Replace Flanking with Cinematic Advantage! (Ep. 189)

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  • Опубліковано 19 жов 2024

КОМЕНТАРІ • 604

  • @roberticvs
    @roberticvs 3 роки тому +425

    I think we all know what happened to Anakin's Cinematic Advantage roll on Mustafar.

    • @noodleart7588
      @noodleart7588 3 роки тому +7

      Lmao!

    • @leandrochavez6480
      @leandrochavez6480 3 роки тому +11

      And get a nat 1 in the Dex check

    • @96Logan
      @96Logan 3 роки тому +6

      @@leandrochavez6480 that would be 2 nat 1s :) haha snake eyes on a d20

    • @commandercaptain4664
      @commandercaptain4664 3 роки тому +15

      He doesn't like dice. They're lost and pooled and random, and they always roll low. Not like inspiration, which is earned and used.

    • @jamcdonald120
      @jamcdonald120 3 роки тому +2

      Look, high ground is high ground ok, Cinematic advantage of not.

  • @zacksporen
    @zacksporen 3 роки тому +251

    I have literally been doing this without a name for years, can confirm: it's pretty rad.

    • @GhashIronhand
      @GhashIronhand 3 роки тому +4

      Indeed it is

    • @meeponinthbit3466
      @meeponinthbit3466 3 роки тому +3

      Ditto :)

    • @Spectrulus
      @Spectrulus 3 роки тому +3

      I'm going to try it out this week if my group's okay with it.

    • @willmendoza8498
      @willmendoza8498 3 роки тому +2

      Same

    • @rolestream
      @rolestream 3 роки тому +6

      Same here. This is not new. But I am glad someone has "codified it" so that certain players will accept it as an official optional rule lol.

  • @SlyFlourish
    @SlyFlourish 3 роки тому +137

    Thank you so much for the video! You really grabbed onto all of the cool bits of this idea, moreso than I think the original article managed to do. I appreciate the discussion and the links to my stuff. I love your show!

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 роки тому +22

      Thanks! I love your book. It lives on my shelf next to my Original Players' Handbook!

    • @commandercaptain4664
      @commandercaptain4664 3 роки тому +2

      Indeed. Now explain skill challenges just ONE MORE TIME...

    • @benvoliothefirst
      @benvoliothefirst 3 роки тому +2

      @@commandercaptain4664 What IS this, a CROSSOVER EPISODE?!

  • @ZorValachan
    @ZorValachan 3 роки тому +50

    This concept was in the 4th edition DMG. Hate that edition or love it, the 4th ed DMG had great advice.

  • @nicklaserbeam
    @nicklaserbeam 3 роки тому +20

    The best thing I've learned about dnd from this channel and the OSR is that a rules light game isn't limiting... it is freeing! Less rules means less restrictions on creativity.

    • @ForeverYoungKickboxer
      @ForeverYoungKickboxer 3 роки тому +1

      Yes!

    • @nicklaserbeam
      @nicklaserbeam 3 роки тому

      @@Vedexent_ Yes freeing the players from strict rules requires a lot of work from the DM. Consistency in the rules of the world and a soft guiding hand helps a lot. I've brought a lot of players into TTRPGs through 5e and getting them to think as their character and not look at their sheet as though it is a video game requires a lot of work. I see getting players into a rules light game as the next step from 5e.

    • @mrosskne
      @mrosskne 3 роки тому

      Wrong. Restrictions create creativity.

  • @flightlessbird2281
    @flightlessbird2281 3 роки тому +8

    This is my favorite DnD channel! I love the focus on storytelling and logical simplification of needlessly complex mechanics.

  • @cerocero2817
    @cerocero2817 3 роки тому +22

    I always thought this is what advantage was for, to have an easy and consistent way of rewarding creative actions by the players.

    • @commandercaptain4664
      @commandercaptain4664 3 роки тому +1

      Same, this seems to add advantage to advantage, which isn't bad, but harder to keep track of over turns.

  • @chrisbeleski5913
    @chrisbeleski5913 Рік тому +1

    Returning to the table after a 20 year hiatus and have been low-key dreading running combat. I've only ever run theater of the mind combat, and this seems like a perfect fit for me. Brilliant!

