That is actually not true: back in 2011 there was a plugin maker, 'Crysonic', who said they used 'Kalman filter based smoothing of transients' in a limiter they did. I'm not doing anything like that, and it's the only example I found, and I don't think that would actually work at all :)
I just discovered this guy not 30 minutes ago. I think this guy's tools are about to elevate my sound to a whole new level.. and also, am i to understand that he gives all of these effects out for free ?!?!
Well, there's a Patreon, but it's kinda like Reaper. I'm never gonna MAKE you pay or take anything away from you if you don't, because part of it is me making effects for people who have good music but CAN'T pay :)
I didn't realise how much I struggled with GUI overload until I discovered these a few days ago. Then throw in abstract controls that force you to use your ears to work out what they do. Perfect.
Thank you, Chris. I cannot tell you how much I appreciate not only the work but the fantastic ethic behind you doing it. I am in full agreement, and I believe the world will get better and better the more folks do the same in every aspect of life.
This is something beyond. 😮 Tried it as drum parallel FX bus. Blew me away!! It just works, as if I have made a elaborate chain of fancy plugins. Just one? Can't wait to see the growth of this stone to gem. ❤
The console for this sounds like its going to be amazing. There's a sound I've been hunting recently, the energy and "realness" of old rock recordings (mostly 60s) combined with the insanity of highly distorted modern glitch music...I'm messing around right now but I bet ConsoleX is gonna help achieve that. Thanks for all your hard work!
Get used to it. I'm gonna buy your synth when it comes out, too: it looks nuts. Would love to talk GFX optimization at some point, I've seen how well you have that thought out. I'm pretty sure I'm drawing my chart very inefficiently and should keep it as an offscreen bitmap.
I just mixed few tracks using StoneFire as main Shape/EQ for every elements. It is incredible !! this plug in became quickly very natural to control. it feels like something my brain always needed but never found until now. Thank you for your genius idea.
This things is sick, Chris, i really love this kalman thing. Super excited to see what you're gonna do with GUI stuff in the future, and i love to hear how happy you are to be contributing to the growth of accessible and unique audio tools.
Given the choice I will always let you adjust the settings too far until it sounds broken :) makes it easier to hear what is being done when it's something unusual, too!
I end up using this thing a lot to shape individual tracks of my mixes, in kind of "magic equalizer" manner. It helps tracks to cut through easily and to give room to each other at the same time
That's why the dynamics in ConsoleX are designed around 'multiband' but with Stonefire :) turns out it works well for use with compression and gating too. Works very well with individual tracks and you already have Stonefire :)
My friend M. Hebly of Shameless Plugs proposed an idea for resizable plugins: instead of only having a shrinker/grower on the bottom right corner of the plugin (which would be invisible in small screens anyway), you can also add another shrinker on the top left corner of the screen! Please, consider adding this feature on your upcoming GUIs. Thanks for (Air)Stonefire!
Ah, but the lows you get out of this are clearly rocks ;) it actively un-waters the lows, in fact. Makes me wonder if I could do a 'water for the lows' plugin, but that's a whole other story (and wouldn't be a Kalman filter at all)
This is amazing, Chris! Thank you. Is the air band the same as in Air3? Or is the value mapping a bit different for this? It sounded a bit stronger for small increments in your demo here
It's very much the same algorithm, but the fact that I'm demoing at 96k might be affecting it. At 0.5 both should be exactly the same, and also from 0 to 0.5. I think.
Wow, this obviously needs some practice to use it effectively, but it strikes me initially as good for some mastering uses when used subtly. Very cool!
You can stick to Air3 for just the air band… and I suspect Stonefire will be more useful on individual tracks, as it seems like running a full mix through it can lead to weirdness. Which of course is why I demoed it that way, you ought to hear what happens :)
@@airwindows right, I don't disagree that it might be especially useful on individual tracks, but used very subtly, I think it might be possible to get results that an EQ can't give. But I'll know better after I use it for a while. Regardless, I think it will find a place in my toolbox! Thanks.
is it possible to have access to the sources of your plugins ? (or of some of them ?) i am a sound engineer and trying to understand how to write audio plugins for my personal usage... your work may be a good starting point for me with MS Visual Studio Pro to understand programming audio plugins... Just let me know, thanks in advance Chris ! i love all ur videos, they are all magic and incredibly instructives ! Regards from France.
