen one. every single person that plays a ARPG wants the character to feel strong eventually thats the point, it shouldnt be a shit experience getting there becuase when you are there you have nothing to do. no need to play. full on essay btw sorry ahahah"
I'm just sad the campaign is so much better than the endgame atm tbh. Can see what they are going for, but it's a really hard miss for most of my group. I slogged it out to 91, but still a bit tedious.
Tedious. Thats the word for me too. There is so much high quality work in Poe2, but it just feels like GGG insists on making the game painful to play. Thats two words that really shouldnt be together. Its about PLAY. Tedium has no part in that.
Goat as always, glad to see you giving some criticism since normal people aren't allowed to without getting crucified. Very optimistic for the game but it absolutely has its flaws.
Sanctum was designed for PoE 1 builds, speed and movement skills. It was an amazing league that promoted fast, zHP builds with a billion dps. A mechanic designed for PoE 1 does not translate well to PoE 2. They should have just remastered Lab.
Campaign feels like a chore with act 2 being chaotic with map icon placements and act 3 being obnoxiously long after halfway through. One portal for maps is too hardcore for a supposed "casual" game. The charm slots and charms themselves don't feel impactful like PoE1. Having to get a belt that has a mod for a SINGLE charm slot has to be the worst way to do this. How about more charm slots at higher item level? As for my last point, On-Death effects just aren't fun, they need to be removed ASAP. Nothing fun
@@Ryotbh I get that it's not zoom-zoom dopamine-rush like PoE1 is. But I'm currently playing through the campaign my second time and I'm again loving it.
What I don't get is if more damage increases the amount of stun/elemental ailment buildup, then why are there so many stun nodes on the warrior side? Wouldn't it be better to just have more damage nodes since more damage increases stun? Like, who wants to do zero damage but stun in one hit? Plus, a lot of damage nodes have reduced attack speed, which sucks.
Think of it like Freeze buildup; helps you set up combos that annihilate smaller enemies in far fewer hits. If you can do 40% of any white mob's stun threshold in a single hit of rolling slam or similar, it means you can immediately boneshatter them to nuke their entire pack. You can usually only do this with the second hit of rolling slam or sunder, but if you can get enough stun buildup to do it with the way faster attack skills, you can really be mulching packs with haste.
im hoping and Praying third ascendency Type is... normal Labrynth. in the preview for act 4 we DID see us traveling to an island with Old lab Asthetic.
I thought the way the bosses were going to work was the health was going to reset and you could use the portals. I would be okay with that system. The current system seems very unfair, especially to newer players.
So uhhh, can someone explain how his storm wave is 50k dps. I am following the POB but mine sits at like 10k at lvl 73 right now with I'd say like a mid tier weapon. Most I'm missing from the tree is the quarterstaff nodes and some other small things but how does it increase by 40k....
As a hardcore player on poe1 I'm sad to say I'm not skilled enough to play hard-core on poe2. But I do like soft core is more punishing than on poe1. But I'd like more variety in builds to be viable.
Finding gear is really hard. Hardly anything drops. In the campaign it is nearly impossible to find upgrades. You are forced to trade but have zero currency. WTF do you do.
For real they should look more into Last Epoch. The end game is a bit lacking but the campaign is really good, short but with nice bossing/map. In build auction house (for item) (or you can boost the SSF), no need to sustain map. It's very rare to get one shot from something you didn't see because every monster who can one shot you have very visual skill (and you have recap death). The" map" of the atlas is far easier to read. The special system are not under some kind of trial who last for like one hour. For real stop making PoE such a drag to play
I like the mediumcore aspect 1 portal brings, but right now it's a bit too punishing especially when it comes to pinnacle bosses and how gruesome the grind to access them is. I don't think access to them should be designed around trade. Either way it's an EA and I'm sure things will change as the game gets more content. If I had to choose my biggest annoyance in the game right now, that would be the boring rare hunting in large maps and the lame, VERY repetitive precursor tower maps.
I feel like the Bosses can be hard, it was really fun to learn the mechanics and tweek here and there. Sadly GG's endgame is totally different. Even in POE 1 i always hated it, that i have to farm endlessly to do a boss again. And that 1 Portal is just another way to say FU...
The most egregious thing about the endgame mechanics is how long it takes to actually get to the final encounters. Delirium splinters may as well not exist at the rate you get them. I also completely disagree on crafting, it is in a horrible spot. I'm still using gear from early cruel at level 80+ because the loot that drops either isnt' useful or I just haven't won the slot machine lottery. The game will always be worse when based around trade instead of SSF IMO.
I do wanna say, monk feels good but acolyte feels like it's missing a lot of fun - you're kinda streamlined into elemental and crit, with the only sort of off build needing plaguefinger - there's parts of acolyte which just really don't feel good.
I understand what you're saying about Warrior, but I gotta disagree. It's just a matter of getting that balance right. The slow anticipation of a massive slam that blows everything up is wonderful. The only problem is that you want to counteract that design decision because the game is not balanced yet and you have to try to avoid death. For something like Sanctum, it's actually not very hard for the slowest of slow warrior builds if you have max honour resistance. And they just made it even easier for melee with the proximity mitigation. They just need to tweak the numbers. I could get behind something like scrapping Honour resistance on relics and just changing the numbers in Sanctum to be in line of having a lot of Honour res. This way you could also take more "fun" modifiers on relics. Or for the Ascendancy trials, they could make them all quest versions so you get the key refunded if you fail, maybe have the runs be more curated/nerfed for these, and have the true difficult Sanctum/Ultimatum trials be just an optional end game mechanic.
yeah agreed maps being 1 try is fine and I feel like its good since you shouldn't expect to just ram you head against the wall and win without changing up your approach or trying to fix your build. But yeah bosses being one try is jut overly punishing farming up for hours for 1 try at a boss you haven't seen before just for it to kill you with a gimmick in a few seconds deleting your progress doesn't feel good.