  • @jacobbalensiefer3846
    @jacobbalensiefer3846 3 роки тому +12

    I had players take the bag off of a prisoner’s head and put it on an umbra hulk they were fighting to nullify it’s gaze. I’ve never been more proud to watch a monster get trounced.

  • @bluefish5
    @bluefish5 3 роки тому +14

    This feels like a direct port of “scene aspects” from FATE into D&D. I like it

    • @minicarbonara
      @minicarbonara 3 роки тому +1

      Came looking for this specific comment. This is FATE aspects applied to D&D. Looks nice, yeah.

    • @bluefish5
      @bluefish5 3 роки тому +1

      @@minicarbonara I've actually incorporated "Combat Maneuvers" into my D&D game as a kind of "limited menu" FATE Aspect system. Works pretty good so far

  • @Sebbaasdungeon
    @Sebbaasdungeon 3 роки тому +19

    Love this rule. I mean I have been doing it without being aware of it since I started GMing, but it's a nice reminder, that I should put stuff in the combat area to encourage this.

  • @PjotrFrank
    @PjotrFrank 3 роки тому +5

    Thank you Dungeon Craft. This game-changing video is the single best birthday present I could have wished for. I think a cinematic approach to RPGs is the way to go.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 роки тому +1

      Happy birthday! Thanks for the kind words. May all your rolls be 20s!

  • @gnatfelton4117
    @gnatfelton4117 3 роки тому +1

    This was great, I think my first dm used this, and it was one of the most exciting experiences of my life for that year

  • @CausticCatastrophe
    @CausticCatastrophe 3 роки тому +8

    Very OSR philosophy. Super glad to see more of this.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 роки тому

      More to come.

    • @SusCalvin
      @SusCalvin 3 роки тому

      Four PCs and five henchmen shooting crossbows at once at a dude is proper OSR tactics. Not necessarily swashbuckling just for the sake of it.
      Players get ideas on how to use strangely shaped rooms and cover. There's things that impede vision like mists or darkness.

  • @genostellar
    @genostellar 3 роки тому

    You know, I'm usually not a fan of your videos, but I keep coming back for gems like this. Thanks for introducing this idea to me.

  • @bryanbruhn4608
    @bryanbruhn4608 2 роки тому

    I just started experimenting with this in my recent session, and my players absolutely love it! There's nothing more rewarding as a DM then when your players all cheer and laugh when the Halfling monk launches himself out of a window to tackle an unsuspecting baddie. If it would look cool on the big screen, the player should do it. After this session, I'm hoping my players start to do more of this. It is truly awesome.

  • @Fait231
    @Fait231 3 роки тому +105

    "May all your rolls be 20's"
    *total party wipe out for the 4th time in a row*
    Curse you Dungeon craft!!

    • @96Logan
      @96Logan 3 роки тому +3

      Never really thought about it like that, lol. A dm with all nat 20s leads to a rough game night and tpks

    • @commandercaptain4664
      @commandercaptain4664 3 роки тому +2

      @@96Logan That's why I like Genesys dice. Why TPK when your players will do that for you?

    • @96Logan
      @96Logan 3 роки тому

      @@commandercaptain4664 those are really cool! I just looked them up, gonna have to snag some

  • @markfadden4058
    @markfadden4058 3 роки тому +1

    Cinematic advantage is in fact one of the best rules I have heard of and this was a great video describing it. Interesting enough I just discovered Michael Shea day before yesterday.

  • @WillSmith-wo2qt
    @WillSmith-wo2qt 3 роки тому +8

    How did I miss this in Patreon! Yes, no grid advantage! Love this.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 роки тому

      If you’re a new patron, it’s been up a while. Some videos sit for 6 months before I air them. So Patrons are now watching July’s videos. Thanks for your support!

  • @Elheru42
    @Elheru42 3 роки тому +1

    I will have to weave this into my games. It is what I truly miss from the narrative dice in the ffg star wars rpg. That system rewards snuffing the lights, throwing sand at someone, shooting a gas valve, collapsing a tower of boxes etc with bonus dice to roll. It is a lot of fun.

