thank you for shouting out the smaller channels and sources for your exploit info, and thank you for the wealth of information in your video description, including the source links and detailed video chapters.
A treasure to the community is a great definition. Luma your videos are always extremely original and the designs always new and interesting, I really agree with the definition above :)
The waste shaft behind the bathrooms reminds me of medieval castles, where they had their toilets' waste falling down to a room for poor serfdom to clean up. 😂
I'm certain there is a Klei dev who watches your videos and smiles everytime you find some sort of cheese from across the community. It would be such a good nod to add little comments in the patch notes when they fix things to pay homage to you and the others like Yoon who brain storm so much that you break the game in fun and interesting ways. "Because Luma and Yoon couldnt figure out how to open and close doors, we had to adjust how temperatures interact with doors who are in a perpetual state of open/close. Thanks Luma >.> "
a few years ago, back when brothgar was an active ONI early access player, klei's twitter account helped him get his channel back on its feet after he got hacked by a cryptocoin scammer. so they definitely have eyes on and support their streamer/youtube community to at least some extent.
This is strong. I just tried it out and using 1 thermal regulator I was able to make 3Kw using steam turbines as well as cool the turbines and deep freeze food. all with a 240 watt thermal regulator that cycles on and off. I did not think over unity was this possible. Super Op
Cooling anything to minus 220°C? easy! Taming 2 Cobalt volcanoes? Done! Welcoming 3 lovely Patrons. That's not even the first 10 minutes of this Let's play! Today we will build a lovely living quarter for 6 dupes. Full of nice Designs an a few EXPLOITS. Door-EXPLOIT by: JsYoon (relevant Video) ua-cam.com/video/xHKhzovPFn0/v-deo.html Valdemar Svensson ua-cam.com/video/W1iu6zWghiE/v-deo.html Duplication-EXPLOIT by: mathmanican- forums.kleientertainment.com/forums/topic/130206-construct-your-very-own-homemade-2kgs-geyser-hopefully-to-soon-be-patched-away/ We want to -colonize every single planetoid and asteroid or moonlet. -use lots of exploits on one side (right side) of the base while keeping the other vanilla (left side). -the patrons and member can interrupt the gameplay with random wishes for their duplicants. Also I now have Memberships on the Channel! There you get posts about new creations, contraptions videos and so on earlier than the rest. Become a Member! :) ua-cam.com/channels/RRpEHcVHEU6PK-QGwCbhDQ.htmljoin Patreon: - www.patreon.com/Lumaplays Save File: - www.patreon.com/posts/lets-play-15-71843532?Link& My Channel - ua-cam.com/users/Lumaplays1 Discord - discord.gg/vjAhbrEzRZ if this doesn't work try that one - discord.com/invite/vjAhbrEzRZ Chapters: 0:00 EXLOIT: Infinite cooling power!! 3:29 Begin Let's Play: Steakooo's Double Cobalt Volcano Tamer 5:20 Steakooo's Double Volcano Tamer EXPLAINED 6:46 PATRON SECTION: The Stapler_g, Squid Cake, another Nazgul? 8:12 Zapiol Excavated! 9:02 Cool Slush Geyser usage 9:20 The Lovely Living Quarter: Living Area 11:10 PATRON SECTION: feral kitten 11:46 The Lovely Living Quarter: Maintainance & Power 12:23 SquidCake's Critter handling 13:40 The Lovely Living Quarter: Power & SPOM 14:39 Cool Slush Geyser Taming 14:49 The Lovely Living Quarter: SPOM EXPLAINED 18:09 Steakooo's Iron Volcano Tamer 19:52 The Lovely Living Quarter: Living Area EXPLAINED 21:50 The Lovely Living Quarter: Infinite Food Storage 24:52 The Lovely Living Quarter: Temperature Management 25:20 Infinite cooling power!! 26:41 Liquid Duplication! 28:05 The Lovely Living Quarter: Infinite Food Storage Cooled 28:25 The Lovely Living Quarter: Power by duplicated Petroleum 29:16 The Lovely Living Quarter: Improvements to the Decor
Hey MK; I don't really know what this is aiming at? Me using a technique i found in a different way and coming up with new designs from an existing exploit or the viewership that may want to see (pre chewed ;D) setups. I am not condemming your feedback, just being curious what could be done different to appease a broader taste.
Eyy, i just caught back up! still love the series so far! I once had an idea before to create an exploit series of my own, but then I stopped playing due to burnout. It would've been at least a bit diffirent from this series though, like I would'nt use the exploits for their best suited purposes if they felt too cheaty but still show them off in a way. So anyways, some of the exploits I planned to use was, starting of simple, dissabeling a sink while a dupe is using it saves on time, and you could do this with a pressure plate a filter gate and a door under every sink. 2nd is shaving neutroneum with rockets, also melting the inside of rockets using liquid steel for more space. And last but not least, building on the last exploit mentioned, using the blueprint mod saving a rocketplatform and building it inside another rocket to build a rocket inside another rocket and launching it, just for the giggles though, I don't think it would have any use other than clickbait. but the blueprints mod exploit is stupidly powerfull cause you can just copy anything, even from debugmode and place it in survival, which is why i thought copying a rocket platform would fit better for the series. There's some other ones I haven't told just too not make this comment too long and maybe incase I someday decide on making that series I still got some up my slieve.
Yes correct. I have made a short about that as well. Since it works left to right you can also go right - down (door horizontally) up-left (door vertically). Up is easy, up right is easy. left and down left is very horrible to archieve. The ice e makers can help a bit but not much (they function as wireless heat transfer buildings)
The translation for many "cheat" op powers in webnovels is the label that they are a cheater. But the term "exploiter" is perhaps more accurate for western culture now.