Ascendancy needs to be worked into the campaign. As long as it's gonna be a trial it's gonna suck balls. People hated Lab and it got nerfed into the ground. Now people hate this and they will always hate it. Stop gating ascendancies behind this garbage and instead work it into the campaign. Doing some quests as the witch (for example) where you make choices that lead to your ascending would be better. GGG should understand that it doesn't matter what kind of garbage trial they come up with. It will always be hated, or nerfed into the ground over multiple years until it was a placeholder like Lab is right now in PoE1.
I wish the Warrior dev would step forward (i understand why he or she wouldnt or kinda shouldnt ever do it tbh) because i really feel like they did not play test that class in any kind of endgame content without giving themself some pretty decent gear atleast. I love the playstyle they want you to play on the warrior big fucking hammer in your hand smash these fools but when i get ass blasted by ranged mobs (the fucking archers with their crossbows are the worst and i think they got nerfed in the latest patch) while im swinging for an attack and have to dodge roll 5 times so im in a decent spot to not insta die in Tier 2 maps its not really fun. Sanctum is Sanctum never liked it and probably never will because i dont wanna play a rogue like in my arpg but the Trap rooms itself i find pretty well done compared to poe1 atleast the mobs and attacks in there (again as a warrior) not so much. Poe2 has all the potential in the world and looking at poe1 Leagues i feel like GGG has a pretty good track record of turning the base game into an incredible fun to play game but yea ofc it needs some more work.
I can forgive them ruthless/deadends/slots crafting style/bloated tree with " vision "nodes ,but thing that i cant forgive them is basic shit like runes. Even if you buy /drop upgrade there is no way you gonna res cap urself without finding another gear peace or spening 100ex to swap multpile gear slots to get res capped.
quick note from my perspective about the support gem point: I think it’d be best to wait until we have a better view of the full spread of skills and supports before calling for the ability to slot copies of support gems, it seems like something that could get WAY out of control really fast if they’re releasing new supports and allowing us to stack them at the same time. They’ve said this allows them to create really powerful new gems and I’m pretty excited to see what that could mean. I just think that it feels rough now because there aren’t that many gems to play with, and don’t get me wrong, it does feel kinda rough.
23:30 man this literally just happened to me right now with the Arbiter of Ash and i feel soooo devastated, it took me so fckn long to find those shitty citadels just to die in the first 10second of the boss cuz of mechanic that i've never seen before.... man that just killed the game for me rn....
Im just not having fun.. i enjoy difficulty, and overcoming it, but i never get to a point where i feel any level of cruisy. I love the souls series, anf that challenge but this just sucks. Building an arpg around spamming dodge roll is tedious. Incoming ailments are overwhelming and immediate and its very difficult to get reliable stats on gear.
The issue is that the difficulty is an illusion. It's basically one-shot mechanics which need to be avoided. Some of the bosses in the world can be LoS cheesed. Otherwise, if you, like me, have terrible latency then you're just stuffed. The reason I didn't play PoE 1 HC was because I get constant lagspikes.
I enjoy the wording of "got less shitty" over "got better" in regards to trial of chaos
still shit, it'd be more fun if we find something like a Hidden Izaro's test labyrinth that works as ascendancy, anything but sanctum and ultimatum those are crap, those fell re-used and out of place
Sekhemas is starting to get really fun (for me), but Chaos is just pain.
Main problem with the trial of chaos is every room things just get worse, there's no up side. Sanctum at least offers some buffs as you go through (maybe, depending on your path).
It's a rogue-like mode that does things in the opposite way that most rouge-likes do things. Usually in a rouge-like, you gain character power to overcome the challenges the further you get. In trial of chaos, things just get worse as you progress and your only choices are what BS you want to deal with.
@@Matok1it’s supposed to be a trial, he’s not called the carnival gamemaster
i think the trials could be fun if they were done like Hades game, you are constantly dying, but you pick boons that make things fun and awesome, not „less shit”
PoE 2 campaign: Take it slow, methodical, choose your fights so you are not overwhelmed by mobs because you have no movement skills.
PoE 2 maps: Here is Breach and Ritual that will demolish you with swarms of mobs you have to fight in a circle and Delirium which was designed with PoE 1 movement skills in mind.
Also 1 death = GG. So, I skip all mechanics, clear the map to "complete it", then backtrack to start breach/ritual so I at least have the map complete if I die in the mechanic. Not great experience.
same thing lol
2/4 rituals and i'm already buying stuff, because it's always a gamble if i'm gonna survive or not. Today I got 2 rares on my map, one with invulnerability aura and other with giga shield in a terrible layout where I couldnt move freely
Ditto. Not a fan. The back tracking is anti GGGs goals. The bad feeling of losing a map to a rippy breach makes me log off sooner.
@@LokirofRoriksted I must say, that having to think about buying stuff from ritual before you finish all waves with the "I can die and lose everything" in mind is kinda funny, but not really :D
Im genuinely surprised they copy and pasted almost every league mechanic from poe 1 into 2. This was there chance to start fresh but they instead copied so much from poe 1 while trying to enforce their illogical vision of poe 2.
@@Huckle777 I view it as a work in progress with "we need to have something in it before we make league content for PoE2" so of course they use PoE1 mechanics. They just don't pace well with the PoE2 speed.
The difficulty of bosses during the campaign felt really good because I could immediately have another go at it until I got it right. I barely started mapping and losing bossing maps feels bad but I'm mostly scared to do any pinacle boss now. :(
Yeah, that's the reason I don't see them keeping 1 portal for bosses; it goes against their stated direction. They said they want you to die on bosses, retry, learn the mechanics, and be rewarded by figuring it out. One chance to fight end game bosses goes against that design philosophy. They will almost certainly go back on single portal bosses at least and maybe even in standard maps too.
