Man this makes me want to play D2R again because I remember another and older version of a D2 Randomizer that Llama himself did a while back. It's nice that there is a modern version of it that is compatible with D2R.
If you haven't played d2r in the past 30 days, make sure you log on to battlnet through the blizzard launcher first to get any updates the game requires to run, because I got stuck on the loading screen a few times and had to ctraltdel to quit because I was locked in.
The only thing I wish were different but I guess it's just the way the game works - random mods on runes/gems don't stick when you change the seed so that part is gonna be different every time when you reset the seed so those feel more like a temporarily lottery for each seed number. At least jewels and most items save the mods permanently so it's still fun that way.
@@cerberus8867 See Misc section? It has pre-gen data. Select it, add whatever mod you want. I don't want to provide functionality of other mods like expading inventory. It is huge amount of data and also copyright issues.
tried using it on LOD and it says failed to read data filed from D2 folder when i click generate. i made sure that the path of the D2 LOD folder is correct
I keep getting an error that it won't write to folder when I try and generate. Tells me to run as administrator which i did so not sure what the issue is.
If you tried to run as admin and still unable to write, that is very rarer issue, I have no advice for you there unfortunately. You can try specify "output directory" to path you sure have right to write to (like "E:/data" something), and copy files manually from there.
@@mapron1 I should of updated my post. I figured it out. I put he mod program on my D drive with D2r on my C drive. I copied the mod program over to C and found the mod program puts it's own folder under the user and it must have been corrupted. I deleted that folder and let the mod remake it and then it worked properly.
(English please). This tool used to enable randomizer mod. Your items will have random properties, your monster will have different stats etc. Check previous Llama video!
There are some penalties but pool is made from existing items so they are rare and no new penalties creates. (-mana, -light, -res from andy helm and sunder charms, not much)
Unfortunately no, remodded no opesource yet, it must have txt files in mod, not bin files. Even if Bonesy fo release open version - still need some work in d2modgen probably (patches are welcome)
@@jigzbriones1506 what error says? also did you try to disable every feature tab except main (which is cannot be disabled)? do you can check if basic mod thing works? also, does any other d2r mod works for you?
Do you have D2r installed in Program files for some reason? then try to launch d2modgen 'as administrator' it could help. Do you have any problems with other D2R mods? Like installing them via D2RMM or something? Also it has backup mode where you set 'output directory' to path where you 100% have user write permission and then manually copy mod data.
@@mapron1 I figured it out… I had to go to the mapping through blizzard and copy and paste that. Thanks for getting back to me so quick though! Yours is the first mod I’m using so I don’t have a lot of experience. For noobs like me it might be a good idea to show where to find the path that the blizzard launcher uses in your tutorial. Just a thought not a requirement lol
No, all modding is offline only and fully encouraged by blizzard (they add more modding stuff with updates). This is no binary code mod which is fully banned by blizzard and no one doing it anyway (except bots). You can not ally any mod to your offline play.
What exactly you have issue with? automods on wands/scepters? yes they untouches. general + skils on uniques must work. Did you select 'replace with oskills' ?
d2r mm is not compatible with modgen. modgen has own mod merge system, through pre-gen steps. Btw why EVERYONE so obsessed with stash expansion mod? Even asking adding me it in d2modgen directly? you already have ton of space in D2R, I dunno.
less trips back to town and inventory management, more time pew-pewing. more mob density + more difficult mobs = more loot. would be a shame to slow down because of restrictive inventory. I was trying to look into the mod merge thing, but not sure where to place the mods so modgen detects them.@@mapron1
@@mapron1 I think it has to do with the mass amount of cool items and possible rolls that makes keeping other gear for other chars enticing. And the charms are REALLY good in this mod.. the inventory could def use an upgrade. I wouldn't say 16x16 crazy but I wouldn't complain LOL but that's my personal opinion
Okay, but I still could not provide inventory mod by myself (for tech and legal reasons). you can it in cofig at pre-gen step, so you can merge several mods in one. I don't really test randomizer with other mods but people reported that expanded inventory mod (one of them at least) work for them. So if you want it badly, you can add it (it's not super convenient I know but it is a solution)
@@cerberus8867 Yeah, for my experience I don't stash much in unmodded version ether. 1 tab for runes, 1 tab for items to pass to other chars and that's it. I mostly sell to vendors everything i don't use (and don't even use personal stash tab). I guess some people love hoarding more (and that's why Plugy is so popular). I don't want to store items, I pick them up and use immediately or throw away ;)
Remodded is so much better than this mod. The fact devs didn't even go through the trouble of adding extra inventory/stash space just shows lazyness, better to just play online retail.
d2modgen author is here. I don't want go through trouble because I added possiblity to add whatever other mod you want. It is your responsibility to select mods you want in config. (I don't want to ship 3 gb archive instead of 10 mb too). Also copyright is a thing, I can't just insert other people art in opensource project (that will be account termination). So don't try to judge fast.