True. For me a cheat implies you get something for free. Exploits usually need knowledge of what you can do outside of the norm in a game. But i don't personally mind any nomenclature.
Loving the content as always! I never thought to use the transport corridor as a great hall that's genius. I always just end up with unspecified rooms in my bases and the grey areas in the room overlay upsets me lol.
Glad i could bring a new idea into play :) I also get frustrated by the empty grey rooms. if it is not machinery you can make a nature reserve. but if it is.. hm no idea
Luma! Great video as always! At 4:30, you made a tempshift plate out of dirt to try to turn it into sand. My suggestion would be to instead make it out of coal. The coal will heat up and flash into a tile of refined carbon, which likely won’t melt :)
Thanks for the reminder. I think i knew that at this moment in time and just wanted to try out if it works with 2 tempshiftplates that could form a sand column. As you have seen it did not xD
If you mean the cooling / heating exploit (And hoping it still works): 1. Create a heat or cold source in a vacuum prefferably a box of tiles 2. Place a tempshiftplate (TSP) 1 tile above that source 3. place a vertical door 1 tile above that TSP 4. Place a TSP 1 tile above that door 5. Place another vertical door 1 tile above that TSP 6. Place a TSP 1 tile abbove that door 7. Place a verticsl door 1 tile above that TSP You should now have 3 Doors in line with 3 TSP below them 8. Add 1 last tempshiftplate above the top most door. It can only extrsct heat from the top tile of the door otherwise you will NOT have a stable system (In the video i extract heat from both door parts so i loose a bit efficiency) Now cool or heat the whole thing again so it evens out. When you now activate the automation it closes and opens very quickly and "clones" the temperature of the source through the doors to the topmost TSP Where you can then put that temperature somewhere useful I think the episode with the heating is a good visual for that. Just check out the next episode. :) Hope that helps
@@Luma_plays For a video that's a year old, you took the time to write all that down. I appreciate it. I watched the next few episodes and with the instructions here, I got it working. Thank you
Hi! Does anyone know if the infinite cooling has been patched? Maybe it’s just me. I’ve tried every step like the video and can’t replicate the results.
Great video! Thanks for bringing this to light! I just tried building the cooling system, but upside down with the regulator on the bottom so it starts hot on the bottom and cold at the top - and i found it doesn't work the same way. I realized that the door temp xfer mechanic works from the bottom up based on the door orientation. When I laid the doors horizontally, the system moves temp from the right to the left. Sigh, I should play in sandbox more often instead of testing builds in my actual playthroughs.
Hey Stephen, yeah the system is higly directional. And there are some cool ways to transfer the temperstures faster eith diagonal transport or the use of different door setups. But the doors will always transport from the lower part to the top part (when rotated the left part to the right part). If you want to transport something downwards you can go down right or go up first then build a spike of aluminum down.
Sorry I have a question, how did you disconnect the piping on the electrolyzer?? I saw at 15:20-ish the electrolyzer had pipes connected but at 15:50-ish you said "reconnect the electrolyzer."
I am using the pliers fixed mod. (a very common quality of life tool). in the base game you can connect pipes without dupe interaction. This tool allows you to cut pipes as well. You can of course also achieve the same by automating the electolyzer with a signal switch or cutting the power to the electrolyzer with a lever. But for all creators and most players i know it is just not feasable time wise to use dupe labor for such tasks. We want that tool included in the base game! :D
@@nizaralif1 Sure thing :) the rest of the mods i use is in the description. All stuff that makes the game look cleaner or less noisy. And the Schedule mod that lets you move the schedule way esier with arrows instead of deleting and repainting everything. I have a mini mod monday series you might enjoy ;)
I understand everyone plays ONI the way how they want, but if i wanna go that far and use that exploid then i can just used a mod to modify some values so it cools more, or some new machine via mod that just cools and doesnt produce heat. But hey, everyoe for themself :) its a bit too "cheaty" for me, but the ideas are crazy :D
I agree and I am aware how cheaty this is. This whole let's play is called bugs and exploits ;) so this is what i am showing. Aquatuner cooling loops are too common :D
With this series he's got areas he's not allowing himself exploits, and other areas have no rules. Yeah, this one is pretty broken (and a few others), but it's still pretty interesting. Sometimes it even helps explain why you may be having a problem with something. Like when my water sieve was dumping out 95c water because some hot salt water passed through and locked up my output temp. Cooked the crap out of my base before I caught it Here's the playlist if you want to start at the beginning. It's a real good watch: ua-cam.com/play/PLGygOKAJH7283XbyCtLeph47XVPKZD8pP.html
I've condensed this design to 2 doors and am currently attempting to use it to liquify sour gas in an interesting sourgas/petroleum boiler hybrid.😅 Wish me luck I've never made a sour gas boiler or a petroleum one so it should be interesting when I'm done.
Just my experience don't take this as critisism: 2 doors will proably not be enough. They would need constant cooling which defies the reason for the setup. But I could be wrong of course, there could be a more compact version. No matter what, cool idea and good Luck with the design :)
Hey Luma! I've been trying to simplify and underatand the exploit. So, basically, the upper part of the door copies the lower part? And do you need multiple doors to trigger it, or is one just enough? In JsYoon's video he explains how the bottom part "comes into existance" 1st, and then the top. So the trick is to time it so the door opens as soon as the top part appears, right? Because then the bottom would have no place to transfer it's temperature to? Something like that?