@@MrShagification yeah 1 portal for bosses needs to go, really you shouldn't be limited to 1 portal period. I like this new atlas system but I don't like being limited on map portals. It's not fun being punished that hard. Maybe for bosses they could limit it to 3 portals instead of 6 if they want to keep it having a higher stake for bosses than for maps? Just an idea. I feel like they really wanted to throw a spin on the end game with the 1 portal shtick but it doesn't actually change the gameplay or feel of the end game, it just makes it more annoying. If I wanted to have high stakes I would play Hardcore. I play Softcore because I don't mind dying and trying again... but I can't.
I was playing SSF to see how far I could go so I grinded all the pieces of ultimatum ON MY OWN to get 4th ascendency and died my first time, that was so terrible, so I grinded them AGAIN and the game crashed as soon as I reached the top of his tower, when the game loaded back in the door was just shut and I couldn't go back in...decided to try the sanctum because I had a level 80 one drop, I hate sanctum but I made it even though I had traps are 2x speed, which makes some of them UNDODGEABLE LOL what an awful design, but whatever, I got to the last boss to my surprise, even tho the 4th floor is filled with mobs that do 300 honour damage and shoot stupid AOE DOT CLOUDS that track you, once I reached the final boss, he was ridiculously easy...but he hit me with a few moves I hadn't seen, so I got to 2500 honor but he was about 30% hp left so I felt like I could do it, THEN THE GAME CRASHED!!!!!!!! I loaded back into the game annnnnnnnd...THE PORTAL WASNT GONE? Hoolllyyyy finally I got a break, I load back into the map... WAIT MY HONOUR IS STILL GONE? AND THE BOSS IS AT 100% HP LOL! I FAILED when he had about 20% hp left and starts spamming his unavoidable sticks, at least for melee, there are so many of them, it's litearlly impossible to not get hit, by the way, why are they so strong??? I am litearlly DELETING the bosses leading up to them in about 20-30 seconds, meanwhile these bosses take probably over 10 minutes for me to kill...so they balance the game so that you need to breeze through the previous bosses to MAYBE stand a chance at bosses that one shot with many moves??? It literally makes no sense
One issue I see with "enjoying the process of starting" is actually nothing to do with the campaign at all, but with the skill system. Specifically the level requirements for some skills. If I start a new character and want to build around a skill that isn't available until 52, that feels really bad compared to POE1 where most skill gems are available by level 28. I am a constant reroller in POE1 and I actually love seeing my character progress through the campaign with the chosen skill or skills. But I really feel like 52 is way too late to gain access to all your skills.
Maybe it's just cause its new or I'm bad, but I agree. Getting to level 50 is a big task in this game and I almost lose interest before even getting my skill.
I did hate in PoE1 having to respec into crit for my CoC characters, I'm just a bit impatient
i'm okay with this if it means you can design stronger stuff for later skills. i get that stuff like spark being available from min 1 deep into the endgame is cool, but i'd like more advanced and punchy skills to be available to us and it seems like they're going for that, at least with some of the merc crossbow stuff.
Most skills in Poe 1 are 36 and a few a little higher but the cool ones are towards the end of act 3. About the same as here to be fair. There is just less of them in Poe 2 currently
I think it's cool that you keep getting new toys to play with up through level 52. The problem right now is just the low number of skills and supports, which really stifles variety. You run out of stuff to experiment with with too early after each level breakpoint. IMO as the game progresses and they fill out all the gems and supports this will end up being a good choice.
The campaign would be a lot more boring if you got halfway through and realized you had every skill available already, you lose that carrot on the stick.
@@mcgruber You get access to most skills in poe1 by level 30 in the library, which is very early into the game compared to 52 in poe2. And even if most skills are available in A3 poe2, that is way different than A3 poe1.
It really isn't about the amount of gems, I think it just feels bad that it takes to level 52 to get something like hammer of the gods. It's subjective for sure, but I think it really is a slog getting to some skills if I want to base my build around it.
Good foundations is definitely the correct word. So many people forget this is version 0.1. It's gonna transform massively over time until it's as different as PoE 1 is today compared to its old af first versions. The future is gonna be insane.
GGG is really good at creating new, complementary systems that fix gaps. However, what they aren't good at is reversing fundamental design decisions that are only interesting to the designers and unpopular to most players. Then they release a double-down manifesto to try to shift player opinion.
Jonathan even said in the reveal I believe, they've only been working on end game for 7 months around the time of EA release out of a ~5 year dev cycle. People can voice opinions on what is there, but they should do that with the understanding that they opted into playing an unfinished game.
The thing that many find baffling is they had 10 years of experience with PoE1, and they released PoE2 in the way it is.
Future is gonna be incredible, yea. The foundation is amazing, and people are constantly finding out new stuff making their characters more powerful even now.
@@deicide7216 yeah, everything in the game feels absurdly limiting. skill gems being tied to comboing isn't unheard of, but when there are clearly zero unique avenues to go down right now, it spoils the pot a bit. day 3 or 4 everything was already figured out, and it feels quite bad.
When Mathil Agrees One portal is bad, nobody will call him out and say "Oh bad player, d4 player, games journalist" but if an average player calls it out or someone without a name they are slaughtered by elitist streamers. I'm glad Mathil is raising this point. Full time streamers don't understand how annoying it is to lose SO much time. Frankly if Mathil a fulltime rich PoE streamer feels a little salty at it, imagine a regular joe. This is a really good video. ARPG's are NOT mechanical sweaty Mobas or Starcraft I want to unwind and blast. Elden ring is FUN one time over a year... not resetting every 3 months.
