I'm just starting playing in Multi, but have been wanting my France Native into late game Canada if needed. -50% unit costs & no population space used (except for Ancien Regime units) with usually +60% H.P. from cards alone and 45% attack... even +20% build limit. This game was great to see to concpetualise it all even more before doing it.
I like the idea of keeping the House of Phanar alive, since you were at 75% of its bonus - where if you have fishing still you can use your main Musketeers with 25-30 siege damage with some artillery to destroy the enemy's base, whilst it's actually your villes that could do the main fighting. 14.5 extra damage = 25.5 & then another 20% H.P. is 32 (if you got up to Age IV it becomes 18 damage & 50%/80 H.P.) there! Getting 3 T.C.s with the food eco with C.D.B.s on wood also works, you didn't even have economic theory - so really liking the info this has gotten me here on the gameplay with Natives which is where I'm headed (Natives + Canada if Late). Just an Extra P.S. Comment: The first full attack when you've lost a unit or two to T.C. fire and are also going perhaps more fishing than him seemed maybe a bit off. But love the 40% melee resistance of Royal Musks & how you were able to use them to keep the pressure up later in Age II... both Royal Bourbon units feel great/comfortable when transitioning from Ranged to Melee when needed.
Bob had several chances to take the game. Aizamk cleverly distracted him
Good video. Aizamk such a great player
Congratulation aizamk 🎉
This is native play only possibly for france civ it rare strat but for aiz is common to see play .
I'm just starting playing in Multi, but have been wanting my France Native into late game Canada if needed. -50% unit costs & no population space used (except for Ancien Regime units) with usually +60% H.P. from cards alone and 45% attack... even +20% build limit. This game was great to see to concpetualise it all even more before doing it.
I like the idea of keeping the House of Phanar alive, since you were at 75% of its bonus - where if you have fishing still you can use your main Musketeers with 25-30 siege damage with some artillery to destroy the enemy's base, whilst it's actually your villes that could do the main fighting. 14.5 extra damage = 25.5 & then another 20% H.P. is 32 (if you got up to Age IV it becomes 18 damage & 50%/80 H.P.) there! Getting 3 T.C.s with the food eco with C.D.B.s on wood also works, you didn't even have economic theory - so really liking the info this has gotten me here on the gameplay with Natives which is where I'm headed (Natives + Canada if Late).
Just an Extra P.S. Comment: The first full attack when you've lost a unit or two to T.C. fire and are also going perhaps more fishing than him seemed maybe a bit off. But love the 40% melee resistance of Royal Musks & how you were able to use them to keep the pressure up later in Age II... both Royal Bourbon units feel great/comfortable when transitioning from Ranged to Melee when needed.
top tier economy bullying
Is aizamk better than Kaiserklein?
Good video.
thats some nice gameplayer there from Aizamk
I think Aiz is so much better that he can afford strat that would not work against someone as good as him^^ look at the apm !!
good videos :-)
No way to increase native warriors limit?