A bit late, but: What happens behind the scenes when a door is closed is that the game places two metal tiles where the door is. And when it is opened, those metal tiles are replaced with a vacuum. Just the same as if you were to place/break those tiles yourself. But when your dupes place a metal tile, they use material that has a temperature. Not so when the game does this behind the scenes---it creates the metal "out of thin air" and gives it the temperature the door "remembers". It also places/removed the tiles in a specific order. Combining that gives us: (not that I'm guessing the order and the exact transfers, see below) 1.) The lower door tile is placed with its remembered temperature. 2.) The lower door tile equalises its temperature with the tile below. 3.) The upper door tile is placed with its remembered temperature. 4.) The upper door tile equalises its temperature with the tile above. 5.) The upper door tile equalises its temperature with the lower door tile. 6.) The upper door tile is deleted. 7.) The lower door tile is deleted. 8.) go to step 1 Here's an example with numbers, let's assume the door tiles and the tiles above/below are of the same mass and material and start at 100K below and 200K above. 1: below:100K, lower:100K, upper:vacuum, above: 200K 2: below:100K, lower:100K, upper:vacuum, above: 200K 3: below:100K, lower:100K, upper:100K, above: 200K 4: below:100K, lower:100K, upper:150K, above: 150K 5: below:100K, lower:125K, upper:125K, above: 150K 6: below:100K, lower:125K, upper:vacuum, above: 150K 7: below:100K, lower:vacuum, upper:vacuum, above: 150K 1: below:100K, lower:125K, upper:vacuum, above: 150K 2: below:112K, lower:112K, upper:vacuum, above: 150K 3: below:112K, lower:112K, upper:125K, above: 150K 4: below:112K, lower:112K, upper:137K, above: 137K 5: below:112K, lower:124K, upper:124K, above: 137K 6: below:112K, lower:124K, upper:vacuum, above: 137K 7: below:112K, lower:vacuum, upper:vacuum, above: 137K 1: below:112K, lower:124K, upper:vacuum, above: 137K 2: below:118K, lower:118K, upper:vacuum, above: 137K ... See how the average temperature of the tiles below and above started at 150K, then went to 131K and then to 127K? Or in other words, to cool down the tile above by 63K, the tile below only went up by 18K. And yes, you need a cascade. Each extra door is multiplying the energy taken from/dumped into the lower tile by a fixed factor. Chain enough doors and the temperature of the lowest tile will rise by 0.001K every 1000 cycles... ;) PS: There are at least 2 other causes for this, but I spent enough time to explain this guess...
@@HenryLoenwind problem is that if your explanation is correct, then the system should eventually die, and stop duplicating thermal energy. That is not the case. After it stabilizes there is no more thermal gain/loss
Aa door is actually not 1 but 2 buildings or single tiles. So thw transfer from 1. part of the door to the 2. part of the door is not instant. This can be abused with a fast closing door to copy the tempersture of the lower part. At least this is how i understand it works. Of course you can use an Aquatuner, but then you need to decide which liquid you use for the tempersture you want to archieve in the end otherwise you will freeze it.
@@Luma_plays Ah ok cool! I suppose since this is a temperature transfer exploit to "copy" the cold temperature, cooling hydrogen gas with the Thermal Regulator makes the most sense as you wouldn't need to worry about the hydrogen gas freezing solid. Does it matter if the heat or cold source start at the top or bottom of the door and temp shift plate column?
@@rickytleung Oh yeah it is highly directional. it will only copy (efficient) from bottom to top. you can go up. diagonal up right. right. down right. up left. all other directions need some trickery.
Hi what do you think? I'm on my 500th cycle and I'm still on the first asteroid but have infinite food, water, oxygen, solved heat problems and I have six duplicant is this good or bad what do you think?
That is pretty nice. It is a clever strategy to have 1 Asteroid first that doesn't need any more micromanaging or attention; so you can explore other asteroids more leasurly.
technically yes. with reloading lag probably not in the long run. I only cooled it once down to around minus 200. after 1000 cycles it lowered to minus 180 or minus 160. then i had to recool for 5 minutes and it was fine for another 1000 cycles. Everytime you load the game the doors can stay closed for too long and remove thw coldness from the lower tiles. At least that is what i am guessing is the main reason. Lag issues as always :D
Yeah, that micrograms of material not getting cooled "bug" appeared in many of my volcano tamers, pretty annoying 7:20 haven't you already had a meep? Or did he die?^^
@@lonelyPorterCH oh you can have basically only 1 type of dupe if you want. just let all the others perish. Or get the meep mod :D. If you have 100 Dupes you will see alot of multiples. I mean they are called Dupes. Hence they aren't even the unique original.
For example: In my base it is normal, yes. That is because of (lag and sub optimal timing. The timing can't be optimated though since the lag changes it from 0.7 to 0.8 depending on the time I play. but too long open is fine and doesn't transfer heat. too long closed could transfer too much heat and extract the inital base tile which would mean i need to recool it a bit.
:) i did think about that before, everything that is less edited does pretty bad though in the longer run. So i thought of making those setups proper videos. That sadly take longer to make.
Awesome video, but I can't get my door's stuck in the opening/closing lop :( Tried a bunch of timer configs but none of them seems to work. Don't know if it has something to do with my game speed.
It has. Any game speed 1-3 should work. And the occasional 10x speed if you are not focused on that setup. And some times the visuals just can't keep up and are not shown correctly but the setup still works. Keep an eye on the temperature to figure out if that is the case.