Yep, I am a casual and currently at maps but I can't do shit there because performance tanks like hell whenever I shatter frozen mobs and then I just constantly die, losing the map and exp. I run out of maps and have to do lowest tier ones again and the cycle continues.
one death per waystone is fine when the enemy mobs are balanced. i have not died since the patch and im in tier 10 maps with mid gear. if you are dying it’s just indicative that you need to check your build and solve the issue.
the one area i agree with having more attempts is when there’s a map boss, cause pretty much every new boss i’ve run into results in one death while learning the mechanics.
a good solution would be to add a checkpoint right before the boss fight & allow multiple attempts on the boss, but leave normal maps as is.
Almost everyone I've heard from or talked to, at best says that they are indifferent about one portal, and most would prefer not. I don't mind one portal for normal maps under the assumption that the balance will be refined such that it won't feel like you were cheated if you die (ex: on death explosions). Of course, it makes no sense to have one portal for boss encounters. Literally going by the intention of the game devs, it makes no sense. They want to have bosses that you need to learn the mechanics of to beat and you're supposed to die at least once or twice. I don't see a world where they don't at least give you more attempts for bosses. That said, I disagree that this game should be a brain dead zoom zoom game like PoE1, and I hope they never give you what you want in that regard. PoE1 exists; play that game.
This is a weird take, since I've seen everyone call this out as bad and not really anyone push back on it. There are for sure elitists shutting people down on difficulty discussions but this isn't one of them lol.
@@joehardwaree I feel the opposite. A map boss is usually more well balanced and structured than random thrash mobs. If you die to a map boss you misplayed. Random thrash mobs have unfair ondeath effect spam, random offscreen and clearly imbalance for even white packs, getting oneshot to some unlucky overlap of this shit shouldnt void the entire map.
I kinda like how breach is at the moment. Its a tad out of place, but my god is it terrifying, feels great to get through one alive.
Yeah I agree. Definitely out of place but it's cool as hell.
Thanks for labeling the various time stamps with "EA". Lots of people forget that we're less than two weeks into a six months+ long early access period. Given GGG's track record, I'm fully confident that PoE2 will turn out really good (I already love the foundation, except for the one-portal boss mechanic).
GGG please, for the love of god add out-of combat sprint if you are going to keep maps big
Bald mustached Mathilda is not real, she cannot hurt you.
Campaign overall is fine but gem acquisition / breaking into tier 2 support gems was really painfully, brutally slow. I would have had a lot more fun playing through the campaign if I didn't have to wait 15 hours before being able to play with another set of support gems / getting my actual build going. Poe 1, by comparison, has a worse overall campaign but players get access to all gems like 2-3 hours in, which makes playing through it more fun imo
I was kinda drowning in support gems, did you skip everything optional or what's going on here? I didn't do all the optional bosses that dont give permanent buffs but I did a decent amont and my stash was overflowing with uncut supports before I even hit maps
You don't get access to all gems in 2-3 hours. There are lots of higher level gems. Unless you absolutely blast through the campaign, but the same can then be said about PoE2. With trading, it's even easier to get support gems in PoE2 compared to PoE1 (cause support gems aren't level-gated like in PoE1, you can just by lvl 3 support gems and have access to everything right from the start - or use lvl 3 support gems from your first character, if you start a second one).
@@Creamouz I did basically every single boss / optional thing available, but with this complaint I am referring specifically to the first 3 acts and how long it takes to break into tier 2 support gems. Pretty sure I got my first Uncut II support in late Act 3 when I was like Lv40 maybe? Could have just been really unlucky but idk...eventually, yes, you get drowned in uncut gems, but at the beginning I found it to be pretty brutal and it took waaaaaay too long for Uncut IIs to be available
@@THETunaCasserole I mean uncut tier 2 just takes a while;; on a 2h slammer I didnt really feel that it was that much of a problem though, maybe its specific to what you were playing idk
@@ogkdr Yeah I mean, ok, not every single gem, but nearly all of them are available to purchase and play with in A6. I guess it depends how long it takes for a player to get to A6, but I'd say that experienced players will get there in 3ish hours and, even if it takes newer players double or triple that, it's still way shorter than in poe2, and in poe2 you're still getting access to way fewer options comparatively for that amount of time. Fuck it, even if we say it takes 10 hours to get to A6 in PoE 1, which would be really, REALLY slow, you're still getting access way faster. Folks who league started an archmage build, for example, will have had to wait till the very end of the campaign to even begin playing with it which was probably something like 25 hours? That's way too long imo. Trade, of course, is a different story...but you should never have to rely on trade for good general pacing, and for non-support skills, it doesn't really alleviate the issue
10000% agree with you on every single detail. I m loving the game so far anyway, have fun exiles!
God damn that video was good. I disagress with so many reddit threads, but pretty much agreeded with every single word in this video.
The roguelite aspect of the ascendency needs to feel fun to do. Like jeezus theres hard roguelites that are fun. As an evasion build when i was doing trial of sekema i was forced to either choose no evasion or -40% dmg, basically run over. Like wtf
Edit: itd be nice for a way we can just put in all our maps at one time to reforge to highest tier because doing 3 at a time and not being able to ctrl click them is total aids. Would love QOL for that
Need a search function on the world map too. Having to mouseover or look for bosses slowly is no bueno
Affliction rooms are just dumb. Like we have the pledges anyways. If we want to scale difficulty up for more risk/reward, then that should be our choice. Giving us like 3 affliction rooms and making us choose which one will be the least shitty experience is just bad design imo. I hate it in Sanctum and I hate it here. It's even worse considering that this mechanic gives ascendency points. I think a "vanilla" run (i.e. no afflictions, no relics, etc.) should be pretty damn easy, but also not very rewarding. If you want to farm the trial for keys and rewards, then that should be when the difficulty and afflictions come into play.