Yes, all of them. I'm an open source developer. I'm at github.com/airwindows :) I also livestream coding twice a week, Tuesday and Thursday from 9-5 EST… which is today, in about fifteen minutes from now…
Well, for one, I don't know how :) I have been a paying Oli Larkin patron before, and he helped me get VST2 working for my plugins. I just ended up with JUCE because Sudara's efforts with Pamplejuce are both to support his own synth, and to bridge the gap to someone like me. Paul from the Surge Synth project also tried to help me with JUCE and it didn't take, but he's credited in my new code because the very first 'blank slate' from that, was his. There are a thousand questions and you never can tell what will end up clicking.
Using a Kalman filter like this is so unbelievably brilliant.
i really dont know how you do it. NOBODY ELSE in the whole industry of vst plugins would've thought of this. you're a hero
That is actually not true: back in 2011 there was a plugin maker, 'Crysonic', who said they used 'Kalman filter based smoothing of transients' in a limiter they did. I'm not doing anything like that, and it's the only example I found, and I don't think that would actually work at all :)
I just discovered this guy not 30 minutes ago. I think this guy's tools are about to elevate my sound to a whole new level.. and also, am i to understand that he gives all of these effects out for free ?!?!
Well, there's a Patreon, but it's kinda like Reaper. I'm never gonna MAKE you pay or take anything away from you if you don't, because part of it is me making effects for people who have good music but CAN'T pay :)
@@airwindows let me take some time to get to know some of these tools and implement them first, and if they prove useful, ill absolutely support :)
I didn't realise how much I struggled with GUI overload until I discovered these a few days ago. Then throw in abstract controls that force you to use your ears to work out what they do. Perfect.
Airwindows... Shaping the future of audio manipulation theory and practice
Thank you, Chris. I cannot tell you how much I appreciate not only the work but the fantastic ethic behind you doing it. I am in full agreement, and I believe the world will get better and better the more folks do the same in every aspect of life.
This is something beyond. 😮 Tried it as drum parallel FX bus. Blew me away!! It just works, as if I have made a elaborate chain of fancy plugins. Just one? Can't wait to see the growth of this stone to gem. ❤
The console for this sounds like its going to be amazing. There's a sound I've been hunting recently, the energy and "realness" of old rock recordings (mostly 60s) combined with the insanity of highly distorted modern glitch music...I'm messing around right now but I bet ConsoleX is gonna help achieve that. Thanks for all your hard work!
amazing as always chris
Stonefire sounds great! Thx for the shout 🎉
Get used to it. I'm gonna buy your synth when it comes out, too: it looks nuts. Would love to talk GFX optimization at some point, I've seen how well you have that thought out. I'm pretty sure I'm drawing my chart very inefficiently and should keep it as an offscreen bitmap.
as always amazing stuff Chris , on snare and perc amazing stuff
Love airwindows!
I just mixed few tracks using StoneFire as main Shape/EQ for every elements. It is incredible !! this plug in became quickly very natural to control. it feels like something my brain always needed but never found until now. Thank you for your genius idea.
Yes, because we want to increase the volume of highs low and mids, but eq doesn't really do that only !
This could dirty up my dub techno productions nicely
This things is sick, Chris, i really love this kalman thing. Super excited to see what you're gonna do with GUI stuff in the future, and i love to hear how happy you are to be contributing to the growth of accessible and unique audio tools.
I love this plugin it's so good for taming sharp frequencies!
i love when you make stuff that sounds broken. it's my favorite.
Given the choice I will always let you adjust the settings too far until it sounds broken :) makes it easier to hear what is being done when it's something unusual, too!
you are a gem ---
I love this kind of outside of the box thinking. Thanks for just being you, Chris! 😊
I end up using this thing a lot to shape individual tracks of my mixes, in kind of "magic equalizer" manner. It helps tracks to cut through easily and to give room to each other at the same time
That's why the dynamics in ConsoleX are designed around 'multiband' but with Stonefire :) turns out it works well for use with compression and gating too. Works very well with individual tracks and you already have Stonefire :)
Stunning thank you. We all have a million choices for EQ's, but this goes far beyond the stars sir!