Hey there! I got a question if you don't mind. I can't get the infinite door loop going no matter what timings I try (for the cooling setup). I got the system up and running, but my doors are at 0.4 and 1.2 seconds respectively, which means they are very inefficient at what they are doing. If I run the game on speedup mode I need to lower the timings even more. If I use sharper timings, the doors either won't ever close, or won't ever open. Any tips or Ideas what's going on there?
Hey hey sure i can try to name a few things that might be the issue It can be that the visuals/animation just don't fit the calculations and it still works if you put it to a faster shut speed. And you need 3 doors. I have answered a few people that just left out parts of the setup. Once the initial block is cooled (and the doors all evened out) you can see that ot works by checking if the initial tile looses heat or not. you can only extract the heat or cold that you duplicate from the 3.door top tile via a tempshift plate. All has to be in a vacuum. Setup works best at 1 to 3 tines speed. 10x speed like i use will lead to small heat or cold losses over time from the initial tile. the longer the door is closed the less the setuo works. so keep that number small the longer the door is open the fewer times you duplicate the initial temperature. Hope one of these helped :)
@@Luma_plays Hey my german friend. After NOT giving up and tinkering around more, skimming through your videos frame by frame (literally), I got it to work
@@petepeterson1240 Could be: Do you have a tempshiftplate behind the molten glass? The thermal transfer from liquid to solid insulated tiles is basically alsmost zero. (you still should use at least igneous rock insulation) if you have a tempshiftplate it will transfer to all surrounding 8 tiles plus itself. sorry for the short answer i am outside doing other stuff :D
1 Transformer supplies the cable with a maximum of 1000 Watt. 2 transformer hooked up to the same output cable will give you 2000 Watt for that cable. I used 5: 2 Grids with 2 Transformer each with 2000W cables and 1 1000W cable with only 1 transformer.
Thanks for beeing here until this point :) I noticed i got a bit to fast with lots of things 😅 but maybe next let's play is more beginner friendly again. It is always hard to balance the player base. One part will be bored the other stunned with the complexity.
The temperature source stays stable once the middle doors and the source have evened out. But only as long as the doors are open or are controlled by the automation. If you close them for longer than shown you will transfer and loose temperature instead of cloning it.
@@Luma_plays It's not nearly as efficient at multiplying heat, but still very good. I tried heating up a pool of -35c Spercoolant with a single 1425c Diamond tile. It averaged at ~330c.
@@CommentPositionInformer the further you get from the source the less efficient it gets. But this is not to be underestimated: you can power at least 36 Steam turbines with a single magma tile.
@@Luma_plays Probably. I mean, 6 900kg tiles of Supercoolant at 300c? That's a lot of energy just from a diamond tile. If heated by a magma tile, it would be a crap ton more.
This seems to be using the same engine issue as the hot drip. Your forcing the game, though huge differences in ratios, to round up but so fast it’s cause a massive surge in heat.
thank you for shouting out the smaller channels and sources for your exploit info, and thank you for the wealth of information in your video description, including the source links and detailed video chapters.
Aww :) Thanks alot for the nice comment. Those really help me stay motivated.
A treasure to the community is a great definition. Luma your videos are always extremely original and the designs always new and interesting, I really agree with the definition above :)
@@Britzzio I am really glad that there is such a nice community as you guys! Thank you all!
it took over a month to get another video of this play through series, but it was so worth the wait. thanks for time and effort you put into this.
Thank you for the nice comment :)
The sheer amount of work that goes into your videos... Amazing!! Thank you so much
Thank for noticing :)
The waste shaft behind the bathrooms reminds me of medieval castles, where they had their toilets' waste falling down to a room for poor serfdom to clean up. 😂
The dupes can be lucky that it doesn't "stick" to them when they walk under it :D
I'm certain there is a Klei dev who watches your videos and smiles everytime you find some sort of cheese from across the community. It would be such a good nod to add little comments in the patch notes when they fix things to pay homage to you and the others like Yoon who brain storm so much that you break the game in fun and interesting ways.
"Because Luma and Yoon couldnt figure out how to open and close doors, we had to adjust how temperatures interact with doors who are in a perpetual state of open/close. Thanks Luma >.> "
xD had to laugh loud about this. This would be so funny if that was true!
Some Dev checking in on new vids: Oh noo not that guy again!
a few years ago, back when brothgar was an active ONI early access player, klei's twitter account helped him get his channel back on its feet after he got hacked by a cryptocoin scammer. so they definitely have eyes on and support their streamer/youtube community to at least some extent.
@@58209 That is good to know!
**Cassually turns on red alert**
xD only all the time.
Ys Yoon is a BEAST. His designs are out of this world
Definitely! A real master of the game. But he uses the good materials I don't have in the base xD
You are by far my favorite Oni creator! Thank you!
That is very nice of you to say! :)
This is strong. I just tried it out and using 1 thermal regulator I was able to make 3Kw using steam turbines as well as cool the turbines and deep freeze food. all with a 240 watt thermal regulator that cycles on and off. I did not think over unity was this possible. Super Op
Great episode! I'm going to watch it two or three more times to understand this cooling exploit but I love how it's shown
Very good, very good for the watchtime :D And thank you a lot!
Cooling anything to minus 220°C? easy! Taming 2 Cobalt volcanoes? Done! Welcoming 3 lovely Patrons. That's not even the first 10 minutes of this Let's play!
Today we will build a lovely living quarter for 6 dupes. Full of nice Designs an a few EXPLOITS.