Your thoughts on End Game and League Mechanics is spot on. I pray that the developers watch this or other videos like yours it needs some big changes for end game and portals
I made a mercenary first, made it to act 2 after struggling like mad and I gave up with it because it felt awful. Made a monk, absolutely steamrolled through act 1, zero deaths, act 2 zero deaths, act 3 like 50 deaths and suddenly everything 1 shot me. Once I got to cruel difficulty I blasted through it all in like 3 hours and died like twice. The balance feels really messed up. They certainly have LOTS of work to do with balancing. Just got to endgame and I thought my map bugged with only 1 portal, after a few more maps I died again and only 1 portal again. It seemed extremely punishing to the point where I was positive it must have been a bug 😂
In a game where there are a TON of one shot mechanics, on death mechanics, invisible "bombs" on the floor that you can't see and the inability to protect yourself from stuns and freezes (just 1 charm for now?), it is devastatingly harsh. Oh and I've already died multiple times to the environment blocking the view of my character.
To sum it up my issues...
3-6 portals for maps,
Less on death mechanics and make the ones they do choose to use be much more visible and obvious,
better balancing between different acts, I shouldn't go from steamrolling to constantly being 1 shot by all trash and then back to steamrolling,
make the environment fade out a lot sooner when your character is near it.
Oh and the roll seems to be something that I try to ignore as much as possible, it feels awful in my opinion.
I'm not looking forward to doing my 3rd ascendancy given how many people I've seen complaining about it in global chat either.
For me, the campaign exhaust is primarily because we have to do it twice in a row right now, so I'm also excited to get a proper 4/5/6.
Untill 3.0 we had to do the campaign 3 times same as D2 I'm not playing ea but I'd still much rather do it twice rather than 3 haha
Dude its EA. You will only do each act once primarily this is just an EA thing as 4-6 act isnt ready yet
I'm enjoying the game and I know future updates/leagues will just make it better but man, I'm already missing PoE1. I miss crafting, I miss all the little shit you could do on the side, I miss the complexity of character creation. Right now a lot of people are being pigeon holed into certain builds to do endgame and I feel like new players aren't really seeing the scope of what PoE2 is going to be in just a couple years, not to mention how huge it's going to be a few years after that.
I must admit. I found myself thinking i can't wait for the next POE1 league to relax a bit.
Po2 has potential but after each session i feel some weird exhaustion or maybe stress?
Warrior and merc feel like an afterthought compared to the other classes. Everything merc can do ranger can do better, besides attribute stacking. Warrior having their best skills being a hammer falling from the sky or screaming doesnt feel right.
silly billy mindset ^
@@VerbotenGeist what part was silly?
Warrior i can manage but the merc is just so bad specially on act 1 hunting grounds, you juts get surrounded and ur skills takes time and you have to reload
Merc is significantly more fleshed out than ranger in terms of skills and combos currently available and it's not even close.
really loving the game and i think the foundation is amazing. But I absolutely despise the one portal mechanic. It feels like a hardcore mechanic in the softcore experience. The combination of losing the waystone, the map mechanics, and XP loss... and then having to re clear the entire map to progress atlas just feels terrible.
big part of the fun in POE is pushing the limit of what your character can handle, but with one portal the deaths are so punishing that it incentivizes you to play extremely cautiously and never really push into content that might at the edge of what you can deal with. Its just not a fun way to play POE IMO. its going to drive players away from the game. i get they want death to be meaningful but I think they need to find another way to accomplish that. maybe increasing gold costs for additional portals or something
maps are just too deadly for one portal. you die so easily in this game, and frequently can't even see what killed you due to screen clutter and mob density. it just feels terrible to have this constant low level anxiety while mapping. I love how theyve made the gameplay more engaging but I don't want to be stressed constantly while killing mobs.
It really is just the combination of losses that is painful. I don't see any reason to lose XP in this game. The reason you lose XP in PoE1 is because you have 6 portals and there wouldn't be any other real cost to dying (unless you die 6 times), but that is not the case in PoE2.
But they will probably just go back on the single portal thing though, even if it isn't what they want, enough people dislike it, so they will change it in some way. Yeah, there just needs to be the ability to reenter at some cost.
@@MrShagification Exactly. I would prefer keep XP loss and give us at least one more portal. but if we must have 1 portal, the XP loss has gotta go.
1 portal if you die to trash (because get good), consumes portal and resurrects on checkpoint when you die on the boss, when portals end you get kicked out of the map. First thing that came to mind
Agree ! Specaily on cnb torture.
for my character personally, i have enjoyed breach and delirium the most by far tbh. it is an explosion build though so i guess thats why
I'm blown away at the quality of the game. I also think I lucked out by going big bonk resolute technique stun build up armor break etc.
My suggestion for Towers would be something like the tower in lost ark. Floors you move through where you have to survive in a small arena.
I also think something similar would be great for ascending. Just let me survive in an arena for 10 minutes, get my points, and get out. No gimmicks. Kill things, be victorious, ascend.
I decided do skip the end game entirely, just trying out different classes and builds until i stop having fun. It needs some help all around but at least we have it right now and we can help the devs get it done faster with good feedback.
The problem right now with maps is that once your res is capped and your damage and CC is good enough that you never get swarmed, they start to feel too easy. There aren't enough ways we can juice maps right now, so endgame gets boring pretty quickly.
Okay big dog.
