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Agemonia Playthrough - The Secret of the Ancients (Third Tutorial)
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- Опубліковано 14 сер 2024
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Agemonia, an enchanted world brimming with magic, is experiencing its greatest upheaval. Earth tremors, tidal surges, electrical storms - the cataclysmic events are increasing and driving the mortal races to the brink of war. What could this have to do with the resurgence of mysterious, ancient devices? And what of the approaching darkness that reaches from beyond the shadowy gates of the Breach...?
Agemonia is a fully co-operative board game with challenging, moral choices, set in an expansive storyline for 1-4 players. Live your destiny, and become the mightiest of unlikely heroes - or even the most despicable of villains - in this unforgettable adventure!
Gameplay
As your Heroes explore the Scenario map, story points are triggered, revealing more information about your surroundings. They may provide useful equipment or treasure, spawn new enemies onto the map, or give your Hero an opportunity to test one of their abilities: Might, Agility or Will, by rolling dice, and spending Stamina. You spend Stamina in the form of Stamina chips, but these are also spent and flipped to their wound side when your hero takes damage, reducing the amount of Stamina available for you to use. Each turn your Hero will perform an action (such as attacking, healing, or focusing your abilities) and a maneuver (such as moving, meditating to regain precious Stamina, or recovering to heal your wounds) in either order. Choose wisely, as your choice of action will also affect your turn order for the round, and coordinating your actions with your fellow Heroes is key.
Combat
Each Hero has one or more actions that allow them to perform an attack by rolling dice and spending stamina. Attacks may be melee, ranged or magic. Melee and ranged attacks require a weapon to perform, and a good quality weapon will enhance an attack. Each Hero has a selection of different attacks to choose from that can be changed on their Hero board between scenarios.
Each enemy attack is of a fixed value and is linked to one of the 3 Hero abilities: Might, Agility or Will. The attacked Hero will have to test the corresponding ability to attempt to resist the attack. Damage is taken by flipping over your Hero's valuable stamina chips to their wound side. Too much damage and your Hero may become wounded, gaining an injury. Some enemy attacks may inflict a negative condition on your Hero such as Bleeding or Entangled which they will have to overcome to continue their heroic deeds."
BGG Link - boardgamegeek....
TimeStamps:
0:00:00 - Introduction & Overview
0:01:40 - Catchup & Story
0:06:40 - The Game Begins
1:39:00 - Game End Approaches
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1) Reaction dice (blue dice) special symbol does not work like Action dice (red dice). One cannot spend stamina to gain more successes on the Reaction special icon
2) When hero gets wounded they return the amount of used stamina chips that is shown on the vitality disc. This new value is also the new maximum stamina amount for the hero, until they are healed. So they do not gain any extra they just lose half of what they had.lity disc. This new value is also the new maximum stamina amount for the hero, until they are healed.
For the reaction (blue dice) they dont have a spend stamina symbol but an activate special abilites symbol. Frequently applies to armor but at this stage its just a failed check. Noticed in an earlier video your initiative deck had basic, easy, and hard cards all mixed together.
Thanks for the play through. Helps me a lot to see what I did wrong. One thing I think you missed or explained incorrectly: When an area is full (e.g. two heroes in a two dot area) then enemies can attack from an adjacent area. See rules reference page 20 top left: Melee Attacks may be performed into an adjacent attack at maximum capacity.
Nevertheless your play through helps because I got several times overwhelmed by enemies by trying to just run away from them. I need to do more crowd control.
Great playthrough. A few rule blunders. The only real major one is that you CANNOT spend stamina instead of taking damage with the blue dice.
When I saw the font/lettering on Meg's shirt, I thought maybe she was into death metal. ☠🤟
Wouldnt F be triggered when Meg moved? I find the story range triggers to be ambiguous in this game sometimes