Door-EXPLOIT by:
JsYoon (relevant Video) ua-cam.com/video/xHKhzovPFn0/v-deo.html
Valdemar Svensson ua-cam.com/video/W1iu6zWghiE/v-deo.html
Duplication-EXPLOIT by:
mathmanican- forums.kleientertainment.com/forums/topic/130206-construct-your-very-own-homemade-2kgs-geyser-hopefully-to-soon-be-patched-away/
We want to
-colonize every single planetoid and asteroid or moonlet.
-use lots of exploits on one side (right side) of the base while keeping the other vanilla (left side).
-the patrons and member can interrupt the gameplay with random wishes for their duplicants.
Also I now have Memberships on the Channel!
There you get posts about new creations, contraptions videos and so on earlier than the rest.
Become a Member! :) ua-cam.com/channels/RRpEHcVHEU6PK-QGwCbhDQ.htmljoin
Patreon: - www.patreon.com/Lumaplays
Save File: - www.patreon.com/posts/lets-play-15-71843532?Link&
My Channel - ua-cam.com/users/Lumaplays1
Discord - discord.gg/vjAhbrEzRZ if this doesn't work try that one
- discord.com/invite/vjAhbrEzRZ
Chapters:
0:00 EXLOIT: Infinite cooling power!!
3:29 Begin Let's Play: Steakooo's Double Cobalt Volcano Tamer
5:20 Steakooo's Double Volcano Tamer EXPLAINED
6:46 PATRON SECTION: The Stapler_g, Squid Cake, another Nazgul?
8:12 Zapiol Excavated!
9:02 Cool Slush Geyser usage
9:20 The Lovely Living Quarter: Living Area
11:10 PATRON SECTION: feral kitten
11:46 The Lovely Living Quarter: Maintainance & Power
12:23 SquidCake's Critter handling
13:40 The Lovely Living Quarter: Power & SPOM
14:39 Cool Slush Geyser Taming
14:49 The Lovely Living Quarter: SPOM EXPLAINED
18:09 Steakooo's Iron Volcano Tamer
19:52 The Lovely Living Quarter: Living Area EXPLAINED
21:50 The Lovely Living Quarter: Infinite Food Storage
24:52 The Lovely Living Quarter: Temperature Management
25:20 Infinite cooling power!!
26:41 Liquid Duplication!
28:05 The Lovely Living Quarter: Infinite Food Storage Cooled
28:25 The Lovely Living Quarter: Power by duplicated Petroleum
29:16 The Lovely Living Quarter: Improvements to the Decor
each to their own but for me, coming up with your own inventions and contraptions is part of the game
Hey MK; I don't really know what this is aiming at? Me using a technique i found in a different way and coming up with new designs from an existing exploit
or the viewership that may want to see (pre chewed ;D) setups.
I am not condemming your feedback, just being curious what could be done different to appease a broader taste.
Eyy, i just caught back up! still love the series so far!
I once had an idea before to create an exploit series of my own, but then I stopped playing due to burnout. It would've been at least a bit diffirent from this series though, like I would'nt use the exploits for their best suited purposes if they felt too cheaty but still show them off in a way.
So anyways, some of the exploits I planned to use was, starting of simple, dissabeling a sink while a dupe is using it saves on time, and you could do this with a pressure plate a filter gate and a door under every sink. 2nd is shaving neutroneum with rockets, also melting the inside of rockets using liquid steel for more space. And last but not least, building on the last exploit mentioned, using the blueprint mod saving a rocketplatform and building it inside another rocket to build a rocket inside another rocket and launching it, just for the giggles though, I don't think it would have any use other than clickbait. but the blueprints mod exploit is stupidly powerfull cause you can just copy anything, even from debugmode and place it in survival, which is why i thought copying a rocket platform would fit better for the series. There's some other ones I haven't told just too not make this comment too long and maybe incase I someday decide on making that series I still got some up my slieve.
Just a comment on the Temp duplication, it works bottom-up and left to right, other way around is iffy, keep that in mind
Yes correct. I have made a short about that as well.
Since it works left to right you can also go right - down (door horizontally)
up-left (door vertically). Up is easy, up right is easy.
left and down left is very horrible to archieve.
The ice e makers can help a bit but not much (they function as wireless heat transfer buildings)
The translation for many "cheat" op powers in webnovels is the label that they are a cheater. But the term "exploiter" is perhaps more accurate for western culture now.
True. For me a cheat implies you get something for free. Exploits usually need knowledge of what you can do outside of the norm in a game.
But i don't personally mind any nomenclature.
Loving the content as always! I never thought to use the transport corridor as a great hall that's genius. I always just end up with unspecified rooms in my bases and the grey areas in the room overlay upsets me lol.
Glad i could bring a new idea into play :)
I also get frustrated by the empty grey rooms. if it is not machinery you can make a nature reserve. but if it is.. hm no idea
Yeah I've done the natural tile trick to get nature reserves in the hallways before but there's almost always a conveyor loader around to mess it up!
Found you channel yesterday and I am loving your work.
Thanks alot Mac Sexy (that name :D)
Oh, best be hitting that sub button. :) Luma's not a full time tuber, but the new content is always worth the wait.
@@meeponinthbit3466 Thank you alot for your support and nice words as always Meepo :)
Yeah, sure, let all new dupes run over my corpse, that should teach them a lesson on their place in Luma's colony :D
Good, good! I will place the gravestone next the water cooler!
Just landed to your channel today. Your videos are awesome, keep up with the great work!