Also it is not the mod. It is randomizer tool. I am not a game designer. And if remodded will release source code and provide txt files with installation - it also can be combined with d2modgen.
@@mapron1 TY for clarifying! I apologize for the harsh language, if anything I hope this pushes you to see what more is possible and deliver a package with more features. I see you care about flexibility here but most people don't want to configure a ton of things, they just want one thing that has a lot of things inside. Anyway, keep grinding!
@@thisispdk I understand people want everything without any effort in one click. I tried to get the ease of installation where possible. But when you making opensource project you really must be careful. I simple can't afford including other mods. And also it would be support nightmare. That's a hobby project I made I have nothing from it, so it really hurt seeing your first comment. I take your apology, don't worry! For combine solution it's better to look for mod managers as my pre-gen step feature is only a workaround. Some people found it enough.
@@thisispdk About 'delivering new features' sorry, I created this project 2 years ago when I had much more resources in my life. Don't think I am able to push limits now. The thing is, on stream llama asked me to create this project, I reported back in Jan 2022 that it's done. And then it basically was laying on the shelf for two years. I lost interest to project and also have a lot of complications in life. Sure I can probably du updates with small stuff and QoL but not going big. I hope you understand!
Man this makes me want to play D2R again because I remember another and older version of a D2 Randomizer that Llama himself did a while back. It's nice that there is a modern version of it that is compatible with D2R.
0:21 “it is pretty easy, but some people still have questions.” That’s me. I have a lot of questions. Thanks for the vid. Lol
Was literally seconds from googling this before you uploaded
If you haven't played d2r in the past 30 days, make sure you log on to battlnet through the blizzard launcher first to get any updates the game requires to run, because I got stuck on the loading screen a few times and had to ctraltdel to quit because I was locked in.
Yes, great tip! Thank you!
This is insane. How I have dreamt of such a mod!
Man you look fresh
What do, haircut, shave, workout, , sleep, reverse age? Look really good
that randomizer can give you pretty crazy drops, would be neat to couple that with a hardcore and -100 resi challenge lol
yeah, even -250 res penalty could not compensate craziest config tbh.
The only thing I wish were different but I guess it's just the way the game works - random mods on runes/gems don't stick when you change the seed so that part is gonna be different every time when you reset the seed so those feel more like a temporarily lottery for each seed number. At least jewels and most items save the mods permanently so it's still fun that way.
Yeah, that's how game works, I wish they stay after insertion
I've been having a lot of fun with this mod, but man do I wish the inventory / stash could be enlarged
Add pregen step with other mod that's it. add other mods you want
@@mapron1 Sorry but I don't understand :(
@@cerberus8867 See Misc section? It has pre-gen data. Select it, add whatever mod you want. I don't want to provide functionality of other mods like expading inventory. It is huge amount of data and also copyright issues.
D2 Lod is still the best
Hey LIama any tips for a stash tab mod or a mod that makes the stash bigger for horders? 😂
plugy
-enablerespec does not seem to work with the mode. anyway to be able to respecc infinitly?
It works. Just add this flag to shortcut or bnet command by hand. I use it all the time
tried using it on LOD and it says failed to read data filed from D2 folder when i click generate. i made sure that the path of the D2 LOD folder is correct
What folder you provided? it must be the folder with Game.exe and mpq files
Does anyone have insight into why he still prefers D2 over PoE ? Did PoE move away from what made D2 good?
Yeah, he prefers D2 because it is much better than PoE.
@@mapron1 Why is D2 better than PoE?
I keep getting “failed to read data files from D2 folder” i did exactly what was said/shown so i have no idea where i went wrong
I keep getting an error that it won't write to folder when I try and generate. Tells me to run as administrator which i did so not sure what the issue is.
If you tried to run as admin and still unable to write, that is very rarer issue, I have no advice for you there unfortunately. You can try specify "output directory" to path you sure have right to write to (like "E:/data" something), and copy files manually from there.
@@mapron1 I should of updated my post. I figured it out. I put he mod program on my D drive with D2r on my C drive. I copied the mod program over to C and found the mod program puts it's own folder under the user and it must have been corrupted. I deleted that folder and let the mod remake it and then it worked properly.
Its cool.and all but after 10k hours I don't think I can come back to play offline
Alguien que me explique en detalle para que sirve pls
(English please). This tool used to enable randomizer mod. Your items will have random properties, your monster will have different stats etc. Check previous Llama video!
can we use this and the new "plugy" at the same time that way we can still have a bigger stash?
Would be cool to have penalty attributes like In Diablo 1 or poe
There are some penalties but pool is made from existing items so they are rare and no new penalties creates. (-mana, -light, -res from andy helm and sunder charms, not much)
Anyone tried to run randomizer with D2R Remodded? Is it possible to run both?
Unfortunately no, remodded no opesource yet, it must have txt files in mod, not bin files. Even if Bonesy fo release open version - still need some work in d2modgen probably (patches are welcome)
ISO this in ladder season 6
i followed the instruction however when i try run d2r with mod, it wont let me and giving me an error.