  • @MrArocena
    @MrArocena 3 роки тому +5

    This is soooo cool. I'm going to have to introduce this as a formal rule in my games. I'm of the "Yes and/but -" camp whenever I DM so this will be an easy transition for my players.
    I kinda wish some of the DMs I've played with do this too. Too often the response is 'It's not in the rules so no."

  • @BLACKBIRDSRPG
    @BLACKBIRDSRPG 2 роки тому +2

    I love this rule so much, it’s a great way to invite new players to Roleplay without it needing to be a contrived accent. (Accents and affectation are great, but I find they can actually make people who want to play the game less creative in their narration. Particularly if they are new.)

  • @michaelval7264
    @michaelval7264 3 роки тому

    Total Fun Easy quick improv for a simple mechanic. Our group does this all the time. Glad someone wrote it down.

  • @dougantelope5013
    @dougantelope5013 3 роки тому

    Cinematic advantage seems like it really helps to make memorable moments in each session, and that's what you want. Definitely going to try this out! Thanks for sharing!

  • @Raphaelus13
    @Raphaelus13 3 роки тому

    The risk of a mishap attached to each advantage scenario I think its what makes it exciting. I hadn't catch this Sly Flourish article, but I was also dabbling with this same idea, also referencing Fate for inspiration.

  • @mateofantasma
    @mateofantasma 3 роки тому +2

    Great rule and a very well presented video! Absolutely love this.

  • @KenSexe67
    @KenSexe67 3 роки тому +1

    This is something I have tried to use frequently as a DM (even using things such as inspiration points to encourage players) but in many cases players are so ingrained in the rules that they are hesitant to deviate from something in black and white. However, when my other players use cinematic advantage and it works out it really makes for a great story...thanks for sharing!

  • @douglascolquhoun8502
    @douglascolquhoun8502 3 роки тому +2

    Sofa cover?!? Loving it. Perfect dry delivery, FTW.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 роки тому

      Stole that form tracy's Hickman's XDM.

  • @davidwhittaker9244
    @davidwhittaker9244 3 роки тому +1

    THIS is why I watch this channel! Great new ideas to enhance my time at the table. Thanks PDM :)

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 роки тому

      Kind of you to say. Thanks for commenting!

  • @ArtJeremiah
    @ArtJeremiah 3 роки тому +6

    Love this type of gaming. I played in an Exalted game with similar mechanics and it really makes for a fun game.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 роки тому

      Thanks for commenting!

    • @cosgarosut
      @cosgarosut 3 роки тому +1

      Yeah stunting for exalted was a lot of fun.

  • @71rwtd
    @71rwtd 3 роки тому

    This idea has refreshed the game, I have a few players that always like to embellish combat and we usually have the attitude of “get on with it”... this not only validates my players play style, but the excitement as combat goes is like a craps table... I love this! Thank you!

  • @Escorpius17
    @Escorpius17 3 роки тому

    I adopted a "cinematic" playstyle years ago.
    I had once read in print something supporting this type of game-play.
    What you are speaking of is of course not a true mechanic, but rather the "Rule of Cool".
    Too many DM's will try to thwart players from attempting something cinematically spectacular.
    I encourage it at my table.

  • @kusiami8213
    @kusiami8213 3 роки тому

    I added this to my campaign guides for my games immediately. I love this rule!

  • @jakestaples8498
    @jakestaples8498 3 роки тому

    Great video. I have one friend that often just said, “hackity-smackity” every time it was their turn for combat, and it got repetitive. On the other hand, I was playing in a Call of Cthulhu game where a doctor pulled a bottle of chemicals from their medical bag and splashed it in a cultist’s eyes. The Keeper thought it was a clever idea and told them to roll. They succeeded, and we all got a laugh as that player crowed about “blinding their opponent with science”
    Return of the Lazy Dungeon Master is a great read

  • @rriosl
    @rriosl 3 роки тому +3

    Loved the cinematic advantage, definitely I’m gonna use it in my game

  • @rhettburgess8753
    @rhettburgess8753 3 роки тому

    Fantastic video!!! I've been using advantage like this with my 3.5 D&D for almost 6 months now and I can attest it's awesome!!!

  • @loconius
    @loconius 3 роки тому

    I love the idea of this! It mechanizes the movement and positioning on a board, I’m a fan!