Thank you very much! Hope you find more videos you like here :)
I always was frustrated that doors work weirdly when transfering heat. Now I see that it is a bug
Luma! Great video as always! At 4:30, you made a tempshift plate out of dirt to try to turn it into sand. My suggestion would be to instead make it out of coal. The coal will heat up and flash into a tile of refined carbon, which likely won’t melt :)
Thanks for the reminder. I think i knew that at this moment in time and just wanted to try out if it works with 2 tempshiftplates
that could form a sand column. As you have seen it did not xD
I saw it like 10 times and I still have no idea how it was built. Time to watch it 10 more times
If you mean the cooling / heating exploit
(And hoping it still works):
1. Create a heat or cold source in a vacuum prefferably a box of tiles
2. Place a tempshiftplate (TSP) 1 tile above that source
3. place a vertical door 1 tile above that TSP
4. Place a TSP 1 tile above that door
5. Place another vertical door 1 tile above that TSP
6. Place a TSP 1 tile abbove that door
7. Place a verticsl door 1 tile above that TSP
You should now have 3 Doors in line with 3 TSP below them
8. Add 1 last tempshiftplate above the top most door. It can only extrsct heat from the top tile of the door otherwise you will NOT have a stable system
(In the video i extract heat from both door parts so i loose a bit efficiency)
Now cool or heat the whole thing again so it evens out.
When you now activate the automation it closes and opens very quickly and "clones" the temperature of the source through the doors to the topmost TSP
Where you can then put that temperature somewhere useful
I think the episode with the heating is a good visual for that. Just check out the next episode. :)
Hope that helps
@@Luma_plays For a video that's a year old, you took the time to write all that down. I appreciate it. I watched the next few episodes and with the instructions here, I got it working. Thank you
Hi! Does anyone know if the infinite cooling has been patched? Maybe it’s just me. I’ve tried every step like the video and can’t replicate the results.
Oh, cool, I finally waited!
Great video! Thanks for bringing this to light! I just tried building the cooling system, but upside down with the regulator on the bottom so it starts hot on the bottom and cold at the top - and i found it doesn't work the same way. I realized that the door temp xfer mechanic works from the bottom up based on the door orientation. When I laid the doors horizontally, the system moves temp from the right to the left. Sigh, I should play in sandbox more often instead of testing builds in my actual playthroughs.
Hey Stephen, yeah the system is higly directional. And there are some cool ways to transfer the temperstures faster eith diagonal transport or the use of different door setups. But the doors will always transport from the lower part to the top part (when rotated the left part to the right part).
If you want to transport something downwards you can go down right or
go up first then build a spike of aluminum down.
YES!
Speaking of meeps, i just got a random dupe spawn named meep with a 16 athletics! Dude is just flying by everyone else
Speedy Meep! Call you can call it Meep Meep and watch it zoom by the coyote.
Sorry I have a question, how did you disconnect the piping on the electrolyzer??
I saw at 15:20-ish the electrolyzer had pipes connected but at 15:50-ish you said "reconnect the electrolyzer."
I am using the pliers fixed mod. (a very common quality of life tool). in the base game you can connect pipes without dupe interaction. This tool allows you to cut pipes as well.
You can of course also achieve the same by automating the electolyzer with a signal switch or cutting the power to the electrolyzer with a lever.
But for all creators and most players i know it is just not feasable time wise to use dupe labor for such tasks.
We want that tool included in the base game! :D
Ohhhh that's pretty cool, I might try getting that mod for my next game then. Thanks for answering 👍🏻
@@nizaralif1 Sure thing :) the rest of the mods i use is in the description.
All stuff that makes the game look cleaner or less noisy. And the Schedule mod that lets you move the schedule way esier with arrows instead of deleting and repainting everything.
I have a mini mod monday series you might enjoy ;)
I understand everyone plays ONI the way how they want, but if i wanna go that far and use that exploid then i can just used a mod to modify some values so it cools more, or some new machine via mod that just cools and doesnt produce heat.
But hey, everyoe for themself :) its a bit too "cheaty" for me, but the ideas are crazy :D
I agree and I am aware how cheaty this is. This whole let's play is called bugs and exploits ;) so this is what i am showing.
Aquatuner cooling loops are too common :D
With this series he's got areas he's not allowing himself exploits, and other areas have no rules. Yeah, this one is pretty broken (and a few others), but it's still pretty interesting. Sometimes it even helps explain why you may be having a problem with something. Like when my water sieve was dumping out 95c water because some hot salt water passed through and locked up my output temp. Cooked the crap out of my base before I caught it
Here's the playlist if you want to start at the beginning. It's a real good watch:
ua-cam.com/play/PLGygOKAJH7283XbyCtLeph47XVPKZD8pP.html
Noice 👍
I've condensed this design to 2 doors and am currently attempting to use it to liquify sour gas in an interesting sourgas/petroleum boiler hybrid.😅 Wish me luck I've never made a sour gas boiler or a petroleum one so it should be interesting when I'm done.
Just my experience don't take this as critisism: 2 doors will proably not be enough. They would need constant cooling which defies the reason for the setup. But I could be wrong of course, there could be a more compact version.
No matter what, cool idea and good Luck with the design :)
@@Luma_plays I'll let you know the results! But I did add a third door!
Here is a crazy plan for a future video: kill a nazgul the dupe by making him take the LONGEST transit tube line ever
hmm interested. Don't tell nazgul. ;D
amazing fun and educational!
Thank you :). You are amazing!
very nice presentation!
Thank you :)
Hey Luma! I've been trying to simplify and underatand the exploit.
So, basically, the upper part of the door copies the lower part? And do you need multiple doors to trigger it, or is one just enough?
In JsYoon's video he explains how the bottom part "comes into existance" 1st, and then the top. So the trick is to time it so the door opens as soon as the top part appears, right?
Because then the bottom would have no place to transfer it's temperature to? Something like that?