@MrGruxLike I mean even quin is doing tier 13s and 14s or something and he's not really coming close to dying. He would not be doing T16s after being in maps for a few days in PoE1. Despite what Redditors are saying, maps in PoE2 are not really hard once you fix your defences. I'm doing breach and running +2 mod rares in tier 15s and I haven't died in days.
it doesnt need to be completely around ssf but we do need more target farming and maybe pushing the essence system down a bit and making the regal essence more common specifically
I'm really enjoying the game so far. Going to be starting my second character today. Some skills feel a little bland but I expect that will change as more skills and supports are introduced. Feels like a solid base to work with for full release.
Its kinda funny that with all the chaos magic spells what breaks your immersion is a teleport between two magics rocks that RESURRECTS you 😂
The campaign was supposed to be different, much better as people "with degrees" were making it up. I don't hate it, it's long and exhausting, but it is basically the same structure as the PoE1 one. I don't see it being any more fun to replay every time than the old one. From all their talk abuout the changes to the campaign and how they are designing it to be fun multiple times, etc. I don't see any of that at least in the first 3 acts.
The campaign seems very much inspired by D2. You're chasing something (beast / wanderer) through forest/graveyard in act 1, desert in act 2 and jungle/temples in act 3
@@Meh_zzz yeah exactly, it's pretty much a copy of the template even more so than the first one. but fundamentally, it's not something different. maybe I am misremembering what they said in the past, but I expected some innovation.
use the zone checkpoint teleporting system in maps too ... they can call them something else since you dont respawn at them and would just be unlocking them to tp back
Mire is judt broken for minions. They get stuck at the entrance of the narrow pathways, and won't move or attack. Makes the whole map a huge chore to complete.
So glad you brought up the one portal, its so annoying. All it does is waste peoples time. I expect them to change it too because if they dont tons of players will not play.
Best rundown of the state of the game that I’ve seen.
Another thorough and levelheaded analysis. Well said, sir. Cheers
mathil content is always good!
39:24 Designing the game around trade AGAIN, was a mistake.
Hard disagree. If you aren't designing around trade then you can't have trade in the game, because the economy will turn into a joke and everything will be worthless as he noted in the video. How fun would it be to have something good drop on your character that you cannot use, you have no interest in making a character that uses it, and it's absolutely worthless on trade? It feels like ass and gets extremely annoying.
This is about the best balance you can have while still maintaining trade and actual social interactions in the game aswell as making good drops actually feel good.
@@Arcticun disagree
Bring back the Lab! (I never thought I'd say that, ever) Great points made over all Mathil
The portal system makes learning any fight super crap. It feels so bad to waste these things.
Any updates on the lightsabre build? more links to the gems?
I think it is still top tier.
Travel skills are great, just have them being on a decent length CD so they aren't spamable. I do feel more replacements for dodge is good as well link with Blink, granted ideally without having a steep spirit cost attached.
My biggest downside is litterally the one portal mechanic for Bosses. It is so shitty when the bosses are pretty new. it is even worse I guess for HC players.
After that, it is probably just maps being too large or too scarce. I also dislike rare backtracking. Just pinpoint them at the start of the map
Ascending .. Dont start me on that. 2 bad options like you said. Also, having fragments for the final boss of one of the trial feels bad. Melee is just bad at honour still.
Outside of that I really enjoyed everything else. Loved your EA explanation
Okay haven't seen Mathil in a bit and he's got Jessie from Breaking Bad vibes now and I think I'm here for it 😅
I'd be interested to know how long it took you all to complete the campaign, just to see how different the playtimes are.
About 20 hours for the first three acts because I was really taking my time and soaking it in and enjoying myself. I expect Cruel to take about half that time.
@alastairvanmaren5243 y, Same for me.
Love your take, so far! Finally someone who has based opinion on both pros and cons
37:00 it shouldn’t be so hard to get various supports and gems. You can’t gate it all by RNG and then only give you three choices per skill when you want to upgrade.
Many support gems don’t really do anything anyway.
9:45 Yea, campaign (1-3) definitely was the highlight. I got 1 character to maps, did 1 map and stopped. Ran a couple other classes through campaigns. You can definitely tell Acts 1-3 are refined and well designed. Pacing, boss battles and stuff all feel really cool. There's lots of complaints I have about things but acts 1-3 are definitely refined. Rest of the game just felt meh. Doing 1-3 cruel was boring and it was a real slog to get my char to maps. I had to constantly take a break by act 3 cruel because i felt like I was just repeating what I just did for an extremely long act. My in-game played time to acts was apparently 22hrs, but it felt way, way longer. And even that was longer than it should be since I needed to respec my tree due to nerfs.
I think the second and third playthru is not that hard anymore, first you got gear you farmed with your main and you get better with the mechanics....
Perfect blueprint with coffee spilled all over it, just need to clean it up
I feel like the lab was so good of a design that its impossible to beat that. I 100% agree that both sanctum and ultimatum as ascendancy mechanic is pain in the ass. Sanctum feels like a complete downgrade.
my impressions are that game has great foundations with a lot of minuta that brings the overall experience down. Given GGG's track record I'm hopeful the game will be really good with more time in the oven. Just gotta keep playing and giving them useful feedback.
Took me 21 hours to reach Act 3 normal, as a PoE 1 veteran ssf casual slower gamer. It's a great game but I don't see myself playing a new character more than once every 6-12 months. If they implement the same league release system as PoE 1 they really need to tweak the pacing of the campaign or no casual gamer is going to stick around.
We also need checkpoints in maps. Og last taste is all the way in the beginning....
very well said and articulated sir
Yeah I agree that the "just avoid all damage" philosophy just isn't as fun or even tactical as approaching groups of mobs that you can actually think about what type of engagement you want to have with them, rather than nuking them before they nuke you.
And yeah, the trials suck, kind of why I'm not playing right now because the ascendancy trials are such a boring and tedious time sink. I haven't made it to maps yet but hoping some balance improves the experience before then.