  • @himesjb
    @himesjb 3 роки тому

    Looking very dapper, Prof. DM! I just wish these videos were longer. I learn an incredible amount from this series.

  • @ClintWalters
    @ClintWalters 3 роки тому

    I am a super big fan of yours & of Mike Shea! The two of you have had more of an impact on my DM ing than all other books and sources combined. I loved his article about cinematic advantage, and I’m so glad you made it into a dungeon university video!

  • @derdiedas.glocke
    @derdiedas.glocke 3 роки тому +9

    After 2min in I'm absolutely sure: THIS is one of the best episodes ever!

  • @MrCefus
    @MrCefus 3 роки тому

    I have been playing with a lot of nieces and nephews lately, anything to speed the game up for Jr. High age kids is a win. I am going to use this for sure. Thanks.

  • @Atmoseeker
    @Atmoseeker 3 роки тому

    This is great. This also encourages recognising key points of interest in the environment which is a great way to give players more interesting ways of interacting other than solely relying on their own abilities and the old "I attack with my sword"

  • @Domina7ion
    @Domina7ion 3 роки тому +7

    I try and fill the space with lots of features without much thought about how the players will use them, and let their creativity do the rest. I think sometimes they assume that something I've put there without much thought was actually put there as the "key" to the encounter so think of a really awsome way to use it I would have never thought of

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 роки тому

      Cool!

    • @elreyabeja4539
      @elreyabeja4539 3 роки тому

      this is what keeps me DMing D & D. Seeing what amazing things people think up that I would never have thought of. I once DMed 3 separate groups through the same beginner-level scenario and the tactics and results were all incredibly different.

  • @BobWorldBuilder
    @BobWorldBuilder 3 роки тому +1

    I feel like this concept is one of the first homebrew ideas people come up with, but as usual, Professor (and Sly Flourish) articulate in a super functional way. Awesome!

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 роки тому

      Thanks! Don't know if I told you, but I mention Bardy McFly in my upcoming "Session Zero" episode. I refer to your Sessions Zero checklist, which is awesome!

  • @commandercaptain4664
    @commandercaptain4664 3 роки тому +2

    This brings to mind "called shots" from past editions.

  • @bretts7072
    @bretts7072 7 місяців тому

    This is an awesome idea! Def will incorporate more into future games

  • @Lodane
    @Lodane 3 роки тому +2

    Mike Shea is one of my favorite D&D writers of alllllllllllllll time. He's also a sweetheart. I enjoyed his Icespire Peak 1-on-1 play very much.

  • @bennymacaroni
    @bennymacaroni 3 роки тому

    Flanking could work as a kind of cinematic advantage as well. Great ideas, Professor! You've got my creative gears turning now, even though I'm sure we've all been playing this way for a while, with called-shots and hero coins and whatnot.

  • @CJ_esc.artist
    @CJ_esc.artist 3 роки тому

    This is really 5e common sense that just makes for a much more cinematic game that the 5e rules didn’t cover. Thanks Professor DC!

  • @themakeshop1499
    @themakeshop1499 3 роки тому

    Brilliant. High marks to you for bringing this to us. You have 4x advantage!

  • @blitzthekraken9832
    @blitzthekraken9832 3 роки тому +1

    Dependence on rules will always limited the imagination. It’s why beginners are fun to play with in the game. However on the Dm side you have to learn the rules, before you can really understand how to break them, successfully. A constant in all fields, even in DMing. Great Video!

  • @gcvrsa
    @gcvrsa 3 роки тому

    This might be the best D&D video I've seen on UA-cam. And oddly enough, I now understand why the Laeral Silverhand's Explorer's Kit set comes with two d20s: attacks with advantage. I never really thought about that before because I have so many dice in my bag, already, but my DM bought me the Explorer's set because I said I didn't have any blue dice.

  • @dragonlair9469
    @dragonlair9469 3 роки тому +1

    When you create rules, you create exception... I love the cinematic advantage!

  • @jarrettperdue3328
    @jarrettperdue3328 3 роки тому

    Grids and counting squares really shakes my immersion. I'm glad lots of other DMs feel confident letting the narrative drive the action. No shade on my square-counting sisteren and brethren out there.