A bit late, but: What happens behind the scenes when a door is closed is that the game places two metal tiles where the door is. And when it is opened, those metal tiles are replaced with a vacuum. Just the same as if you were to place/break those tiles yourself.
But when your dupes place a metal tile, they use material that has a temperature. Not so when the game does this behind the scenes---it creates the metal "out of thin air" and gives it the temperature the door "remembers". It also places/removed the tiles in a specific order. Combining that gives us: (not that I'm guessing the order and the exact transfers, see below)
1.) The lower door tile is placed with its remembered temperature.
2.) The lower door tile equalises its temperature with the tile below.
3.) The upper door tile is placed with its remembered temperature.
4.) The upper door tile equalises its temperature with the tile above.
5.) The upper door tile equalises its temperature with the lower door tile.
6.) The upper door tile is deleted.
7.) The lower door tile is deleted.
8.) go to step 1
Here's an example with numbers, let's assume the door tiles and the tiles above/below are of the same mass and material and start at 100K below and 200K above.
1: below:100K, lower:100K, upper:vacuum, above: 200K
2: below:100K, lower:100K, upper:vacuum, above: 200K
3: below:100K, lower:100K, upper:100K, above: 200K
4: below:100K, lower:100K, upper:150K, above: 150K
5: below:100K, lower:125K, upper:125K, above: 150K
6: below:100K, lower:125K, upper:vacuum, above: 150K
7: below:100K, lower:vacuum, upper:vacuum, above: 150K
1: below:100K, lower:125K, upper:vacuum, above: 150K
2: below:112K, lower:112K, upper:vacuum, above: 150K
3: below:112K, lower:112K, upper:125K, above: 150K
4: below:112K, lower:112K, upper:137K, above: 137K
5: below:112K, lower:124K, upper:124K, above: 137K
6: below:112K, lower:124K, upper:vacuum, above: 137K
7: below:112K, lower:vacuum, upper:vacuum, above: 137K
1: below:112K, lower:124K, upper:vacuum, above: 137K
2: below:118K, lower:118K, upper:vacuum, above: 137K
...
See how the average temperature of the tiles below and above started at 150K, then went to 131K and then to 127K? Or in other words, to cool down the tile above by 63K, the tile below only went up by 18K.
And yes, you need a cascade. Each extra door is multiplying the energy taken from/dumped into the lower tile by a fixed factor. Chain enough doors and the temperature of the lowest tile will rise by 0.001K every 1000 cycles... ;)
PS: There are at least 2 other causes for this, but I spent enough time to explain this guess...
@@HenryLoenwind problem is that if your explanation is correct, then the system should eventually die, and stop duplicating thermal energy. That is not the case. After it stabilizes there is no more thermal gain/loss
How does this unlimited cooling exploit work? Would this work if you used an Aquatuner instead of a Thermal Regulator?
Aa door is actually not 1 but 2 buildings or single tiles. So thw transfer from 1. part of the door to the 2. part of the door is not instant.
This can be abused with a fast closing door to copy the tempersture of the lower part. At least this is how i understand it works.
Of course you can use an Aquatuner, but then you need to decide which liquid you use for the tempersture you want to archieve in the end otherwise you will freeze it.
@@Luma_plays Ah ok cool! I suppose since this is a temperature transfer exploit to "copy" the cold temperature, cooling hydrogen gas with the Thermal Regulator makes the most sense as you wouldn't need to worry about the hydrogen gas freezing solid. Does it matter if the heat or cold source start at the top or bottom of the door and temp shift plate column?
@@rickytleung Oh yeah it is highly directional. it will only copy (efficient) from bottom to top. you can go up. diagonal up right. right. down right. up left. all other directions need some trickery.
Hi what do you think? I'm on my 500th cycle and I'm still on the first asteroid but have infinite food, water, oxygen, solved heat problems and I have six duplicant is this good or bad what do you think?
That is pretty nice. It is a clever strategy to have 1 Asteroid first that doesn't need any more micromanaging or attention; so you can explore other asteroids more leasurly.
@@Luma_plays Thank you :)
@@andraskis6890 :) sure. Keep on building!
Hey once it's running can you remove the gas cooler and keep it on an Infiinite cooling loop to save power?
technically yes. with reloading lag probably not in the long run.
I only cooled it once down to around minus 200. after 1000 cycles it lowered to minus 180 or minus 160.
then i had to recool for 5 minutes and it was fine for another 1000 cycles.
Everytime you load the game the doors can stay closed for too long and remove thw coldness from the lower tiles. At least that is what i am guessing is the main reason. Lag issues as always :D
Yeah, that micrograms of material not getting cooled "bug" appeared in many of my volcano tamers, pretty annoying
7:20 haven't you already had a meep? Or did he die?^^
Hey hey. I probably have many meeps. Maybe on another planet. Not sure would have to check to be safe.
@@Luma_plays ah, I didn't know you could have multiple of the same dupe (except with that glitch with nazgul)
@@lonelyPorterCH oh you can have basically only 1 type of dupe if you want. just let all the others perish. Or get the meep mod :D.
If you have 100 Dupes you will see alot of multiples. I mean they are called Dupes. Hence they aren't even the unique original.
You smart cookie
Haha what a lovely way of saying that xD
is it normal for the doors to occasionally fully open with the cold duplication bug?
For example: In my base it is normal, yes.
That is because of (lag and sub optimal timing. The timing can't be optimated though since the lag changes it from 0.7 to 0.8 depending on the time I play. but too long open is fine and doesn't transfer heat. too long closed could transfer too much heat and extract the inital base tile which would mean i need to recool it a bit.