The worst thing in POE2 is the 3rd ascendancy, being 100% hp and 100% shields and failing the trial is absolute bullshit. Oh I got micro damage or hit by 1 mechanic means I wasted 45mins is no bueno.
I love it because they changed all the shit I hated about POE 1.
For towers I would love to see one big elevator elden ring style with like multiple floors and the more you go up the rippier it is but the tower range is then expanded further
An incredible comment I read from my guild
"also all these streamers saying get good and all this shit. every single one of there clickbait bullshit video titles are there to cater to that guy she was chatting shit on. top ten ways to do this, top ten fucking builds to one shot shit, insane dps, full clear maps, this boss made easy.. Fuck off... but the second someone comes in and says i want my character to feel good and kill bosses without years of grind, they should just get good.
other than quinn and mathil maybe when was the last time you saw a streamer not playing the meta and fucking smashing shit. like i said i while ago, if this game wasnt called POE 2, they wouldnt be playing or sucking it off so much, they are protective over it because it their main income stream and need it to be good, bias opinions if every ive seen one.
every single person that plays a ARPG wants the character to feel strong eventually thats the point, it shouldnt be a shit experience getting there becuase when you are there you have nothing to do. no need to play. full on essay btw sorry ahahah"
yeah same, looking forward to all the new stuff (:
I wish it had been clear that I can only attempt untainted paradise one time. I would've had a friend join and help
I'm just sad the campaign is so much better than the endgame atm tbh. Can see what they are going for, but it's a really hard miss for most of my group. I slogged it out to 91, but still a bit tedious.
Tedious. Thats the word for me too. There is so much high quality work in Poe2, but it just feels like GGG insists on making the game painful to play. Thats two words that really shouldnt be together. Its about PLAY. Tedium has no part in that.
Goat as always, glad to see you giving some criticism since normal people aren't allowed to without getting crucified. Very optimistic for the game but it absolutely has its flaws.
Sanctum was designed for PoE 1 builds, speed and movement skills. It was an amazing league that promoted fast, zHP builds with a billion dps.
A mechanic designed for PoE 1 does not translate well to PoE 2. They should have just remastered Lab.
I agree with Mathil.
Campaign feels like a chore with act 2 being chaotic with map icon placements and act 3 being obnoxiously long after halfway through. One portal for maps is too hardcore for a supposed "casual" game. The charm slots and charms themselves don't feel impactful like PoE1. Having to get a belt that has a mod for a SINGLE charm slot has to be the worst way to do this. How about more charm slots at higher item level? As for my last point, On-Death effects just aren't fun, they need to be removed ASAP. Nothing fun
I was going to say, GGG might have spent a lot of time on the campaign but damn is it long-winded and dull.
@@Ryotbh I get that it's not zoom-zoom dopamine-rush like PoE1 is. But I'm currently playing through the campaign my second time and I'm again loving it.
I feel like one win of a boss instead of just one try would be a decent compromise.
What I don't get is if more damage increases the amount of stun/elemental ailment buildup, then why are there so many stun nodes on the warrior side? Wouldn't it be better to just have more damage nodes since more damage increases stun? Like, who wants to do zero damage but stun in one hit? Plus, a lot of damage nodes have reduced attack speed, which sucks.
Think of it like Freeze buildup; helps you set up combos that annihilate smaller enemies in far fewer hits. If you can do 40% of any white mob's stun threshold in a single hit of rolling slam or similar, it means you can immediately boneshatter them to nuke their entire pack. You can usually only do this with the second hit of rolling slam or sunder, but if you can get enough stun buildup to do it with the way faster attack skills, you can really be mulching packs with haste.
I can teleport all over the worls with waypoints, but using a check point to do it, thats immersion breaking 😂
im hoping and Praying third ascendency Type is... normal Labrynth. in the preview for act 4 we DID see us traveling to an island with Old lab Asthetic.
I thought the way the bosses were going to work was the health was going to reset and you could use the portals.
I would be okay with that system. The current system seems very unfair, especially to newer players.
So uhhh, can someone explain how his storm wave is 50k dps. I am following the POB but mine sits at like 10k at lvl 73 right now with I'd say like a mid tier weapon. Most I'm missing from the tree is the quarterstaff nodes and some other small things but how does it increase by 40k....
the god himself has spoken.
As a hardcore player on poe1 I'm sad to say I'm not skilled enough to play hard-core on poe2. But I do like soft core is more punishing than on poe1. But I'd like more variety in builds to be viable.
Finding gear is really hard. Hardly anything drops. In the campaign it is nearly impossible to find upgrades. You are forced to trade but have zero currency. WTF do you do.
Join a guild?
Checkin vendors every level xd
@@olegstarik8387 That, and gamble.
For real they should look more into Last Epoch. The end game is a bit lacking but the campaign is really good, short but with nice bossing/map. In build auction house (for item) (or you can boost the SSF), no need to sustain map. It's very rare to get one shot from something you didn't see because every monster who can one shot you have very visual skill (and you have recap death). The" map" of the atlas is far easier to read. The special system are not under some kind of trial who last for like one hour. For real stop making PoE such a drag to play
I really like the campaign especially the first time through.
if they gave us a token to instantly get our fourth ascendancy it would be worth 1000 exalt
I like the mediumcore aspect 1 portal brings, but right now it's a bit too punishing especially when it comes to pinnacle bosses and how gruesome the grind to access them is. I don't think access to them should be designed around trade. Either way it's an EA and I'm sure things will change as the game gets more content. If I had to choose my biggest annoyance in the game right now, that would be the boring rare hunting in large maps and the lame, VERY repetitive precursor tower maps.