  • @KARGAAN
    @KARGAAN 3 роки тому

    I have always had this in mind to allow players to do this when I DM. I now realize I should definitely inform this as an option to my players since I don't think they know they can improvise the now named "cinematic advantage" moments. I love your vids and this was definitely informative and interesting to watch.

  • @zackymas2000
    @zackymas2000 3 роки тому

    This is great! It reminds me a lot of story tags in City of Mist (a PbtA game). There, each scene has different tags (features, essentially) and if the players figure out how to use them to their advantage, they get a +1 to their roll for each tag. So for example if they're trying to hide in a room, and the room has the tags "dark" and "full of furniture" the players can describe how they use both those tags to help them hide, and gain a +2 to their roll.

  • @event.cruises
    @event.cruises 3 роки тому

    This is a glorious rule, can't wait to try it out.

  • @lionofthemorning7997
    @lionofthemorning7997 3 роки тому

    I immediately started doing this when 5E came out & my mind was blown with the idea of Advantage & I returned to Narrative Play.
    Sped up play & it opened up more creative options for the players.
    Glad it has a name now, I guess.
    It’s also why I don’t use AC anymore & have the players roll themselves to avoid a hit.
    Less dice rolling for me & they stay engaged, even when it’s not their turn.

  • @Cthu1hu
    @Cthu1hu 3 роки тому

    Great video as always Professor! This is a great rule for the table. Who doesn't love chucking more dice?

    • @euansmith3699
      @euansmith3699 3 роки тому +1

      Especially if those dice are on fire, and you are throwing them in to a pool of oil!

  • @brendanthegreek
    @brendanthegreek 3 роки тому +1

    I do something very similar to this at my table. Hate grids. Love this.

  • @cara3566
    @cara3566 3 роки тому

    Oh man I love this idea, thank you. My fighters and paladin seem to get board with combat and I think this is the perfect idea for making fights more exciting

  • @carpma11
    @carpma11 3 роки тому +1

    I frickin’ love this idea. This is pure genius!

  • @bianca6176
    @bianca6176 3 роки тому

    this video made me so happy, I never knew how to said that I like cinematic without wanting some heroic anime stuff.
    I want to try new things, I want to try stuff that is not on the books. Thank you so much for this video.

  • @lordmatteus
    @lordmatteus 3 роки тому +92

    "More rules limit your options...wise words," he mutters to himself as he feeds the algorithm.

    • @Connshouse
      @Connshouse 3 роки тому +3

      exactly my thought. I thought we were doing more with less!

    • @DonBakke
      @DonBakke 3 роки тому +3

      This is exactly right. I groan whenever a new rule book comes out. I think the brilliance of the core 5E system is that abilities, skills, and race/class specific features enables us to create almost any kind of cinematic encounter we want...without having to consider this homebrew! This is also why I tend to not like new sub-classes or spells. Too often they just seem like a new flavor of what we already have.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1  3 роки тому +5

      And thanks so much for doing so!

    • @tahunuva4254
      @tahunuva4254 3 роки тому +3

      Limited options breed creativity, however.

    • @commandercaptain4664
      @commandercaptain4664 3 роки тому +1

      @@tahunuva4254 Not to a rules lawyer.

  • @jackhill3273
    @jackhill3273 3 роки тому

    I've never thought of Triple Advantage, I'm definitely going to be using this in my games going into the future.
    Great video as always!! Lots of good ideas in here!

  • @bruced648
    @bruced648 3 роки тому

    finally, a good description for role-playing combat instead of using action economy rules.

  • @xDMrGarrison
    @xDMrGarrison 2 роки тому

    I subbed to your channel, because I feel like you emphasize immersion and creativity and (idk the word) "thinking about the specifics of each situation", and move away from complicated and arbitrary rules.
    I'm looking forward to exploring your content :)

  • @kevin.m.rodrigo
    @kevin.m.rodrigo 3 роки тому

    I do just that in the theater of the mind game I'm designing. It's not advantage because the dice system's different, but gaining positive fictional tags gives players a hefty bonus. This encourage players to maneuver to gain those advantages instead of just striking on and on. But the bad guys can also do this, so in some encounters the main obstacle is disabling a villain's edge. Love it.

