Here's my suggestion, since the reprimand is only good at short range, you might as well switch to the arc blitzer which is even better at close range. It can even stun all the overseers so that they can't attack. Then you don't need to wear the new armor and replace it with the arc armor to make you immune to the tesla coils and the harvester close quarter shock attack.
Good idea but the blitzer isn't great for taking down shields and I really like the Reprimand since it's a hard to master weapon. I do appreciate the ideas you have for a loadout ^_^
@ actually the blitzer can take down the harvester shields very fast. Generally around 5 shots or so. Since you have arc armor you can get close to the harvester and it has nothing that would put you in danger.
I've been using a full elemental build against the illuminate: Armor: acclimated medium coz the drip is real Primary: arc blitzer Secondary: crisper Grenaade: gas grenade Strat1: precision strike Strat2: orbital gas Start3: arc thrower Start4: players choice but I usually have a jetpack to quickly reposition For the defend the rocket missions: All mines + arc tower Every round have highest kills (400+)
Great looking build, I'll give it a try. My prefered build would be Rover instead of Supply Pack, Gatling/MG Turret over anti tank emplacement, and AMR over Arc Thrower. The strength of the build is the armor passive, so build toward that passive with a support that benefits from the efficiency, and use a backpack slot that compliments the primary for horde clear to conserve ammo a bit. Just a thought
This whole loadout is built around the Reprimand (including the armour passive) and the Arc thrower pairs with it very well to sure up it's range issue and also conserve ammo when needed. I've never found myself with any ammo problems when using the Reprimand to clear hordes but that's why the Gas Grenades are in the build as well but your suggestions are appreciated ^_^
Respectfully, I don't see much point in pairing an ammo backpack with an infinite ammo secondary weapon. Also, the ammo backpack with the ammo perk is a slight to whichever God you believe in. The Viper Commando Stims Perk would be better because at least then you can infinite speed run to objectives using the 12 Stims from your Ammo Backpack. IDK, maybe you're just really good so it doesn't matter what you pick.
I never stim for a boost of movement speed from a booster. I have light armour which is quick enough. You can never undervalue the importance of self resupply on the move.
The ammo perk with the armor is fantastic with his build because one he gets extra grenades with his secondary which is great and the Reprimand gets extra ammo and reloads so much faster. So whichever god he believes in would be proud of him because thats a great choice of armor for this build.
@@GooInYoureprimand is a beast. Dont Let meta stuff youtubers fool you tho. Most of them just cant handle recoil, or just spray n pray onto everything without any trigger discipline, then claims weapon to dog shi!t
Time Stamps have been added in the DISCRIPTION! Thank you for the continued feedback ^_^
Suggestion, show gameplay in the background of strategems in use to demonstrate your points. But so far so good mate. Keep it up.
What I was thinking is to show gameplay next to where my helldiver is on the screen. That means you can see the gear and gameplay on the same screen.
@@GenevieseThat would be pretty cool👍🏻
Here's my suggestion, since the reprimand is only good at short range, you might as well switch to the arc blitzer which is even better at close range. It can even stun all the overseers so that they can't attack. Then you don't need to wear the new armor and replace it with the arc armor to make you immune to the tesla coils and the harvester close quarter shock attack.
Good idea but the blitzer isn't great for taking down shields and I really like the Reprimand since it's a hard to master weapon. I do appreciate the ideas you have for a loadout ^_^
@ actually the blitzer can take down the harvester shields very fast. Generally around 5 shots or so. Since you have arc armor you can get close to the harvester and it has nothing that would put you in danger.
@arcs4243 5 shots from a blitzer is quite a while compared to a lot of other weapons but if it's working for you then that's the main thing
No it's good on medium distance too. Tap fire it
@@DuraheLL Yeah you're right but I got to keep some tips for later ;)
I've been using a full elemental build against the illuminate:
Armor: acclimated medium coz the drip is real
Primary: arc blitzer
Secondary: crisper
Grenaade: gas grenade
Strat1: precision strike
Strat2: orbital gas
Start3: arc thrower
Start4: players choice but I usually have a jetpack to quickly reposition
For the defend the rocket missions:
All mines + arc tower
Every round have highest kills (400+)
This is a great loadout! Looks like fun too. Would you change anything for solo runs?
The funny thing about this loadout. It was designed for Solo and Co-op. It covers everything ^_^
Reprimand is great.
Your great!
@@Geneviese No you!
Sickle. 1 Jump Pack. 2. 500KG. 3. Commando/Quasar. 4. Napalm Barrage.
Great looking build, I'll give it a try. My prefered build would be Rover instead of Supply Pack, Gatling/MG Turret over anti tank emplacement, and AMR over Arc Thrower.
The strength of the build is the armor passive, so build toward that passive with a support that benefits from the efficiency, and use a backpack slot that compliments the primary for horde clear to conserve ammo a bit.
Just a thought
This whole loadout is built around the Reprimand (including the armour passive) and the Arc thrower pairs with it very well to sure up it's range issue and also conserve ammo when needed. I've never found myself with any ammo problems when using the Reprimand to clear hordes but that's why the Gas Grenades are in the build as well but your suggestions are appreciated ^_^
would have been nice to see gameplay using setup while talking about the build. well explained tho
would swap our hellpod opt booster for something else since ur alr using supply pack, otherwise rlly solid loadout
haha thank you and I only equipped the hellpod optimization booster out of habit from being in the hellpod.
Is the arc thrower worth it without the ship module buff?
Yes the arc thrower is still a very strong support weapon.
Respectfully, I don't see much point in pairing an ammo backpack with an infinite ammo secondary weapon. Also, the ammo backpack with the ammo perk is a slight to whichever God you believe in. The Viper Commando Stims Perk would be better because at least then you can infinite speed run to objectives using the 12 Stims from your Ammo Backpack.
IDK, maybe you're just really good so it doesn't matter what you pick.
I never stim for a boost of movement speed from a booster. I have light armour which is quick enough.
You can never undervalue the importance of self resupply on the move.
The ammo perk with the armor is fantastic with his build because one he gets extra grenades with his secondary which is great and the Reprimand gets extra ammo and reloads so much faster. So whichever god he believes in would be proud of him because thats a great choice of armor for this build.
I tried the reprimand for the first time today based on this video and i was very impressed. @Geneviese
@@GooInYoureprimand is a beast. Dont Let meta stuff youtubers fool you tho. Most of them just cant handle recoil, or just spray n pray onto everything without any trigger discipline, then claims weapon to dog shi!t