I feel like the Bosses can be hard, it was really fun to learn the mechanics and tweek here and there. Sadly GG's endgame is totally different. Even in POE 1 i always hated it, that i have to farm endlessly to do a boss again. And that 1 Portal is just another way to say FU...
I implore you to try Blood Mage next, just so you can see how awful it is and help get the devs to improve it.
Its been 2 weeks and the balance is not perfect.
Welp give us back 6 portals...
Amazin
The most egregious thing about the endgame mechanics is how long it takes to actually get to the final encounters. Delirium splinters may as well not exist at the rate you get them. I also completely disagree on crafting, it is in a horrible spot. I'm still using gear from early cruel at level 80+ because the loot that drops either isnt' useful or I just haven't won the slot machine lottery. The game will always be worse when based around trade instead of SSF IMO.
I just don''t understand why warriors HAVE to be slow?
I think we will see some speed with the marauder ascendancy.
I've had a lot of fun but man do I want my six portals back
Where can I get that T-shirt
I do wanna say, monk feels good but acolyte feels like it's missing a lot of fun - you're kinda streamlined into elemental and crit, with the only sort of off build needing plaguefinger - there's parts of acolyte which just really don't feel good.
mathil, my base for based opinions
Wait what, bosses are supposed to drop better loot?
Didn't notice.
36:05 Heartily disagree with you there brother, passive tree is big doo doo.
I understand what you're saying about Warrior, but I gotta disagree. It's just a matter of getting that balance right. The slow anticipation of a massive slam that blows everything up is wonderful. The only problem is that you want to counteract that design decision because the game is not balanced yet and you have to try to avoid death. For something like Sanctum, it's actually not very hard for the slowest of slow warrior builds if you have max honour resistance. And they just made it even easier for melee with the proximity mitigation. They just need to tweak the numbers. I could get behind something like scrapping Honour resistance on relics and just changing the numbers in Sanctum to be in line of having a lot of Honour res. This way you could also take more "fun" modifiers on relics. Or for the Ascendancy trials, they could make them all quest versions so you get the key refunded if you fail, maybe have the runs be more curated/nerfed for these, and have the true difficult Sanctum/Ultimatum trials be just an optional end game mechanic.
yeah agreed maps being 1 try is fine and I feel like its good since you shouldn't expect to just ram you head against the wall and win without changing up your approach or trying to fix your build. But yeah bosses being one try is jut overly punishing farming up for hours for 1 try at a boss you haven't seen before just for it to kill you with a gimmick in a few seconds deleting your progress doesn't feel good.
Ascendancy needs to be worked into the campaign. As long as it's gonna be a trial it's gonna suck balls. People hated Lab and it got nerfed into the ground. Now people hate this and they will always hate it. Stop gating ascendancies behind this garbage and instead work it into the campaign. Doing some quests as the witch (for example) where you make choices that lead to your ascending would be better. GGG should understand that it doesn't matter what kind of garbage trial they come up with. It will always be hated, or nerfed into the ground over multiple years until it was a placeholder like Lab is right now in PoE1.
Totally agree. Hell, you should get ascendancy 2 points after every Act boss.
Mostly agree, but there should be 2 or 4 points locked behind endgame content
This is why you are not devs
You're the goat, keep going boss
I wish the Warrior dev would step forward (i understand why he or she wouldnt or kinda shouldnt ever do it tbh) because i really feel like they did not play test that class in any kind of endgame content without giving themself some pretty decent gear atleast. I love the playstyle they want you to play on the warrior big fucking hammer in your hand smash these fools but when i get ass blasted by ranged mobs (the fucking archers with their crossbows are the worst and i think they got nerfed in the latest patch) while im swinging for an attack and have to dodge roll 5 times so im in a decent spot to not insta die in Tier 2 maps its not really fun. Sanctum is Sanctum never liked it and probably never will because i dont wanna play a rogue like in my arpg but the Trap rooms itself i find pretty well done compared to poe1 atleast the mobs and attacks in there (again as a warrior) not so much.
Poe2 has all the potential in the world and looking at poe1 Leagues i feel like GGG has a pretty good track record of turning the base game into an incredible fun to play game but yea ofc it needs some more work.
I can forgive them ruthless/deadends/slots crafting style/bloated tree with " vision "nodes ,but thing that i cant forgive them is basic shit like runes. Even if you buy /drop upgrade there is no way you gonna res cap urself without finding another gear peace or spening 100ex to swap multpile gear slots to get res capped.
quick note from my perspective about the support gem point: I think it’d be best to wait until we have a better view of the full spread of skills and supports before calling for the ability to slot copies of support gems, it seems like something that could get WAY out of control really fast if they’re releasing new supports and allowing us to stack them at the same time.
They’ve said this allows them to create really powerful new gems and I’m pretty excited to see what that could mean. I just think that it feels rough now because there aren’t that many gems to play with, and don’t get me wrong, it does feel kinda rough.
23:30 man this literally just happened to me right now with the Arbiter of Ash and i feel soooo devastated, it took me so fckn long to find those shitty citadels just to die in the first 10second of the boss cuz of mechanic that i've never seen before.... man that just killed the game for me rn....
frankly a system where i get to choose the number of portals when starting a map for a loot buff/debuff would be a lot better than what we have now
Im just not having fun.. i enjoy difficulty, and overcoming it, but i never get to a point where i feel any level of cruisy. I love the souls series, anf that challenge but this just sucks. Building an arpg around spamming dodge roll is tedious. Incoming ailments are overwhelming and immediate and its very difficult to get reliable stats on gear.
The issue is that the difficulty is an illusion. It's basically one-shot mechanics which need to be avoided. Some of the bosses in the world can be LoS cheesed. Otherwise, if you, like me, have terrible latency then you're just stuffed. The reason I didn't play PoE 1 HC was because I get constant lagspikes.
You suck 😂