  • @VosperCDN
    @VosperCDN 3 роки тому

    Now that's an awesome idea. I'd had something similar in mind for along the cinematic theme, that came from Riddle of Steel.
    This simplifies the already basic mechanics I was futzing around with. Thanks.

  • @elreyabeja4539
    @elreyabeja4539 3 роки тому +3

    I've used this for years! I call it the "Bamboozle" rule.

  • @reverie5760
    @reverie5760 3 роки тому

    I, as a loose-ruling new DM, have always been doing this just to try to make it fun. It's really kind of nice to see that this is actually a thing :)

  • @CarlosRodriguez-dd4sb
    @CarlosRodriguez-dd4sb 3 роки тому +1

    I love this concept! Definitely plan to incorporate along with my 'prod' to players to get more creative ("what would John Wick do?") to get them out of the "I attack with my sword" habits.

  • @b0therme
    @b0therme 6 місяців тому

    I agree with nearly everything you've said here, especially adding rules to combat slows things down. My Players have always played like this because they're movie freaks. I've never noticed a grid limiting or slowing they're play. In fact the few times we've played without one, play was slowed with rulers and measuring.

  • @miageeked3486
    @miageeked3486 3 роки тому

    Love this and thanks for putting it out there for my players to digest.

  • @NemoOhd20
    @NemoOhd20 3 місяці тому

    Love your videos. This seems a lot like the "Mighty Deed" from DCC but with less granularity. I like it.

  • @stefanreindel9888
    @stefanreindel9888 3 роки тому +1

    I think I've been doing this I'm my games to some extent, I'll use this to the MAX! I like it! It invites better story telling from players!

  • @immortalmonk2891
    @immortalmonk2891 3 роки тому

    Putting a name to something that I think us seasoned GM/DMs do.
    I subvert combat rules all the time like this.
    Love the video.

  • @josephbradshaw6985
    @josephbradshaw6985 3 роки тому +1

    Professor I also do this with negotiation and other checks. As in, you can roll straight up, but if you can think of a cool plan you get advantage.
    Basically, Advantage rewards creative play. It's never found on the character sheet.

  • @beardedbaby
    @beardedbaby 3 роки тому +5

    Almost as thrilling as playing Tunnels & Trolls in 1975. T&T always just worked this way. But instead of making a roll to translate to "Advantage" on *another* roll, an appropriate stunt could literally unlock anything: one-shot the enemy, make them fall in love with you, whatever you can think of. And the GM would never list out all the possible options--that was up to the wits and creativity of the players!

    • @SusCalvin
      @SusCalvin 3 роки тому

      The OSR movement tries to pull inspiration from just that era. You don't need exact rules for all the weird stuff that can happen.
      T&T was about group combat, I think. We combine party combat strength and compare it with the gnoll's combined combat strength or something.

  • @cryofpaine
    @cryofpaine 3 роки тому

    Also, this is a great way to use skills more often, and encourages creative play.

  • @Istari68
    @Istari68 3 роки тому

    Thanks, this rule sounds fantastic.

  • @Zahnpuppy
    @Zahnpuppy 3 роки тому +6

    I go one further. I let the players add features to the environment. As long as they are fitting. I let them roll perception as a bonus action, and ask if they can find what they are looking for.

    • @steelmongoose4956
      @steelmongoose4956 Рік тому

      In the game I’m designing, I’m tying this idea to character abilities. An acrobatic swashbuckler can access and swing from the chandelier rope even if it hasn’t been explicitly described, provided it makes sense. The stealth character says, “I hide in the barrel” and there’s a barrel there unless it doesn’t make sense.
      There are limits, of course, but anything reasonable should be acceptable.

  • @primafacie5029
    @primafacie5029 3 роки тому

    This is why I subscribe. I do this sometimes I've done this but didn't really think it through

  • @khayyin359
    @khayyin359 3 роки тому +1

    I love this! The only concern that came up for me was when you said (paraphrasing) "maybe those DCs would be a bit higher with your group, if they're particularly capable". To me that feels like punishing PCs for being good at something. I set my DCs based on the world, and if the PCs are good at something, then they're good at it.

    • @Carabas72
      @Carabas72 3 роки тому +1

      This is a recurring issue with Dungeon Craft. When, for example, a lock needs to be picked, the quality of the lock will depend on how skilled the lockpicker is. He seems to have an issue with PCs being good at the things they're supposed to be good at.