That's a rare issue for sure. What language do you use in D2R?
@@mapron1 english language.
@@jigzbriones1506 what error says? also did you try to disable every feature tab except main (which is cannot be disabled)? do you can check if basic mod thing works?
also, does any other d2r mod works for you?
when I buff everything my game works for several minutes and then it crashes....
I’m copying my d2r launch path from files and it won’t let me generate
Do you have D2r installed in Program files for some reason? then try to launch d2modgen 'as administrator' it could help. Do you have any problems with other D2R mods? Like installing them via D2RMM or something? Also it has backup mode where you set 'output directory' to path where you 100% have user write permission and then manually copy mod data.
@@mapron1 I figured it out… I had to go to the mapping through blizzard and copy and paste that. Thanks for getting back to me so quick though! Yours is the first mod I’m using so I don’t have a lot of experience. For noobs like me it might be a good idea to show where to find the path that the blizzard launcher uses in your tutorial. Just a thought not a requirement lol
🐐🐐🐐🐐🐐
can you get banned because of this mod? i really want to play it but i don't want to lose all my stuff online cause i grinded so much for it :)
No, all modding is offline only and fully encouraged by blizzard (they add more modding stuff with updates). This is no binary code mod which is fully banned by blizzard and no one doing it anyway (except bots). You can not ally any mod to your offline play.
@@mapron1 ty :)
Too bad the +to specific skills does not work. Otherwise great Mod!
What exactly you have issue with? automods on wands/scepters? yes they untouches. general + skils on uniques must work. Did you select 'replace with oskills' ?
Not for console?
Not for console. PC only. Blame blizzard on this (and console vendors probably too)
Why not online?
Because blizzard told us we can have only offline mods.
does anyone know if this works with other mods like D2RMM and stach expansion mods? if so, any guidance?
d2r mm is not compatible with modgen. modgen has own mod merge system, through pre-gen steps. Btw why EVERYONE so obsessed with stash expansion mod? Even asking adding me it in d2modgen directly? you already have ton of space in D2R, I dunno.
less trips back to town and inventory management, more time pew-pewing. more mob density + more difficult mobs = more loot. would be a shame to slow down because of restrictive inventory. I was trying to look into the mod merge thing, but not sure where to place the mods so modgen detects them.@@mapron1
@@mapron1 I think it has to do with the mass amount of cool items and possible rolls that makes keeping other gear for other chars enticing. And the charms are REALLY good in this mod.. the inventory could def use an upgrade. I wouldn't say 16x16 crazy but I wouldn't complain LOL but that's my personal opinion
Okay, but I still could not provide inventory mod by myself (for tech and legal reasons). you can it in cofig at pre-gen step, so you can merge several mods in one. I don't really test randomizer with other mods but people reported that expanded inventory mod (one of them at least) work for them. So if you want it badly, you can add it (it's not super convenient I know but it is a solution)
@@cerberus8867 Yeah, for my experience I don't stash much in unmodded version ether. 1 tab for runes, 1 tab for items to pass to other chars and that's it. I mostly sell to vendors everything i don't use (and don't even use personal stash tab). I guess some people love hoarding more (and that's why Plugy is so popular). I don't want to store items, I pick them up and use immediately or throw away ;)
Remodded is so much better than this mod. The fact devs didn't even go through the trouble of adding extra inventory/stash space just shows lazyness, better to just play online retail.
d2modgen author is here. I don't want go through trouble because I added possiblity to add whatever other mod you want. It is your responsibility to select mods you want in config. (I don't want to ship 3 gb archive instead of 10 mb too). Also copyright is a thing, I can't just insert other people art in opensource project (that will be account termination). So don't try to judge fast.
Also it is not the mod. It is randomizer tool. I am not a game designer. And if remodded will release source code and provide txt files with installation - it also can be combined with d2modgen.
@@mapron1 TY for clarifying! I apologize for the harsh language, if anything I hope this pushes you to see what more is possible and deliver a package with more features. I see you care about flexibility here but most people don't want to configure a ton of things, they just want one thing that has a lot of things inside. Anyway, keep grinding!
@@thisispdk I understand people want everything without any effort in one click. I tried to get the ease of installation where possible. But when you making opensource project you really must be careful. I simple can't afford including other mods. And also it would be support nightmare. That's a hobby project I made I have nothing from it, so it really hurt seeing your first comment. I take your apology, don't worry!
For combine solution it's better to look for mod managers as my pre-gen step feature is only a workaround. Some people found it enough.
@@thisispdk About 'delivering new features' sorry, I created this project 2 years ago when I had much more resources in my life. Don't think I am able to push limits now. The thing is, on stream llama asked me to create this project, I reported back in Jan 2022 that it's done. And then it basically was laying on the shelf for two years. I lost interest to project and also have a lot of complications in life. Sure I can probably du updates with small stuff and QoL but not going big. I hope you understand!