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It is just amazingly awesome and unbeleivable video I have ever seen. Great job, Patt!
Thank you!
Wow thanks so much! You have great tutorials!Greetings from brazil 🇧🇷
Great, thank you for regular and quality content. I wish you even more inspiration and satisfaction from your wonderful work🔥❤️
Thanks so much!
Great stuff as usual!!! You are extremely bright...
I didn't even watch it yet. But I know this is going to be one of your best videos
Yes, it is.
Did you watch it yet? :)
great stuff (as always).
Thanks again Andy!
Great!
6:33 this. song by Dan plays in my head :D
Congrats on the video. Which microphone are you using?
Rode VideoMic GO II!
Great video again. Such wonderful things can be done with particle system. Bringing in random attributes changes so much, eg the acceleration.Did you tried already the alternative for-syntax, eg: for (let ps of particles) {ps.draw();}
Thank you! Yes lots of possibilities - lmk if there is one you'd like me to make. I have tried it, but love sticking to the old way haha.
Great video. Why not do this instead of using if-else? this.done = this.particles.length === 0
It is just amazingly awesome and unbeleivable video I have ever seen. Great job, Patt!
Thank you!
Wow thanks so much! You have great tutorials!
Greetings from brazil 🇧🇷
Great, thank you for regular and quality content. I wish you even more inspiration and satisfaction from your wonderful work🔥❤️
Thanks so much!
Great stuff as usual!!! You are extremely bright...
I didn't even watch it yet. But I know this is going to be one of your best videos
Yes, it is.
Did you watch it yet? :)
great stuff (as always).
Thanks again Andy!
Great!
6:33 this. song by Dan plays in my head :D
Congrats on the video. Which microphone are you using?
Rode VideoMic GO II!
Great video again. Such wonderful things can be done with particle system. Bringing in random attributes changes so much, eg the acceleration.
Did you tried already the alternative for-syntax, eg: for (let ps of particles) {ps.draw();}
Thank you! Yes lots of possibilities - lmk if there is one you'd like me to make.
I have tried it, but love sticking to the old way haha.
Great video. Why not do this instead of using if-else? this.done = this.particles.length === 0