My friend M. Hebly of Shameless Plugs proposed an idea for resizable plugins: instead of only having a shrinker/grower on the bottom right corner of the plugin (which would be invisible in small screens anyway), you can also add another shrinker on the top left corner of the screen! Please, consider adding this feature on your upcoming GUIs. Thanks for (Air)Stonefire!
I'm not sure, I think I would rather have just the resize in the traditional place :)
It's incredible man thank you !!!
Your work is much appreciated! well done!
Seems like this would work well as a parallel bus?
It's so awesome you're continuing to experiment with Kalman filtering! Air3 is just unrivaled.
I'd love to see more "midrange" plugins in the future!
Thanks Chris. I’ll be giving this one a go. Much appreciated, as always!
I was expecting "water" for the lows :) Very interesting Chris.
Ah, but the lows you get out of this are clearly rocks ;) it actively un-waters the lows, in fact. Makes me wonder if I could do a 'water for the lows' plugin, but that's a whole other story (and wouldn't be a Kalman filter at all)
@@airwindows :) Good call
Yeah, waited for this!
Sounds great!
You're great man!!
Awesome! Thanks!
Awesome idea Chris! 👏👏👏👏👏
Amazing great job 👍
Love your work! Cannot wait to see your UIs. I did lots of SVG, so if you need help let me know
This rocks
This is amazing, Chris! Thank you. Is the air band the same as in Air3? Or is the value mapping a bit different for this? It sounded a bit stronger for small increments in your demo here
It's very much the same algorithm, but the fact that I'm demoing at 96k might be affecting it. At 0.5 both should be exactly the same, and also from 0 to 0.5. I think.
Yeah dilla style compressor!!!
Perfect!
uh wow thats genius...
No. 1
Wow, this obviously needs some practice to use it effectively, but it strikes me initially as good for some mastering uses when used subtly. Very cool!
You can stick to Air3 for just the air band… and I suspect Stonefire will be more useful on individual tracks, as it seems like running a full mix through it can lead to weirdness. Which of course is why I demoed it that way, you ought to hear what happens :)
@@airwindows right, I don't disagree that it might be especially useful on individual tracks, but used very subtly, I think it might be possible to get results that an EQ can't give. But I'll know better after I use it for a while. Regardless, I think it will find a place in my toolbox! Thanks.
Please Chris add output gain and dry/wet😭. THIS NOT-EQ-EQ IS FREAKING FANTASTIC
is it possible to have access to the sources of your plugins ? (or of some of them ?) i am a sound engineer and trying to understand how to write audio plugins for my personal usage... your work may be a good starting point for me with MS Visual Studio Pro to understand programming audio plugins... Just let me know, thanks in advance Chris ! i love all ur videos, they are all magic and incredibly instructives ! Regards from France.
Yes, all of them. I'm an open source developer. I'm at github.com/airwindows :) I also livestream coding twice a week, Tuesday and Thursday from 9-5 EST… which is today, in about fifteen minutes from now…
So it "think" like an MP3 compression ? And what about the phase ?
4:47
Ohhhh I get it, it gets the wavelenghts informations in the audio waveform, to give you the most true to nature eq'ing experience.
❤
Instead of JUCE, why not use the liberally (MIT) licenced iPlug2 framework instead?
Well, for one, I don't know how :) I have been a paying Oli Larkin patron before, and he helped me get VST2 working for my plugins. I just ended up with JUCE because Sudara's efforts with Pamplejuce are both to support his own synth, and to bridge the gap to someone like me. Paul from the Surge Synth project also tried to help me with JUCE and it didn't take, but he's credited in my new code because the very first 'blank slate' from that, was his. There are a thousand questions and you never can tell what will end up clicking.
Bet ya everyone remembers this plugin as the stonehenge
Range === SFX = Stone/Fire/Crossover.
Many of your plug-ins have all the working frequencies when you increase the sampling rate.
This is unfortunate
This is not the way it should be
We may disagree…
how is sampling rate not all the frequencies
Explain why though, don't leave us hanging! 😂