I think this same method used for infinite power using this door via magma to steam turbine
That might be already planned for the next episode ;D
Insane, thx!!!
Glad you like it. :)
Thaaaaanks !!
:)
i did think about that before, everything that is less edited does pretty bad though in the longer run.
So i thought of making those setups proper videos. That sadly take longer to make.
Awesome video, but I can't get my door's stuck in the opening/closing lop :( Tried a bunch of timer configs but none of them seems to work. Don't know if it has something to do with my game speed.
It has. Any game speed 1-3 should work. And the occasional 10x speed if you are not focused on that setup.
And some times the visuals just can't keep up and are not shown correctly but the setup still works. Keep an eye on the temperature to figure out if that is the case.
Hey there! I got a question if you don't mind. I can't get the infinite door loop going no matter what timings I try (for the cooling setup). I got the system up and running, but my doors are at 0.4 and 1.2 seconds respectively, which means they are very inefficient at what they are doing. If I run the game on speedup mode I need to lower the timings even more. If I use sharper timings, the doors either won't ever close, or won't ever open. Any tips or Ideas what's going on there?
Hey hey sure i can try to name a few things that might be the issue
It can be that the visuals/animation just don't fit the calculations and it still works if you put it to a faster shut speed.
And you need 3 doors. I have answered a few people that just left out parts of the setup.
Once the initial block is cooled (and the doors all evened out) you can see that ot works by checking if the initial tile looses heat or not.
you can only extract the heat or cold that you duplicate from the 3.door top tile via a tempshift plate.
All has to be in a vacuum.
Setup works best at 1 to 3 tines speed. 10x speed like i use will lead to small heat or cold losses over time from the initial tile.
the longer the door is closed the less the setuo works.
so keep that number small
the longer the door is open the fewer times you duplicate the initial temperature.
Hope one of these helped :)
@@Luma_plays Hey my german friend. After NOT giving up and tinkering around more, skimming through your videos frame by frame (literally), I got it to work
@@petepeterson1240 Could be: Do you have a tempshiftplate behind the molten glass?
The thermal transfer from liquid to solid insulated tiles is basically alsmost zero. (you still should use at least igneous rock insulation)
if you have a tempshiftplate it will transfer to all surrounding 8 tiles plus itself.
sorry for the short answer i am outside doing other stuff :D
at 17:52 ,powergrid, why use more than 1 transformer?
1 Transformer supplies the cable with a maximum of 1000 Watt. 2 transformer hooked up to the same output cable will give you 2000 Watt for that cable. I used 5: 2 Grids with 2 Transformer each with 2000W cables and 1 1000W cable with only 1 transformer.
this is getting waaay too complicated for me now. i might watch next series
Thanks for beeing here until this point :)
I noticed i got a bit to fast with lots of things 😅 but maybe next let's play is more beginner friendly again.
It is always hard to balance the player base. One part will be bored the other stunned with the complexity.
at this point i barely understand these builds, but i'm just happy to have more luma content ^_^'
@@58209 That is very nice :)
You guys can also always ask for me to explain something. Or make suggestions how i style my videos
So the heat source energy stays but the doors keep spread the heat .is it right bro ?
The temperature source stays stable once the middle doors and the source have evened out.
But only as long as the doors are open or are controlled by the automation.
If you close them for longer than shown you will transfer and loose temperature instead of cloning it.
@@Luma_plays I'm gonna try this someday. Thanks bro 🤩
@@suckgamer2901 Have fun with the exploit :D with heat it is basically free energy!
I comment to help statistics
Appreciated
Гуд
hood?
Unlimited cold?
you can duplicate any temperature. Not unlimited degrees but the degree Celsius you have can be copied.
Dont try this in the summer
@@Luma_plays It's not nearly as efficient at multiplying heat, but still very good. I tried heating up a pool of -35c Spercoolant with a single 1425c Diamond tile. It averaged at ~330c.
@@CommentPositionInformer the further you get from the source the less efficient it gets. But this is not to be underestimated: you can power at least 36 Steam turbines with a single magma tile.
@@Luma_plays Probably. I mean, 6 900kg tiles of Supercoolant at 300c? That's a lot of energy just from a diamond tile. If heated by a magma tile, it would be a crap ton more.
If I’m a Steve am I welcome?
Yes Steves are of course also welcome. (Was there something about Steves in the video I can't remember)
is it fixed?
Last time i played was 3 days ago and at that time it still worked. (Current date: 16.January.2022)
0:01 But... but what about Nikolas?
What about Nikola? He was just standing in the door.
"Hello to all the Meeps and Bubbles", but what about Nikolas? Those exists too (or is this a way to say lads and ladies)
@@wittkopdotzgaming Ahh. Yeah this is my way of saying hello to all the ladys and gentlemen and everyone.
This seems to be using the same engine issue as the hot drip. Your forcing the game, though huge differences in ratios, to round up but so fast it’s cause a massive surge in heat.
Interesting explanation. We just used it without knowing why it did that. (it also works for cooling by the way)
Finaly!
+Second
🥈 you have been very patient :) thank you.
@@Luma_plays Thanks, Luma!
Акцент то русский мы все это понимаем)
??
Google translate says you are talking nonsense my dude.
I am from a german speaking country.
Very early + first
🏆 :)
No god please No....
Whhhhaaaay why
Why you guys just can't play with just infinite storage.
don't watch it? then you can't be annoyed
:D this is the bugs and exloit let's play. So i am using alot of exploits. That is the intention here, also we want to colonize every planetoid.