  • @sgste
    @sgste 3 роки тому +2

    While I'm a huge fan of this concept, I would only tweak one aspect... The risk-reward of a possible disadvantage can turn players off, so I know for a fact that my group would avoid cinematic advantage because of that. I still feel that attempting a cinematic advantage should have a risk attached however, so I reckon the best tweak would be to have a disadvantage only occur on a natural 1 to the check.
    Like in your first example, the PC runs up the stairs to jump on the creature's back... He rolls a dex check DC 10. On a fail, he still manages to cling onto the monster's back, but the thrashing and flailing negates the potential advantage, making it a straight up regular attack roll. Only on a nat 1 should the action turn against his favour, and he fall prone to the ground, getting disadvantage on his attack.
    The risk is still there, but the cinematic moment isn't lost simply because the player is afraid of giving themselves a disadvantage - and their alternate action (a regular attack) can still be visually cinematic.

    • @EvanDuly
      @EvanDuly 2 роки тому

      Good point, I agree with you that disadvantage may be too harsh a penalty for failure. I think the incentive is still there if Failure = Regular attack.

  • @nomlinouas5318
    @nomlinouas5318 3 роки тому

    This was an amazing video, i loved the examples and the concept is really good

  • @sarahcb3142
    @sarahcb3142 3 роки тому +4

    I've just starting a new campaign with a group of newbies and have been wondering how best to incorporate a more cinematic feel in combat which the group seems to like. I describe what the enemies are doing in a cinematic way but I would absolutely love it for them to use the set pieces for their own characters as well. Just using DM inspiration when they get creative isn't helping because none of them ever want to use it, even when I remind them, because they feel like it's "cheating."
    I'll introduce this idea to them and just see if they'd like this option better! Thanks Professor!

  • @sirguy6678
    @sirguy6678 3 роки тому

    Great video! Prof DM sneaks in some of his Master’s level GMing skills to advance the learning for the DU students! Encourage players to use their imagination in combat! That’s why we play the game!

  • @ogrestamp
    @ogrestamp 3 роки тому +1

    Love this idea. When I run my Dungeon World games I use this idea from time to time and the players just go with it. The only problem I have is I will include some cool bit if dungeon dressing for the players to utilize and they blindly step over it. Doh!

  • @billcox8870
    @billcox8870 3 роки тому

    You have given me new ideas as a player.

  • @enoa4
    @enoa4 3 роки тому

    Great episode. Thank you.

  • @Windw00d
    @Windw00d 3 роки тому +1

    We do both. If the player comes up with a good idea like jumping down with a sword attack on a flanked opponent, the DM might give bonus damage as well as advantage.

  • @agemmemnon100
    @agemmemnon100 3 роки тому +1

    I like this rule, it goes back to the Old school ways of doing things.

  • @Hdtjdjbszh
    @Hdtjdjbszh 3 роки тому +1

    this sounds like the Mighty Deeds mechanic in DCC. I like this implementation. It even goes well with having different classes having different cinematic advantage.

  • @DarkAutumnScribe
    @DarkAutumnScribe 3 роки тому

    This looks awesome! Btw, love the jacket!!!

  • @TedJustTed47
    @TedJustTed47 3 роки тому

    I will be immediately adopting this what a great idea

  • @macoppy6571
    @macoppy6571 3 роки тому +11

    Deathbringer: I would use cinematic advantage to rip off PDM's +1 Vest of Protection and strangle him with it. For the irony.
    PDM: Um... DC 20,000 Dexterity. Roll for it.

  • @Emanemoston
    @Emanemoston 3 роки тому

    I like these "rules". My first, and a couple DMs after, have used this play style. It encourages the role play. Then again I have had DMs that penalize it, thinking that if you do something "special" it has to cost you.

  • @catholicphoenix7969
    @catholicphoenix7969 3 роки тому

    This idea as amazing and I'm going to use it.

  • @spacetramp6267
    @spacetramp6267 3 роки тому

    Love it. We did that back in the day although we didn't have a word for it. We almost always played theater of the mind. (Also didn't have (dis)advantage back then. Those are really kind of OP mechanics IMO).